Dinisia the level 16 Ogre Enchanter by f_a_88

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceOgre
ClassEnchanter
Level / Exp16 / 49%
Sizebig
Lifes / Deaths

Primary Stats

Strength23 (base 16)
Dexterity14 (base 11)
Constitution13 (base 13)
Magic47 (base 40)
Willpower30 (base 24)
Cunning21 (base 13)

Resources

Life392/392
Mana335/335
Stamina206/206
Healing Factor1.1283363011315
Regeneration3.6670929786774

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision3

Offense: Mainhand

Damage50
Accuracy47
Crit Chance9%
APR3
Speed1.00

Offense: Spell

Spellpower43
Crit Chance10%
Speed1

Offense: Mind

Mindpower24
Crit Chance6%
Speed1

Offense: Damage Bonus

Darkness+24%
Acid+11%
Light+45%
Temporal+15%
Blight+6%
Physical+15%
Fire+6%
All0%

Offense: Damage Penetration

Nature+15%
Arcane+5%

Defense: Base

Armour (hardiness)11 (30%)
Defense16
Ranged Defense16
Fatigue0
Physical Save21
Spell Save30
Mental Save20

Defense: Resistances

Acid+ 25%( 70%)
Light+ 70%( 70%)
Temporal+ 10%( 70%)
Physical+ 8%( 70%)
Arcane+ 12%( 70%)
Cold+ 17%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Inanimation1.30
1/5
2/5
2/5
1/5
Spell / Disenchantment1.30
1/5
1/5
1/5
0/5
Spell / Morph1.30
1/5
1/5
0/5
0/5
Spell / Ordered hedgemagic1.30
5/5
1/5
1/5
0/5
Spell / Enhancement1.30
1/5
0/5
0/5
0/5
Spell / Martial enchantments1.30
1/5
1/5
1/5
0/5

Generic Talents

Spell / Mana alchemy1.30
1/5
1/5
1/5
0/5
Spell / Force1.30
1/5
1/5
1/5
0/5
Spell / Staff combat1.30
5/5
2/5
0/5
0/5
Race / Ogre1.00
1/5
2/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
3/5
0/5
0/5

Effects

Quests

done
done
done
done
done
done
failed
active
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Dinisia the Ogre Enchanter level 12
2nd Dusk 122nd year of Ascendancy at 21:02
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Dinisia the Ogre Enchanter level 10
1st Flare 122nd year of Ascendancy at 08:37
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Dinisia the Ogre Enchanter level 12
8th Dusk 122nd year of Ascendancy at 02:31
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Dinisia the Ogre Enchanter level 13
18th Dusk 122nd year of Ascendancy at 15:34
see stats
Utterly Destroyed (Nightmare (Adventure) difficulty) Died on the Eidolon Plane.
By Dinisia the Ogre Enchanter level 16
60th Dusk 122nd year of Ascendancy at 18:59
see stats

Log

Minotaur of the Labyrinth starts regenerating health quickly.
Your shield crumbles under the damage!

The shield around Dinisia crumbles.

Xerydana the giant blue ant hits Dinisia for (2 flat reduction), (27 absorbed), 19 mind (19 total damage).
Dinisia's ability to fight has recovered.

Talent Hold is ready to use.
Shadow hits Dinisia for (2 flat reduction), 13 physical (13 total damage).
Xerydana the giant blue ant uses
Willful Strike.
Xerydana the giant blue ant hits Dinisia for (2 flat reduction), 93 physical (93 total damage).
Dinisia the level 16 ogre enchanter was cleaved to death by Xerydana the giant blue ant on level 2 of The Maze.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Xerydana the giant blue ant killed Dinisia!
Saving game...

Resting starts...

Talent Channel Staff is ready to use.
Talent Lesser Biting Gale is ready to use.
Talent Rebound is ready to use.
Talent Force Shield is ready to use.
Talent Bladestorm is ready to use.
Talent Shielding is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Rune: Shielding is ready to use.
Talent Shield Guardian is ready to use.
Talent Vitalise is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).


Saving done.

Personal New Achievement: Utterly Destroyed (Nightmare (Adventure) difficulty)!