Rage the level 1 Cornac Rogue by Dimmiz

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassRogue
Level / Exp1 / 77%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 11)
Dexterity13 (base 13)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning18 (base 18)

Resources

Life-10/100
Stamina85/100
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage22
Accuracy22
Crit Chance10%
APR5
Speed1.00

Offense: Offhand

Damage13
Accuracy22
Crit Chance10%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower14
Crit Chance3%
Speed1

Offense: Damage Bonus

Nature+3%

Defense: Base

Armour (hardiness)3 (30%)
Defense5
Ranged Defense5
Fatigue6
Physical Save8
Spell Save7
Mental Save9

Defense: Resistances

Nature+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
1/5
0/5
0/5
0/5
Cunning / Stealth1.30
2/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Cunning / Poisons1.30
0/5
0/5
0/5
0/5
Technique / Throwing knives1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
2/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
1/5

Effects

Quests

active

Equipment

Main armor
On hands
In off hand
In main hand
Light source

Inventory

Achievements

Log

Talent Stealth is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


Saving done.


You are sent back to the material plane!
Rage uses
Dual Strike.
Forest Troll Hedge-Wizard is stunned!

Rage deactivates
Stealth.
Forest Troll Hedge-Wizard reflects damage back to Rage!
Forest Troll Hedge-Wizard hits Rage for 19 reflected, 6 reflected, 23 reflected, 6 reflected (54 total damage).
Rage hits Forest Troll Hedge-Wizard for (19 absorbed), 0 physical, (6 absorbed), 0 nature, (23 absorbed), 0 physical, (6 absorbed), 0 nature (0 total damage).
Forest Troll Hedge-Wizard misses Rage.

Rage uses
Infusion: Wild.
Rage lessens the pain.

Rage uses
Infusion: Healing.
Rage receives 50 healing from Infusion: Healing.
Forest Troll Hedge-Wizard reflects damage back to Rage!
Forest Troll Hedge-Wizard hits Rage for 27 reflected, 6 reflected, 16 reflected, 6 reflected, 26 reflected (80 total damage).
Bleeding from Rage hits Forest Troll Hedge-Wizard for
(26 absorbed), 0 physical (0 total damage).
Rage hits Forest Troll Hedge-Wizard for (27 absorbed), 0 physical, (6 absorbed), 0 nature, (16 absorbed), 0 physical, (6 absorbed), 0 nature (0 total damage).
Forest Troll Hedge-Wizard misses Rage.

Rage uses
Infusion: Regeneration.
Rage starts regenerating health quickly.

Forest Troll Hedge-Wizard reflects damage back to Rage!
Forest Troll Hedge-Wizard hits Rage for 26 reflected damage.
Bleeding from Rage hits Forest Troll Hedge-Wizard for
(26 absorbed), 0 physical (0 total damage).
Rage the level 1 cornac rogue was battered to death by Forest Troll Hedge-Wizard on level 2 of Trollmire.