










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Passive Cooldowns 1.6.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.6.6Donators/Buyers bonus! Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Inventory Keys 1.5.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Restart Sustains 1.6.0Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Items Vault 1.6.0Donators/Buyers bonus! Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. FlexSpec Respec Limitation Relaxer 1.5.5Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Berserker |
| Level / Exp | 29 / 78% |
| Size | big |
| Lifes / Deaths | Killed by Dozing Siloleth at level 29 on the 27th Pyre 123rd year of Ascendancy at 15:15 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 133 (base 60) |
| Dexterity | 28 (base 9) |
| Constitution | 68 (base 60) |
| Magic | 8 (base 10) |
| Willpower | 26 (base 10) |
| Cunning | 17 (base 10) |
Resources
| Life | -42/1263 |
| Psi | 100/116 |
| Stamina | 202/204 |
| Equilibrium | 0 |
| Healing Factor | 1.4655462184874 |
| Regeneration | 116.01471132068 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +64.935064935065% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 11 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 268 |
| Accuracy | 53 |
| Crit Chance | 72% |
| APR | 20 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Light | +3% |
| Arcane | +12% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Acid | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 137.84494867183 (100%) |
| Defense | 6 |
| Ranged Defense | 6 |
| Fatigue | 0 |
| Physical Save | 46 |
| Spell Save | 17 |
| Mental Save | 42 |
Defense: Resistances
| Acid | + 46%( 70%) |
| Blight | + 29%( 70%) |
| Arcane | + 25%( 70%) |
| Cold | + 68%( 70%) |
| All | + 22%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 26%( 70%) |
| Lightning | + 31%( 70%) |
| Fire | + 42%( 70%) |
| Nature | + 40%( 70%) |
Defense: Immunities
| Stun Resistance | 51% |
| Confusion Resistance | 20% |
| Instadeath Resistance | 100% |
| Poison Resistance | 20% |
| Pinning Resistance | 71% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 634 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 200 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Berserker Rage |
| detrimental effect | The target has been dominated. It is unable to move and has lost 18 armor and 26 defense. Attacks from Sleeping Layiwe gain 51% damage penetration. Dominated |
| beneficial effect | The thrill of combat improves the target's maximum life by 12%, life regeneration by 23.35, and stamina regeneration by 4.67. Bloodbath |
| beneficial effect | You gain 31% resistance against acid, cold and darkness. Resolve |
| beneficial effect | Increases critical hit chance by 45%. Berserker Rage |
| beneficial effect | The target's skin reacts to damage, granting 81 armour and 70% armour hardiness. Thorny Skin |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| beneficial effect | The target has 53 increased life regeneration. Recovery |
| detrimental effect | Reduces global action speed by 54%. Slow |
| detrimental effect | The target is haunted by a feeling of dread, causing each detrimental mental effect to inflict 13 mind and darkness damage every turn. Haunted |
| detrimental effect | One or more of your marked sustains has been deactivated: Sustain Loss· Antimagic Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers but not in time to save any of the captive Krogs. | failed |
You failed to protect the lost warrior from death by Aerata the giant white ant. Escort: lost warrior (level 1 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed pouch of bone giant dust. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed minotaur nose. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed bear paw. * You've found the needed ice ant stinger. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Beukan (0 def, 13 armour)3.0 T5 feet armor [Rare] Master While equipped: dps ---------- Mind.pwr +30 (+10 eff.) Dmg.mod +6% mind ----- def ----- Armour +13 Fatigue +4% Mind.save +18 (+6 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +4.00 Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Mardurandil1.0 T3 lite [Rare] Nature While equipped: Stats +5 Dex +5 Wil dps ---------- Phys.crit +3.0% Crit.mult +13.00% Phys.pwr +7 (+1 eff.) Dmg.mod +12% acid Res.pen +10% acid Apr +4 ----- def ----- Die.at -40.00 life ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | voratun helm 'Durydunabar' (0 def, 5 armour)3.0 T5 head armor [Random Unique] Master While equipped: Stats +11 Str +6 Dex +5 Wil dps ---------- Spell.crit +2% Spell.pwr +5 (+5 eff.) S.pwr/crit +4 Dmg.mod +12% arcane Res.pen +10% acid Phasing +10% ----- def ----- Armour +5 Fatigue +5% Resists +23% darkness Spell.save +3 (+3 eff.) Mind.save +8 (+3 eff.) ---------- misc Light +2 Infravis +5 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Emulranne the dragonbone totem of thorny skin [power 81] (17/20 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: Stats +3 Wil +4 Con ----- def ----- Resists +3% nature +6% darkness Crit.dmg- 10.00% Spell.save +3 (+3 eff.) Harden the skin for 7 turns increasing armour by 81 and armour hardiness by 70% Puts all charms on 20 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to increase all damage penetration by 28% for 2 turns. 100% to increase all damage by 18% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | sneakthief's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +6 (+2 eff.) Rings can have magical properties. |
| On fingers | Airpanic0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Str dps ---------- Dmg.mod +3% light Melee Ret 2 lightning ----- def ----- Armour +8 Mind.save +15 (+5 eff.) Poison- +20% Pinning- +20% Rings can have magical properties. |
| Around waist | insulating hardened leather belt of valiance1.0 T3 belt armor [Ego+] Master/Psionic While equipped: Stats +2 Wil ----- def ----- Resists +5% fire +9% cold Mind.save +6 (+2 eff.) Max.HP +55.00 A belt that goes around your waist. |
| In main hand | Gloomspawner (77.5-124 power, 4 apr)3.0 T5 greatsword 2H weapon [Rare] Master Power 77.5 - 124.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +8 darkness On Hit: * 20 arcane resource burn While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 30 ----- def ----- Resists +5% arcane +21% fire Massive two-handed swords. |
| On hands | heroic dwarven-steel gauntlets (0 def, 6 armour)1.5 T2 hands armor [Ego+] Master While equipped: ----- def ----- Armour +6 Fatigue +3% Mind.save +5 (+2 eff.) Max.HP +40.00 Unarmed combat: Power 26.0 - 36.4 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Acc +5 Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Battle Shout 3 Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Zubotha (10 def, 18 armour)17.0 T5 massive armor [Rare] Nature While equipped: ----- def ----- Armour +18 Defense +10 (+10 eff.) Fatigue +22% Resists +12% lightning +6% nature +6% light +3% darkness Max.HP +52.00 Heal.mod +10% Confus- +20% A suit of armour made of metal plates. |
| Cloak | cashmere cloak 'Olikaltholar' (2 def, 7 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +6 Str dps ---------- Phys.pwr +10 (+2 eff.) Acc +30 (+9 eff.) Apr +5 ----- def ----- Armour +7 Defense +2 (+2 eff.) Resists +20% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Wretchweeper0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun +3 Con dps ---------- Mind.pwr +30 (+10 eff.) ----- def ----- Resists +15% nature Phys.save +9 (+3 eff.) Max.HP +42.00 HP.reg +3.00 ---------- misc Infravis +3 Amulets can have magical properties. |
Inventory
Elixir of Focus0.0 potion [Plot Item] Nature Grant you two additional class talent points. A vial of clear, steaming fluid. |
wild infusion of the warrior (res 46%; mental; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 46% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune of the titan (range 6; phase 25; cd 16)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (254.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 254.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 35; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 35 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
serendipitous gold amulet of cunning (+10)0.1 T3 amulet jewelry [Ego+] Nature While equipped: Stats +10 Lck +4 Cun dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +5 (+5 eff.) Unseen.red 12% Amulets can have magical properties. |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 11.04 cold and 11.04 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
rogue's gold ring of clarity0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Cun ----- def ----- Defense +8 (+8 eff.) Mind.save +11 (+4 eff.) Confus- +25% Rings can have magical properties. |
Crystal Shard (16-19.2 power, 4 apr, physical element)5.0 T2 staff 2H weapon Reqs Mag 20 [Unique] Arcane Power 16.0 - 19.2 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Atk.spd 100% Dmg.conv 50% blight While equipped: dps ---------- Spell.crit +4% Spell.pwr +14 (+10 eff.) Dmg.mod +18% arcane +18% blight ----- def ----- Resists +10% arcane +10% blight Affinity +20% arcane Create 2 living shards of crystal to serve you for 10 turns. Uses 45 power out of 45/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
Harorath the yew vilestaff (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Crit.mult +10.00% Spell.pwr +60 (+31 eff.) Dmg.mod +20% fire ----- def ----- Spell.save +12 (+7 eff.) ---------- misc Mana/turn +0.28 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
magelord's yew magestaff of protection (20-24 power, 4 apr, arcane element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego++] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +3% Spell.pwr +15 (+11 eff.) Melee+ 18 arcane Dmg.mod +20% arcane ----- def ----- Resists +10% arcane ---------- misc Max.mana +23.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Turigar (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +9 Con dps ---------- Spell.crit +5% Spell.pwr +32 (+19 eff.) Dmg.mod +30% darkness ----- def ----- Defense +11 (+11 eff.) Resists +3% temporal +6% nature +9% darkness Spell.save +6 (+4 eff.) HP.reg +2.70 Heal.mod +53% ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 46.01 light damage. Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel battleaxe 'Lightmalice' (32.5-48.75 power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Master Power 32.5 - 48.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +20 light On Hit: * 20 arcane resource burn While equipped: dps ---------- Res.pen +12% physical Acc +16 (+6 eff.) Apr +9 ----- def ----- Resists +3% blight +5% arcane Max.HP +20.00 Confus- +20% ---------- misc Light +3 Massive two-handed battleaxes. |
dwarven-steel greatmaul (41-61.5 power, 2 apr)5.0 T3 greatmaul 2H weapon [Normal] Power 41.0 - 61.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Massive two-handed mauls. |
balanced dwarven-steel greatsword of massacre (44-70.4 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Master Power 44.0 - 70.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Acc +7 (+3 eff.) ----- def ----- Defense +10 (+10 eff.) Disarm- +32% Massive two-handed swords. |
dwarven-steel longsword 'Galeblur' (22.5-31.5 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Master Power 22.5 - 31.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +30% mind Res.pen +15% lightning Acc +8 (+3 eff.) ----- def ----- Defense +10 (+10 eff.) Mind.save +9 (+3 eff.) Disarm- +37% ---------- misc Equi/ret +0.08 Sharp, long, and deadly. |
flaming dwarven-steel mace of erosion (26-36.4 power, 4 apr)3.0 T3 mace 1H weapon [Ego] Arcane/Nature Power 26.0 - 36.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +8 nature On Hit.r1 +9 fire Blunt and deadly. |
arcing dwarven-steel dagger of projection (17.5-22.75 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Arcane/Psionic Power 17.5 - 22.8 Physical Uses 45% Str, 45% Dex Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Sharp, short and deadly. |
ash longbow4.0 T2 longbow 2H weapon Reqs Shoot [Normal] Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +7 Longbows are used to shoot arrows at your foes. |
swashbuckler's dwarven-steel shield of acid resistance (+17%) (0 def, 6 armour, 31.5-37.8 power, 72.5 block)7.0 T3 shield armor [Ego+] Master When used to Attack: Power 31.5 - 37.8 Physical Uses 100% Str Acc+ +2.5% proc dam (max 250%) Crit +3.5% Block +72 While equipped: Stats +2 Str +3 Dex dps ---------- Acc +8 (+3 eff.) ----- def ----- Armour +6 Fatigue +8% Resists +17% acid ---------- misc Talents +1 Block Handheld deflection devices. |
Earuhell (0 def, 0 armour)2.0 T3 cloth armor [Rare] Arcane While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +21% darkness +9% blight ----- def ----- Resists +31% darkness +11% all Pinning- +10% Teleport- +10% ---------- misc Vim/s.crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+11 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 15 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
prismatic steel mail armour of command (9 def, 10 armour)14.0 T2 heavy armor [Ego+] Arcane/Psionic While equipped: Stats +1 Cun ----- def ----- Armour +10 Defense +9 (+9 eff.) Fatigue +12% Resists +12% light +12% darkness Mind.save +11 (+4 eff.) A suit of armour made of mail. |
rejuvenating steel mail armour of Eyal (2 def, 6 armour)14.0 T2 heavy armor [Ego+] Nature While equipped: ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Max.HP +24.00 HP.reg +5.40 Heal.mod +11% ---------- misc Stam/turn +0.90 A suit of armour made of mail. |
dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor [Normal] While equipped: ----- def ----- Armour +8 Defense +3 (+3 eff.) Fatigue +12% A suit of armour made of mail. |
Borfast's Cage (10 def, 20 armour)17.0 T3 massive armor [Unique] Master While equipped: Stats +5 Con ----- def ----- Armour +20 Defense +10 (+10 eff.) Fatigue +24% Resists -15% acid +15% physical Crit.chn- 20% Phys.save +15 (+5 eff.) Max.HP +50.00 HP.reg +2.00 Knockbk- +30% Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
enlightening dwarven-steel plate armour of lightning resistance (0 def, 11 armour)17.0 T3 massive armor [Ego+] Master/Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +11 Fatigue +22% Resists +20% lightning Mind.save +12 (+4 eff.) A suit of armour made of metal plates. |
hardened leather belt of magery1.0 T3 belt armor [Ego+] Arcane While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.crit +4% A belt that goes around your waist. |
cashmere cloak 'Falidukan' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Mag +1 Con dps ---------- Dmg.mod +8% darkness Res.pen +7% darkness ----- def ----- Defense +2 (+2 eff.) Resists +13% darkness +3% light Crit.dmg- 15.00% Spell.save +3 (+3 eff.) Stealth +10 ---------- misc Light +3 Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of iron boots 'Holin' (10 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +3 Wil ----- def ----- Armour +3 Defense +10 (+10 eff.) Fatigue +2% Phys.save +3 (+1 eff.) ---------- misc Stam/turn +0.30 Max.stam +31.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
psychic's dwarven-steel gauntlets of magic (+3) (0 def, 2 armour)1.5 T2 hands armor [Ego] Arcane/Psionic While equipped: Stats +3 Mag dps ---------- Melee+ 6 mind Dmg.mod +7% mind +5% arcane ----- def ----- Armour +2 Fatigue +3% Resists +5% mind Unarmed combat: Power 20.5 - 28.7 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Melee+ +6 arcane On Crit.r2 +10 mind +8 arcane On Hit: 20% Psychic Lobotomy 3 Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+3 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+3 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
73 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
extending dwarven-steel torque of psionic shield [power 69] (17/25 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 69 for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Achievements
Antimagic! (Roguelike)
Completed antimagic training in the Ziguranth camp.By Dirty Tampon the Thalore Berserker level 16
38th Dusk 122nd year of Ascendancy at 16:49 see stats
Can you bear it? So much bearness! (Roguelike)
Killed Borius in the Bearscape.By Dirty Tampon the Thalore Berserker level 28
12nd Pyre 123rd year of Ascendancy at 02:10 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Dirty Tampon the Thalore Berserker level 14
19th Dusk 122nd year of Ascendancy at 06:23 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Dirty Tampon the Thalore Berserker level 19
7th Haze 122nd year of Ascendancy at 13:40 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Dirty Tampon the Thalore Berserker level 24
43rd Regrowth 123rd year of Ascendancy at 09:10 see stats
Level 10 (Roguelike)
Got a character to level 10.By Dirty Tampon the Thalore Berserker level 10
8th Mirth 122nd year of Ascendancy at 02:49 see stats
Level 20 (Roguelike)
Got a character to level 20.By Dirty Tampon the Thalore Berserker level 20
8th Haze 122nd year of Ascendancy at 21:10 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Dirty Tampon the Thalore Berserker level 17
67th Dusk 122nd year of Ascendancy at 16:53 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Dirty Tampon the Thalore Berserker level 28
11st Pyre 123rd year of Ascendancy at 21:25 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Dirty Tampon the Thalore Berserker level 21
15th Haze 122nd year of Ascendancy at 10:08 see stats
That was close (Roguelike)
Killed your target while having only 1 life left.By Dirty Tampon the Thalore Berserker level 29
27th Pyre 123rd year of Ascendancy at 14:51 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Dirty Tampon the Thalore Berserker level 10
8th Mirth 122nd year of Ascendancy at 05:32 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Dirty Tampon the Thalore Berserker level 22
35th Haze 122nd year of Ascendancy at 04:14 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Dirty Tampon the Thalore Berserker level 12
8th Flare 122nd year of Ascendancy at 13:14 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Dirty Tampon the Thalore Berserker level 22
34th Haze 122nd year of Ascendancy at 17:05 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Dirty Tampon the Thalore Berserker level 27
9th Pyre 123rd year of Ascendancy at 18:28 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Dirty Tampon the Thalore Berserker level 19
6th Haze 122nd year of Ascendancy at 18:35 see stats
Log
Dozing Siloleth receives 19 healing from Deadly Poison from Dozing Gloryvena.
Sleeping Layiwe is less vulnerable.
Sleeping Layiwe is not stunned anymore.
Bleeding from Dirty Tampon hits Sleeping Layiwe for 85 physical damage.
Sleeping Layiwe uses Dominate.
Dirty Tampon has been dominated!
Melee retaliation hits Sleeping Layiwe for 2 lightning, 2 lightning (4 total damage).
Raze hits Dirty Tampon for 8 darkness, 10 darkness, 8 darkness, 9 darkness (35 total damage).
Sleeping Layiwe hits Dirty Tampon for 1 mind, 3 darkness, 3 mind, 4 darkness (11 total damage).
Raze hits Dirty Tampon for 10 darkness, 9 darkness (19 total damage).
Haunted from Sleeping Layiwe hits Dirty Tampon for 48 mind, 35 darkness (83 total damage).
Dirty Tampon has temporarily forgotten Rush for 4 turns!
Melee retaliation hits Dozing Siloleth for (1 to psi shield), 1 lightning (1 total damage).
Raze hits Dirty Tampon for 4 darkness damage.
Dozing Siloleth hits Dirty Tampon for 18 physical damage.
Dozing Gloryvena uses Steady Shot.
Dozing Gloryvena's Steady Shot hits Dirty Tampon for 7 lightning, 3 mind (10 total damage).
Dirty Tampon is no longer being stalked by Sleeping Layiwe.
Raze hits Dirty Tampon for 3 darkness damage.
Ice wall hits Dirty Tampon for 2 cold damage.
Dirty Tampon the level 29 thalore berserker was shadowed to death by Dozing Siloleth on level 1 of Dreadfell.
Dirty Tampon is less thorny now.
Dirty Tampon is no longer attuned.
Dirty Tampon no longer revels in blood quite so much.
Dirty Tampon has finished recovering.
Dirty Tampon is no longer haunted
Dirty Tampon deactivates Berserker Rage.
Dirty Tampon's rage subsides!
Dirty Tampon is no longer dominated.
Dirty Tampon speeds up.




































































































