








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
adventurers_unlocked 1.4.8Allows adventurers to play the game with any combination of other class skills. The adventurer class can now use Skirmisher talents, Stone Warden talents and Cursed Aura, as well as the Tinker system. It also starts with a steam generator, and because I also tend to play with Adventurer Tweaks, it starts with two extra talent and generic points, three extra stat points, and has a mastery of 1.3 in all categories. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Softcore Death 1.6.0Allows you to move to a more forgiving permadeath setting when you die. If you are in Roguelike, you can switch to Adventure and carry on from the Eidolon plane. When you switch to Adventure, you have the same amount of bonus lives you would have had if you had been playing Adventure the whole time (minus the one you just lost). New in 1.2.0 - If you are a donator, you can give yourself more adventure mode lives. You will only earn Exploration achievements from then on, but enemies will recover when you die, letting you retry fights as many times as you want. Every time you use this addon, DarkGod cries a single tear Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
FlexSpec Respec Limitation Relaxer 1.5.5(new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Curse Levels 1.7.0Adds game options related to equipment curses and cursed auras from the Defiling Touch talent:
Also adds a tooltip to Defiling Touch's Cursed Aura Selection dialog, showing the effect of each curse if you select it. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Nekarcos's Quality of Life 04: Healing Reduction (v2) 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Faetouched Collection 1.7.0In the realm of Titania, the Midsummer Queen, there live the Faeries, mystical beings as graceful as they are fickle. Drama and mayhem spring forth wherever they walk, and those whose lives they touch are forever changed, their fates intertwined with that of the mysterious Faesong. Luminously-beautiful and deadly, those who learn to ride its mercurial ebbs and flows shall wield power far beyond mortal magic. New paths opened by the Fae currently include: Charmed (class): Ordinary creatures drawn haplessly into the faeries' mischief. Adapt to their capricious will and unleash havoc upon the battlefield in a chaotic flash of mist-woven steel! Wood Sprite (race): Eyal-born faeries of wood and wind, mischievous and mobile. Unburdened by heavy armour, fly circles around your witless adversaries before sending them peacefully to their graves in a gentle Midsummer Dream! Moonchild (class): Unfortunate souls infused with the faeries' magic from birth, bent by its will as they bend it to theirs. Shattered between Spring's slothful light and Autumn's merciless chill, find peace within your broken halves to dominate any who oppose you with peerlessly destructive and illusive magic! Fetch (race): Wretched imitations of mortals created by and for the faeries' fancy, forever yearning to be whole. Shatter your body and soul to shift your identity and avoid danger, and mimic the talents of others to make yourself at last complete! Additionally includes a new starting scenario with original art, music, and dialogue, 7 new artifacts, 6 new enemy mobs, and an unlockable Fae-Drake category for Wyrmic. The realm of the Fae is ever-changing, and new paths may yet open in the future! Look not with your eyes, adventurer. The beauty you see hides terror beyond reckoning. Talent Training 1.5.10Add an option to buy points at Last Hope's Elder Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Fetch |
| Class | Moonchild |
| Level / Exp | 26 / 64% |
| Size | medium |
| Lifes / Deaths | Killed by Adotira the green worm mass at level 9 on the 3rd Mirth 122nd year of Ascendancy at 16:52 0 / 50Killed by Xanoth the war bear at level 9 on the 3rd Mirth 122nd year of Ascendancy at 19:44 Killed by thief at level 9 on the 4th Mirth 122nd year of Ascendancy at 17:42 Killed by bandit at level 9 on the 4th Mirth 122nd year of Ascendancy at 18:08 Killed by Betumissra the sick warg at level 11 on the 8th Mirth 122nd year of Ascendancy at 17:49 Killed by Ivemille the deformed polar bear at level 11 on the 8th Mirth 122nd year of Ascendancy at 19:21 Killed by Zubibeth the deformed wolf at level 11 on the 8th Mirth 122nd year of Ascendancy at 20:49 Killed by Cyruvea the deformed wolf at level 11 on the 8th Mirth 122nd year of Ascendancy at 23:29 Killed by crawlers 64 at level 12 on the 9th Mirth 122nd year of Ascendancy at 06:34 Killed by Aerimira the deformed wolf at level 12 on the 9th Mirth 122nd year of Ascendancy at 13:03 Killed by shadow at level 12 on the 10th Mirth 122nd year of Ascendancy at 05:59 Killed by Salyrialle the gloomy honey tree at level 13 on the 10th Mirth 122nd year of Ascendancy at 18:27 Killed by Arona the black crystal at level 13 on the 8th Flare 122nd year of Ascendancy at 15:43 Killed by Lord of Skulls (warrior) at level 13 on the 8th Flare 122nd year of Ascendancy at 17:08 Killed by Poralratira the sandworm at level 15 on the 25th Dusk 122nd year of Ascendancy at 19:02 Killed by crawlers 64 at level 16 on the 25th Dusk 122nd year of Ascendancy at 23:49 Killed by corrupted fire drake hatchling at level 18 on the 32nd Dusk 122nd year of Ascendancy at 08:56 Killed by Yveda the corrupted plasmic disruptor at level 19 on the 34th Dusk 122nd year of Ascendancy at 22:10 Killed by herald of oblivion at level 19 on the 34th Dusk 122nd year of Ascendancy at 23:15 Killed by Adinn the corrupted protosentient globula at level 19 on the 35th Dusk 122nd year of Ascendancy at 00:40 Killed by Belurenne the corrupted plasmic disruptor at level 19 on the 35th Dusk 122nd year of Ascendancy at 01:48 Killed by Cyrovea the corrupted acidic digestor at level 19 on the 35th Dusk 122nd year of Ascendancy at 03:32 Killed by Bethawe the corrupted dendritic hemospinner at level 19 on the 35th Dusk 122nd year of Ascendancy at 05:06 Killed by Cyrovea the corrupted acidic digestor at level 19 on the 35th Dusk 122nd year of Ascendancy at 06:48 Killed by Cyrovea the corrupted acidic digestor at level 19 on the 35th Dusk 122nd year of Ascendancy at 08:35 Killed by Zubibeth the corrupted mastocytic feeder at level 19 on the 35th Dusk 122nd year of Ascendancy at 10:05 Killed by Yveda the corrupted plasmic disruptor at level 19 on the 35th Dusk 122nd year of Ascendancy at 12:03 Killed by Ivalle the corrupted dendritic hemospinner at level 19 on the 35th Dusk 122nd year of Ascendancy at 13:16 Killed by Yveda the corrupted plasmic disruptor at level 19 on the 35th Dusk 122nd year of Ascendancy at 14:48 Killed by Yveda the corrupted plasmic disruptor at level 19 on the 35th Dusk 122nd year of Ascendancy at 16:13 Killed by Bethawe the corrupted dendritic hemospinner at level 19 on the 35th Dusk 122nd year of Ascendancy at 18:27 Killed by Vorisemina the grave wight at level 20 on the 36th Dusk 122nd year of Ascendancy at 15:20 Killed by Vorisemina the grave wight at level 20 on the 36th Dusk 122nd year of Ascendancy at 16:13 Killed by Vorisemina the grave wight at level 20 on the 36th Dusk 122nd year of Ascendancy at 16:58 Killed by Onlin the Invoker at level 20 on the 38th Dusk 122nd year of Ascendancy at 03:32 Killed by Ce'Nuna the midge swarm at level 21 on the 38th Dusk 122nd year of Ascendancy at 19:06 Killed by luminous horror at level 22 on the 39th Dusk 122nd year of Ascendancy at 20:11 Killed by Cyrewyn the oozing horror at level 22 on the 39th Dusk 122nd year of Ascendancy at 21:39 Killed by Erehmae the shalore at level 23 on the 47th Dusk 122nd year of Ascendancy at 17:39 Killed by Erehmae the shalore at level 23 on the 47th Dusk 122nd year of Ascendancy at 19:02 Killed by void skitterer at level 23 on the 53rd Dusk 122nd year of Ascendancy at 00:48 Killed by Polyma the corrupted plasmic disruptor at level 24 on the 53rd Dusk 122nd year of Ascendancy at 13:28 Killed by Adoba the corrupted protosentient globula at level 24 on the 53rd Dusk 122nd year of Ascendancy at 21:18 Killed by Belekira the corrupted mastocytic feeder at level 24 on the 53rd Dusk 122nd year of Ascendancy at 23:07 Killed by elven blood mage at level 25 on the 54th Dusk 122nd year of Ascendancy at 14:38 Killed by Gloruldaldarin the awoken tentacle tree at level 25 on the 55th Dusk 122nd year of Ascendancy at 11:18 Killed by Zubilravena the corrupted plasmic disruptor at level 25 on the 55th Dusk 122nd year of Ascendancy at 14:27 Killed by Ce'Noraldann the corrupted plasmic disruptor at level 25 on the 55th Dusk 122nd year of Ascendancy at 15:48 Killed by Poradatira the corrupted plasmic disruptor at level 25 on the 55th Dusk 122nd year of Ascendancy at 19:59 Killed by Xybeth the corrupted plasmic disruptor at level 26 on the 55th Dusk 122nd year of Ascendancy at 22:42 |
Primary Stats
| Strength | 24 (base 10) |
| Dexterity | 9 (base 10) |
| Constitution | 17 (base 10) |
| Magic | 67 (base 42) |
| Willpower | 62 (base 41) |
| Cunning | 46 (base 37) |
Resources
| Life | 581/581 |
| Healing Factor | 1.2629415192739 |
| Regeneration | 4.1045599376402 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | -9.9920072216264E-13% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 6 |
| See Stealth | 47.397866056132 |
| See Invisible | 56.397866056132 |
Offense: Mainhand
| Damage | 34 |
| Accuracy | 5 |
| Crit Chance | 13% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 48 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +8% |
| Lightning | +38% |
| Light | 0% |
| Nature | +8% |
| Cold | +38% |
| Arcane | +24% |
| Fire | +20% |
| All | 0% |
Offense: Damage Penetration
| Fire | +20% |
| Cold | +35% |
Defense: Base
| Armour (hardiness) | 10 (30%) |
| Defense | 3 |
| Ranged Defense | 3 |
| Fatigue | 1 |
| Physical Save | 30 |
| Spell Save | 36 |
| Mental Save | 43 |
Defense: Resistances
| Nature | + 28%( 70%) |
| Lightning | + 28%( 70%) |
| Light | + 2%( 70%) |
| Cold | + 23%( 70%) |
| Blight | + 12%( 70%) |
| Arcane | 0%( 70%) |
| Fire | + 12%( 70%) |
| All | -4%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Confusion Resistance | 20% |
| Instadeath Resistance | 100% |
| Stun Resistance | 20% |
| Poison Resistance | 20% |
| Blind Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 549% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 98 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 251 damage for 3 turns. Its effects scale with your Magic stat. |
Class Talents
| Faerie / Silverlight | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Faerie / Autumn moon | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Faerie / Goldenlight | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Faerie / Bereavement | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Faerie / Gloaming | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Faerie / Spring moon | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Faerie / Prismlight | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Faerie / Vivacity | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Faerie / Caprice | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Faerie / Mistbound | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Race / Fetch | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Painted World |
| talent | Heartrime |
| talent | Lunar Prism |
| talent | Graceful Cadence |
| talent | Chant of Fortitude |
| talent | Languid Haze |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 246. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
The Midsummer Queen has taken an interest in you. Pray you don't disappoint her. The Queen's Fancy* You have searched the court of the Midsummer Queen, yet she is absent. Instead, you find a portal into the treacherous Faewilds... * You finally held your appointed audience with the Midsummer Queen. She had a most peculiar request for you... * Find the Staff of Absorption, wherever it may be. Titania suggested looking in the ancient ruins of Dreadfell, but how could anyone be prepared for such a task!? | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Equipment
| On feet | Shimmerrain (0 def, 7 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Damage +3% lightning defense ------ Armor +7 Resistance +6% light +12% nature Unlife -60.00 life Blind Resist +20% Poison Resist +20% Stun Resist +20% other ------- Infravision +2 A pair of boots made of leather. |
| Light source | Spectral Cage0.0 Encumbrance T3 lite [Unique] Arcane While equipped: offense ------ Spellpower +10 (+3 eff.) Damage +15% cold Ignore resists +10% cold defense ------ Resistance +20% cold other ------- Light +5 Release a will o' the wisp that will explode against your foes for 383 cold damage (based on your Magic). Uses 15 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
| On head | Cyrera (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Wil defense ------ Armor +1 Fatigue +1% Resistance +6% fire +3% nature +6% cold Unlife -60.00 life Silence Resist +10% Confus Resist +20% other ------- Max psi +10.00 A cap made of leather. |
| Tool | dwarven-steel torque of psionic shield 'Searwhisper' [power 81] (19 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: offense ------ Ignore resists +10% fire defense ------ Unlife -80.00 life Life +40.00 Blind Resist +20% Silence Resist +10% Setup a psionic shield, reducing all damage taken by 81 for 5 turns Puts all charms on 19 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ring of Growth0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil offense ------ Damage +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+4 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | The Black Ring0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +3% defense ------ Spell save +7 (+4 eff.) other ------- Masteries +0.20 Corruption/Fearfire Shadow Power +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
| Around waist | Goba the Winterstar1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +5 Cun +5 Wil offense ------ Damage +3% cold Against +20% Summoned defense ------ Resistance +9% lightning +9% fire +6% nature +15% blight Resist Against +28% Summoned A belt that goes around your waist. |
| In main hand | Staff of Destruction (20-24 power, 4 apr, cold element)5.0 Encumbrance T3 staff 2H weapon [Unique] Arcane Weapon Damage 20.0 - 24.0 Cold Uses 100% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Attack Speed 100% While equipped: offense ------ Spell Crit +18% Spellpower +1 (+0 eff.) Damage +20% lightning +20% fire +20% arcane +20% cold other ------- Talents +1 Command Staff On Spell Hit: 10% Impending Doom 1 This unique-looking staff is carved with runes of destruction. |
| On hands | hardened leather gloves of spellstriking (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil offense ------ Spellpower +6 (+2 eff.) On-Hit 10 arcane Damage +4% arcane defense ------ Armor +2 Resistance +4% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Frostransom the cashmere robe (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Rare] Nature While equipped: Stats +7 Str +4 Mag +5 Wil offense ------ Damage +15% lightning Ignore resists +10% fire +25% cold defense ------ Resistance +22% lightning +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | cashmere cloak 'Elukira' (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Str +2 Mag +8 Con defense ------ Defense +2 (+2 eff.) Physical save +17 (+8 eff.) Mind save +7 (+2 eff.) Unlife -50.00 life Life +64.00 other ------- Light +3 See Invis +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Fae Choker Fae Choker0.1 Encumbrance T1 amulet jewelry [Unique] Arcane While equipped: Stats +5 Lck other ------- Maximum Caprice: +10 Immediately reverse your Caprice flow. (This may have unintended consequences.). Uses 29 power out of 50/50 Activation is instant. A diamond-studded collar gifted by Titania to her favourite playthings. A trace of her command over faerie magic lingers about it, although you know instinctively that trusting its power would be unwise. |
Inventory
Prismatic Rune (6 turns; lightning, physical, blight, cold, nature, temporal)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 4 physical, 5 blight, 4 cold, 5 nature, 3 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 5; phase 16; cd 10)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 5 Cooldown: 10 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Elemental Fury0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Damage +25% lightning +25% fire +25% arcane +25% cold Ignore resists +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
gold ring 'Poxzeal'0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: Stats +1 Str +2 Mag +3 Wil +1 Con offense ------ Damage +12% nature defense ------ Crit Resistance 15.00% Mind save +6 (+2 eff.) other ------- See Invis +3 Rings make your fingers look great! |
Crooked Club (25-35 power, 4 apr)3.0 Encumbrance T2 mace 1H weapon [Unique] Master Weapon Damage 25.0 - 35.0 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +10.0% Attack Speed 100% On-hit +14% confusion +30 physical On Hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: offense ------ Accuracy +12 (+12 eff.) An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
Pitchgore of the Blightspawn (20-24 power, 4 apr, fire element)5.0 Encumbrance T3 staff 2H weapon [Random Unique] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On Hit: 20% Netherblast 3 While equipped: offense ------ Spell Crit +16% Spellpower +9 (+3 eff.) Damage +15% lightning +20% fire +12% darkness defense ------ Physical save +8 (+4 eff.) Spell save +7 (+4 eff.) Mind save +8 (+3 eff.) other ------- Mana/turn +0.15 Max mana +30.00 Talents +1 Command Staff On Spell Hit: 20% Netherblast 3 Staves designed for wielders of magic, by the greats of the art. |
Firewalker (15 def, 2 armour)2.0 Encumbrance T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag offense ------ Spellpower +12 (+4 eff.) Damage +20% fire Ignore resists +20% fire When Hit 18 fire defense ------ Armor +2 Defense +15 (+15 eff.) Resistance +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 Encumbrance T3 hands armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +8 Disarm Resist +40% Stun Resist +30% Knockbk Resist +30% other ------- Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
10 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
318 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+6 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+4 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
16 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Wintertide Phial2.0 Encumbrance T2 lite [Unique] Arcane While equipped: other ------- Light +2 Infravision +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 29 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+5 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
10 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Frozen Shards (25/25, 32-38 power, 15 apr)3.0 Encumbrance T4 shot ammo Reqs Dex 28 [Unique] Arcane Weapon Damage 32.0 - 38.4 Ice Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Capacity 25 On Hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
8 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Lightbringer's Wand2.0 Encumbrance T3 wand charm [Unique] Arcane While equipped: offense ------ Damage +10% light When Hit 18 light defense ------ Resistance +12% darkness +12% light Spell save +15 (+6 eff.) other ------- Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 73 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 26 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 22 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
6 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By crawlers 64 the Fetch Moonchild level 23
40th Dusk 122nd year of Ascendancy at 16:06 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By crawlers 64 the Fetch Moonchild level 25
54th Dusk 122nd year of Ascendancy at 14:30 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By crawlers 64 the Fetch Moonchild level 20
38th Dusk 122nd year of Ascendancy at 04:24 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By crawlers 64 the Fetch Moonchild level 24
53rd Dusk 122nd year of Ascendancy at 17:49 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By crawlers 64 the Fetch Moonchild level 23
52nd Dusk 122nd year of Ascendancy at 18:38 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By crawlers 64 the Fetch Moonchild level 23
40th Dusk 122nd year of Ascendancy at 15:39 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By crawlers 64 the Fetch Moonchild level 10
5th Mirth 122nd year of Ascendancy at 01:14 see stats
Level 20 (Exploration mode)
Got a character to level 20.By crawlers 64 the Fetch Moonchild level 20
36th Dusk 122nd year of Ascendancy at 10:02 see stats
Myths of an age past (Exploration mode)
Learned all there is to learn about the Gods and the Godslayers.By crawlers 64 the Fetch Moonchild level 23
40th Dusk 122nd year of Ascendancy at 16:06 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By crawlers 64 the Fetch Moonchild level 26
55th Dusk 122nd year of Ascendancy at 23:43 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By crawlers 64 the Fetch Moonchild level 14
9th Flare 122nd year of Ascendancy at 18:53 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By crawlers 64 the Fetch Moonchild level 23
40th Dusk 122nd year of Ascendancy at 16:06 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By crawlers 64 the Fetch Moonchild level 13
10th Mirth 122nd year of Ascendancy at 18:21 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By crawlers 64 the Fetch Moonchild level 6
77th Pyre 122nd year of Ascendancy at 07:23 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By crawlers 64 the Fetch Moonchild level 23
40th Dusk 122nd year of Ascendancy at 16:06 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By crawlers 64 the Fetch Moonchild level 18
33rd Dusk 122nd year of Ascendancy at 08:14 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By crawlers 64 the Fetch Moonchild level 23
40th Dusk 122nd year of Ascendancy at 13:42 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By crawlers 64 the Fetch Moonchild level 15
10th Flare 122nd year of Ascendancy at 20:04 see stats
Log
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Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
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Today is the 57th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
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There is a way to the previous level here (press '' or right click to use).
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Ran for 39 turns (stop reason: at exit).
You gain 12.32 gold from the transmogrification of dwarven-steel battleaxe 'Muharasin' (30-46 power, 2 apr).
There is a way to the next level here (press '' or right click to use).
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Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
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There is a way to the next level here (press '' or right click to use).
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Ran for 36 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
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There is an exit to the worldmap here (press '' or right click to use).
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Ran for 50 turns (stop reason: at exit).





















































