Paladin the level 6 Dwarf Sun Paladin by quasters

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceDwarf
ClassSun Paladin
Level / Exp6 / 15%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 21)
Dexterity10 (base 10)
Constitution14 (base 11)
Magic23 (base 25)
Willpower13 (base 10)
Cunning10 (base 10)

Resources

Life222/222
Positive65/65
Stamina132/132
Healing Factor1.0372895330003
Regeneration0.25932238325009

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage32
Accuracy24
Crit Chance2%
APR17
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower21
Crit Chance1%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+5%
Physical+3%

Defense: Base

Armour (hardiness)19.118138619369 (56.297102139833%)
Defense2
Ranged Defense2
Fatigue23
Physical Save13
Spell Save12
Mental Save8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
5/5
1/5
0/5
0/5
Technique / Shield offense1.00
1/5
1/5
0/5
0/5
Celestial / Sun1.30
1/5
1/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
1/5
0/5
0/5
Celestial / Chants1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
2/5
0/5

Effects

Quests

active
active
active
done
active

Equipment

Tool
On feet
Main armor
On hands
In off hand
In main hand
Light source

Inventory

Achievements

Squadmate (Insane (Adventure) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Paladin the Dwarf Sun Paladin level 6
18th Voratun 122nd year of Ascendancy at 19:24
see stats
Utterly Destroyed (Insane (Adventure) difficulty) Died on the Eidolon Plane.
By Paladin the Dwarf Sun Paladin level 6
18th Voratun 122nd year of Ascendancy at 21:25
see stats

Log

Paladin stops regenerating health quickly.

Resting starts...

Infusion: Regeneration is still on cooldown for 5 turns.

Infusion: Regeneration is still on cooldown for 4 turns.

Paladin overcomes the gloom

Infusion: Regeneration is still on cooldown for 3 turns.

Infusion: Regeneration is still on cooldown for 2 turns.

Infusion: Regeneration is still on cooldown for 1 turns.

Talent Infusion: Regeneration is ready to use.
Rested for 5 turns (stop reason: hostile spotted to the east (Velaldann the drem)).


Velaldann the drem casts
Searing Light.
Velaldann the drem hits Paladin for 60 light damage.
Velaldann the drem's light area effect hits
Paladin for 30 light damage.
Talent Infusion: Healing is ready to use.

Velaldann the drem casts
Moonlight Ray.
Velaldann the drem hits Paladin for 45 darkness damage.
Velaldann the drem's light area effect hits
Paladin for 30 light damage.
Paladin the level 6 dwarf sun paladin was radiated to death by Velaldann the drem on level 1 of The Deep Bellow.
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Velaldann the drem's light area effect killed Paladin!
Saving game...

Talent Sun Ray is ready to use.

Saving done.

Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!