xd12 the level 9 Cornac Anorithil by MS22

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceCornac
ClassAnorithil
Level / Exp9 / 72%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic19 (base 19)
Willpower10 (base 10)
Cunning13 (base 13)

Resources

Life-10/189
Positive36/74
Negative12/54
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+9.1973989184445%
Spell+3.9098623672272%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage8
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance11%
Speed0.96237255754021

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save10
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/4)

Infusions
Infusions

Class Talents

Celestial / Eclipse1.30
2/5
0/5
0/5
0/5
Celestial / Sunlight1.30
1/5
0/5
0/5
0/5
Celestial / Star fury1.30
2/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Chants1.30
0/5
0/5
0/5
0/5
Celestial / Hymns1.30
2/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5

Effects

talent

Quests

active
active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log


Human guard starts suffocating to death!
Human guard is suffocating.


Xd12 casts Searing Light.

Xd12's spell attains critical power!
xd12 hits Human sun-paladin for 19 light damage.

Talent Searing Light is ready to use.

Human guard starts suffocating to death!
Human guard is suffocating.


Human guard can breathe again.


Human guard starts suffocating to death!
Human guard is suffocating.


Human sun-paladin starts suffocating to death!
Human sun-paladin is suffocating.


Elven sun-mage channels mana through his
elven-wood vilestaff!
Elven sun-mage starts to surge mana.


Shadow casts Blindside.

Ran for 4 turns (stop reason: taken damage).

Shadow hits xd12 for 99 physical damage.

Ran for 2 turns (stop reason: taken damage).

Saving game...