11 the level 1 Dark Faerie Spellsword by cryol

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
Shadowmancy 1.3.1
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDark Faerie
ClassSpellsword
Level / Exp1 / 0%
Sizetiny
Lifes / Deaths

Primary Stats

Strength11 (base 14)
Dexterity16 (base 13)
Constitution3 (base 10)
Magic16 (base 13)
Willpower10 (base 10)
Cunning11 (base 10)

Resources

Life72/72
Mana100/100
Stamina80/80
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage16
Accuracy22
Crit Chance5%
APR1
Speed1.00

Offense: Spell

Spellpower16
Crit Chance3%
Speed1

Offense: Mind

Mindpower11.4
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense5.5
Ranged Defense5.5
Fatigue6
Physical Save5.95
Spell Save10.15
Mental Save8.4

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Technique / Magical combat1.30
1/5
0/5
0/5
0/5
Spell / Blazebrand1.30
1/5
0/5
0/5
0/5
Spell / Lifetide1.30
1/5
0/5
0/5
0/5
Spell / Windcutter1.30
1/5
0/5
0/5
0/5
Spell / Stoneshield1.30
1/5
0/5
0/5
0/5

Generic Talents

Technique / Arcane veteran1.20
0/5
0/5
0/5
0/5
Race / Dark-faerie1.00
0/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
1/5
1/5
1/5
0/5

Effects

talent

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

11 activates Water Stance.

11 casts Air Strike.

11 activates Air Stance.

11 deactivates Water Stance.


11 casts Earth Strike.

11 activates Earth Stance.

11 deactivates Air Stance.


11 casts Fire Strike.

11 activates Fire Stance.

11 deactivates Earth Stance.


Resting starts...

Talent Water Strike is ready to use.
Talent Air Strike is ready to use.
Talent Earth Strike is ready to use.
Talent Fire Strike is ready to use.
Rested for 49 turns (stop reason: all resources and life at maximum).


11 deactivates Fire Stance.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

11 activates Spellsword Combat.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

For a brief moment you can smell pumpkins and then it vanishes.. strange..
11 deactivates Spellsword Combat.