










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Recharge Items on Rest 1.0.0***Update*** I now consider this addon to be obsolete, please see instead the Rest Tweaks addon, which includes this functionality and more: http://te4.org/games/addons/tome/rest-tweaks-rechargeables-offhand-ammo This addon adds a third instance of resting (after checks for resources and talent cooldowns) which waits for any worn usable items to recharge to maximum capacity. QuickTome: Remove Stat Requirements 1.5.5 Interact with the Worm 1.3.0Adds new talent Interact with the Worm, allowing Writhing Ones from the Forbidden Cults DLC using the Demented/Friend of the Worm talent tree to manipulate their worm that walks' equipment and talents (and name) in a more convenient manner similar to Alchemists' Interact with the Golem talent. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Adventurer Starting Items 1.0.4A simple addon that adds a few items to your starting Inventory as an Adventurer: An Iron Shield. If you have Peppersauce's Misc Objects Addon installed, you will also get: 2 Whips. It will, however, work without it. You will, also, acquire a flat bonus of 25 to your encumbrance. Easy Map v2 1.5.10Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Round'em Up And Then Drown'em 1.4.0Drowning gets you good items but walking the whole big towns searching for rares is tedious. It works by overloading the town file with changed npc generation boundaries. I'm a programming noob (or even less), so go easy on me. There should be no errors though, only changes are 4 number values for each town. PS. I can't help but feel there was a better way of doing this. Sorry this addon is so heavy. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Additional Randart Properties 1.5.5 Quick Drown NPCs AOE 1.5.10 QuickTome: Sight Overhaul 1.5.3 Mex's Start in Last Hope 1.5.0Changes your starting zone to Last Hope. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: TS Inventory Squelching 1.5.10Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. Directly copied from yrriban's addon, but updated to work for characters with Tinkers and with a few more squelching options. (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Temporal Warden Tweaks 1.5.0Assorted quality-of-life tweaks for Temporal Wardens. If you know at least one talent in the Chronomancy/Blade Threading or Chronomancy/Bow Threading trees, then:
Items Vault 1.5.0Donators/Buyers bonus! Myth's Minimalist UI 1.5.10This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. QuickTome: Resource Tweaks 1.3.1 Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Extra Dungeons Fixed 1.5.5Makes certain locations accessible to all characters. Better Sounds Mod 1.5.10Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Rare item Egos update 1.0.4This addon improves rare drops (Salmon colored items) by adding a single level appropriate ego to them. (They use the same methods as normal randarts.) This should make rare drops more useful on average (generally slightly better than normal egos) though still less powerful than full randarts. Files affected: mod.class.GameState.lua Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. QuickTome: Arena Skip 1.3.1 Allow Full Respec Anywhere 1.2.3Allows characters to fully respec anywhere in game, not just in towns. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Stores - fix 1.5.5Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. This is a tweak to Improved Stores by Razakai ( https://te4.org/games/addons/tome/improvedstores ) to make it minimally invasive. It should be compatible with just about anything that modifies Last Hope or stores. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 24 / 91% |
Size | medium |
Lifes / Deaths | Killed by Velynor the thief at level 16 on the 78th Haze 122nd year of Ascendancy at 15:52 0 / 7Killed by Bbele the halfling at level 19 on the 8th Regrowth 123rd year of Ascendancy at 00:36 Killed by Poritira the Guardian at level 23 on the 20th Pyre 123rd year of Ascendancy at 21:20 Killed by elven cultist at level 24 on the 31st Pyre 123rd year of Ascendancy at 11:04 Killed by eldritch eye at level 24 on the 36th Pyre 123rd year of Ascendancy at 20:40 Killed by nethergate at level 24 on the 36th Pyre 123rd year of Ascendancy at 21:35 Killed by dredge captain at level 24 on the 36th Pyre 123rd year of Ascendancy at 22:30 |
Primary Stats
Strength | 18 (base 12) |
Dexterity | 48 (base 42) |
Constitution | 15 (base 10) |
Magic | 66 (base 54) |
Willpower | 21 (base 16) |
Cunning | 19 (base 10) |
Resources
Life | -6/554 |
Paradox | 270 |
Healing Factor | 1.0405405405405 |
Regeneration | 39.093108108108 |
Speed
Mental | +10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
See Stealth | 19.543061488346 |
See Invisible | 19.543061488346 |
Offense: Mainhand
Damage | 81 |
Accuracy | 47 |
Crit Chance | 23% |
APR | 27 |
Speed | 0.73 |
Offense: Spell
Spellpower | 42 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
Physical | +50% |
Light | +11% |
All | 0% |
Offense: Damage Penetration
Physical | +67% |
Arcane | +10% |
Defense: Base
Armour (hardiness) | 9.585345979576 (30%) |
Defense | 21 |
Ranged Defense | 21 |
Fatigue | 2 |
Physical Save | 12 |
Spell Save | 25 |
Mental Save | 7 |
Defense: Resistances
Light | + 34%( 70%) |
Fire | + 20%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Blind Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 0% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 291 damage for 4 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 180 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Chronomancy / Stasis | 1.10 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Chronomancy / Spacetime Folding | 1.42 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.42 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
talent | Weapon Folding |
beneficial effect | The time distortion has created a restoration field, healing the target for 35 each turn. Temporal Restoration Field |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
detrimental effect | Renders a random talent unavailable. No talents will cool down until the effect has worn off. Brainlocked |
beneficial effect | A flow of life spins around the target, regenerating 35.92 life per turn. Regeneration |
detrimental effect | The target is hexed. Each time it uses an ability it takes 44.41 fire damage, and talent cooldowns are increased by 43% plus 1 turn. Burning Hex |
detrimental effect | The target has been dominated. It is unable to move and has lost 11 armor and 17 defense. Attacks from Shadow gain 43% damage penetration. Dominated |
Quests
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by brown bear. Escort: lone alchemist (level 3 of Norgos Lair) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You failed to protect the lost sun paladin from death by snow giant boulder thrower. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Norgos Lair. Escort: worried loremaster (level 2 of Norgos Lair)As a reward you improved Magic by +2. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of focus. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() blood-soaked pair of dwarven-steel boots of rushing (0 def, 4 armour) 3.0 T3 feet armor Reqs Heavy Armour Training [Ego++] Master While equipped: Stats +2(-) Str +3(-) Con dps ---------- Phys.crit +3.0% (-) Phys.pwr +4 (+1 eff.) (-) Apr +3 (-) ----- def ----- Armour +4 (-) Fatigue +3% (-) Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() hateful quiver of ash arrows of amnesia (18/18, 20-28 power, 7 apr) 3.0 T2 arrow ammo [Ego++] Psionic Power 20.0 - 28.0 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +7 (-) Crit +1.5% (-) Capacity 18 (-) Ranged+ +11(-) darkness Against +15% (-)Living On Hit: * 25% chance to put talents on cooldown Arrows are used with bows to pierce your foes to death. |
Light source | ![]() scorching brass lantern of health 2.0 T1 lite [Ego] Arcane/Nature While equipped: dps ---------- Melee Ret 11(-) fire ----- def ----- Resists +6%(-) fire Max.HP +43.00 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() bladed dwarven-steel helm of might (0 def, 4 armour) 3.0 T3 head armor Reqs Heavy Armour Training [Ego++] Master While equipped: Stats +6(-) Str +2(-) Con dps ---------- Phys.pwr +4 (+1 eff.) (-) Melee Ret 7(-) physical ----- def ----- Armour +4 (-) Fatigue +4% (-) Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 76.4 Physical damage. If the attack hits, the target is confused (41% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5(-) Lck ----- def ----- Defense +5 (+3 eff.) (-) ---------- misc T.Disarm +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | ![]() copper ring 'Zerothad' 0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Melee+ 8(-) mind Dmg.mod +11%(-) light ----- def ----- Resists +22%(-) light Rings can have magical properties. Tap to cycle through comparison choices |
On fingers | ![]() Bloodcaller 0.1 T4 ring jewelry [Unique] Psionic While equipped: dps ---------- Melee+ 0(-8) mind Dmg.mod +0%(-11%) light ----- def ----- Fatigue -5% Resists +0%(-22%) light Mind.save -7 (-7 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. Tap to cycle through comparison choices |
Around waist | ![]() spiritwalker's hardened leather belt of recklessness 1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +2(-) Mag dps ---------- Phys.crit +4.0% (-) Crit.mult +7.00% (-) Phys.pwr +4 (+1 eff.) (-) ---------- misc Mana/turn +0.13 (-) Max.mana +25.00 (-) A belt that goes around your waist. |
In main hand | ![]() Bethayatira the dragonbone longbow 4.0 T5 longbow 2H weapon Reqs Shoot [Random Unique] Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% (-) Range +10 (-) On Crit.r2 +2(-) mind While equipped: Stats +3(-) Dex +2(-) Wil dps ---------- Dmg.mod +44%(-) physical Res.pen +10%(-) arcane +67%(-) physical ---------- misc Psi/ret +0.08 (-) Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
On hands | ![]() restful rough leather gloves of dexterity (+2) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Master/Psionic While equipped: Stats +2(-) Dex dps ---------- Acc +10 (+3 eff.) (-) ----- def ----- Armour +1 (-) HP.reg +1.40 (-) ---------- misc Stam/turn +0.60 (-) Max.stam +14.00 (-) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() The Untouchable (14 def, 12 armour) 9.0 T3 light armor [Unique] Arcane While equipped: Stats +8(-) Cun dps ---------- Apr +10 (-) ----- def ----- Armour +12 (-) Defense +14 (+12 eff.) (-) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Cloak | ![]() resilient linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+0 eff.) (-) Max.HP +30.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() enraging steel amulet of perfection (0.12 Chronomancy / Spacetime Folding,0.12 Chronomancy / Temporal Combat) 0.1 T2 amulet jewelry [Ego++] Master While equipped: dps ---------- Phys.pwr +6 (+2 eff.) (-) Phys.spd +10% (-) Dmg.mod +6%(-) physical ---------- misc Masteries +0.12(-) Chronomancy/Spacetime Folding +0.12(-) Chronomancy/Temporal Combat Amulets can have magical properties. |
Inventory
![]() phase door rune of the wizard (range 12; power 33; dur 5) 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 33%, your defense is increased by 33 and all your resistances by 33%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() copper amulet 'Heatreek' 0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-6 (-2 eff.)) Phys.spd +0% (-10%) Dmg.mod +0%(-6%) physical Res.pen +5% fire Apr +3 ----- def ----- Fatigue -5% Max.HP +10.00 HP.reg +1.00 ---------- misc Masteries +0.00(-0.12) Chronomancy/Spacetime Folding +0.00(-0.12) Chronomancy/Temporal Combat Amulets can have magical properties. |
![]() The Black Core 0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-6 (-2 eff.)) Phys.spd +0% (-10%) Dmg.mod +0%(-6%) physical ----- def ----- Resists +15% darkness Die.at -100.00 life ---------- misc Masteries +0.00(-0.12) Chronomancy/Temporal Combat +0.00(-0.12) Chronomancy/Spacetime Folding +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
![]() Emera the Noonmistress 0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-6 (-2 eff.)) Phys.spd +0% (-10%) Dmg.mod +0%(-6%) physical On Hit (Melee): * 20 arcane resource burn * 30% chance to blind ----- def ----- Resists +3% lightning ---------- misc Masteries +0.00(-0.12) Chronomancy/Temporal Combat +0.00(-0.12) Chronomancy/Spacetime Folding +0.19 Chronomancy/Blade Threading Amulets can have magical properties. |
![]() copper ring of perseverance 0.1 T1 ring jewelry [Ego] Master While equipped: dps ---------- Melee+ 0(-8) mind Dmg.mod +0%(-11%) light ----- def ----- Resists +0%(-22%) light HP.reg +0.90 Stun/Frz- +21% Rings can have magical properties. Tap to cycle through comparison choices |
![]() wizard's steel ring of tenacity 0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag dps ---------- Melee+ 0(-8) mind Dmg.mod +0%(-11%) light ----- def ----- Resists +0%(-22%) light Spell.save +6 (+3 eff.) Max.HP +22.00 Disarm- +24% Pinning- +26% Knockbk- +25% Rings can have magical properties. Tap to cycle through comparison choices |
![]() Obsidiantooth 0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Melee+ 4 darkness 0(-8) mind Dmg.mod +0%(-11%) light +15% fire On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Resists +30% fire +9% darkness +0%(-22%) light Stealth +10 Rings can have magical properties. Tap to cycle through comparison choices |
![]() flaming stralite waraxe of massacre (40.5-56.7 power, 5 apr) 3.0 T4 waraxe 1H weapon [Ego] Arcane/Master Power 40.5 - 56.7(+40.5 - +56.7) Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% (-25%) Range +0 (-10) On Hit.r1 +6 fire On Crit.r2 +0(-2) mind While equipped: Stats +0(-3) Dex +0(-2) Wil dps ---------- Dmg.mod +0%(-44%) physical Res.pen +0%(-10%) arcane +0%(-67%) physical ---------- misc Psi/ret +0.00 (-0.08) One-handed war axes. Tap to cycle through comparison choices |
![]() arcing steel dagger of erosion (11-14.3 power, 6 apr) 1.0 T2 dagger 1H weapon [Ego] Arcane/Nature Power 11.0 - 14.3(+11.0 - +14.3) Physical Uses 45% Mag, 45% Dex Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% (-25%) Range +0 (-10) Melee+ +6 lightning +5 temporal +8 nature On Crit.r2 +0(-2) mind On Hit: + 25% chance for lightning to arc to a second target While equipped: Stats +0(-3) Dex +0(-2) Wil dps ---------- Dmg.mod +0%(-44%) physical Res.pen +0%(-10%) arcane +0%(-67%) physical ---------- misc Psi/ret +0.00 (-0.08) Sharp, short and deadly. Tap to cycle through comparison choices |
![]() Spider-Silk Robe of Spydrë (10 def, 15 armour) 2.0 T3 cloth armor [Unique] Nature While equipped: Stats +4 Wil +0(-8) Cun +5 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +10% acid +10% nature +10% mind Apr +0 (-10) Melee Ret 20 poison 20 nature slow ----- def ----- Armour +15 (+3) Hardiness +30% Defense +10 (+10 eff.) (-4 (-2 eff.)) Resists +30% nature Phys.save +10 (+9 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
![]() Girdle of the Calm Waters 1.0 T1 belt armor [Unique] Nature While equipped: Stats +0(-2) Mag +3 Wil dps ---------- Phys.crit +0.0% (-4.0%) Crit.mult +0.00% (-7.00%) Phys.pwr +0 (+0 eff.) (-4 (-1 eff.)) ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% ---------- misc Mana/turn +0.00 (-0.13) Max.mana +0.00 (-25.00) A belt rumoured to have been worn by the Conclave healers. |
![]() pair of hardened leather boots 'Yvinne' (0 def, 3 armour) 2.0 T3 feet armor [Rare] Master While equipped: Stats +0(-2) Str +3 Mag +3 Wil +0(-3) Con dps ---------- Phys.crit +0.0% (-3.0%) Phys.pwr +0 (+0 eff.) (-4 (-1 eff.)) Melee+ 12 acid Apr +0 (-3) ----- def ----- Armour +3 (-1) Fatigue +3% (-) ---------- misc Stam/turn +0.60 Max.stam +18.00 A pair of boots made of leather. |
![]() hardened leather cap 'Stokeravage' (0 def, 3 armour) 2.0 T3 head armor [Rare] Master While equipped: Stats +0(-6) Str +2(-) Con dps ---------- Phys.pwr +0 (+0 eff.) (-4 (-1 eff.)) Melee Ret 0(-7) physical 4 fire ----- def ----- Armour +3 (-1) Fatigue +3% (-1%) Anom.red +5 Def/telep +15 Res/telep +15% Dur/telep +15% A cap made of leather. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+6 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+6 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+6 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 56 alchemist agate 0.0 T1 black alchemist-gem [Normal] Apr +0 (-7) Crit +0.0% (-1.5%) Capacity 0 (-18) Ranged+ +0(-11) darkness Against +0% (-15% )Living On Hit: - 25% chance to put talents on cooldown When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 A fang from the great warg, Rungof, still covered in blood. |
![]() woodsman's iron pickaxe (dig speed 37 turns) 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str +0(-5) Lck dps ---------- Dmg.mod +5% nature ----- def ----- Defense +0 (+0 eff.) (-5 (-3 eff.)) Resists +10% nature ---------- misc T.Disarm +0 (-5) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 25 power out of 25/25 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Pitchoblivion the elven-wood wand of conjuration [power 409] (10 cooldown) 2.0 T4 wand charm [Rare] Arcane While equipped: Stats +0(-5) Lck dps ---------- Crit.mult +10.00% Dmg.mod +9% mind ----- def ----- Defense +0 (+0 eff.) (-5 (-3 eff.)) Stealth +10 ---------- misc T.Disarm +0 (-5) Hate/kill +4.00 Max.hate +2.00 Max.vim +17.00 Fire a bolt of a random element with (base) damage 204 to 409 Puts all charms on 10 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Tempi the Shalore Temporal Warden level 12
47th Dusk 122nd year of Ascendancy at 23:33 see stats
By Tempi the Shalore Temporal Warden level 18
6th Allure 123rd year of Ascendancy at 22:46 see stats
By Tempi the Shalore Temporal Warden level 23
11st Pyre 123rd year of Ascendancy at 00:11 see stats
By Tempi the Shalore Temporal Warden level 18
8th Allure 123rd year of Ascendancy at 05:46 see stats
By Tempi the Shalore Temporal Warden level 10
16th Dusk 122nd year of Ascendancy at 10:58 see stats
By Tempi the Shalore Temporal Warden level 20
31st Regrowth 123rd year of Ascendancy at 23:15 see stats
By Tempi the Shalore Temporal Warden level 18
8th Allure 123rd year of Ascendancy at 05:46 see stats
By Tempi the Shalore Temporal Warden level 19
30th Regrowth 123rd year of Ascendancy at 12:15 see stats
By Tempi the Shalore Temporal Warden level 18
8th Allure 123rd year of Ascendancy at 08:37 see stats
Log
Tempi starts regenerating health quickly.
Shadow uses Dominate.
Tempi has been dominated!
Eldritch eye casts Searing Light.
Your time shield crumbles under the damage!
The fabric of time around Tempi stabilizes to normal.
The powerful time-altering energies generate a restoration field on Tempi.
Eldritch eye casts Manathrust.
Tempi leeches life from Shadow!
Eldritch eye hits Tempi for (116 absorbed), 0 arcane (0 total damage).
Eldritch eye hits Tempi for (55 to time), 0 light (0 total damage).
Shadow hits Tempi for (77 absorbed), 0 physical, 3 healing (0 total damage) [3 healing].
Something hits Dredge captain for 123 arcane damage.
Something hits Tempi for (116 to time), 0 arcane (0 total damage).
Shadow hits Tempi for (78 to time), 0 physical (0 total damage).
Something hits Tempi for (55 absorbed), 0 temporal, (55 absorbed), 0 physical (0 total damage).
Something hits Luminous horror for 42 temporal, 42 physical (84 total damage).
Something hits Dredge for 123 arcane damage.
Something hits Tempi for (66 to time), (50 absorbed), 0 arcane (0 total damage).
Tempi hits Shadow for 10 physical, 11 fire (22 total damage).
Tempi hits Shadow for 10 physical, 11 fire (22 total damage).
Your shield crumbles under the damage!
The shield around Tempi crumbles.
Luminous horror HEALS from light damage!
Eldritch eye's light area effect hits Luminous horror for 0 light, 22 healing (0 total damage) [22 healing].
Eldritch eye's light area effect hits Tempi for 27 light damage.
Eldritch eye's light area effect hits Tempi for (23 absorbed), 4 light (4 total damage).
Luminous horror's light area effect hits Luminous horror for 0 light, 30 healing (0 total damage) [30 healing].
Radiant horror's light area effect hits Tempi for 47 light damage.
Saving game...