Storm Spirit the level 12 Ghoul Archmage by Kampur

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceGhoul
ClassArchmage
Level / Exp12 / 13%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 10)
Dexterity14 (base 10)
Constitution21 (base 10)
Magic52 (base 37)
Willpower33 (base 27)
Cunning20 (base 11)

Resources

Life202/202
Mana145/167
Healing Factor1.194804467222
Regeneration2.6883100512496

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+80%

Vision

Sight10
Lite6

Offense: Mainhand

Damage21
Accuracy10
Crit Chance7%
APR2
Speed1.00

Offense: Spell

Spellpower42
Crit Chance12%
Speed1

Offense: Mind

Mindpower30
Crit Chance8%
Speed1

Offense: Damage Bonus

Lightning+12%
Light+10%
Blight+10%
Acid+3%
Cold+45%
Nature+5%

Offense: Damage Penetration

Acid+10%

Defense: Base

Armour (hardiness)4 (30%)
Defense11
Ranged Defense21
Fatigue7
Physical Save20
Spell Save25
Mental Save33

Defense: Resistances

Nature+ 28%( 70%)
Lightning+ 24%( 70%)
Light+ 35%( 70%)
Cold+ 54%( 70%)
Blight+ 10%( 70%)
Arcane+ 20%( 70%)
Fire+ 22%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance96%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Pinning Resistance50%

Inscriptions (4/4)

Runes
Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
1/5
1/5
1/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
1/5
5/5
2/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
5/5
1/5
1/5
Undead / Ghoul1.10
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
beneficial effect
beneficial effect

Quests

done
done
done
done
done
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Storm Spirit the Ghoul Archmage level 11
14th Dusk 122nd year of Ascendancy at 08:39
see stats
Level 10 Got a character to level 10.
By Storm Spirit the Ghoul Archmage level 10
5th Flare 122nd year of Ascendancy at 16:51
see stats
The Arena Unlocked Arena mode.
By Storm Spirit the Ghoul Archmage level 8
1st Flare 122nd year of Ascendancy at 10:19
see stats
The secret city Discovered the truth about mages.
By Storm Spirit the Ghoul Archmage level 11
4th Dusk 122nd year of Ascendancy at 18:57
see stats

Log

You gain 4.45 gold from the transmogrification of Velimigatta the linen cloak (1 def, 4 armour).
You gain 1.11 gold from the transmogrification of
iron mail armour of temporal resistance (2 def, 4 armour).
You gain 1.55 gold from the transmogrification of
shimmering linen robe of darkness (+15%) (0 def, 0 armour).
You gain 1.77 gold from the transmogrification of
nature's mossy mindstar of balance (2-3 power, 12 apr, nature damage).
You gain 0.95 gold from the transmogrification of
mossy mindstar of life (3-3 power, 12 apr, nature damage).
You gain 1.97 gold from the transmogrification of
horrifying mossy mindstar of life (2-2 power, 12 apr, nature damage).
You gain 0.45 gold from the transmogrification of
iron waraxe of massacre (18-24 power, 2 apr).
You gain 2.65 gold from the transmogrification of
flaming iron greatsword of phasing (16-26 power, 10 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (18-27 power, 1 apr).
You gain 2.65 gold from the transmogrification of
arcing iron greatmaul of paradox (18-26 power, 1 apr).
You gain 1.97 gold from the transmogrification of
shimmering elm vilestaff (10-12 power, 2 apr, acid element).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 73; dur 4; cd 18).
You gain 1.65 gold from the transmogrification of
biting gale rune of the duelist (damage 88; dur 4; cd 17).
You gain 0.74 gold from the transmogrification of
regeneration infusion (heal 83; 15 cd).
There is a previous level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: hostile spotted to the west (white worm mass)).


--------------------------------

Storm Spirit casts
Chain Lightning.
Storm Spirit's spell attains critical power!
Storm Spirit hits Something for 364 lightning damage.
Storm Spirit hits White worm mass for 229 lightning damage.
Storm Spirit killed White worm mass!

--------------------------------

Saving game...

Saving done.