Magus the level 50 Whitehoof Archmage by MagusofStars1

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.4
Addons
CampaignOrcs
ModeInsane Adventure
SexMale
RaceWhitehoof
ClassArchmage
Level / Exp50 / 183%
Sizemedium
Lifes / Deaths

Primary Stats

Strength109 (base 90)
Dexterity98 (base 90)
Constitution98 (base 90)
Magic132 (base 90)
Willpower91 (base 90)
Cunning94 (base 90)

Resources

Life3514/3514
Mana2246/2246
Steam132/132
Healing Factor1.3
Regeneration3.6075

Speed

Mental+7.35%
Attack+7.35%
Movement+121%
Spell+7.35%
Global+104.9%

Vision

Sight10
Lite9
Infravision10
See Stealth105.44989277861
See Invisible105.44989277861

Offense: Mainhand

Damage139
Accuracy51
Crit Chance49%
APR6
Speed0.93

Offense: Spell

Spellpower92
Crit Chance56%
Speed0.93153237074988

Offense: Mind

Mindpower73
Crit Chance38%
Speed0.93153237074988

Offense: Damage Bonus

Physical+26%
Lightning+26%
Light+46%
Cold+26%
Blight+44%
Arcane+37%
Fire+90%
All+22%

Offense: Damage Penetration

Arcane+35%
Lightning+54%
Fire+82%
All+25%

Defense: Base

Armour (hardiness)9.715 (30%)
Defense71
Ranged Defense71
Fatigue1
Physical Save47
Spell Save49
Mental Save46

Defense: Resistances

Blight+ 33%( 70%)
Arcane+ 31%( 70%)
Cold+ 46%( 70%)
All+ 13%( 70%)
Lightning+ 23%( 70%)
Temporal+ 23%( 70%)
Physical+ 17%( 70%)
Fire+ 26%( 70%)
Nature+ 21%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance80%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/5)

Runes
Runes
Runes

Class Talents

Spell / Meta1.60
5/5
5/5
5/5
5/5
Spell / Temporal2.40
5/5
5/5
5/5
5/5
Spell / Air1.60
5/5
5/5
1/5
0/5
Spell / Arcane1.70
5/5
5/5
5/5
5/5
Spell / Phantasm4.90
5/5
0/5
0/5
0/5
Spell / Fire4.30
5/5
5/5
5/5
5/5
Spell / Earth1.60
0/5
0/5
0/5
0/5
Spell / Water1.60
0/5
0/5
0/5
0/5
Spell / Wildfire4.00
5/5
5/5
5/5
5/5

Generic Talents

Cunning / Survival1.30
5/5
5/5
5/5
5/5
Spell / Aegis2.40
5/5
5/5
5/5
5/5
Steamtech / Physics1.30
5/5
5/5
5/5
5/5
Spell / Stone alchemy1.30
5/5
5/5
5/5
5/5
Steamtech / Chemistry1.30
5/5
5/5
5/5
5/5
Spell / Divination1.60
5/5
5/5
5/5
5/5
Spell / Conveyance1.60
5/5
5/5
5/5
5/5
Race / Whitehooves1.30
5/5
5/5
5/5
5/5

Prodigies

1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1

Effects

talent
talent
talent
beneficial effect

Quests

active
done
done
active
done
active
done
active
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

Across the Narrow Sea (Insane (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Magus the Whitehoof Archmage level 15
22nd Retaking 124th year of Ascendancy at 22:39
see stats
Dragon's Greed (Insane (Adventure) difficulty) Amassed 8000 gold pieces.
By Magus the Whitehoof Archmage level 50
34th Pain 124th year of Ascendancy at 16:25
see stats
Exterminator (Insane (Adventure) difficulty) Killed 1000 creatures.
By Magus the Whitehoof Archmage level 50
40th Pain 124th year of Ascendancy at 13:28
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Magus the Whitehoof Archmage level 10
21st Retaking 124th year of Ascendancy at 19:00
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By Magus the Whitehoof Archmage level 20
30th Revenge 124th year of Ascendancy at 09:00
see stats
Level 30 (Insane (Adventure) difficulty) Got a character to level 30.
By Magus the Whitehoof Archmage level 30
31st Revenge 124th year of Ascendancy at 18:36
see stats
Level 40 (Insane (Adventure) difficulty) Got a character to level 40.
By Magus the Whitehoof Archmage level 40
38th Revenge 124th year of Ascendancy at 07:09
see stats
Level 50 (Insane (Adventure) difficulty) Got a character to level 50.
By Magus the Whitehoof Archmage level 50
34th Pain 124th year of Ascendancy at 16:25
see stats
No Steam, No Palace. No Palace, No Palace! (Insane (Adventure) difficulty) Destroyed the Palace of Fumes without first destroying the geothermal valves in the Steam Quarry.
By Magus the Whitehoof Archmage level 50
40th Pain 124th year of Ascendancy at 21:01
see stats
One Ill Turn Deserves Another (Insane (Adventure) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Magus the Whitehoof Archmage level 50
40th Pain 124th year of Ascendancy at 21:01
see stats
Reclaiming Garkul's Heritage (Insane (Adventure) difficulty) Freed the remnants of the Prides from the Internment Camp.
By Magus the Whitehoof Archmage level 50
47th Pain 124th year of Ascendancy at 06:56
see stats
Size is everything (Insane (Adventure) difficulty) Did over 1500 damage in one attack.
By Magus the Whitehoof Archmage level 36
38th Revenge 124th year of Ascendancy at 02:09
see stats
Size matters (Insane (Adventure) difficulty) Did over 600 damage in one attack.
By Magus the Whitehoof Archmage level 30
31st Revenge 124th year of Ascendancy at 19:49
see stats
Sufficiently Advanced Technology (Insane (Adventure) difficulty) Put five points into each of the tinker-crafting talents as any mage class.
By Magus the Whitehoof Archmage level 17
23rd Retaking 124th year of Ascendancy at 06:02
see stats
The Dead God Rests (Insane (Adventure) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Magus the Whitehoof Archmage level 50
41st Pain 124th year of Ascendancy at 06:46
see stats
The bigger the better! (Insane (Adventure) difficulty) Did over 3000 damage in one attack.
By Magus the Whitehoof Archmage level 50
40th Pain 124th year of Ascendancy at 03:11
see stats
To the Bitter End (Insane (Adventure) difficulty) You have destroyed the last remnants of the Atmos Tribe, ending their civilization.
By Magus the Whitehoof Archmage level 50
41st Pain 124th year of Ascendancy at 10:42
see stats
Treasure Hoarder (Insane (Adventure) difficulty) Amassed 3000 gold pieces.
By Magus the Whitehoof Archmage level 29
31st Revenge 124th year of Ascendancy at 14:16
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Magus the Whitehoof Archmage level 12
22nd Retaking 124th year of Ascendancy at 03:53
see stats
True Savior (Insane (Adventure) difficulty) Freed all the Orc Prides without killing a single mind-controlled orc.
By Magus the Whitehoof Archmage level 50
47th Pain 124th year of Ascendancy at 06:56
see stats

Log

Talent Teleport is ready to use.
Orc summoner feels pain again.

You feel a surge of power as a powerful creature falls nearby.

You feel a surge of power as a powerful creature falls nearby.

You feel a surge of power as a powerful creature falls nearby.

Rested for 18 turns (stop reason: all resources and life at maximum).


Lore found:
Mightier than Gods: Uthkal
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 9 turns (stop reason: learnt lore).


Resting starts...

You are yanked out of this place!

Rested for 18 turns (stop reason: dialog is displayed).


You collect a new ingredient:
lump of voratun (1).
You gain 3.72 gold from the melting of
prismatic voratun mail armour of temporal resistance (5 def, 10 armour).
You collect a new ingredient:
lump of voratun (1).
You gain 9.36 gold from the melting of
voratun greatsword of enduring (175% power, 4 apr).
There is a Entrance to the Pride's Internment Camp here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.

Ran for 3 turns (stop reason: hostile spotted to the south (Sun Paladins patrol)).


Magus deactivates
Wildfire.
Magus deactivates
Shielding.
Magus deactivates
Burning Wake.