












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Possessor Bonus Class 1.6.6Donators/Buyers bonus! Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: FlexSpec Respec Limitation Relaxer 1.5.5Amiga Music Replacement [Pt. 1] 1.5.5 Items Vault 1.6.0Donators/Buyers bonus! Sensible Flying Text 1.3.1Flying text by default takes a spray and pray approach to displaying crucial battle happenings on screen. Main forum thread here: http://forums.te4.org/viewtopic.php?f=50&t=45589 Automatic Talent Gambits 1.5.5Allows customization of automatic talent usage in the style of FF XII gambits. Version 1.4.0 includes the following fixes and improvements: Auto-Acceptable Acrobatics 1.5.0OBSOLETE This addon is now part of the base game as of version 1.6 Changes the targeting of the talent Technique/Mobility-Tumble so that it is aimed the same way as Vault, making it usable when auto-accept target is enabled. Better Sounds Mod 1.5.5Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Amiga Music Replacement [Pt. 2] 1.5.5 Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Amiga Music Replacement [Pt. 3] 1.5.5 Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Skirmisher |
| Level / Exp | 50 / 217% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 87 (base 60) |
| Dexterity | 90 (base 60) |
| Constitution | 29 (base 11) |
| Magic | 40 (base 10) |
| Willpower | 51 (base 31) |
| Cunning | 97 (base 60) |
Resources
| Life | 1119/1119 |
| Stamina | 292/329 |
| Equilibrium | 20 |
| Healing Factor | 0.64321608040205 |
| Regeneration | 8.1559700326895 |
Speed
| Mental | -1.9984014443253E-12% |
| Attack | 0% |
| Movement | +14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 10 |
| See Stealth | 90.42133512516 |
| See Invisible | 90.42133512517 |
Offense: Mainhand
| Damage | 183 |
| Accuracy | 74 |
| Crit Chance | 98% |
| APR | 18 |
| Speed | 0.90 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 51 |
| Crit Chance | 55% |
| Speed | 1 |
Offense: Mind
| Mindpower | 62 |
| Crit Chance | 60% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +33% |
| Arcane | +50% |
| Cold | +32% |
| All | +27% |
| Darkness | +78% |
| Light | +48% |
| Physical | +123% |
| Mind | +36% |
| Lightning | +32% |
| Fire | +47% |
| Nature | +48% |
Offense: Damage Penetration
| Darkness | +24% |
| Temporal | +10% |
| Physical | +59% |
| Arcane | +18% |
| Mind | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 34.593220338983 (83.435876990712%) |
| Defense | 77 |
| Ranged Defense | 77 |
| Fatigue | 1.1809045226131 |
| Physical Save | 44 |
| Spell Save | 21 |
| Mental Save | 38 |
Defense: Resistances
| Physical | + 56%( 70%) |
| Darkness | + 58%( 70%) |
| Light | + 46%( 70%) |
| Temporal | + 41%( 70%) |
| Blight | + 37%( 70%) |
| Arcane | + 36%( 70%) |
| Cold | + 37%( 70%) |
| All | + 33%( 70%) |
Defense: Immunities
| Pinning Resistance | 30% |
| Confusion Resistance | 10% |
| Teleport Resistance | 20% |
| Stun Resistance | 80% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 30% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 187 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 234 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 719% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 239 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Tireless Combatant | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Technique / Buckler Training | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Cunning / Poisons | 1.30 |
| 3/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.50 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.70 |
| 5/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Chant of Fortress |
| talent | Apply Poison |
| talent | Bombardment |
| talent | Trained Reactions |
| talent | Elemental Harmony |
| talent | Counter Shot |
| talent | Leeching Poison |
| talent | Crippling Poison |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You failed to protect the repented thief from death by steamgun turret. Escort: repented thief (level 3 of Scintillating Caves) | failed |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the worried loremaster from death by war hound. Escort: worried loremaster (level 2 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin! | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+0 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 68% (based on Cunning). Uses 28 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Quiver | barbed pouch of voratun shots of annihilation (22/22, 73-87.6 power, 18 apr)3.0 T5 shot ammo [Ego++] Master Power 73.0 - 87.6 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.1% dam / acc Apr +18 Crit +28.0% Capacity 22 Proj.spd +200% On Crit: * Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| Light source | alchemist's lamp 'Sepsisprophet'1.0 T3 lite [Rare] Psionic While equipped: Stats +6 Wil dps ---------- Dmg.mod +9% mind +15% fire Melee Ret 4 nature ----- def ----- Resists +12% temporal +6% cold Spell.save +18 (+9 eff.) Die.at -40.00 life HP.reg +4.00 Stun/Frz- +20% Teleport- +20% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | elven-silk wizard hat 'Yarugas' (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +19 Mag +4 Wil +1 Cun +7 Con dps ---------- Mind.crit +4% Spell.pwr +5 (+2 eff.) Mind.pwr +9 (+2 eff.) Dmg.mod +16% physical +12% darkness +5% arcane ----- def ----- Defense +3 (+1 eff.) Resists +14% darkness +17% physical Crit.dmg- 10.00% ---------- misc Max.hate +13.00 Light +3 Arcane Eye: (Instant) Puts all charms on 6 cooldown Level 5.0 Pwr.cost 6 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
| On hands | sand voratun gauntlets of war-making (0 def, 13 armour)1.5 T4 hands armor [Ego+] Nature/Master While equipped: dps ---------- Phys.crit +20.0% Spell.crit +14% Mind.crit +9% Crit.mult +11.00% Melee+ 5 physical Dmg.mod +8% physical ----- def ----- Armour +13 Fatigue +5% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Daytooth [power 173] (14 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Phys.crit +6.0% Dmg.mod +21% nature +15% physical ----- def ----- Defense +20 (+4 eff.) Die.at -80.00 life ---------- misc Light +3 Setup a psionic shield, reducing all damage taken by 173 for 5 turns Puts all charms on 14 cooldown 100% to increase all damage by 27% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel quartz ring0.1 T2 ring jewelry [Random Unique] Master While equipped: dps ---------- Phys.pwr +9 (+2 eff.) Spell.pwr +11 (+4 eff.) Mind.pwr +9 (+2 eff.) Mov.spd +14% Dmg.mod +6% darkness +6% arcane +5% all Res.pen +10% darkness +5% arcane Acc +7 (+2 eff.) Melee Ret 4 arcane 2 darkness ----- def ----- Defense +9 (+2 eff.) Resists +9% darkness HP.reg +3.00 Stun/Frz- +60% Blinding Speed: Puts all charms on 23 cooldown Level 3.0 Pwr.cost 23 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 30% for 5 turns. Rings can have magical properties. |
| On fingers | voratun fire opal ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +6 Cun +4 Mag dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Spell.pwr +10 (+3 eff.) Dmg.mod +10% all Rings can have magical properties. |
| Around neck | steel amulet 'Dagerath'0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +5 Str +3 Mag dps ---------- Phys.crit +2.0% Spell.crit +3% Spell.pwr +4 (+1 eff.) Dmg.mod +6% acid +5% fire +5% cold +5% lightning Res.pen +25% physical Acc +10 (+3 eff.) ----- def ----- Defense +15 (+3 eff.) Resists +5% arcane ---------- misc Stam/turn +3.00 Amulets can have magical properties. |
| In main hand | Nithan's Force4.0 T5 sling 1H weapon [Unique] Master Mastery Sling Supremacy Acc+ +0.1% dam / acc Atk.spd 111% Range +10 While equipped: Stats +10 Str +5 Con dps ---------- Dmg.mod +35% physical Res.pen +15% physical ----- def ----- Resists +10% physical Pinning- +30% Knockbk- +30% Bull Shot: Level 4.0 Pwr.cost 9 out of 16/16. Range 10 Travel.spd instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 207% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
| Around waist | Splendourscar the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.crit +11.0% Mind.crit +11% Mind.pwr +30 (+7 eff.) Res.pen +10% temporal ----- def ----- Resists +6% light Mind.save +9 (+4 eff.) ---------- misc Max.hate +6.00 A belt that goes around your waist. |
| In off hand | swashbuckler's stralite shield of the stars (0 def, 8 armour, 49-58.8 power, 141 block)7.0 T4 shield armor [Ego++] Arcane/Master When used to Attack: Power 49.0 - 58.8 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +141 Melee+ +14 light +10 darkness While equipped: Stats +5 Str +8 Dex +6 Mag +8 Cun dps ---------- Dmg.mod +15% light +13% darkness Acc +9 (+2 eff.) ----- def ----- Armour +8 Fatigue +8% Resists +14% light +14% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | elven-silk cloak 'Glinthash' (18 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +5 Dex +4 Wil +5 Con dps ---------- Spell.crit +6% Crit.mult +45.00% Spell.pwr +8 (+3 eff.) Dmg.mod +12% arcane +6% light Res.pen +13% arcane +5% mind ----- def ----- Defense +18 (+4 eff.) Phys.save +15 (+5 eff.) Spell.save -26 (-24 eff.) ---------- misc Stam/turn +0.80 Mana/turn -0.52 Psi/ret +0.04 Max.mana +91.00 Max.hate +10.00 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | fearwoven elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Mind.crit +4% Spell.pwr +16 (+5 eff.) Mind.pwr +7 (+2 eff.) Dmg.mod +22% physical +20% darkness +12% all Res.pen +14% darkness +20% physical ----- def ----- Resists +15% all ---------- misc Max.hate +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Primal Infusion (affinity 15%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
heroism infusion of the sneak (die at -607; dur 6; cd 27)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -607 life. The duration and life will increase by 1% for every 1% life you have lost (currently 607 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 549%; cd 8)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 549% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion (speed 569%; cd 8)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 569% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the psychic (speed 867%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 867% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion (heal 467; 13 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 467 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 497; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 497 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 778; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 778 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 443; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 443 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 597; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 597 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 17%; mental, physical; dur 3; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 17% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 18%; mental, magical; dur 4; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 18%; physical; dur 4; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 29%; magical; dur 4; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 29% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 36%; physical; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 36% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 28%; magical, physical; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 28% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the psychic (range 8; phase 20; cd 20)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 75; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 75 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune (absorb 72; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 72 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune (absorb 74; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 74 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune (absorb 59; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 59 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the titan (absorb 80; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 80 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 20 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 304 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+8 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
wanderer's steel amulet of manastreaming0.1 T2 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +3 Dex +2 Mag +4 Cun +3 Con dps ---------- S.pwr/crit +2 Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.50 Mana/turn +0.20 Max.mana +24.00 Amulets can have magical properties. |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 34 power out of 60/60 The evilness of undeath radiates from this amulet. |
Fiery Choker0.1 T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+2 eff.) Dmg.mod +10% fire -5% cold ----- def ----- Resists +20% fire -20% cold Affinity +30% fire Blind- +40% On Spell Hit: 10% Volcano 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
gold amulet 'Cuthakan'0.1 T3 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Mag +4 Cun +8 Lck dps ---------- Spell.crit +4% Phys.pwr +7 (+2 eff.) Spell.pwr +4 (+1 eff.) Phys.spd +10% Dmg.mod +5% acid +7% physical +5% fire +5% lightning +6% cold Acc +8 (+2 eff.) ----- def ----- Defense +7 (+2 eff.) Unseen.red 13% ---------- misc Infravis +3 Amulets can have magical properties. |
gold amulet 'Growthriver'0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Spell.crit +5% Crit.mult +10.00% Dmg.mod +9% nature ----- def ----- Resists +10% physical +21% temporal Pinning- +34% Knockbk- +28% ---------- misc Stam/turn +0.80 Max.vim +40.00 Masteries +0.28 Cunning/Scoundrel Amulets can have magical properties. |
mindweaver's stralite amulet of the eclipse0.1 T4 amulet jewelry [Ego++] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Mind.pwr +9 (+2 eff.) Melee+ 5 light 9 darkness Dmg.mod +8% light +9% darkness On Melee Ret: * 9% chance to reduce damage dealt by 0% * 10% chance to blind ----- def ----- Mind.save +9 (+4 eff.) Confus- +14% Amulets can have magical properties. |
serendipitous stralite amulet of strength (+12)0.1 T4 amulet jewelry [Ego+] Nature While equipped: Stats +12 Lck +6 Str dps ---------- Acc +9 (+2 eff.) ----- def ----- Defense +11 (+3 eff.) Unseen.red 10% Amulets can have magical properties. |
stralite amulet of soulsearing0.1 T4 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Crit.mult +16.00% Spell.pwr +13 (+4 eff.) Dmg.mod +11% blight +10% fire Amulets can have magical properties. |
clarifying voratun amulet of magic (+6)0.1 T5 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +6 Mag ----- def ----- Resists +10% mind Confus- +34% Amulets can have magical properties. |
protective voratun amulet of the eclipse0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: dps ---------- Melee+ 8 light 10 darkness Dmg.mod +12% light +12% darkness On Melee Ret: * 11% chance to reduce damage dealt by 0% * 11% chance to blind ----- def ----- Armour +6 Defense +4 (+1 eff.) Res.Cap +5% all Phys.save +17 (+5 eff.) Amulets can have magical properties. |
serendipitous voratun amulet of constitution (+14)0.1 T5 amulet jewelry [Ego+] Nature While equipped: Stats +14 Lck +6 Con dps ---------- Acc +11 (+3 eff.) ----- def ----- Defense +12 (+3 eff.) Unseen.red 18% Amulets can have magical properties. |
starlit voratun amulet of vision0.1 T5 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +19% light +23% darkness Blind- +65% ---------- misc Infravis +8 Sight +2 See.Invis +8 Amulets can have magical properties. |
voratun amulet 'Blacknigh'0.1 T5 amulet jewelry [Random Unique] Nature/Disrupt/Master While equipped: Stats +7 Str +10 Dex +8 Wil dps ---------- Dmg.mod +12% darkness ----- def ----- Resists +6% acid +9% darkness +20% nature +37% blight +27% cold +5% arcane +21% fire Poison- +46% Disease- +50% Amulets can have magical properties. |
voratun amulet of vision0.1 T5 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Blind- +19% ---------- misc Infravis +6 Sight +2 See.Invis +10 Amulets can have magical properties. |
warrior's voratun amulet of vision0.1 T5 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +9% physical Blind- +19% ---------- misc Stam/turn +0.70 Infravis +3 Sight +2 See.Invis +11 Amulets can have magical properties. |
Bethemina0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Dex +8 Con dps ---------- Mind.pwr +25 (+6 eff.) Acc +8 (+2 eff.) Melee Ret 4 mind ----- def ----- Crit.dmg- 15.00% ---------- misc Infravis +2 Rings can have magical properties. |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: ----- def ----- Spell.save +7 (+4 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
Vipersteel0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +6 Str +5 Dex +6 Con dps ---------- Phys.pwr +11 (+3 eff.) Spell.pwr +9 (+3 eff.) Mind.pwr +11 (+3 eff.) Res.pen +25% arcane +15% nature ---------- misc Infravis +3 See.Invis +9 Rings can have magical properties. |
gold quartz ring0.1 T3 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +65.00 HP.reg +10.00 Heal.mod +13% Stun/Frz- +30% Rings can have magical properties. |
gold quartz ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 17 light Ranged+ 18 light Dmg.mod +13% light ----- def ----- Stun/Frz- +30% Rings can have magical properties. |
gold quartz ring0.1 T3 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Dex +7 Mag +4 Cun dps ---------- Spell.pwr +11 (+4 eff.) Mov.spd +16% Dmg.mod +15% acid +18% mind Acc +11 (+3 eff.) ----- def ----- Defense +8 (+2 eff.) Resists +30% acid Stun/Frz- +30% ---------- misc Light +3 Blinding Speed: Puts all charms on 23 cooldown Level 3.0 Pwr.cost 23 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 30% for 5 turns. Rings can have magical properties. |
gold quartz ring0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Con dps ---------- Dmg.mod +3% blight Res.pen +5% light On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 0 ----- def ----- Resists +9% blight +6% light Spell.save +15 (+8 eff.) Mind.save +10 (+4 eff.) Max.HP +50.00 HP.reg +11.00 Heal.mod +14% Confus- +33% Stun/Frz- +30% ---------- misc Max.stam +22.00 Rings can have magical properties. |
gold ring 'Porewyn'0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Wil +2 Mag dps ---------- Dmg.mod +9% blight Acc +12 (+3 eff.) Apr +8 ----- def ----- Defense +10 (+2 eff.) Resists +8% nature +9% blight HP.reg +3.00 Poison- +10% Disease- +16% Stun/Frz- +25% ---------- misc Vim/s.crit +2.00 Disengage: Puts all charms on 6 cooldown Level 2.6 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 155% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Cyroldana the Radianceswift0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Mag +7 Wil +7 Cun dps ---------- Spell.pwr +15 (+5 eff.) Dmg.mod +6% light Res.pen +5% light ----- def ----- Resists +9% light HP.reg +4.00 Stun/Frz- +44% ---------- misc Light +3 Rings can have magical properties. |
Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+3 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+4 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Sootminister0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Res.pen +15% physical Acc +15 (+4 eff.) Melee Ret 10 darkness 10 physical ----- def ----- Defense +30 (+6 eff.) Fatigue -9% Spell.save +12 (+6 eff.) ---------- misc Max.enc +35 Rings can have magical properties. |
Wheel of Fate0.1 T4 ring jewelry [Unique] Arcane While equipped: Stats +7 Mag +7 Wil +7 Cun dps ---------- Phys.pwr +13 (+3 eff.) Spell.pwr +21 (+7 eff.) Mind.pwr +13 (+3 eff.) Melee+ 27 physical Ranged+ 29 physical Dmg.mod +9% fire Res.pen +10% fire On Hit (Melee): * 14% chance to reduce all saves and defense by 0 On Hit (Ranged): * 15% chance to reduce all saves and defense by 0 ----- def ----- Resists +15% cold +15% fire ---------- misc Hate/m.crit +2.00 Max.hate +10.00 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
gladiator's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +6 Str +7 Con dps ---------- Phys.pwr +10 (+3 eff.) ----- def ----- Max.HP +52.00 HP.reg +12.00 Heal.mod +11% Rings can have magical properties. |
psionicist's stralite ring of misery0.1 T4 ring jewelry [Ego+] Psionic While equipped: Stats +2 Cun +6 Wil dps ---------- Melee+ 20 physical Ranged+ 28 physical On Hit (Melee): * 14% chance to reduce all saves and defense by 0 On Hit (Ranged): * 18% chance to reduce all saves and defense by 0 ----- def ----- Mind.save +12 (+5 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
stralite garnet ring0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Phys.pwr +11 (+3 eff.) Spell.pwr +9 (+3 eff.) Mind.pwr +11 (+3 eff.) Dmg.mod +12% all Rings can have magical properties. |
stralite ruby ring0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con dps ---------- Mov.spd +17% Acc +7 (+2 eff.) ----- def ----- Defense +9 (+2 eff.) Blinding Speed: Puts all charms on 23 cooldown Level 2.0 Pwr.cost 23 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
stralite turquoise ring0.1 T4 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Str +6 Mag +7 Wil +11 Cun +9 Con dps ---------- Phys.pwr +11 (+3 eff.) Spell.pwr +10 (+3 eff.) Dmg.mod +12% mind Res.pen +10% all Acc +10 (+3 eff.) ----- def ----- Crit.dmg- 15.00% Mind.save +14 (+5 eff.) ---------- misc See.Invis +9 Rings can have magical properties. |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +8% physical Acc +10 (+3 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+15 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Nerebeth0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +2 Con dps ---------- Crit.mult +10.00% Phys.pwr +14 (+4 eff.) Spell.pwr +15 (+5 eff.) Mind.pwr +15 (+4 eff.) Res.pen +25% blight +10% physical ----- def ----- Defense +10 (+2 eff.) Resists +12% blight +4% physical ---------- misc Stam/turn +3.00 Rings can have magical properties. |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+3 eff.) Apr +15 A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
psionicist's voratun ring of misery0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +10 Cun +7 Wil dps ---------- Melee+ 15 physical Ranged+ 14 physical On Hit (Melee): * 16% chance to reduce all saves and defense by 0 On Hit (Ranged): * 16% chance to reduce all saves and defense by 0 ----- def ----- Mind.save +14 (+5 eff.) ---------- misc Hate/m.crit +3.00 Max.hate +12.00 Bleeding Edge: Puts all charms on 12 cooldown Level 2.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 42%. Rings can have magical properties. |
savage's voratun ring of frost (+40%)0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +3 Con dps ---------- Dmg.mod +20% cold ----- def ----- Resists +40% cold Spell.save +15 (+8 eff.) ---------- misc Max.stam +21.00 Rings can have magical properties. |
treant's voratun ring0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +9% nature +10% blight Poison- +26% Disease- +23% Rings can have magical properties. |
voratun bloodstone ring0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Con +9 Mag dps ---------- Melee+ 30 light Ranged+ 38 light Dmg.mod +16% light ----- def ----- Spell.save +16 (+8 eff.) Stun/Frz- +60% ---------- misc Max.stam +36.00 Rings can have magical properties. |
voratun bloodstone ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +4 Cun +6 Mag dps ---------- Spell.pwr +12 (+4 eff.) ----- def ----- Stun/Frz- +60% Rings can have magical properties. |
voratun fire opal ring0.1 T5 ring jewelry [Ego+] Nature While equipped: dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all ----- def ----- Resists +12% nature +11% blight Poison- +17% Disease- +24% Rings can have magical properties. |
voratun ring of life0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +40.00 HP.reg +16.00 Heal.mod +13% Rings can have magical properties. |
voratun ring of life0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +76.00 HP.reg +16.00 Heal.mod +15% Rings can have magical properties. |
Nexus of the Way (22-24.2 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 22.0 - 24.2 Mind Uses 60% Wil, 20% Cun Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+4 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Confus- +30% Wayist: (Instant) Level 1.0 Pwr.cost 34 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 43 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
caustic drakeskin leather sling of piercing4.0 T5 sling 1H weapon [Ego++] Nature/Master Mastery Sling Supremacy Acc+ +0.1% dam / acc Atk.spd 100% Range +10 On Crit.r2 +45 acid +13 nature While equipped: dps ---------- Res.pen +25% acid +20% nature +11% all Acc +8 (+2 eff.) Apr +20 Slings are used to hurl stones or metal shots at your foes. |
mage-hunter's drakeskin leather sling of enduring4.0 T5 sling 1H weapon [Ego++] Nature/Disrupt Mastery Sling Supremacy Acc+ +0.1% dam / acc Atk.spd 100% Range +10 While equipped: Stats +18 Wil +5 Cun +12 Con dps ---------- Mind.pwr +12 (+3 eff.) On Hit (Ranged): * 16 arcane resource burn ----- def ----- Max.HP +45.00 ---------- misc Masteries +0.10 Wild-gift/Antimagic Slings are used to hurl stones or metal shots at your foes. |
runic drakeskin leather sling of piercing4.0 T5 sling 1H weapon [Ego++] Arcane/Master Mastery Sling Supremacy Acc+ +0.1% dam / acc Atk.spd 100% Range +10 On Hit: 10% Arcane Vortex 5 While equipped: Stats +2 Mag dps ---------- Spell.pwr +9 (+3 eff.) Dmg.mod +9% arcane Res.pen +5% all Acc +14 (+4 eff.) Apr +13 Slings are used to hurl stones or metal shots at your foes. |
runic drakeskin leather sling of true flight4.0 T5 sling 1H weapon [Ego++] Arcane/Master Mastery Sling Supremacy Acc+ +0.1% dam / acc Atk.spd 100% Range +10 On Hit: 10% Arcane Vortex 5 While equipped: Stats +7 Mag dps ---------- Phys.crit +11.0% Spell.pwr +13 (+4 eff.) Dmg.mod +14% arcane Acc +8 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
steady drakeskin leather sling of recursion4.0 T5 sling 1H weapon [Ego+] Arcane/Master Mastery Sling Supremacy Acc+ +0.1% dam / acc Atk.spd 100% Range +10 On Hit: 10% Shoot 1 While equipped: dps ---------- Phys.crit +7.0% Acc +11 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
Star Shot (10/20, 32-38.4 power, 15 apr)3.0 T4 shot ammo [Unique] Arcane Power 32.0 - 38.4 Fire Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Capacity 20 On Hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
barbed pouch of stralite shots of annihilation (21/21, 61-73.2 power, 11 apr)3.0 T4 shot ammo [Ego++] Master Power 61.0 - 73.2 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.1% dam / acc Apr +11 Crit +20.5% Capacity 21 Proj.spd +200% On Crit: * Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
barbed pouch of stralite shots of crippling (22/22, 53-63.6 power, 5 apr)3.0 T4 shot ammo [Ego++] Master Power 53.0 - 63.6 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.1% dam / acc Apr +5 Crit +22.5% Capacity 22 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of stralite shots of crippling (24/24, 46-55.2 power, 5 apr)3.0 T4 shot ammo [Ego++] Master/Psionic Power 46.0 - 55.2 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.1% dam / acc Apr +5 Crit +15.5% Capacity 24 Ranged+ +22 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 241 physical damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
Dazzlelord the pouch of voratun shots (24/24, 59.5-71.4 power, 18 apr)3.0 T5 shot ammo [Random Unique] Master/Psionic Power 59.5 - 71.4 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.1% dam / acc Acc +21 Apr +18 Crit +16.0% Capacity 24 Proj.spd +200% Ranged+ +25 physical +12 light +4 mind On Hit.r1 +12 light +12 mind On Crit.r2 +8 light On Hit: * 20% chance to knock the target back 3 spaces and deal 241 physical damage Shots are used with slings to pummel your foes to death. |
barbed pouch of voratun shots of accuracy (24/24, 64-76.8 power, 6 apr)3.0 T5 shot ammo [Ego+] Master Power 64.0 - 76.8 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.1% dam / acc Acc +14 Apr +6 Crit +15.0% Capacity 24 On Crit: * Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
barbed pouch of voratun shots of torment (22/22, 62-74.4 power, 6 apr)3.0 T5 shot ammo [Ego++] Master/Psionic Power 62.0 - 74.4 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.1% dam / acc Apr +6 Crit +17.0% Capacity 22 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
high-capacity pouch of voratun shots of disruption (57/57, 54-64.8 power, 6 apr)3.0 T5 shot ammo [Ego+] Disrupt/Master Power 54.0 - 64.8 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 57 Against +16% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: ---------- misc Reload +3 Shots are used with slings to pummel your foes to death. |
pouch of voratun shots 'Fogwell' (19/19, 52-62.4 power, 6 apr)3.0 T5 shot ammo [Rare] Psionic Power 52.0 - 62.4 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 19 Ranged+ +20 temporal +40 physical +20 arcane On Hit.r1 +20 darkness +16 arcane On Crit.r2 +20 nature On Hit: * 20% chance to reduce damage dealt by 0% * 20% chance to knock the target back 3 spaces and deal 241 physical damage Shots are used with slings to pummel your foes to death. |
sentry's pouch of voratun shots of crippling (47/47, 56.5-67.8 power, 13 apr)3.0 T5 shot ammo [Ego++] Arcane/Master Power 56.5 - 67.8 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.1% dam / acc Apr +13 Crit +18.0% Capacity 47 Rld cld 4 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
thought-forged pouch of voratun shots of crippling (23/23, 55-66 power, 6 apr)3.0 T5 shot ammo [Ego+] Master/Psionic Power 55.0 - 66.0 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.1% dam / acc Apr +6 Crit +16.0% Capacity 23 Rld cld 6 Ranged+ +9 mind On Hit: * 27% chance to reduce all saves and defense by 0 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
dwarven-steel shield 'Isumira' (0 def, 30 armour, 33-39.6 power, 83.5 block)7.0 T3 shield armor [Rare] Master When used to Attack: Power 33.0 - 39.6 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +3.5% Block +83 On Crit.r2 +20 physical While equipped: dps ---------- Phys.crit +6.0% Dmg.mod +9% physical Res.pen +20% acid ----- def ----- Armour +30 Fatigue +8% Resists +24% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
Blackfire Aegis (8 def, 18 armour, 57-68.4 power, 235 block)7.0 T4 shield armor [Unique] Arcane When used to Attack: Power 57.0 - 68.4 Stunning fire Uses 100% Str Acc+ +2.5% procs dam / acc Crit +7.0% Block +235 Dmg.conv 50% darkness On Hit: * releases a burst of dark fire, dealing damage equal to your magic stat While equipped: dps ---------- Spell.pwr +8 (+3 eff.) Melee Ret 24 darkness 24 fire ----- def ----- Armour +18 Defense +8 (+2 eff.) Rng.Def +12 (+3 eff.) Fatigue +25% Resists +20% darkness +35% fire ---------- misc Talents +1 Block This rugged stone shield flickers with bursts of pitch black flame. |
The Black Wall (12 def, 9 armour, 52-62.4 power, 200 block)7.0 T5 shield armor [Unique] Arcane When used to Attack: Power 52.0 - 62.4 Darkness Uses 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +200 While equipped: dps ---------- Melee Ret 10 darkness ----- def ----- Armour +9 Defense +12 (+3 eff.) Rng.Def +15 (+3 eff.) Fatigue +28% Resists +2% all ---------- misc Talents +1 Block Masteries +0.20 Technique/Shield defense +0.20 Technique/Shield offense +0.20 Corruption/Doom shield ShadowPwr +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
acidic voratun shield of crushing (0 def, 10 armour, 71.5-85.8 power, 212 block)7.0 T5 shield armor [Ego+] Nature/Master When used to Attack: Power 71.5 - 85.8 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +212 On Hit: * 21% chance to reduce armor by 0% On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +10 (+3 eff.) Melee+ 8 acid Melee Ret 15 acid ----- def ----- Armour +10 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
cashmere robe 'Blindstar' (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +5 Str +5 Mag +6 Wil dps ---------- Dmg.mod +11% acid +20% physical +29% fire +12% lightning +18% cold Melee Ret 4 temporal On Hit (Melee): * 10% chance to reduce damage dealt by 0% ----- def ----- Resists +13% acid +13% physical +6% darkness +8% lightning +41% fire +22% cold +11% all ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Lavapiety (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +7 Mag +7 Wil dps ---------- Dmg.mod +21% acid +20% physical +25% fire +25% cold Res.pen +10% fire On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +20% acid +17% physical +17% blight +19% cold +27% fire +15% all Max.HP +83.00 HP.reg +4.70 Heal.mod +22% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/turn +0.32 Psi/turn +0.40 Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fearwoven elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +4 Mag +3 Wil dps ---------- Mind.crit +4% Spell.pwr +13 (+4 eff.) Mind.pwr +8 (+2 eff.) S.pwr/crit +4 Dmg.mod +15% darkness +23% physical Res.pen +14% darkness +8% physical ----- def ----- Resists +15% all Silence- +44% ---------- misc Max.hate +11.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of frost (+8%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +6 Str +7 Mag +6 Wil dps ---------- Dmg.mod +16% lightning +25% physical +34% cold ----- def ----- Resists +8% lightning +38% cold +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ravager's hardened leather belt of shielding1.0 T3 belt armor [Ego+] Arcane/Master While equipped: dps ---------- Dmg.mod +11% physical Res.pen +8% physical ----- def ----- Armour +8 Create a temporary shield that absorbs 185 damage Puts all charms on 17 cooldown A belt that goes around your waist. |
Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+4 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 5.2 Pwr.cost 17 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 36% chance to evade melee and ranged attacks and 52 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Woeransom of the Blightspawn1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +5 Dex +7 Mag +9 Wil +10 Cun +9 Lck dps ---------- Spell.crit +5% On Hit (Melee): * 20% chance to slow global speed by 0% On Melee Ret: * 45% chance to reduce strength, dexterity, and constitution by 0 * 33% chance to reduce damage dealt by 0% ----- def ----- Resists +6% nature Crit.dmg- 10.00% Anom.red +18 Stealth +14 Max.HP +92.00 ---------- misc T.Disarm +12 Max.mana +56.00 Max.stam +52.00 Max.hate +18.00 Max.psi +31.00 Max.vim +32.00 Max.P.En +32.00 Max.N.En +30.00 Infravis +5 A belt that goes around your waist. |
Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+4 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
cashmere cloak 'Elenadig' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +7 Cun +5 Con dps ---------- Dmg.mod +30% physical Acc +56 (+12 eff.) Apr +5 ----- def ----- Defense +2 (+0 eff.) Fatigue -8% Max.HP +76.00 ---------- misc Max.stam +55.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frozen Shroud (12 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +12 Mag dps ---------- Dmg.mod +25% cold Melee Ret 60 ice ----- def ----- Defense +12 (+3 eff.) Resists +25% cold -15% fire +8% all Release a radius 4 chilling blast, instantly dealing 257.40 cold damage and condensing the air into freezing vapors that deal 85.80 cold damage (based on Magic) each turn for 10 turns. Uses 17 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Skybile the elven-silk cloak (26 def, 9 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +10% fire ----- def ----- Armour +9 Defense +26 (+6 eff.) Resists +9% acid +9% fire +9% lightning +18% cold Phys.save +45 (+15 eff.) Spell.save +20 (+10 eff.) Mind.save +36 (+13 eff.) Die.at -50.00 life Blind- +20% Confus- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frozenmortal (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +5 Wil +11 Cun +5 Con dps ---------- On Hit (Melee): * 21% chance to slow global speed by 0% ----- def ----- Armour +5 Fatigue -10% Resists +5% arcane +9% cold +3% nature +9% temporal Phys.save +54 (+17 eff.) Spell.save +17 (+9 eff.) Mind.save +35 (+12 eff.) ---------- misc Max.enc +36 A pair of boots made of leather. |
pair of dwarven-steel boots 'Winterbreacher' (0 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.crit +3.0% Phys.pwr +20 (+5 eff.) Dmg.mod +18% physical Melee Ret 8 temporal ----- def ----- Armour +4 Fatigue -4% Resists +9% cold +12% temporal Phys.save +11 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.enc +37 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of voratun boots of force (0 def, 5 armour)3.0 T5 feet armor [Ego++] Arcane/Master/Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +13 (+4 eff.) Mind.pwr +8 (+2 eff.) ----- def ----- Armour +5 Fatigue +4% Silence- +39% Confus- +40% Stun/Frz- +38% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
sand drakeskin leather gloves of war-making (0 def, 11 armour)1.0 T4 hands armor [Ego+] Nature/Master While equipped: dps ---------- Phys.crit +9.0% Spell.crit +18% Mind.crit +15% Crit.mult +11.00% Melee+ 15 physical Dmg.mod +11% physical ----- def ----- Armour +11 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
cashmere wizard hat 'Hanulathasta' (17 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Phys.crit +5.0% Phys.pwr +15 (+4 eff.) Mind.pwr +5 (+1 eff.) Dmg.mod +15% blight +15% temporal Apr +5 ----- def ----- Defense +17 (+4 eff.) ---------- misc Stam/turn +3.00 A pointy cloth hat, very wizardly... |
Hat of Arcane Understanding (2 def, 0 armour)2.0 T3 head armor [Unique] Arcane Only supremacy of the arcane can release its full power. While equipped: ----- def ----- Defense +2 (+0 eff.) Resists +20% arcane ---------- misc Mana/turn +2.00 Cooldown Disruption Shield -10 Masteries +0.20 Spell/Meta A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
Mayewyn (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Acc +10 (+3 eff.) Apr +3 ----- def ----- Armour +3 Fatigue +3% Resists +4% physical +12% fire Heal.mod +20% Disarm- +20% Stun/Frz- +20% ---------- misc Stam/ret +2.10 Equi/ret +2.10 A cap made of leather. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Goedalath Rock0.1 T5 demonic gem [Unique] Arcane While carried: Melee Ret 34 healing Mind.save -18 (-9 eff.) HP.reg -2.00 Heal.mod -50% Light -2 Item imbue powers: Phys.pwr +12 (+3 eff.) Spell.pwr +16 (+5 eff.) Dmg.mod +9% all Melee Ret 34 darkness Heal.mod +50% Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
1383 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 23 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
bright alchemist's lamp of health1.0 T3 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +60.00 ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
ethereal alchemist's lamp of the moons0.0 T3 lite [Ego++] Arcane While equipped: Stats +4 Mag dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +5% darkness ----- def ----- Resists +6% light Affinity +5% darkness ---------- misc Light +6 Infravis +3 Moonlight Ray: Puts all charms on 5 cooldown Level 4.0 Pwr.cost 5 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 255.74 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Boryrath (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +8 Wil dps ---------- Crit.mult +20.00% Spell.pwr +20 (+7 eff.) Dmg.mod +15% arcane On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 0 ----- def ----- Max.HP +26.00 ---------- misc Max.stam +23.00 Max.vim +20.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Salema the dwarven-steel pickaxe (dig speed 15 turns)3.0 T3 digger tool [Random Unique] Arcane/Nature While equipped: Stats +13 Str +10 Wil dps ---------- Phys.crit +15.0% Mind.crit +18% ----- def ----- Resists +8% darkness Affinity +15% darkness Spell.save +6 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +5 See.Invis +12 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Isykira the Flamesage (dig speed 19 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +3 Str +9 Dex dps ---------- Phys.pwr +10 (+3 eff.) Mov.spd +10% Dmg.mod +27% fire Res.pen +20% temporal +25% physical ----- def ----- Resists +5% arcane Die.at -80.00 life While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 90% of the healing done. This effect scales with your Magic stat.. Uses 42 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 558.60 fire damage (based on Magic). Uses 28 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 112 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 532.80 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 14 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
powerful voratun torque of gale force [power 370] (9 cooldown)2.0 T5 torque charm [Ego] Psionic Project a gust of wind in a cone knocking enemies back 12 spaces and dealing 825 physical damage Puts all charms on 9 cooldown 100% to increase all damage by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
overpowered yew totem of stinging [power 422] (13 cooldown)2.0 T3 totem charm [Ego+] Nature Sting an enemy dealing 624 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
supercharged yew totem of healing [power 410] (10 cooldown)2.0 T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 410 Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 6 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+2 eff.) On Melee Ret: * 18% chance to slow global speed by 0% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+10 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 28 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Xanywyn the dragonbone totem of healing [power 518] (9 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +3 Wil dps ---------- Spell.pwr +31 (+10 eff.) Dmg.mod +18% arcane +12% blight Res.pen +10% blight +10% arcane On Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +15% temporal Def/telep +15 Res/telep +15% Dur/telep +15% Heal yourself and all friendly characters within 10 spaces for 518 Puts all charms on 9 cooldown Natural totems are made by powerful wilders to store nature power. |
Turyntir [power 170] (9 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +7 Str dps ---------- Phys.crit +2.0% Crit.mult +20.00% Phys.pwr +30 (+8 eff.) Melee Ret 6 physical ----- def ----- Armour +4 ---------- misc Wards +4 acid +4 fire +4 light +4 darkness Talents +1 Ward Fire a magical bolt dealing 215 fire damage Puts all charms on 9 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ash wand of conjuration 'Ulugas' [power 175] (9 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +2 Con dps ---------- Phys.crit +3.0% Res.pen +20% physical Apr +3 ----- def ----- Resists +3% physical Phys.save +15 (+5 eff.) Fire a magical bolt dealing 222 cold damage Puts all charms on 9 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burnraptor the yew wand of conjuration [power 230] (9 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +3 Str dps ---------- Res.pen +10% fire Apr +6 ----- def ----- Resists +2% physical ---------- misc Stam/turn +3.00 Fire a magical bolt dealing 292 lightning damage Puts all charms on 9 cooldown 100% to increase all damage by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
warded dragonbone wand of shielding [power 482] (12 cooldown)2.0 T5 wand charm [Ego+] Arcane While equipped: ---------- misc Wards +5 acid +4 fire +4 mind +4 cold Talents +1 Ward Create a shield absorbing up to 482 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 12 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Runethilin the Thalore Skirmisher level 41
6th Dusk 123rd year of Ascendancy at 15:42 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Runethilin the Thalore Skirmisher level 34
54th Pyre 123rd year of Ascendancy at 13:21 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Runethilin the Thalore Skirmisher level 41
5th Dusk 123rd year of Ascendancy at 00:06 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Runethilin the Thalore Skirmisher level 44
32nd Dusk 123rd year of Ascendancy at 12:34 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Runethilin the Thalore Skirmisher level 7
4th Flare 122nd year of Ascendancy at 14:49 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Runethilin the Thalore Skirmisher level 43
28th Dusk 123rd year of Ascendancy at 14:05 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Runethilin the Thalore Skirmisher level 43
28th Dusk 123rd year of Ascendancy at 05:33 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Runethilin the Thalore Skirmisher level 35
67th Pyre 123rd year of Ascendancy at 14:38 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Runethilin the Thalore Skirmisher level 24
40th Regrowth 123rd year of Ascendancy at 15:19 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Runethilin the Thalore Skirmisher level 34
54th Pyre 123rd year of Ascendancy at 11:38 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Runethilin the Thalore Skirmisher level 10
7th Dusk 122nd year of Ascendancy at 09:44 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Runethilin the Thalore Skirmisher level 20
10th Decay 122nd year of Ascendancy at 03:29 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Runethilin the Thalore Skirmisher level 30
66th Regrowth 123rd year of Ascendancy at 01:15 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Runethilin the Thalore Skirmisher level 40
2nd Dusk 123rd year of Ascendancy at 00:22 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Runethilin the Thalore Skirmisher level 50
49th Dusk 123rd year of Ascendancy at 03:28 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Runethilin the Thalore Skirmisher level 14
7th Haze 122nd year of Ascendancy at 22:03 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Runethilin the Thalore Skirmisher level 30
79th Regrowth 123rd year of Ascendancy at 09:17 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Runethilin the Thalore Skirmisher level 20
12nd Regrowth 123rd year of Ascendancy at 01:05 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Runethilin the Thalore Skirmisher level 44
28th Dusk 123rd year of Ascendancy at 16:43 see stats
Tales of the Spellblaze (Insane (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Runethilin the Thalore Skirmisher level 34
54th Pyre 123rd year of Ascendancy at 13:21 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Runethilin the Thalore Skirmisher level 6
1st Summertide 122nd year of Ascendancy at 12:01 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Runethilin the Thalore Skirmisher level 34
54th Pyre 123rd year of Ascendancy at 13:21 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Runethilin the Thalore Skirmisher level 45
37th Dusk 123rd year of Ascendancy at 19:53 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Runethilin the Thalore Skirmisher level 17
29th Haze 122nd year of Ascendancy at 22:22 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Runethilin the Thalore Skirmisher level 18
65th Haze 122nd year of Ascendancy at 06:41 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Runethilin the Thalore Skirmisher level 26
46th Regrowth 123rd year of Ascendancy at 08:26 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Runethilin the Thalore Skirmisher level 20
10th Decay 122nd year of Ascendancy at 17:25 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Runethilin the Thalore Skirmisher level 40
4th Dusk 123rd year of Ascendancy at 05:22 see stats
Log
Automatic talent usage: enabled
Talent Infusion: Healing is ready to use.
Runethilin picks up ( .): Elowen the stralite greatsword (67.5-108 power, 3 apr).
Runethilin picks up ( .): Belodath the Deepspiercer (4 def, 17 armour).
Talent Venomous Strike is ready to use.
There is a Portal back to the Gates of Morning here (press '' or right click to use).
Talent Hurricane Shot is ready to use.
You gain 7.02 gold from the transmogrification of voratun gauntlets of sorrow (0 def, 3 armour).
You gain 6.53 gold from the transmogrification of brawler's drakeskin leather gloves (0 def, 3 armour).
You gain 25.00 gold from the transmogrification of Belodath the Deepspiercer (4 def, 17 armour).
You gain 5.87 gold from the transmogrification of timebroken elven-silk robe (0 def, 0 armour).
You gain 9.25 gold from the transmogrification of Oozing Heart (17-18.7 power, 25 apr, nature slow damage).
You gain 15.00 gold from the transmogrification of Perseverance (31-43.4 power, 9 apr).
You gain 25.00 gold from the transmogrification of Elowen the stralite greatsword (67.5-108 power, 3 apr).
You gain 18.03 gold from the transmogrification of void walker's dragonbone vilestaff of wizardry (30-36 power, 6 apr, acid element).
You gain 2.68 gold from the transmogrification of shielding rune of the titan (absorb 482; dur 5; cd 14).
You gain 7.25 gold from the transmogrification of heroism infusion (die at -525; dur 8; cd 25).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Runethilin deactivates Counter Shot.
Runethilin deactivates Bombardment.
Runethilin deactivates Leeching Poison.
Runethilin deactivates Crippling Poison.
Runethilin deactivates Elemental Harmony.
Runethilin deactivates Chant of Fortress.
Runethilin deactivates Apply Poison.
Runethilin deactivates Trained Reactions.
























































































































































