Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.0Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.0Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Plenum Tooltip Custom Edit 1.7.0Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Thalore |
Class | Wyrmic |
Level / Exp | 50 / 1640% |
Size | big |
Lifes / Deaths | Killed by Beleyatta the orc blood mage at level 47 on the 71st Dusk 123rd year of Ascendancy at 14:05 6 / 1 |
Primary Stats
Strength | 128 (base 64) |
Dexterity | 28 (base 14) |
Constitution | 76 (base 60) |
Magic | 25 (base 16) |
Willpower | 106 (base 60) |
Cunning | 59 (base 37) |
Resources
Life | 2114/2114 |
Stamina | 521/521 |
Equilibrium | 10 |
Healing Factor | 1.9439156327529 |
Regeneration | 86.529563506723 |
Speed
Mental | +12.02863780958% |
Attack | +12.02863780958% |
Movement | +49.54510541169% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 6 |
ESP Range | 20 |
ESP Kinds | dragon, animal/canine, horror |
Offense: Mainhand
Damage | 157 |
Accuracy | 51 |
Crit Chance | 82% |
APR | 60 |
Speed | 0.89 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 33 |
Crit Chance | 38% |
Speed | 1 |
Offense: Mind
Mindpower | 57 |
Crit Chance | 48% |
Speed | 0.8926289023524 |
Offense: Damage Bonus
Acid | +27% |
Blight | +30% |
Arcane | +19% |
Cold | +46% |
All | +7% |
Darkness | +27% |
Light | +18% |
Temporal | +37% |
Physical | +66% |
Lightning | +27% |
Fire | +45% |
Nature | +37% |
Offense: Damage Penetration
Acid | +30% |
Blight | +45% |
Arcane | +25% |
Cold | +30% |
All | 0% |
Darkness | +30% |
Physical | +30% |
Lightning | +30% |
Mind | +5% |
Fire | +30% |
Nature | +30% |
Defense: Base
Armour (hardiness) | 107.12502462186 (96.438666929426%) |
Defense | 41 |
Ranged Defense | 41 |
Fatigue | 0 |
Physical Save | 71 |
Spell Save | 63 |
Mental Save | 58 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 58%( 70%) |
Physical | + 45%( 70%) |
Cold | + 70%( 70%) |
All | + 26%( 70%) |
Lightning | + 70%( 70%) |
Light | + 7%( 45%) |
Temporal | + 45%( 70%) |
Mind | + 32%( 70%) |
Darkness | + 69%( 70%) |
Fire | + 70%( 70%) |
Nature | + 45%( 70%) |
Defense: Immunities
Silence Resistance | 43% |
Disarm Resistance | 50% |
Knockback Resistance | 20% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 882 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 36% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 743 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 338 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Wild-gift / Cold drake aspect | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 5/5 |
Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 5/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Cunning / Scoundrel | 1.00 |
| 2/5 |
| 4/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Icy Skin |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved physical save by +12. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1100. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Weeptreason (0 def, 5 armour) Weeptreason (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Phys.crit +6.0% Phys.pwr +6 (+1 eff.) Apr +13 Melee Ret 8 nature On Hit (Melee): * 20% chance to slow global speed by 62% ----- def ----- Armour +5 Fatigue +4% Resists +21% cold Phys.save +15 (+4 eff.) Spell.save +12 (+3 eff.) Mind.save +11 (+3 eff.) Silence- +43% Confus- +39% Stun/Frz- +42% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | alchemist's lamp 'Oakwild' alchemist's lamp 'Oakwild'1.0 T3 lite [Random Unique] Arcane/Nature While equipped: Stats +6 Wil dps ---------- Phys.crit +4.0% Crit.mult +16.00% Phys.pwr +8 (+2 eff.) Dmg.mod +3% blight +6% nature +11% light On Hit (Melee): * 20% chance to slow global speed by 62% ----- def ----- Resists +11% darkness Affinity +5% light Phys.save +9 (+2 eff.) Heal.mod +19% ---------- misc Light +7 Sun Flare: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 109.44 light damage. At talent level 3 you gain 19% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Dragonskull Helm (0 def, 20 armour) Dragonskull Helm (0 def, 20 armour)3.0 T5 head armor Reqs Heavy armour training [Unique] Master While equipped: ----- def ----- Armour +20 Fatigue +12% Resists +15% acid +15% physical +15% fire +15% cold +15% lightning Phys.save +12 (+3 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+4 eff.) ---------- misc Telepathy Dragon Traces of a dragon's power still remain in this bleached and cracked skull. |
On hands | voratun gauntlets 'Ce'Nytira' (0 def, 3 armour) voratun gauntlets 'Ce'Nytira' (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +2 Cun +5 Con dps ---------- Phys.crit +14.0% Spell.crit +14% Mind.crit +17% Crit.mult +20.00% Res.pen +15% blight On Melee Ret: * 29% chance to reduce strength, dexterity, and constitution by 18 * 50% chance to reduce damage dealt by 27% ----- def ----- Armour +3 Fatigue +5% Phys.save +24 (+6 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) HP.reg +9.00 Disarm- +50% ---------- misc Stam/turn +1.60 Hate/m.crit +2.00 Max.stam +34.00 Max.hate +2.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | supercharged dragonbone totem of healing [power 620] (18 cooldown) supercharged dragonbone totem of healing [power 620] (18 cooldown)2.0 T5 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 620 Puts all charms on 18 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | Wheel of Fate Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +13 (+6 eff.) Mind.pwr +12 (+4 eff.) Dmg.mod +18% fire Res.pen +5% mind +10% arcane Melee Ret 2 arcane ----- def ----- Resists +25% acid +39% fire +23% cold +9% mind +26% lightning Mind.save +13 (+4 eff.) Confus- +46% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | voratun ring 'Hanesin' voratun ring 'Hanesin'0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +19% cold On Hit (Melee): * 10 arcane resource burn * 20% chance to slow global speed by 62% ----- def ----- Resists +12% lightning +38% cold Spell.save +15 (+4 eff.) Max.HP +66.00 HP.reg +19.00 Heal.mod +20% Stun/Frz- +50% Rings make your fingers look great! |
Around neck | Unflinching Eye Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
In main hand | Blade of Distorted Time (150% power, 40 apr) Blade of Distorted Time (150% power, 40 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 150% Range: 1.4x Uses 20% Mag, 90% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +40 Crit +8.0% Atk.spd 100% Dmg.conv 20% temporal On Hit: * deals 45 temporal damage and slows enemies in radius 6 of the target by 55% based on Magic While equipped: dps ---------- Dmg.mod +30% temporal +30% physical ----- def ----- Def/telep +20 Res/telep +20% Dur/telep +20% Blink Blade: Level 4.0 Pwr.cost 10 out of 10/10. Range 8 Travel.spd instantaneous Is a spell Description: Teleport to the target and attack with your melee weapons for 94% damage. Then teleport next to a second random enemy, attacking for 94% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
Around waist | Girdle of the Calm Waters Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
In off hand | reinforced voratun shield of crushing (0 def, 12 armour, 190% power, 277.5 block) reinforced voratun shield of crushing (0 def, 12 armour, 190% power, 277.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Master When used to Attack: Power 191% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +278 On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +16.0% Phys.pwr +11 (+2 eff.) ----- def ----- Armour +12 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | Siloriakira the elven-silk cloak (3 def, 0 armour) Siloriakira the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane While equipped: Stats +1 Str +2 Con dps ---------- Spell.crit +5% Crit.mult +20.00% Phys.pwr +5 (+1 eff.) Spell.pwr +8 (+4 eff.) Dmg.mod +12% arcane +9% physical Res.pen +15% arcane Acc +20 (+7 eff.) ----- def ----- Defense +3 (+1 eff.) Resists +24% darkness +26% temporal Spell.save +15 (+4 eff.) Mind.save +13 (+4 eff.) Def/telep +15 Res/telep +15% Dur/telep +21% ---------- misc Max.mana +69.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | The Black Plate (25 def, 35 armour) The Black Plate (25 def, 35 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Armour +35 Defense +25 (+9 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+4 eff.) Spell.save +25 (+6 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Infernal combat +0.20 Corruption/Oppression +0.20 Corruption/Wrath ShadowPwr +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
Inventory
healing infusion (heal 103; cd 15) healing infusion (heal 103; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 103 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 40%; physical; dur 2; cd 12) wild infusion of the psychic (res 40%; physical; dur 2; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 40% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 38%; mental, magical; dur 2; cd 10) wild infusion of the titan (res 38%; mental, magical; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 38% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the warrior (res 46%; mental, magical; dur 2; cd 13) wild infusion of the warrior (res 46%; mental, magical; dur 2; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 46% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
ethereal rune (power 22; resist 23%; move 55%; dur 5; cd 20) ethereal rune (power 22; resist 23%; move 55%; dur 5; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 23% all resistance, you move 55% faster, and you are invisible (power 22). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
steel amulet of mastery (0.15 Wild-gift / Call of the wild) steel amulet of mastery (0.15 Wild-gift / Call of the wild)0.1 T2 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.15 Wild-gift/Call of the wild Amulets make your neck look great! |
Choker of Dread Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
The Far-Hand The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (133). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
clarifying gold amulet of healing clarifying gold amulet of healing0.1 T3 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +13% mind Heal.mod +15% Cut- +50% Confus- +25% Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 235 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Betolravena the Coalmoon Betolravena the Coalmoon0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +11 Mag dps ---------- Spell.crit +6% Spell.pwr +5 (+2 eff.) S.pwr/crit +5 Dmg.mod +16% darkness +7% temporal +7% light +7% physical Res.pen +25% blight Melee Ret 8 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 18 ----- def ----- Fatigue -10% HP.reg +4.00 ---------- misc Mana/turn +0.50 Max.mana +48.00 Amulets make your neck look great! |
Dairuroran the voratun amulet Dairuroran the voratun amulet0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +15 Lck dps ---------- Dmg.mod +9% mind Acc +20 (+7 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 34 ----- def ----- Defense +25 (+9 eff.) Resists +9% acid +6% fire +3% physical Crit.dmg- 15.00% Unseen.red 18% Max.HP +100.00 Poison- +20% Amulets make your neck look great! |
Garkul's Teeth Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+5 eff.) Mind.save +18 (+5 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 4.0 Pwr.cost 10 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 516.52 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Islynne the voratun amulet Islynne the voratun amulet0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +5 Con dps ---------- Phys.pwr +30 (+6 eff.) Res.pen +15% physical ----- def ----- Resists +6% cold +3% temporal +6% mind +9% light Phys.save +16 (+4 eff.) Spell.save +6 (+2 eff.) Max.HP +57.00 HP.reg +9.00 Amulets make your neck look great! |
Vox Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+4 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
insulating voratun amulet of healing insulating voratun amulet of healing0.1 T5 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +13% fire +29% cold Heal.mod +21% Cut- +60% Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 355 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
voratun amulet 'Belimina' voratun amulet 'Belimina'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Dex +5 Wil +7 Cun +1 Con dps ---------- Phys.pwr +20 (+4 eff.) Phys.spd +20% Dmg.mod +18% physical ----- def ----- Resists +5% arcane ---------- misc Light +3 Infravis +3 Amulets make your neck look great! |
voratun amulet 'Blazeobeisance' voratun amulet 'Blazeobeisance'0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Melee+ 24 light 20 darkness Dmg.mod +25% light +28% darkness Res.pen +5% fire On Melee Ret: * 21% chance to reduce damage dealt by 27% * 28% chance to blind ----- def ----- Fatigue -8% Resists +6% nature +3% cold Die.at -20.00 life HP.reg +5.00 Blind- +20% Silence- +10% Teleport- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of Growth Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
marksman's steel ring of clarity marksman's steel ring of clarity0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Dex dps ---------- Acc +4 (+2 eff.) ----- def ----- Mind.save +6 (+2 eff.) Confus- +28% Rings make your fingers look great! |
Branekan the stralite ring Branekan the stralite ring0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +24 (+5 eff.) Spell.pwr +30 (+12 eff.) Mind.pwr +28 (+8 eff.) Dmg.mod +16% nature +14% all ----- def ----- Defense +15 (+5 eff.) Resists +24% fire +32% nature +3% temporal Cut- +20% Knockbk- +10% Rings make your fingers look great! |
Ring of the Dead Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
gladiator's stralite ring of life gladiator's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +7 Str +6 Con dps ---------- Phys.pwr +8 (+2 eff.) ----- def ----- Max.HP +49.00 HP.reg +11.00 Heal.mod +14% Rings make your fingers look great! |
rogue's stralite ring of sensing rogue's stralite ring of sensing0.1 T4 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+2 eff.) Blind- +32% ---------- misc Infravis +4 See.Stealth +8 See.Invis +17 Rings make your fingers look great! |
stralite ring of clarity stralite ring of clarity0.1 T4 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +7 (+2 eff.) Confus- +33% Rings make your fingers look great! |
Adilenn the Morbuspassion Adilenn the Morbuspassion0.1 T5 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% arcane +30% nature Res.pen +25% darkness +25% arcane +10% nature Melee Ret 6 nature ----- def ----- Blind- +50% ---------- misc Infravis +6 See.Stealth +25 See.Invis +11 Rings make your fingers look great! |
Glory of the Pride Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+4 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+11 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Unlightkiller the voratun ring Unlightkiller the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Cun +6 Dex dps ---------- Dmg.mod +9% cold Res.pen +25% darkness +15% cold Acc +11 (+4 eff.) ----- def ----- Resists +13% blight +20% nature +3% lightning Max.HP +35.00 Poison- +24% Disease- +20% Disarm- +44% Pinning- +43% Knockbk- +40% Rings make your fingers look great! |
Zubikira Zubikira0.1 T5 ring jewelry [Rare] Master While equipped: ----- def ----- Armour +8 Resists +21% fire Crit.dmg- 15.00% Spell.save +6 (+2 eff.) Die.at -80.00 life Max.HP +40.00 Disarm- +34% Pinning- +35% Knockbk- +69% ---------- misc See.Invis +6 Rings make your fingers look great! |
treant's voratun ring of warding treant's voratun ring of warding0.1 T5 ring jewelry [Ego++] Arcane/Nature While equipped: ----- def ----- Resists +25% acid +21% lightning +14% blight +22% cold +9% nature +21% fire Poison- +16% Disease- +17% Rings make your fingers look great! |
voratun ring of pilfering voratun ring of pilfering0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +13 (+5 eff.) Apr +15 ----- def ----- Defense +14 (+5 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Awakened Staff of Absorption (172% power, 60 apr, lightning element) Awakened Staff of Absorption (172% power, 60 apr, lightning element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+18 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
cruel dragonbone magestaff (136% power, 6 apr, arcane element) cruel dragonbone magestaff (136% power, 6 apr, arcane element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego] Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +16% Crit.mult +17.00% Spell.pwr +15 (+7 eff.) Dmg.mod +30% arcane ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff of protection (136% power, 6 apr, lightning element) dragonbone magestaff of protection (136% power, 6 apr, lightning element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+7 eff.) Dmg.mod +30% lightning ----- def ----- Resists +15% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone magestaff of wizardry (136% power, 6 apr, arcane element) greater dragonbone magestaff of wizardry (136% power, 6 apr, arcane element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.crit +5% Spell.pwr +32 (+13 eff.) Dmg.mod +30% lightning +30% cold +30% arcane +30% fire ---------- misc Max.mana +71.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Everpyre Blade (147% power, 10 apr) Everpyre Blade (147% power, 10 apr)3.0 T4 longsword 1H weapon [Unique] Nature/Master Power 147% Range: 1.4x Uses 100% Str Dmg Fire Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +18.0% Atk.spd 100% On Hit: 15% Fire Breath 4 While equipped: Stats +7 Str +7 Wil dps ---------- Dmg.mod +20% fire Res.pen +15% fire ----- def ----- Resists +10% nature +15% fire This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
elemental voratun longsword of massacre (170% power, 6 apr) elemental voratun longsword of massacre (170% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Arcane/Master Power 171% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Create an explosion dealing 57 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +28% lightning Res.pen +29% lightning Sharp, long, and deadly. |
voratun longsword of enduring (151% power, 6 apr) voratun longsword of enduring (151% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Nature Power 152% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +12 Con +15 Wil ----- def ----- Max.HP +67.00 Sharp, long, and deadly. |
blazebringer's voratun waraxe (148% power, 6 apr) blazebringer's voratun waraxe (148% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Nature Power 149% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +66 fire While equipped: dps ---------- All.spd +11% Res.pen +19% fire One-handed war axes. |
truestriking voratun waraxe of erosion (148% power, 6 apr) truestriking voratun waraxe of erosion (148% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Nature/Master Power 149% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 nature While equipped: dps ---------- Res.pen +7% physical Acc +24 (+8 eff.) Apr +10 One-handed war axes. |
voratun waraxe of ruin (149% power, 6 apr) voratun waraxe of ruin (149% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Master Power 149% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +12.0% Crit.mult +30.00% Apr +15 One-handed war axes. |
enhanced voratun dagger of ruin (150% power, 9 apr) enhanced voratun dagger of ruin (150% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego++] Nature/Master Power 150% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +10 Str +11 Dex +11 Mag +13 Wil +10 Cun +13 Con dps ---------- Phys.crit +11.0% Crit.mult +27.00% Apr +12 Sharp, short and deadly. |
hateful voratun dagger of disruption (148% power, 9 apr) hateful voratun dagger of disruption (148% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Disrupt/Psionic Power 148% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 darkness Against +16% Living +17% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Sharp, short and deadly. |
pouch of voratun shots 'Emelyratira' (23/23, 181% power, 6 apr) pouch of voratun shots 'Emelyratira' (23/23, 181% power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Random Unique] Master/Psionic Power 181% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +22.0% Capacity 23 Proj.spd +200% Ranged+ +24 physical On Hit.r1 +20 temporal On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to knock the target back 3 spaces and deal 224 physical damage * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Wound the target dealing 301 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +2 Shots are used with slings to pummel your foes to death. |
Elanne the Flashhunt (0 def, 10 armour, 185% power, 200.5 block) Elanne the Flashhunt (0 def, 10 armour, 185% power, 200.5 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 185% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +200 Melee+ +19 fire On Crit.r2 +12 lightning +40 fire +40 light While equipped: Stats +6 Str +4 Mag dps ---------- Dmg.mod +6% fire On shield block: * Deals 85 light and fire damage to each enemy blocked Melee Ret 18 fire ----- def ----- Armour +10 Fatigue +8% Resists +9% lightning +60% fire +12% light ---------- misc Light +2 Infravis +3 Talents +1 Block Handheld deflection devices. |
Shieldsmaiden (5 def, 20 armour, 159% power, 150 block) Shieldsmaiden (5 def, 20 armour, 159% power, 150 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 160% Range: 1.2x Uses 100% Str Dmg Ice Acc+ +2.0% proc dam (max 200%) Crit +8.0% Block +150 On Hit: 15% Ice Shards 3 While equipped: ----- def ----- Armour +20 Defense +5 (+2 eff.) Rng.Def +12 (+4 eff.) Fatigue +10% Resists +25% cold +25% fire ---------- misc Talents +1 Shieldsmaiden Aura +1 Block Granted talent can block up to 1 instance of damage each 10 turns. Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. |
Summertide (17 def, 15 armour, 164% power, 260 block) Summertide (17 def, 15 armour, 164% power, 260 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 164% Range: 1.2x Uses 100% Str Dmg Light Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+3 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+6 eff.) Rng.Def +17 (+6 eff.) Fatigue +12% Resists +15% darkness +10% fire +12% mind +20% light Mind.save +18 (+5 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 70.80 to 88.50 light damage (based on Willpower and Cunning). Uses 12 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
windwalling voratun shield of earthen fury (0 def, 15 armour, 175% power, 192.5 block) windwalling voratun shield of earthen fury (0 def, 15 armour, 175% power, 192.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Nature/Psionic When used to Attack: Power 176% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +192 Melee+ +11 physical On Hit: * Deal physical damage equal to your armor (107) While equipped: Stats +4 Wil ----- def ----- Armour +15 Fatigue +8% Resists +16% physical Shield.near.proj +71 Proj.slow +30% ---------- misc Talents +1 Block Handheld deflection devices. |
windwalling voratun shield of purity (0 def, 10 armour, 182% power, 205.5 block) windwalling voratun shield of purity (0 def, 10 armour, 182% power, 205.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Nature/Psionic When used to Attack: Power 183% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +206 Melee+ +18 physical While equipped: Stats +4 Wil ----- def ----- Armour +10 Fatigue +8% Resists +17% blight +17% physical +20% nature Shield.near.proj +63 Proj.slow +32% ---------- misc Talents +1 Block Handheld deflection devices. |
windwalling voratun shield of the stars (0 def, 10 armour, 180% power, 202 block) windwalling voratun shield of the stars (0 def, 10 armour, 180% power, 202 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Arcane/Psionic When used to Attack: Power 181% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +202 Melee+ +25 physical +17 light +14 darkness While equipped: Stats +10 Mag +2 Wil +6 Cun dps ---------- Dmg.mod +18% light +17% darkness ----- def ----- Armour +10 Fatigue +8% Resists +18% physical +17% light +19% darkness Shield.near.proj +61 Proj.slow +32% ---------- misc Talents +1 Block Handheld deflection devices. |
shimmering elven-silk robe of darkness (+31%) (0 def, 0 armour) shimmering elven-silk robe of darkness (+31%) (0 def, 0 armour)2.0 T5 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +21% darkness +22% arcane ----- def ----- Resists +31% darkness +15% all ---------- misc Max.mana +42.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
enlightening voratun mail armour of lightning resistance (5 def, 10 armour) enlightening voratun mail armour of lightning resistance (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: Stats +8 Cun +7 Wil ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +25% lightning Mind.save +21 (+6 eff.) A suit of armour made of mail. |
searing voratun mail armour (5 def, 10 armour) searing voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Arcane While equipped: dps ---------- Melee+ 23 acid 23 fire Melee Ret 13 acid 14 fire ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +23% acid +27% fire A suit of armour made of mail. |
voratun mail armour of Eyal (5 def, 10 armour) voratun mail armour of Eyal (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Max.HP +62.00 HP.reg +7.00 Heal.mod +18% A suit of armour made of mail. |
voratun plate armour of command (11 def, 24 armour) voratun plate armour of command (11 def, 24 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Psionic While equipped: Stats +3 Cun ----- def ----- Armour +24 Defense +11 (+4 eff.) Fatigue +22% Mind.save +13 (+4 eff.) A suit of armour made of metal plates. |
insulating rough leather belt of unlife insulating rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Resists +6% blight +6% cold +5% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Neira's Memory Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 162, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Porymivena Porymivena1.0 T5 belt armor [Random Unique] Master While equipped: Stats +6 Dex +6 Wil +12 Cun +4 Con dps ---------- Phys.crit +14.0% Mind.crit +12% Phys.pwr +13 (+3 eff.) Against +45% Summoned ----- def ----- Armour +10 D.Red.from +45% Summoned Spell.save +14 (+4 eff.) ---------- misc Stam/turn +3.00 Max.stam +20.00 Size +1 A belt that goes around your waist. |
spiritwalker's drakeskin leather belt spiritwalker's drakeskin leather belt1.0 T5 belt armor [Ego+] Arcane While equipped: Stats +9 Mag ---------- misc Mana/turn +0.47 Max.mana +45.00 A belt that goes around your waist. |
Ureslak's Molted Scales (0 def, 0 armour) Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% cold +20% fire -30% arcane +20% nature Res.Cap +10% lightning +10% darkness +10% cold +10% fire -30% arcane +10% nature Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 50 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Murkbreeze the pair of voratun boots (0 def, 5 armour) Murkbreeze the pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +8 Str +9 Con dps ---------- Mov.spd +10% Dmg.mod +8% physical Res.pen +5% mind Melee Ret 10 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 27% ----- def ----- Armour +5 Fatigue -4% Resists +9% darkness Max.HP +48.00 ---------- misc Stam/turn +1.70 Max.stam +22.00 Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dreamer's pair of voratun boots of massiveness (0 def, 5 armour) dreamer's pair of voratun boots of massiveness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +8 Str +5 Wil +4 Cun +6 Con dps ---------- Dmg.mod +8% physical ----- def ----- Armour +5 Fatigue +4% Phys.save +14 (+4 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+4 eff.) ---------- misc Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
invigorating pair of voratun boots of massiveness (0 def, 5 armour) invigorating pair of voratun boots of massiveness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +7 Str +8 Con dps ---------- Mov.spd +10% Dmg.mod +8% physical ----- def ----- Armour +5 Fatigue -4% Max.HP +56.00 ---------- misc Stam/turn +0.60 Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots of disengagement (0 def, 5 armour) pair of voratun boots of disengagement (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Cun +4 Dex ----- def ----- Armour +5 Fatigue +4% Disengage: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Galeorder (0 def, 3 armour) Galeorder (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Str +3 Cun +3 Con dps ---------- Phys.crit +16.0% Spell.crit +19% Mind.crit +12% Crit.mult +11.00% Melee+ 19 light Dmg.mod +10% light +3% lightning Melee Ret 2 lightning ----- def ----- Armour +3 Resists +15% light HP.reg +5.60 ---------- misc Stam/turn +1.30 Psi/turn +0.32 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Zubolewyn (0 def, 1 armour) Zubolewyn (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Con ----- def ----- Armour +1 Fatigue +1% Resists +12% fire +9% darkness +9% mind Phys.save +14 (+4 eff.) Spell.save +13 (+3 eff.) Mind.save +20 (+6 eff.) Disarm- +46% Teleport- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Xerotira the dwarven-steel gauntlets (0 def, 2 armour) Xerotira the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +5 Dex +1 Wil +2 Cun +1 Con dps ---------- Crit.mult +20.00% Phys.pwr +15 (+3 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +2% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
brawler's voratun gauntlets of sorrow (0 def, 3 armour) brawler's voratun gauntlets of sorrow (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +5 Str +2 Dex +4 Cun dps ---------- Mind.pwr +7 (+3 eff.) Melee+ 16 mind 22 darkness On Hit (Melee): * 17% chance to reduce all saves and defense by 34 ----- def ----- Armour +3 Fatigue +5% Phys.save +14 (+4 eff.) Mind.save -9 (-3 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
scouring voratun gauntlets of war-making (0 def, 3 armour) scouring voratun gauntlets of war-making (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Disrupt/Master While equipped: dps ---------- Phys.crit +10.0% Spell.crit +13% Mind.crit +10% Crit.mult +11.00% On Melee Ret: * 26 arcane resource burn ----- def ----- Armour +3 Fatigue +5% Spell.save +23 (+6 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Hand of the World-Shaper (0 def, 12 armour) Hand of the World-Shaper (0 def, 12 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+5 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Earthquake: Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 57.49 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
Breezehue the hardened leather cap (0 def, 3 armour) Breezehue the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- Crit.mult +10.00% Dmg.mod +27% nature Res.pen +10% mind ----- def ----- Armour +3 Fatigue +3% Resists +10% lightning +11% temporal +6% nature +12% mind A cap made of leather. |
hardened leather cap 'Chamadedil' (0 def, 3 armour) hardened leather cap 'Chamadedil' (0 def, 3 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +2 Mag +5 Wil +3 Cun +2 Con dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Armour +3 Fatigue +3% Crit.dmg- 15.00% ---------- misc Light +3 See.Invis +6 A cap made of leather. |
Bethukira (0 def, 5 armour) Bethukira (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Dex +4 Cun +5 Con dps ---------- Phys.pwr +19 (+4 eff.) Dmg.mod +15% physical Acc +20 (+7 eff.) Apr +7 ----- def ----- Armour +5 Fatigue +5% Resists +12% lightning +13% temporal A cap made of leather. |
Telekor the Pyremistress (3 def, 0 armour) Telekor the Pyremistress (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Master While equipped: Stats +6 Mag +15 Wil dps ---------- Spell.pwr +12 (+6 eff.) ----- def ----- Defense +3 (+1 eff.) Resists +12% fire Phys.save +11 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) HP.reg +4.00 Pinning- +20% ---------- misc Mana/turn +2.20 Mana/ret +3.00 Max.mana +110.00 Manaflow: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 11 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Duvedegrim the voratun helm (23 def, 5 armour) Duvedegrim the voratun helm (23 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +22 Cun +4 Dex dps ---------- Dmg.mod +15% arcane Res.pen +15% arcane +20% blight Acc +20 (+7 eff.) Apr +8 On Melee Ret: * 35% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +23 (+8 eff.) Fatigue +5% Resists +5% arcane A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Kilnpain the voratun helm (10 def, 5 armour) Kilnpain the voratun helm (10 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +4 Str +8 Cun +5 Con dps ---------- Phys.pwr +6 (+1 eff.) Acc +10 (+4 eff.) On Melee Ret: * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +10 (+4 eff.) Fatigue +5% Resists +2% physical +6% fire +15% darkness +10% cold Mind.save +3 (+1 eff.) Max.HP +60.00 ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
defender's voratun helm of dexterity (+8) (7 def, 11 armour) defender's voratun helm of dexterity (+8) (7 def, 11 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +8 Dex ----- def ----- Armour +11 Defense +7 (+3 eff.) Fatigue +5% Resists +4% all Phys.save +13 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm of blood magic (0 def, 5 armour) voratun helm of blood magic (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +6 Mag +8 Wil dps ---------- Spell.crit +5% Dmg.mod +10% blight +18% arcane ----- def ----- Armour +5 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 bloodstone 2 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 diamond 2 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Lifebinding Emerald Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
159 alchemist agate 159 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
55 alchemist bloodstone 55 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Neriwe Neriwe2.0 T1 lite [Rare] Master While equipped: Stats +4 Str dps ---------- Crit.mult +20.00% ----- def ----- Resists +15% blight +6% temporal +3% darkness ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
dwarven lantern 'Ememille' dwarven lantern 'Ememille'1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Res.pen +5% temporal Melee Ret 2 temporal ----- def ----- Resists +6% mind +6% temporal Phys.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Heal.mod +15% ---------- misc Light +7 See.Stealth +24 See.Invis +21 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Rootvile' dwarven lantern 'Rootvile'1.0 T5 lite [Rare] Nature While equipped: Stats +7 Wil dps ---------- Phys.crit +6.0% Crit.mult +18.00% Phys.pwr +8 (+2 eff.) Dmg.mod +12% cold Res.pen +15% nature +25% cold Melee Ret 8 cold On Hit (Melee): * 20% chance to slow global speed by 62% ----- def ----- Resists +12% nature +20% darkness ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Karand the Scaldpain (dig speed 32 turns) Karand the Scaldpain (dig speed 32 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +7% nature +18% fire Melee Ret 4 temporal ----- def ----- Defense +10 (+4 eff.) Resists +12% nature +12% temporal Heal.mod +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
bloodhexed voratun pickaxe (dig speed 19 turns) bloodhexed voratun pickaxe (dig speed 19 turns)3.0 T5 digger tool [Ego+] Arcane While equipped: Stats +11 Str +10 Wil dps ---------- Phys.crit +7.0% Mind.crit +12% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1) Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 75% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 411.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Blizzardpain the steel torque of psionic shield [power 47] (25 cooldown) Blizzardpain the steel torque of psionic shield [power 47] (25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% nature +3% cold Res.pen +20% cold Melee Ret 2 cold On Hit (Melee): * 20% chance to slow global speed by 62% * 10% chance to reduce all saves and defense by 34 ----- def ----- Resists +3% mind Setup a psionic shield, reducing all damage taken by 47 for 5 turns Puts all charms on 25 cooldown 100% to gain a 14% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of mindblast 'Zubenne' [power 245] (15 cooldown) dwarven-steel torque of mindblast 'Zubenne' [power 245] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Crit.mult +15.00% Phys.pwr +10 (+2 eff.) Dmg.mod +15% blight ----- def ----- Defense +10 (+4 eff.) Resists +3% physical Heal.mod +20% Blast the opponent's mind dealing 262 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage by 19% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
overpowered voratun torque of clear mind [power 6] (33 cooldown) overpowered voratun torque of clear mind [power 6] (33 cooldown)2.0 T5 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 6 detrimental mental effects for 5 turns Puts all charms on 33 cooldown Torques are made by powerful psionics to store psionic powers. |
piercing voratun torque of clear mind [power 4] (25 cooldown) piercing voratun torque of clear mind [power 4] (25 cooldown)2.0 T5 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Tarrugayon the ash totem of healing [power 206] (15 cooldown) Tarrugayon the ash totem of healing [power 206] (15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +1 Wil dps ---------- Mind.crit +3% Crit.mult +15.00% Res.pen +15% mind ----- def ----- Resists +6% blight +6% mind +5% arcane Spell.save +9 (+2 eff.) Heal yourself and all friendly characters within 10 spaces for 206 Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Belirille the Cobrawilder [power 430] (25 cooldown) Belirille the Cobrawilder [power 430] (25 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +10% lightning +25% cold +25% nature Melee Ret 4 nature On Hit (Melee): * 20% chance to slow global speed by 62% ----- def ----- Resists +15% lightning +6% nature Summon a resilient tentacle up to 5 spaces away for 12 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1250 Base Damage: 503 Armor: 41 All Resist: 50 Puts all charms on 25 cooldown 100% to reduce fatigue by 49% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
The Guardian's Totem The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+3 eff.) On Melee Ret: * 18% chance to slow global speed by 62% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+5 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 50 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
ash wand of clairvoyance [power 10] (15 cooldown) ash wand of clairvoyance [power 10] (15 cooldown)2.0 T2 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 10, power 48 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
overpowered yew wand of shielding [power 518] (28 cooldown) overpowered yew wand of shielding [power 518] (28 cooldown)2.0 T3 wand charm [Ego] Arcane Create a shield absorbing up to 518 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 28 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
innervating dragonbone wand of conjuration [power 325] (15 cooldown) innervating dragonbone wand of conjuration [power 325] (15 cooldown)2.0 T5 wand charm [Ego] Arcane Fire a magical bolt dealing 474 cold damage Puts all charms on 15 cooldown 100% to reduce fatigue by 35% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged dragonbone wand of shielding [power 560] (23 cooldown) supercharged dragonbone wand of shielding [power 560] (23 cooldown)2.0 T5 wand charm [Ego+] Arcane Create a shield absorbing up to 560 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 23 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Ryu the Thalore Wyrmic level 34
4th Pyre 123rd year of Ascendancy at 09:09 see stats
By Ryu the Thalore Wyrmic level 46
61st Dusk 123rd year of Ascendancy at 10:42 see stats
By Ryu the Thalore Wyrmic level 31
36th Regrowth 123rd year of Ascendancy at 06:09 see stats
By Ryu the Thalore Wyrmic level 38
16th Pyre 123rd year of Ascendancy at 01:08 see stats
By Ryu the Thalore Wyrmic level 45
53rd Dusk 123rd year of Ascendancy at 04:49 see stats
By Ryu the Thalore Wyrmic level 37
12nd Pyre 123rd year of Ascendancy at 20:41 see stats
By Ryu the Thalore Wyrmic level 33
57th Regrowth 123rd year of Ascendancy at 19:03 see stats
By Ryu the Thalore Wyrmic level 12
5th Dusk 122nd year of Ascendancy at 10:15 see stats
By Ryu the Thalore Wyrmic level 35
9th Pyre 123rd year of Ascendancy at 16:25 see stats
By Ryu the Thalore Wyrmic level 38
16th Pyre 123rd year of Ascendancy at 00:04 see stats
By Ryu the Thalore Wyrmic level 21
58th Dusk 122nd year of Ascendancy at 05:51 see stats
By Ryu the Thalore Wyrmic level 50
74th Haze 123rd year of Ascendancy at 00:00 see stats
By Ryu the Thalore Wyrmic level 18
46th Dusk 122nd year of Ascendancy at 11:16 see stats
By Ryu the Thalore Wyrmic level 24
63rd Haze 122nd year of Ascendancy at 10:50 see stats
By Ryu the Thalore Wyrmic level 46
60th Dusk 123rd year of Ascendancy at 23:00 see stats
By Ryu the Thalore Wyrmic level 34
7th Pyre 123rd year of Ascendancy at 19:54 see stats
By Ryu the Thalore Wyrmic level 27
1st Regrowth 123rd year of Ascendancy at 18:33 see stats
By Ryu the Thalore Wyrmic level 45
58th Dusk 123rd year of Ascendancy at 19:11 see stats
By Ryu the Thalore Wyrmic level 32
45th Regrowth 123rd year of Ascendancy at 09:07 see stats
By Ryu the Thalore Wyrmic level 10
1st Flare 122nd year of Ascendancy at 22:02 see stats
By Ryu the Thalore Wyrmic level 20
57th Dusk 122nd year of Ascendancy at 12:31 see stats
By Ryu the Thalore Wyrmic level 30
32nd Regrowth 123rd year of Ascendancy at 03:18 see stats
By Ryu the Thalore Wyrmic level 40
59th Pyre 123rd year of Ascendancy at 09:07 see stats
By Ryu the Thalore Wyrmic level 50
78th Dusk 123rd year of Ascendancy at 17:06 see stats
By Ryu the Thalore Wyrmic level 42
4th Flare 123rd year of Ascendancy at 14:33 see stats
By Ryu the Thalore Wyrmic level 50
30th Haze 123rd year of Ascendancy at 12:18 see stats
By Ryu the Thalore Wyrmic level 23
15th Haze 122nd year of Ascendancy at 10:13 see stats
By Ryu the Thalore Wyrmic level 49
78th Dusk 123rd year of Ascendancy at 16:47 see stats
By Ryu the Thalore Wyrmic level 26
2nd Decay 122nd year of Ascendancy at 10:46 see stats
By Ryu the Thalore Wyrmic level 34
7th Pyre 123rd year of Ascendancy at 21:35 see stats
By Ryu the Thalore Wyrmic level 26
79th Haze 122nd year of Ascendancy at 20:11 see stats
By Ryu the Thalore Wyrmic level 36
9th Pyre 123rd year of Ascendancy at 17:43 see stats
By Ryu the Thalore Wyrmic level 50
73rd Haze 123rd year of Ascendancy at 23:59 see stats
By Ryu the Thalore Wyrmic level 11
4th Flare 122nd year of Ascendancy at 02:05 see stats
By Ryu the Thalore Wyrmic level 50
30th Haze 123rd year of Ascendancy at 08:21 see stats
By Ryu the Thalore Wyrmic level 23
21st Haze 122nd year of Ascendancy at 22:12 see stats
By Ryu the Thalore Wyrmic level 50
74th Haze 123rd year of Ascendancy at 00:00 see stats
By Ryu the Thalore Wyrmic level 6
3rd Mirth 122nd year of Ascendancy at 11:14 see stats
By Ryu the Thalore Wyrmic level 39
43rd Pyre 123rd year of Ascendancy at 19:03 see stats
By Ryu the Thalore Wyrmic level 23
21st Haze 122nd year of Ascendancy at 14:52 see stats
By Ryu the Thalore Wyrmic level 28
28th Regrowth 123rd year of Ascendancy at 07:37 see stats
By Ryu the Thalore Wyrmic level 18
45th Dusk 122nd year of Ascendancy at 15:30 see stats
By Ryu the Thalore Wyrmic level 30
35th Regrowth 123rd year of Ascendancy at 07:20 see stats
Log
You pickup 0.70 gold pieces.
You pickup 0.60 gold pieces.
You pickup 0.50 gold pieces.
You pickup 2.20 gold pieces.
You pickup 2.10 gold pieces.
You pickup 0.65 gold pieces.
You pickup 2.65 gold pieces.
You pickup 0.55 gold pieces.
Ryu picks up (e.): ethereal rune (power 22; resist 23%; move 55%; dur 5; cd 20).
You pickup 0.90 gold pieces.
Ryu picks up (N.): truestriking voratun waraxe of erosion (148% power, 6 apr).
You pickup 2.05 gold pieces.
You pickup 2.35 gold pieces.
You pickup 0.85 gold pieces.
You pickup 0.55 gold pieces.
You pickup 0.40 gold pieces.
You pickup 0.55 gold pieces.
You pickup 2.00 gold pieces.
You pickup 0.70 gold pieces.
Ryu picks up (M.): voratun longsword of enduring (151% power, 6 apr).
Ran for 5 turns (stop reason: interesting terrain).
You pickup 0.75 gold pieces.
Ryu picks up ( .): innervating dragonbone wand of conjuration [power 325] (15 cooldown).
Ryu picks up (I.): cruel dragonbone magestaff (136% power, 6 apr, arcane element).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).