Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Myth's Minimalist UI 1.5.10This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nekarcos's Quality of Life 07: Visible Size Categories 1.5.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nexus improved tooltips 1.7.4Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Root's Tooltip Options 1.7.0Adds UI options for various tooltip settings, including: - maximum width - speed of scrolling - delay before scrolling at top and bottom - font size - unlocked transparency This addon is compatible with other addons that change the contents of tooltips. Inspired by several previous tooltip addons, including those by DirectOrder and Thrale. Requested by Femme Fatale and Aeternis on the Discord. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: More Sounds 1.7.6This addon adds new sounds to the game, such as on some talents that don't have an associated sound, and on infliction of certain status effects. Currently adds new sounds to the following: [Status Effects] [Infusions/Runes] [Other] More will be added as I play more. All sounds are fully original and created by me. Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Possessor Bonus Class 1.7.4Donators/Buyers bonus! Nekarcos's Effect Display QD Acid Fix 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
QD Acid Fix: Simply removes the handling for Acid effects, which breaks occasionally (but permanently). All credit for the add-on to Nekarcos, this is just a quick and dirty fix for convience -- nsrr Q.U.I.C.K. Campaign 1.7.6Operation Q.U.I.C.K.: Quickly Untying "Inconvenient" Chronological Knots Adds a fast play campaign with a Point Zero themed quest line that sends the player to a series of dungeon-portions from the standard AoA campaign. Players will adventure through ~8 shortened zones, starting with teir 1 dungeons and progressing all the way through to the finale at High Peak. The campaign is broken into 8 segments, with a reward before each. These bonuses largely offer rewards that could be gained from optional quests in AoA. You will also have a chance to shop after each segment, and this version of Point Zero has greatly expanded and improved shopping opportunities. There is also an NPC that can create randarts with one ego of your choice, for a price. See the forum thread for more details: https://forums.te4.org/viewtopic.php?f=50&t=55067 Smithfield UI 1.6.0The Union of Hunting Keys and Tactical Minimap. For keyboard play only. Changes the minimap colors. This version wrecks the use of the mouse for targeting and scrolling (but just a little). Stealth Transmo 1.7.0Modifies certain quest artifacts so that using them while no hostiles are in line of sight does not break stealth. Currently supported:
Water Purification 1.7.0Fixes a bug in the Lost Knowledge quest, restoring the intended effect that the poison water in the Valley of the Moon will be purified to regular water when the quest is successfully completed. [NOTE: We anticipate that the relevant bug will be fixed in a future game release, at which time this addon will be officially deprecated.] Light From Below 1.7.6Below Eyal, something is calling. Deep in the tunnels, past the dwarven fortress of Iron Gate, you have stumbled upon a Light... This addon adds a new campaign set in the depths below the Iron Throne, during an unknown time period. QuickTome QoL Changes mod. Grouping 1.7.2This addon requires QuickTome QoL Changes installed. This addon group the destinations for Improved Rod of Recall to make it easier to find the destination. Grouped: Maj'Eyal Main Dungeons are Main Dungeons are sorted by tier. Other Zones are sorted by name. Also add some destinations. P.S. minmay Weight: 216891(QuickTome QoL Changes' value + 1) Overload: Some changes Infinite Dungeon 1.7.6Some changes for Infinite Dungeon Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Ogre |
Class | Doombringer |
Level / Exp | 37 / 64% |
Size | gargantuan |
Lifes / Deaths | Killed by Ivylrann the skeleton warrior at level 31 on the 66th Dusk 122nd year of Ascendancy at 05:51 / 2Killed by Yvith the patchwork troll at level 37 on the 8th Haze 122nd year of Ascendancy at 01:18 |
Primary Stats
Strength | 90 (base 60) |
Dexterity | 61 (base 49) |
Constitution | 25 (base 19) |
Magic | 40 (base 27) |
Willpower | 19 (base 10) |
Cunning | 28 (base 18) |
Resources
Life | -318/1389 |
Stamina | 123/230 |
Vim | 13/261 |
Healing Factor | 1.4845178243369 |
Regeneration | 27.092450294148 |
Speed
Mental | +2.2204460492503E-14% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 25.549391208114 |
See Invisible | 25.549391208114 |
Offense: Mainhand
Damage | 142 |
Accuracy | 68 |
Crit Chance | 33% |
APR | 17 |
Speed | 1.00 |
Offense: Spell
Spellpower | 36 |
Crit Chance | 6% |
Speed | 1 |
Cooldown Reduction | 20 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Physical | +9% |
Nature | +9% |
Temporal | +9% |
Fire | +14% |
Arcane | +9% |
Cold | +6% |
All | 0% |
Offense: Damage Penetration
Blight | +10% |
Physical | +20% |
Temporal | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 37.511077022656 (89.749889547741%) |
Defense | 57 |
Ranged Defense | 57 |
Fatigue | 2 |
Physical Save | 46 |
Spell Save | 25 |
Mental Save | 25 |
Defense: Resistances
Acid | + 14%( 70%) |
Physical | + 16%( 70%) |
Cold | + 48%( 70%) |
All | + 7%( 70%) |
Lightning | + 23%( 70%) |
Light | + 9%( 70%) |
Temporal | + 15%( 70%) |
Fire | + 40%( 70%) |
Mind | + 12%( 70%) |
Defense: Immunities
Stun Resistance | 95% |
Confusion Resistance | 10% |
Disarm Resistance | 100% |
Knockback Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 414 damage for 5 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 142 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 638% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 257 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Corruption / Wrath | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Corruption / Shadowflame | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Corruption / Torture | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Fearfire | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.30 |
| 2/5 |
| 4/5 |
| 4/5 |
| 1/5 |
Generic Talents
Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Corruption / Oppression | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
Escort the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) | active |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 5 of Dreadfell. Escort: lost tinker (level 5 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 459. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed vial of wight ectoplasm. * You've found the needed chunk of ghoul flesh. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed red crystal shard. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
On feet | traveler's pair of hardened leather boots of spellbinding (0 def, 3 armour) traveler's pair of hardened leather boots of spellbinding (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Armour +3 Fatigue -5% Phys.save +8 (+3 eff.) ---------- misc Max.enc +28 Spell.cld 10% A pair of boots made of leather. |
Light source | Eilinymira the alchemist's lamp Eilinymira the alchemist's lamp1.0 T3 lite [Rare] Nature While equipped: Stats +3 Cun +3 Mag dps ---------- Phys.pwr +20 (+5 eff.) Dmg.mod +9% physical Melee Ret 10 physical ----- def ----- Defense +20 (+6 eff.) Phys.save +10 (+4 eff.) Heal.mod +13% ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Growthstake (15 def, 3 armour) Growthstake (15 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Str +3 Wil +3 Cun dps ---------- Phys.crit +1.0% Mind.pwr +4 (+2 eff.) Dmg.mod +9% nature On Hit (Melee): * 20% chance to reduce all saves and defense by 18 ----- def ----- Armour +3 Defense +15 (+4 eff.) Fatigue +5% ---------- misc Stam/turn +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | iron pickaxe 'Shiverparry' (dig speed 29 turns) iron pickaxe 'Shiverparry' (dig speed 29 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +5 Str +3 Wil +4 Con dps ---------- Dmg.mod +6% cold ----- def ----- Resists +6% cold ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | steel ring 'Daysin' steel ring 'Daysin'0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +14% fire ----- def ----- Resists +28% fire +6% mind +3% light Phys.save +12 (+4 eff.) Max.HP +100.00 Stun/Frz- +20% Rings make your fingers look great! |
On fingers | gold quartz ring gold quartz ring0.1 T3 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +56.00 HP.reg +12.00 Heal.mod +13% Stun/Frz- +30% Rings make your fingers look great! |
Around waist | Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. The set is complete. While equipped: ----- def ----- Armour +4 Fatigue -20% Max.HP +100.00 Knockbk- +40% ---------- misc Max.enc +70 Size +2 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | Yveda the stralite battleaxe (156% power, 3 apr) Yveda the stralite battleaxe (156% power, 3 apr)3.0 T4 battleaxe 2H weapon [Random Unique] Master Power 156% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Hit: * 20% chance to slow global speed by 44% While equipped: dps ---------- Phys.crit +16.0% Crit.mult +28.00% Acc +33 (+8 eff.) Apr +14 ----- def ----- Defense +40 (+11 eff.) Resists +3% temporal Crit.chn- 5.00% Blind- +20% Disarm- +117% Stun/Frz- +20% Massive two-handed battleaxes. |
On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. The set is complete. While equipped: Stats +4 Str dps ---------- Phys.pwr +10 (+3 eff.) ----- def ----- Armour +2 Resists +10% lightning +10% cold Phys.save +10 (+4 eff.) Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 2.0 Pwr.cost 5 out of 5/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 176.58 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Main armor | Yvebrewe (0 def, 11 armour) Yvebrewe (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +9% arcane +9% temporal Res.pen +15% temporal Melee Ret 4 arcane ----- def ----- Armour +11 Fatigue +22% Resists +8% acid +10% physical +6% temporal +8% fire +8% lightning +29% cold Max.HP +29.00 HP.reg +4.00 Heal.mod +10% Disarm- +28% Stun/Frz- +25% Knockbk- +28% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Cloak | Adolenne the cashmere cloak (2 def, 0 armour) Adolenne the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Dex +2 Cun +2 Con dps ---------- Crit.mult +5.00% Res.pen +10% blight +20% physical Acc +30 (+7 eff.) ----- def ----- Defense +2 (+1 eff.) Die.at -60.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Earthen Beads Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 25 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 175 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Inventory
healing infusion of the titan (heal 113; cd 12) healing infusion of the titan (heal 113; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 113 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion (speed 541%; cd 18) movement infusion (speed 541%; cd 18)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 541% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 586; 12 cd) regeneration infusion of the warrior (heal 586; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 586 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 19%; mental; dur 3; cd 10) wild infusion (res 19%; mental; dur 3; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 18%; mental, physical; dur 2; cd 12) wild infusion (res 18%; mental, physical; dur 2; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 18% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 5; phase 19; cd 10) blink rune (range 5; phase 19; cd 10)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 8 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--) Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 340 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Prismatic Rune (6 turns; blight, cold, physical, temporal) Prismatic Rune (6 turns; blight, cold, physical, temporal)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 blight, 3 cold, 2 physical, 3 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 91; dur 4; cd 23) acid wave rune (damage 91; dur 4; cd 23)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 91.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 37; blocks 7; dur 4; cd 13) stormshield rune of the wizard (threshold 37; blocks 7; dur 4; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 37 up to 7 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
clarifying copper amulet of dexterity (+3) clarifying copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +11% mind Confus- +22% Amulets make your neck look great! |
Dimslice Dimslice0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Wil dps ---------- Spell.pwr +15 (+6 eff.) S.pwr/crit +10 Dmg.mod +12% arcane +15% darkness Res.pen +20% darkness ----- def ----- Resists +16% lightning Stun/Frz- +27% Amulets make your neck look great! |
Frozenoath Frozenoath0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +4 Wil +6 Mag dps ---------- Mind.pwr +15 (+8 eff.) Dmg.mod +9% acid +6% cold +12% mind Melee Ret 4 mind ----- def ----- Resists +12% cold ---------- misc Hate/m.crit +2.00 Amulets make your neck look great! |
The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
protective steel amulet of magic (+3) protective steel amulet of magic (+3)0.1 T2 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Armour +4 Defense +6 (+2 eff.) Res.Cap +3% all Phys.save +7 (+3 eff.) Amulets make your neck look great! |
vitalizing steel amulet of manastreaming vitalizing steel amulet of manastreaming0.1 T2 amulet jewelry [Ego++] Arcane/Nature While equipped: Stats +2 Con +2 Mag dps ---------- S.pwr/crit +3 ----- def ----- Phys.save +7 (+3 eff.) Max.HP +34.00 HP.reg +2.00 ---------- misc Mana/turn +0.14 Max.mana +29.00 Amulets make your neck look great! |
Mirror Shards Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 230 strength, based on Magic) for 5 turns. Uses 17 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Radiancekiss the gold amulet Radiancekiss the gold amulet0.1 T3 amulet jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Crit.mult +13.00% Phys.pwr +5 (+1 eff.) Spell.pwr +8 (+4 eff.) Phys.spd +10% Dmg.mod +8% physical +24% light +10% blight +6% cold +5% fire ----- def ----- Resists +3% light Phys.save +12 (+4 eff.) Spell.save +15 (+7 eff.) Mind.save +16 (+8 eff.) Amulets make your neck look great! |
gold amulet of manastreaming gold amulet of manastreaming0.1 T3 amulet jewelry [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- S.pwr/crit +5 ---------- misc Mana/turn +0.19 Max.mana +35.00 Amulets make your neck look great! |
gold amulet of vision gold amulet of vision0.1 T3 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Blind- +10% ---------- misc Infravis +2 Sight +2 See.Invis +7 Amulets make your neck look great! |
restful stralite amulet of manastreaming restful stralite amulet of manastreaming0.1 T4 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +3 Mag dps ---------- S.pwr/crit +4 ----- def ----- Fatigue -6% HP.reg +2.00 ---------- misc Mana/turn +0.26 Max.mana +33.00 Amulets make your neck look great! |
Nightsong Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+7 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 35 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 155% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Silomira Silomira0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% mind On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 20 * 20% chance to reduce all saves and defense by 18 ----- def ----- Resists +6% mind +18% blight Silence- +30% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.21 Rings make your fingers look great! |
Arthidir the gold ring Arthidir the gold ring0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Dex dps ---------- Phys.pwr +26 (+7 eff.) Spell.pwr +7 (+3 eff.) Mind.pwr +8 (+4 eff.) Dmg.mod +6% all Res.pen +10% temporal Acc +9 (+2 eff.) Apr +8 ----- def ----- Defense +9 (+3 eff.) Silence- +28% ---------- misc Mana/turn +0.19 Disengage: Puts all charms on 7 cooldown Level 2.0 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 137% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Elemental Fury Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Inertial Twine Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
The Black Ring The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: ----- def ----- Spell.save +7 (+3 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
Wheel of Fate Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +2 Con dps ---------- Dmg.mod +6% mind ----- def ----- Resists +3% lightning +1% physical +9% temporal Spell.save +13 (+6 eff.) HP.reg +4.00 Blind- +33% Silence- +28% ---------- misc Mana/turn +0.19 Max.stam +22.00 Infravis +5 See.Stealth +8 See.Invis +7 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
gold quartz ring gold quartz ring0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +8 (+4 eff.) ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
gold quartz ring gold quartz ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 12 light Ranged+ 17 light Dmg.mod +13% light ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
painweaver's gold ring of misery painweaver's gold ring of misery0.1 T3 ring jewelry [Ego++] Master/Psionic While equipped: Stats +4 Cun dps ---------- Phys.pwr +9 (+2 eff.) Spell.pwr +10 (+4 eff.) Mind.pwr +10 (+5 eff.) Melee+ 13 physical Ranged+ 13 physical Dmg.mod +5% all On Hit (Melee): * 13% chance to reduce all saves and defense by 18 On Hit (Ranged): * 13% chance to reduce all saves and defense by 18 ---------- misc Hate/m.crit +2.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 14 cooldown Level 2.0 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 47%. Rings make your fingers look great! |
Elenydehor Elenydehor0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Mag +14 Cun +3 Con dps ---------- Spell.crit +3% Spell.pwr +9 (+4 eff.) ----- def ----- Defense +12 (+4 eff.) Crit.chn- 10.00% Max.HP +33.00 Disarm- +31% Pinning- +27% Knockbk- +32% Rings make your fingers look great! |
Glorura the Toxinquencher Glorura the Toxinquencher0.1 T4 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +12 (+6 eff.) Dmg.mod +15% nature +6% darkness Melee Ret 6 darkness On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Resists +9% nature +9% blight Mind.save +6 (+3 eff.) Poison- +17% Disease- +16% Confus- +39% Rings make your fingers look great! |
lifebinding yew vilestaff of illumination (120% power, 4 apr, acid element) lifebinding yew vilestaff of illumination (120% power, 4 apr, acid element)5.0 T3 staff 2H weapon [Ego+] Nature Power 120% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +3% Spell.pwr +13 (+5 eff.) Dmg.mod +20% acid ----- def ----- Defense +8 (+3 eff.) HP.reg +0.60 Heal.mod +12% ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 5 cooldown Level 2.0 Pwr.cost 5 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 83.32 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Drake's Bane (156% power, 21 apr) Drake's Bane (156% power, 21 apr)3.0 T2 battleaxe 2H weapon [Unique] Master Power 156% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- D.Red.from +25% Dragon Phys.save +9 (+3 eff.) Stun/Frz- +20% Knockbk- +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Cinderdash the dwarven-steel battleaxe (153% power, 2 apr) Cinderdash the dwarven-steel battleaxe (153% power, 2 apr)3.0 T3 battleaxe 2H weapon [Random Unique] Master Power 153% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit.r1 +12 blight On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% Dmg.mod +12% fire Res.pen +12% physical Acc +19 (+5 eff.) Apr +12 On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 20 Massive two-handed battleaxes. |
blazebringer's stralite battleaxe (153% power, 3 apr) blazebringer's stralite battleaxe (153% power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Nature Power 153% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit.r2 +62 fire While equipped: dps ---------- All.spd +2% Res.pen +20% fire Massive two-handed battleaxes. |
enhanced stralite battleaxe of massacre (168% power, 3 apr) enhanced stralite battleaxe of massacre (168% power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Nature/Master Power 168% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% While equipped: Stats +9 Str +7 Dex +10 Mag +10 Wil +6 Cun +9 Con Massive two-handed battleaxes. |
quick stralite battleaxe of torment (157% power, 3 apr) quick stralite battleaxe of torment (157% power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego++] Master/Psionic Power 157% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Acc +20 (+5 eff.) Massive two-handed battleaxes. |
Khulmanar's Wrath (182% power, 8 apr) Khulmanar's Wrath (182% power, 8 apr)3.0 T5 battleaxe 2H weapon [Unique] Arcane Power 182% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +8.0% Atk.spd 100% Melee+ +50 fire Dmg.conv 20% fire While equipped: dps ---------- Dmg.mod +20% fire Res.pen +25% fire ----- def ----- Resists +20% fire The wearer is treated as a demon. Infernal Breath: Level 3.0 Pwr.cost 25 out of 35/35. Range melee/personal Travel.spd instantaneous Is a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 179.88 fire damage, and flames will be left dealing a further 41.84 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
The Gaping Maw (184% power, 4 apr) The Gaping Maw (184% power, 4 apr)3.0 T5 battleaxe 2H weapon [Unique] Nature/Disrupt Power 184% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +50 acid +50 nature slow On Crit: * deal manaburn damage equal to your mindpower in a radius 3 cone While equipped: ---------- misc Cooldown Mana Clash -2 Ice Claw -1 Swallow -2 This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
Bill's Tree Trunk (136% power, 7 apr) Bill's Tree Trunk (136% power, 7 apr)5.0 T1 greatmaul 2H weapon [Unique] Master Power 136% Range: 1.7x Uses 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 Crit +1.5% Atk.spd 100% While equipped: Shattering Blow: Level 2.0 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 10 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Spectral Blade (130% power, 25 apr) Spectral Blade (130% power, 25 apr)0.1 T2 greatsword 2H weapon [Unique] Arcane/Master Power 130% Range: 1.6x Uses 10% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +25 Crit +3.0% Atk.spd 111% Melee+ +15 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
Colaryem (159% power, 12 apr) Colaryem (159% power, 12 apr)3.0 T3 greatsword 2H weapon [Unique] Arcane Power 159% Range: 1.6x Uses 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +11.0% Atk.spd 50% While equipped: Stats +7 Dex dps ---------- Mov.spd +10% Dmg.mod +7% lightning ----- def ----- Fatigue -12% Resists +7% lightning ---------- misc Max.enc +50 Avoid Pressure Traps Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
elemental stralite greatsword of enduring (160% power, 3 apr) elemental stralite greatsword of enduring (160% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Arcane/Nature Power 160% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Hit: * Create an explosion dealing 62 cold damage (1/turn) While equipped: Stats +12 Con +7 Wil dps ---------- Dmg.mod +21% cold Res.pen +19% cold ----- def ----- Max.HP +72.00 Massive two-handed swords. |
enhanced stralite greatsword of shearing (158% power, 3 apr) enhanced stralite greatsword of shearing (158% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Nature/Master Power 158% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +12 Str +10 Dex +9 Mag +6 Wil +9 Cun +10 Con dps ---------- Res.pen +13% all Acc +14 (+3 eff.) Apr +17 Massive two-handed swords. |
stormbringer's stralite greatsword of rage (158% power, 3 apr) stormbringer's stralite greatsword of rage (158% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Nature/Master Power 158% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit.r2 +27 lightning +27 cold While equipped: Stats +3 Str dps ---------- Mov.spd +42% Dmg.mod +14% physical Res.pen +14% lightning +16% cold Acc +7 (+2 eff.) Massive two-handed swords. |
hateful voratun greatsword of shearing (173% power, 4 apr) hateful voratun greatsword of shearing (173% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Master/Psionic Power 173% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +19 darkness Against +13% Living While equipped: dps ---------- Res.pen +19% all Acc +7 (+2 eff.) Apr +13 Massive two-handed swords. |
truestriking voratun greatsword of amnesia (176% power, 4 apr) truestriking voratun greatsword of amnesia (176% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Master/Psionic Power 176% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +17% physical Acc +27 (+7 eff.) Apr +13 Massive two-handed swords. |
hungering thorny mindstar of life (97% power, 24 apr, mind damage) hungering thorny mindstar of life (97% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature/Psionic Power 97% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) ----- def ----- Max.HP +22.00 HP.reg +1.00 ---------- misc Hate/kill +2.00 Psi/kill +3.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.10 Cursed/Dark sustenance Inflict 50.60 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 14 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dwarven-steel shield 'Searoracle' (0 def, 6 armour, 135% power, 120.5 block) dwarven-steel shield 'Searoracle' (0 def, 6 armour, 135% power, 120.5 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 135% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +120 While equipped: dps ---------- Dmg.mod +9% arcane +6% fire ----- def ----- Armour +6 Fatigue +8% Resists +12% lightning +15% fire +12% nature Max.HP +162.00 Stun/Frz- +20% ---------- misc Talents +1 Block Handheld deflection devices. |
rejuvenating steel mail armour of stability (2 def, 6 armour) rejuvenating steel mail armour of stability (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +6% physical Phys.save +14 (+5 eff.) HP.reg +2.50 ---------- misc Stam/turn +0.80 A suit of armour made of mail. |
enlightening stralite mail armour of delving (4 def, 8 armour) enlightening stralite mail armour of delving (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +4 Str +5 Cun +4 Wil ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +14% darkness +9% physical Mind.save +10 (+5 eff.) ---------- misc Light +1 Track: Puts all charms on 21 cooldown Level 2.0 Pwr.cost 21 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
radiant stralite mail armour of the deep (4 def, 13 armour) radiant stralite mail armour of the deep (4 def, 13 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego++] Nature While equipped: Stats +4 Wil ----- def ----- Armour +13 Defense +4 (+1 eff.) Fatigue +12% Resists +9% acid +9% cold +15% darkness +15% blight ---------- misc Light +2 Breathe water A suit of armour made of mail. |
Scale Mail of Kroltar (10 def, 18 armour) Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+3 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 35 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 21.78 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
stralite plate armour 'Burnravage' (0 def, 13 armour) stralite plate armour 'Burnravage' (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training [Random Unique] Master While equipped: dps ---------- Dmg.mod +6% fire Res.pen +5% mind ----- def ----- Armour +13 Fatigue +22% Resists +25% lightning +8% physical +9% mind +38% fire Phys.save +15 (+5 eff.) A suit of armour made of metal plates. |
stralite plate armour 'Isorin' (0 def, 28 armour) stralite plate armour 'Isorin' (0 def, 28 armour)17.0 T4 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: Stats +4 Wil dps ---------- Res.pen +5% acid +10% arcane ----- def ----- Armour +28 Fatigue +22% Resists +28% acid +17% darkness +14% blight +12% cold +6% mind +5% arcane ---------- misc Light +2 Breathe water A suit of armour made of metal plates. |
Frostspiker Frostspiker1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +4 Cun +7 Lck dps ---------- Spell.pwr +4 (+2 eff.) ----- def ----- Defense +14 (+4 eff.) Resists +24% cold Mind.save +9 (+5 eff.) Stealth +17 ---------- misc T.Disarm +16 Light +3 Infravis +5 A belt that goes around your waist. |
Sleetstrider Sleetstrider1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +5 Dex +3 Cun +7 Lck dps ---------- Melee Ret 2 cold ----- def ----- Resists +9% blight +8% cold +5% fire Stealth +10 ---------- misc T.Disarm +5 Light +3 Infravis +4 See.Invis +9 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
balancing hardened leather belt of dampening balancing hardened leather belt of dampening1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +5 Cun +4 Dex dps ---------- Phys.crit +5.0% Mind.crit +8% ----- def ----- Resists +7% acid +7% fire +7% lightning +7% cold A belt that goes around your waist. |
reinforced hardened leather belt of magery reinforced hardened leather belt of magery1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.crit +4% ----- def ----- Armour +8 Defense +8 (+3 eff.) Phys.save +14 (+5 eff.) A belt that goes around your waist. |
Fireoracle (1 def, 0 armour) Fireoracle (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con ----- def ----- Defense +1 (+0 eff.) Resists +6% fire Crit.chn- 5.00% Die.at -20.00 life HP.reg +4.00 Knockbk- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 34% (based on Cunning). Uses 35 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 14 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
undeterred pair of iron boots (0 def, 3 armour) undeterred pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: ----- def ----- Armour +3 Fatigue +2% Silence- +24% Confus- +21% Stun/Frz- +22% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Relgemathad' (0 def, 4 armour) pair of dwarven-steel boots 'Relgemathad' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +6 Cun +9 Dex dps ---------- Res.pen +15% darkness +12% temporal ----- def ----- Armour +4 Fatigue +3% Resists +12% acid +32% temporal +21% darkness Def/telep +20 Res/telep +15% Dur/telep +18% ---------- misc Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dwarven-steel gauntlets 'Toxintouch' (0 def, 2 armour) dwarven-steel gauntlets 'Toxintouch' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 6 acid 6 cold Dmg.mod +3% acid +3% cold On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Armour +2 Fatigue +3% Resists +6% acid +5% cold HP.reg +1.00 ---------- misc Stam/turn +0.50 Psi/ret +0.08 Max.stam +15.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Ivelranne the Frostbane (0 def, 13 armour) Ivelranne the Frostbane (0 def, 13 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +6 Str +6 Dex +3 Cun dps ---------- Dmg.mod +6% cold Apr +6 On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Armour +13 Fatigue +3% A cap made of leather. |
Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Quasit's Skull (0 def, 12 armour) Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+4 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Arobrevena the dwarven-steel helm (10 def, 18 armour) Arobrevena the dwarven-steel helm (10 def, 18 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Wil ----- def ----- Armour +18 Defense +10 (+3 eff.) Fatigue +4% Resists +11% fire +8% cold Max.HP +100.00 Pinning- +20% Stun/Frz- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Crown of Burning Pain (11 def, 0 armour) Crown of Burning Pain (11 def, 0 armour)4.0 T3 head armor [Unique] Arcane While equipped: Stats +5 Cun +5 Wil dps ---------- Dmg.mod +30% fire ----- def ----- Defense +11 (+3 eff.) Fatigue +4% Resists +30% fire Meteor Rain: Level 2.0 Pwr.cost 21 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 50.26 fire and 48.05 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Eilinaresekira (0 def, 4 armour) Eilinaresekira (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +10 Con dps ---------- Dmg.mod +3% mind Melee Ret 4 blight On Hit (Melee): * 20% chance to reduce all saves and defense by 18 ----- def ----- Armour +4 Fatigue +4% Resists +12% mind +6% blight Mind.save +18 (+9 eff.) Confus- +28% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 aquamarine 3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald 5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 21 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
646 alchemist agate 646 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(67 power, based on Willpower). Uses 7 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Wintertide Phial Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 28 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Sootwell Sootwell1.0 T3 lite [Random Unique] Arcane/Psionic While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) Dmg.mod +6% blight Res.pen +20% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 15% ----- def ----- Defense +7 (+2 eff.) Resists +17% blight +11% darkness Phys.save +16 (+6 eff.) Spell.save +13 (+6 eff.) Mind.save +23 (+12 eff.) ---------- misc Light +4 Infravis +5 See.Stealth +12 See.Invis +22 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 21 cooldown Level 2.0 Pwr.cost 21 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 20 blight damage or heals 30 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Planar Beacon Planar Beacon1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.6 Pwr.cost 18 out of 25/25. Range 6 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 109.25 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 109.25 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 56 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Zeradunasin the iron pickaxe (dig speed 19 turns) Zeradunasin the iron pickaxe (dig speed 19 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Dex dps ---------- Phys.crit +4.0% Dmg.mod +6% physical Res.pen +13% physical ----- def ----- Defense +15 (+4 eff.) Resists +4% physical +12% fire ---------- misc Max.stam +20.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Cracklesear' (dig speed 29 turns) iron pickaxe 'Cracklesear' (dig speed 29 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str dps ---------- Melee Ret 6 arcane ----- def ----- Resists +6% lightning +3% mind Crit.chn- 15.00% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Gloomgrit' (dig speed 30 turns) iron pickaxe 'Gloomgrit' (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +3% temporal Res.pen +20% darkness Apr +6 Melee Ret 6 mind ----- def ----- Resists +3% temporal While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 18 cooldown Level 3.9 Pwr.cost 18 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +85 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Morningshaper' (dig speed 30 turns) dwarven-steel pickaxe 'Morningshaper' (dig speed 30 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str +4 Con dps ---------- Dmg.mod +15% light ----- def ----- Fatigue -8% Resists +6% physical Confus- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Communication Orb of Communication0.0 orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 21 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Gwai's Burninator Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 433.20 fire damage (based on Magic). Uses 35 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 140 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
extending steel torque of psionic shield [power 43] (18 cooldown) extending steel torque of psionic shield [power 43] (18 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 43 for 5 turns Puts all charms on 18 cooldown 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
steel torque of mindblast 'Dourqueller' [power 160] (11 cooldown) steel torque of mindblast 'Dourqueller' [power 160] (11 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +18% arcane Res.pen +25% darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 18 ----- def ----- Resists +5% arcane +18% darkness Blast the opponent's mind dealing 160 mind damage and silencing them for 4 turns Puts all charms on 11 cooldown 100% to heal for 53. Torques are made by powerful psionics to store psionic powers. |
steel torque of psionic shield 'Healblood' [power 53] (18 cooldown) steel torque of psionic shield 'Healblood' [power 53] (18 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% nature On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Defense +25 (+7 eff.) Resists +9% mind Crit.chn- 10.00% Heal.mod +20% Disarm- +20% Pinning- +20% Setup a psionic shield, reducing all damage taken by 53 for 5 turns Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of psionic shield [power 85] (18 cooldown) dwarven-steel torque of psionic shield [power 85] (18 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 85 for 5 turns Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
overpowered dwarven-steel torque of gale force [power 400] (14 cooldown) overpowered dwarven-steel torque of gale force [power 400] (14 cooldown)2.0 T3 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 13 spaces and dealing 436 physical damage Puts all charms on 14 cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
By Cupcake the Ogre Doombringer level 37
4th Haze 122nd year of Ascendancy at 20:35 see stats
By Cupcake the Ogre Doombringer level 36
4th Haze 122nd year of Ascendancy at 17:08 see stats
By Cupcake the Ogre Doombringer level 7
4th Mirth 122nd year of Ascendancy at 17:43 see stats
By Cupcake the Ogre Doombringer level 34
78th Dusk 122nd year of Ascendancy at 06:11 see stats
By Cupcake the Ogre Doombringer level 25
28th Dusk 122nd year of Ascendancy at 12:55 see stats
By Cupcake the Ogre Doombringer level 30
54th Dusk 122nd year of Ascendancy at 03:00 see stats
By Cupcake the Ogre Doombringer level 29
51st Dusk 122nd year of Ascendancy at 06:06 see stats
By Cupcake the Ogre Doombringer level 5
75th Pyre 122nd year of Ascendancy at 14:25 see stats
By Cupcake the Ogre Doombringer level 30
57th Dusk 122nd year of Ascendancy at 21:08 see stats
By Cupcake the Ogre Doombringer level 10
8th Mirth 122nd year of Ascendancy at 04:55 see stats
By Cupcake the Ogre Doombringer level 20
2nd Dusk 122nd year of Ascendancy at 05:02 see stats
By Cupcake the Ogre Doombringer level 30
52nd Dusk 122nd year of Ascendancy at 13:58 see stats
By Cupcake the Ogre Doombringer level 26
32nd Dusk 122nd year of Ascendancy at 23:33 see stats
By Cupcake the Ogre Doombringer level 31
65th Dusk 122nd year of Ascendancy at 17:07 see stats
By Cupcake the Ogre Doombringer level 20
2nd Dusk 122nd year of Ascendancy at 15:22 see stats
By Cupcake the Ogre Doombringer level 25
28th Dusk 122nd year of Ascendancy at 12:55 see stats
By Cupcake the Ogre Doombringer level 6
78th Pyre 122nd year of Ascendancy at 15:57 see stats
By Cupcake the Ogre Doombringer level 5
77th Pyre 122nd year of Ascendancy at 09:39 see stats
By Cupcake the Ogre Doombringer level 28
43rd Dusk 122nd year of Ascendancy at 02:22 see stats
By Cupcake the Ogre Doombringer level 14
1st Flare 122nd year of Ascendancy at 05:30 see stats
By Cupcake the Ogre Doombringer level 31
66th Dusk 122nd year of Ascendancy at 05:51 see stats
By Cupcake the Ogre Doombringer level 35
2nd Haze 122nd year of Ascendancy at 06:31 see stats
Log
Greater Weapon Focus from Yvith the patchwork troll hits Cupcake for 202 physical, 1 healing, 2 healing, 30 physical, 0 physical, 0 light, 1 healing, 2 healing, 0 physical (233 total damage) [7 healing].
Yvith the patchwork troll hits Cupcake for (95 absorbed), 129 physical, 1 healing, 2 healing, 30 physical, 0 physical, 0 light, 1 healing, 2 healing, 0 physical (160 total damage) [7 healing].
Yvith the patchwork troll uses Stun.
Yvith the patchwork troll misses Cupcake.
Deep Wound from Yvith the patchwork troll hits Cupcake for 0 physical damage.
Acid Splash from Yvith the patchwork troll hits Cupcake for 0 acid damage.
Cupcake steals life from Yvith the patchwork troll!
Melee retaliation hits Yvith the patchwork troll for (2 to psi shield), 3 physical, 13 blight, 22 fire, 4 arcane, (2 to psi shield), 3 physical, 13 blight, 22 fire, 4 arcane (88 total damage).
Greater Weapon Focus from Yvith the patchwork troll hits Cupcake for 0 physical, 1 healing, 2 healing, 0 physical (0 total damage) [4 healing].
Yvith the patchwork troll hits Cupcake for 0 physical, 1 healing, 2 healing, 0 physical (0 total damage) [4 healing].
Cupcake casts Draining Assault.
Yvith the patchwork troll blocks Cupcake's attack and retaliates with his telekinetically wielded weapon!
Yvith the patchwork troll performs a melee critical strike against Cupcake!
Yvith the patchwork troll repels an attack from Cupcake.
Cupcake performs a melee critical strike against Yvith the patchwork troll!
Cupcake's spell attains critical power!
Cupcake steals life from Yvith the patchwork troll!
Cupcake hits Yvith the patchwork troll for (22 to psi shield), 34 physical, 7 fire, 23 fire (66 total damage).
Melee retaliation hits Yvith the patchwork troll for (2 to psi shield), 3 physical, 13 blight, 22 fire, 4 arcane, (2 to psi shield), 3 physical, 13 blight, 22 fire, 4 arcane (88 total damage).
Greater Weapon Focus from Yvith the patchwork troll hits Cupcake for 170 physical, 9 light, 2 healing, 4 healing, 30 physical (210 total damage) [7 healing].
Yvith the patchwork troll hits Cupcake for 219 physical, 9 light, 2 healing, 4 healing, 30 physical, 7 healing, 1 healing, 4 healing (260 total damage) [21 healing].
Cupcake steals life from Yvith the patchwork troll!
Burning from Cupcake hits Yvith the patchwork troll for 18 fire damage.
Cupcake's demonfire area effect hits Yvith the patchwork troll for 33 fire damage.
Melee retaliation hits Yvith the patchwork troll for (2 to psi shield), 3 physical, 13 blight, 22 fire, 4 arcane (45 total damage).
Yvith the patchwork troll's Beyond the Flesh hits Cupcake for (2 abyssal shield), 120 physical (120 total damage).
Cupcake receives 1 healing from Yvith the patchwork troll.
Cupcake the level 37 ogre doombringer was battered to death by Yvith the patchwork troll on level 1 of Lost Dwarven Kingdom of Reknor.
Yvith the patchwork troll prepares for the next kill!