









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 | 
| Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Experience Controller 1.5.5
 Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. 
 How to enable/disable or configure this addon: 
 
 Modes functionality: 
 
 --- 
 Update v4.0.1 * Fixed a few typos and minor logging issues 
 Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
 Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Possessor Bonus Class 1.6.6Donators/Buyers bonus! Exponential Leveling 1.5.5Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon:     - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
    - Start a New Game.
    - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
    - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
    Operating Modes:     - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
    - Extra Points -> Gives many more points than vanilla in any difficulty
    - Cheatish -> Gives way more points than you'll ever need
    - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
    Optional Modes (These work alongside Operating Modes):     - None -> Nothing else than what chosen under Operating Modes
    - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
    - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
    POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3 
 
 
 Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Adventure | 
| Sex | Male | 
| Race | Doomelf | 
| Class | Doombringer | 
| Level / Exp | 7 / 60% | 
| Size | medium | 
| Lifes / Deaths | no deaths recorded 4 / 0 | 
Primary Stats
| Strength | 28 (base 30) | 
| Dexterity | 11 (base 10) | 
| Constitution | 39 (base 30) | 
| Magic | 15 (base 12) | 
| Willpower | 22 (base 10) | 
| Cunning | 22 (base 22) | 
Resources
| Life | 329/402 | 
| Stamina | 165/168 | 
| Vim | 104/104 | 
| Healing Factor | 1.3581339712919 | 
| Regeneration | 9.2591421496429 | 
Speed
| Mental | +0.90000000000003% | 
| Attack | +0.90000000000003% | 
| Movement | +6% | 
| Spell | +0.90000000000003% | 
| Global | +100.6% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
| Infravision | 5 | 
| See Stealth | 23.702532784305 | 
| See Invisible | 23.702532784305 | 
Offense: Mainhand
| Damage | 42 | 
| Accuracy | 21 | 
| Crit Chance | 14% | 
| APR | 1 | 
| Speed | 0.99 | 
Offense: Spell
| Spellpower | 21 | 
| Crit Chance | 6% | 
| Speed | 0.99108027750248 | 
Offense: Mind
| Mindpower | 25 | 
| Crit Chance | 6% | 
| Speed | 0.99108027750248 | 
Offense: Damage Bonus
| Darkness | +6% | 
| Light | +5% | 
| Cold | +15% | 
Defense: Base
| Armour (hardiness) | 15.527011280365 (73.452380952381%) | 
| Defense | 2 | 
| Ranged Defense | 2 | 
| Fatigue | 17 | 
| Physical Save | 21 | 
| Spell Save | 12 | 
| Mental Save | 25 | 
Defense: Resistances
| Lightning | + 10%( 70%) | 
| Nature | + 33%( 70%) | 
| Temporal | + 10%( 70%) | 
| Blight | + 23%( 70%) | 
| Cold | + 47%( 70%) | 
| Mind | + 9%( 70%) | 
| All | + 4%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Stun Resistance | 21% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 139 damage for 3 turns. Its effects scale with your Cunning stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 90 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 121 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat.  | 
Class Talents
| Corruption / Torture | 1.30 | 
  | 5/5 | 
  | 4/5 | 
  | 0/5 | 
  | 0/5 | 
| Corruption / Shadowflame | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Corruption / Heart of Fire | 1.20 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Corruption / Brutality | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat techniques | 1.10 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat veteran | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Cunning / Survival | 1.10 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Race / Doomelf | 1.00 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Corruption / Oppression | 1.20 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Corruption / Demonic strength | 1.30 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Corruption / Hexes | 1.10 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat training | 1.30 | 
  | 1/5 | 
  | 3/5 | 
  | 0/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
Effects
| talent | Horrifying Blows | 
Quests
You do not remember much of your life before you were on this burning continent, floating in the void between worlds.  You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now!  | done | 
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp.  | active | 
Equipment
| Around waist |  Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers.  | 
| On fingers |  Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 11.84 cold and 10.29 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 54 power out of 8/60 This azure ring seems to be always moist to the touch.  | 
| On fingers |  psionicist's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) HP.reg +1.00 Stun/Frz- +21% Rings can have magical properties.  | 
| Around neck |  copper amulet of the eclipse0.1 T1 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 6 light 5 darkness Dmg.mod +5% light +6% darkness On Melee Ret: * 5% chance to reduce damage dealt by 15% * 6% chance to blind Amulets can have magical properties.  | 
| In main hand |  acidic iron greatsword of massacre (23.5-37.6 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Arcane/Master Power 23.5 - 37.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 52 damage over 5 turns and reducing armor and accuracy by 7 Massive two-handed swords.  | 
| On head |  grounding iron helm of constitution (+2) (0 def, 3 armour)3.0 T1 head armor [Ego] Nature/Master While equipped: Stats +2 Con ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +6% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
| Light source |  brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| Cloak |  resilient kruk cloak (0 def, 0 armour)2.0 T1 cloak armor [Cosmetic Item] Nature While equipped: ----- def ----- Max.HP +31.00 A stylish kruk-style cloak, to look awesome.  | 
| Main armor |  rejuvenating iron mail armour of clarity (2 def, 4 armour)14.0 T1 heavy armor [Ego] Nature/Psionic While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +5% mind Mind.save +10 (+5 eff.) HP.reg +2.00 ---------- misc Stam/turn +0.60 A suit of armour made of mail.  | 
Inventory
 Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 180 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
Achievements
			Hell has no fury like a demon scorned! (Nightmare (Adventure) difficulty)
			Escaped the Searing Halls.By Malifarious the Doomelf Doombringer level 6
76th Pyre 122nd year of Ascendancy at 17:40 see stats
Log
You gain 4.00 gold from the transmogrification of citrine.
You gain 4.00 gold from the transmogrification of ametrine.
You gain 4.00 gold from the transmogrification of spinel.
You gain 4.00 gold from the transmogrification of agate.
You gain 0.81 gold from the transmogrification of linen wizard hat of corrosion (+16%) (1 def, 0 armour).
You gain 0.53 gold from the transmogrification of linen cloak of protection (1 def, 0 armour).
You gain 1.20 gold from the transmogrification of blurring rough leather belt.
You gain 1.17 gold from the transmogrification of cleansing iron plate armour of acid resistance (0 def, 7 armour).
You gain 5.20 gold from the transmogrification of rejuvenating rough leather armour (3 def, 2 armour).
You gain 6.33 gold from the transmogrification of Growbraid (3 def, 2 armour).
You gain 1.62 gold from the transmogrification of storming pouch of iron shots (20/20, 16.5-19.8 power, 1 apr).
You gain 6.63 gold from the transmogrification of pouch of iron shots 'Chalukalthondur' (20/20, 16.5-19.8 power, 1 apr).
You gain 1.40 gold from the transmogrification of high-capacity pouch of iron shots (30/35, 13.5-16.2 power, 1 apr).
You gain 1.48 gold from the transmogrification of deadly quiver of ash arrows of erosion (17/17, 28-39.2 power, 7 apr).
You gain 1.05 gold from the transmogrification of arcing quiver of ash arrows of accuracy (20/20, 22-30.8 power, 7 apr).
You gain 0.10 gold from the transmogrification of quiver of elm arrows (16/16, 13.5-18.9 power, 5 apr).
You gain 3.76 gold from the transmogrification of iron steamgun of life draining.
You gain 4.04 gold from the transmogrification of iron steamgun of cold.
You gain 2.33 gold from the transmogrification of creative vined mindstar of balance (5-5.5 power, 18 apr, mind damage).
You gain 1.00 gold from the transmogrification of mossy mindstar of life (2.5-2.75 power, 12 apr, mind damage).
You gain 0.66 gold from the transmogrification of mossy mindstar of clarity (3-3.3 power, 12 apr, nature damage).
You gain 0.95 gold from the transmogrification of acidic iron dagger of massacre (15-19.5 power, 5 apr).
You gain 1.20 gold from the transmogrification of arcing steel waraxe of massacre (18-25.2 power, 3 apr).
You gain 3.44 gold from the transmogrification of balanced iron waraxe of erosion (10-14 power, 2 apr).
You gain 4.32 gold from the transmogrification of balanced steel battleaxe of erosion (19-28.5 power, 2 apr).
You gain 2.23 gold from the transmogrification of elm vilestaff of illumination (10-12 power, 2 apr, acid element).
You gain 2.71 gold from the transmogrification of stabilizing copper amulet of cunning (+3).
You gain 1.50 gold from the transmogrification of wild infusion of the sneak (res 20%; mental; dur 3; cd 11).
There is a collapsed tower here (press '' or right click to use).
Malifarious deactivates Horrifying Blows.



































































