Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Improved player targetting 1.2.0Player's targetting improvements. Improved Auto-explore and Rest 1.3.1Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Enhanced Object Compare 1.3.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Ogre |
| Class | Doombringer |
| Level / Exp | 42 / 50% |
| Size | huge |
| Lifes / Deaths | Killed by demonic clerk at level 1 on the 75th Pyre 122nd year of Ascendancy at 02:03 / 78Killed by dolleg at level 2 on the 77th Pyre 122nd year of Ascendancy at 16:43 Killed by dolleg at level 2 on the 77th Pyre 122nd year of Ascendancy at 18:22 Killed by dolleg at level 2 on the 77th Pyre 122nd year of Ascendancy at 18:42 Killed by dolleg at level 2 on the 77th Pyre 122nd year of Ascendancy at 19:12 Killed by dúathedlen at level 3 on the 79th Pyre 122nd year of Ascendancy at 00:55 Killed by deformed wolf at level 5 on the 79th Pyre 122nd year of Ascendancy at 08:09 Killed by sick giant venus flytrap at level 5 on the 1st Mirth 122nd year of Ascendancy at 02:20 Killed by deformed dire wolf at level 5 on the 1st Mirth 122nd year of Ascendancy at 04:01 Killed by Betheriwyn the gelatinous cube at level 13 on the 8th Dusk 122nd year of Ascendancy at 21:20 Killed by Yvowen the vampire at level 14 on the 19th Dusk 122nd year of Ascendancy at 13:48 Killed by Yvowen the vampire at level 14 on the 19th Dusk 122nd year of Ascendancy at 15:51 Killed by Yvowen the vampire at level 14 on the 19th Dusk 122nd year of Ascendancy at 17:10 Killed by Urkis, the High Tempest at level 14 on the 19th Dusk 122nd year of Ascendancy at 21:36 Killed by Elatha the ancient elven mummy at level 18 on the 46th Haze 122nd year of Ascendancy at 05:56 Killed by Elatha the ancient elven mummy at level 18 on the 46th Haze 122nd year of Ascendancy at 06:54 Killed by Glowyn the xorn at level 18 on the 46th Haze 122nd year of Ascendancy at 12:55 Killed by Greater Mummy Lord at level 20 on the 50th Haze 122nd year of Ascendancy at 03:30 Killed by Greater Mummy Lord at level 20 on the 50th Haze 122nd year of Ascendancy at 05:19 Killed by Layura the storm drake hatchling at level 20 on the 50th Haze 122nd year of Ascendancy at 18:38 Killed by Layura the storm drake hatchling at level 20 on the 50th Haze 122nd year of Ascendancy at 19:25 Killed by worm that walks at level 21 on the 75th Haze 122nd year of Ascendancy at 08:40 Killed by Mindworm at level 21 on the 75th Haze 122nd year of Ascendancy at 20:25 Killed by stone golem at level 21 on the 75th Haze 122nd year of Ascendancy at 23:06 Killed by skeleton master archer at level 22 on the 10th Decay 122nd year of Ascendancy at 09:32 Killed by Zubema the runed bone giant at level 22 on the 10th Decay 122nd year of Ascendancy at 10:22 Killed by Zubema the runed bone giant at level 22 on the 10th Decay 122nd year of Ascendancy at 11:38 Killed by Zubema the runed bone giant at level 22 on the 10th Decay 122nd year of Ascendancy at 12:49 Killed by Zubema the runed bone giant at level 22 on the 10th Decay 122nd year of Ascendancy at 13:23 Killed by Zubema the runed bone giant at level 22 on the 10th Decay 122nd year of Ascendancy at 15:06 Killed by Custim the halfling at level 23 on the 9th Allure 123rd year of Ascendancy at 14:47 Killed by elven cultist at level 23 on the 10th Allure 123rd year of Ascendancy at 04:53 Killed by Grand Corruptor at level 23 on the 1st Regrowth 123rd year of Ascendancy at 00:41 Killed by ogre guard at level 24 on the 11st Regrowth 123rd year of Ascendancy at 13:56 Killed by elven corruptor at level 24 on the 12nd Regrowth 123rd year of Ascendancy at 00:31 Killed by elven tempest at level 25 on the 12nd Regrowth 123rd year of Ascendancy at 22:30 Killed by elven cultist at level 25 on the 12nd Regrowth 123rd year of Ascendancy at 23:20 Killed by Zubuwen the mean looking elven guard at level 25 on the 13rd Regrowth 123rd year of Ascendancy at 10:53 Killed by Emymina the elven warrior at level 25 on the 13rd Regrowth 123rd year of Ascendancy at 20:54 Killed by Aroth the elder vampire at level 25 on the 16th Regrowth 123rd year of Ascendancy at 16:55 Killed by Yvitha the elder vampire at level 25 on the 16th Regrowth 123rd year of Ascendancy at 20:24 Killed by Yvitha the elder vampire at level 25 on the 16th Regrowth 123rd year of Ascendancy at 21:12 Killed by Islusewen the elder vampire at level 25 on the 17th Regrowth 123rd year of Ascendancy at 03:28 Killed by Islusewen the elder vampire at level 25 on the 17th Regrowth 123rd year of Ascendancy at 04:42 Killed by skeleton archer at level 26 on the 17th Regrowth 123rd year of Ascendancy at 10:01 Killed by Bethemira the fire drake at level 26 on the 27th Regrowth 123rd year of Ascendancy at 22:29 Killed by multi-hued drake at level 27 on the 48th Regrowth 123rd year of Ascendancy at 08:49 Killed by Polidhessra the dredgling at level 29 on the 79th Regrowth 123rd year of Ascendancy at 09:34 Killed by overpowered greater multi-hued wyrm at level 35 on the 74th Pyre 123rd year of Ascendancy at 20:41 Killed by overpowered greater multi-hued wyrm at level 35 on the 74th Pyre 123rd year of Ascendancy at 21:16 Killed by overpowered greater multi-hued wyrm at level 35 on the 74th Pyre 123rd year of Ascendancy at 22:00 Killed by overpowered greater multi-hued wyrm at level 35 on the 74th Pyre 123rd year of Ascendancy at 22:44 Killed by overpowered greater multi-hued wyrm at level 35 on the 74th Pyre 123rd year of Ascendancy at 23:33 Killed by overpowered greater multi-hued wyrm at level 35 on the 75th Pyre 123rd year of Ascendancy at 00:40 Killed by multi-hued drake at level 35 on the 75th Pyre 123rd year of Ascendancy at 01:24 Killed by overpowered greater multi-hued wyrm at level 35 on the 75th Pyre 123rd year of Ascendancy at 02:35 Killed by overpowered greater multi-hued wyrm at level 35 on the 75th Pyre 123rd year of Ascendancy at 04:00 Killed by multi-hued drake at level 35 on the 75th Pyre 123rd year of Ascendancy at 05:25 Killed by overpowered greater multi-hued wyrm at level 35 on the 75th Pyre 123rd year of Ascendancy at 06:25 Killed by overpowered greater multi-hued wyrm at level 36 on the 75th Pyre 123rd year of Ascendancy at 07:46 Killed by overpowered greater multi-hued wyrm at level 36 on the 75th Pyre 123rd year of Ascendancy at 09:08 Killed by overpowered greater multi-hued wyrm at level 36 on the 75th Pyre 123rd year of Ascendancy at 10:56 Killed by Vor, Grand Geomancer of the Pride at level 37 on the 1st Mirth 123rd year of Ascendancy at 12:53 Killed by Yvaribrevea the Tidebender at level 37 on the 1st Mirth 123rd year of Ascendancy at 20:55 Killed by Atamathon the Giant Golem at level 41 on the 5th Haze 123rd year of Ascendancy at 15:25 Killed by Atamathon the Giant Golem at level 41 on the 5th Haze 123rd year of Ascendancy at 15:33 Killed by Atamathon the Giant Golem at level 41 on the 5th Haze 123rd year of Ascendancy at 16:26 Killed by Atamathon the Giant Golem at level 41 on the 5th Haze 123rd year of Ascendancy at 17:23 Killed by Atamathon the Giant Golem at level 41 on the 5th Haze 123rd year of Ascendancy at 18:23 Killed by Atamathon the Giant Golem at level 41 on the 5th Haze 123rd year of Ascendancy at 19:28 Killed by Atamathon the Giant Golem at level 41 on the 5th Haze 123rd year of Ascendancy at 20:39 Killed by Atamathon the Giant Golem at level 41 on the 5th Haze 123rd year of Ascendancy at 21:42 Killed by Atamathon the Giant Golem at level 41 on the 5th Haze 123rd year of Ascendancy at 22:44 Killed by Atamathon the Giant Golem at level 41 on the 5th Haze 123rd year of Ascendancy at 23:45 Killed by Atamathon the Giant Golem at level 41 on the 6th Haze 123rd year of Ascendancy at 00:47 Killed by Atamathon the Giant Golem at level 41 on the 6th Haze 123rd year of Ascendancy at 01:50 Killed by Atamathon the Giant Golem at level 41 on the 6th Haze 123rd year of Ascendancy at 02:50 Killed by Atamathon the Giant Golem at level 41 on the 6th Haze 123rd year of Ascendancy at 03:53 |
Primary Stats
| Strength | 72 (base 58) |
| Dexterity | 36 (base 37) |
| Constitution | 86 (base 62) |
| Magic | 39 (base 23) |
| Willpower | 18 (base 8) |
| Cunning | 29 (base 13) |
Resources
| Life | 1756/1756 |
| Positive | 0/173 |
| Stamina | 243/243 |
| Vim | 79/132 |
| Healing Factor | 1 |
| Regeneration | 3.9323878840318 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +115.51107702265% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 7 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 163 |
| Accuracy | 47 |
| Crit Chance | 22% |
| APR | 33 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 39.325 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38.56 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 92.723073231957 (100%) |
| Defense | 53.255555555556 |
| Ranged Defense | 58.588888888889 |
| Fatigue | 40 |
| Physical Save | 53.655555555556 |
| Spell Save | 67.029166666667 |
| Mental Save | 50.705555555556 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Disarm Resistance | 15% |
| Stun Resistance | 100% |
| Confusion Resistance | 30% |
| Fear Resistance | 60% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 352 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 513 damage for 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 485 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.50 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Corruption / Heart of Fire | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 4/5 |
| 2/5 |
| Cunning / Survival | 1.10 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Flame of Urh'Rok |
| talent | Share the Pain |
| talent | Abyssal Shield |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 15% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You failed to protect the lone alchemist from death by multi-hued drake. Escort: lone alchemist (level 6 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by fire drake hatchling. Escort: lost sun paladin (level 1 of Daikara) | failed |
You failed to protect the lost sun paladin from death by Unlocking stuff. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Xuma the stone troll. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost warrior from death by ghoulking. Escort: lost warrior (level 7 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 274. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed sandworm tooth. * You've found the needed warg claw. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed wretchling eyeball. * You've found the needed honey tree root. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Giludunakath the pair of dwarven-steel boots (4 def, 4 armour) Giludunakath the pair of dwarven-steel boots (4 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +3% Reduces incoming crit damage: 10.00% Silence immunity: +20% Disarm immunity: +15% Confusion immunity: +30% Pinning immunity: +10% Stun/Freeze immunity: +36% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Light radius: +10 Absorbs all darkness (power 69, based on Willpower and Cunning) within its light radius, increasing in brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 236.53 darkness damage (based on Mindpower and charge), costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. Press to compare |
| On head | The Face of Fear (8 def, 0 armour) The Face of Fear (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+5 eff.) It can be used to activate talent Instill Fear (costing 18 power out of 45/45) : Effective talent level: 2.4 Power cost: 18 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears. You gain 2 new fears: The Paranoid effect gives the target an 21% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. The Despair effect reduces the target's resistance to all damage by 15%. Fear effects improve with your Mindpower. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and it's hollow eye sockets seem to stare back into you. Press to compare |
| On hands | stone warden's dwarven-steel gauntlets of the starseeker (0 def, 11 armour) stone warden's dwarven-steel gauntlets of the starseeker (0 def, 11 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +11 Armour Hardiness: +7% Changes stats: +3 Mag / +3 Cun / +8 Con Changes resistances: +6% physical / +8% light / +7% darkness Infravision radius: +1 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 60.20 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
| Tool | The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+3 eff.) Mindpower: +10 (+3 eff.) This item does not take a turn to use. Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 1.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. Press to compare |
| On fingers | gladiator's stralite ring of pilfering gladiator's stralite ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+4 eff.) Armour penetration: +10 Physical power: +7 (+1 eff.) Defense: +10 (+3 eff.) Changes stats: +7 Str / +6 Con It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
| On fingers | solipsist's stralite ring of pilfering solipsist's stralite ring of pilferingCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +15 Defense: +10 (+3 eff.) Changes stats: +5 Cun / +4 Wil Mindpower: +5 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
| Around neck | Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. Press to compare |
| In main hand | Khulmanar's Wrath (70-105 power, 8 apr) Khulmanar's Wrath (70-105 power, 8 apr)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 163.59 fire damage, and flames will be left dealing a further 37.97 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. Press to compare |
| Around waist | hardened leather belt 'Kheligadil' hardened leather belt 'Kheligadil'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +7 (+1 eff.) Changes stats: +4 Str / +5 Con Physical save: +5 (+2 eff.) Mental save: +25 (+8 eff.) Psi when hit: +0.04 Mindpower: +2 (+1 eff.) Size category: +1 A belt that goes around your waist. Press to compare |
| In off hand | Blackfire Aegis (8 def, 18 armour, 235 block) Blackfire Aegis (8 def, 18 armour, 235 block)Requires: - Strength 28 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +18 Defense: +8 (+3 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +25% Damage when hit (Melee): 24 darkness / 24 fire Changes resistances: +20% darkness / +35% fire Talent granted: +5 Block Spellpower: +8 (+2 eff.) This rugged stone shield flickers with bursts of pitch black flame. Press to compare |
| Cloak | Fearfire Mantle (14 def, 0 armour) Fearfire Mantle (14 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 (+5 eff.) Damage when hit (Melee): 30 fire Changes resistances: +10% fire / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. Press to compare |
| Main armor | Revenant (8 def, 20 armour) Revenant (8 def, 20 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +5 Mag / +5 Con Physical save: +12 (+4 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+4 eff.) Silence immunity: +0% Confusion immunity: +0% Pinning immunity: +10% Stun/Freeze immunity: +70% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. Press to compare |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. Press to compare |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. Press to compare |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Eldoral Last Resort Eldoral Last ResortRequires: - Dexterity 26 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +10 When wielded/worn: Changes stats: +3 Cun / +4 Dex Changes damage: +15% physical Talents cooldown: Steady Shot (-1 turn) Eye Shot (-2 turns) A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. Press to compare |
stralite mail armour of the deep (4 def, 11 armour) stralite mail armour of the deep (4 def, 11 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +11 Defense: +4 (+1 eff.) Fatigue: +16% Changes resistances: +5% acid / +7% cold Allows you to breathe in: water A suit of armour made of mail. Press to compare |
Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 153.47 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. Press to compare |
brawler's drakeskin leather gloves of the nighthunter (0 def, 3 armour) brawler's drakeskin leather gloves of the nighthunter (0 def, 3 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +3 Changes stats: +3 Str / +3 Dex / +8 Cun Changes resistances: +13% darkness Talent cooldown: Double Strike (-1 turn) Physical save: +11 (+4 eff.) Infravision radius: +2 It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal 9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz 11 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 amethyst 13 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 garnet 7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 sapphire 13 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 jade 15 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise 7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ruby 6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 amber 11 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 bloodstone 2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 diamond 4 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone 3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl 7 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
194 alchemist agate 194 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
37 alchemist bloodstone 37 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
alchemist's lamp 'Buruistir' alchemist's lamp 'Buruistir'Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 4 arcane Changes resistances: +5% arcane Changes resistances penetration: +5% arcane Changes damage: +6% arcane Mental save: +9 (+3 eff.) Light radius: +3 See stealth: +12 See invisible: +16 A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
Venomcut (dig speed 27 turns) Venomcut (dig speed 27 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Effects on melee hit: * Slows global speed by 15% Changes stats: +1 Cun / +1 Str Changes resistances penetration: +5% nature Changes damage: +3% mind Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Unlocking stuff the Ogre Doombringer level 30
2nd Pyre 123rd year of Ascendancy at 14:43 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Unlocking stuff the Ogre Doombringer level 32
17th Pyre 123rd year of Ascendancy at 18:03 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Unlocking stuff the Ogre Doombringer level 30
1st Time of Balance 123rd year of Ascendancy at 05:23 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Unlocking stuff the Ogre Doombringer level 23
1st Regrowth 123rd year of Ascendancy at 02:28 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Unlocking stuff the Ogre Doombringer level 34
36th Pyre 123rd year of Ascendancy at 03:04 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Unlocking stuff the Ogre Doombringer level 35
74th Pyre 123rd year of Ascendancy at 20:38 see stats
Atamathoned! (Exploration mode)
Killed the giant golem Atamathon after foolishly reactivating it.By Unlocking stuff the Ogre Doombringer level 41
6th Haze 123rd year of Ascendancy at 05:03 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Unlocking stuff the Ogre Doombringer level 42
16th Haze 123rd year of Ascendancy at 02:01 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Unlocking stuff the Ogre Doombringer level 33
31st Pyre 123rd year of Ascendancy at 10:25 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Unlocking stuff the Ogre Doombringer level 15
26th Dusk 122nd year of Ascendancy at 11:34 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Unlocking stuff the Ogre Doombringer level 34
46th Pyre 123rd year of Ascendancy at 07:26 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Unlocking stuff the Ogre Doombringer level 18
64th Dusk 122nd year of Ascendancy at 15:44 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Unlocking stuff the Ogre Doombringer level 32
11st Pyre 123rd year of Ascendancy at 06:40 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Unlocking stuff the Ogre Doombringer level 26
28th Regrowth 123rd year of Ascendancy at 07:21 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Unlocking stuff the Ogre Doombringer level 16
28th Dusk 122nd year of Ascendancy at 23:25 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Unlocking stuff the Ogre Doombringer level 14
19th Dusk 122nd year of Ascendancy at 22:17 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Unlocking stuff the Ogre Doombringer level 36
76th Pyre 123rd year of Ascendancy at 23:46 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Unlocking stuff the Ogre Doombringer level 5
79th Pyre 122nd year of Ascendancy at 06:43 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Unlocking stuff the Ogre Doombringer level 18
32nd Dusk 122nd year of Ascendancy at 19:16 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Unlocking stuff the Ogre Doombringer level 36
75th Pyre 123rd year of Ascendancy at 11:42 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Unlocking stuff the Ogre Doombringer level 37
1st Mirth 123rd year of Ascendancy at 22:10 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Unlocking stuff the Ogre Doombringer level 10
3rd Flare 122nd year of Ascendancy at 20:37 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Unlocking stuff the Ogre Doombringer level 20
48th Haze 122nd year of Ascendancy at 15:15 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Unlocking stuff the Ogre Doombringer level 30
80th Regrowth 123rd year of Ascendancy at 00:13 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Unlocking stuff the Ogre Doombringer level 40
41st Dusk 123rd year of Ascendancy at 15:26 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Unlocking stuff the Ogre Doombringer level 24
9th Regrowth 123rd year of Ascendancy at 21:57 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Unlocking stuff the Ogre Doombringer level 9
2nd Summertide 122nd year of Ascendancy at 00:11 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Unlocking stuff the Ogre Doombringer level 24
9th Regrowth 123rd year of Ascendancy at 11:16 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Unlocking stuff the Ogre Doombringer level 32
26th Pyre 123rd year of Ascendancy at 18:38 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Unlocking stuff the Ogre Doombringer level 37
1st Mirth 123rd year of Ascendancy at 12:49 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Unlocking stuff the Ogre Doombringer level 11
9th Flare 122nd year of Ascendancy at 08:52 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Unlocking stuff the Ogre Doombringer level 32
17th Pyre 123rd year of Ascendancy at 18:03 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Unlocking stuff the Ogre Doombringer level 41
5th Haze 123rd year of Ascendancy at 07:12 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Unlocking stuff the Ogre Doombringer level 11
2nd Dusk 122nd year of Ascendancy at 07:31 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Unlocking stuff the Ogre Doombringer level 38
8th Dusk 123rd year of Ascendancy at 22:18 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Unlocking stuff the Ogre Doombringer level 26
17th Regrowth 123rd year of Ascendancy at 21:52 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Unlocking stuff the Ogre Doombringer level 15
26th Dusk 122nd year of Ascendancy at 13:34 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Unlocking stuff the Ogre Doombringer level 30
80th Regrowth 123rd year of Ascendancy at 14:28 see stats
Log
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You enter the swirling portal and in the blink of an eye you set foot in sight of the Gates of Morning, with no trace of the portal...
Saving game...
Saving done.
Saving game...
Saving done.
Unlocking stuff wears (replacing stralite mail armour of the deep (4 def, 11 armour)): Revenant (8 def, 20 armour).
There is a Gates of Morning (Town) here (press '' or right click to use).
You gain 9.33 gold from the transmogrification of eldritch cashmere wizard hat of knowledge (2 def, 0 armour).
You gain 2.29 gold from the transmogrification of spiked dwarven-steel plate armour of acid resistance (5 def, 11 armour).
You gain 7.24 gold from the transmogrification of tormentor's silk robe of nature (+22%) (3 def, 0 armour).
You gain 4.72 gold from the transmogrification of elemental pouch of stralite shots of daylight (20/20, 43.5-52.2 power, 5 apr).
You gain 6.12 gold from the transmogrification of plaguebringer's stralite greatsword (48.5-77.6 power, 3 apr).
You gain 8.53 gold from the transmogrification of inquisitor's stralite battleaxe of ruin (45-67.5 power, 3 apr).
You gain 13.69 gold from the transmogrification of magewarrior's short elven-wood starstaff of channeling (25-30 power, 5 apr, physical element).
You gain 3.30 gold from the transmogrification of sneakthief's gold ring.
You gain 1.44 gold from the transmogrification of lightning rune (88 lightning damage).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Saving game...
Saving done.
Unlocking stuff deactivates Abyssal Shield.
Unlocking stuff deactivates Flame of Urh'Rok.
Unlocking stuff deactivates Share the Pain.
