Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.3.0Donators/Buyers bonus! Playable Vampire Race 1.3.0Adds Vampires as a playable race, as jack of all trades with access to necromantic trees. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Midnight 1.3.1Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Troll Race. 1.3.0This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Tempus Fugit 1.3.1Time is a mystery to all... Adds a new ChronoRogue class, the Anarchist. Also reduces the paradox costs of Temporal Warden sustains. Current unique categories: Most of these talents will scale with your Paradox, so keep it as high as possible. Living Paradox Temporal Theft Temporal Thuggery Impossible Magic - high level Twisted Fate - high level Hedgeknight Class 1.3.1"The Heart of the Gloom... such a strange place. Yet many whisper of mysterious powers, only waiting to be grabbed by adventurers.", Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Stoic class 1.3.0Stoics are warriors who dedicate their lives to mastering countless secret techniques. Stoics are a warrior subclass inspired by the Samurai class from Hengband. They are a melee class with a wide variety of specialized combat techniques, but require judicious use of their unique Focus resource to succeed. Their advanced trees allow them to alter the element of their attacks and grant passive effects as long as the stance is maintained. Necromancy+ 1.3.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Bunnymorph race 1.2.5Bunnymorphs are former humanoids morphed into bunnies by a spooky evil dark wizard. Stat modifiers: -3 Strength, +5 Dexterity, -5 Constitution, -2 Magic, 0 Willpower, +5 Cunning, +5 Luck v0.3: Bunny Hop: Haste of the Doomed happened, so Nibble Herbs: ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Vampire |
Class | Reaver |
Level / Exp | 31 / 2% |
Size | medium |
Lifes / Deaths | Killed by Dragan the human at level 16 on the 10th Flare 122nd year of Ascendancy at 11:01 0 / 7Killed by Jaia the halfling at level 16 on the 6th Dusk 122nd year of Ascendancy at 08:42 Killed by Beterewyn the master vampire at level 19 on the 28th Dusk 122nd year of Ascendancy at 19:05 Killed by Agonfa the human at level 20 on the 47th Dusk 122nd year of Ascendancy at 12:04 Killed by Agonfa the human at level 20 on the 47th Dusk 122nd year of Ascendancy at 18:05 Killed by Layenn the sandworm at level 25 on the 50th Dusk 122nd year of Ascendancy at 16:19 Killed by stone golem at level 31 on the 51st Dusk 122nd year of Ascendancy at 01:16 |
Primary Stats
Strength | 72 (base 41) |
Dexterity | 32 (base 12) |
Constitution | 60 (base 38) |
Magic | 56 (base 45) |
Willpower | 35 (base 15) |
Cunning | 38 (base 11) |
Resources
Life | -71/976 |
Positive | 14/140 |
Vim | 17/155 |
Healing Factor | 1.27 |
Regeneration | 11.3665 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -40% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
See Stealth | 8 |
See Invisible | 7 |
ESP Range | 10 |
ESP Kinds | demon/major, demon/minor, humanoid/orc |
Offense: Mainhand
Damage | 81 |
Accuracy | 36 |
Crit Chance | 31% |
APR | 29 |
Speed | 1.00 |
Offense: Offhand
Damage | 28 |
Accuracy | 36 |
Crit Chance | 32% |
APR | 32 |
Speed | 1.00 |
Offense: Spell
Spellpower | 44.408972402641 |
Crit Chance | 20% |
Speed | 1 |
Offense: Mind
Mindpower | 41.566666666667 |
Crit Chance | 22% |
Speed | 1 |
Offense: Damage Bonus
All | -38% |
Defense: Base
Armour (hardiness) | 16.762940034028 (86.818181818182%) |
Defense | 9.0716767579571 |
Ranged Defense | 9.0716767579571 |
Fatigue | 6 |
Physical Save | 46.127304726394 |
Spell Save | 28.01595708959 |
Mental Save | 32.36595708959 |
Defense: Resistances
All | + 15%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 23% |
Bleed Resistance | 100% |
Confusion Resistance | 12% |
Fear Resistance | 100% |
Stun Resistance | 39% |
Poison Resistance | 100% |
Blind Resistance | 29% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 27.60 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 238 damage for 3 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. Its effects scale with your Magic stat. |
Class Talents
Corruption / Scourge | 1.50 |
| 1/5 |
| 3/5 |
| 5/5 |
| 4/5 |
Spell / Necrosis | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Vim | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Corruption / Sanguisuge | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Plague | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Undead / Vampire | 1.00 |
Celestial / Light | 0.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Corruption / Torment | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
talent | Ruin |
talent | Bone Shield |
talent | Willful Tormenter |
detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
detrimental effect | Renders a random talent unavailable. No talents will cool down until the effect has worn off. Brainlocked |
detrimental effect | The target has been splashed with acid, taking 10.64 acid damage per turn, reducing armour by 17 and attack by 15. Acid Splash |
beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
detrimental effect | The target has been weakened, reducing all damage inflicted by 38%. Weakened |
detrimental effect | The target's armour and saves are broken, reducing them by 11. Sunder Armour |
detrimental effect | The target glows in the light, reducing its stealth and invisibility power by 50, defense by 17 and looses all evasion bonus from being unseen. Illumination |
beneficial effect | The target is in a magical frenzy, improving spellpower by 8. Bloodlust |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lost anorithil to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost anorithil (level 1 of Ruins of Kor'Pul)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Scintillating Caves. Escort: lost anorithil (level 3 of Scintillating Caves)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed red crystal shard. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * You've found the needed length of troll intestine. * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | grounding pair of iron boots (0 def, 3 armour) grounding pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +6% lightning / +5% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
Light source | Shimmerrupture ShimmerruptureInfused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 4 darkness / 20 lightning Changes resistances: +6% darkness / +12% lightning Physical save: +7 (+2 eff.) Mental save: +5 (+2 eff.) Blindness immunity: +24% Confusion immunity: +12% Mindpower: +6 (+2 eff.) Mental crit. chance: +5% Light radius: +6 See stealth: +8 See invisible: +7 Healing mod.: +10% It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 28 for 6 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
On head | Airglamour (0 def, 4 armour) Airglamour (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +2 (+0 eff.) Armour: +4 Fatigue: +0% Changes stats: +7 Str / +4 Dex / +3 Cun / +3 Con Changes resistances: +8% cold / +11% fire / -27% light / +2% physical Changes resistances penetration: +15% lightning Reduces incoming crit damage: 15.00% Life regen: +3.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
On hands | dwarven-steel gauntlets 'Sewerobsidian' (0 def, 2 armour) dwarven-steel gauntlets 'Sewerobsidian' (0 def, 2 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Armour: +2 Effects on melee hit: * Slows global speed by 15% * 13% chance to cause random gloom Damage (Melee): 8 nature / 13 mind / 15 darkness Changes resistances: +6% acid / +3% darkness / +7% nature / +9% mind Changes damage: +6% nature Critical mult.: +11.00% Mental save: -12 (-6 eff.) Only die when reaching: -40.00 life Spell crit. chance: +11% Mindpower: +6 (+2 eff.) Mental crit. chance: +8% It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
Tool | iron pickaxe 'Islylaith' (dig speed 13 turns) iron pickaxe 'Islylaith' (dig speed 13 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +6 Physical power: +4 (+1 eff.) Changes stats: +3 Str / +2 Dex Changes resistances: +15% mind Changes resistances penetration: +15% acid / +10% mind Changes damage: +9% mind / +7% fire Mental save: +6 (+3 eff.) Movement speed: +10% When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 4.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. Press to compare |
On fingers | Layima the gold ring Layima the gold ringInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +9 (+2 eff.) Fatigue: -7% Changes stats: +8 Str / +4 Wil / +1 Cun / +8 Con Grants telepathy: Demon/Major Humanoid/Orc Demon/Minor Maximum encumbrance: +32 Life regen: +1.00 Maximum life: +73.00 Light radius: +2 Healing mod.: +17% Rings can have magical properties. Press to compare |
On fingers | gold ring 'Alyldir' gold ring 'Alyldir'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+4 eff.) Changes stats: +7 Dex / +5 Wil / +13 Cun Changes resistances: +15% acid / +3% temporal Changes resistances penetration: +10% acid / +10% temporal Stun/Freeze immunity: +29% Life regen: +1.60 Mindpower: +8 (+3 eff.) Rings can have magical properties. Press to compare |
Around neck | steel amulet 'Sootwaker' steel amulet 'Sootwaker'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Damage when hit (Melee): 4 blight Changes stats: +4 Con Changes resistances: +5% arcane Changes resistances penetration: +5% arcane Changes damage: +3% darkness Physical save: +18 (+6 eff.) Spell save: +15 (+8 eff.) Mental save: +14 (+7 eff.) Life regen: +3.10 Maximum life: +42.00 Amulets can have magical properties. Press to compare |
In main hand | Arcstrider the dwarven-steel waraxe (118% power, 4 apr) Arcstrider the dwarven-steel waraxe (118% power, 4 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Power: 118% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +13 nature / +12 temporal Burst (radius 1) on hit: +16 lightning When wielded/worn: Armour penetration: +13 Effects on melee hit: * 30% chance to daze Changes resistances: +3% mind / +6% lightning Changes resistances penetration: +5% lightning / +15% physical Changes damage: +6% lightning / +21% physical One-handed war axes. Press to compare |
Around waist | Airedge the rough leather belt Airedge the rough leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 (+9 eff.) Effects on melee hit: * 30% chance to daze Changes stats: +2 Mag Changes resistances: +3% lightning Changes resistances penetration: +10% lightning / +5% arcane Changes damage: +12% arcane / +3% lightning Stealth bonus: +6 Mental save: +7 (+4 eff.) Mana each turn: +0.16 Maximum mana: +26.00 Spellpower: +4 (+1 eff.) A belt that goes around your waist. Press to compare |
In off hand | dwarven-steel dagger 'Layodheta' (116% power, 7 apr) dwarven-steel dagger 'Layodheta' (116% power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 116% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +6 lightning When wielded/worn: Accuracy: +6 (+3 eff.) Armour penetration: +6 Physical crit. chance: +8.0% Armour: +4 Defense: +6 (+6 eff.) Changes resistances: +3% blight / +2% physical / +3% temporal Critical mult.: +12.00% Blindness immunity: +5% Poison immunity: +15% Disarm immunity: +23% Stun/Freeze immunity: +10% Sharp, short and deadly. Press to compare |
Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. Press to compare |
Main armor | dwarven-steel mail armour 'Drylar' (3 def, 18 armour) dwarven-steel mail armour 'Drylar' (3 def, 18 armour)Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +18 Defense: +3 (+3 eff.) Fatigue: +16% Damage when hit (Melee): 16 acid Changes stats: +6 Str / +2 Wil / +3 Cun Changes resistances: +16% darkness / +14% physical Grants telepathy: Demon/Minor Demon/Major Physical save: +18 (+6 eff.) Mental save: +10 (+5 eff.) Maximum hate: +2.00 Light radius: +1 Heals friendly targets nearby when you use a nature summon: +10 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 24 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. Press to compare |
Inventory
healing infusion of the warrior (heal 201) healing infusion of the warrior (heal 201)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 201 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion of the wizard (rad 7; power 49; turns 3; dispells darkness)sun infusion of the wizard (rad 7; power 49; turns 3; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 25). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 49) for 3 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune of the warrior (144 fire damage)heat beam rune of the warrior (144 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: 6 Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 143.93 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare |
This item will automatically be transmogrified when you leave the level. lightning rune of the titan (143 lightning damage)lightning rune of the titan (143 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 47.57 to 142.71 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Arthekath ArthekathInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to disease Changes stats: +5 Wil Grants telepathy: Dragon Talent masteries: +0.13 Corruption / Reaving combat +0.13 Corruption / Plague Mindpower: +4 (+1 eff.) Amulets can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. stabilizing gold amuletstabilizing gold amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +19% temporal Pinning immunity: +29% Knockback immunity: +28% Amulets can have magical properties. Press to compare |
Chamiran the copper ring Chamiran the copper ringInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 12 blight Changes stats: +3 Dex Changes resistances: +22% lightning Changes resistances penetration: +15% blight Changes damage: +11% lightning / +9% blight Rings can have magical properties. Press to compare |
psionicist's copper ring of nature (+20%) psionicist's copper ring of nature (+20%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% nature Changes damage: +10% nature Mental save: +6 (+3 eff.) Rings can have magical properties. Press to compare |
titan's copper ring of perseverance titan's copper ring of perseveranceInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+2 eff.) Stun/Freeze immunity: +21% Life regen: +0.90 Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite ring 'Galirovor'stralite ring 'Galirovor' Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Armour penetration: +1 Changes stats: +8 Mag / +2 Wil Changes resistances: +9% nature / +10% blight Maximum encumbrance: +30 Spell save: +16 (+8 eff.) Poison immunity: +17% Disease immunity: +22% Stun/Freeze immunity: +75% Life regen: +7.00 Psi when hit: +0.16 Hate when firing a critical mind attack: +4.00 Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. yew starstaff (120% power, 4 apr, physical element)yew starstaff (120% power, 4 apr, physical element) Requires: - Magic 24 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% physical Talent granted: +1 Command Staff Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. blazebringer's stralite greatsword (160% power, 3 apr)blazebringer's stralite greatsword (160% power, 3 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 161% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 2) on crit: +16 fire When wielded/worn: Changes resistances penetration: +12% fire Global speed: +4% Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel mace (128% power, 4 apr)balanced dwarven-steel mace (128% power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Power: 128% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Accuracy: +8 (+4 eff.) Defense: +7 (+7 eff.) Disarm immunity: +28% Blunt and deadly. Press to compare |
Fulirion the iron waraxe (105% power, 2 apr) Fulirion the iron waraxe (105% power, 2 apr)Requires: - Strength 11 Powered by arcane forces Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Power: 106% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +8 cold When wielded/worn: Changes stats: +5 Dex / +1 Mag / +2 Wil Changes resistances: +2% all Changes resistances penetration: +6% nature One-handed war axes. Press to compare |
balanced iron waraxe of daylight (105% power, 2 apr) balanced iron waraxe of daylight (105% power, 2 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 106% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +5 light Damage against: +7% Undead When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +5 (+5 eff.) Disarm immunity: +20% One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel waraxe of persecution (124% power, 4 apr)balanced dwarven-steel waraxe of persecution (124% power, 4 apr) Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 124% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage against: +8% Unnatural When wielded/worn: Accuracy: +8 (+4 eff.) Defense: +8 (+8 eff.) Changes stats: +1 Wil Disarm immunity: +20% One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious dwarven-steel waraxe of erosion (121% power, 4 apr)insidious dwarven-steel waraxe of erosion (121% power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 122% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +27 insidious poison / +8 temporal / +8 nature One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced steel dagger of persecution (107% power, 6 apr)balanced steel dagger of persecution (107% power, 6 apr) Requires: - Dexterity 16 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 107% Range: 1.3x Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage against: +8% Unnatural When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +6 (+6 eff.) Changes stats: +3 Wil Disarm immunity: +19% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. resonating thorny mindstar (97% power, 24 apr, nature damage)resonating thorny mindstar (97% power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This mindstar will resonate with other psionic mindstars. Power: 97% Range: 1.1x Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +3% mind Changes resistances penetration: +4% mind Changes damage: +5% mind Psi when hit: +0.80 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Damage Resonance (when hit): +10% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. mighty elven-wood longbow of dexterity (+1)mighty elven-wood longbow of dexterity (+1) Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +1 Str / +4 Dex Changes resistances penetration: +14% physical Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. blazing quiver of elven-wood arrows of wind (22/22, 157% power, 14 apr)blazing quiver of elven-wood arrows of wind (22/22, 157% power, 14 apr) Requires: - Dexterity 35 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Power: 157% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 22 On weapon hit: * 10% chance to create an air burst Travel speed: +200% Damage (Ranged): +16 fire Burst (radius 2) on crit: +9 fire Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. Rogue Plight (6 def, 7 armour)Rogue Plight (6 def, 7 armour) Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+6 eff.) Fatigue: +7% Changes stats: +4 Con / +5 Wil Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. Press to compare |
This item will automatically be transmogrified when you leave the level. marauder's hardened leather armour (7 def, 6 armour)marauder's hardened leather armour (7 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +7 (+7 eff.) Fatigue: +8% Changes stats: +5 Str / +5 Dex Physical save: +8 (+3 eff.) A suit of armour made of leather. Press to compare |
Blazeschism (3 def, 7 armour) Blazeschism (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+3 eff.) Fatigue: +20% Damage (Melee): 21 acid / 22 fire Damage when hit (Melee): 19 acid / 18 fire / 16 light / 11 physical Changes resistances: +22% acid / +25% fire / +6% light Changes resistances penetration: +5% light Changes damage: +6% light / +3% temporal Light radius: +3 A suit of armour made of metal plates. Press to compare |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. Press to compare |
insulating rough leather belt insulating rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% cold / +5% fire A belt that goes around your waist. Press to compare |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. Press to compare |
This item will automatically be transmogrified when you leave the level. cashmere cloak (2 def, 0 armour)cashmere cloak (2 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
This item will automatically be transmogrified when you leave the level. cashmere cloak of protection (2 def, 0 armour)cashmere cloak of protection (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Spell save: +7 (+4 eff.) Mental save: +7 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
cinder iron gauntlets of dexterity (+3) (0 def, 1 armour) cinder iron gauntlets of dexterity (+3) (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+5 eff.) Armour: +1 Damage (Melee): 6 fire Changes stats: +3 Dex Changes resistances: +5% fire Changes damage: +3% fire Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
This item will automatically be transmogrified when you leave the level. mindwoven cashmere wizard hat of light (+19%) (2 def, 0 armour)mindwoven cashmere wizard hat of light (+19%) (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes resistances: +19% light Changes damage: +13% light Psi each turn: +0.18 Mindpower: +4 (+1 eff.) Mental crit. chance: +4% A pointy cloth hat, very wizardly... Press to compare |
Starpiercer (0 def, 3 armour) Starpiercer (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Physical power: +11 (+3 eff.) Armour: +3 Fatigue: +5% Damage when hit (Melee): 12 light / 8 fire Changes stats: +7 Str / +4 Wil / +6 Con Changes resistances: +3% light / +7% physical Changes resistances penetration: +15% light Physical save: +6 (+2 eff.) Light radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
stabilizing iron helm of strength (+3) (0 def, 3 armour) stabilizing iron helm of strength (+3) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str Physical save: +12 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
stabilizing dwarven-steel helm of constitution (+5) (0 def, 4 armour) stabilizing dwarven-steel helm of constitution (+5) (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +5 Con Physical save: +13 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
scorching brass lantern scorching brass lanternPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 12 fire Changes resistances: +6% fire Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
iron pickaxe of endurance (dig speed 39 turns) iron pickaxe of endurance (dig speed 39 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Kyldir (dig speed 8 turns) Kyldir (dig speed 8 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +6 Physical power: +7 (+2 eff.) Changes stats: +2 Str / +3 Mag / +1 Wil Changes resistances: +5% arcane Changes resistances penetration: +5% blight / +16% physical Critical mult.: +14.00% Spell save: +3 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +31.00 Spell crit. chance: +6% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (0/1) Rod of Annulment (0/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 4/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
supercharged steel torque of thermal psionic shield [power 63] (20/28 cooldown) supercharged steel torque of thermal psionic shield [power 63] (20/28 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 63 for 7 turns, putting all charms on cooldown for 28 turns. Torques are made by powerful psionics to store psionic powers. Press to compare |
Achievements
By Vampirella the Vampire Reaver level 19
33rd Dusk 122nd year of Ascendancy at 15:10 see stats
By Vampirella the Vampire Reaver level 28
50th Dusk 122nd year of Ascendancy at 20:14 see stats
By Vampirella the Vampire Reaver level 10
8th Mirth 122nd year of Ascendancy at 10:50 see stats
By Vampirella the Vampire Reaver level 20
37th Dusk 122nd year of Ascendancy at 09:51 see stats
By Vampirella the Vampire Reaver level 30
50th Dusk 122nd year of Ascendancy at 22:07 see stats
By Vampirella the Vampire Reaver level 20
44th Dusk 122nd year of Ascendancy at 11:17 see stats
By Vampirella the Vampire Reaver level 18
23rd Dusk 122nd year of Ascendancy at 22:07 see stats
Log
Vampirella is confused and fails to use Attack.
Vampirella hits Stone golem for 4 acid, 1 darkness, 5 lightning, 1 blight (11 total damage).
Stone golem hits Vampirella for 67 physical damage.
Vampirella's spell attains critical power!
Vampirella resists the mind attack!
Islyrinne the gigantic sandworm tunneler hits Vampirella for 11 nature, 9 arcane, 4 mind (24 total damage).
Vampirella hits Islyrinne the gigantic sandworm tunneler for 4 acid, 1 darkness, 6 lightning, 0 blight, 4 acid, 1 darkness, 6 lightning, 0 blight (21 total damage).
Vampirella hits Emelovea the gigantic corrosive tunneler for (1 absorbed), 0 acid, (1 absorbed), 0 darkness, (4 absorbed), 0 lightning, (1 absorbed), 0 blight (0 total damage).
Emelovea the gigantic corrosive tunneler hits Vampirella for 19 physical, 19 light (38 total damage).
A part of Vampirella's bone shield regenerates.
Your bone shield absorbs the damage!
Acid Splash from Vampirella hits Stone golem for 2 acid damage.
Vampirella hits Minotaur for 4 acid, 1 darkness, 6 lightning, 1 blight (12 total damage).
Acid Splash from Emelovea the gigantic corrosive tunneler hits Vampirella for 4 acid damage.
Minotaur hits Vampirella for (32 to bones), 0 physical (0 total damage).
Acid Splash from Vampirella hits Minotaur for 2 acid damage.
Emelovea the gigantic corrosive tunneler regains their energy.
Burning from Vampirella hits Emelovea the gigantic corrosive tunneler for (1 absorbed), 0 fire (0 total damage).
Acid Splash from Vampirella hits Islyrinne the gigantic sandworm tunneler for 2 acid damage.
Acid Splash from Vampirella hits Emelovea the gigantic corrosive tunneler for (1 absorbed), 0 acid (0 total damage).
Minotaur slows down.
Vampirella drains life from Minotaur!
Vampirella performs a melee critical strike against Minotaur!
Minotaur is weakened by the darkness!
Minotaur is lost in despair!
Vampirella drains life from Minotaur!
Minotaur shrugs off the effect 'Dazed'!
Stone golem uses Stun.
Saving game...