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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Talent Point Planner 1.5.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Improved player targetting 1.2.0Player's targetting improvements. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Select First Escort 1.5.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Mex's Start in Last Hope 1.5.0Changes your starting zone to Last Hope. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Mex's Start Rebalance 1.5.0Removes start scumming and drowning and replaces them with rebalance changes. Full details in discussion thread. planned v5 - remove all artifact generation from shops, figure out how to add phy/men wilds v4 - added steamsaw/guns to old man v3 - added dispersion (last hope), track (derth), burrow (shatur) and short staff (angolwen) to shops v2 - rebalanced the old man randart power/egos, now equivalent to what would usually drop from a boss on the relevant difficulties, insane players get 2 tier 3s, madness get 2 tier 5s EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Summoner |
| Level / Exp | 50 / 2953% |
| Size | medium |
| Lifes / Deaths | Killed by thaurhereg at level 50 on the 11st Haze 127th year of Ascendancy at 12:47 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 108 (base 66) |
| Dexterity | 53 (base 8) |
| Constitution | 87 (base 36) |
| Magic | 32 (base 11) |
| Willpower | 133.62857625683 (base 64) |
| Cunning | 122.8040823224 (base 63) |
Resources
| Psi | 244/244 |
| Life | 1306/1306 |
| Steam | 100/100 |
| Stamina | 556/556 |
| Equilibrium | 68 |
| Healing Factor | 1.9494163424125 |
| Regeneration | 10.429377431907 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 5 |
| See Stealth | 58.613094895327 |
| See Invisible | 48.613094895327 |
Offense: Mainhand
| Damage | 200 |
| Accuracy | 64 |
| Crit Chance | 50% |
| APR | 49 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 187 |
| Accuracy | 64 |
| Crit Chance | 49% |
| APR | 51 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 6.5 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Mind
| Mindpower | 93 |
| Crit Chance | 61% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +22% |
| Light | +27% |
| Nature | +25% |
| Mind | +19% |
| All | +7% |
Offense: Damage Penetration
| Physical | +10% |
| Acid | +15% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 96 (100%) |
| Defense | 33 |
| Ranged Defense | 38 |
| Fatigue | 26 |
| Physical Save | 71 |
| Spell Save | 60 |
| Mental Save | 77 |
Defense: Resistances
| Acid | + 36%( 70%) |
| Blight | + 71%( 80%) |
| Arcane | + 44%( 70%) |
| Cold | + 46%( 70%) |
| All | + 32%( 70%) |
| Darkness | + 34%( 70%) |
| Lightning | + 56%( 70%) |
| Physical | + 35%( 70%) |
| Mind | + 42%( 70%) |
| Fire | + 32%( 70%) |
| Nature | + 52%( 70%) |
Defense: Immunities
| Teleport Resistance | 100% |
| Pinning Resistance | 100% |
| Disarm Resistance | 100% |
| Confusion Resistance | 10% |
| Knockback Resistance | 100% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 31% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 727 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 952% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 234% efficiency and cooldown mod of 55%. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 240% efficiency and cooldown mod of 58%. Its effects scale with your Constitution stat. |
Class Talents
| Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Summoning (advanced) | 1.70 |
| 5/5 |
| 5/5 |
| 4/5 |
| 3/5 |
| Wild-gift / Summoning (utility) | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Summoning (distance) | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Summoning (augmentation) | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.40 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Steamtech / Chemistry | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 4/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.10 |
| 5/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Harmony | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Master Summoner |
| talent | Psiblades |
| talent | Antimagic Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Earth's Eyes (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Evasion (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost tinker (level 2 of Ruins of Kor'Pul) | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 8 of Dreadfell. Escort: worried loremaster (level 8 of Dreadfell)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1506. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) 0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Phys.save +15 (+4 eff.) Pinning- +125% Knockbk- +25% Teleport- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.6 Pwr.cost 12 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Quiver | Sootveil (17/17, 109% power, 5 apr)3.0 T1 arrow ammo [Rare] Master Power 109% Range: 1.4x Uses 40% Wil, 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 17 Ranged+ +8 bleed +12 mind On Hit.r1 +4 darkness On Crit.r2 +8 darkness On Hit: * 20% chance to inflict 15% damage reduction On Crit: * wounds the target for 7 turns: 16 bleeding, 59% reduced healing Arrows are used with bows to pierce your foes to death. |
| Light source | Guidance 1.0 T5 lite [Unique] Nature/Disrupt While equipped: Stats +12 Cun +12 Wil dps ---------- Dmg.mod +20% light ----- def ----- Resists +20% blight Res.Cap +10% blight Phys.save +12 (+3 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+3 eff.) ---------- misc Light +9 See.Stealth +10 Masteries +0.20 Wild-gift/Call of the wild +0.10 Wild-gift/Antimagic Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
| On head | Steam Powered Helm (3 def, 12 armour) 3.0 T5 head armor [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +10 Cun +5 Con ----- def ----- Armour +12 Defense +3 (+2 eff.) Fatigue +10% Resists +10% all Mind.save +15 (+3 eff.) Blind- +50% Silence- +0% A Helmet. But with steam power! |
| On hands | Spellhunt Remnants (6 def, 8 armour) 1.5 T5 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +5% Mind.pwr +12 (+3 eff.) ----- def ----- Armour +8 Defense +6 (+3 eff.) Spell.save +15 (+3 eff.) Disarm- +100% ---------- misc Light +1 Talents +5 Iron Grip Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 206.51 arcane damage and stunned). Uses 60 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Master While equipped: Stats +3 Str +3 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +7 (+2 eff.) Spell.save +7 (+1 eff.) Mind.save +7 (+1 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Pulverizing Auger: Level 4.0 Pwr.cost 18 out of 30/30. Range 6 Travel.spd instantaneous Is a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 4. The beam also affect any creatures in its path, dealing 97.01 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
| On fingers | Ularak the voratun ring0.1 T5 ring jewelry [Rare] Master While equipped: ----- def ----- Defense +9 (+5 eff.) Rng.Def +9 (+3 eff.) Resists +6% acid +9% nature +5% arcane Phys.save +6 (+2 eff.) HP.reg +4.10 Disarm- +30% Stun/Frz- +50% Rings can have magical properties. |
| On fingers | Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
| Around neck | voratun amulet 'Adathra'0.1 T5 amulet jewelry [Random Unique] Master While equipped: Stats +10 Str +18 Dex +10 Wil +10 Cun +10 Con dps ---------- Mov.spd +10% Dmg.mod +12% mind Res.pen +15% acid +10% mind ----- def ----- Fatigue -9% Resists +6% blight +3% darkness +6% lightning HP.reg +1.00 ---------- misc Stam/turn +1.30 Masteries +0.40 Wild-gift/Summoning (advanced) +0.40 Wild-gift/Harmony Amulets can have magical properties. |
| In main hand | Oozing Heart (115% power, 49 apr, nature slow damage) 3.0 T4 mindstar 1H weapon [Unique] Nature/Disrupt Power 115% Range: 1.1x Uses 135% Wil, 38% Cun Dmg Nature slow Mastery Psiblades Acc uses Wil Apr +49 Crit +7.0% Atk.spd 100% Melee+ +30 manaburn arcane On Hit: * flashes light on your target dealing 109 damage While equipped: Stats +4 Cun +11 Wil dps ---------- Mind.crit +8% Crit.mult +15.00% Mind.pwr +23 (+5 eff.) Dmg.mod +18% nature +15% acid ----- def ----- Resists +12% arcane +12% blight Spell.save +15 (+3 eff.) ---------- misc Masteries +0.10 Wild-gift/Slime +0.10 Wild-gift/Ooze Ooze Spit: Level 2.0 Pwr.cost 12 out of 20/20. Range 10 Travel.spd 800% of base Description: Spit slime at your target doing 101.94 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
| Around waist | Girdle of the Calm Waters 1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Fatigue +0% Resists +20% blight +20% cold +20% nature Heal.mod +30% ---------- misc Max.enc +0 A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Amethyst of Sanctuary (111% power, 51 apr, mind damage) 3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic Power 111% Range: 1.1x Uses 126% Wil, 42% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +51 Crit +6.0% Atk.spd 100% On Hit: * flashes light on your target dealing 126 damage While equipped: Stats +15 Wil dps ---------- Mind.crit +7% Crit.mult +15.00% Mind.pwr +27 (+6 eff.) ----- def ----- Resists +15% mind Mind.save +25 (+5 eff.) ---------- misc Max.psi +20.00 Masteries +0.10 Psionic/Focus +0.20 Psionic/Absorption Resonance Field: Level 3.0 Pwr.cost 15 out of 25/25. Range melee/personal Travel.spd instantaneous Is a mind power Description: Activate to create a resonance field that will absorb 50% of all damage you take (448 max absorption). The field will not interfere with Feedback gain. The max absorption value will scale with your Mindpower, and the effect lasts up to ten turns. This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
| Cloak | Silurekira the cashmere cloak (2 def, 12 armour) 2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Phys.crit +3.0% Acc +4 (+1 eff.) ----- def ----- Armour +12 Defense +2 (+1 eff.) Resists +30% lightning Mind.save +11 (+2 eff.) Heal.mod +20% Stun/Frz- +50% ---------- misc Stam/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Tarrasca (0 def, 50 armour) 17.0 T4 massive armor [Unique] Master While equipped: Stats +10 Str +10 Dex +10 Mag +10 Wil +10 Cun +25 Con ----- def ----- Armour +50 Hardiness +15% Fatigue +35% Phys.save +45 (+11 eff.) Knockbk- +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 15 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Inventory
medical injector implant (efficiency 179% / cooldown 51%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 179% efficiency and cooldown mod of 51%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant (steam 15)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 14.8 steam per turn. Can be activated for an instant burst of 74 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
heat beam rune (186 fire damage)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 186.18 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune (355 lightning damage)0.1 T3 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 118.41 to 355.24 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune (radius 16; dur 29; see animal)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to get a vision of the area surrounding you (16 radius) and to allow you to see invisible and stealthed creatures (power 27) for 29 turns. Your mind will become more receptive for 29 turns, allowing you to sense any animal around. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
schematic: Moss Tread0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Skymaim the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Con +6 Wil dps ---------- Mind.pwr +13 (+3 eff.) On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +6 Fatigue -9% Resists +3% blight +3% fire +3% nature +6% cold Phys.save +15 (+4 eff.) Mind.save +13 (+3 eff.) Max.HP +80.00 HP.reg +7.20 Confus- +31% Amulets can have magical properties. |
Viperblur0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +15 Lck +7 Con dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +6% nature Acc +14 (+4 eff.) ----- def ----- Defense +12 (+6 eff.) Resists +30% mind Unseen.red 15% Confus- +39% ---------- misc Equi/ret +0.08 Max.hate +8.00 Amulets can have magical properties. |
voratun amulet0.1 T5 amulet jewelry [Normal] Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
gold ring 'Chargeobeisance'0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +12% fire Res.pen +15% nature Melee Ret 4 nature 4 lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Fatigue -6% Resists +3% lightning +24% fire ---------- misc Max.enc +29 Rings can have magical properties. |
warbringer's voratun dagger of nature (148% power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Nature/Master Power 149% Range: 1.3x Uses 40% Wil, 45% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Phys.pwr +12 (+3 eff.) Res.pen +12% nature +12% physical ----- def ----- Resists +6% all Disarm- +28% Sharp, short and deadly. |
chilling voratun greatmaul (179% power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego] Arcane Power 180% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +42 cold Massive two-handed mauls. |
Sawrd (136% power, 19 apr)3.0 T5 greatsword 2H weapon [Unique] Steamtech Power 137% Range: 1.6x Uses 40% Wil, 120% Str Dmg Phys.bleed Acc+ +0.4% crit.pwr / acc Apr +19 Crit +10.0% Atk.spd 100% Recurse +3 Rcrse.rdc -67% While equipped: Stats +7 Str +7 Dex +7 Cun ---------- misc Masteries +0.20 Technique/Two-handed assault A brutal weapon of countless blades. |
caustic dragonbone longbow4.0 T5 longbow 2H weapon Reqs Shoot [Ego+] Nature Power 66% Range: 1.1x Uses 40% Wil Dmg Physical Acc+ +0.2% crit / acc Atk.spd 125% Range +10 On Hit: * 30% chance to corrode armour by 30% While equipped: dps ---------- Res.pen +23% acid ----- def ----- HP.reg +3.00 Longbows are used to shoot arrows at your foes. |
ranger's dragonbone longbow of power4.0 T5 longbow 2H weapon Reqs Shoot [Ego] Master Power 66% Range: 1.1x Uses 40% Wil Dmg Physical Acc+ +0.2% crit / acc Atk.spd 125% Range +10 While equipped: Stats +11 Dex dps ---------- Dmg.mod +33% physical Res.pen +33% physical Longbows are used to shoot arrows at your foes. |
steady dragonbone longbow4.0 T5 longbow 2H weapon Reqs Shoot [Ego] Master Power 66% Range: 1.1x Uses 40% Wil Dmg Physical Acc+ +0.2% crit / acc Atk.spd 125% Range +10 While equipped: dps ---------- Phys.crit +11.0% Acc +18 (+6 eff.) Longbows are used to shoot arrows at your foes. |
chilling voratun longsword of projection (154% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Arcane/Psionic Power 154% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +30 cold On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Sharp, long, and deadly. |
quick voratun mace (154% power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Master Power 155% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 111% While equipped: Stats +7 Dex dps ---------- Acc +14 (+4 eff.) Blunt and deadly. |
Blazepassion (105% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Disrupt This purifying mindstar will cleanse other mindstars. Power 106% Range: 1.1x Uses 85% Wil, 25% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +12 nature On Hit: * 22 arcane resource burn While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.crit +4% Mind.pwr +12 (+3 eff.) Dmg.mod +9% arcane +3% mind Res.pen +7% arcane +5% fire Melee Ret 8 fire On Melee Ret: * 16 arcane resource burn ----- def ----- Resists +15% arcane Max.HP +38.00 HP.reg +1.70 ---------- misc Psi/ret +0.08 Destroy Magic: (Instant) Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: The target has a 8% chance (stacking to a maximum of 61%) to fail to cast any spell. At level 2 magical effects may be disrupted, at level 3 magical sustains may be disrupted, and at level 5 magical constructs and undead may be stunned. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eye of the Lost (115% power, 27 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 115% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +27 Crit +5.0% Atk.spd 100% On Hit: * reduces mental save While equipped: Stats +3 Cun +7 Wil dps ---------- Mind.crit +7% Mind.pwr +10 (+2 eff.) Dmg.mod +10% mind Res.pen +15% mind ----- def ----- Resists +25% mind Mind.save +24 (+5 eff.) See all other beings around you for 5 turns. Uses 15 power out of 25/25 Activation is instant. A strange aura surrounds this mindstar. You feel a presence, but it is obscured, as if it refuses to be found. |
Uledor (118% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic This natural sand should be returned to the wyrm. Power 118% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit: * 25 arcane resource burn While equipped: Stats +5 Str +2 Dex dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +21% physical Res.pen +17% physical Apr +5 Melee Ret 18 physical ----- def ----- Resists +8% arcane +18% physical Mind.save +8 (+2 eff.) ---------- misc Max.psi +30.00 Burrow: Puts all charms on 18 cooldown Level 1.0 Pwr.cost 18 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 26 of target armor and 13% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Chaluleran' (113% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This natural fire should be returned to the wyrm. This natural lightning should be returned to the wyrm. Power 113% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Str +2 Dex +3 Mag +3 Wil +10 Cun +4 Con dps ---------- Mind.crit +5% Crit.mult +18.00% Mind.pwr +10 (+2 eff.) All.spd +6% Dmg.mod +16% lightning +13% fire Res.pen +13% lightning +12% fire Acc +6 (+2 eff.) Melee Ret 10 lightning 20 fire 8 physical ----- def ----- Resists +11% lightning +8% fire +12% acid Mind.save +30 (+6 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of venom (115% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature This natural venom should be returned to the wyrm. Power 115% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +17% acid Res.pen +20% acid Melee Ret 20 acid ----- def ----- Resists +20% acid HP.reg +2.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar 'Nimbusslicer' (108% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic This parasitic mindstar will draw strength from other psionic mindstars. This harmonious mindstar will complement other natural mindstars. Power 108% Range: 1.1x Uses 85% Wil, 25% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +8 blight While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +6% nature Res.pen +9% nature Melee Ret 4 arcane On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Resists +8% nature Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) HP.leech%% +17% HP.leech +17% ---------- misc Mana/turn +0.04 Equi/ret +2.10 Vim/s.crit +3.00 Hate/m.crit +4.00 Max.mana +60.00 Max.hate +16.00 Max.psi +34.00 Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
voratun steamsaw of dampening (151% power, 25 apr)3.0 T5 steamsaw 1H weapon [Ego] Disrupt/Steamtech Power 151% Range: 1.5x Uses 40% Wil, 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +102 Uses 1.0 Steam While equipped: ----- def ----- Armour +6 Defense +10 (+5 eff.) Fatigue +12% Resists +17% acid +17% fire +17% lightning +17% cold Spell.save +15 (+3 eff.) ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
blurring drakeskin leather belt of life1.0 T5 belt armor [Ego] Nature/Master While equipped: ----- def ----- Defense +21 (+9 eff.) Stealth +14 HP.reg +3.30 Heal.mod +30% A belt that goes around your waist. |
blurring drakeskin leather belt of magery1.0 T5 belt armor [Ego+] Arcane/Master While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.crit +6% ----- def ----- Defense +23 (+10 eff.) Stealth +15 A belt that goes around your waist. |
Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+4 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+6 eff.) ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
focusing elven-silk robe of light (+30%) (5 def, 0 armour)2.0 T5 cloth armor [Ego] Arcane/Psionic While equipped: Stats +8 Mag +8 Wil dps ---------- Dmg.mod +20% light ----- def ----- Defense +5 (+3 eff.) Resists +30% light ---------- misc Mana/turn +0.40 Psi/turn +0.40 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Bethenn the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun +4 Dex ----- def ----- Armour +5 Fatigue +5% Resists +15% lightning +14% temporal +6% mind +9% darkness Crit.dmg- 15.00% Phys.save +15 (+4 eff.) Spell.save +14 (+3 eff.) Mind.save +14 (+3 eff.) Cut- +10% Silence- +10% Stun/Frz- +10% ---------- misc Equi/ret +0.04 Psi/ret +0.12 Max.hate +4.00 Disengage: Puts all charms on 9 cooldown Level 0.8 Pwr.cost 9 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 1 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 66% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
blood-soaked pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor [Ego+] Master While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +5 (+1 eff.) Apr +11 ----- def ----- Armour +5 Fatigue +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restorative pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor [Ego+] Nature While equipped: ----- def ----- Armour +5 Fatigue +4% HP.reg +5.50 Heal.mod +30% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor [Ego] Master While equipped: ----- def ----- Armour +5 Fatigue -6% Phys.save +12 (+3 eff.) ---------- misc Max.enc +45 Stam/turn +1.30 Max.stam +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Disarm- +0% Knockbk- +50% Throw Boulder: Level 2.0 Pwr.cost 4 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 188.66 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
brawler's voratun gauntlets of the nighthunter (0 def, 3 armour)1.5 T5 hands armor [Ego++] Master/Psionic While equipped: Stats +4 Str +5 Dex +11 Cun dps ---------- Acc +15 (+5 eff.) ----- def ----- Armour +3 Resists +15% darkness Phys.save +12 (+3 eff.) ---------- misc Infravis +4 Cooldown Double Strike -1 Track: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 40 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets of the juggernaut (0 def, 3 armour)1.5 T5 hands armor [Ego+] Master While equipped: Stats +5 Con ----- def ----- Armour +3 Phys.save +30 (+8 eff.) Spell.save +9 (+2 eff.) Mind.save +10 (+2 eff.) Disarm- +50% Juggernaut: (Instant) Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Nimbus of Enlightenment (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Mind.pwr +20 (+4 eff.) ----- def ----- Defense +7 (+4 eff.) Mind.save -25 (-7 eff.) Confus- -30% ---------- misc Hate/m.crit +5.00 Psi/m.crit +5.00 Max.psi +50.00 Infravis +5 They are out to get you. This is not real this is not real this is not real. By all accounts, just an ordinary cooking pot with an array of antennae haphazardly soldered onto it. An attached manual contains nothing but fifty pages of deranged gibberish, nonsensical diagrams and lines upon lines of numbers with no apparent pattern or reason to them. Putting this on your head may not be the best idea. |
Omniscience (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+4 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+4 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+5 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 18 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
aegis elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane While equipped: ----- def ----- Defense +3 (+2 eff.) Shield.pwr +15% HP.reg +5.70 A pointy cloth hat, very wizardly... |
augmenting elven-silk wizard hat of time (+17%) (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +15% acid +17% temporal +15% lightning +15% fire +9% arcane +15% cold ----- def ----- Defense +3 (+2 eff.) Resists +17% temporal A pointy cloth hat, very wizardly... |
dragonslayer's voratun helm of constitution (+10) (0 def, 5 armour)3.0 T5 head armor [Ego+] Nature/Master While equipped: Stats +10 Con ----- def ----- Armour +5 Fatigue +5% Resists +14% acid +13% fire +15% lightning +15% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
grounding voratun helm of strength (+9) (0 def, 5 armour)3.0 T5 head armor [Ego] Nature/Master While equipped: Stats +9 Str ----- def ----- Armour +5 Fatigue +5% Resists +15% lightning +15% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren drakeskin leather cap of dexterity (+10) (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +10 Dex +10 Wil ----- def ----- Armour +5 Fatigue +5% Resists +13% blight Mind.save +15 (+3 eff.) A cap made of leather. |
warlord's voratun helm of constitution (+7) (0 def, 5 armour)3.0 T5 head armor [Ego+] Nature/Master While equipped: Stats +7 Str +7 Wil +10 Con dps ---------- Phys.pwr +12 (+3 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +15% physical Phys.save +15 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
fearforged voratun mail armour of clarity (5 def, 10 armour)14.0 T5 heavy armor [Ego+] Arcane/Psionic While equipped: Stats +10 Con ----- def ----- Armour +10 Defense +5 (+3 eff.) Fatigue +31% Resists +15% darkness +15% fire +8% mind -20% light Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +32 (+7 eff.) A suit of armour made of mail. |
prismatic rough leather armour (1 def, 2 armour)9.0 T1 light armor [Ego] Arcane While equipped: ----- def ----- Armour +2 Defense +1 (+1 eff.) Fatigue +6% Resists +12% light +12% darkness A suit of armour made of leather. |
troll-hide drakeskin leather armour (5 def, 8 armour)9.0 T5 light armor [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +5 (+3 eff.) Fatigue +8% Max.HP +70.00 HP.reg +15.00 Heal.mod +28% A suit of armour made of leather. |
Borfast's Cage (10 def, 20 armour)17.0 T3 massive armor [Unique] Master While equipped: Stats +5 Con ----- def ----- Armour +20 Hardiness +0% Defense +10 (+5 eff.) Fatigue +24% Resists -15% acid +15% physical Crit.chn- 20% Phys.save +15 (+4 eff.) Max.HP +50.00 HP.reg +2.00 Knockbk- +30% Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
spiked voratun plate armour (9 def, 16 armour)17.0 T5 massive armor [Ego] Master While equipped: dps ---------- Melee Ret 20 physical ----- def ----- Armour +16 Defense +9 (+5 eff.) Fatigue +26% A suit of armour made of metal plates. |
spiked voratun plate armour of temporal resistance (9 def, 16 armour)17.0 T5 massive armor [Ego] Arcane/Master While equipped: dps ---------- Melee Ret 18 physical ----- def ----- Armour +16 Defense +9 (+5 eff.) Fatigue +26% Resists +30% temporal A suit of armour made of metal plates. |
icy voratun shield of fire resistance (+29%) (12 def, 3 armour, 199 block)7.0 T5 shield armor [Ego] Nature/Master While equipped: dps ---------- Melee+ 10 cold Melee Ret 20 ice ----- def ----- Armour +3 Defense +12 (+6 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% Resists +29% fire ---------- misc Talents +5 Block Handheld deflection devices. |
reinforced voratun shield of mind resistance (+20%) (12 def, 15 armour, 293 block)7.0 T5 shield armor [Ego] Master/Psionic While equipped: ----- def ----- Armour +15 Defense +12 (+6 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% Resists +20% mind ---------- misc Talents +5 Block Handheld deflection devices. |
hateful quiver of yew arrows of crippling (14/19, 145% power, 10 apr)3.0 T3 arrow ammo [Ego++] Master/Psionic Power 146% Range: 1.4x Uses 40% Wil, 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit / acc Apr +10 Crit +19.0% Capacity 19 Ranged+ +30 darkness Against +21% Living On Crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
227 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Fograzor the voratun pickaxe (dig speed 17 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +9 Str +5 Cun +6 Con dps ---------- Dmg.mod +6% acid +6% darkness Res.pen +10% darkness Acc +6 (+2 eff.) On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +6% acid +6% cold +3% darkness ---------- misc Light +2 Infravis +5 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Qog's Essentials2.0 T5 injector tool [Unique] Arcane/Nature/Master/Psionic/Unknown/Steamtech While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Gain a random beneficial effect. Uses 18 power out of 30/30 A hypospray full of ...something. There is no telling what you're injecting yourself with. |
Stimulus2.0 T4 injector tool [Unique] Steamtech While equipped: Stats +5 Cun ----- def ----- Defense +12 (+6 eff.) Phys.save +15 (+4 eff.) Spell.save +15 (+3 eff.) Mind.save +15 (+3 eff.) Inject yourself with painkillers, reducing all incoming damage by 5. Stacks up to 5 times. When the effect ends, lose 5% of your max life per stack. Uses 3 power out of 20/20 Activation is instant. This injecting unit is complemented by a belt of tiny vials, containing some sickly yellow liquid. The papers describe the contents as 'invigorating' and 'increasing the combat potency.' |
Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+4 eff.) Apr +12 ----- def ----- Defense +12 (+6 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 11 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 40 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
76 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
6 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (5/5)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 410.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 15 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
amazing fiery salve [power 52] amazing fiery salve [power 52]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 234% efficiency and 55% cooldown modifier. Remove 3 magical effects and grants a fiery aura (52% fire, light and lightning affinity) Puts Talent Medical Injector on 15 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 52] amazing frost salve [power 52]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 234% efficiency and 55% cooldown modifier. Remove 3 physical effects and grants a frost aura (52% cold, darkness and nature affinity) Puts Talent Medical Injector on 15 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 747] amazing healing salve [power 747]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 234% efficiency and 55% cooldown modifier. Heal 747 Puts Talent Medical Injector on 9 cooldown Medical salve. |
amazing pain suppressor salve [power 654] amazing pain suppressor salve [power 654]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 234% efficiency and 55% cooldown modifier. Let you fight up to -654 life and reduces all damage by 27% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 6 cooldown Activation is instant. Medical salve. |
amazing water salve [power 52] amazing water salve [power 52]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 234% efficiency and 55% cooldown modifier. Remove 3 mental effects and grants a water aura (52% blight, mind and acid affinity). Puts Talent Medical Injector on 15 cooldown Activation is instant. Medical salve. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
insidious pouch of voratun shots of wind (23/23, 165% power, 6 apr)3.0 T5 shot ammo [Ego] Nature Power 166% Range: 1.2x Uses 40% Wil, 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 23 Proj.spd +200% Ranged+ +60 insidious poison On Hit: * 10% chance to create an air burst Shots are used with slings to pummel your foes to death. |
amazing air recycler0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +50% Returns 5 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
Betena the Duathelwither [power 59] (18 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +3 Cun dps ---------- Dmg.mod +12% darkness Res.pen +5% mind Melee Ret 12 mind 8 blight ----- def ----- Mind.save +6 (+1 eff.) ---------- misc Talents +5 Telekinetic Blast Teleport randomly (rad 59) Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
voratun torque of charged psionic shield 'Lisavea' [power 141] (12 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +2 Str +2 Dex dps ---------- On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ---------- misc Light +3 See.Invis +3 Wards +5 physical +8 mind +7 darkness Telepathy Demon/Minor Demon/Major Talents +2 Ward Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 141 for 7 turns Puts all charms on 12 cooldown Torques are made by powerful psionics to store psionic powers. |
Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+3 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 6 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
dragonbone totem of cure ailments [power 5] (6 cooldown)2.0 T5 totem charm [Ego] Nature Remove up to 5 poisons or diseases from a target within range 10 (based on Willpower) Puts all charms on 6 cooldown Natural totems are made by powerful wilders to store nature power. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
5 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By smol the Cornac Summoner level 42
41st Haze 123rd year of Ascendancy at 07:37 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By smol the Cornac Summoner level 30
8th Dusk 123rd year of Ascendancy at 00:45 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By smol the Cornac Summoner level 40
12nd Haze 123rd year of Ascendancy at 23:25 see stats
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By smol the Cornac Summoner level 14
47th Haze 122nd year of Ascendancy at 08:24 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By smol the Cornac Summoner level 46
63rd Haze 123rd year of Ascendancy at 00:12 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By smol the Cornac Summoner level 50
22nd Regrowth 127th year of Ascendancy at 22:35 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By smol the Cornac Summoner level 45
58th Haze 123rd year of Ascendancy at 00:09 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By smol the Cornac Summoner level 19
63rd Regrowth 123rd year of Ascendancy at 21:59 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By smol the Cornac Summoner level 9
2nd Dusk 122nd year of Ascendancy at 23:30 see stats
Destroyer of the creation (Insane (Roguelike) difficulty)
Killed Slasul.By smol the Cornac Summoner level 50
33rd Regrowth 127th year of Ascendancy at 11:32 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By smol the Cornac Summoner level 44
53rd Haze 123rd year of Ascendancy at 19:05 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By smol the Cornac Summoner level 35
70th Dusk 123rd year of Ascendancy at 16:25 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By smol the Cornac Summoner level 30
12nd Dusk 123rd year of Ascendancy at 13:49 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By smol the Cornac Summoner level 50
12nd Haze 127th year of Ascendancy at 05:04 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By smol the Cornac Summoner level 24
44th Pyre 123rd year of Ascendancy at 18:21 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By smol the Cornac Summoner level 32
19th Dusk 123rd year of Ascendancy at 07:53 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By smol the Cornac Summoner level 34
61st Dusk 123rd year of Ascendancy at 05:58 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By smol the Cornac Summoner level 50
74th Dusk 127th year of Ascendancy at 09:13 see stats
Flooder (Insane (Roguelike) difficulty)
Defeated Ukllmswwik while doing his own quest.By smol the Cornac Summoner level 50
34th Regrowth 127th year of Ascendancy at 14:57 see stats
Guiding Hand (Insane (Roguelike) difficulty)
Saved all escorted adventurers.By smol the Cornac Summoner level 42
43rd Haze 123rd year of Ascendancy at 17:08 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By smol the Cornac Summoner level 30
8th Dusk 123rd year of Ascendancy at 01:07 see stats
Invasion from the Depths (Insane (Roguelike) difficulty)
Stopped a naga invasion by closing their portal.By smol the Cornac Summoner level 50
71st Dusk 127th year of Ascendancy at 20:08 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By smol the Cornac Summoner level 10
22nd Dusk 122nd year of Ascendancy at 11:15 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By smol the Cornac Summoner level 20
66th Regrowth 123rd year of Ascendancy at 00:07 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By smol the Cornac Summoner level 30
7th Dusk 123rd year of Ascendancy at 06:46 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By smol the Cornac Summoner level 40
10th Haze 123rd year of Ascendancy at 23:45 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By smol the Cornac Summoner level 50
47th Regrowth 124th year of Ascendancy at 09:48 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By smol the Cornac Summoner level 50
72nd Dusk 127th year of Ascendancy at 08:48 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By smol the Cornac Summoner level 50
12nd Haze 127th year of Ascendancy at 01:23 see stats
Portal master (Insane (Roguelike) difficulty)
Fought the two Sorcerers and closed four invocation portals.By smol the Cornac Summoner level 50
12nd Haze 127th year of Ascendancy at 05:03 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By smol the Cornac Summoner level 50
48th Regrowth 127th year of Ascendancy at 12:15 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By smol the Cornac Summoner level 12
29th Dusk 122nd year of Ascendancy at 15:40 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By smol the Cornac Summoner level 50
38th Pyre 124th year of Ascendancy at 23:05 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By smol the Cornac Summoner level 24
43rd Pyre 123rd year of Ascendancy at 22:07 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By smol the Cornac Summoner level 44
54th Haze 123rd year of Ascendancy at 02:33 see stats
Tales of the Spellblaze (Insane (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By smol the Cornac Summoner level 30
8th Dusk 123rd year of Ascendancy at 00:45 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By smol the Cornac Summoner level 5
75th Pyre 122nd year of Ascendancy at 03:47 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By smol the Cornac Summoner level 30
8th Dusk 123rd year of Ascendancy at 00:45 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By smol the Cornac Summoner level 50
12nd Haze 127th year of Ascendancy at 01:23 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By smol the Cornac Summoner level 9
20th Dusk 122nd year of Ascendancy at 04:12 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By smol the Cornac Summoner level 48
26th Regrowth 124th year of Ascendancy at 02:01 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By smol the Cornac Summoner level 24
47th Pyre 123rd year of Ascendancy at 04:15 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By smol the Cornac Summoner level 16
55th Haze 122nd year of Ascendancy at 02:17 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By smol the Cornac Summoner level 50
11st Haze 127th year of Ascendancy at 12:47 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By smol the Cornac Summoner level 39
10th Haze 123rd year of Ascendancy at 23:45 see stats
Log
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Smol deactivates Master Summoner.
Smol deactivates Psiblades.
Smol deactivates Antimagic Shield.



















































































































































