Ankle Grinder the level 15 Halfling Sawbutcher by abysshade

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexFemale
RaceHalfling
ClassSawbutcher
Level / Exp15 / 3%
Sizemedium
Lifes / Deaths

Primary Stats

Strength67 (base 41)
Dexterity14 (base 10)
Constitution43 (base 11)
Magic12 (base 10)
Willpower21 (base 10)
Cunning41 (base 32)

Resources

Life733/733
Steam100/100
Healing Factor1.4201985137034
Regeneration20.731312640139

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight11
Lite3
Infravision5
See Stealth11
See Invisible12

Offense: Mainhand

Damage71
Accuracy34
Crit Chance18%
APR0
Speed1.00

Offense: Offhand

Damage36
Accuracy34
Crit Chance18%
APR0
Speed1.00

Offense: Spell

Spellpower12
Crit Chance12%
Speed1

Offense: Mind

Mindpower25
Crit Chance17%
Speed1

Offense: Damage Bonus

Darkness+11%
Light+13%
Nature+3%
Cold+19%
All0%

Offense: Damage Penetration

Light+20%
Acid+5%

Defense: Base

Armour (hardiness)42.723073231957 (100%)
Defense30
Ranged Defense30
Fatigue9
Physical Save34
Spell Save19
Mental Save34

Defense: Resistances

Acid+ 13%( 70%)
Physical+ 16%( 70%)
Cold+ 40%( 70%)
All+ 7%( 70%)
Darkness+ 18%( 70%)
Light+ 26%( 70%)
Mind+ 13%( 70%)
Lightning+ 15%( 70%)
Fire+ 13%( 70%)
Nature+ 19%( 70%)

Defense: Immunities

Disarm Resistance40%
Stun Resistance24%
Pinning Resistance40%
Instadeath Resistance100%
Knockback Resistance66%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Automated butchery1.30
1/5
1/5
0/5
0/5
Steamtech / Battlefield management1.30
1/5
5/5
1/5
1/5
Steamtech / Battle machinery1.30
0/5
0/5
0/5
0/5
Steamtech / Sawmaiming1.30
1/5
1/5
3/5
0/5
Steamtech / Butchery1.30
5/5
1/5
1/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
1/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Steamtech / Blacksmith1.20
5/5
1/5
0/5
0/5
Technique / Combat training1.30
2/5
5/5
0/5
2/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
active
done
done
active
done
active
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Madness (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Ankle Grinder the Halfling Sawbutcher level 11
5th Haze 122nd year of Ascendancy at 06:45
see stats
Level 10 (Madness (Adventure) difficulty) Got a character to level 10.
By Ankle Grinder the Halfling Sawbutcher level 10
64th Dusk 122nd year of Ascendancy at 20:22
see stats
The Arena (Madness (Adventure) difficulty) Unlocked Arena mode.
By Ankle Grinder the Halfling Sawbutcher level 6
9th Flare 122nd year of Ascendancy at 14:21
see stats
The secret city (Madness (Adventure) difficulty) Discovered the truth about mages.
By Ankle Grinder the Halfling Sawbutcher level 7
6th Dusk 122nd year of Ascendancy at 18:02
see stats

Log

Ankle Grinder picks up (t.): Skyraptor the iron longsword (10-15 power, 2 apr).

Resting starts...

Talent Block is ready to use.
Ankle Grinder's awareness returns to normal.

Talent Spinal Break is ready to use.
Talent Explosive Saw is ready to use.
Talent To The Arms is ready to use.
Ankle Grinder has finished recovering.

Talent Bloodstream is ready to use.
Talent Implant: Medical Injector is ready to use.
Talent Punishment is ready to use.
Talent Vitality is ready to use.
Rested for 21 turns (stop reason: all resources and life at maximum).


Ankle Grinder picks up (H.):
Greenlord the rough leather cap (0 def, 1 armour).
Ankle Grinder picks up (z.):
linen cloak (1 def, 0 armour).
Talent Luck of the Little Folk is ready to use.
You pickup 1.00 gold pieces.

Ran for 11 turns (stop reason: something interesting).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 37 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 46 turns (stop reason: at exit).