Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved player targetting 1.2.0Player's targetting improvements. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Alchemist Notifications 1.7.0Pops up a notification when you collect all the ingredients for an elixir in the Brotherhood of Alchemists quest. Also available as part of the ZOmnibus Addon Pack. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.0Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Wardens Call Fix 1.7.0Changes Temporal Warden's - Warden's Call talent to solve memory issues Warden's Call now do not create a new actor (paradox clone) on each trigger, The conditions for triggering are the same as for the paradox clones, - do warden swap I hope this solves the issues and making the game with Temporal Wardens more enjoyable. :) Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Cornac |
Class | Paradox Mage |
Level / Exp | 31 / 5% |
Size | huge |
Lifes / Deaths | Killed by Can't touch this at level 31 on the 11st Regrowth 123rd year of Ascendancy at 05:41 / 1 |
Primary Stats
Strength | 26 (base 10) |
Dexterity | 28 (base 10) |
Constitution | 19 (base 12) |
Magic | 76 (base 60) |
Willpower | 79 (base 60) |
Cunning | 26 (base 13) |
Resources
Life | -75/843 |
Paradox | 579 |
Healing Factor | 1.1791723257555 |
Regeneration | 5.0114823844611 |
Speed
Mental | -2.2182256032011E-11% |
Attack | -2.2182256032011E-11% |
Movement | +10.000000000001% |
Spell | -2.2182256032011E-11% |
Global | +100% |
Vision
Sight | 10 |
Lite | 16 |
Infravision | 12 |
See Invisible | 7 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 41 |
Accuracy | 25 |
Crit Chance | 12% |
APR | 18 |
Speed | 1.00 |
Offense: Spell
Spellpower | 54 |
Crit Chance | 24% |
Speed | 1.0000000000002 |
Offense: Mind
Mindpower | 45 |
Crit Chance | 6% |
Speed | 1.0000000000002 |
Offense: Damage Bonus
Light | +32% |
Temporal | +41% |
Blight | +17% |
Physical | +20% |
All | +14% |
Nature | +20% |
Offense: Damage Penetration
Physical | +17% |
Light | +27% |
All | +7% |
Defense: Base
Armour (hardiness) | 26 (30%) |
Defense | 56 |
Ranged Defense | 56 |
Fatigue | 0 |
Physical Save | 28 |
Spell Save | 46 |
Mental Save | 47 |
Defense: Resistances
Blight | + 25%( 70%) |
Arcane | + 26%( 70%) |
Cold | + 30%( 70%) |
All | + 13%( 70%) |
Darkness | + 49%( 70%) |
Light | + 24%( 70%) |
Mind | + 30%( 70%) |
Fire | + 22%( 70%) |
Lightning | + 33%( 70%) |
Defense: Immunities
Silence Resistance | 50% |
Confusion Resistance | 60% |
Stun Resistance | 30% |
Instadeath Resistance | 100% |
Knockback Resistance | 90% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 373 damage for 3 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 650% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 1/5 |
Chronomancy / Gravity | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Chronomancy / Stasis | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Chronomancy / Timetravel | 1.50 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Chronomancy / Flux | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 2/5 |
Chronomancy / Matter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
Chronomancy / Chronomancy | 1.50 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 4/5 |
Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Energy | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the repented thief from death by giant spider. Escort: repented thief (level 4 of Old Forest) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 169. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed sandworm tooth. * You've found the needed green worm. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
On feet | Adavea the Sunworth (0 def, 6 armour) Adavea the Sunworth (0 def, 6 armour)2.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +3 Cun +3 Con dps ---------- Mov.spd +10% Dmg.mod +15% light Res.pen +20% light Melee Ret 2 mind ----- def ----- Armour +6 Fatigue -6% Resists +3% mind Phys.save +11 (+5 eff.) Mind.save +13 (+4 eff.) Max.HP +43.00 ---------- misc Stam/turn +0.50 Light +3 Infravis +3 A pair of boots made of leather. |
Light source | alchemist's lamp 'Glugata' alchemist's lamp 'Glugata'1.0 T3 lite [Random Unique] Arcane/Master While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+2 eff.) Dmg.mod +3% blight Res.pen +7% all Apr +7 Melee Ret 6 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 28 ----- def ----- Resists +8% blight +8% darkness +3% mind ---------- misc Light +8 Infravis +5 See.Invis +7 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 22 blight damage or heals 28 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | dwarven-steel helm 'Arolravea' (0 def, 4 armour) dwarven-steel helm 'Arolravea' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +3 Str +6 Dex +3 Wil dps ---------- Phys.pwr +15 (+5 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +3% lightning +13% light +27% darkness Mind.save +10 (+3 eff.) Max.HP +60.00 Stun/Frz- +10% ---------- misc Light +2 Infravis +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Shard of Crystalized Time Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+2 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
On fingers | Gunudratar Gunudratar0.1 T5 ring jewelry [Rare] Master While equipped: Stats +4 Cun +7 Dex dps ---------- Phys.crit +4.0% Dmg.mod +6% physical Acc +9 (+4 eff.) ----- def ----- Defense +25 (+7 eff.) Resists +5% arcane Spell.save +6 (+2 eff.) Heal.mod +10% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
On fingers | Gleriassra the gold ring Gleriassra the gold ring0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Melee Ret 10 mind ----- def ----- Resists +6% blight Mind.save +8 (+3 eff.) Confus- +27% Stun/Frz- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
Around waist | Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. The set is complete. While equipped: ----- def ----- Armour +4 Fatigue -20% Max.HP +100.00 Knockbk- +40% ---------- misc Max.enc +70 Size +2 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | yew starstaff 'Cyrudath' (120% power, 4 apr, temporal element) yew starstaff 'Cyrudath' (120% power, 4 apr, temporal element)5.0 T3 staff 2H weapon [Rare] Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +14% Crit.mult +13.00% Phys.pwr +20 (+7 eff.) Spell.pwr +9 (+3 eff.) Dmg.mod +20% temporal Res.pen +10% physical On Hit (Melee): * 10% chance to reduce all saves and defense by 28 ----- def ----- Defense +30 (+8 eff.) Crit.dmg- 15.00% Die.at -40.00 life HP.reg +4.00 ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. The set is complete. While equipped: Stats +4 Str dps ---------- Phys.pwr +10 (+4 eff.) ----- def ----- Armour +2 Resists +10% lightning +10% cold Phys.save +10 (+5 eff.) Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 111.15 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Main armor | Robe of the Archmage (10 def, 10 armour) Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+5 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+3 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+7 eff.) Mind.save +15 (+5 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Cloak | linen cloak 'Shadehue' (1 def, 0 armour) linen cloak 'Shadehue' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +5 Mag +2 Con ----- def ----- Defense +1 (+0 eff.) Resists +6% darkness Die.at -20.00 life Disease- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Chamiregokath the Noonrock Chamiregokath the Noonrock0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str +5 Dex +6 Wil dps ---------- Dmg.mod +3% light +6% nature On Hit (Melee): * 20% chance to slow global speed by 55% ----- def ----- Resists +13% mind Confus- +33% ---------- misc Light +3 Masteries +0.20 Chronomancy/Timetravel +0.20 Chronomancy/Chronomancy Amulets make your neck look great! |
Inventory
blink rune (range 7; phase 24; cd 12) blink rune (range 7; phase 24; cd 12)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
voratun greatmaul of erosion (180% power, 4 apr) voratun greatmaul of erosion (180% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego] Nature Power 180% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +19 nature Massive two-handed mauls. |
truestriking stralite longsword of shearing (141% power, 5 apr) truestriking stralite longsword of shearing (141% power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Ego++] Master Power 142% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +9% all +9% physical Acc +25 (+12 eff.) Apr +18 Sharp, long, and deadly. |
flaming voratun longsword of massacre (161% power, 6 apr) flaming voratun longsword of massacre (161% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego] Arcane/Master Power 162% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +14 fire Sharp, long, and deadly. |
truestriking voratun longsword of amnesia (155% power, 6 apr) truestriking voratun longsword of amnesia (155% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego++] Master/Psionic Power 155% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +7% physical Acc +13 (+6 eff.) Apr +11 Sharp, long, and deadly. |
stormbringer's voratun waraxe (150% power, 6 apr) stormbringer's voratun waraxe (150% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Nature Power 150% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +14 lightning +26 cold While equipped: dps ---------- Mov.spd +42% Res.pen +17% lightning +21% cold One-handed war axes. |
Spellblaze Shard (120% power, 10 apr) Spellblaze Shard (120% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 121% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
quick voratun dagger of disruption (146% power, 9 apr) quick voratun dagger of disruption (146% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego++] Disrupt/Master Power 147% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Against +16% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +4 Dex dps ---------- Phys.spd +10% Acc +20 (+10 eff.) Sharp, short and deadly. |
Polubeth the reinforced leather sling Polubeth the reinforced leather sling4.0 T4 sling 1H weapon Reqs Dex 35 Shoot [Rare] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Proj.spd +200% Ranged+ +16 physical +17 fire While equipped: dps ---------- Crit.mult +40.00% Dmg.mod +20% fire Res.pen +20% blight Acc +30 (+14 eff.) ----- def ----- Die.at -40.00 life ---------- misc Stam/turn +2.00 Slings are used to hurl stones or metal shots at your foes. |
reinforced leather sling 'Jetbloom' reinforced leather sling 'Jetbloom'4.0 T4 sling 1H weapon Reqs Dex 35 Shoot [Rare] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Ranged+ +8 darkness On Crit.r2 +8 darkness +12 temporal While equipped: Stats +6 Con dps ---------- Dmg.mod +9% darkness +30% temporal Res.pen +25% nature On Hit (Ranged): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +15% nature ---------- misc Masteries +0.20 Wild-gift/Fungus Regenerate 214 life over 5 turns Puts all charms on 20 cooldown Slings are used to hurl stones or metal shots at your foes. |
Belumira the pouch of voratun shots (19/19, 165% power, 6 apr) Belumira the pouch of voratun shots (19/19, 165% power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Rare] Arcane Power 166% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 19 Rld cld 2 Ranged+ +20 arcane On Hit.r1 +20 arcane On Crit.r2 +20 arcane Shots are used with slings to pummel your foes to death. |
Layithra (0 def, 10 armour, 206 block) Layithra (0 def, 10 armour, 206 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Rare] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +15 Cun +8 Mag dps ---------- Phys.crit +5.0% S.pwr/crit +10 Dmg.mod +17% light +20% darkness ----- def ----- Armour +10 Fatigue +8% Resists +20% blight +20% light +18% darkness HP.reg +4.00 ---------- misc Light +2 Talents +1 Block Handheld deflection devices. |
voratun shield of shrapnel (0 def, 10 armour, 204.5 block) voratun shield of shrapnel (0 def, 10 armour, 204.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 174 physical damage over 5 turns (1/turn) ----- def ----- Armour +10 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
Blizzardwell (12 def, 21 armour) Blizzardwell (12 def, 21 armour)9.0 T4 light armor [Rare] Arcane While equipped: Stats +2 Con dps ---------- Crit.mult +20.00% Phys.pwr +30 (+10 eff.) Dmg.mod +9% cold Melee Ret 6 cold ----- def ----- Armour +21 Defense +12 (+4 eff.) Fatigue +8% Resists +18% light +18% darkness ---------- misc Max.stam +20.00 A suit of armour made of leather. |
elven-silk cloak 'Radhaldir' (18 def, 0 armour) elven-silk cloak 'Radhaldir' (18 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: dps ---------- Mind.pwr +30 (+10 eff.) Res.pen +25% acid ----- def ----- Defense +18 (+5 eff.) Phys.save +15 (+7 eff.) ---------- misc Equi/ret +0.24 Psi/ret +0.28 Hate/m.crit +5.00 Max.hate +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
drakeskin leather cap of might (0 def, 5 armour) drakeskin leather cap of might (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% A cap made of leather. |
ruby ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(134 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Essence of Bearness Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Can't touch this the Cornac Paradox Mage level 24
60th Haze 122nd year of Ascendancy at 18:26 see stats
By Can't touch this the Cornac Paradox Mage level 11
31st Dusk 122nd year of Ascendancy at 06:00 see stats
By Can't touch this the Cornac Paradox Mage level 25
2nd Decay 122nd year of Ascendancy at 09:05 see stats
By Can't touch this the Cornac Paradox Mage level 24
60th Haze 122nd year of Ascendancy at 15:19 see stats
By Can't touch this the Cornac Paradox Mage level 29
7th Allure 123rd year of Ascendancy at 13:25 see stats
By Can't touch this the Cornac Paradox Mage level 10
18th Dusk 122nd year of Ascendancy at 02:59 see stats
By Can't touch this the Cornac Paradox Mage level 20
57th Dusk 122nd year of Ascendancy at 21:30 see stats
By Can't touch this the Cornac Paradox Mage level 30
2nd Regrowth 123rd year of Ascendancy at 22:46 see stats
By Can't touch this the Cornac Paradox Mage level 25
1st Allure 123rd year of Ascendancy at 12:41 see stats
By Can't touch this the Cornac Paradox Mage level 6
14th Dusk 122nd year of Ascendancy at 18:39 see stats
By Can't touch this the Cornac Paradox Mage level 27
4th Allure 123rd year of Ascendancy at 04:47 see stats
By Can't touch this the Cornac Paradox Mage level 10
20th Dusk 122nd year of Ascendancy at 02:15 see stats
By Can't touch this the Cornac Paradox Mage level 25
1st Allure 123rd year of Ascendancy at 21:21 see stats
By Can't touch this the Cornac Paradox Mage level 22
52nd Haze 122nd year of Ascendancy at 10:24 see stats
By Can't touch this the Cornac Paradox Mage level 15
44th Dusk 122nd year of Ascendancy at 04:48 see stats
By Can't touch this the Cornac Paradox Mage level 5
77th Pyre 122nd year of Ascendancy at 05:38 see stats
Log
You take control of Anomaly Summon Townsfolk.
Can't touch this casts Wormhole.
Can't touch this uses Infusion: Wild.
Can't touch this lessens the pain.
Can't touch this Triggers an Anomaly! (Anomaly Haste).
Some innocent bystanders have been teleported into the fight.
You take control of Anomaly Haste.
Can't touch this casts Materialize Barrier.
Reality smears around Can't touch this.
Can't touch this converts damage to paradox!
Can't touch this's fire area effect hits Can't touch this for 20 physical, 73 fire (93 total damage).
Energy Decomposition hits Can't touch this for (12 dissipated), (24 dissipated), (12 dissipated), (24 dissipated) (0 total damage).
Can't touch this's fire area effect hits Human farmer for 56 physical damage.
Can't touch this's fire area effect hits Can't touch this for 20 physical, 73 fire (93 total damage).
Reality Smearing hits Can't touch this for (9 converted), (31 converted), (9 converted), (31 converted) (0 total damage).
Can't touch this's fire area effect hits Human farmer for 56 physical damage.
Can't touch this's fire area effect hits Human farmer for 56 physical damage.
Can't touch this's fire area effect killed Human farmer!
Can't touch this's fire area effect killed Human farmer!
Can't touch this's fire area effect killed Human farmer!
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Can't touch this converts damage to paradox!
Can't touch this's fire area effect hits Can't touch this for 20 physical, 73 fire (93 total damage).
Can't touch this's fire area effect hits Can't touch this for 20 physical, 73 fire (93 total damage).
Energy Decomposition hits Can't touch this for (12 dissipated), (24 dissipated), (12 dissipated), (24 dissipated), (12 dissipated), (24 dissipated), (12 dissipated), (24 dissipated) (0 total damage).
Can't touch this's fire area effect hits Can't touch this for 20 physical, 73 fire (93 total damage).
Reality Smearing hits Can't touch this for (9 converted), (31 converted), (9 converted), (31 converted), (9 converted), (31 converted), (9 converted), (31 converted) (0 total damage).
Can't touch this's fire area effect hits Can't touch this for 20 physical, 73 fire (93 total damage).
Can't touch this the level 31 cornac paradox mage was boiled to death by herself (how embarrassing) on level 1 of The Godfeaster.