SkellePelle the level 8 Skeleton Reaver by bjornviking

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceSkeleton
ClassReaver
Level / Exp8 / 47%
Sizemedium
Lifes / Deaths

Primary Stats

Strength29 (base 23)
Dexterity21 (base 11)
Constitution10 (base 10)
Magic29 (base 29)
Willpower13 (base 10)
Cunning10 (base 10)

Resources

Life231/231
Vim115/115
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite7

Offense: Mainhand

Damage38
Accuracy34
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage23
Accuracy34
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower29
Crit Chance1%
Speed1

Offense: Mind

Mindpower22
Crit Chance1%
Speed1

Offense: Damage Bonus

Light+3%
Mind+3%

Offense: Damage Penetration

Cold+10%

Defense: Base

Armour (hardiness)24.08934837382 (81.030927835052%)
Defense7
Ranged Defense7
Fatigue25
Physical Save18
Spell Save14
Mental Save14

Defense: Resistances

Darkness+ 10%( 70%)
Lightning+ 9%( 70%)
Light+ 13%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Scourge1.30
1/5
2/5
0/5
0/5
Corruption / Reaving combat1.30
2/5
1/5
1/5
0/5
Corruption / Vim1.00
1/5
0/5
0/5
0/5
Corruption / Sanguisuge1.00
1/5
0/5
0/5
0/5
Corruption / Bone1.30
1/5
1/5
0/5
0/5
Corruption / Plague1.00
1/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
5/5
0/5
0/5
Corruption / Torment1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
2/5
1/5
0/5

Effects

talent
beneficial effect

Quests

failed
done
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
In main hand
In off hand
Cloak
Main armor

Inventory

Achievements

The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By SkellePelle the Skeleton Reaver level 5
3rd Mirth 122nd year of Ascendancy at 01:28
see stats

Log

There is a way to the previous level here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 3.50 gold from the transmogrification of
Sludgegrip (0 def, 0 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.49 gold from the transmogrification of
mindwoven linen robe (0 def, 0 armour).
You gain 0.27 gold from the transmogrification of
iron shield of fire resistance (+17%) (0 def, 2 armour, 19.5 block).
You gain 0.45 gold from the transmogrification of
iron dagger of massacre (17-22.1 power, 5 apr).
You gain 2.88 gold from the transmogrification of
blazebringer's iron dagger (10.5-13.65 power, 5 apr).
You gain 1.93 gold from the transmogrification of
shimmering elm magestaff (10-12 power, 2 apr, cold element).
You gain 1.03 gold from the transmogrification of
teleportation rune of the psychic (range 33; cd 19).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

There is a The road to Derth here (press '' or right click to use).
Ran for 6 turns (stop reason: interesting terrain).


Saving done.

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.

SkellePelle deactivates
Ruin.
SkellePelle activates
Ruin.
SkellePelle deactivates
Ruin.