










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: "Save" Talent/Stat Points 1.4.0A tweak to the Minimalist UI, allowing you to right-click on the level-up marker to mark your current unspent points as "saved". Saved points use distinct level-up indicators, allowing you to easily visually distinguish between points you want to spend now and points you want to spend later. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Leeroy Jenkins 1.2.5Renames every escort to Leeroy Jenkins." Use Item Shortcuts 1.4.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Bugfix Pack 1.5.5An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Items Vault 1.5.0Donators/Buyers bonus! Nekarcos's Quality of Life 04: Healing Reduction (v2) 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Harbinger 1.5.5 Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Post Effects fixes 1.5.5The addon improves gamefield view during different post effects Here is details about what been changed: Timed Rest 1.1.0Adds a new command 'Rest for a specific number of turns', initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Steam Civilian Massacre 1.1.5Creates an event where you can invade a civilian shelter of steam giants, for fun and profit. Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Arcane Blade |
| Level / Exp | 16 / 83% |
| Size | medium |
| Lifes / Deaths | Killed by Emeyamina the black ooze at level 13 on the 51st Dusk 122nd year of Ascendancy at 01:51 0 / 6Killed by Eilinima the sand-drake at level 13 on the 51st Dusk 122nd year of Ascendancy at 18:12 Killed by Emybeth the giant white ant at level 14 on the 56th Dusk 122nd year of Ascendancy at 17:19 Killed by greater gwelgoroth at level 15 on the 59th Dusk 122nd year of Ascendancy at 19:27 Killed by Docar the human at level 16 on the 3rd Haze 122nd year of Ascendancy at 13:36 Killed by Saliminne the brown bear at level 16 on the 25th Haze 122nd year of Ascendancy at 23:25 |
Primary Stats
| Strength | 40 (base 39) |
| Dexterity | 25 (base 20) |
| Constitution | 10 (base 10) |
| Magic | 31 (base 20) |
| Willpower | 32 (base 10) |
| Cunning | 35 (base 21) |
Resources
| Life | -48/338 |
| Mana | 346/346 |
| Stamina | 160/160 |
| Healing Factor | 1.4 |
| Regeneration | 57.33 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 29.82368357072 |
| See Invisible | 29.82368357072 |
Offense: Mainhand
| Damage | 27 |
| Accuracy | 46 |
| Crit Chance | 23% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 16 |
| Accuracy | 46 |
| Crit Chance | 24% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 41 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +11% |
| Light | +40% |
| Darkness | +3% |
| Blight | +6% |
| Physical | +20% |
| Fire | +10% |
| Nature | +5% |
Offense: Damage Penetration
| Physical | +9% |
| Darkness | +15% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 7 (54.121405750799%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 0 |
| Physical Save | 17 |
| Spell Save | 25 |
| Mental Save | 21 |
Defense: Resistances
| Nature | + 30%( 70%) |
| Lightning | + 31%( 70%) |
| Light | + 39%( 70%) |
| Darkness | + 6%( 70%) |
| Blight | + 20%( 70%) |
| Cold | + 36%( 70%) |
| Fire | + 10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 196 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 10% for 5 turns. Also removes cross-tier effects of the affected types for free. |
Class Talents
| Technique / Magical combat | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 3/5 |
| Spell / Earth | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 1/5 |
Effects
| talent | Arcane Combat |
| talent | Arcane Feed |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 39.20 life per turn. Regeneration |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed bear paw. * You've found the needed orc heart. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one skeleton mage skull. If the eyes are still glowing, please bash it around a bit until they fade. I'll not have another one of those coming alive and wreaking havoc in my lab.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed red crystal shard. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Fogsmasher the pair of hardened leather boots (0 def, 3 armour) (On feet)]Fogsmasher the pair of hardened leather boots (0 def, 3 armour) 2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% (-) Phys.pwr +3 (+1 eff.) (-) Dmg.mod +3%(-) darkness Res.pen +9%(-) physical +15%(-) darkness +10%(-) nature Melee Ret 20(-) darkness ----- def ----- Armour +3 (-) Fatigue +3% (-) Resists +6%(-) darkness A pair of boots made of leather. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial 1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +4 (-) Call light (86 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. Mayarissra the Blazequake (2 def, 0 armour) (On head)]Mayarissra the Blazequake (2 def, 0 armour) 2.0 T3 head armor [Rare] Psionic While equipped: Stats +4(-) Cun +5(-) Wil dps ---------- Mind.pwr +4 (+2 eff.) (-) Melee+ 0(-15) item light blind 0(-15) item lightning daze Dmg.mod +15%(-) light Melee Ret 8(-) lightning On Hit (Melee): * 15% chance to daze at end of turn * 15% chance to blind ----- def ----- Defense +2 (+1 eff.) (-) Resists +6%(-) light +9%(-) lightning A pointy cloth hat, very wizardly... |
| On hands | [vs. Flamewrought (0 def, 2 armour) (On hands)]Flamewrought (0 def, 2 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2(-) Cun +3(-) Wil dps ---------- Mind.pwr +2 (+1 eff.) (-) Dmg.mod +5%(-) fire ----- def ----- Armour +2 (-) Resists +10%(-) fire Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 43.79 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Tool | [vs. woodsman's iron pickaxe (dig speed 38 turns) (Tool)]woodsman's iron pickaxe (dig speed 38 turns) 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1(-) Str dps ---------- Dmg.mod +5%(-) nature ----- def ----- Resists +10%(-) nature While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. sneakthief's steel ring (On fingers, 1 of 2)]sneakthief's steel ring 0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +5(-) Cun +5(-) Dex dps ---------- Acc +6 (+2 eff.) (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. sneakthief's steel ring (On fingers, 1 of 2)]conjurer's steel ring of lightning (+22%) 0.1 T2 ring jewelry [Ego+] Arcane/Nature While equipped: Stats +0(-5) Dex +5 Mag +5 Wil +0(-5) Cun dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +11% lightning Acc +0 (+0 eff.) (-6 (-2 eff.)) ----- def ----- Resists +22% lightning Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. restful steel amulet of soulsearing (Around neck)]restful steel amulet of soulsearing 0.1 T2 amulet jewelry [Ego+] Arcane/Master While equipped: dps ---------- Crit.mult +11.00% (-) Spell.pwr +6 (+2 eff.) (-) Dmg.mod +6%(-) blight +5%(-) fire ----- def ----- Fatigue -4% (-) HP.reg +1.50 (-) Amulets can have magical properties. |
| In main hand | [vs. yew starstaff 'Glowslice' (120% power, 4 apr, physical element) (In main hand)]yew starstaff 'Glowslice' (120% power, 4 apr, physical element) 5.0 T3 staff 1H weapon Reqs Mag 24 [Rare] Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +4 (-) Crit +3.5% (-) Atk.spd 100% (-) On Hit.r1 +4(-) light +4(-) darkness On Crit.r2 +8(-) light While equipped: dps ---------- Spell.crit +3% (-) Spell.pwr +9 (+3 eff.) (-) Dmg.mod +15%(-) light +20%(-) physical ----- def ----- Resists +3%(-) light ---------- misc Light +1 (-) Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | [vs. Girdle of the Calm Waters (Around waist)]Girdle of the Calm Waters 1.0 T1 belt armor [Unique] Nature While equipped: Stats +3(-) Wil ----- def ----- Resists +20%(-) blight +20%(-) cold +20%(-) nature Heal.mod +30% (-) A belt rumoured to have been worn by the Conclave healers. |
| In off hand | [vs. yew starstaff 'Glowslice' (120% power, 4 apr, physical element) (In main hand, 1 of 2)]steel dagger of projection (102% power, 6 apr) 1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego+] Psionic Power 102% (-18%) Range: 1.3x (+0.1x) Uses 45% Dex, 45% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +6 (+2) Crit +5.0% (+1.5%) Atk.spd 100% (-) On Hit.r1 +0(-4) light +0(-4) darkness On Crit.r2 +0(-8) light On Hit: + Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Spell.crit +0% (-3%) Spell.pwr +0 (+0 eff.) (-9 (-3 eff.)) Dmg.mod +0%(-15%) light +0%(-20%) physical ----- def ----- Resists +0%(-3%) light ---------- misc Light +0 (-1) Talents +0(+-1) Command Staff Sharp, short and deadly. Tap to cycle through comparison choices |
| Cloak | [vs. spellcowled cashmere cloak of mindcraft (2 def, 0 armour) (Cloak)]spellcowled cashmere cloak of mindcraft (2 def, 0 armour) 2.0 T3 cloak armor [Ego++] Arcane/Psionic While equipped: Stats +2(-) Mag +6(-) Wil +3(-) Cun dps ---------- Mind.crit +4% (-) ----- def ----- Defense +2 (+1 eff.) (-) Spell.save +8 (+4 eff.) (-) ---------- misc Max.mana +46.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. spiked rough leather armour of cold resistance (1 def, 2 armour) (Main armor)]spiked rough leather armour of cold resistance (1 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Master While equipped: dps ---------- Melee Ret 11(-) physical ----- def ----- Armour +2 (-) Defense +1 (+0 eff.) (-) Fatigue +6% (-) Resists +16%(-) cold A suit of armour made of leather. |
Inventory
[vs. Infusion: Wild (on body, 1 of 2)]wild infusion of the warrior (resist 20%; cure physical) 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. restful steel amulet of soulsearing (Around neck)]Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Crit.mult +0.00% (-11.00%) Spell.pwr +0 (+0 eff.) (-6 (-2 eff.)) Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind Dmg.mod +0%(-6%) blight +0%(-5%) fire ----- def ----- Fatigue +0% (+4%) HP.reg +0.00 (-1.50) ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
[vs. restful steel amulet of soulsearing (Around neck)]copper amulet of dexterity (+2) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex dps ---------- Crit.mult +0.00% (-11.00%) Spell.pwr +0 (+0 eff.) (-6 (-2 eff.)) Dmg.mod +0%(-6%) blight +0%(-5%) fire ----- def ----- Fatigue +0% (+4%) HP.reg +0.00 (-1.50) Amulets can have magical properties. |
[vs. sneakthief's steel ring (On fingers, 1 of 2)]Brightwreath the gold ring 0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +0(-5) Cun +0(-5) Dex dps ---------- Dmg.mod +12% acid +3% light Acc +0 (+0 eff.) (-6 (-2 eff.)) ----- def ----- Armour +6 Resists +24% acid +12% light Poison- +15% Silence- +15% Stun/Frz- +10% Rings can have magical properties. Tap to cycle through comparison choices |
[vs. yew starstaff 'Glowslice' (120% power, 4 apr, physical element) (In main hand)]Vorabeth the steel waraxe (102% power, 3 apr) 3.0 T2 waraxe 1H weapon Reqs Str 16 [Random Unique] Arcane/Psionic Power 102% (-18%) Range: 1.4x (+0.2x) Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +3 (-1) Crit +4.0% (+0.5%) Atk.spd 100% (-) Melee+ +7 lightning +11 darkness Against +8% Living On Hit.r1 +8 fire +0(-4) light +0(-4) darkness On Crit.r2 +0(-8) light On Hit: + 25% chance for lightning to arc to a second target While equipped: Stats +1 Mag +2 Wil dps ---------- Spell.crit +0% (-3%) Spell.pwr +0 (+0 eff.) (-9 (-3 eff.)) Dmg.mod +0%(-15%) light +0%(-20%) physical Melee Ret 12 arcane ----- def ----- Resists +0%(-3%) light ---------- misc Light +0 (-1) Talents +0(+-1) Command Staff One-handed war axes. |
[vs. yew starstaff 'Glowslice' (120% power, 4 apr, physical element) (In main hand, 1 of 2)]Stormlash (115% power, 7 apr) 3.0 T1 whip 1H weapon Reqs Dex 15 [Unique] Arcane Power 115% (-6%) Range: 1.1x (-0.1x) Uses 100% Dex Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +7 (+3) Crit +5.0% (+1.5%) Atk.spd 125% (+25%) Dmg.conv 50% dazing lightning On Hit.r1 +0(-4) light +0(-4) darkness On Crit.r2 +0(-8) light While equipped: dps ---------- Spell.crit +0% (-3%) Spell.pwr +0 (+0 eff.) (-9 (-3 eff.)) Dmg.mod +10% lightning +0%(-20%) physical +0%(-15%) light Acc +7 (+3 eff.) ----- def ----- Resists +0%(-3%) light ---------- misc Light +0 (-1) Talents +0(+-1) Command Staff Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 16.22 to 48.66 lightning damage (based on Magic and Dexterity). Uses 10 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. Tap to cycle through comparison choices |
[vs. spiked rough leather armour of cold resistance (1 def, 2 armour) (Main armor)]Silk Current (12 def, 0 armour) 2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +4 (+2 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 0(-11) physical 10 cold ----- def ----- Armour +0 (-2) Defense +12 (+6 eff.) (+11 (+6 eff.)) Fatigue +0% (-6%) Resists +15%(-1%) cold ---------- misc Masteries +0.10 Spell/Water This deep blue robe flows and ripples as if pushed by an invisible tide. |
[vs. Fogsmasher the pair of hardened leather boots (0 def, 3 armour) (On feet)]dreamer's pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Ego+] Psionic While equipped: dps ---------- Phys.crit +0.0% (-3.0%) Phys.pwr +0 (+0 eff.) (-3 (-1 eff.)) Dmg.mod +0%(-3%) darkness Res.pen +0%(-9%) physical +0%(-15%) darkness +0%(-10%) nature Melee Ret 0(-20) darkness ----- def ----- Armour +1 (-2) Fatigue +1% (-2%) Resists +0%(-6%) darkness Phys.save +6 (+4 eff.) Spell.save +5 (+2 eff.) Mind.save +6 (+3 eff.) A pair of boots made of leather. |
[vs. Flamewrought (0 def, 2 armour) (On hands)]Sludgegrip (0 def, 0 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4(+2) Cun +4(+1) Wil dps ---------- Mind.pwr +2 (+1 eff.) (-) Dmg.mod +5% nature +0%(-5%) fire ----- def ----- Armour +0 (-2) Resists +10% nature +0%(-10%) fire Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
[vs. Mayarissra the Blazequake (2 def, 0 armour) (On head)]Steel Helm of Garkul (0 def, 6 armour) 3.0 T2 head armor Reqs Str 16 Heavy Armour Training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4(-1) Wil +0(-4) Cun +5 Con dps ---------- Mind.pwr +0 (+0 eff.) (-4 (-2 eff.)) Melee+ 0(-15) item light blind 0(-15) item lightning daze Dmg.mod +0%(-15%) light +10% physical Melee Ret 0(-8) lightning ----- def ----- Armour +6 Defense +0 (+0 eff.) (-2 (-1 eff.)) Fatigue +8% Resists +0%(-6%) light +0%(-9%) lightning Phys.save +12 (+7 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+3 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+3 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. Summertide Phial (Light source)]Wintertide Phial 2.0 T2 lite [Unique] Arcane While equipped: dps ---------- Dmg.mod +0%(-10%) light ----- def ----- Resists +0%(-30%) light Heal.mod +0% (-10%) ---------- misc Light +1 (-3) Infravis +6 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
[vs. woodsman's iron pickaxe (dig speed 38 turns) (Tool)]miner's iron pickaxe (dig speed 29 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +1(-) Str dps ---------- Dmg.mod +0%(-5%) nature ----- def ----- Resists +0%(-10%) nature ---------- misc Infravis +2 While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Ternna the Cornac Arcane Blade level 16
66th Dusk 122nd year of Ascendancy at 16:40 see stats
Level 10
Got a character to level 10.By Ternna the Cornac Arcane Blade level 10
14th Dusk 122nd year of Ascendancy at 06:17 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Ternna the Cornac Arcane Blade level 9
1st Dusk 122nd year of Ascendancy at 18:32 see stats
Size matters
Did over 600 damage in one attack.By Ternna the Cornac Arcane Blade level 15
57th Dusk 122nd year of Ascendancy at 12:32 see stats
The Arena
Unlocked Arena mode.By Ternna the Cornac Arcane Blade level 6
78th Pyre 122nd year of Ascendancy at 20:01 see stats
The secret city
Discovered the truth about mages.By Ternna the Cornac Arcane Blade level 9
7th Dusk 122nd year of Ascendancy at 09:09 see stats
Log
Talent Rune: Manasurge is ready to use.
Talent Rush is ready to use.
Rested for 35 turns (stop reason: all resources and life at maximum).
You notice a trap (poison vine)!
You notice a trap (poison vine)!
There is a way to the next level here (press '' or right click to use).
Ran for 58 turns (stop reason: at exit).
You gain 14.42 gold from the transmogrification of ash wand of clairvoyance 'Glowglamour' [power 10] (6 cooldown).
You gain 0.05 gold from the transmogrification of rough leather belt.
You gain 11.40 gold from the transmogrification of Elathra the stralite plate armour (7 def, 22 armour).
You gain 13.89 gold from the transmogrification of Erelodunarak the Magmabait (3 def, 0 armour).
You gain 14.58 gold from the transmogrification of Kindlequell the stralite greatsword (158% power, 3 apr).
You gain 16.76 gold from the transmogrification of Zudrabar (120% power, 4 apr, fire element).
You gain 0.50 gold from the transmogrification of ash vilestaff (111% power, 3 apr, blight element).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 4 turns (stop reason: hostile spotted to the northeast (Liselratta the black bear)).
Ternna rushes out!
Saliminne the brown bear strafes with his steamguns!
Saliminne the brown bear's Strafe hits Ternna for 104 physical damage.
Saliminne the brown bear's Strafe hits Ternna for 89 physical damage.
Saliminne the brown bear strafes with his steamguns!
Ternna uses Infusion: Regeneration.
Ternna starts regenerating health quickly.
Saving game...
























































































