



Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Mindstabber 1.2.5Adds a new Psionic class (since their numbers are few anyways) that is a combo of rouge, solipsist and mindslayer. Focus more on combat than staying in the back, but still has the capability to do so. Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
---
Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.5.4Donators/Buyers bonus! Angelus Errare 1.4.6Increases the chance for special farportal events after winning the game. Eases access to the eidolon plane for roguelike winners. Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Playable Mummy Race 1.4.8Adds Mummies as a new type of undead that cripple their enemies and overcome any obstacle. Embalming increases Strength and Willpower Mummies begin in their own starter zone, a low-level dungeon reminiscent of both the Blighted Scar and the Elven Ruins. Mummies are initially locked, and unlock by defeating the Mummy Lord Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Embers With All Races 1.5.10Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Items Vault 1.5.0Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] No NPC Aggro 1.0.5Stops npcs going hostile when you accidently hit them with something. Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Instrinsic Deception - No Cloak Required 1.5.5UPDATE 1.0.2: Fixed issue with escorts not appearing. Fix applies to new characters only. ADDON DETAILS: Fork of kvaak's Uncloak of Inconvenience Addon, so only the faction gets changed to Allied Kingdoms, and the rest of the data (including starting inscriptions) is left unchanged. This enables Undead Tinkers in Maj'Eyal campaign to have the correct starting inscriptions. There is now no Cloak of Deception, existing or needed. Use this instead of the Uncloak of Inconvenience addon. Version 1.0.1 also makes sure that new undead characters are addressed as human by the NPCs that address you by race. With this addon active, all new characters that have the undead attribute will be addressed as human, even Whitehooves from Embers Races in Maj'Eyal Campaign addon: https://te4.org/games/addons/tome/orcsallraces BASE GAME AND ADDON NOTE: I have discovered that because the check in the default 1.5.5 ToME game for Zigur patrols and betraying to Zigur doesn't check whether the player is undead, that Undead Tinkers start friendly to Zigur and can betray to Zigur until they get some spells or runes. However, the appearance of the Zigur town IS dependent on not being undead, so it is not possible to become anti-magic. Also, undead in Maj'Eyal campaign properly can't use infusions or nature powers, so that part is working as intended. So this addon is fine, it's just that the base 1.5.5 game currently doesn't make Zigur hostile and betraying to Zigur impossible merely because you're undead (read: have arcane aura that can be detected by Zigur). It requires you to have spells or runes, which Undead non-tinkers have, but Undead Tinkers only have neutral Steamtech implants or generators. To properly play an Undead Tinker in Maj'Eyal campaign (with or without addons, as this is the same even with only official game and DLC), I suggest that you do not betray to Zigur and don't use arcane disrupting gear (which should disrupt the normal actions of an undead, but doesn't currently in 1.5.5). ADDON PRIORITY (Load order): 1000 These game files are OVERLOADED (replaced with an edited version when the addon is running): So any mod that doesn't touch these overloaded files should be compatible. This function is SUPERLOADED to insert the fake_race and fake_subrace properties (which shouldn't affect anything else apart from making NPCs address you as human): A 'ToME:load' HOOK applies the faction change for the undead player to Allied Kingdoms. Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Necromancy+ 1.3.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Effigy Race 1.3.1Adds the Effigy race, artificial constructs created to carry the spirits of the dead. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: |
| Campaign | Infinite |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Warrior Effigy |
| Class | Arcane Blade |
| Level / Exp | 121 / 93% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 156 (base 85) |
| Dexterity | 114 (base 98) |
| Constitution | 118 (base 98) |
| Magic | 124 (base 98) |
| Willpower | 116 (base 98) |
| Cunning | 116 (base 98) |
Resources
| Life | 115030/115030 |
| Mana | 2905/2905 |
| Stamina | 2485/2485 |
| Healing Factor | 1.5625 |
| Regeneration | 392.79656953882 |
Speed
| Mental | +200% |
| Attack | +200% |
| Movement | +638.57182813409% |
| Spell | +200% |
| Global | +700% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 10 |
| See Stealth | 106.55106272377 |
| See Invisible | 106.55106272377 |
Offense: Mainhand
| Damage | 364 |
| Accuracy | 123 |
| Crit Chance | 63% |
| APR | 291 |
| Speed | 0.33 |
Offense: Spell
| Spellpower | 139 |
| Crit Chance | 68% |
| Speed | 0.33333333333333 |
| Cooldown Reduction | 234 |
Offense: Mind
| Mindpower | 143 |
| Crit Chance | 35% |
| Speed | 0.33333333333333 |
Offense: Damage Bonus
| Acid | +240% |
| Blight | +240% |
| Arcane | +250% |
| Cold | +250% |
| Lightning | +266% |
| Darkness | +250% |
| Light | +240% |
| Temporal | +240% |
| Physical | +255% |
| Mind | +240% |
| Fire | +266% |
| Nature | +240% |
Offense: Damage Penetration
| Acid | +240% |
| Blight | +240% |
| Arcane | +240% |
| Cold | +240% |
| Lightning | +240% |
| Darkness | +240% |
| Light | +240% |
| Temporal | +240% |
| Physical | +298% |
| Mind | +240% |
| Fire | +240% |
| Nature | +240% |
Defense: Base
| Armour (hardiness) | 354.78850656727 (100%) |
| Defense | 119 |
| Ranged Defense | 127 |
| Fatigue | 0 |
| Physical Save | 268 |
| Spell Save | 274 |
| Mental Save | 264 |
Defense: Resistances
| Acid | + 66%(100%) |
| Blight | + 66%(100%) |
| Arcane | +100%(100%) |
| Cold | + 66%(100%) |
| All | +279%(100%) |
| Mind | + 66%(100%) |
| Lightning | + 66%(100%) |
| Light | + 66%(100%) |
| Temporal | + 66%(100%) |
| Physical | + 66%(100%) |
| Darkness | + 66%(100%) |
| Fire | + 66%(100%) |
| Nature | + 66%(100%) |
Defense: Immunities
| Stun Resistance | 66% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Pinning Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: -9 Travel Speed: instantaneous Usage Speed: Spell (33% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: -18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: -33 Travel Speed: instantaneous Usage Speed: Spell (33% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Golem / Fighting | 1.00 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Spell / Air | 1.20 |
| 5/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Spell / Enhancement | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Technique / Magical combat | 1.30 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Technique / Combat veteran | 1.30 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Spell / Earth | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Technique / Dual techniques | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Cunning / Dirty fighting | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Spell / Fire | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Spell / Stone | 1.30 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Generic Talents
| Golem / Effigy | 1.00 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Spell / Aegis | 1.10 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Technique / Combat training | 1.10 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Cunning / Scoundrel | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Cunning / Survival | 1.10 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Stone Skin |
| talent | Arcane Combat |
| talent | Arcane Shield |
| talent | Thunderstorm |
| talent | Inner Power |
| talent | Crystalline Focus |
| talent | Feather Wind |
| talent | Shock Hands |
| talent | Fiery Hands |
| talent | Shielding |
| talent | Arcane Feed |
| beneficial effect | Infinite Dungeon Challenge: Exterminator (Level 3) Challenge |
| beneficial effect | Increases defense by 30. Mobile Defense |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 3)Foes left: 21 | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Tool | iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+0 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
| Around neck | Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+0 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | iron greatsword (18.5-29.6 power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 18.5 - 29.6 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Dmg.mod +10% arcane An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Inventory
iron longsword (11.5-16.1 power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 11.5 - 16.1 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
Penitence (15-18 power, 4 apr, nature element)5.0 T2 staff 2H weapon [Unique] Arcane/Nature Power 15.0 - 18.0 Nature Uses 170% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +15 (+2 eff.) ----- def ----- Resists +30% blight +30% nature Affinity +20% nature Spell.save +15 (+1 eff.) ---------- misc Talents +1 Command Staff Cure up to 6 diseases or poisons (based on Magic). Uses 5 power out of 60/60 A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
Spellhunt Remnants (1 def, 2 armour)1.5 T1 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +1% Mind.pwr +4 (+0 eff.) ----- def ----- Armour +2 Defense +1 (+0 eff.) Spell.save +4 (+0 eff.) Unarmed combat: Power 13.0 - 18.2 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 83% Melee+ +10 silence On Hit: 100% Destroy Magic 1 Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
rough leather armour (1 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% A suit of armour made of leather. |
iron plate armour (3 def, 7 armour)17.0 T1 massive armor [Normal] While equipped: ----- def ----- Armour +7 Defense +3 (+0 eff.) Fatigue +20% A suit of armour made of metal plates. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Eremolesta [power 85] (5 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +1 Cun +2 Wil dps ---------- Mind.crit +4% Dmg.mod +3% mind Fire a bolt of a random element with (base) damage 42 to 85 Puts all charms on 5 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Jack the Warrior Effigy Arcane Blade level 9
74th Pyre 122nd year of Ascendancy at 15:05 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Jack the Warrior Effigy Arcane Blade level 10
74th Pyre 122nd year of Ascendancy at 15:05 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Jack the Warrior Effigy Arcane Blade level 20
74th Pyre 122nd year of Ascendancy at 15:05 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Jack the Warrior Effigy Arcane Blade level 30
74th Pyre 122nd year of Ascendancy at 15:05 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Jack the Warrior Effigy Arcane Blade level 40
74th Pyre 122nd year of Ascendancy at 15:05 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Jack the Warrior Effigy Arcane Blade level 50
74th Pyre 122nd year of Ascendancy at 15:05 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Jack the Warrior Effigy Arcane Blade level 75
74th Pyre 122nd year of Ascendancy at 17:05 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Jack the Warrior Effigy Arcane Blade level 75
74th Pyre 122nd year of Ascendancy at 15:52 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Jack the Warrior Effigy Arcane Blade level 4
74th Pyre 122nd year of Ascendancy at 12:06 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Jack the Warrior Effigy Arcane Blade level 2
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Log
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: hostile spotted to the west (skeletal rat)).
Welcome to level 116 [Jack].
Jack has 2000 stat point(s), 2074 class talent point(s), 2183 generic talent point(s), 1138 category point(s), 98 prodigies point(s) to spend. Press p to use them.
Welcome to level 117 [Jack].
Jack has 2021 stat point(s), 2094 class talent point(s), 2204 generic talent point(s), 1148 category point(s), 99 prodigies point(s) to spend. Press p to use them.
Welcome to level 118 [Jack].
Jack has 2042 stat point(s), 2115 class talent point(s), 2224 generic talent point(s), 1158 category point(s), 100 prodigies point(s) to spend. Press p to use them.
Welcome to level 119 [Jack].
Jack has 2063 stat point(s), 2135 class talent point(s), 2244 generic talent point(s), 1168 category point(s), 101 prodigies point(s) to spend. Press p to use them.
Welcome to level 120 [Jack].
Jack has 2084 stat point(s), 2156 class talent point(s), 2264 generic talent point(s), 1178 category point(s), 102 prodigies point(s) to spend. Press p to use them.
Welcome to level 121 [Jack].
Jack has 2105 stat point(s), 2176 class talent point(s), 2284 generic talent point(s), 1188 category point(s), 103 prodigies point(s) to spend. Press p to use them.
Jack hits Skeletal rat for 1638 physical damage.
Jack killed Skeletal rat!
Jack deactivates Shielding.
Jack deactivates Inner Power.
Jack deactivates Stone Skin.
Jack deactivates Arcane Combat.
Jack deactivates Crystalline Focus.
Jack deactivates Arcane Feed.
Jack deactivates Fiery Hands.
Jack deactivates Arcane Shield.
Jack deactivates Thunderstorm.
The furious lightning storm around Jack calms down and disappears.
Jack deactivates Feather Wind.
Jack deactivates Shock Hands.




































































































