Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
Addons | Embers With All Races 1.4.4Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! Experience Controller 1.4.3
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select your Escorts 1.3.3Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. AEther Operators 1.2.3Experiment addon based on Tourist example mod an Glutton Mod: Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Superhuman |
Class | TechPaladin |
Level / Exp | 6 / 44% |
Size | medium |
Lifes / Deaths | Killed by Ivimira the great wolf at level 3 on the 74th Pyre 122nd year of Ascendancy at 14:45 0 / 4Killed by golem (servant of Yvethra the giant white mouse) at level 3 on the 74th Pyre 122nd year of Ascendancy at 15:47 Killed by Ivimira the great wolf at level 6 on the 4th Mirth 122nd year of Ascendancy at 04:09 Killed by Ivimira the great wolf at level 6 on the 4th Mirth 122nd year of Ascendancy at 05:03 |
Primary Stats
Strength | 45 (base 29) |
Dexterity | 36 (base 29) |
Constitution | 44 (base 29) |
Magic | 45 (base 29) |
Willpower | 34 (base 29) |
Cunning | 39 (base 29) |
Resources
Psi_feedback | 75/75 |
Life | -9/616 |
Positive | 130/130 |
Stamina | 277/277 |
Equilibrium | 0 |
Healing Factor | 1 |
Regeneration | 56.72 |
Speed
Mental | +200% |
Attack | +25% |
Movement | +33.5% |
Spell | +25% |
Global | +130.4347826087% |
Vision
Sight | 10 |
Lite | 2 |
See Stealth | 6 |
See Invisible | 5 |
Offense: Mainhand
Damage | 71 |
Accuracy | 47 |
Crit Chance | 28% |
APR | 61 |
Speed | 0.33 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 26% |
Speed | 0.8 |
Cooldown Reduction | 9.75 |
Offense: Mind
Mindpower | 2 |
Crit Chance | 26% |
Speed | 0.8 |
Defense: Base
Armour (hardiness) | 54.826683961818 (90%) |
Defense | 54 |
Ranged Defense | 55 |
Fatigue | 4 |
Physical Save | 56 |
Spell Save | 55 |
Mental Save | 60 |
Defense: Resistances
All | 0%(100%) |
Defense: Immunities
Confusion Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 79% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 132 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 218 life over 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 25 turns. |
Class Talents
Cunning / Tactical | 1.70 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Celestial / Guardian | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / TechPaladin | 1.20 |
| 1/1 |
| 0/1 |
| 0/5 |
| 0/5 |
Celestial / Sun | 1.20 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.20 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Celestial / Radiance | 1.20 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Celestial / Sunlight | 1.20 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.20 |
| 3/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| 4/5 |
Wild-gift / Harmony | 2.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.20 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 1.20 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.20 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
talent | Weapon of Light |
detrimental effect | The target is on fire, taking 57.80 fire damage per turn. Burning |
detrimental effect | Reduces global action speed by 15%. Slow |
detrimental effect | The target is losing faith that it can defeat you, reducing its damage by 10% and slowing it by 0% Overwhelming Fear |
detrimental effect | The target burns with darkness, taking 26.18 damage each turn until it dies or runs away. Only Ashes Left |
detrimental effect | Huge cut that bleeds, doing 20.02 physical damage per turn. Bleeding |
detrimental effect | The target is disabled, reducing movement speed by 24% and accuracy by 18. Disable |
detrimental effect | All damage done by the target will also hurt it for 19%. Martyrdom |
detrimental effect | The target has been splashed with acid, taking 9.10 acid damage per turn, reducing armour by 9 and attack by 9. Acid Splash |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The target's morale is weakened, reducing its attack power, mind power, and spellpower by 52. Intimidated |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
detrimental effect | The target's armour and saves are broken, reducing them by 6. Sunder Armour |
detrimental effect | On death will restore to the source up to 11 times the vim's worth. Bleak Outcome |
beneficial effect | A flow of life spins around the target, regenerating 43.68 life per turn. Regeneration |
detrimental effect | This character's flames are feeding the source, healing them for 2 per turn and giving them 1 vim. Devouring flames |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You failed to protect the temporal explorer from death by Ivimira the great wolf. Escort: temporal explorer (level 2 of Trollmire) | failed |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
Tool | iron pickaxe of the Iron Throne (dig speed 19 turns) iron pickaxe of the Iron Throne (dig speed 19 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Maximum life: +20.00 Maximum stamina: +15.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On feet | The Black Boots (2 def, 1 armour) The Black Boots (2 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Movement speed: +12% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Around waist | spiritwalker's rough leather belt of carrying spiritwalker's rough leather belt of carryingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +1 Mag Maximum encumbrance: +20 Mana each turn: +0.11 Maximum mana: +20.00 A belt that goes around your waist. |
Main armor | nimble cured leather armour of command (10 def, 8 armour) nimble cured leather armour of command (10 def, 8 armour)Requires: - Strength 14 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +10 (+3 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +7% Changes stats: +2 Dex / +1 Cun Mental save: +12 (+3 eff.) Movement speed: +20% A suit of armour made of leather. |
Light source | void-walker's brass lantern of clarity void-walker's brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +6% cold / +5% temporal Mental save: +6 (+2 eff.) Light radius: +2 See stealth: +6 See invisible: +5 Defense after a teleport: +11 Resist all after a teleport: +10% New effects duration reduction after a teleport: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On hands | restful iron gauntlets (0 def, 1 armour) restful iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Life regen: +1.20 Stamina each turn: +0.60 Maximum stamina: +12.00 Metal gloves protecting the hands up to the middle of the lower arm. |
In main hand | caustic iron greatsword (116% power, 1 apr) caustic iron greatsword (116% power, 1 apr)Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 116% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 7% chance to corrode armour When wielded/worn: Changes resistances penetration: +9% acid Life regen: +0.84 Massive two-handed swords. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
balanced iron greatsword of erosion (115% power, 1 apr) balanced iron greatsword of erosion (115% power, 1 apr)Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 115% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +9 nature / +9 temporal When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +9 (+3 eff.) Disarm immunity: +28% Massive two-handed swords. |
flaming iron greatsword of massacre (126% power, 1 apr) flaming iron greatsword of massacre (126% power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 127% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +7 fire Massive two-handed swords. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Anaeran the Superhuman TechPaladin level 6
76th Pyre 122nd year of Ascendancy at 20:16 see stats
By Anaeran the Superhuman TechPaladin level 5
76th Pyre 122nd year of Ascendancy at 20:12 see stats
By Anaeran the Superhuman TechPaladin level 2
74th Pyre 122nd year of Ascendancy at 11:20 see stats
Log
Anaeran HEALS from darkness damage!
Anaeran HEALS from mind damage!
Anaeran HEALS from physical damage!
Anaeran HEALS from lightning damage!
Anaeran HEALS from acid damage!
Anaeran HEALS from temporal damage!
Anaeran HEALS from blight damage!
Something hits Anaeran for 24 cold, 23 fire (47 total damage).
Ivimira the great wolf hits Anaeran for 3 darkness, 50 blight, 3 darkness, 1 mind, 3 darkness, 1 acid, 3 darkness, 9 light, 3 darkness, 2 lightning, 3 darkness, 4 fire, 3 darkness, 8 darkness, 3 darkness, 6 temporal, 3 darkness, 8 physical, 3 darkness, 6 fire, 3 darkness, 4 fire, 3 darkness, 38 fire, 3 darkness, 2 blight, 3 darkness, 9 light, 3 darkness, 2 lightning, 4 fire, 8 darkness, 6 temporal, 8 physical, 6 fire, 4 fire (223 total damage).
Mucus ooze uses Slime Spit.
Anaeran slows down.
Anaeran HEALS from fire damage!
Anaeran HEALS from nature damage!
Ivimira the great wolf hits Anaeran for 11 fire damage.
Mucus ooze hits Anaeran for 26 nature damage.
Anaeran activates Weapon of Light.
Anaeran's armour is more intact.
Anaeran's shakes his fear off.
Anaeran speeds up.
Anaeran stops regenerating health quickly.
Anaeran's is no longer blazing.
Anaeran stops burning.
Anaeran is no longer influenced by martyrdom.
Anaeran stops bleeding.
Anaeran is not disabled anymore.
Anaeran stops burning.
Anaeran is free from the acid.
Anaeran deactivates Weapon of Light.
Anaeran has regained its confidence.