










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Harbinger 1.5.6 Possessor Bonus Class 1.5.4Donators/Buyers bonus! Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Roguelike Keybindings 1.3.0Juggle Hotkeys on Unwield 1.3.0Adds game options "UI | Hotkey handling on unwield" and "UI | Remove hotkey on drop" to control the handling of hotkeys for activateable objects when you unwield or drop them. You can choose to remove the hotkey or add a special marker to its icon to warn that the associated object is not currently wielded. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Additional Randart Properties 1.5.5 Easy Map v2 1.5.10Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Nur Kit 1.4.0Makes water-breathing equipment reliably available from various locations:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Select First Escort 1.5.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it A Few Bug Fixes 1.5.10Fixed a few bugs(benificial bugs not included) that I can remember right now.
Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Tinker Tinkering 1.5.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Examine Floor Stack 1.3.0Adds an action to the right-click map menu to examine a stack of objects on the floor. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.5.0Donators/Buyers bonus! Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Post Effects fixes 1.5.10The addon improves gamefield view during different post effects Here is details about what been changed: Better Sounds Mod 1.5.10Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Turn Separators v2 1.5.10Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Slow Tweak 1.4.9 Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. nsrr's Exotic Weapons 1.4.8 Tinker Stores in Last Hope - Tinker 1.5.5Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Stoneshaper 1.5.0Adds the Stoneshaper, a wild caster. Stoneshapers manipulate terrain, creating or destroying it at need, and have been known to forge formidable weapons from stone. Bugfix Pack 1.5.8An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Roguelike Chat Guard 1.3.0Modifies the key bindings of certain chat dialogs so that characters bound to movement actions are not associated to chat options, to avoid accidentally selecting one of the chat options if the dialog pops up unexpectedly. This is primarily useful for players that use the traditional "roguelike" keybindings (hence the addon name), some of whose movement keys coincidentally (and annoyingly) correspond to the "exit" option of certain chats. By default, the following chat dialogs are currently modified by this addon:
You can use game options "[ZOmnibus] | Avoid movement chars in chat dialogs" and "[ZOmnibus] | No hotkeys in chat dialogs" to modify the behavior of other chat dialogs. Also available as part of the ZOmnibus Addon Pack. Frequently Asked Question: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Demonologist |
| Level / Exp | 44 / 5% |
| Size | gargantuan |
| Lifes / Deaths | Killed by nightmare horror at level 29 on the 70th Pyre 123rd year of Ascendancy at 15:02 / 2Killed by radiant horror at level 44 on the 11st Regrowth 124th year of Ascendancy at 11:58 |
Primary Stats
| Strength | 157 (base 62) |
| Dexterity | 104 (base 60) |
| Constitution | 39 (base 12) |
| Magic | 67 (base 27) |
| Willpower | 28 (base 11) |
| Cunning | 96 (base 36) |
Resources
| Mana | 502/502 |
| Vim | 150/150 |
| Life | -3/1306 |
| Stamina | 244/256 |
| Steam | 100/100 |
| Healing Factor | 1.2081339712919 |
| Regeneration | 2.7183014354068 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +13% |
| Spell | 0% |
| Global | +151.8812034466% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 11 |
| See Stealth | 52.156612690121 |
| See Invisible | 44.156612690121 |
| ESP Range | 10 |
| ESP Kinds | humanoid, demon |
Offense: Mainhand
| Damage | 203 |
| Accuracy | 69 |
| Crit Chance | 40% |
| APR | 19 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 63 |
| Crit Chance | 44% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +42% |
| Light | +38% |
| Nature | +33% |
| Blight | +44% |
| Arcane | +29% |
| Fire | +33% |
| All | +8% |
Offense: Damage Penetration
| Temporal | -10% |
| Arcane | +35% |
| Fire | +15% |
| All | -20% |
Defense: Base
| Armour (hardiness) | 170.59145726821 (100%) |
| Defense | 47 |
| Ranged Defense | 50 |
| Fatigue | 0 |
| Physical Save | 72 |
| Spell Save | 52 |
| Mental Save | 51 |
Defense: Resistances
| Darkness | + 45%( 70%) |
| Lightning | + 37%( 70%) |
| Light | + 37%( 70%) |
| Mind | + 12%( 70%) |
| Blight | + 19%( 70%) |
| Acid | + 20%( 70%) |
| Fire | + 53%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Teleport Resistance | 100% |
| Pinning Resistance | 30% |
| Disarm Resistance | 70% |
| Confusion Resistance | 10% |
| Silence Resistance | 5% |
| Stun Resistance | 49% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 87 with a minimum range of 15. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 738 damage for 4 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1060 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 34 for 10 turns. While Heroism is active, you will only die when reaching -1162 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Infernal combat | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 4/5 |
| 2/5 |
| 1/5 |
| Corruption / Spellblaze | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Doom shield | 1.30 |
| 3/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Corruption / Demonic pact | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Corruption / Black-magic | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 2/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Flame of Urh'Rok |
| talent | Hardened Core |
| talent | Bleak Outcome |
| talent | Premonition |
| talent | Shattered Mind |
| talent | Overkill |
| talent | Willful Tormenter |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 10% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
| beneficial effect | Reduces fire damage received by 17%. Premonition Shield |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | Increases global action speed by 33%. Speed |
| detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by blade horror. Escort: lone alchemist (level 3 of Dreadfell) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire) | done |
You failed to protect the repented thief from death by snow giant boulder thrower. Escort: repented thief (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 317. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | eldritch pair of voratun boots of spellbinding (0 def, 5 armour) 3.0 T5 feet armor [Ego++] Arcane While equipped: Stats +3 Wil +8 Mag dps ---------- Spell.crit +3% ----- def ----- Armour +5 Fatigue +4% Phys.save +12 (+3 eff.) Spell.save +5 (+2 eff.) Pinning- +20% Knockbk- +20% Teleport- +100% ---------- misc Mana/turn +0.22 Max.mana +41.00 Spell.cld 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Eldritch Pearl 0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+3 eff.) Dmg.mod +16% light ---------- misc Light +10 See.Stealth +8 Breathe water Tidal Wave: Level 4.0 Pwr.cost 48 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 33.38 cold damage and 33.38 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| On head | Falyruifast the Flaregash (0 def, 3 armour) =25 fire pen=2.0 T3 head armor [Rare] Master While equipped: Stats +7 Str +7 Dex +10 Cun dps ---------- Res.pen +25% fire Acc +0 (+0 eff.) Melee Ret 16 lightning 16 fire ----- def ----- Armour +3 Fatigue +3% Resists +6% fire Mind.save +15 (+5 eff.) ---------- misc Light +0 A cap made of leather. |
| On hands | Bonkers (0 def, 3 armour) 1.5 T5 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Str +7 Dex +2 Mag +15 Cun dps ---------- Melee+ 15 blight 8 darkness Dmg.mod +11% blight Res.pen +10% temporal Acc +25 (+5 eff.) ----- def ----- Armour +3 Fatigue -10% Resists +10% blight +15% darkness Phys.save +25 (+7 eff.) Mind.save +10 (+4 eff.) Disarm- +50% ---------- misc Light +2 Infravis +4 Talents +5 Weapon Automaton: One Handed Cooldown Double Strike -1 Unarmed combat: Power 30.5 - 42.7 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.1% dam / acc Acc +36 Apr +15 Crit +37.0% Atk.spd 83% Melee+ +29 darkness On Crit.r2 +11 blight On Hit: 10% Perfect Control 5 On Hit: 20% Soul Rot 5 On Hit: 10% Set Up 5 On Crit: 10% Dominate 5 Track: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 35 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Olyvon the Sunpride (dig speed 19 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Melee+ 24 acid 16 fire Dmg.mod +9% acid Res.pen +10% fire Melee Ret 8 acid 20 fire ----- def ----- Resists +12% acid ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | stralite ring 'Beredas' 0.1 T4 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +9 Cun dps ---------- Mov.spd +13% Melee+ 13 bleed Ranged+ 6 bleed Dmg.mod +14% light +6% arcane Res.pen +20% arcane Acc +8 (+2 eff.) Melee Ret 8 arcane On Hit (Melee): * 11% chance to cause random gloom On Hit (Ranged): * 10% chance to cause random gloom ----- def ----- Defense +12 (+4 eff.) Resists +28% light +3% mind ---------- misc Vim/melee +3.00 Hate/m.crit +2.00 Max.hate +9.00 Blinding Speed: Puts all charms on 24 cooldown Level 3.3 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 33% for 5 turns. Rings can have magical properties. |
| On fingers | Earahir the stralite ring |
| Around neck | warmaker's voratun amulet of manastreaming0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +8 Str +6 Dex +4 Mag +7 Wil dps ---------- S.pwr/crit +3 ---------- misc Mana/turn +0.10 Max.mana +33.00 Amulets can have magical properties. |
| In main hand | Sawrd (30-48 power, 19 apr) =CL38 Tannen=3.0 T5 greatsword 2H weapon [Unique] Steamtech Power 30.0 - 48.0 Phys.bleed Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +19 Crit +10.0% Atk.spd 100% Recurse +3 Rcrse.rdc -66% While equipped: Stats +7 Str +7 Dex +7 Cun ---------- misc Mana/turn +0.50 Talents +4 Frost Grab Masteries +0.20 Technique/Two-handed assault A brutal weapon of countless blades. |
| Around waist | monstrous hardened leather belt of burglary |
| In off hand | Titanic (20 def, 18 armour, 48-57.6 power, 320 block) 7.0 T3 shield armor [Unique] Master When used to Attack: Power 48.0 - 57.6 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+6 eff.) Rng.Def +10 (+3 eff.) Fatigue +30% Resists +0% physical Dmg.red +0 physical ---------- misc Telepathy Humanoid Demon Talents +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
| Cloak | Arcanity (3 def, 0 armour) 2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +4 Dex +9 Mag +5 Wil +4 Cun +4 Con dps ---------- Spell.crit +14% Crit.mult +30.00% Spell.pwr +10 (+3 eff.) Melee+ 12 light 16 blight Dmg.mod +15% arcane Res.pen +35% arcane Phasing +40% ----- def ----- Defense +3 (+1 eff.) Resists +30% lightning +0% fire +0% light Spell.save +30 (+10 eff.) Stun/Frz- +50% ---------- misc Max.mana +100.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Tarrasca (0 def, 50 armour) 17.0 T4 massive armor [Unique] Master While equipped: Stats +15 Con ----- def ----- Armour +50 Hardiness +15% Fatigue +35% Phys.save +45 (+11 eff.) Knockbk- +100% ---------- misc Talents +3 Fiery Cleansing When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 15 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Inventory
medical injector implant (efficiency 123% / cooldown 88%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 123% efficiency and cooldown mod of 88%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant (efficiency 86% / cooldown 71%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 86% efficiency and cooldown mod of 71%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant (efficiency 137% / cooldown 65%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 137% efficiency and cooldown mod of 65%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant (efficiency 96% / cooldown 68%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 96% efficiency and cooldown mod of 68%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant (efficiency 131% / cooldown 64%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 131% efficiency and cooldown mod of 64%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant (efficiency 119% / cooldown 50%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 119% efficiency and cooldown mod of 50%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the duelist (efficiency 202% / cooldown 97%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 202% efficiency and cooldown mod of 97%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant (steam 12)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 12.9 steam per turn. Can be activated for an instant burst of 64 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant (steam 6)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 6.3 steam per turn. Can be activated for an instant burst of 31 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant (steam 7)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 32 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 7.1 steam per turn. Can be activated for an instant burst of 35 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the wizard (steam 12)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 12.2 steam per turn. Can be activated for an instant burst of 61 steam. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
healing infusion of the duelist (heal 344)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 344 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 745 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 745 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 824 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 824 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the wizard (heal 392 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 392 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the wizard (heal 407 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 407 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the wizard (heal 544 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 544 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the wizard (heal 358 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 358 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion (resist 29%; cure physical)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 29% for 6 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion (resist 10%; cure mental)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 10% for 5 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion (resist 17%; cure magical)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 17% for 5 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion (resist 19%; cure magical)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 19% for 5 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion (resist 30%; cure magical)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 30% for 7 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion (resist 25%; cure mental)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 25% for 6 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion (resist 16%; cure mental)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 16% for 6 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion (resist 18%; cure physical)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 5 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the duelist (resist 34%; cure magical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 34% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the duelist (resist 29%; cure mental)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 29% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the sneak (resist 28%; cure mental)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 28% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the warrior (resist 36%; cure magical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 36% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion (492% speed; 6 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 492% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (643% speed; 6 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 643% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (630% speed; 6 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 630% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (674% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 674% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the wizard (601% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 601% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion (+6 for 10 turns, die at -144)0.1 T3 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 10 turns. While Heroism is active, you will only die when reaching -144 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
phase door rune of the duelist (range 15; power 48; dur 3)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 15. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 48%, your defense is increased by 48 and all your resistances by 48%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 170)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 170 with a minimum range of 15. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
teleportation rune of the sneak (range 178)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 178 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
teleportation rune of the sneak (range 166)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 166 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
teleportation rune of the sneak (range 153)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 153 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
teleportation rune of the sneak (range 166)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 166 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
teleportation rune of the wizard (range 144)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 144 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
Rune of Reflection (absorb and reflect 535 for 5 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 535 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (262.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 282.96 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune (54 lightning damage)0.1 T3 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 18.00 to 54.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 9)0.1 T4 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 9. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 9)0.1 T4 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 9. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the duelist (range 13)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 13. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
schematic: Rustproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Protects your armour from nasty corrosives like swamp, sea spray, acids, orc sweat, drake saliva... Requires talents: - Smith (1) - Chemistry (2) Requires ingredients: - stack of herbs (viperweed) (2) - lump of iron (1) Example Item: crude rustproof coating 0.0 T1 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- Resists +10% acid 10% chance to avoid a detrimental acid subtype effect. Tinkers can be attached to normal items to improve them with steam power! Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Dismantle any one sling, add some amazing steampower to it and make a powerful steamgun to fire a bullet hell at your foes! Requires talents: - Explosives (1) - Smith (1) Requires ingredients: - lump of iron (7) Requires: - a sling (not unique) Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Toxic Cannister Launcher0.1 T1 schematic scroll [Normal] [already known tinker] Amaze your friends with this cannister launcher which lets you project deadly poison clouds with but a wave of your hand. Deadly! Requires talents: - Smith (2) Requires ingredients: - stack of herbs (viperweed) (8) - lump of iron (10) Example Item: iron toxic cannister launcher 0.0 T1 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +1 Toxic Cannister Launcher Effective talent level: 1.0 Use mode: Activated Steam cost: 20 Range: 7 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Launch a cannister filled with toxic gas at a location. Every 2 turns the cannister emits a poison cloud of radius 3 around it each turn. The poison does 126.02 nature damage over 5 turns. The cannister has 331 life and lasts 8 turns. When it ends or is destroyed a last cloud is created. Damage, life, resists, and armor scale with your Steampower. Damage and penetration are inherited from the creator. Tinkers can be attached to normal items to improve them with steam power! Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Xeritha0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 8 temporal Res.pen +10% temporal On Hit (Melee): * 15% chance to corrode armour by 30% * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% temporal Amulets can have magical properties. |
copper amulet of perfection (0.11 Corruption / Shadowflame,0.11 Corruption / Doom shield)0.1 T1 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.11 Corruption/Shadowflame +0.11 Corruption/Doom shield Amulets can have magical properties. |
starlit copper amulet of the fish0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% cold +10% light +11% darkness Blind- +20% ---------- misc Breathe water Amulets can have magical properties. |
restful steel amulet of soulsearing0.1 T2 amulet jewelry [Ego+] Arcane/Master While equipped: dps ---------- Crit.mult +11.00% Spell.pwr +7 (+2 eff.) Dmg.mod +6% blight +5% fire ----- def ----- Fatigue -5% HP.reg +1.20 Amulets can have magical properties. |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire to your side for 15 turns. Uses 36 power out of 60/60 The evilness of undeath radiates from this amulet. |
clarifying gold amulet of cunning (+5)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +5 Cun ----- def ----- Resists +10% mind Confus- +26% Amulets can have magical properties. |
protective gold amulet0.1 T3 amulet jewelry [Ego+] Master While equipped: ----- def ----- Armour +5 Defense +6 (+2 eff.) Res.Cap +4% all Phys.save +10 (+3 eff.) Amulets can have magical properties. |
protective gold amulet of magic (+2)0.1 T3 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +2 Mag ----- def ----- Armour +3 Defense +5 (+1 eff.) Res.Cap +5% all Phys.save +14 (+4 eff.) Amulets can have magical properties. |
savior's gold amulet of strength (+2)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +2 Str ----- def ----- Phys.save +13 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save +11 (+4 eff.) Amulets can have magical properties. |
serendipitous gold amulet0.1 T3 amulet jewelry [Ego+] Nature While equipped: Stats +7 Lck dps ---------- Acc +6 (+1 eff.) ----- def ----- Defense +11 (+3 eff.) Unseen.red 12% Amulets can have magical properties. |
Delaruisus =8STR ESP orc=0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +8 Str dps ---------- Mind.crit +6% Mind.pwr +12 (+4 eff.) Res.pen +15% mind ----- def ----- Mind.save +20 (+7 eff.) ---------- misc Psi/ret +0.08 Hate/kill +6.00 Psi/kill +8.00 Telepathy Humanoid/Orc Amulets can have magical properties. |
wanderer's stralite amulet of vision0.1 T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +5 Dex +3 Cun +6 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +0.40 Blind- +18% ---------- misc Stam/turn +0.70 Infravis +2 Sight +2 See.Invis +9 Amulets can have magical properties. |
warmaker's stralite amulet of constitution (+6)0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: Stats +6 Str +7 Dex +8 Wil +6 Con Amulets can have magical properties. |
mindweaver's voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego++] Arcane/Psionic While equipped: Stats +1 Wil dps ---------- Crit.mult +14.00% Spell.pwr +5 (+1 eff.) Mind.pwr +9 (+3 eff.) Dmg.mod +10% blight +8% fire ----- def ----- Mind.save +11 (+4 eff.) Confus- +17% Amulets can have magical properties. |
wanderer's voratun amulet of manastreaming0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +7 Dex +3 Mag +7 Cun +7 Con dps ---------- S.pwr/crit +4 Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +1.00 ---------- misc Stam/turn +1.30 Mana/turn +0.28 Max.mana +36.00 Amulets can have magical properties. |
warrior's voratun amulet of strength (+7)0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +7 Str ----- def ----- Resists +7% physical ---------- misc Stam/turn +0.20 Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
copper ring of clarity0.1 T1 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +6 (+2 eff.) Confus- +20% Rings can have magical properties. |
copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +21.00 Disarm- +23% Pinning- +20% Knockbk- +21% Rings can have magical properties. |
psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+2 eff.) Rings can have magical properties. |
psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+2 eff.) Rings can have magical properties. |
savage's copper ring of misery0.1 T1 ring jewelry [Ego++] Master/Psionic While equipped: Stats +2 Cun +1 Con dps ---------- Melee+ 6 bleed Ranged+ 5 bleed On Hit (Melee): * 11% chance to cause random gloom On Hit (Ranged): * 11% chance to cause random gloom ----- def ----- Spell.save +11 (+4 eff.) ---------- misc Vim/ret +0.00 Vim/melee +0.00 Hate/m.crit +2.00 Max.stam +11.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
savior's copper ring of corrosion (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10% acid ----- def ----- Resists +20% acid Phys.save +7 (+2 eff.) Spell.save +7 (+3 eff.) Mind.save +7 (+3 eff.) ---------- misc Vim/ret +0.00 Rings can have magical properties. |
savior's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) HP.reg +0.80 Stun/Frz- +21% Rings can have magical properties. |
wizard's copper ring of clarity0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+2 eff.) Mind.save +5 (+2 eff.) Confus- +22% ---------- misc Vim/ret +0.00 Rings can have magical properties. |
Lavaglean =39 mnd sv ESP dragon=0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Mind.crit +2% Melee+ 8 mind 8 fire Dmg.mod +12% arcane ----- def ----- Resists +12% arcane Mind.save +39 (+12 eff.) ---------- misc Telepathy Dragon On Mind Hit: 10% Distortion Bolt 1 Rings can have magical properties. |
mule's steel ring of clarity0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: ----- def ----- Fatigue -5% Mind.save +5 (+2 eff.) Confus- +24% ---------- misc Max.enc +20 Rings can have magical properties. |
mule's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -6% HP.reg +1.40 Stun/Frz- +20% ---------- misc Max.enc +22 Rings can have magical properties. |
pixie's steel ring of pilfering0.1 T2 ring jewelry [Ego++] Arcane/Master While equipped: Stats +2 Cun +4 Mag dps ---------- Spell.pwr +5 (+1 eff.) Acc +8 (+2 eff.) Apr +8 ----- def ----- Defense +10 (+3 eff.) Disengage: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
solipsist's steel ring of pilfering0.1 T2 ring jewelry [Ego++] Master/Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) Acc +7 (+1 eff.) Apr +9 ----- def ----- Defense +8 (+2 eff.) Disengage: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
titan's steel ring of lightning (+22%)0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Phys.save +6 (+2 eff.) ---------- misc Vim/melee +0.00 Rings can have magical properties. |
treant's steel ring of pilfering0.1 T2 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Acc +8 (+2 eff.) Apr +7 ----- def ----- Defense +9 (+3 eff.) Resists +8% nature +5% blight Poison- +12% Disease- +16% Disengage: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Aerura the Phoenixbrace =power, 42 mnd sv=0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +10 (+3 eff.) Mind.pwr +8 (+3 eff.) Melee+ 28 light Ranged+ 30 light Dmg.mod +6% fire +14% temporal +6% all Res.pen +5% mind On Hit (Melee): * 18% chance to blind On Hit (Ranged): * 16% chance to blind ----- def ----- Resists +14% temporal Mind.save +42 (+13 eff.) Heal/summ +20 ---------- misc Max.psi +10.00 Rings can have magical properties. |
Dayquarry the gold ring =21 conf 3 lite=0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Melee+ 16 light ----- def ----- Resists +6% light Spell.save +18 (+6 eff.) Mind.save +8 (+3 eff.) Confus- +21% ---------- misc Vim/melee +0.00 Light +3 Rings can have magical properties. |
marksman's gold ring of frost (+24%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +12% cold Acc +6 (+1 eff.) ----- def ----- Resists +24% cold Rings can have magical properties. |
psionicist's gold ring of darkness (+24%)0.1 T3 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +12% darkness ----- def ----- Resists +24% darkness Mind.save +8 (+3 eff.) Rings can have magical properties. |
rogue's gold ring of perseverance0.1 T3 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+1 eff.) HP.reg +2.10 Stun/Frz- +22% Rings can have magical properties. |
sneakthief's gold ring of fire (+26%)0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Cun +6 Dex dps ---------- Dmg.mod +13% fire Acc +9 (+2 eff.) ----- def ----- Resists +26% fire Rings can have magical properties. |
sneakthief's gold ring of frost (+26%)0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Cun +6 Dex dps ---------- Dmg.mod +13% cold Acc +5 (+1 eff.) ----- def ----- Resists +26% cold Rings can have magical properties. |
solipsist's gold ring of misery0.1 T3 ring jewelry [Ego++] Psionic While equipped: Stats +9 Cun +5 Wil dps ---------- Mind.pwr +7 (+3 eff.) Melee+ 11 bleed Ranged+ 8 bleed On Hit (Melee): * 12% chance to cause random gloom On Hit (Ranged): * 11% chance to cause random gloom ---------- misc Hate/m.crit +1.00 Max.hate +5.00 Bleeding Edge: Puts all charms on 12 cooldown Level 2.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 42%. Rings can have magical properties. |
wizard's gold ring of the mind (+13%)0.1 T3 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +4 Mag dps ---------- Dmg.mod +13% mind ----- def ----- Resists +13% mind Spell.save +8 (+3 eff.) Rings can have magical properties. |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
Chalydunadan the Sunthorn0.1 T4 ring jewelry [Rare] Master While equipped: Stats +8 Str +2 Cun +8 Con dps ---------- Phys.pwr +12 (+3 eff.) Melee+ 24 light Res.pen +20% mind ----- def ----- Mind.save +12 (+4 eff.) ---------- misc Telepathy Humanoid/Orc Rings can have magical properties. |
sneakthief's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +9 Cun +7 Dex dps ---------- Acc +9 (+2 eff.) ----- def ----- Max.HP +50.00 HP.reg +1.30 Heal.mod +17% Rings can have magical properties. |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+4 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+7 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
voratun ring0.1 T5 ring jewelry [Normal] Rings can have magical properties. |
warrior's voratun ring of corrosion (+36%)0.1 T5 ring jewelry [Ego] Nature/Master While equipped: Stats +7 Str dps ---------- Dmg.mod +18% acid ----- def ----- Armour +14 Resists +36% acid Rings can have magical properties. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 68.0 - 102.0 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+2 eff.) Stun/Frz- +30% Knockbk- +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
Khulmanar's Wrath (70-105 power, 8 apr)3.0 T5 battleaxe 2H weapon [Unique] Arcane Power 70.0 - 105.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +8 Crit +8.0% Atk.spd 100% Melee+ +50 fire Dmg.conv 20% fire While equipped: dps ---------- Dmg.mod +20% fire Res.pen +25% fire ----- def ----- Resists +20% fire ---------- misc Mana/turn +0.00 The wearer is treated as a demon. Infernal Breath: Level 3.0 Pwr.cost 21 out of 35/35. Range melee/personal Travel.spd instantaneous Is a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 312.33 fire damage, and flames will be left dealing a further 73.13 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
Shadebrace the voratun battleaxe (66.5-99.75 power, 4 apr)3.0 T5 battleaxe 2H weapon [Rare] Master Power 66.5 - 99.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +32 darkness While equipped: dps ---------- Dmg.mod +15% acid Res.pen +10% acid +10% darkness On Hit (Melee): * 30% chance to corrode armour by 30% ---------- misc Mana/turn +0.00 Massive two-handed battleaxes. |
insidious voratun battleaxe of evisceration (57-85.5 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Nature/Master Power 57.0 - 85.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +44 insidious poison On Crit: * wounds the target for 7 turns: 21 bleeding, 69% reduced healing While equipped: dps ---------- Phys.crit +17.0% Phys.pwr +12 (+3 eff.) Massive two-handed battleaxes. |
thunderous voratun battleaxe (56-84 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Nature Power 56.0 - 84.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% On Hit: * 27% chance to daze at end of turn While equipped: Stats +5 Str +3 Dex +3 Mag +3 Wil +5 Cun +3 Con dps ---------- Res.pen +14% lightning Massive two-handed battleaxes. |
warbringer's voratun battleaxe of the leech (58-87 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Disrupt/Master Power 58.0 - 87.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% On Hit: * Slows global speed by 24% * leeches stamina from the target While equipped: Stats +6 Con dps ---------- Phys.pwr +14 (+3 eff.) Res.pen +16% physical Melee Ret 14 nature slow ----- def ----- Disarm- +29% Massive two-handed battleaxes. |
The Black Maul (70-105 power, 15 apr)5.0 T5 greatmaul 2H weapon [Unique] Arcane Power 70.0 - 105.0 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +15 Crit +2.0% Atk.spd 100% On Hit: 10% Obliterating Smash 3 While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Acc +20 (+4 eff.) ---------- misc Masteries +0.20 Technique/Two-handed assault +0.20 Corruption/Brutality ShadowPwr +10 Increases all damage by 1% for each point of your Shadow Power. Reckless Strike: Level 3.0 Pwr.cost 15 out of 25/25. Range melee/personal Travel.spd instantaneous Is a spell Description: Hits the target doing 254% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 30% of your current life. "A fitting weapon for the Champion." |
Hettadin the Wildquake (25-40 power, 2 apr) =slow, amnesia=3.0 T2 greatsword 2H weapon [Random Unique] Arcane/Master/Psionic Power 25.0 - 40.0 Fire Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 111% Melee+ +10 cold On Hit: * Slows global speed by 40% * 25% chance to put talents on cooldown While equipped: Stats +3 Dex dps ---------- Melee+ 4 fire Acc +10 (+2 eff.) ----- def ----- Resists +6% nature +3% fire ---------- misc Mana/turn +0.00 Massive two-handed swords. |
Spectral Blade (24-38.4 power, 25 apr)0.1 T2 greatsword 2H weapon [Unique] Arcane/Master Power 24.0 - 38.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +25 Crit +3.0% Atk.spd 111% Melee+ +10 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
Yvaregamira the dwarven-steel greatsword (47-75.2 power, 2 apr) =+0.20 demonic pact=3.0 T3 greatsword 2H weapon [Rare] Master Power 47.0 - 75.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Str +4 Dex +3 Lck dps ---------- Dmg.mod +3% all ---------- misc Masteries +0.20 Corruption/Demonic pact Massive two-handed swords. |
plaguebringer's stralite greatsword of massacre (62-99.2 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Arcane/Master Power 62.0 - 99.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +19 blight On Hit: 10% Epidemic 4 On Hit: * 13% chance to disease While equipped: ----- def ----- Disease- +19% Massive two-handed swords. |
stralite greatsword 'Hanadegatar' (60-96 power, 3 apr) =13 phys pen=3.0 T4 greatsword 2H weapon [Rare] Master Power 60.0 - 96.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +17% physical Res.pen +13% physical Apr +13 ----- def ----- Armour +6 Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) ---------- misc Psi/m.crit +6.00 Max.stam +20.00 Massive two-handed swords. |
Champion's Will (67-107.2 power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 67.0 - 107.2 Physical Uses 114% Str, 20% Con Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +22 Crit +12.0% Atk.spd 100% On Hit: * releases a burst of light, dealing 86 light damage (based on Spellpower) in a radius 3 cone. While equipped: Stats +12 Str +6 Mag +7 Con ---------- misc Cooldown Sun Ray -1 Absorption Strike -1 Flash of the Blade -1 Masteries +0.20 Celestial/Sun +0.10 Celestial/Radiance +0.20 Celestial/Crusader Increases the damage of Sun Beam by 15%. Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt. Uses 18 power out of 30/30 This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
warbringer's voratun greatsword of massacre (77.5-124 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Master Power 77.5 - 124.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.pwr +14 (+3 eff.) Res.pen +12% physical ----- def ----- Disarm- +19% ---------- misc Mana/turn +0.00 Massive two-handed swords. |
warbringer's orichalcum trident of evisceration (51.5-82.4 power, 16 apr)3.0 T5 trident 2H weapon [Ego++] Master Power 51.5 - 82.4 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +16 Crit +4.0% Atk.spd 91% On Crit: * wounds the target for 7 turns: 19 bleeding, 65% reduced healing While equipped: Stats +6 Con dps ---------- Phys.crit +14.0% Phys.pwr +29 (+6 eff.) Res.pen +12% physical ----- def ----- Disarm- +30% A massive two-handed trident. Tridents require the exotic weapons mastery talent to use correctly. |
Blade of Distorted Time (40-56 power, 10 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 40.0 - 56.0 Physical Uses 20% Mag, 90% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +10 Crit +8.0% Atk.spd 100% Dmg.conv 20% temporal On Hit: * inflicts bonus temporal damage and slows target While equipped: dps ---------- Dmg.mod +10% physical +12% temporal Rethread: Level 2.0 Pwr.cost 5 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Rethread the timeline, dealing 84.39 temporal damage to the target before moving on to a second target. Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
Wintertide (39-54.6 power, 10 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 39.0 - 54.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +10 Crit +10.0% Atk.spd 100% Melee+ +25 ice On Hit: * Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 118.13 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration. While equipped: dps ---------- Dmg.mod +20% cold Melee Ret 40 ice ----- def ----- Resists +25% cold Ice.pen +35% No Winter Storm Active Precipitate ice walls (lasting 10 turns) within your Winter Storm's area. Uses 18 power out of 40/40 The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. |
chilling voratun longsword of evisceration (43.5-60.9 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Arcane/Master Power 43.5 - 60.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +26 cold On Crit: * wounds the target for 7 turns: 21 bleeding, 69% reduced healing While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +8 (+2 eff.) Sharp, long, and deadly. |
thunderous voratun longsword of ruin (42.5-59.5 power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Nature/Master Power 42.5 - 59.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 25% chance to daze at end of turn While equipped: Stats +2 Str +3 Dex +2 Mag +3 Wil +3 Cun +3 Con dps ---------- Phys.crit +10.0% Crit.mult +17.00% Res.pen +9% lightning Apr +7 Sharp, long, and deadly. |
slime-covered voratun mace of disruption (44.5-62.3 power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Disrupt Power 44.5 - 62.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Against +15% Unnatural On Hit: * Slows global speed by 17% * disrupts spell-casting Blunt and deadly. |
warbringer's voratun mace of massacre (53.5-74.9 power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Master Power 53.5 - 74.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Phys.pwr +7 (+2 eff.) Res.pen +10% physical ----- def ----- Disarm- +18% Blunt and deadly. |
Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr)3.0 T5 waraxe 1H weapon [Unique] Psionic Power 58.0 - 81.2 Phys.bleed Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Dmg.mod +10% physical ---------- misc See.Invis +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
truestriking voratun waraxe of daylight (39-54.6 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Arcane/Master Power 39.0 - 54.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +12 light Against +24% Undead While equipped: dps ---------- Res.pen +10% physical Acc +15 (+3 eff.) Apr +10 One-handed war axes. |
voratun waraxe (41-57.4 power, 6 apr)3.0 T5 waraxe 1H weapon [Normal] Power 41.0 - 57.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% One-handed war axes. |
warbringer's voratun waraxe of massacre (49.5-69.3 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Master Power 49.5 - 69.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.pwr +6 (+1 eff.) Res.pen +11% physical ----- def ----- Disarm- +22% One-handed war axes. |
balanced stralite dagger of disruption (30.5-39.65 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Disrupt/Master Power 30.5 - 39.6 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Against +16% Unnatural On Hit: * disrupts spell-casting While equipped: dps ---------- Acc +8 (+2 eff.) ----- def ----- Defense +8 (+2 eff.) Disarm- +25% Sharp, short and deadly. |
impervious voratun steamsaw of crushing (40-60 power, 25 apr)3.0 T5 steamsaw 1H weapon [Ego++] Master/Steamtech Power 40.0 - 60.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +90 Uses 1.0 Steam When used to Attack: Power 9.0 - 9.9 Physical Uses Block +55 On Crit: * smash the target with your shield crippling them While equipped: Stats +5 Con dps ---------- Phys.crit +5.0% Phys.pwr +5 (+1 eff.) ----- def ----- Armour +11 Defense +10 (+3 eff.) Fatigue +12% Phys.save +8 (+2 eff.) ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
dragonbone longbow 'Dazzlemark'4.0 T5 longbow 2H weapon Reqs Shoot [Random Unique] Arcane/Master Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +24 lightning +26 fire On Hit.r1 +6 light +2 physical While equipped: Stats +1 Str +1 Mag dps ---------- Dmg.mod +29% lightning +29% fire +29% physical Res.pen +29% physical Longbows are used to shoot arrows at your foes. |
fungal drakeskin leather sling of power4.0 T5 sling 1H weapon Reqs Shoot [Ego] Nature/Master Acc+ +0.1% dam / acc Atk.spd 125% Range +10 While equipped: Stats +4 Con dps ---------- Dmg.mod +19% physical Res.pen +14% physical ---------- misc Masteries +0.10 Wild-gift/Fungus Regenerate 260 life over 5 turns Puts all charms on 12 cooldown Slings are used to hurl stones or metal shots at your foes. |
icy quiver of dragonbone arrows of warping (19/19, 55-77 power, 18 apr)3.0 T5 arrow ammo [Ego+] Arcane Power 55.0 - 77.0 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 19 Ranged+ +8 cold +17 physical +17 temporal On Hit: * 10% chance to stun, blind, pin, or confuse the target Arrows are used with bows to pierce your foes to death. |
Belenor (8 def, 2 armour, 25-30 power, 80.5 block) =cold blght arcane=7.0 T3 shield armor [Rare] Nature When used to Attack: Power 25.0 - 30.0 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +3.5% Block +80 Melee+ +13 cold While equipped: Stats +4 Wil dps ---------- Spell.pwr +6 (+2 eff.) Melee+ 7 cold Dmg.mod +21% blight +6% arcane Melee Ret 13 ice ----- def ----- Armour +2 Defense +8 (+2 eff.) Rng.Def +8 (+3 eff.) Fatigue +12% Resists +0% physical Dmg.red +0 physical ---------- misc Talents +3 Block Handheld deflection devices. |
Black Mesh (8 def, 2 armour, 40-48 power, 120 block) =blght drk=7.0 T3 shield armor [Unique] Nature When used to Attack: Power 40.0 - 48.0 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +120 While equipped: Stats +5 Wil ----- def ----- Armour +2 Defense +8 (+2 eff.) Rng.Def +8 (+3 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +3 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Puscut the dwarven-steel shield (8 def, 2 armour, 34-40.8 power, 82 block) =slow, blght ntr=7.0 T3 shield armor [Rare] Nature When used to Attack: Power 34.0 - 40.8 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +3.5% Block +82 On Hit: 5% Acidic Spray 2 On Hit: * Slows global speed by 20% While equipped: dps ---------- Melee+ 8 temporal Res.pen +5% nature Melee Ret 4 temporal On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +2 Defense +8 (+2 eff.) Rng.Def +8 (+3 eff.) Fatigue +12% Resists +14% blight +0% fire +11% nature Dmg.red +0 fire Anom.red +5 ---------- misc Talents +3 Block Handheld deflection devices. |
living stralite shield of earthen fury (10 def, 11 armour, 46.5-55.8 power, 135 block)7.0 T4 shield armor [Ego++] Nature When used to Attack: Power 46.5 - 55.8 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +135 Melee+ +15 nature On Hit: * deal bonus physical damage equal to your armor While equipped: dps ---------- Melee Ret 14 nature ----- def ----- Armour +11 Hardiness +7% Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% Resists +14% blight +14% physical +14% nature Max.HP +87.00 ---------- misc Talents +4 Block Handheld deflection devices. |
stralite shield of patience (10 def, 2 armour, 46-55.2 power, 138 block)7.0 T4 shield armor [Ego+] Arcane When used to Attack: Power 46.0 - 55.2 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +138 Melee+ +15 temporal While equipped: dps ---------- Melee Ret 15 temporal ----- def ----- Armour +2 Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% Resists +14% temporal ---------- misc Talents +4 Block Time Shield: (Instant) Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (388) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 46%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
warded stralite shield of patience (10 def, 2 armour, 47.5-57 power, 144.5 block)7.0 T4 shield armor [Ego++] Arcane When used to Attack: Power 47.5 - 57.0 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +144 Melee+ +12 temporal On Hit: * reduce the cooldown of your ward talent by 1 While equipped: dps ---------- Melee Ret 17 temporal ----- def ----- Armour +2 Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% Resists +11% temporal ---------- misc Wards +3 lightning +3 temporal +4 blight +3 fire +3 cold Talents +4 Block +1 Ward Time Shield: (Instant) Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (388) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 46%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
wintry stralite shield of crushing (10 def, 2 armour, 51.5-61.8 power, 138 block)7.0 T4 shield armor [Ego++] Nature/Master When used to Attack: Power 51.5 - 61.8 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +138 Melee+ +22 cold On Crit: * smash the target with your shield crippling them While equipped: Stats +3 Wil dps ---------- Phys.crit +4.0% Phys.pwr +7 (+2 eff.) Melee Ret 14 ice ----- def ----- Armour +2 Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% Resists +16% cold ---------- misc Talents +4 Block Handheld deflection devices. |
Skypall (12 def, 3 armour, 72.5-87 power, 200 block)7.0 T5 shield armor [Rare] Nature When used to Attack: Power 72.5 - 87.0 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +200 On Hit.r1 +20 lightning +8 temporal On Hit: 10% Breach 2 While equipped: dps ---------- Melee+ 4 lightning Res.pen +10% temporal ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% Resists +20% nature +20% blight Anom.red +10 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Talents +5 Block Handheld deflection devices. |
corrosive voratun shield of crushing (12 def, 3 armour, 75.5-90.6 power, 190.5 block)7.0 T5 shield armor [Ego++] Arcane/Master When used to Attack: Power 75.5 - 90.6 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +190 Melee+ +10 acid On Crit: * smash the target with your shield crippling them While equipped: Stats +4 Con dps ---------- Phys.crit +4.0% Phys.pwr +7 (+2 eff.) On Melee Ret: * 15% chance to corrode armour by 30% ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% Resists +16% acid ---------- misc Talents +5 Block Handheld deflection devices. |
flaming voratun shield of lightning resistance (+22%) (12 def, 3 armour, 63.5-76.2 power, 190 block)7.0 T5 shield armor [Ego] Nature/Master When used to Attack: Power 63.5 - 76.2 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +190 On Hit.r1 +15 fire While equipped: dps ---------- Melee+ 7 fire Melee Ret 15 fire ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% Resists +22% lightning ---------- misc Talents +5 Block Handheld deflection devices. |
impervious voratun shield of patience (12 def, 10 armour, 69-82.8 power, 305 block)7.0 T5 shield armor [Ego++] Arcane/Master When used to Attack: Power 69.0 - 82.8 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +305 Melee+ +16 temporal While equipped: Stats +4 Con dps ---------- Melee Ret 15 temporal ----- def ----- Armour +10 Defense +12 (+4 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% Resists +14% temporal Phys.save +9 (+3 eff.) ---------- misc Talents +5 Block Time Shield: (Instant) Puts all charms on 18 cooldown Level 4.0 Pwr.cost 18 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (435) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 48%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
reinforced voratun shield of radiance (12 def, 10 armour, 62.5-75 power, 246.5 block)7.0 T5 shield armor [Ego+] Arcane/Master When used to Attack: Power 62.5 - 75.0 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +246 Melee+ +11 light While equipped: Stats +4 Con +3 Mag dps ---------- On Melee Ret: * 28% chance to blind ----- def ----- Armour +10 Defense +12 (+4 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% Resists +15% light ---------- misc Talents +5 Block Handheld deflection devices. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +4 Wil +5 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +10% acid +10% nature +10% mind Melee Ret 20 poison 20 nature slow ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
verdant elven-silk robe (5 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +16% nature ----- def ----- Defense +5 (+1 eff.) Poison- +36% Disease- +41% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cleansing cured leather armour of stability (2 def, 4 armour)9.0 T2 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +7% Resists +12% blight +7% physical +12% nature Phys.save +15 (+4 eff.) A suit of armour made of leather. |
drakeskin leather armour of the wind (15 def, 8 armour)9.0 T5 light armor [Ego+] Master While equipped: dps ---------- Phys.crit +6.0% Apr +12 ----- def ----- Armour +8 Defense +15 (+5 eff.) Fatigue +8% ---------- misc Stam/turn +0.80 Second Wind: (Instant) Puts all charms on 21 cooldown Level 5.0 Pwr.cost 21 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 250 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
spiked drakeskin leather armour of resilience (5 def, 8 armour)9.0 T5 light armor [Ego] Nature/Master While equipped: dps ---------- Melee Ret 15 physical ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% Max.HP +35.00 A suit of armour made of leather. |
Demonworth the stralite mail armour (13 def, 8 armour)14.0 T4 heavy armor [Rare] Master While equipped: Stats +8 Str dps ---------- Res.pen +20% darkness ----- def ----- Armour +8 Defense +13 (+4 eff.) Rng.Def +9 (+3 eff.) Fatigue +16% Resists +12% physical +16% darkness +3% arcane Dmg.red +10 all Cut- +10% Pinning- +15% Stun/Frz- +10% ---------- misc Light +2 Track: Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 35 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+3 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 30 out of 80/80. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Spit a cloud of flames, doing 37.10 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
fortifying voratun mail armour of the deep (5 def, 13 armour)14.0 T5 heavy armor [Ego++] Nature/Master While equipped: Stats +2 Str +3 Con ----- def ----- Armour +13 Defense +5 (+1 eff.) Fatigue +16% Resists +11% acid +9% cold Max.HP +46.00 ---------- misc Breathe water A suit of armour made of mail. |
searing voratun mail armour of the deep (5 def, 15 armour)14.0 T5 heavy armor [Ego++] Arcane/Nature While equipped: dps ---------- Melee+ 12 acid 22 fire Melee Ret 14 acid 11 fire ----- def ----- Armour +15 Defense +5 (+1 eff.) Fatigue +16% Resists +29% acid +15% fire +9% cold ---------- misc Breathe water A suit of armour made of mail. |
voratun mail armour 'Chytogorn' (5 def, 10 armour)14.0 T5 heavy armor [Random Unique] Nature/Master While equipped: Stats +1 Cun +3 Wil ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +16% Resists +10% blight +19% cold Max.HP +97.00 HP.reg +3.00 Heal.mod +25% Heal/summ +40 ---------- misc Equi/ret +0.04 Psi/ret +0.12 A suit of armour made of mail. It was hardened by the digestive sack. |
Borfast's Cage (10 def, 20 armour)17.0 T3 massive armor [Unique] Master While equipped: Stats +5 Con ----- def ----- Armour +20 Defense +10 (+3 eff.) Fatigue +24% Resists -15% acid +15% physical Crit.chn- 20% Phys.save +15 (+4 eff.) Max.HP +50.00 HP.reg +2.00 Knockbk- +30% Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Chamonaridor the dwarven-steel plate armour (12 def, 16 armour) =deep=17.0 T3 massive armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +2 Cun +4 Con dps ---------- Phys.crit +2.0% Melee Ret 8 physical ----- def ----- Armour +16 Defense +12 (+4 eff.) Fatigue +24% Resists +9% acid +8% cold +7% arcane Spell.save +15 (+5 eff.) Mind.save +12 (+4 eff.) HP.reg +0.60 ---------- misc Breathe water A suit of armour made of metal plates. |
radiant stralite plate armour of the dragon (7 def, 13 armour)17.0 T4 massive armor [Ego++] Nature While equipped: Stats +4 Str +3 Wil +3 Con dps ---------- Melee Ret 4 light ----- def ----- Armour +13 Defense +7 (+2 eff.) Fatigue +26% Resists +9% acid +9% physical +19% darkness +16% blight +9% fire +8% cold +11% lightning Disarm- +28% Stun/Frz- +28% Knockbk- +25% ---------- misc Light +1 Cooldown Rush -5 A suit of armour made of metal plates. |
fortifying voratun plate armour of the dragon (9 def, 16 armour)17.0 T5 massive armor [Ego++] Nature/Master While equipped: Stats +8 Str +9 Con ----- def ----- Armour +16 Defense +9 (+3 eff.) Fatigue +26% Resists +10% acid +10% physical +10% fire +6% cold +11% lightning Max.HP +75.00 Disarm- +28% Stun/Frz- +31% Knockbk- +31% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
Mighty Girdle1.0 T2 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Blazeresolve =slow monstrous=1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +6 (+1 eff.) Melee+ 4 lightning Dmg.mod +12% lightning On Hit (Melee): * Slows global speed by 30% ----- def ----- Fatigue +0% Resists +3% blight +6% nature +12% light Spell.save +8 (+3 eff.) ---------- misc Max.enc +0 Size +1 A belt that goes around your waist. |
monstrous hardened leather belt of the vagrant1.0 T3 belt armor [Ego++] Nature While equipped: Stats +4 Str +6 Con dps ---------- Phys.pwr +7 (+2 eff.) Mind.pwr +5 (+2 eff.) ----- def ----- Phys.save +7 (+2 eff.) Mind.save +5 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
reinforced drakeskin leather belt of the giants1.0 T5 belt armor [Ego+] Master While equipped: dps ---------- Phys.pwr +6 (+1 eff.) ----- def ----- Armour +11 Defense +10 (+3 eff.) Phys.save +15 (+4 eff.) Spell.save +10 (+4 eff.) ---------- misc Size +1 A belt that goes around your waist. |
skylord's drakeskin leather belt of the mystic1.0 T5 belt armor [Ego+] Arcane/Nature While equipped: Stats +5 Str +5 Dex +6 Wil +5 Cun dps ---------- Spell.pwr +7 (+2 eff.) ----- def ----- Phys.save +18 (+5 eff.) Spell.save +16 (+6 eff.) Mind.save +27 (+9 eff.) A belt that goes around your waist. |
spiritwalker's drakeskin leather belt of containment1.0 T5 belt armor [Ego++] Arcane While equipped: Stats +4 Mag ----- def ----- Anom.red +16 Max.HP +93.00 ---------- misc Mana/turn +0.31 Max.mana +100.00 Max.stam +34.00 Max.hate +15.00 Max.psi +33.00 Max.vim +34.00 Max.P.En +26.00 Max.N.En +24.00 A belt that goes around your waist. |
spellcowled linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Arcane While equipped: Stats +1 Wil +2 Mag ----- def ----- Defense +1 (+0 eff.) Spell.save +6 (+2 eff.) ---------- misc Max.mana +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Corpsecutter' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Dmg.mod +12% nature +15% fire Res.pen +10% nature Melee Ret 4 nature ----- def ----- Defense +2 (+0 eff.) Resists +6% fire +12% nature +0% light A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
battlemaster's elven-silk cloak of sorcery (3 def, 0 armour) =+0.30 combat training=2.0 T5 cloak armor [Ego++] Arcane/Master While equipped: Stats +2 Str +4 Dex +4 Mag +3 Wil +2 Con dps ---------- Spell.crit +5% ----- def ----- Defense +3 (+1 eff.) Spell.save -14 (-4 eff.) ---------- misc Stam/turn +1.10 Mana/turn -0.33 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative pair of rough leather boots of rushing (0 def, 1 armour)2.0 T1 feet armor [Ego++] Nature/Master While equipped: Stats +2 Str +3 Con ----- def ----- Armour +1 Fatigue +1% HP.reg +1.50 Heal.mod +10% Rush: Puts all charms on 15 cooldown Level 1.1 Pwr.cost 15 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
pair of hardened leather boots 'Magmaripper' (0 def, 3 armour) =25 fire pen=2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Melee+ 16 nature 12 fire Res.pen +25% fire Melee Ret 8 fire ----- def ----- Armour +3 Fatigue +3% Resists +6% fire Phys.save +0 (+0 eff.) Pinning- +0% Knockbk- +0% Teleport- +0% ---------- misc Stam/turn +0.90 Max.stam +18.00 A pair of boots made of leather. |
Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Defense +6 (+2 eff.) Fatigue +1% Resists +12% arcane Res.Cap +5% arcane Phase door up to range 6, within radius 2 of the target location. Uses 15 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
dreamer's pair of drakeskin leather boots of spellbinding (0 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane/Psionic While equipped: Stats +3 Mag ----- def ----- Armour +5 Fatigue +5% Phys.save +13 (+4 eff.) Spell.save +13 (+5 eff.) Mind.save +9 (+3 eff.) Pinning- +0% Knockbk- +0% Teleport- +0% ---------- misc Spell.cld 10% A pair of boots made of leather. |
invigorating pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Ego+] Nature While equipped: dps ---------- Mov.spd +10% ----- def ----- Armour +5 Fatigue -2% Max.HP +38.00 ---------- misc Stam/turn +0.30 A pair of boots made of leather. |
undeterred pair of drakeskin leather boots of uncanny dodging (7 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +5 Defense +7 (+2 eff.) Rng.Def +9 (+3 eff.) Fatigue +5% Silence- +34% Confus- +32% Stun/Frz- +43% A pair of boots made of leather. |
blood-soaked pair of iron boots of disengagement (0 def, 3 armour)3.0 T1 feet armor [Ego++] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Phys.crit +4.0% Phys.pwr +3 (+1 eff.) Apr +4 ----- def ----- Armour +3 Fatigue +2% Disengage: Puts all charms on 9 cooldown Level 1.0 Pwr.cost 9 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of dwarven-steel boots of spellbinding (0 def, 4 armour)3.0 T3 feet armor [Ego++] Arcane While equipped: Stats +3 Mag ----- def ----- Armour +4 Fatigue +3% Phys.save +0 (+0 eff.) Spell.save +3 (+1 eff.) Silence- +28% Confus- +30% Pinning- +0% Stun/Frz- +26% Knockbk- +0% Teleport- +0% ---------- misc Spell.cld 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Cinderfeet (3 def, 5 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +18% fire ----- def ----- Armour +5 Defense +3 (+1 eff.) Fatigue +6% Resists +20% cold ---------- misc Light +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 83 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Duvidil the pair of voratun boots (9 def, 5 armour) =10 phys pen=3.0 T5 feet armor [Rare] Master While equipped: Stats +2 Str dps ---------- Crit.mult +6.00% Phys.pwr +4 (+1 eff.) Melee+ 12 physical Res.pen +10% physical Apr +2 ----- def ----- Armour +5 Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Fatigue -6% Phys.save +15 (+4 eff.) Heal.mod +25% ---------- misc Max.enc +50 Stam/turn +0.80 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Steam Powered Boots (8 def, 15 armour)3.0 T5 feet armor [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+2 eff.) Fatigue +8% Pinning- +50% Generate 3 steam each time you walk. Boots. But with steam power! |
Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
invigorating pair of voratun boots of invasion (0 def, 5 armour) =10 phys pen=3.0 T5 feet armor [Ego++] Nature/Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +4 (+1 eff.) Mov.spd +10% Res.pen +10% physical ----- def ----- Armour +5 Fatigue -1% Max.HP +44.00 ---------- misc Stam/turn +0.40 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Unarmed combat: Power 6.0 - 6.6 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit / acc Apr +7 Crit +1.0% Atk.spd 100% Melee+ +10 fire Dmg.conv 100% fire On Hit: 30% Flamespit 3 Flamespit: Level 3.0 Pwr.cost 5 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 71.41 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
brawler's hardened leather gloves of regeneration (0 def, 2 armour)1.0 T3 hands armor [Ego++] Nature/Master While equipped: Stats +3 Str +3 Dex +2 Cun ----- def ----- Armour +2 Phys.save +10 (+3 eff.) HP.reg +2.30 ---------- misc Stam/turn +0.50 Psi/turn +0.13 Cooldown Double Strike -1 Unarmed combat: Power 17.0 - 18.7 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit / acc Acc +6 Apr +3 Crit +7.0% Atk.spd 100% On Hit: 10% Second Wind 1 On Hit: 10% Set Up 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's hardened leather gloves of the juggernaut (0 def, 2 armour)1.0 T3 hands armor [Ego++] Master While equipped: Stats +3 Str +3 Dex +3 Cun +1 Con ----- def ----- Armour +2 Phys.save +21 (+6 eff.) Spell.save +5 (+2 eff.) Mind.save +5 (+2 eff.) Disarm- +26% ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 15.0 - 16.5 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit / acc Acc +5 Apr +3 Crit +10.0% Atk.spd 100% Melee+ +11 physical On Hit: 10% Juggernaut 1 On Hit: 10% Set Up 3 Juggernaut: (Instant) Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 21% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Erundur' (6 def, 2 armour)1.0 T3 hands armor [Rare] Psionic While equipped: Stats +3 Str +2 Mag +1 Con dps ---------- Acc +7 (+1 eff.) ----- def ----- Armour +2 Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Resists +6% temporal Phys.save +8 (+2 eff.) Spell.save +30 (+10 eff.) Mind.save +7 (+3 eff.) Disarm- +30% Confus- +20% Unarmed combat: Power 17.0 - 18.7 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit / acc Acc +9 Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Perfect Control 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Olelin' (9 def, 10 armour)1.0 T3 hands armor [Rare] Arcane While equipped: Stats +3 Str +4 Dex dps ---------- Phys.pwr +4 (+1 eff.) Melee+ 8 temporal Ranged+ 7 temporal Dmg.mod +7% temporal ----- def ----- Armour +10 Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Resists +7% temporal Max.HP +20.00 Unarmed combat: Power 15.5 - 17.1 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit / acc Apr +3 Crit +3.0% Atk.spd 100% On Hit: * 8% chance to gain 10% of a turn (3/turn limit) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves of dispersion (0 def, 2 armour)1.0 T3 hands armor [Ego+] Arcane While equipped: Stats +4 Wil +4 Mag dps ---------- Melee+ 7 arcane ----- def ----- Armour +2 Resists +5% arcane Disarm- +0% Unarmed combat: Power 18.0 - 19.8 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +5 arcane On Hit: 10% Manathrust 3 Disperse Magic: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
corrosive drakeskin leather gloves of the verdant (0 def, 3 armour)1.0 T5 hands armor [Ego+] Nature/Disrupt While equipped: dps ---------- Melee+ 13 acid Dmg.mod +5% acid ----- def ----- Armour +3 Resists +13% blight +12% arcane +15% darkness +5% acid Affinity +12% nature Spell.save +15 (+5 eff.) ---------- misc Masteries +0.20 Wild-gift/Antimagic Unarmed combat: Power 28.0 - 30.8 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit / acc Apr +5 Crit +5.0% Atk.spd 100% On Crit.r2 +12 acid On Hit: 10% Acid Breath 5 On Crit: 20% Call of the Ooze 2 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stone warden's drakeskin leather gloves of war-making (0 def, 15 armour)1.0 T5 hands armor [Ego++] Arcane/Master While equipped: Stats +6 Con dps ---------- Phys.crit +13.0% Spell.crit +9% Mind.crit +11% Crit.mult +8.00% ----- def ----- Armour +15 Hardiness +9% Resists +9% physical Unarmed combat: Power 32.0 - 35.2 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit / acc Apr +5 Crit +15.0% Atk.spd 100% On Hit: 5% Stone Touch 5 On Crit: 20% Cripple 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Assassin's Surprise (0 def, 4 armour)1.5 T2 hands armor [Unique] Steamtech While equipped: Stats +5 Cun dps ---------- Melee+ 10 poison ----- def ----- Armour +4 Poison- +20% Unarmed combat: Power 21.0 - 29.4 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.1% dam / acc Apr +8 Crit +5.0% Atk.spd 83% Melee+ +10 crippling poison Fire a poisonous bolt out to range 6 that deals 29 nature damage and afflicts the target with crippling poison (15% fail chance) that deals 89 addition nature damage over 3 turns (damage based on Cunning). Uses 8 power out of 24/24 Activation is instant. These steel gauntlets feature a hidden contraption embedded in the left index finger that fires poisonous bolts. |
Fists of the Desert Scorpion (8 def, 4 armour)1.5 T3 hands armor [Unique] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +8% physical ----- def ----- Armour +4 Defense +8 (+2 eff.) Disarm- +40% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 25.0 - 35.0 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.1% dam / acc Apr +10 Crit +10.0% Atk.spd 87% On Hit: 5% Implode 1 On Hit: 5% Perfect Control 1 On Hit: 5% Quick as Thought 3 On Hit: 20% Poisonous Bite 3 Mindhook: Level 4.0 Pwr.cost 10 out of 24/24. Range 6 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
brawler's dwarven-steel gauntlets of the iron hand (0 def, 2 armour)1.5 T3 hands armor [Ego++] Master While equipped: Stats +6 Str +4 Dex +3 Wil +3 Cun +3 Con ----- def ----- Armour +2 Phys.save +8 (+2 eff.) Disarm- +20% ---------- misc Cooldown Double Strike -1 Masteries +0.20 Technique/Grappling Unarmed combat: Power 21.0 - 29.4 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.1% dam / acc Acc +6 Apr +9 Crit +15.0% Atk.spd 83% On Hit: 10% Disarm 3 On Hit: 10% Set Up 3 Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets 'Stormsever' (0 def, 9 armour)1.5 T3 hands armor [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Dex dps ---------- Melee+ 8 blight 6 physical 8 lightning Dmg.mod +5% blight +5% physical Res.pen +20% lightning Acc +13 (+3 eff.) ----- def ----- Armour +9 Resists +7% blight +9% fire Disarm- +0% Unarmed combat: Power 21.0 - 29.4 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.1% dam / acc Acc +8 Apr +9 Crit +13.0% Atk.spd 83% On Hit.r1 +8 physical On Crit.r2 +7 blight +8 physical On Hit: 10% Sand Breath 3 On Hit: 20% Soul Rot 3 Metal gloves protecting the hands up to the middle of the lower arm. |
naturalist's dwarven-steel gauntlets of sorrow (0 def, 2 armour)1.5 T3 hands armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) Melee+ 19 mind 21 darkness 7 nature Dmg.mod +5% nature On Hit (Melee): * 15% chance to cause random gloom ----- def ----- Armour +2 Resists +6% nature Mind.save -15 (-5 eff.) Unarmed combat: Power 22.0 - 30.8 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.1% dam / acc Apr +9 Crit +8.0% Atk.spd 83% On Crit.r2 +8 nature On Hit: 10% Reproach 3 On Hit: 10% Poison Breath 3 Ruined Earth: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Steam Powered Gauntlets (0 def, 12 armour)1.5 T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% Unarmed combat: Power 36.0 - 50.4 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.1% dam / acc Apr +10 Crit +10.0% Atk.spd 83% Gauntlets. But with steam power! |
alchemist's voratun gauntlets of the iron hand (0 def, 3 armour)1.5 T5 hands armor [Ego++] Arcane/Master While equipped: Stats +4 Str +3 Mag +7 Wil +4 Con dps ---------- Melee+ 7 acid 5 fire 7 lightning 10 cold ----- def ----- Armour +3 Disarm- +34% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 27.5 - 38.5 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 83% Melee+ +16 ice +24 fire +10 lightning +18 acid On Hit: 10% Disarm 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Olorestir the linen wizard hat (1 def, 0 armour) =ESP dragon orc=2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Dmg.mod +11% mind ----- def ----- Defense +1 (+0 eff.) Resists +11% mind Mind.save +3 (+1 eff.) ---------- misc Telepathy Dragon Humanoid/Orc A pointy cloth hat, very wizardly... |
Pitchglory the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +4 Cun dps ---------- Melee+ 16 darkness Dmg.mod +6% lightning Melee Ret 8 darkness ----- def ----- Defense +2 (+0 eff.) Resists +18% darkness Mind.save +8 (+3 eff.) A pointy cloth hat, very wizardly... |
aegis elven-silk wizard hat of knowledge (3 def, 0 armour)2.0 T5 head armor [Ego++] Arcane/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Defense +3 (+1 eff.) Shield.pwr +9% HP.reg +2.40 A pointy cloth hat, very wizardly... |
thaloren drakeskin leather hat of trickery (0 def, 5 armour)2.0 T5 head armor [Ego++] Master While equipped: Stats +4 Dex +5 Wil +4 Cun dps ---------- Apr +7 ----- def ----- Armour +5 Fatigue +5% Resists +10% blight Mind.save +11 (+4 eff.) A hat made of leather. Very stylish. |
Scaldpython (0 def, 1 armour) =depths=2.0 T1 head armor [Rare] Nature While equipped: Stats +0 Cun dps ---------- Melee+ 24 fire Res.pen +20% mind +15% fire ----- def ----- Armour +1 Fatigue +1% Resists +8% cold Mind.save +9 (+3 eff.) ---------- misc Hate/kill +12.00 Breathe water A cap made of leather. |
Darkfist (2 def, 6 armour) =20 phy pen=2.0 T3 head armor [Rare] Nature While equipped: Stats +0 Cun dps ---------- Dmg.mod +12% lightning +9% darkness Res.pen +20% physical ----- def ----- Armour +6 Defense +2 (+0 eff.) Resists +18% lightning Mind.save +0 (+0 eff.) ---------- misc Stam/turn +1.00 A pointy cloth hat, very wizardly... |
Polelle (0 def, 3 armour) =15 stun=2.0 T3 head armor [Rare] Master While equipped: Stats +4 Dex ----- def ----- Armour +3 Fatigue +3% Resists +12% mind +6% blight Phys.save +12 (+3 eff.) Spell.save +6 (+2 eff.) Blind- +10% Silence- +15% Pinning- +10% Stun/Frz- +15% ---------- misc Max.mana +40.00 A cap made of leather. |
Xanuriatta (0 def, 3 armour) =saves=2.0 T3 head armor [Rare] Master While equipped: Stats +3 Str +5 Wil +4 Con dps ---------- Crit.mult +15.00% ----- def ----- Armour +3 Fatigue +3% Phys.save +8 (+2 eff.) Spell.save +15 (+5 eff.) Mind.save +9 (+3 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/s.crit +4.00 Battle Cry: Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A hat made of leather. Very stylish. |
hardened leather cap 'Eclipsewrest' (0 def, 3 armour) =15 dam red=2.0 T3 head armor [Rare] Master While equipped: dps ---------- Res.pen +5% darkness Melee Ret 12 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +3 Fatigue +3% Resists +3% darkness Phys.save +16 (+4 eff.) Stealth +20 ---------- misc Max.P.En +5.00 Max.N.En +5.00 A cap made of leather. |
Omniscience (7 def, 0 armour) =40 conf 25 mnd sv=1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+6 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+2 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+9 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 18 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
Issygar (0 def, 3 armour) =0.10 Torment=3.0 T1 head armor [Rare] Master While equipped: Stats +3 Con +3 Mag ----- def ----- Armour +3 Fatigue -1% Resists +3% mind ---------- misc Masteries +0.10 Corruption/Torment A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Blazewoe the dwarven-steel helm (0 def, 8 armour) =+30 stam=3.0 T3 head armor [Rare] Nature While equipped: dps ---------- Phys.pwr +4 (+1 eff.) Melee+ 12 lightning Acc +6 (+1 eff.) ----- def ----- Armour +8 Fatigue +4% Resists +7% lightning +6% temporal ---------- misc Max.stam +30.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steam Powered Helm (3 def, 12 armour)3.0 T5 head armor [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +10% Resists +10% all Blind- +50% A Helmet. But with steam power! |
bladed voratun helm of the depths (0 def, 5 armour)3.0 T5 head armor [Ego+] Nature/Master While equipped: Stats +3 Str dps ---------- Melee Ret 8 physical ----- def ----- Armour +5 Fatigue +5% Resists +15% cold ---------- misc Breathe water Skullcracker: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 729.2 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
11 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
14 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
Ulfadar the Shinepiety1.0 T3 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +12% acid +0% light Res.pen +10% acid Melee Ret 8 acid ----- def ----- Resists +18% acid Max.HP +52.00 ---------- misc Light +6 See.Stealth +0 A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (81 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
dwarven steel mental stimulator0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +6 Cun ----- def ----- Mind.save +9 (+3 eff.) Tinkers can be attached to normal items to improve them with steam power! |
well-made acid groove0.0 T3 steamtech tinker [Normal] Steamtech Attachable to weapon Deals acid damage that also reduces armour. Tinkers can be attached to normal items to improve them with steam power! |
mastercraft fireproof coating0.0 T4 steamtech tinker [Normal] Steamtech Attachable to cloak When attached: ----- def ----- Resists +20% light +20% fire Tinkers can be attached to normal items to improve them with steam power! |
mastercraft head lamp0.0 T4 steamtech tinker [Normal] Steamtech Attachable to head When attached: dps ---------- Acc +16 (+3 eff.) ---------- misc Light +6 Tinkers can be attached to normal items to improve them with steam power! |
stralite back support0.0 T4 steamtech tinker [Normal] Steamtech Attachable to belt When attached: ----- def ----- Fatigue -16% ---------- misc Max.enc +40 Tinkers can be attached to normal items to improve them with steam power! |
stralite grip0.0 T4 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ----- def ----- Disarm- +90% ---------- misc Talents +4 Iron Grip Effective talent level: 4.0 Use mode: Activated Steam cost: 20 Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Activate the pistons to crush your target for 4 turns and dealing 200% unarmed melee damage. While the target is held it can not move and its armour and defense are reduced by 32. Crush their bones! Tinkers can be attached to normal items to improve them with steam power! |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 60 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Earylar the Stokewalker (dig speed 19 turns)3.0 T3 digger tool [Random Unique] Master While equipped: Stats +6 Str +2 Dex +2 Cun +1 Con dps ---------- Acc +5 (+1 eff.) Apr +7 ----- def ----- Fatigue -4% Resists +9% fire ---------- misc Light +2 Infravis +2 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 16 cooldown Level 2.2 Pwr.cost 16 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +60 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of quickening (dig speed 25 turns)3.0 T3 digger tool [Ego+] Arcane While equipped: Stats +2 Str ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 12 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (5/5)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 622.44 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 15 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to mental crosstier the target, which inflicts Brainlock if your mindpower is a tier above their mindsave. This torque feels tingly to the touch, but seems to enhance your thinking. |
Bolttooth [power 201] (20/4 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Melee+ 12 lightning 8 fire Dmg.mod +21% fire Res.pen +20% lightning ----- def ----- Resists +27% lightning +9% fire Fire a blast of psionic energies in a range 7 beam dealing 108.54 to 217.08 mind damage Puts all charms on 4 cooldown Torques are made by powerful psionics to store psionic powers. |
quick dwarven-steel torque of psychoportation [power 26] (20/14 cooldown)2.0 T3 torque charm [Ego] Psionic Teleport randomly (rad 26) Puts all charms on 14 cooldown Torques are made by powerful psionics to store psionic powers. |
Smolderwalker the stralite torque of psychoportation [power 53] (20/18 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% fire ----- def ----- Hardiness +10% Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Resists +15% nature +12% fire Poison- +40% Teleport randomly (rad 53) Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
psionic voratun torque of psychoportation [power 53] (20/18 cooldown)2.0 T5 torque charm [Ego] Psionic Teleport randomly (rad 53) Puts all charms on 18 cooldown 100% to regenerate 9 psi. Torques are made by powerful psionics to store psionic powers. |
telekinetic voratun torque of psychoportation [power 46] (20/18 cooldown)2.0 T5 torque charm [Ego+] Psionic While equipped: ---------- misc Talents +3 Telekinetic Blast Teleport randomly (rad 46) Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
demon seed [fire imp] (level 22, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Fiery Cleansing Effective talent level: 3.0 Use mode: Activated Vim cost: 15 Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Deals 10% of your total life to cleanse your afflictions, removing up to 3 physical, mental or magical detrimental effects.Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 17, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Acidic Bath Effective talent level: 2.0 Use mode: Activated Vim cost: 12 Range: 4 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You spawn a pool of acid in radius 4 around you for 6 turns, dealing 54.16 acid damage to all creatures, including you. You also gain 40% acid resistance and 66% acid affinity. The damage scales with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 29, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Acidic Bath Effective talent level: 3.0 Use mode: Activated Vim cost: 12 Range: 4 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You spawn a pool of acid in radius 4 around you for 7 turns, dealing 64.96 acid damage to all creatures, including you. You also gain 40% acid resistance and 79% acid affinity. The damage scales with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 37, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Acidic Bath Effective talent level: 4.0 Use mode: Activated Vim cost: 12 Range: 4 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You spawn a pool of acid in radius 4 around you for 8 turns, dealing 74.11 acid damage to all creatures, including you. You also gain 40% acid resistance and 90% acid affinity. The damage scales with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 42, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Acidic Bath Effective talent level: 5.0 Use mode: Activated Vim cost: 12 Range: 4 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You spawn a pool of acid in radius 4 around you for 10 turns, dealing 82.22 acid damage to all creatures, including you. You also gain 40% acid resistance and 100% acid affinity. The damage scales with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 45, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Acidic Bath Effective talent level: 5.0 Use mode: Activated Vim cost: 12 Range: 4 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You spawn a pool of acid in radius 4 around you for 10 turns, dealing 82.22 acid damage to all creatures, including you. You also gain 40% acid resistance and 100% acid affinity. The damage scales with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 32, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Rush Effective talent level: 4.4 Use mode: Activated Stamina cost: 22 Range: 9 Cooldown: 22 Travel Speed: instantaneous Usage Speed: Weapon (100% of a turn) Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away.Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 46, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Rush Effective talent level: 5.5 Use mode: Activated Stamina cost: 22 Range: 10 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Weapon (100% of a turn) Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away.Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 8, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +1 Blackice Effective talent level: 1.0 Use mode: Activated Vim cost: 6 Range: 5 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Each time your kill a creature with non-fire damage in melee range you gain a blackice charge for 20 turns (stacking to 1). At any moment you can use a charge to infect a creature with blackice, reducing its fire resistance by 29% for 7 turns.Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 32, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Blackice Effective talent level: 4.0 Use mode: Activated Vim cost: 6 Range: 5 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Each time your kill a creature with non-fire damage in melee range you gain a blackice charge for 20 turns (stacking to 4). At any moment you can use a charge to infect a creature with blackice, reducing its fire resistance by 46% for 7 turns.Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 34, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Blackice Effective talent level: 4.0 Use mode: Activated Vim cost: 6 Range: 5 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Each time your kill a creature with non-fire damage in melee range you gain a blackice charge for 20 turns (stacking to 4). At any moment you can use a charge to infect a creature with blackice, reducing its fire resistance by 46% for 7 turns.Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 43, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Blackice Effective talent level: 5.0 Use mode: Activated Vim cost: 6 Range: 5 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Each time your kill a creature with non-fire damage in melee range you gain a blackice charge for 20 turns (stacking to 5). At any moment you can use a charge to infect a creature with blackice, reducing its fire resistance by 50% for 7 turns.Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 44, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Blackice Effective talent level: 5.0 Use mode: Activated Vim cost: 6 Range: 5 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Each time your kill a creature with non-fire damage in melee range you gain a blackice charge for 20 turns (stacking to 5). At any moment you can use a charge to infect a creature with blackice, reducing its fire resistance by 50% for 7 turns.Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 50, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Blackice Effective talent level: 5.0 Use mode: Activated Vim cost: 6 Range: 5 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Each time your kill a creature with non-fire damage in melee range you gain a blackice charge for 20 turns (stacking to 5). At any moment you can use a charge to infect a creature with blackice, reducing its fire resistance by 50% for 7 turns.Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 27, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Blighted Path Effective talent level: 3.0 Use mode: Sustained Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Each time you walk or move you gain a blight charge. You can store up to 10 charges. When you de-activate the talent you can use the charges to restore 7.15 vim per charges or deal 47.86 blight damage per charge to a target in melee range. The damage scales with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 40, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Blighted Path Effective talent level: 4.0 Use mode: Sustained Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Each time you walk or move you gain a blight charge. You can store up to 12 charges. When you de-activate the talent you can use the charges to restore 8.66 vim per charges or deal 54.61 blight damage per charge to a target in melee range. The damage scales with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 17, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Shadowmeld Effective talent level: 2.0 Use mode: Sustained Sustain vim cost: 15 Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Whenever you are on an unlit grid you can meld with the shadows, gaining 76 stealth power. Your equiped lite does not count and will be turned off when activating. Moving will cancel the effect. Stealth power depends on Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 18, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Shadowmeld Effective talent level: 2.0 Use mode: Sustained Sustain vim cost: 15 Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Whenever you are on an unlit grid you can meld with the shadows, gaining 76 stealth power. Your equiped lite does not count and will be turned off when activating. Moving will cancel the effect. Stealth power depends on Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 40, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Silence- +85% Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 37, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: dps ---------- All.spd +18% Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 42, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: dps ---------- All.spd +19% Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 17, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Stun/Frz- +50% Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 27, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Stun/Frz- +65% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 31, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.dmg- 26.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 45, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.dmg- 33.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 33, body)0.0 T6 demon seed [Unique] Arcane Attachable to body When attached: Stats +10 Str +10 Mag ----- def ----- Max.HP +82.50 Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 45, body)0.0 T6 demon seed [Unique] Arcane Attachable to body When attached: Stats +12 Str +12 Mag ----- def ----- Max.HP +112.50 Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 27, body)0.0 T6 demon seed [Unique] Arcane Attachable to body When attached: Reduces duration of detrimental effects by 40% The seed of a demon. |
demon seed [forge-giant] (level 33, body)0.0 T6 demon seed [Unique] Arcane Attachable to body When attached: Reduces duration of detrimental effects by 40% The seed of a demon. |
demon seed [forge-giant] (level 50, body)0.0 T6 demon seed [Unique] Arcane Attachable to body When attached: Reduces duration of detrimental effects by 40% The seed of a demon. |
demon seed [wretch titan] (level 50, body)0.0 T6 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.dmg- 35.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 9, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 22, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 41, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 15, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 17, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 19, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 45, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 8, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 12, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 32, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 36, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 10, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 11, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 11, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 21, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 49, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 17, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 18, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 20, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 22, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 43, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 23, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 47, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 33, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 47, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 24, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 20, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 22, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 23, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 43, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 32, finger)0.0 T6 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/turn +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 44, finger)0.0 T6 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/turn +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 45, finger)0.0 T6 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/turn +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 36, finger)0.0 T6 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/turn +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 50, finger)0.0 T6 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/turn +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 7, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +1 Flame Bolts Effective talent level: 1.0 Use mode: Passive Description: Randomly (25% chances) hurls up to 2 flame bolts dealing 63.93 fire damage to foes in sight when you hit in melee. The damage will increase with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 11, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Flame Bolts Effective talent level: 2.0 Use mode: Passive Description: Randomly (30% chances) hurls up to 2 flame bolts dealing 86.10 fire damage to foes in sight when you hit in melee. The damage will increase with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 14, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Flame Bolts Effective talent level: 2.0 Use mode: Passive Description: Randomly (30% chances) hurls up to 2 flame bolts dealing 86.10 fire damage to foes in sight when you hit in melee. The damage will increase with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 8, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +1 Corrosive Slashes Effective talent level: 1.0 Use mode: Sustained Sustain vim cost: 5 Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You cover your weapon in acid, turning all melee damage into acid. All melee attacks also gain 15 armor penetration.Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 36, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Corrosive Slashes Effective talent level: 4.0 Use mode: Sustained Sustain vim cost: 5 Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You cover your weapon in acid, turning all melee damage into acid. All melee attacks also gain 55 armor penetration.Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 17, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Farstrike Effective talent level: 2.0 Use mode: Activated Vim cost: 2 Range: 5 Cooldown: 2 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You send your weapon flying to the target, dealing 155% weapon damage.Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 30, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Farstrike Effective talent level: 3.0 Use mode: Activated Vim cost: 2 Range: 6 Cooldown: 2 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You send your weapon flying to the target, dealing 172% weapon damage.Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 31, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Farstrike Effective talent level: 4.0 Use mode: Activated Vim cost: 2 Range: 7 Cooldown: 2 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You send your weapon flying to the target, dealing 187% weapon damage.Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 14, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +2 Frost Grab Effective talent level: 2.0 Use mode: Activated Mana cost: 19 Range: 10 Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Grab a target and pull it next to you, covering it with frost while reducing its movement speed by 50% for 5 turns. The ice will also deal 77.25 cold damage. The damage and chance to slow will increase with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 20, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +2 Frost Grab Effective talent level: 2.0 Use mode: Activated Mana cost: 19 Range: 10 Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Grab a target and pull it next to you, covering it with frost while reducing its movement speed by 50% for 5 turns. The ice will also deal 77.25 cold damage. The damage and chance to slow will increase with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 21, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +3 Frost Grab Effective talent level: 3.0 Use mode: Activated Mana cost: 19 Range: 10 Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Grab a target and pull it next to you, covering it with frost while reducing its movement speed by 50% for 6 turns. The ice will also deal 92.65 cold damage. The damage and chance to slow will increase with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 22, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +3 Frost Grab Effective talent level: 3.0 Use mode: Activated Mana cost: 19 Range: 10 Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Grab a target and pull it next to you, covering it with frost while reducing its movement speed by 50% for 6 turns. The ice will also deal 92.65 cold damage. The damage and chance to slow will increase with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 10, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 20% chance to trigger a Blood Grasp cast of level 1 The seed of a demon. |
demon seed [dolleg] (level 30, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 20% chance to trigger a Blood Grasp cast of level 3 The seed of a demon. |
demon seed [dolleg] (level 32, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 20% chance to trigger a Blood Grasp cast of level 4 The seed of a demon. |
demon seed [dúathedlen] (level 18, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrupt Light Effective talent level: 2.0 Use mode: Activated Vim cost: 5 Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Weave darkness in a radius of 3. All lited grids extinguished contribute to your power by increasing all your damage done for 6 turns. Damage increase depends on the number of grids extinguished.Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 22, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Corrupt Light Effective talent level: 3.0 Use mode: Activated Vim cost: 5 Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Weave darkness in a radius of 4. All lited grids extinguished contribute to your power by increasing all your damage done for 7 turns. Damage increase depends on the number of grids extinguished.Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 31, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Corrupt Light Effective talent level: 4.0 Use mode: Activated Vim cost: 5 Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Weave darkness in a radius of 4. All lited grids extinguished contribute to your power by increasing all your damage done for 8 turns. Damage increase depends on the number of grids extinguished.Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 29, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: 25% chance to trigger a Silence cast of level 3 The seed of a demon. |
demon seed [thaurhereg] (level 45, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: 25% chance to trigger a Silence cast of level 5 The seed of a demon. |
demon seed [thaurhereg] (level 47, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: 25% chance to trigger a Silence cast of level 5 The seed of a demon. |
demon seed [uruivellas] (level 36, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Disarm Effective talent level: 4.0 Use mode: Activated Stamina cost: 8 Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: Weapon (100% of a turn) Description: Hits the target doing 94% damage and trying to disarm the target for 6 turns. The chance improves with your Physical Power.Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 43, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Disarm Effective talent level: 5.0 Use mode: Activated Stamina cost: 8 Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: Weapon (100% of a turn) Description: Hits the target doing 100% damage and trying to disarm the target for 7 turns. The chance improves with your Physical Power.Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 25, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Doom Tendrils Effective talent level: 3.0 Use mode: Sustained Sustain vim cost: 20 Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You turn into a pillar of doom, sprouting flame tendrils in radius 2 around you. All foes hit by the tendrils take 35.68 fire damage per turn. If the creature suffers damage from the fire it is pinned to the ground.Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 31, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Doom Tendrils Effective talent level: 4.0 Use mode: Sustained Sustain vim cost: 20 Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You turn into a pillar of doom, sprouting flame tendrils in radius 2 around you. All foes hit by the tendrils take 40.71 fire damage per turn. If the creature suffers damage from the fire it is pinned to the ground.Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 33, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Doom Tendrils Effective talent level: 4.0 Use mode: Sustained Sustain vim cost: 20 Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You turn into a pillar of doom, sprouting flame tendrils in radius 2 around you. All foes hit by the tendrils take 40.71 fire damage per turn. If the creature suffers damage from the fire it is pinned to the ground.Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 43, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doom Tendrils Effective talent level: 5.0 Use mode: Sustained Sustain vim cost: 20 Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You turn into a pillar of doom, sprouting flame tendrils in radius 2 around you. All foes hit by the tendrils take 45.16 fire damage per turn. If the creature suffers damage from the fire it is pinned to the ground.Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 22, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Corrosive Cone Effective talent level: 3.0 Use mode: Passive Description: When you deal a critical strike in melee, you send out a cone of acid, dealing 149 damage to all enemies and melting walls you hit. The damage will increase with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 38, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Corrosive Cone Effective talent level: 4.0 Use mode: Passive Description: When you deal a critical strike in melee, you send out a cone of acid, dealing 171 damage to all enemies and melting walls you hit. The damage will increase with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 47, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrosive Cone Effective talent level: 5.0 Use mode: Passive Description: When you deal a critical strike in melee, you send out a cone of acid, dealing 189 damage to all enemies and melting walls you hit. The damage will increase with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 29, mainhand)0.0 T6 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Doomed Nature Effective talent level: 3.0 Use mode: Activated Vim cost: 10 Range: 7 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You curse a target for 5 turns to sever its connection to Nature. Each time it tries to use a natural power it has 37% chances to fail and instead trigger a fireball of radius 1 doing 177.04 fire damage. The damage increases with you Spellpower stat.Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 42, mainhand)0.0 T6 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doomed Nature Effective talent level: 5.0 Use mode: Activated Vim cost: 10 Range: 7 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You curse a target for 5 turns to sever its connection to Nature. Each time it tries to use a natural power it has 50% chances to fail and instead trigger a fireball of radius 1 doing 224.09 fire damage. The damage increases with you Spellpower stat.Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 49, mainhand)0.0 T6 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doomed Nature Effective talent level: 5.0 Use mode: Activated Vim cost: 10 Range: 7 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You curse a target for 5 turns to sever its connection to Nature. Each time it tries to use a natural power it has 50% chances to fail and instead trigger a fireball of radius 1 doing 224.09 fire damage. The damage increases with you Spellpower stat.Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 31, mainhand)0.0 T6 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +4 Inferno Effective talent level: 4.0 Use mode: Activated Mana cost: 100 Range: 10 Cooldown: 27 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Raging flames burn foes and allies alike, doing 76.32 fire damage in a radius of 5 each turn for 9 turns. The damage will increase with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 41, mainhand)0.0 T6 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +5 Inferno Effective talent level: 5.0 Use mode: Activated Mana cost: 100 Range: 10 Cooldown: 27 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Raging flames burn foes and allies alike, doing 84.67 fire damage in a radius of 5 each turn for 10 turns. The damage will increase with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 44, mainhand)0.0 T6 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +5 Inferno Effective talent level: 5.0 Use mode: Activated Mana cost: 100 Range: 10 Cooldown: 27 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Raging flames burn foes and allies alike, doing 84.67 fire damage in a radius of 5 each turn for 10 turns. The damage will increase with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 50, mainhand)0.0 T6 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +5 Inferno Effective talent level: 5.0 Use mode: Activated Mana cost: 100 Range: 10 Cooldown: 27 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Raging flames burn foes and allies alike, doing 84.67 fire damage in a radius of 5 each turn for 10 turns. The damage will increase with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 25, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +23% fire Dmg.red +13 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 35, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +28% fire Dmg.red +18 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 13, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +17% acid Dmg.red +7 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 19, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +20% acid Dmg.red +10 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 22, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +21% acid Dmg.red +11 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 32, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +26% acid Dmg.red +16 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 33, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +27% acid Dmg.red +17 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 6, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +13% physical Dmg.red +3 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 12, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +16% physical Dmg.red +6 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 17, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +19% physical Dmg.red +9 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 18, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +19% physical Dmg.red +9 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 30, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +25% physical Dmg.red +15 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 36, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +28% physical Dmg.red +18 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 12, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Res.pen +10% darkness ----- def ----- Dmg.red +6 darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 18, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Res.pen +13% darkness ----- def ----- Dmg.red +9 darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 19, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +20% blight Dmg.red +10 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 27, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +24% blight Dmg.red +14 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 40, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +30% blight Dmg.red +20 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 24, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 24, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Blood Shield Effective talent level: 3.0 Use mode: Sustained Drains vim: 2 Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: By channeling doom forces in your shield you constantly apply 15% of its block value as a flat damage reduction against all damage. Whenever you are hit in melee your shield retaliates automatically for 59% of its block value as fire and darkness damage.Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 31, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Battle Call Effective talent level: 4.0 Use mode: Activated Stamina cost: 30 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Weapon (100% of a turn) Description: Call all foes in a radius of 6 around you into battle, getting them into melee range in an instant.Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 32, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Battle Call Effective talent level: 4.0 Use mode: Activated Stamina cost: 30 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Weapon (100% of a turn) Description: Call all foes in a radius of 6 around you into battle, getting them into melee range in an instant.Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 45, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Battle Call Effective talent level: 5.0 Use mode: Activated Stamina cost: 30 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Weapon (100% of a turn) Description: Call all foes in a radius of 7 around you into battle, getting them into melee range in an instant.Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 41, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Acid Burst Effective talent level: 5.0 Use mode: Passive Description: Whenever you block an attack with your shield, you release a cloud of acidic vapour, dealing 90 damage in an area of radius 3 over 7 turns. The damage will increase with your spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 27, offhand)0.0 T6 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Armoured Leviathan Effective talent level: 3.0 Use mode: Activated Vim cost: 10 Range: 10 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You enchant your shield to grant you power for 5 turns. While the effect last your Strength and Magic stats are increased by 10% of your shield block value.Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 35, offhand)0.0 T6 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Armoured Leviathan Effective talent level: 4.0 Use mode: Activated Vim cost: 10 Range: 10 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You enchant your shield to grant you power for 6 turns. While the effect last your Strength and Magic stats are increased by 10% of your shield block value.Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 42, offhand)0.0 T6 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Armoured Leviathan Effective talent level: 5.0 Use mode: Activated Vim cost: 10 Range: 10 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You enchant your shield to grant you power for 7 turns. While the effect last your Strength and Magic stats are increased by 10% of your shield block value.Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 44, offhand)0.0 T6 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Armoured Leviathan Effective talent level: 5.0 Use mode: Activated Vim cost: 10 Range: 10 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You enchant your shield to grant you power for 7 turns. While the effect last your Strength and Magic stats are increased by 10% of your shield block value.Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 30, offhand)0.0 T6 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Flash Block Effective talent level: 3.0 Use mode: Activated Vim cost: 5 Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: In a fiery display of speed you raise your shield to block instantly.Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 45, offhand)0.0 T6 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Flash Block Effective talent level: 5.0 Use mode: Activated Vim cost: 5 Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: In a fiery display of speed you raise your shield to block instantly.Demon status: alive (100% life). The seed of a demon. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Atri the Ogre Demonologist level 27
45th Pyre 123rd year of Ascendancy at 09:50 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Atri the Ogre Demonologist level 41
59th Haze 123rd year of Ascendancy at 13:17 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Atri the Ogre Demonologist level 27
43rd Pyre 123rd year of Ascendancy at 17:12 see stats
Anti-Antimagic! (Roguelike)
Destroyed the Ziguranth camp with your Rhaloren allies.By Atri the Ogre Demonologist level 38
43rd Haze 123rd year of Ascendancy at 21:11 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Atri the Ogre Demonologist level 32
1st Dusk 123rd year of Ascendancy at 11:21 see stats
Back and there again (Roguelike)
Opened a portal to the Far East from Maj'Eyal.By Atri the Ogre Demonologist level 38
31st Haze 123rd year of Ascendancy at 12:11 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Atri the Ogre Demonologist level 31
6th Flare 123rd year of Ascendancy at 21:55 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Atri the Ogre Demonologist level 17
9th Regrowth 123rd year of Ascendancy at 15:14 see stats
Destroyer of the creation (Roguelike)
Killed Slasul.By Atri the Ogre Demonologist level 39
52nd Haze 123rd year of Ascendancy at 11:16 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Atri the Ogre Demonologist level 29
72nd Pyre 123rd year of Ascendancy at 02:47 see stats
Don't Poosh it! (Roguelike)
Killed Kelad in the lost land of Poosh.By Atri the Ogre Demonologist level 36
12nd Haze 123rd year of Ascendancy at 07:37 see stats
Earth Master (Roguelike)
Killed Harkor'Zun and unlocked Stone magic.By Atri the Ogre Demonologist level 21
1st Pyre 123rd year of Ascendancy at 01:44 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Atri the Ogre Demonologist level 16
1st Wintertide 123rd year of Ascendancy at 09:54 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Atri the Ogre Demonologist level 30
3rd Mirth 123rd year of Ascendancy at 06:13 see stats
Fast Curse Dispel (Roguelike)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Atri the Ogre Demonologist level 17
9th Regrowth 123rd year of Ascendancy at 15:14 see stats
Flooder (Roguelike)
Defeated Ukllmswwik while doing his own quest.By Atri the Ogre Demonologist level 39
52nd Haze 123rd year of Ascendancy at 17:27 see stats
Hell has no fury like a demon scorned! (Roguelike)
Escaped the Searing Halls.By Atri the Ogre Demonologist level 5
79th Pyre 122nd year of Ascendancy at 21:34 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Atri the Ogre Demonologist level 18
27th Regrowth 123rd year of Ascendancy at 15:25 see stats
Invasion from the Depths (Roguelike)
Stopped a naga invasion by closing their portal.By Atri the Ogre Demonologist level 41
58th Haze 123rd year of Ascendancy at 22:36 see stats
Level 10 (Roguelike)
Got a character to level 10.By Atri the Ogre Demonologist level 10
28th Dusk 122nd year of Ascendancy at 09:26 see stats
Level 20 (Roguelike)
Got a character to level 20.By Atri the Ogre Demonologist level 20
38th Regrowth 123rd year of Ascendancy at 10:54 see stats
Level 30 (Roguelike)
Got a character to level 30.By Atri the Ogre Demonologist level 30
3rd Mirth 123rd year of Ascendancy at 03:20 see stats
Level 40 (Roguelike)
Got a character to level 40.By Atri the Ogre Demonologist level 40
52nd Haze 123rd year of Ascendancy at 17:27 see stats
Once bitten, twice shy (Roguelike)
Escaped the Anteroom of Agony.By Atri the Ogre Demonologist level 20
39th Regrowth 123rd year of Ascendancy at 00:57 see stats
Race through fire (Roguelike)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Atri the Ogre Demonologist level 42
73rd Haze 123rd year of Ascendancy at 23:55 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Atri the Ogre Demonologist level 15
21st Haze 122nd year of Ascendancy at 02:04 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Atri the Ogre Demonologist level 32
6th Dusk 123rd year of Ascendancy at 06:22 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Atri the Ogre Demonologist level 24
33rd Pyre 123rd year of Ascendancy at 14:42 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Atri the Ogre Demonologist level 30
3rd Flare 123rd year of Ascendancy at 01:15 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Atri the Ogre Demonologist level 8
20th Dusk 122nd year of Ascendancy at 14:36 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Atri the Ogre Demonologist level 11
36th Dusk 122nd year of Ascendancy at 09:05 see stats
The sky is falling! (Roguelike)
Saw a huge meteor falling from the sky.By Atri the Ogre Demonologist level 22
3rd Pyre 123rd year of Ascendancy at 08:20 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By Atri the Ogre Demonologist level 33
26th Dusk 123rd year of Ascendancy at 17:25 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Atri the Ogre Demonologist level 18
34th Regrowth 123rd year of Ascendancy at 02:32 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Atri the Ogre Demonologist level 32
7th Dusk 123rd year of Ascendancy at 02:33 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Atri the Ogre Demonologist level 17
19th Regrowth 123rd year of Ascendancy at 17:43 see stats
Unstoppable (Roguelike)
Returned from the dead.By Atri the Ogre Demonologist level 29
70th Pyre 123rd year of Ascendancy at 15:03 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Atri the Ogre Demonologist level 26
43rd Pyre 123rd year of Ascendancy at 03:30 see stats
Log
Luminous horror hits Luminous horror for 0 light, 17 healing (0 total damage) [18 healing].
Lava floor hits Luminous horror for 0 fire, 17 healing (0 total damage) [18 healing].
Lava floor hits Luminous horror for 0 fire, 9 healing (0 total damage) [10 healing].
Lava floor hits Luminous horror for 0 fire, 15 healing (0 total damage) [15 healing].
Lava floor hits Luminous horror for 0 fire, 13 healing (0 total damage) [13 healing].
Lava floor hits Luminous horror for 0 fire, 18 healing (0 total damage) [18 healing].
Luminous horror hits Luminous horror for 0 light, 11 healing (0 total damage) [12 healing].
Luminous horror hits Luminous horror for 0 light, 12 healing (0 total damage) [12 healing].
Lava floor hits Luminous horror for 0 fire, 17 healing (0 total damage) [18 healing].
Luminous horror hits Luminous horror for 0 light damage.
Luminous horror hits Luminous horror for 0 light damage.
Luminous horror hits Luminous horror for 0 light damage.
Luminous horror hits Luminous horror for 0 light, 88 healing (0 total damage) [89 healing].
Lava floor hits Luminous horror for 0 fire, 18 healing (0 total damage) [19 healing].
Lava floor hits Luminous horror for 0 fire, 14 healing (0 total damage) [14 healing].
Luminous horror receives 288 healing.
Luminous horror hits Searing horror for 0 light, 13 healing (0 total damage) [13 healing].
Luminous horror receives 288 healing.
Lava floor hits Luminous horror for 0 fire, 18 healing (0 total damage) [19 healing].
Lava floor hits Luminous horror for 0 fire, 17 healing (0 total damage) [18 healing].
Luminous horror casts Firebeam.
Luminous horror reflects damage back to Something!
Luminous horror HEALS from fire damage!
Luminous horror reflects damage back to Luminous horror!
Luminous horror HEALS from fire damage!
Lava floor hits Luminous horror for 0 fire, 12 healing (0 total damage) [12 healing].
Luminous horror hits Luminous horror for 0 fire damage.
Luminous horror hits Luminous horror for 0 fire, 71 healing (0 total damage) [72 healing].
Luminous horror hits Luminous horror for 0 fire damage.
Saving game...


























































































































































































































