










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Midnight 1.6.7Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Quick Transmo Chest Management 1.6.7Adds a new key bind to transmogrify things faster. Currently, hitting the key on an item in the transmog chest puts it into your normal inventory, while hitting the key on an item in your normal inventory immediately transmogs it with no confirmation. The key bind only works if you have a transmog chest and only if the selected item is transmog-able. I got annoyed at how slow transmog is and made this. I'll probably make its behavior configurable in a future update. Logs in chronological order 1.7.4Makes logs appear in chronological order. More convenient when lots happens in a single turn. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Heartstalker - Psionic Class 1.7.0Adds Heartstalker, a psionic class themed around the subconscious, as a birth option. Heartstalkers are a stealth-oriented class that start with twin daggers. Confounding foes's perceptions with their strange psychic power, they weaken their victims from afar, unseen and untouchable, before drawing in close for the kill when they feel the time is right. Take care, however, for though your mind is a potent shield against hostile intent, the physical flesh it guards is exceedingly frail. Heartstalker talent trees include: Perception: Turn aside prying eyes to hide your presence! All that we know of ourselves and others is merely a facade; the truth of the mind and the world sleeps where it cannot see. Grove Keeper 1.7.4Adds the Grove Keeper, a Wilder subclass. The Grove Keeper is pirmarily a mindpower-caster with limited summoning ability, but has the option to mix slings, or one-handed weapons and unarmed attacks, into their skill set. They are also able to become proficient with mindstars and focus wholly on mind-casting. Includes advanced class categories favoring either weapon-hybrid or mind-casting play style, with the advanced hybrid tree working equally well for ranged or melee. Full details in the forum. Hiveminder Class 1.7.0Adds Hiveminders, an insect-themed wilder class, as a birth option. Hiveminders are a melee class specialising in dual-wielded daggers or psiblades. They command their vast hivemind to lend them potent support and utility powers which make up for their lacking offense. Hiveminder talent trees include: Hivemind: Resonate your mind with your insects to enhance your perception and enthrall enemies! Hiveminders also have access to the Combat Training, Lethality, Call of the Wild, and Mindstar Mastery generic trees by default, and can additionally unlock the Fungus and Mobility trees through levelling up. Power is a subtle thing, adventurer. The smallest of factors can make the greatest of differences. Banished 1.7.2Adds the Banished, an afflicted class that pours its hate into its arrows and shadowy powers. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Verdant Class Pack 1.7.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Higher |
| Class | Anorithil |
| Level / Exp | 50 / 833% |
| Size | medium |
| Lifes / Deaths | Killed by Ismak the thalore at level 11 on the 29th Dusk 122nd year of Ascendancy at 00:30 0 / 9Killed by Bill the Stone Troll at level 12 on the 46th Haze 122nd year of Ascendancy at 05:59 Killed by Urkis, the High Tempest at level 17 on the 68th Haze 122nd year of Ascendancy at 15:11 Killed by The Shade of Telos at level 35 on the 20th Haze 123rd year of Ascendancy at 16:25 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 60th Regrowth 124th year of Ascendancy at 17:25 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 60th Regrowth 124th year of Ascendancy at 19:55 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 60th Regrowth 124th year of Ascendancy at 20:57 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 60th Regrowth 124th year of Ascendancy at 23:23 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 60th Regrowth 124th year of Ascendancy at 23:25 |
Primary Stats
| Strength | 42 (base 17) |
| Dexterity | 49 (base 29) |
| Constitution | 79 (base 60) |
| Magic | 147 (base 60) |
| Willpower | 49 (base 10) |
| Cunning | 91 (base 60) |
Resources
| Life | -96/1379 |
| Positive | 197/197 |
| Negative | 197/197 |
| Healing Factor | 2.0268020097745 |
| Regeneration | 28.476568237332 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | -9.9920072216264E-13% |
| Global | +100% |
Vision
| Sight | 14 |
| Lite | 15 |
| Infravision | 8 |
| See Stealth | 24 |
| See Invisible | 24 |
Offense: Mainhand
| Damage | 64 |
| Accuracy | 38 |
| Crit Chance | 32% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 87 |
| Crit Chance | 86% |
| Speed | 1 |
Offense: Mind
| Mindpower | 54 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +13% |
| Acid | +13% |
| Light | +16% |
| Darkness | +104% |
| Cold | +23% |
| Physical | +13% |
| Fire | +13% |
| All | +7% |
Offense: Damage Penetration
| Acid | +65% |
| Nature | +50% |
| Temporal | +36% |
| Darkness | +69% |
| Mind | +54% |
| Cold | +35% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 36 (48.304188961773%) |
| Defense | 82 |
| Ranged Defense | 82 |
| Fatigue | 0 |
| Physical Save | 45 |
| Spell Save | 64 |
| Mental Save | 66 |
Defense: Resistances
| Blight | + 52%( 70%) |
| Arcane | + 52%( 70%) |
| Cold | + 51%( 70%) |
| All | + 32%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 52%( 70%) |
| Temporal | + 58%( 70%) |
| Lightning | + 38%( 70%) |
| Mind | + 36%( 70%) |
| Fire | + 45%( 70%) |
| Nature | + 49%( 70%) |
Defense: Immunities
| Silence Resistance | 56% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 66% |
| Fear Resistance | 0% |
| Stun Resistance | 100% |
| Poison Resistance | 27% |
| Blind Resistance | 47% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 801% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 156 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Celestial / Umbra | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Celestial / Circles | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Celestial / Star fury | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Celestial / Eclipse | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Celestial / Glyphs | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Celestial / Twilight | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Sunlight | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Light | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Celestial / Hymns | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 3/5 |
| 5/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Most of the soldiers are out in skirmishes with the hated Orcs, as a green recruit you must stay in the relative safety of the Sunwall. Holding the FortThough you itch to fight Orcs, you have been assigned two mundane tasks instead. * You have killed the strange horror causing most of the crop destruction. * The Mad Astrologer is dead, but you can't help feel a sense of impending doom... | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1186. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of dwarven-steel boots of void walking (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego++] Arcane While equipped: offense ------ Ignore resists +12% darkness +11% temporal defense ------ Armor +4 Fatigue +3% Resistance +12% darkness +13% temporal Silence Resist +25% Confus Resist +36% Stun Resist +23% Out-of-Phase Defense +14 Out-of-Phase Resistance +12% Out-of-Phase Resilience +19% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Loravor1.0 Encumbrance T5 lite [Random Unique] Arcane/Psionic While equipped: Stats +2 Wil offense ------ Mind Crit +1% Critical power +15.00% Ignore resists +29% mind +15% acid defense ------ Defense +14 (+3 eff.) Resistance +19% cold +20% temporal Physical save +19 (+7 eff.) Spell save +19 (+5 eff.) Mind save +44 (+11 eff.) Out-of-Phase Defense +40 Out-of-Phase Resistance +32% Out-of-Phase Resilience +60% other ------- Light +5 See Stealth +24 See Invis +24 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Infused Cerebrum (8 def, 0 armour)2.0 Encumbrance T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun offense ------ Spellpower +12 (+3 eff.) Mindpower +12 (+4 eff.) defense ------ Defense +8 (+2 eff.) Fear Resist -60% Assault the mind of a foe to utterly dominate it. Uses 100 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
| Tool | quick voratun torque of psionic shield [power 101] (17 cooldown)2.0 Encumbrance T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 101 for 5 turns Puts all charms on 17 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Getilenik the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +13 Str offense ------ Ignore resists +10% acid defense ------ Armor +30 Resistance +11% blight +6% nature +9% darkness Mind save +9 (+2 eff.) Life Regen +2.00 Healmod +15% Poison Resist +27% Disease Resist +24% Rings make your fingers look great! |
| On fingers | Tulasta0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Dex +17 Mag +13 Wil +3 Cun offense ------ Physical Power +15 (+6 eff.) Spellpower +37 (+8 eff.) Mindpower +10 (+3 eff.) On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) * 23% chance to reduce all saves and defense by 32 defense ------ Physical save +14 (+5 eff.) Spell save +14 (+4 eff.) Mind save +18 (+4 eff.) other ------- Light +3 Rings make your fingers look great! |
| Around waist | Ce'Nedawyn the Bleakobeisance1.0 Encumbrance T5 belt armor [Rare] Nature While equipped: Stats +2 Dex +2 Con offense ------ Damage +21% darkness +9% cold Ignore resists +10% cold On-Hit (Melee): * 20% chance to reduce damage dealt by 26% defense ------ Resistance +9% lightning Life +70.00 other ------- Infravision +3 A belt that goes around your waist. |
| In main hand | dragonbone magestaff 'Duvundur' (136% power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon [Random Unique] Nature/Master Weapon Damage 136% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +7 Con offense ------ Spell Crit +15% Critical power +17.00% Spellpower +21 (+4 eff.) Damage +30% darkness Ignore resists +15% acid On-Hit (Melee): * 10% chance to reduce armor by 46% defense ------ Defense +10 (+2 eff.) Resistance +5% arcane +6% darkness Mind save +9 (+2 eff.) Life Regen +1.80 Healmod +27% other ------- Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 3.5 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 228.78 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | hardened leather gloves 'Unlightrazor' (5 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Arcane While equipped: Stats +2 Cun +3 Mag defense ------ Armor +2 Defense +5 (+1 eff.) Resistance +6% temporal +7% light +9% cold +6% mind +10% darkness Confus Resist +20% other ------- Infravision +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 turn cooldown Effective talent level: 3.2 Power cost 20 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 2 area, doing 312.20 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | stargazer's silk robe of Angolwen (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag +6 Wil +5 Cun offense ------ Spell Crit +8% Spellpower +16 (+3 eff.) Spellpower/crit +4 Damage +9% light +21% darkness defense ------ Resistance +13% all Silence Resist +32% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Moldhunter the elven-silk cloak (12 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: offense ------ Damage +25% darkness Ignore resists +32% darkness +25% nature On-Hit (Melee): * 10% chance to slow global speed by 60% defense ------ Defense +12 (+3 eff.) Resistance +23% darkness +19% blight +19% fire +20% nature +23% light Stealth +37 Life Regen +10.00 Healmod +19% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Neresethra0.1 Encumbrance T3 amulet jewelry [Rare] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +5% Critical power +20.00% Spellpower +5 (+1 eff.) Mindpower +10 (+3 eff.) Damage +6% acid +6% physical +7% cold +6% lightning +6% fire Ignore Shields +20% Accuracy +10 (+3 eff.) other ------- Vim-on-crit +2.00 Max stamina +30.00 Amulets make your neck look great! |
Inventory
Infusion of Wild Growth (rad 5; dur 10;)0.1 Encumbrance T3 infusion scroll [Plot Item] Nature When inscribed on your body: Range melee/personal Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 76.99 physical damage and 145.81 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
gold bloodstone ring0.1 Encumbrance T3 ring jewelry [Ego++] Nature/Master While equipped: Stats +6 Str +7 Con offense ------ Physical Power +9 (+4 eff.) defense ------ Life +57.00 Life Regen +11.00 Healmod +16% Stun Resist +60% Rings make your fingers look great! |
Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+4 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Telos's Staff (Bottom Half)5.0 Encumbrance staff 1H weapon [Unique] Arcane A part of set. Accuracy Bonus +2.5% proc damage (max 250%) Attack Speed 100% While equipped: Stats +4 Mag offense ------ Spell Crit +8% Critical power +20.00% Damage +20% acid +20% cold defense ------ Mind save +8 (+2 eff.) Confus Resist +20% other ------- Max mana +50.00 The bottom part of Telos' broken staff. |
coruscating dwarven-steel shield of the stars (0 def, 6 armour, 75 block)7.0 Encumbrance T3 shield armor Reqs - Shield usage training [Ego++] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Str +2 Mag +6 Cun offense ------ Damage +14% light +12% darkness When Hit 9 fire defense ------ Armor +6 Fatigue +8% Resistance +12% fire +10% light +13% darkness other ------- Talents +1 Block Handheld deflection devices. |
searing drakeskin leather armour of the deep (20 def, 11 armour)9.0 Encumbrance T5 light armor [Ego++] Arcane/Nature While equipped: offense ------ On-Hit 21 acid 12 fire When Hit 16 acid 13 fire defense ------ Armor +11 Defense +20 (+4 eff.) Fatigue +8% Resistance +28% acid +12% cold +29% fire other ------- Breathe water A suit of armour made of leather. |
agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+4 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+4 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Petrified Wood0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
58 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life When used in a prism: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(106 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 843.16 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
dwarven-steel torque of psionic shield [power 79] (25 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 79 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 Encumbrance T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Nelenira the Higher Anorithil level 28
38th Pyre 123rd year of Ascendancy at 16:20 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Nelenira the Higher Anorithil level 44
9th Decay 123rd year of Ascendancy at 12:44 see stats
Arachnophobia
Destroyed the spydric menace.By Nelenira the Higher Anorithil level 34
66th Dusk 123rd year of Ascendancy at 04:43 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Nelenira the Higher Anorithil level 38
58th Haze 123rd year of Ascendancy at 05:29 see stats
Bringer of Doom
Killed a Bringer of Doom.By Nelenira the Higher Anorithil level 29
42nd Pyre 123rd year of Ascendancy at 14:46 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Nelenira the Higher Anorithil level 20
10th Regrowth 123rd year of Ascendancy at 07:51 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Nelenira the Higher Anorithil level 30
45th Pyre 123rd year of Ascendancy at 07:48 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Nelenira the Higher Anorithil level 50
46th Regrowth 124th year of Ascendancy at 15:40 see stats
Exterminator
Killed 1000 creatures.By Nelenira the Higher Anorithil level 19
9th Decay 122nd year of Ascendancy at 14:45 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Nelenira the Higher Anorithil level 22
46th Regrowth 123rd year of Ascendancy at 14:17 see stats
Fear me not!
Survived the Fearscape!By Nelenira the Higher Anorithil level 35
20th Haze 123rd year of Ascendancy at 00:32 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Nelenira the Higher Anorithil level 47
39th Regrowth 124th year of Ascendancy at 07:19 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Nelenira the Higher Anorithil level 21
41st Regrowth 123rd year of Ascendancy at 11:45 see stats
Level 10
Got a character to level 10.By Nelenira the Higher Anorithil level 10
8th Mirth 122nd year of Ascendancy at 11:56 see stats
Level 20
Got a character to level 20.By Nelenira the Higher Anorithil level 20
7th Allure 123rd year of Ascendancy at 23:45 see stats
Level 30
Got a character to level 30.By Nelenira the Higher Anorithil level 30
44th Pyre 123rd year of Ascendancy at 11:36 see stats
Level 40
Got a character to level 40.By Nelenira the Higher Anorithil level 40
73rd Haze 123rd year of Ascendancy at 05:20 see stats
Level 50
Got a character to level 50.By Nelenira the Higher Anorithil level 50
46th Regrowth 124th year of Ascendancy at 15:12 see stats
Lost in translation
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Nelenira the Higher Anorithil level 8
7th Mirth 122nd year of Ascendancy at 02:20 see stats
Orcrist
Killed the leaders of the Orc Pride.By Nelenira the Higher Anorithil level 47
21st Regrowth 124th year of Ascendancy at 02:14 see stats
Overpowered!
Did over 6000 damage in one attack.By Nelenira the Higher Anorithil level 50
50th Regrowth 124th year of Ascendancy at 20:25 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Nelenira the Higher Anorithil level 42
79th Haze 123rd year of Ascendancy at 15:18 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Nelenira the Higher Anorithil level 20
22nd Regrowth 123rd year of Ascendancy at 03:44 see stats
Size is everything
Did over 1500 damage in one attack.By Nelenira the Higher Anorithil level 44
8th Regrowth 124th year of Ascendancy at 20:42 see stats
Size matters
Did over 600 damage in one attack.By Nelenira the Higher Anorithil level 25
1st Time of Balance 123rd year of Ascendancy at 03:02 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Nelenira the Higher Anorithil level 30
45th Pyre 123rd year of Ascendancy at 12:47 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Nelenira the Higher Anorithil level 50
46th Regrowth 124th year of Ascendancy at 15:40 see stats
The Arena
Unlocked Arena mode.By Nelenira the Higher Anorithil level 13
48th Haze 122nd year of Ascendancy at 00:11 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Nelenira the Higher Anorithil level 46
21st Regrowth 124th year of Ascendancy at 00:32 see stats
The Sun Still Shines
Aeryn survived the last battle.By Nelenira the Higher Anorithil level 50
46th Regrowth 124th year of Ascendancy at 15:40 see stats
The bigger the better!
Did over 3000 damage in one attack.By Nelenira the Higher Anorithil level 50
50th Regrowth 124th year of Ascendancy at 20:25 see stats
The secret city
Discovered the truth about mages.By Nelenira the Higher Anorithil level 15
57th Haze 122nd year of Ascendancy at 16:39 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Nelenira the Higher Anorithil level 32
61st Dusk 123rd year of Ascendancy at 15:24 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Nelenira the Higher Anorithil level 31
47th Pyre 123rd year of Ascendancy at 04:53 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Nelenira the Higher Anorithil level 19
1st Wintertide 123rd year of Ascendancy at 20:46 see stats
Unstoppable
Returned from the dead.By Nelenira the Higher Anorithil level 50
60th Regrowth 124th year of Ascendancy at 23:24 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Nelenira the Higher Anorithil level 27
32nd Pyre 123rd year of Ascendancy at 14:09 see stats
Log
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Linaniil, Supreme Archmage of Angolwen hits Nelenira for 313 physical damage.
Linaniil, Supreme Archmage of Angolwen surges with fiery power!
Elemental Surge hits Nelenira for 200 fire damage.
Linaniil, Supreme Archmage of Angolwen hits Nelenira for 331 fire damage.
Nelenira is stunned!
Linaniil, Supreme Archmage of Angolwen casts Elemental Array Burst.
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Linaniil, Supreme Archmage of Angolwen hits Nelenira for 698 thaumic energy damage.
Linaniil, Supreme Archmage of Angolwen killed Nelenira!
Nelenira the level 50 higher anorithil was utterly vaporized to death by Linaniil, Supreme Archmage of Angolwen on level 1 of Angolwen.
Saving game...
Nelenira is moving at extreme speed!
The Blood of Life rushes through your dead body. You come back to life!
Personal New Achievement: Unstoppable!
Saving done.
Saving game...
Nelenira slows down.
Saving done.
Nelenira's sanctity area effect hits Linaniil, Supreme Archmage of Angolwen for (49 shifted), 0 light (0 total damage).
Linaniil, Supreme Archmage of Angolwen shrugs off the effect 'Silenced'!
Nelenira's sanctity area effect hits Linaniil, Supreme Archmage of Angolwen for 49 light damage.
Linaniil, Supreme Archmage of Angolwen shrugs off the effect 'Silenced'!
Linaniil, Supreme Archmage of Angolwen's cleansing fire area effect hits Nelenira for 21 light, 13 darkness, 19 fire (55 total damage).
Linaniil, Supreme Archmage of Angolwen's cleansing fire area effect hits Nelenira for 21 light, 13 darkness, 19 fire (55 total damage).
Linaniil, Supreme Archmage of Angolwen casts Elemental Array Burst.
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Linaniil, Supreme Archmage of Angolwen hits Nelenira for 1366 thaumic energy damage.
Linaniil, Supreme Archmage of Angolwen killed Nelenira!
Nelenira the level 50 higher anorithil was utterly vaporized to death by Linaniil, Supreme Archmage of Angolwen on level 1 of Angolwen.















































































































