Karoo the level 2 Cornac Ascetic by tcannon855

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassAscetic
Level / Exp2 / 60%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity14 (base 14)
Constitution10 (base 10)
Magic15 (base 15)
Willpower10 (base 10)
Cunning16 (base 16)

Resources

Life113/113
Mana67/67
Stamina103/103
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage14
Accuracy18
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower18
Crit Chance4%
Speed1

Offense: Mind

Mindpower13
Crit Chance3%
Speed1

Offense: Damage Bonus

Fire+12%

Defense: Base

Armour (hardiness)0 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save7
Spell Save8
Mental Save9

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Cunning / Tactical1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Enhancement1.30
1/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5
Spell / Staff combat1.30
2/5
1/5
1/5
1/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

Talent Infusion: Wild is ready to use.

--------------------------------

Talent Blunt Thrust is ready to use.
Karoo picks up (b.):
phase door rune of the warrior (range 6; power 20; dur 4).
Karoo picks up (b.):
wild infusion (resist 12%; cure mental).
Talent Infusion: Regeneration is ready to use.

--------------------------------

Karoo picks up (c.):
manasurge rune (603% regen over 10 turns; 30 instant mana).

--------------------------------

Karoo picks up (b.):
sun infusion of the titan (rad 6; power 26; turns 3; dispels darkness).

--------------------------------

There is a way to the previous level here (press '' or right click to use).

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You gain 4.00 gold from the transmogrification of
tiny geode.
You gain 4.00 gold from the transmogrification of
spinel.
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 18 block).
You gain 2.15 gold from the transmogrification of
phase door rune of the warrior (range 6; power 20; dur 4).
You gain 0.59 gold from the transmogrification of
manasurge rune (603% regen over 10 turns; 30 instant mana).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 12%; cure mental).
You gain 1.13 gold from the transmogrification of
sun infusion of the titan (rad 6; power 26; turns 3; dispels darkness).
There is a way to the next level here (press '' or right click to use).
Saving game...

Saving done.

Karoo deactivates Fiery Hands.