Dagyldir the level 5 Skeleton Necromancer by Gleeerson

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceSkeleton
ClassNecromancer
Level / Exp5 / 14%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity19 (base 10)
Constitution10 (base 10)
Magic26 (base 24)
Willpower13 (base 13)
Cunning11 (base 11)

Resources

Life61/61
Mana143/143
Soul14/14
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision7

Offense: Mainhand

Damage12
Accuracy21
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower24
Crit Chance7%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+11%
Fire+3%
Darkness+10%

Defense: Base

Armour (hardiness)7 (30%)
Defense13
Ranged Defense13
Fatigue0
Physical Save15
Spell Save22
Mental Save14

Defense: Resistances

Temporal+ 12%( 70%)
Lightning+ 32%( 70%)
Fire+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
2/5
0/5
0/5
0/5
Spell / Master of bones1.30
4/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5
Spell / Glacial waste1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
2/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

Quests

active
done

Equipment

Tool
On fingers
On fingers
Quiver
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is a next level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


There is a next level here (press '' or right click to use).
There is a next level here (press '' or right click to use).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


There is an exit to the worldmap here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).

Dagyldir wears:
wizard's copper ring.

Dagyldir wears:
supercharged elm wand of shielding [power 146] (24 cooldown).

Dagyldir wears (replacing
survivor's brass lantern of health): Wintertide Phial.

You gain 1.85 gold from the transmogrification of
rough leather gloves of strength (+2) (0 def, 1 armour).
You gain 1.15 gold from the transmogrification of
mindwoven linen robe of nature (+16%) (0 def, 0 armour).
You gain 1.62 gold from the transmogrification of
iron longsword of dampening (12-17 power, 2 apr).
You gain 2.84 gold from the transmogrification of
hateful iron greatsword of erosion (17-27 power, 1 apr).
You gain 1.31 gold from the transmogrification of
flaming iron greatsword of massacre (22-34 power, 1 apr).
You gain 0.95 gold from the transmogrification of
acidic iron greatsword of massacre (24-39 power, 1 apr).
You gain 2.11 gold from the transmogrification of
iron battleaxe of paradox (16-24 power, 1 apr).
You gain 1.34 gold from the transmogrification of
savior's copper ring of lightning (+20%).
You feel very confident walking into this place.