Spell_Weaver the level 50 Orc Archmage by budist

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignOrcs
ModeInsane Roguelike
SexMale
RaceOrc
ClassArchmage (Technomancer)
Level / Exp50 / 3353%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 5)
Dexterity24 (base 1)
Constitution69 (base 58)
Magic112 (base 60)
Willpower92 (base 60)
Cunning79 (base 45)

Resources

Mana945/945
Life1187/1187
Positive177/177
Paradox200
Steam90/90
Healing Factor1.4702928870293
Regeneration0.36757322175732

Speed

Mental0%
Attack0%
Movement+70.14089514844%
Spell0%
Global+130.55555555556%

Vision

Sight10
Lite6

Offense: Mainhand

Damage48
Accuracy85
Crit Chance172%
APR9
Speed1.00

Offense: Spell

Spellpower102
Crit Chance100%
Speed1
Cooldown Reduction90

Offense: Mind

Mindpower48
Crit Chance100%
Speed1

Offense: Damage Bonus

Arcane+117%
Cold+91%
All+5%
Lightning+91%
Light+21%
Temporal+42%
Physical+46%
Fire+127%
Darkness+20%

Offense: Damage Penetration

Lightning+65%
Fire+121%
Arcane+75%
Cold+65%
All+40%

Defense: Base

Armour (hardiness)26 (30%)
Defense106
Ranged Defense114
Fatigue0
Physical Save68
Spell Save74
Mental Save86

Defense: Resistances

Darkness+ 37%( 70%)
Light+ 62%( 70%)
Nature+ 24%( 70%)
Fire+ 31%( 70%)
Arcane+ 70%( 70%)
Cold+ 43%( 70%)
All+ 19%( 70%)

Defense: Immunities

Stun Resistance61%
Teleport Resistance100%
Confusion Resistance100%
Pinning Resistance100%
Silence Resistance70%
Instadeath Resistance100%
Knockback Resistance25%

Inscriptions (5/5)

Runes
Runes
Runes
Implants
Implants

Class Talents

Spell / Meta1.30
1/5
5/5
5/5
0/5
Spell / Occult technomancy1.40
5/5
5/5
0/5
0/5
Spell / Temporal2.50
3/5
5/5
1/5
5/5
Spell / Air1.50
1/5
5/5
5/5
5/5
Spell / Arcane1.80
1/5
5/5
1/5
5/5
Spell / Terrene technomancy1.40
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Galvanic technomancy1.40
1/5
0/5
0/5
0/5
Spell / Earth1.30
2/5
0/5
0/5
0/5
Spell / Fire2.30
5/5
5/5
5/5
0/5
Spell / Wildfire2.30
5/5
5/5
5/5
5/5

Generic Talents

Chronomancy / Chronomancy1.00
1/5
1/5
3/5
0/5
Celestial / Chants1.20
5/5
5/5
0/5
0/5
Technique / Combat training1.00
1/5
1/5
0/5
0/5
0/5
0/5
Race / Orc1.00
1/5
3/5
5/5
1/5
Steamtech / Physics1.00
6/5
5/5
5/5
0/5
Steamtech / Chemistry1.00
5/5
5/5
5/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.50
5/5
1/5
5/5
1/5
Spell / Aegis1.50
1/5
5/5
1/5
0/5

Prodigies

1/1
1/1
1/1
1/1
1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent

Quests

done
done
active
done
done
done
done
done
done
done
done
active
done
done
done
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Insane (Roguelike) difficulty) Buy an item from an AAA.
By Spell_Weaver the Orc Archmage level 45
33rd Dearth 124th year of Ascendancy at 12:18
see stats
Across the Narrow Sea (Insane (Roguelike) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Spell_Weaver the Orc Archmage level 15
43rd Retaking 124th year of Ascendancy at 08:41
see stats
Blood on the Moon (Insane (Roguelike) difficulty) Kill all of the Star Gazers within 7 game turns.
By Spell_Weaver the Orc Archmage level 29
23rd Revenge 124th year of Ascendancy at 23:26
see stats
Do not go gentle into that good night (Insane (Roguelike) difficulty) Trapped John.
By Spell_Weaver the Orc Archmage level 50
50th Loss 124th year of Ascendancy at 01:57
see stats
Dragon's Greed (Insane (Roguelike) difficulty) Amassed 8000 gold pieces.
By Spell_Weaver the Orc Archmage level 39
50th Pain 124th year of Ascendancy at 23:54
see stats
Exterminator (Insane (Roguelike) difficulty) Killed 1000 creatures.
By Spell_Weaver the Orc Archmage level 33
9th Pain 124th year of Ascendancy at 07:02
see stats
Imp'ing Away (Insane (Roguelike) difficulty) You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.
By Spell_Weaver the Orc Archmage level 50
11st Destruction 124th year of Ascendancy at 08:02
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Spell_Weaver the Orc Archmage level 10
17th Retaking 124th year of Ascendancy at 14:32
see stats
Level 20 (Insane (Roguelike) difficulty) Got a character to level 20.
By Spell_Weaver the Orc Archmage level 20
16th Revenge 124th year of Ascendancy at 09:08
see stats
Level 30 (Insane (Roguelike) difficulty) Got a character to level 30.
By Spell_Weaver the Orc Archmage level 30
38th Revenge 124th year of Ascendancy at 05:38
see stats
Level 40 (Insane (Roguelike) difficulty) Got a character to level 40.
By Spell_Weaver the Orc Archmage level 40
28th Dearth 124th year of Ascendancy at 10:52
see stats
Level 50 (Insane (Roguelike) difficulty) Got a character to level 50.
By Spell_Weaver the Orc Archmage level 50
38th Dearth 124th year of Ascendancy at 23:53
see stats
Once Upon A Time, In the West... (Insane (Roguelike) difficulty) Hear the Eidolon's retelling of the Scourge from the West's journey.
By Spell_Weaver the Orc Archmage level 50
37th Loss 124th year of Ascendancy at 09:37
see stats
One Ill Turn Deserves Another (Insane (Roguelike) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Spell_Weaver the Orc Archmage level 50
4th Destruction 124th year of Ascendancy at 12:56
see stats
Reclaiming Garkul's Heritage (Insane (Roguelike) difficulty) Freed the remnants of the Prides from the Internment Camp.
By Spell_Weaver the Orc Archmage level 38
50th Pain 124th year of Ascendancy at 20:10
see stats
Size is everything (Insane (Roguelike) difficulty) Did over 1500 damage in one attack.
By Spell_Weaver the Orc Archmage level 50
35th Loss 124th year of Ascendancy at 11:14
see stats
Size matters (Insane (Roguelike) difficulty) Did over 600 damage in one attack.
By Spell_Weaver the Orc Archmage level 22
17th Revenge 124th year of Ascendancy at 04:16
see stats
Sufficiently Advanced Technology (Insane (Roguelike) difficulty) Put five points into each of the tinker-crafting talents as any mage class.
By Spell_Weaver the Orc Archmage level 34
11st Pain 124th year of Ascendancy at 18:49
see stats
The Dead God Rests (Insane (Roguelike) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Spell_Weaver the Orc Archmage level 50
11st Destruction 124th year of Ascendancy at 00:39
see stats
The High Lady's Destiny (Finale) (Insane (Roguelike) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Spell_Weaver the Orc Archmage level 50
4th Loss 124th year of Ascendancy at 17:33
see stats
The Restless Dead (Insane (Roguelike) difficulty) Disturbed an old battlefield and survived the consequences.
By Spell_Weaver the Orc Archmage level 50
49th Loss 124th year of Ascendancy at 22:53
see stats
This will make a big Omelette! (Insane (Roguelike) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By Spell_Weaver the Orc Archmage level 22
17th Revenge 124th year of Ascendancy at 08:51
see stats
Treasure Hoarder (Insane (Roguelike) difficulty) Amassed 3000 gold pieces.
By Spell_Weaver the Orc Archmage level 22
17th Revenge 124th year of Ascendancy at 09:18
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By Spell_Weaver the Orc Archmage level 2
10th Retaking 124th year of Ascendancy at 23:22
see stats
Unstoppable (Insane (Roguelike) difficulty) Returned from the dead.
By Spell_Weaver the Orc Archmage level 50
37th Loss 124th year of Ascendancy at 00:53
see stats

Log

You transfer voratun voltaic sentry to the online item's vault.
Saving done.

Saving game...

Saving done.

You transfer voratun white light emitter to the online item's vault.
Saving done.

Saving game...

Saving done.

You transfer voratun white light emitter to the online item's vault.
Saving done.

Saving game...

Saving done.

Saving game...

Saving done.

Spell_Weaver deactivates
Shielding.
Spell_Weaver deactivates
Feather Wind.
Spell_Weaver deactivates
Contingency.
Galen's Flowing Robe activates and resets Spell_Weaver's Shielding cooldown!
Spell_Weaver deactivates
Spellcraft.
Spell_Weaver deactivates
Chant of Fortitude.
Spell_Weaver deactivates
Disruption Shield.
Spell_Weaver deactivates
Metaphasic Spin.
Spell_Weaver deactivates
Burning Wake.
Spell_Weaver deactivates
Thunderstorm.
The furious lightning storm around Spell_Weaver calms down and disappears.
Spell_Weaver deactivates
Essence of Speed.
Spell_Weaver deactivates
Arcane Shield.
Spell_Weaver deactivates
Quicken Spells.
Spell_Weaver deactivates
Arcane Power.
Spell_Weaver deactivates
Wildfire.