












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! OldRPG - Overdrive - 4 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. OldRPG - Overdrive - 5 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Items Vault 1.7.6Donators/Buyers bonus! True Full Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. OldRPG - Overdrive - 2 of 6 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns. Part 2 of 6 contains all NPCs, Objects, Shaders, etc. (Required) Possessor Bonus Class 1.7.4Donators/Buyers bonus! Tinker Cave Blacksmith 1.7.0Modifies the Ancient Automatated Teacher from the Embers of Rage DLC (required), adding options for the player to purchase the Steamtech/Blacksmith and Steamtech/Engineering talent trees. A companion piece to Tinker Cave for Everyone; they can be used together or separately. Quality of Life Pack 1.7.4An assortment of quality of life modifications too insignificant to be standalone. Removed collapsible walls in the Sandworm Lair. (restoring auto-explore) Changed the layout of the city Shatur to be more open and less annoying to move around in. Changed the Dwarf's starting zone boss to die after killing one summon instead of ten. Characters that have won the game are far more likely to trigger the special farportal events. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: OldRPG - Overdrive - 3 of 6 (A) OldRPG Player Sprites 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Glass Golem, Whitehoof and Yeti use the original tiles. Not every race/item combo has been tested so there may be some misalignments. New sprites for Worm That Walks and tentacles, all other Cults artifacts currently use the original sprites. You can also use a custom player sprite if you don't care about the paperdoll overlay. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game OldRPG - Overdrive - 6 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Infinite |
Mode | Nightmare Adventure |
Sex | Female |
Race | Halfling |
Class | Skirmisher |
Level / Exp | 12 / 81% |
Size | small |
Lifes / Deaths | Killed by orc necromancer at level 12 on the 8th Mirth 122nd year of Ascendancy at 19:00 3 / 1 |
Primary Stats
Strength | 13 (base 15) |
Dexterity | 36 (base 26) |
Constitution | 25 (base 12) |
Magic | 15 (base 10) |
Willpower | 11 (base 11) |
Cunning | 34 (base 28) |
Resources
Life | 373/373 |
Stamina | 136/136 |
Healing Factor | 1.2245178243369 |
Regeneration | 1.0408401506864 |
Speed
Mental | -2.2204460492503E-14% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 2 |
See Stealth | 10 |
See Invisible | 3 |
Offense: Mainhand
Damage | 63 |
Accuracy | 46 |
Crit Chance | 19% |
APR | 15 |
Speed | 0.85 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 23 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 20 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Acid | +16% |
Blight | +9% |
Arcane | +9% |
Physical | +21% |
All | +6% |
Offense: Damage Penetration
Acid | +5% |
Defense: Base
Armour (hardiness) | 21.764593763945 (70.208028087443%) |
Defense | 46 |
Ranged Defense | 46 |
Fatigue | 0 |
Physical Save | 14 |
Spell Save | 15 |
Mental Save | 20 |
Defense: Resistances
Cold | + 21%( 70%) |
Lightning | + 24%( 70%) |
Nature | + 10%( 70%) |
Temporal | + 22%( 70%) |
Blight | + 12%( 70%) |
Acid | + 26%( 70%) |
Fire | + 22%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Knockback Resistance | 20% |
Pinning Resistance | 21% |
Instadeath Resistance | 100% |
Confusion Resistance | 20% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 77 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 temporal, 4 darkness, 3 cold, 3 physical, 4 light |
Class Talents
Cunning / Poisons | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Skirmisher - Slings | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Called Shots | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Buckler Training | 1.30 |
| 3/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Generic Talents
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
beneficial effect | Increases defense by 14. Mobile Defense |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: Random Artifact: Aerulach | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 5): Mirror Match | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() pair of rough leather boots 'Glorithra' (5 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Defense: +5 (+2 eff.) (-) Changes stats: +3(-) Con Changes resistances: +6%(-) lightning / +6%(-) temporal Infravision radius: +1 (-) See invisible: +3 (-) A pair of boots made of leather. |
Quiver | ![]() Wind Worn Shot (13/25, 148% power, 15 apr) Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Power: 149% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 (-) Crit. chance: +10.0% (-) Capacity: 25 (-) When this weapon hits: Tornado (10% chance level 2). On weapon hit: * 35% chance for lightning to arc to a second target Travel speed: +100% (-) These perfectly white spheres appear to have been worn down by years of exposure to strong winds. This item has been sent to the Item's Vault. |
Light source | ![]() brass lantern of health Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +45.00 (-) Light radius: +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() miner's rough leather cap of constitution (+2) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +1% (-) Changes stats: +2(-) Con Infravision radius: +1 (-) A cap made of leather. |
On hands | ![]() blighted hardened leather gloves of magic (+4) (0 def, 2 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 (-) Damage (Melee): 5(-) blight Changes stats: +4(-) Mag Changes resistances: +5%(-) blight Changes damage: +3%(-) arcane / +3%(-) blight When used to modify unarmed attacks: Power: 115% Range: 1.1x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 (-) Crit. chance: +3.0% (-) Attack speed: 100% (-) When this weapon hits: Soul Rot (20% chance level 3). Damage (Melee): +4(-) arcane Damage (radius 2) on crit: +5(-) arcane / +5(-) blight Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Imp Claw Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 (-) See stealth: +10 (-) It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 93.89 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
On fingers | ![]() Morbusbraid Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +5 (+3 eff.) (-) Damage when hit (Melee): 6(-) nature Changes resistances: +20%(-) acid / +3%(-) nature Changes damage: +10%(-) acid Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() mule's steel ring of clarity Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +0 (+0 eff.) (-5 (-3 eff.)) Fatigue: -4% Damage when hit (Melee): 0(-6) nature Changes resistances: +0%(-20%) acid / +0%(-3%) nature Changes damage: +0%(-10%) acid Maximum encumbrance: +22 Mental save: +5 (+3 eff.) Confusion immunity: +20% Rings make your fingers look great! Tap to cycle through comparison choices |
Around neck | ![]() Aerulach Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3(-) Con / +1(-) Mag Changes resistances: +10%(-) temporal Spell save: +6 (+6 eff.) (-) Pinning immunity: +21% (-) Knockback immunity: +20% (-) Vim when firing critical spell: +1.00 (-) Spell crit. chance: +1% (-) Defense after a teleport: +5 (-) Resist all after a teleport: +5% (-) New effects duration reduction after a teleport: +5% (-) Amulets make your neck look great! |
In main hand | ![]() Eldoral Last Resort Requires: - Dexterity 26 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 118% (-) Firing range: +10 (-) When wielded/worn: Changes stats: +3(-) Cun / +4(-) Dex Changes damage: +15%(-) physical Talents cooldown: Swift Shot (-1(-) turn) Hurricane Shot (-2(-) turns) When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd. A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. This item has been sent to the Item's Vault. |
Around waist | ![]() Elath the rough leather belt Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +2(-) Dex / +3(-) Con Changes resistances penetration: +5%(-) acid Life regen: +0.60 (-) Healing mod.: +10% (-) A belt that goes around your waist. |
In off hand | ![]() Brightobeisance the steel shield (0 def, 4 armour, 111% power, 36.5 block) Requires: - Shield usage training - Cunning 16 Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Power: 111% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% (-) Block value: +36 (-) Damage (Melee): +10(-) lightning Damage (radius 1) on hit: +4(-) light When wielded/worn: Armour: +4 (-) Fatigue: +8% (-) Damage when hit (Melee): 1(-) lightning Changes stats: +1(-) Dex Changes resistances: +12%(-) lightning / +16%(-) fire / +15%(-) cold Talents granted: +1.00(-) Block Light radius: +2 (-) Handheld deflection devices. |
Cloak | ![]() linen cloak of Iron Throne (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Changes stats: +1(-) Str / +1(-) Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Rags of the Sanctuary of power (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7%(-) all Changes damage: +6%(-) all Spellpower: +11 (+8 eff.) (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() restful copper amulet of magic (+2) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +0(-3) Con / +2(+1) Mag Changes resistances: +0%(-10%) temporal Spell save: +0 (+0 eff.) (-6 (-6 eff.)) Pinning immunity: +0% (-21%) Knockback immunity: +0% (-20%) Life regen: +1.00 Vim when firing critical spell: +0.00 (-1.00) Spell crit. chance: +0% (-1%) Defense after a teleport: +0 (-5) Resist all after a teleport: +0% (-5%) New effects duration reduction after a teleport: +0% (-5%) Amulets make your neck look great! |
![]() This item will automatically be transmogrified when you leave the level. Undeathbrawn the steel amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 4 nature Changes stats: +2 Dex / +0(-1) Mag / +0(-3) Con Changes resistances: +0%(-10%) temporal Changes resistances penetration: +5% fire Changes damage: +9% nature / +6% fire Spell save: +0 (+0 eff.) (-6 (-6 eff.)) Pinning immunity: +0% (-21%) Knockback immunity: +0% (-20%) Vim when firing critical spell: +0.00 (-1.00) Spell crit. chance: +0% (-1%) Defense after a teleport: +0 (-5) Resist all after a teleport: +0% (-5%) New effects duration reduction after a teleport: +0% (-5%) Amulets make your neck look great! |
![]() steel amulet 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +0(-3) Con / +0(-1) Mag Changes resistances: +0%(-10%) temporal Spell save: +0 (+0 eff.) (-6 (-6 eff.)) Pinning immunity: +0% (-21%) Knockback immunity: +0% (-20%) Vim when firing critical spell: +0.00 (-1.00) Spell crit. chance: +0% (-1%) Defense after a teleport: +0 (-5) Resist all after a teleport: +0% (-5%) New effects duration reduction after a teleport: +0% (-5%) Amulets make your neck look great! |
![]() copper ring of frost (+20%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-5 (-3 eff.)) Damage when hit (Melee): 0(-6) nature Changes resistances: +0%(-20%) acid / +20% cold / +0%(-3%) nature Changes damage: +0%(-10%) acid / +10% cold Rings make your fingers look great! Tap to cycle through comparison choices |
![]() psionicist's steel ring of corrosion (+26%) Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +0 (+0 eff.) (-5 (-3 eff.)) Damage when hit (Melee): 0(-6) nature Changes stats: +2 Wil Changes resistances: +26%(+6%) acid / +0%(-3%) nature Changes damage: +13%(+3%) acid Mental save: +4 (+2 eff.) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. shimmering elm starstaff (100% power, 2 apr, light element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% (+34%) Range: 1.2x (+0.1x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% (-18%) Firing range: +0 (-10) When wielded/worn: Changes stats: +0(-3) Cun / +0(-4) Dex Changes damage: +10% light / +0%(-15%) physical Talents cooldown: Swift Shot ((+0(+1) turn) Hurricane Shot ((+0(+2) turn) Talent granted: +1 Command Staff Mana each turn: +0.10 Maximum mana: +32.00 Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
![]() Frostedge (112% power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 2 Power: 112% (+46%) Range: 1.4x (+0.3x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% (-18%) Firing range: +0 (-10) On weapon hit: + 25% chance for lightning to strike from the target to a second target dealing 36 damage On weapon crit: + Splash the target with acid dealing 60 damage over 5 turns and reducing armor and accuracy by 8 Damage (Melee): +8 cold Damage (radius 1) on hit: +5 fire Damage (radius 2) on crit: +4 cold When wielded/worn: Changes stats: +0(-3) Cun / +0(-4) Dex Changes damage: +3% nature / +0%(-15%) physical Talents cooldown: Swift Shot ((+0(+1) turn) Hurricane Shot ((+0(+2) turn) Sharp, long, and deadly. |
![]() This item will automatically be transmogrified when you leave the level. iron mace of persecution (105% power, 2 apr) Requires: - Strength 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Power: 106% (+40%) Range: 1.4x (+0.3x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% (-18%) Firing range: +0 (-10) Damage against: +5% Unnatural When wielded/worn: Changes stats: +0(-4) Dex / +2 Wil / +0(-3) Cun Changes damage: +0%(-15%) physical Talents cooldown: Swift Shot ((+0(+1) turn) Hurricane Shot ((+0(+2) turn) Blunt and deadly. |
![]() This item will automatically be transmogrified when you leave the level. Airrigor (116% power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 116% (+50%) Range: 1.4x (+0.3x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% (-18%) Firing range: +0 (-10) When wielded/worn: Changes stats: +0(-3) Cun / +0(-4) Dex Changes resistances: +3% blight / +9% cold Changes resistances penetration: +5% lightning Changes damage: +0%(-15%) physical Talents cooldown: Swift Shot ((+0(+1) turn) Hurricane Shot ((+0(+2) turn) Mental save: +3 (+2 eff.) Maximum life: +20.00 One-handed war axes. |
![]() This item will automatically be transmogrified when you leave the level. iron waraxe of erosion (103% power, 2 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 104% (+38%) Range: 1.4x (+0.3x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% (-18%) Firing range: +0 (-10) Damage (Melee): +5 nature When wielded/worn: Changes stats: +0(-3) Cun / +0(-4) Dex Changes damage: +0%(-15%) physical Talents cooldown: Swift Shot ((+0(+1) turn) Hurricane Shot ((+0(+2) turn) One-handed war axes. |
![]() This item will automatically be transmogrified when you leave the level. Unerring Scalpel (111% power, 25 apr) Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Power: 111% (+45%) Range: 1.3x (+0.2x) Uses stats: 45% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% (-18%) Firing range: +0 (-10) Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+7 eff.) Changes stats: +0(-3) Cun / +0(-4) Dex Changes damage: +0%(-15%) physical Talents cooldown: Swift Shot ((+0(+1) turn) Hurricane Shot ((+0(+2) turn) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. arcing iron dagger (101% power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 101% (+35%) Range: 1.3x (+0.2x) Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% (-18%) Firing range: +0 (-10) On weapon hit: + 25% chance for lightning to strike from the target to a second target dealing 36 damage When wielded/worn: Changes stats: +0(-3) Cun / +0(-4) Dex Changes damage: +0%(-15%) physical Talents cooldown: Swift Shot ((+0(+1) turn) Hurricane Shot ((+0(+2) turn) Sharp, short and deadly. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. iron dagger of erosion (101% power, 5 apr) Requires: - Dexterity 11 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 101% (+35%) Range: 1.3x (+0.2x) Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% (-18%) Firing range: +0 (-10) Damage (Melee): +5 nature When wielded/worn: Changes stats: +0(-3) Cun / +0(-4) Dex Changes damage: +0%(-15%) physical Talents cooldown: Swift Shot ((+0(+1) turn) Hurricane Shot ((+0(+2) turn) Sharp, short and deadly. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. creative mossy mindstar of life (75% power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 75% (+9%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% (-18%) Firing range: +0 (-10) When wielded/worn: Changes stats: +3(-) Cun / +0(-4) Dex Changes damage: +0%(-15%) physical Talents cooldown: Swift Shot ((+0(+1) turn) Hurricane Shot ((+0(+2) turn) Talent granted: +1 Attune Mindstar Critical mult.: +5.00% Life regen: +0.60 Maximum life: +11.00 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. gifted mossy mindstar (77% power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 77% (+12%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% (-18%) Firing range: +0 (-10) When wielded/worn: Changes stats: +0(-3) Cun / +0(-4) Dex Changes damage: +0%(-15%) physical Talents cooldown: Swift Shot ((+0(+1) turn) Hurricane Shot ((+0(+2) turn) Talent granted: +1 Attune Mindstar Mindpower: +5 (+3 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. mossy mindstar of balance (77% power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 77% (+12%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% (-18%) Firing range: +0 (-10) When wielded/worn: Changes stats: +0(-3) Cun / +0(-4) Dex Changes damage: +0%(-15%) physical Talents cooldown: Swift Shot ((+0(+1) turn) Hurricane Shot ((+0(+2) turn) Talent granted: +1 Attune Mindstar Physical save: +3 (+3 eff.) Spell save: +3 (+3 eff.) Mental save: +2 (+1 eff.) Equilibrium when hit: +0.80 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. nature's mossy mindstar of resolve (72% power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 72% (+7%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% (-18%) Firing range: +0 (-10) When wielded/worn: Changes stats: +0(-4) Dex / +2 Wil / +0(-3) Cun Changes resistances: +3% blight Changes damage: +2% nature / +0%(-15%) physical Talents cooldown: Swift Shot ((+0(+1) turn) Hurricane Shot ((+0(+2) turn) Talent granted: +1 Attune Mindstar Spell save: +3 (+3 eff.) Disease immunity: +12% Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. nature's mossy mindstar of resolve (75% power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 75% (+9%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% (-18%) Firing range: +0 (-10) When wielded/worn: Changes stats: +0(-4) Dex / +3 Wil / +0(-3) Cun Changes resistances: +3% blight Changes damage: +3% nature / +0%(-15%) physical Talents cooldown: Swift Shot ((+0(+1) turn) Hurricane Shot ((+0(+2) turn) Talent granted: +1 Attune Mindstar Spell save: +2 (+2 eff.) Disease immunity: +11% Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() rough leather sling Requires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 1 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% (-18%) Firing range: +6 (-4) When wielded/worn: Changes stats: +0(-3) Cun / +0(-4) Dex Changes damage: +0%(-15%) physical Talents cooldown: Swift Shot ((+0(+1) turn) Hurricane Shot ((+0(+2) turn) Slings are used to hurl stones or metal shots at your foes. |
![]() acidic pouch of iron shots of accuracy (16/16, 111% power, 1 apr) Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Power: 111% (-38%) Range: 1.2x (+0.0x) Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +6 Armour Penetration: +1 (-14) Crit. chance: +4.0% (-6.0%) Capacity: 16 (-9) When this weapon hits: Tornado (10% chance level 2). On weapon hit: - 35% chance for lightning to arc to a second target On weapon crit: + Splash the target with acid dealing 60 damage over 5 turns and reducing armor and accuracy by 8 Travel speed: +0% (-100%) Shots are used with slings to pummel your foes to death. |
![]() This item will automatically be transmogrified when you leave the level. high-capacity pouch of iron shots of vileness (37/37, 113% power, 1 apr) Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Power: 113% (-35%) Range: 1.2x (+0.0x) Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 (-14) Crit. chance: +4.0% (-6.0%) Capacity: 37 (12) When this weapon hits: Tornado (10% chance level 2). On weapon hit: * 5% chance to reduce strength, dexterity, and constitution by 14 - 35% chance for lightning to arc to a second target Travel speed: +0% (-100%) Damage (Ranged): +6 blight When wielded/worn: Ammo reloads per turn: +1 Shots are used with slings to pummel your foes to death. |
![]() pouch of iron shots (14/14, 113% power, 1 apr) Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Power: 113% (-35%) Range: 1.2x (+0.0x) Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 (-14) Crit. chance: +4.0% (-6.0%) Capacity: 14 (-11) When this weapon hits: Tornado (10% chance level 2). On weapon hit: - 35% chance for lightning to arc to a second target Travel speed: +0% (-100%) Shots are used with slings to pummel your foes to death. |
![]() This item will automatically be transmogrified when you leave the level. Dagydunadan the pouch of steel shots (13/32, 119% power, 2 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 2 Power: 120% (-29%) Range: 1.2x (+0.0x) Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 (-13) Crit. chance: +4.5% (-5.5%) Capacity: 32 (7) When this weapon hits: Tornado (10% chance level 2). On weapon hit: + 20% chance to knock the target back 3 spaces and deal 67 physical damage - 35% chance for lightning to arc to a second target On weapon crit: + Splash the target with acid dealing 60 damage over 5 turns and reducing armor and accuracy by 8 Travel speed: +200% (+100%) Damage (Ranged): +9 physical When wielded/worn: Ammo reloads per turn: +3 Shots are used with slings to pummel your foes to death. |
![]() Durathel the iron shield (0 def, 5 armour, 102% power, 58 block) Requires: - Shield usage training - Cunning 11 Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Power: 102% (-9%) Range: 1.2x (+0.0x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% (-0.5%) Block value: +58 (+22) Damage (Melee): +0(-10) lightning / +11 physical Damage (radius 1) on hit: +0(-4) light When wielded/worn: Armour: +5 (+1) Fatigue: +8% (-) Damage when hit (Melee): 0(-1) lightning Changes stats: +0(-1) Dex / +1 Wil Changes resistances: +6% acid / +11% physical / +0%(-16%) fire / +0%(-15%) cold / +0%(-12%) lightning Talents granted: +1.00(-) Block Light radius: +0 (-2) Slows Projectiles: +10% Bonus block near projectiles: +11 Handheld deflection devices. |
![]() Bindings of Eternal Night (12 def, 12 armour) Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+4 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% darkness / +30% blight / -10% fire / -10% light / +0%(-7%) all Changes damage: +20% darkness / +15% cold / +15% arcane / +0%(-6%) all Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Spellpower: +0 (+0 eff.) (-11 (-8 eff.)) Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
![]() Bindings of Eternal Night (12 def, 12 armour) Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+4 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% darkness / +30% blight / -10% fire / -10% light / +0%(-7%) all Changes damage: +20% darkness / +15% cold / +15% arcane / +0%(-6%) all Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Spellpower: +0 (+0 eff.) (-11 (-8 eff.)) Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
![]() This item will automatically be transmogrified when you leave the level. mummy wrappings (5 def, 2 armour) 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +3 Mag Changes resistances: +0%(-7%) all / -25% fire Changes damage: +15% darkness / +15% cold / +15% arcane / +0%(-6%) all Spellpower: +6 (+5 eff.) (-5 (-3 eff.)) Decaying mummy wrappings. |
![]() This item will automatically be transmogrified when you leave the level. linen robe of the mind (+11%) (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +11% mind / +7%(-) all Changes damage: +11% mind / +0%(-6%) all Spellpower: +0 (+0 eff.) (-11 (-8 eff.)) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() This item will automatically be transmogrified when you leave the level. mindwoven linen robe of corrosion (+16%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +16% acid / +7%(-) all Changes damage: +11% acid / +0%(-6%) all Mental save: +15 (+8 eff.) Spellpower: +0 (+0 eff.) (-11 (-8 eff.)) Mindpower: +3 (+2 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() This item will automatically be transmogrified when you leave the level. shimmering linen robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7%(-) all Changes damage: +10% arcane / +0%(-6%) all Maximum mana: +10.00 Spellpower: +0 (+0 eff.) (-11 (-8 eff.)) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() cleansing rough leather armour (3 def, 2 armour) Requires: - Strength 10 Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Changes resistances: +11% blight / +10% nature / +0%(-7%) all Changes damage: +0%(-6%) all Spellpower: +0 (+0 eff.) (-11 (-8 eff.)) A suit of armour made of leather. |
![]() rough leather armour (3 def, 2 armour) Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Changes resistances: +0%(-7%) all Changes damage: +0%(-6%) all Spellpower: +0 (+0 eff.) (-11 (-8 eff.)) A suit of armour made of leather. |
![]() This item will automatically be transmogrified when you leave the level. rough leather armour of resilience (3 def, 2 armour) Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Changes resistances: +0%(-7%) all Changes damage: +0%(-6%) all Maximum life: +22.00 Spellpower: +0 (+0 eff.) (-11 (-8 eff.)) A suit of armour made of leather. |
![]() Getydur the cured leather armour (6 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +7% Changes stats: +1 Dex / +1 Mag Changes resistances: +0%(-7%) all / +21% fire Changes damage: +0%(-6%) all Spell save: +9 (+7 eff.) Mana each turn: +0.04 Spellpower: +0 (+0 eff.) (-11 (-8 eff.)) A suit of armour made of leather. |
![]() This item will automatically be transmogrified when you leave the level. cleansing cured leather armour (6 def, 4 armour) Requires: - Strength 14 Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +7% Changes resistances: +13% blight / +12% nature / +0%(-7%) all Changes damage: +0%(-6%) all Spellpower: +0 (+0 eff.) (-11 (-8 eff.)) A suit of armour made of leather. |
![]() This item will automatically be transmogrified when you leave the level. dwarven-steel plate armour 'Tempestreek' (0 def, 11 armour) Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour penetration: +2 Physical crit. chance: +2.0% Armour: +11 Fatigue: +22% Changes stats: +3 Cun Changes resistances: +0%(-7%) all / +18% cold Changes resistances penetration: +5% physical Changes damage: +6% lightning / +0%(-6%) all Spellpower: +0 (+0 eff.) (-11 (-8 eff.)) A suit of armour made of metal plates. |
![]() Delitar the Tempestumbra Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +0(-2) Dex / +0(-3) Con Changes resistances: +3% lightning / +3% temporal Changes resistances penetration: +0%(-5%) acid Changes damage: +3% fire Maximum encumbrance: +22 Life regen: +0.00 (-0.60) Healing mod.: +0% (-10%) A belt that goes around your waist. |
![]() This item will automatically be transmogrified when you leave the level. rough leather belt 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +0(-2) Dex / +0(-3) Con Changes resistances penetration: +0%(-5%) acid Life regen: +0.00 (-0.60) Healing mod.: +0% (-10%) A belt that goes around your waist. |
![]() This item will automatically be transmogrified when you leave the level. rough leather belt of transcendence Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +0(-2) Dex / +0(-3) Con Changes resistances penetration: +0%(-5%) acid Physical save: +5 (+5 eff.) Life regen: +0.00 (-0.60) Mindpower: +3 (+2 eff.) Healing mod.: +0% (-10%) A belt that goes around your waist. |
![]() This item will automatically be transmogrified when you leave the level. linen cloak (1 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Changes stats: +0(-1) Str / +0(-1) Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() This item will automatically be transmogrified when you leave the level. elven-silk cloak (3 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) (+2 (+1 eff.)) Changes stats: +0(-1) Str / +0(-1) Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() This item will automatically be transmogrified when you leave the level. insulating pair of rough leather boots of tirelessness (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Defense: +0 (+0 eff.) (-5 (-2 eff.)) Changes stats: +0(-3) Con Changes resistances: +0%(-6%) lightning / +6% fire / +0%(-6%) temporal / +5% cold Stamina each turn: +0.40 Maximum stamina: +11.00 Infravision radius: +0 (-1) See invisible: +0 (-3) A pair of boots made of leather. |
![]() rough leather cap (0 def, 1 armour) 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-2) Fatigue: +1% (-) Changes stats: +0(-2) Con Infravision radius: +0 (-1) A cap made of leather. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 113 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 Armour Penetration: +0 (-15) Crit. chance: +0.0% (-10.0%) Capacity: 0 (-25) When this weapon hits: Tornado (10% chance level 2). On weapon hit: - 35% chance for lightning to arc to a second target Travel speed: +0% (-100%) When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +0.00 (-45.00) Light radius: +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() This item will automatically be transmogrified when you leave the level. scorching brass lantern Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10 fire Changes resistances: +5% fire Maximum life: +0.00 (-45.00) Light radius: +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() iron pickaxe of endurance (dig speed 38 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str Light radius: +0 (-1) See stealth: +0 (-10) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Tempestlore [power 1] (25 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Changes damage: +3% lightning Poison immunity: +10% Teleport immunity: +10% Light radius: +0 (-1) See stealth: +0 (-10) It can be used to remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
By Lana the Halfling Skirmisher level 5
77th Pyre 122nd year of Ascendancy at 18:42 see stats
By Lana the Halfling Skirmisher level 2
75th Pyre 122nd year of Ascendancy at 02:36 see stats
By Lana the Halfling Skirmisher level 10
3rd Mirth 122nd year of Ascendancy at 03:48 see stats
Log
Talent Kneecapper is ready to use.
Something hits Something for 25 lightning, 24 physical (49 total damage).
Something hits Something for 33 lightning, 38 physical (71 total damage).
Something hits Something for (31 absorbed), 0 lightning, (35 absorbed), 0 physical (0 total damage).
Something hits Something for 33 lightning, 34 physical (67 total damage).
Something hits Something for 33 lightning, 38 physical (71 total damage).
Bane of Blindness from Orc necromancer hits Lana for (36 blocked), (1 to prism), 0 darkness (0 total damage).
Lana is wasting away!
Lana slows down.
Something hits Lana for (19 blocked), 0 temporal (0 total damage).
Lana cleverly deflects the attack with her shield!
Lana repels an attack from Something.
Lana uses Swift Shot.
Wasting from Dredge hits Lana for 15 temporal damage.
Bane of Blindness from Orc necromancer hits Lana for 37 darkness damage.
Lana uses Infusion: Regeneration.
Lana starts regenerating health quickly.
Lana cleverly deflects the attack with her shield!
Lana repels an attack from Something.
Something hits Lana for 33 cold damage.
Lana is focused on firing.
Lana tries to evade attacks.
Something hits Lana for 188 darkness damage.
Lana the level 12 halfling skirmisher was swallowed by the void to death by an orc necromancer on level 7 of Infinite Dungeon.
You have 3 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Something killed Lana!