Skeleton Sam the level 1 Maj'Eyal Whitehoof Adventurer by abysshade

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexMale
RaceMaj'Eyal Whitehoof
ClassAdventurer
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 12)
Dexterity11 (base 12)
Constitution14 (base 12)
Magic16 (base 12)
Willpower9 (base 12)
Cunning13 (base 12)

Resources

Life216/216
Healing Factor1.0372895330003
Regeneration0.25932238325009

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Barehand

Damage10
Accuracy6
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower16
Crit Chance2%
Speed1

Offense: Mind

Mindpower11
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense3
Ranged Defense3
Fatigue6
Physical Save10
Spell Save8
Mental Save7

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Generic Talents

Race / Whitehooves1.30
1/5
0/5
0/5
0/5

Prodigies

1/1

Effects

Quests

active

Equipment

Light source
On hands
Main armor

Inventory

Achievements

Log


You collect a new ingredient:
lump of iron (1).
You gain 0.10 gold from the melting of
pouch of iron shots (15/15, 16-19 power, 1 apr).
You gain 0.10 gold from the melting of
quiver of elm arrows (21/21, 14-20 power, 5 apr).
You gain 0.02 gold from the melting of
linen robe (0 def, 0 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamgun.
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamgun.
You gain 0.25 gold from the melting of
elm magestaff (10-12 power, 2 apr, lightning element).
You gain 0.25 gold from the melting of
rough leather sling.
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (3-3 power, 12 apr, mind damage).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (3-3 power, 12 apr, mind damage).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron longsword (11-15 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron longsword (12-16 power, 2 apr).
You gain 0.25 gold from the melting of
elm longbow.
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron greatsword (13-21 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (10-14 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (11-14 power, 5 apr).
You gain 0.61 gold from the melting of
manasurge rune (regen 742% over 10 turns; mana 37; cd 17).
There is a Passageway into the Trollmire here (press '' or right click to use).
Saving game...

Saving done.