


Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Feling Race 1.4.0Adds the Feling subrace to halflings. Born of magical bloodlines, they take on the shape and nature of cats. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Undead Heritage 1.3.0Makes undead more powerful by allowing them to stack their original racial traits onto themselves. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.7.3Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Everyone Options 1.4.5Starts characters off with category points instead of categories known. Ghoul MultiFork - Neg. Healing Mod Instead of Neg. Speed, also Ghoul Buff + Ghouls Dont Breathe Tinker Fix 1.5.5Replaces the Ghoul Global Speed Penalty of the default 1.5.5 game with a starting healing mod of 51% (compared to normal). Also includes Ghouls Don't Breathe features (thanks blortad) with an added fix I made so tinker inscriptions (Embers of Rage DLC feature unlocked in original campaign) don't get overwritten. Ghoul Buff (thanks StarKeep and of course DarkGod) is included in its entirety: Ghoul Buff: Ghoul MultiFork general details: NOT COMPATIBLE WITH: Race Rebalancing Addon aka RACISM, Ghoul Buff addon, Ghouls Dont Breathe addon, Ghoul Global Speed Tweak addon because they change similar things. ADDON PRIORITY (Load order): 1000 This addon OVERLOADS the Ghoul racial skills file to add the 1% healing mod bonus per level and incorporate the Ghoul Buff features: This addon also uses a 'ToME:load' HOOK to change the default ghoul global speed to 100%, to remove the requirement for ghouls to breathe, to set the basic healing factor, and to change the character creation text. Items Vault 1.7.0Donators/Buyers bonus! Effigy Race 1.3.1Adds the Effigy race, artificial constructs created to carry the spirits of the dead. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Bristlebarb 1.6.7DescriptionThis addon adds the Bristlebarb as a playable class. Bristlebarbs use no weapons but are covered in a living bramble that they can control. They use a special resource : thorns. 5 unique class trees (1 locked) : 1 Unique generic tree (locked) : Bristlebarbs can not appear on NPC. DisclaimerPlease report any bugs you find and I will endeavor to fix them ;) If possible, please take discussions and bugs report to the forum thread : http://forums.te4.org/viewtopic.php?f=50&p=239099 Creditshttp://game-icons.net/ for all the talent and effect icons. https://opengameart.org/content/painterly-spell-icons-part-2 for the class icon and a couple others. In advance, whoever tries this out and gives me feedback so I can continue to improve it ! Changelog1.0.0 : 0.10.2 : 0.10.1 : 0.10.0 : 0.9.4 : 0.9.3 : 0.9.2 : 0.9.1 : Shadow Race 1.0.1Adds shadow race with bugfix. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Possessor Bonus Class 1.7.3Donators/Buyers bonus! Ashes of Urh'Rok 1.7.3Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Forbidden Cults 1.7.3Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Mummy |
| Class | Bristlebarb |
| Level / Exp | 25 / 98% |
| Size | medium |
| Lifes / Deaths | Killed by Ce'Nyriawe the skeleton master archer at level 11 on the 63rd Dusk 122nd year of Ascendancy at 18:05 0 / 7Killed by Ce'Nyriawe the skeleton master archer at level 11 on the 63rd Dusk 122nd year of Ascendancy at 19:20 Killed by Ilmarre the human at level 11 on the 5th Haze 122nd year of Ascendancy at 06:17 Killed by Ckaiha the human at level 11 on the 5th Haze 122nd year of Ascendancy at 07:45 Killed by dreaming horror at level 19 on the 28th Haze 122nd year of Ascendancy at 16:30 Killed by Ce'Nydanor the elven blood mage at level 25 on the 44th Regrowth 123rd year of Ascendancy at 02:24 Killed by elven blood mage at level 25 on the 44th Regrowth 123rd year of Ascendancy at 02:59 |
Primary Stats
| Strength | 84 (base 41) |
| Dexterity | 17 (base 10) |
| Constitution | 91 (base 55) |
| Magic | 32 (base 10) |
| Willpower | 45 (base 10) |
| Cunning | 67 (base 42) |
Resources
| Life | -163/1364 |
| Thorn | 149/178 |
| Stamina | 240/260 |
| Healing Factor | 1.6857453763917 |
| Regeneration | 0.42143634409793 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +1.3322676295502E-13% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 2 |
| See Invisible | 15 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +11% |
| Lightning | +5% |
| Mind | +8% |
| All | +2% |
Offense: Damage Penetration
| Light | +5% |
| Acid | +5% |
Defense: Base
| Armour (hardiness) | 42 (80%) |
| Defense | 37 |
| Ranged Defense | 37 |
| Fatigue | 0 |
| Physical Save | 45 |
| Spell Save | 25 |
| Mental Save | 45 |
Defense: Resistances
| Acid | + 58%( 70%) |
| Blight | + 33%( 70%) |
| Arcane | + 19%( 70%) |
| Cold | + 33%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 36%( 70%) |
| Light | + 36%( 70%) |
| Temporal | + 32%( 70%) |
| Physical | + 33%( 70%) |
| Lightning | + 46%( 70%) |
| Fire | + 46%( 70%) |
| Nature | + 33%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Confusion Resistance | 51% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Blind Resistance | 100% |
| Bleed Resistance | 100% |
| Stun Resistance | 33% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 32% |
Inscriptions (3/3)
| Runes | Effective talent level: 2.5 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.80 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 322 damage for 4 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Its effects scale with your Strength stat. |
Class Talents
| Bristlebarb / Mutation | 1.30 |
| 1/5 |
| 4/5 |
| 2/5 |
| 5/5 |
| Bristlebarb / Scorn | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Bristlebarb / Flow of the thorn | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Bristlebarb / One with the thorn | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 3/5 |
Generic Talents
| Race / Whitehooves | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Mummy | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/1 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lost warrior from death by war bear. Escort: lost warrior (level 3 of Trollmire) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 236. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed pouch of bone giant dust. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of mastery without your aid. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
You have been resurrected as an undead by your own dark powers. Waking UpHowever, the ritual failed in some way. Time has flown by and your memories are shattered. You need to find the way out of your laboratory-tomb and see if you can carve a place for yourself in this world. | done |
Equipment
| Tool | Karak the Lightningbiter (dig speed 24 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Cun +2 Str dps ---------- Mind.crit +3% Melee Ret 8 acid ----- def ----- Resists +9% acid +15% lightning Phys.save +8 (+3 eff.) Spell.save +5 (+3 eff.) Mind.save +11 (+3 eff.) Max.HP +59.00 ---------- misc Equi/ret +0.08 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | marksman's gold ring of power0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Dex dps ---------- Phys.pwr +8 (+2 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+1 eff.) Acc +8 (+2 eff.) Rings make your fingers look great! |
| On fingers | steel ring 'Dagychak'0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +5 Wil +5 Cun +6 Con dps ---------- Dmg.mod +9% acid ----- def ----- Resists +15% acid Mind.save +10 (+3 eff.) ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
| Around neck | Bregoduhek0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +8 Cun ----- def ----- Resists +6% acid +20% temporal Pinning- +44% Knockbk- +32% ---------- misc Infravis +2 See.Invis +6 Amulets make your neck look great! |
| Light source | brass lantern 'Arcvault'2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Str +4 Wil +5 Con dps ---------- Dmg.mod +6% mind +3% lightning Res.pen +5% acid ----- def ----- Crit.dmg- 5.00% ---------- misc Light +3 See.Invis +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | Gorunik (10 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +1 Str +3 Dex +2 Mag +8 Wil +2 Cun +4 Con dps ---------- Spell.crit +6% ----- def ----- Defense +10 (+4 eff.) Phys.save +8 (+3 eff.) ---------- misc Max.vim +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Dayseam the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: Stats +6 Str +4 Mag +1 Con dps ---------- Res.pen +5% light ----- def ----- Resists +5% arcane ---------- misc Mana/turn +0.12 Max.mana +24.00 See.Invis +6 A belt that goes around your waist. |
Inventory
shatter afflictions rune (absorb 65; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 65 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Kimerus the Mummy Bristlebarb level 24
72nd Haze 122nd year of Ascendancy at 19:04 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Kimerus the Mummy Bristlebarb level 8
8th Flare 122nd year of Ascendancy at 06:33 see stats
Don't Poosh it! (Insane (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By Kimerus the Mummy Bristlebarb level 25
41st Regrowth 123rd year of Ascendancy at 01:20 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Kimerus the Mummy Bristlebarb level 22
42nd Haze 122nd year of Ascendancy at 12:42 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Kimerus the Mummy Bristlebarb level 22
41st Haze 122nd year of Ascendancy at 15:53 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Kimerus the Mummy Bristlebarb level 20
29th Haze 122nd year of Ascendancy at 04:14 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Kimerus the Mummy Bristlebarb level 10
8th Dusk 122nd year of Ascendancy at 18:37 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Kimerus the Mummy Bristlebarb level 20
29th Haze 122nd year of Ascendancy at 02:08 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Kimerus the Mummy Bristlebarb level 23
61st Haze 122nd year of Ascendancy at 11:51 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Kimerus the Mummy Bristlebarb level 5
2nd Mirth 122nd year of Ascendancy at 11:31 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Kimerus the Mummy Bristlebarb level 16
21st Haze 122nd year of Ascendancy at 18:47 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Kimerus the Mummy Bristlebarb level 21
31st Haze 122nd year of Ascendancy at 14:01 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Kimerus the Mummy Bristlebarb level 14
12nd Haze 122nd year of Ascendancy at 01:28 see stats
Log
Thorn Wound from Kimerus hits Ogre rune-spinner for 6 physical damage.
Crippling Poison from Kimerus hits Mean looking elven guard for 8 nature damage.
Crippling Poison from Kimerus hits Porumivena the elven warrior for (10 flat reduction), 0 nature (0 total damage).
Crippling Poison from Kimerus hits Ogre rune-spinner for 1 nature damage.
Numbing Poison from Kimerus hits Porumivena the elven warrior for (1 flat reduction), 0 nature (0 total damage).
Decrepitude Disease from Elven cultist hits Ogre rune-spinner for 177 blight damage.
Porumivena the elven warrior uses Evasion.
Porumivena the elven warrior tries to evade attacks.
Elven blood mage casts Blood Spray.
Elven blood mage's spell attains critical power!
Elven blood mage's spell attains critical power!
Mean looking elven guard is afflicted by a rotting disease!
Porumivena the elven warrior is afflicted by a decrepitude disease!
Porumivena the elven warrior vanishes from sight.
Porumivena the elven warrior deactivates Secrets of the Eternals.
Elven blood mage casts Drain.
Elven blood mage's spell attains critical power!
Elven blood mage vanishes from sight.
Elven blood mage deactivates Secrets of the Eternals.
Elven blood mage is afflicted by thorn rot!
Elven blood mage is poisoned!
Kimerus hits Elven blood mage for 79 Thorn damage.
Three-Pronged Point hits Elven blood mage for 12 Thorn, 15 Thorn (28 total damage).
Elven blood mage hits Something for (156 absorbed), 282 blight (282 total damage).
Elven blood mage hits Porumivena the elven warrior for (24 flat reduction), 216 blight (216 total damage).
Elven blood mage hits Mean looking elven guard for 469 blight damage.
Elven blood mage hits Kimerus for 222 blight damage.
Elven blood mage hits Ogre rune-spinner for 513 blight damage.
Elven blood mage hits Something for 328 blight damage.
Kimerus the level 25 mummy bristlebarb was tainted to death by an elven blood mage on level 1 of Dark crypt.









































