HemoMancer the level 5 Sunwalker Blood Mage by TheDeathletter

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSunwalker
ClassBlood Mage
Level / Exp5 / 16%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity19 (base 10)
Constitution42.482048821305 (base 26)
Magic32 (base 26)
Willpower16 (base 10)
Cunning26 (base 17)

Resources

Life352/352
Vim28/28
Healing Factor1
Regeneration0.41

Speed

Mental+1.2%
Attack+1.2%
Movement-64.666666666667%
Spell+1.2%
Global+100.6%

Vision

Sight10
Lite2

Offense: Mainhand

Damage15
Accuracy13
Crit Chance9%
APR2
Speed0.99

Offense: Spell

Spellpower34
Crit Chance21%
Speed0.98814229249012

Offense: Mind

Mindpower27
Crit Chance8%
Speed0.98814229249012

Defense: Base

Armour (hardiness)2.2 (30%)
Defense13
Ranged Defense13
Fatigue3
Physical Save19
Spell Save16
Mental Save14

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Silence Resistance21%
Bleed Resistance100%
Confusion Resistance20%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Stun Resistance20%

Inscriptions (2/3)

Runes
Runes

Class Talents

Corruption / Blood1.30
4/5
1/5
0/5
0/5
Corruption / Pyre1.30
0/5
0/5
0/5
0/5
Corruption / Trauma1.30
0/5
0/5
0/5
0/5
Corruption / Vim1.30
5/5
0/5
0/5
0/5

Generic Talents

Undead / Sunwalker1.00
2/5
0/5
0/5
0/5
Corruption / Blood magic1.30
5/5
0/5
0/5
0/5
Corruption / Blood spear1.30
0/5
0/5
0/5
0/5
Corruption / Hexes1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active
active
done

Equipment

On feet
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

Blood Grasp is still on cooldown for 1 turns.
Minotaur of the Labyrinth uses Crush.

Minotaur of the Labyrinth misses HemoMancer.

HemoMancer's armour is more intact.

Minotaur of the Labyrinth stops regenerating health quickly.

Minotaur of the Labyrinth uses Sunder Armour.

Minotaur of the Labyrinth misses HemoMancer.

HemoMancer is not stunned anymore.

Talent Blood Spray is ready to use.
Talent Blood Grasp is ready to use.
Talent Command Staff is ready to use.

HemoMancer casts Blood Grasp.

HemoMancer's Blood Grasp drains life from Minotaur of the Labyrinth!

HemoMancer receives 40 healing from Minotaur of the Labyrinth.
HemoMancer's Blood Grasp hits Minotaur of the Labyrinth for
80 blight damage.
Minotaur of the Labyrinth uses Sunder Arms.

HemoMancer's fighting ability is impaired!

Minotaur of the Labyrinth hits HemoMancer for 82 physical damage.
HemoMancer the level 5 sunwalker blood mage was chopped into tiny pieces to death by Minotaur of the Labyrinth and hung on a wall-spike on level 2 of The Maze.
You have 2 life(s) left.
The illusion covering HemoMancer disappears.
HemoMancer's ability to fight has recovered.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Minotaur of the Labyrinth killed HemoMancer!
Saving done.