











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Allow Respec Anywhere 1.2.3Interact with the Worm 1.7.0Adds new talent Interact with the Worm, allowing Writhing Ones from the Forbidden Cults DLC using the Demented/Friend of the Worm talent tree to manipulate their worm that walks' equipment and talents (and name) in a more convenient manner similar to Alchemists' Interact with the Golem talent. Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Nur Kit 1.7.0Makes water-breathing equipment reliably available from various locations:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Friendly Patrols 1.7.4Changes Maj-Eyal & Far East world map patrols to always be friendly by altering their faction (and hate for arcane magic). Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Always Transmogrify 1.7.4Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Drem |
| Class | Arcane Blade |
| Level / Exp | 27 / 14% |
| Size | medium |
| Lifes / Deaths | Killed by Lisita the large white snake at level 13 on the 8th Wealth 122nd year of Ascendancy at 03:36 2 / 4Killed by Assassin Lord at level 23 on the 7th Loss 122nd year of Ascendancy at 23:36 Killed by Assassin Lord at level 23 on the 8th Loss 122nd year of Ascendancy at 01:08 Killed by Assassin Lord at level 23 on the 8th Loss 122nd year of Ascendancy at 05:20 |
Primary Stats
| Strength | 41 (base 14) |
| Dexterity | 43 (base 24) |
| Constitution | 12 (base 10) |
| Magic | 61 (base 37) |
| Willpower | 35 (base 10) |
| Cunning | 101 (base 58) |
Resources
| Life | 771/771 |
| Mana | 205/205 |
| Stamina | 220/220 |
| Healing Factor | 1.1491526171258 |
| Regeneration | 6.8374580718985 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25.851795037758% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 5 |
| See Stealth | 54.053173795897 |
| See Invisible | 57.053173795897 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 51 |
| Accuracy | 55 |
| Crit Chance | 40% |
| APR | 30 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 16 |
| Accuracy | 55 |
| Crit Chance | 45% |
| APR | 33 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 59 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Blight | +10% |
| Arcane | +10% |
| All | 0% |
| Lightning | +24% |
| Temporal | +16% |
| Physical | +9% |
| Fire | +14% |
| Nature | +6% |
Offense: Damage Penetration
| Lightning | +44% |
| Physical | +46% |
| Temporal | +55% |
| Blight | +39% |
| Arcane | +54% |
| Darkness | +52% |
| All | +34% |
Defense: Base
| Armour (hardiness) | 22 (50.65183292883%) |
| Defense | 51 |
| Ranged Defense | 58 |
| Fatigue | 0 |
| Physical Save | 36 |
| Spell Save | 34 |
| Mental Save | 57 |
Defense: Resistances
| Blight | + 27%( 70%) |
| Arcane | + 18%( 70%) |
| All | + 9%( 70%) |
| Lightning | + 36%( 70%) |
| Light | + 14%( 70%) |
| Temporal | + 30%( 70%) |
| Physical | + 17%( 70%) |
| Darkness | + 41%( 70%) |
| Fire | + 28%( 70%) |
| Nature | + 17%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Silence Resistance | 31% |
| Confusion Resistance | 100% |
| Stun Resistance | 85% |
| Pinning Resistance | 93% |
| Instadeath Resistance | 100% |
| Blind Resistance | 47% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 546 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 85 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 454% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 37% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Arcane Feed |
| talent | Fiery Hands |
| talent | Chant of Fortress |
| talent | Thunderstorm |
| talent | Feather Wind |
| talent | Shock Hands |
| talent | Premonition |
| talent | Shielding |
| talent | Arcane Combat |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Norgos Lair. Escort: worried loremaster (level 2 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed giant spider spinneret. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed ice wyrm tooth. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed minotaur nose. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed ice ant stinger. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Furnaceraider the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Dmg.mod +6% blight Res.pen +13% darkness +12% temporal On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 28 ----- def ----- Armour +4 Fatigue +3% Resists +13% temporal +10% darkness +12% fire Phys.save +6 (+3 eff.) Spell.save +5 (+3 eff.) Mind.save +8 (+3 eff.) Silence- +31% Confus- +29% Stun/Frz- +29% Def/telep +15 Res/telep +13% Dur/telep +21% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | alchemist's lamp 'Glintmire'1.0 T3 lite [Rare] Master While equipped: ----- def ----- Armour +8 Defense +5 (+2 eff.) Resists +6% darkness Blind- +37% Disarm- +20% Confus- +35% ---------- misc Light +11 See.Stealth +9 See.Invis +12 Track: Puts all charms on 34 cooldown Level 4.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | eldritch linen wizard hat of time (+10%) (1 def, 0 armour)2.0 T1 head armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +6 (+1 eff.) Dmg.mod +10% temporal ----- def ----- Defense +1 (+0 eff.) Resists +10% temporal ---------- misc Mana/turn +0.70 Mana/ret +0.80 Max.mana +44.00 Manaflow: Puts all charms on 34 cooldown Level 2.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 14 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| On hands | dwarven-steel gauntlets 'Poridalaith' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane While equipped: Stats +3 Str +1 Dex +7 Mag +4 Wil +3 Cun dps ---------- Crit.mult +10.00% Phys.pwr +5 (+2 eff.) Spell.pwr +7 (+2 eff.) Melee+ 4 arcane 7 blight Dmg.mod +4% arcane +4% blight ----- def ----- Armour +2 Fatigue +3% Resists +5% blight +6% light +7% darkness +5% arcane ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 17 cooldown Level 1.0 Pwr.cost 17 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 68.35 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | iron torque of mindblast 'Phlegmquill' [power 100] (13 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% nature Melee Ret 4 nature ----- def ----- Resists +9% nature +6% fire Spell.save +3 (+2 eff.) Blast the opponent's mind dealing 100 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to heal for 38. Torques are made by powerful psionics to store psionic powers. |
| On fingers | gold ring of misery0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 8 physical Ranged+ 13 physical On Hit (Melee): * 13% chance to reduce all saves and defense by 29 On Hit (Ranged): * 12% chance to reduce all saves and defense by 29 ---------- misc Hate/m.crit +1.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
| On fingers | Blazebright the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Phys.pwr +7 (+3 eff.) Spell.pwr +6 (+1 eff.) Mind.pwr +11 (+4 eff.) Dmg.mod +9% fire Res.pen +5% blight Melee Ret 2 blight ----- def ----- Resists +3% fire Phys.save +7 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +6 (+2 eff.) Rings make your fingers look great! |
| Around neck | Borin the Nightpower0.1 T3 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Str +4 Dex +11 Wil dps ---------- Mind.pwr +7 (+2 eff.) On Hit (Melee): * 10% chance to slow global speed by 57% * 10% chance to reduce damage dealt by 24% ----- def ----- Resists +9% lightning +6% blight Mind.save +7 (+3 eff.) Confus- +14% Amulets make your neck look great! |
| In main hand | dwarven-steel mace 'Dourvein' (25-35 power, 4 apr)3.0 T3 mace 1H weapon [Random Unique] Arcane/Master Power 25.0 - 35.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit.r1 +10 fire On Hit: * Create an explosion dealing 99 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +5% lightning +9% acid Res.pen +10% lightning +5% darkness +9% all Acc +9 (+3 eff.) Apr +8 ----- def ----- Resists +12% darkness Blunt and deadly. |
| Around waist | hardened leather belt 'Beruleneg'1.0 T3 belt armor [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +6% arcane Res.pen +20% arcane ----- def ----- Resists +5% arcane Mind.save +9 (+3 eff.) Max.HP +61.00 ---------- misc Mana/s.crit +2.00 Max.mana +80.00 Max.vim +40.00 A belt that goes around your waist. |
| In off hand | truestriking dwarven-steel dagger of crippling (19-25 power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Master Power 19.0 - 24.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +8.0% Res.pen +7% physical Acc +12 (+4 eff.) Apr +7 Sharp, short and deadly. |
| Cloak | linen cloak 'Aerethra' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +1 Dex ----- def ----- Defense +1 (+0 eff.) Resists +3% blight Mind.save +6 (+2 eff.) Die.at -40.00 life Max.HP +20.00 HP.reg +4.00 Blind- +10% Stun/Frz- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Ulfadur (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +1 Con +3 Mag dps ---------- Dmg.mod +14% lightning +9% physical +6% temporal Res.pen +9% temporal +5% physical Acc +10 (+4 eff.) Apr +4 ----- def ----- Resists +21% lightning +1% physical +6% blight +9% all Anom.red +10 Max.HP +50.00 HP.reg +1.70 Heal.mod +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the psychic (heal 125; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 125 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the sneak (heal 252; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 252 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 162; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 162 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 164; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 164 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion (die at -425; dur 5; cd 35)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 35 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -425 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 425 life, 5 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 591%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 591% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the titan (speed 472%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 472% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion (heal 251; 12 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 251 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 482; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 482 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 483; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 483 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 267; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 267 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 23%; magical; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 23% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 24%; physical; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 24% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune of the wizard (range 8; phase 21; cd 14)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 42; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 42 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune (absorb 47; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 47 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the sneak (absorb 476; dur 3; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 476 damage for 3 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 523; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 523 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Glowbloom0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun +1 Mag dps ---------- Dmg.mod +3% light ---------- misc Light +2 Infravis +3 Amulets make your neck look great! |
insulating copper amulet of willpower (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil ----- def ----- Resists +10% fire +11% cold Amulets make your neck look great! |
Brightravager the gold amulet =4str=0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Str +4 Mag +5 Cun dps ---------- Res.pen +10% light ----- def ----- Resists +8% physical ---------- misc Stam/turn +0.80 Infravis +2 Amulets make your neck look great! |
restful gold amulet of manastreaming0.1 T3 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +1 Mag dps ---------- S.pwr/crit +2 ----- def ----- Fatigue -6% HP.reg +3.00 ---------- misc Mana/turn +0.16 Max.mana +20.00 Amulets make your neck look great! |
Tidewoe0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% cold On Hit (Melee): * 20 arcane resource burn ----- def ----- Fatigue -4% Resists +6% acid ---------- misc Max.enc +21 Rings make your fingers look great! |
copper ring of clarity0.1 T1 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +5 (+2 eff.) Confus- +20% Rings make your fingers look great! |
psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+2 eff.) Rings make your fingers look great! |
rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+1 eff.) Rings make your fingers look great! |
Betath the steel ring0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +4 Mag +4 Wil +4 Cun ----- def ----- Resists +5% arcane Spell.save +8 (+4 eff.) ---------- misc Max.psi +50.00 Infravis +1 Rings make your fingers look great! |
warrior's steel ring of sensing =3str=0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str ----- def ----- Armour +6 Blind- +23% ---------- misc Infravis +4 See.Stealth +5 See.Invis +5 Rings make your fingers look great! |
savage's gold ring of pilfering0.1 T3 ring jewelry [Ego++] Master While equipped: Stats +3 Con dps ---------- Acc +8 (+3 eff.) Apr +9 ----- def ----- Defense +9 (+3 eff.) Spell.save +12 (+6 eff.) ---------- misc Max.stam +21.00 Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Iviseth the Umbrabringer (15-18 power, 3 apr, fire element)5.0 T2 staff 2H weapon [Rare] Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+1 eff.) Dmg.mod +12% darkness +15% fire Res.pen +15% mind ----- def ----- Defense +7 (+2 eff.) Resists +6% light Spell.save +15 (+7 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 114.67 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
elemental steel battleaxe (22-32 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego+] Arcane Power 21.5 - 32.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit: * Create an explosion dealing 99 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +7% cold Res.pen +17% cold Massive two-handed battleaxes. |
truestriking dwarven-steel battleaxe of massacre (42-62 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Master Power 41.5 - 62.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Res.pen +10% physical Acc +13 (+5 eff.) Apr +9 Massive two-handed battleaxes. |
Burnripper (34-55 power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Master Power 34.5 - 55.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Crit.r2 +20 fire While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +24% mind ---------- misc Infravis +3 Massive two-handed swords. |
dwarven-steel greatsword 'Chargeserpent' (47-75 power, 2 apr) =14con=3.0 T3 greatsword 2H weapon [Random Unique] Nature/Master Power 47.0 - 75.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +14 Con +10 Wil dps ---------- Dmg.mod +15% lightning Res.pen +10% physical Acc +14 (+5 eff.) Apr +10 On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 28 ----- def ----- Resists +6% lightning Max.HP +40.00 Massive two-handed swords. |
Chaliregothad the Dazzlewell (16-23 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Master Power 16.5 - 23.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +9% physical Melee Ret 2 light ----- def ----- Armour +4 Resists +9% cold Sharp, long, and deadly. |
Belyntir the Smolderwasp (16-22 power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Master Power 16.0 - 22.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +16 fire On Hit: * 20% chance to reduce armor by 38% While equipped: Stats +2 Mag +3 Con dps ---------- Dmg.mod +12% acid +6% fire Res.pen +8% physical Acc +13 (+5 eff.) Apr +7 ---------- misc Infravis +3 Sharp, long, and deadly. |
dwarven-steel longsword of projection (23-32 power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Psionic Power 23.0 - 32.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Sharp, long, and deadly. |
dwarven-steel mace of evisceration (26-36 power, 4 apr)3.0 T3 mace 1H weapon [Ego+] Master Power 25.5 - 35.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Crit: * Wound the target dealing 189 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +7 (+3 eff.) Blunt and deadly. |
elemental dwarven-steel mace of corruption (25-35 power, 4 apr)3.0 T3 mace 1H weapon [Ego++] Arcane Power 25.0 - 35.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit: 20% Curse of Death 3 On Hit: * Create an explosion dealing 99 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +8% cold Res.pen +8% cold Blunt and deadly. |
Shocklady the steel waraxe (12-16 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Psionic Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +13 mind On Crit.r2 +16 lightning On Hit: * 20% chance to slow global speed by 57% * 17% chance to reduce all saves and defense by 29 While equipped: Stats +3 Cun +3 Wil dps ---------- Dmg.mod +18% lightning ----- def ----- Resists +9% acid +5% arcane One-handed war axes. |
Aregas the dwarven-steel waraxe (21-29 power, 4 apr) =8def=3.0 T3 waraxe 1H weapon [Rare] Master Power 21.0 - 29.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Acc +10 (+4 eff.) ----- def ----- Defense +8 (+3 eff.) Resists +12% blight +6% fire +5% arcane Crit.chn- 15.00% HP.reg +4.00 Disease- +20% Disarm- +27% One-handed war axes. |
Silugamina the Ravenbait (20-27 power, 4 apr) =8con=3.0 T3 waraxe 1H weapon [Random Unique] Nature Power 19.5 - 27.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +22 nature On Hit.r1 +4 mind While equipped: Stats +8 Con +8 Wil dps ---------- Dmg.mod +6% darkness Res.pen +25% mind ----- def ----- Resists +3% mind Max.HP +25.00 One-handed war axes. |
dwarven-steel waraxe 'Sileseldana' (22-31 power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Arcane/Master Power 22.0 - 30.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit.r1 +8 fire On Hit: * 25% chance for lightning to strike from the target to a second target dealing 99 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Wil dps ---------- Phys.crit +6.0% Mind.crit +3% Crit.mult +5.00% ---------- misc Max.hate +4.00 Max.psi +10.00 One-handed war axes. |
balanced iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Master Power 10.0 - 13.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +5 (+2 eff.) Disarm- +20% Sharp, short and deadly. |
chilling iron dagger of massacre (16-20 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane/Master Power 15.5 - 20.2 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +5 cold Sharp, short and deadly. |
thought-forged iron dagger of massacre (16-20 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Master/Psionic Power 15.5 - 20.2 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 mind On Hit: * 14% chance to reduce all saves and defense by 29 While equipped: Stats +1 Cun +2 Wil Sharp, short and deadly. |
Silent Blade (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 35% Str, 65% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+4 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Stokebait the steel dagger (12-16 power, 6 apr) =13def=1.0 T2 dagger 1H weapon [Random Unique] Disrupt/Master Power 12.0 - 15.6 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +4 acid On Hit: * 11 arcane resource burn While equipped: dps ---------- Acc +11 (+4 eff.) ----- def ----- Defense +13 (+4 eff.) Resists +3% acid +18% fire Disarm- +46% Sharp, short and deadly. |
hateful steel dagger (12-15 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Psionic Power 11.5 - 15.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +6 darkness Against +5% Living Sharp, short and deadly. |
steel dagger 'Eilinoda' (12-15 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Master Power 11.5 - 15.0 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Wil dps ---------- Phys.crit +9.0% Res.pen +6% physical +10% temporal +6% all Acc +12 (+4 eff.) Apr +12 Melee Ret 4 mind Sharp, short and deadly. |
Duskcast (6-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature Power 5.5 - 6.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit.r1 +12 acid While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +4% nature On Hit (Melee): * 20% chance to reduce armor by 38% ----- def ----- Resists +9% lightning +3% physical +6% darkness +4% blight +6% fire Disease- +14% Confus- +20% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying thorny mindstar of balance (8-9 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 6 mind 6 darkness Dmg.mod +4% mind +2% darkness ----- def ----- Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) ---------- misc Equi/ret +0.90 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted pulsing mindstar of life (13-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego] Nature Power 13.0 - 14.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +18 (+6 eff.) ----- def ----- Max.HP +18.00 HP.reg +1.10 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Skyoracle4.0 T2 longbow 2H weapon Reqs Shoot [Rare] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +16 darkness +15 fire On Hit.r1 +16 blight While equipped: dps ---------- Dmg.mod +15% lightning +18% fire Melee Ret 6 lightning ----- def ----- Resists +6% lightning Longbows are used to shoot arrows at your foes. |
steady cured leather sling of acid4.0 T2 sling 1H weapon Reqs Shoot [Ego] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Ranged+ +11 acid While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +10% acid Acc +5 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
Silk Current (12 def, 0 armour) =12def=2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+4 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
Balerath the woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +3 Cun dps ---------- Crit.mult +10.00% Dmg.mod +11% lightning +12% mind ----- def ----- Resists +16% lightning +6% darkness +12% mind +9% all Knockbk- +10% ---------- misc Hate/m.crit +3.00 Psi/m.crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Velumina (0 def, 0 armour) =5con=2.0 T2 cloth armor [Random Unique] Nature/Disrupt While equipped: Stats +5 Con dps ---------- Dmg.mod +12% nature On Melee Ret: * 3% chance to slow global speed by 57% * 4 arcane resource burn ----- def ----- Resists +9% all Die.at -60.00 life Max.HP +60.00 Poison- +40% Disease- +49% ---------- misc Max.stam +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rejuvenating rough leather armour of fire resistance (3 def, 2 armour)9.0 T1 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +17% fire HP.reg +2.30 ---------- misc Stam/turn +0.70 A suit of armour made of leather. |
Spinal Cage (5 def, 8 armour)9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 2.0 Pwr.cost 17 out of 30/30. Range 5 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 73.20 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
prismatic drakeskin leather armour of acid resistance (20 def, 8 armour) =20def=9.0 T5 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +8 Defense +20 (+7 eff.) Fatigue +8% Resists +16% acid +10% light +12% darkness A suit of armour made of leather. |
cleansing dwarven-steel mail armour of stability (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego] Disrupt/Master While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +14% blight +7% physical +12% nature Phys.save +13 (+5 eff.) A suit of armour made of mail. |
Gena the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: Stats +8 Cun +2 Mag dps ---------- Spell.pwr +3 (+1 eff.) Dmg.mod +12% blight ----- def ----- Mind.save +6 (+2 eff.) A belt that goes around your waist. |
grounding rough leather belt of life1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- Resists +5% lightning +5% temporal HP.reg +0.80 Heal.mod +11% A belt that goes around your waist. |
rough leather belt 'Rainobsidian'1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.crit +1.0% Dmg.mod +12% nature ----- def ----- Armour +2 Defense +10 (+3 eff.) Stealth +6 A belt that goes around your waist. |
hardened leather belt 'Deledosus'1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +6 Mag +5 Wil dps ---------- Phys.crit +4.0% Spell.crit +5% Crit.mult +23.00% Phys.pwr +9 (+3 eff.) Dmg.mod +15% physical ----- def ----- Spell.save +10 (+5 eff.) ---------- misc Size +1 A belt that goes around your waist. |
spiritwalker's hardened leather belt1.0 T3 belt armor [Ego+] Arcane While equipped: Stats +5 Mag ---------- misc Mana/turn +0.27 Max.mana +29.00 A belt that goes around your waist. |
Gleamgrind the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Con dps ---------- Dmg.mod +9% light ----- def ----- Defense +1 (+0 eff.) Resists +3% light +3% fire Spell.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Cracklestone' (1 def, 0 armour) =2str,2con=2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +3 Dex +2 Con ----- def ----- Defense +1 (+0 eff.) Resists +9% lightning +3% darkness ---------- misc Light +1 Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Tempestpeal' (16 def, 0 armour) =16def=2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Defense +16 (+5 eff.) Resists +3% acid +1% physical +12% lightning Spell.save +9 (+5 eff.) Die.at -20.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's linen cloak of the voidstalker (1 def, 0 armour)2.0 T1 cloak armor [Ego++] Arcane/Master While equipped: Stats +2 Cun +2 Dex dps ---------- Acc +4 (+2 eff.) Apr +4 ----- def ----- Defense +1 (+0 eff.) Resists +11% darkness +12% temporal Def/telep +12 Res/telep +10% Dur/telep +11% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+0 eff.) Max.HP +34.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Mayonne (20 def, 1 armour) =20def=2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +1 Defense +20 (+7 eff.) Fatigue -4% Resists +12% acid +3% temporal Phys.save +6 (+3 eff.) Mind.save +6 (+2 eff.) HP.reg +2.00 ---------- misc Max.enc +21 A pair of boots made of leather. |
Strikerend the pair of rough leather boots (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Dex +1 Wil +3 Cun dps ---------- Melee Ret 2 lightning 4 cold ----- def ----- Armour +3 ---------- misc Infravis +1 A pair of boots made of leather. |
Urogohad the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +3 Con dps ---------- Phys.crit +1.0% Acc +5 (+2 eff.) ----- def ----- Armour +1 Resists +5% lightning +6% temporal +1% physical A pair of boots made of leather. |
pair of rough leather boots 'Ememira' (0 def, 1 armour) =3str=2.0 T1 feet armor [Rare] Nature While equipped: Stats +3 Str ----- def ----- Armour +1 Resists +6% lightning +6% temporal Teleport- +10% ---------- misc Infravis +2 A pair of boots made of leather. |
Fogworth the pair of hardened leather boots (35 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce damage dealt by 24% ----- def ----- Armour +3 Defense +35 (+11 eff.) Resists +6% fire Crit.chn- 10.00% Mind.save +15 (+5 eff.) Blind- +20% Evasion: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 29% chance to evade melee and ranged attacks and 25 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
pair of hardened leather boots 'Coalbraid' (0 def, 3 armour) =7str,13con=2.0 T3 feet armor [Rare] Master While equipped: Stats +7 Str +13 Con dps ---------- Dmg.mod +7% physical Res.pen +5% nature ----- def ----- Armour +3 Resists +6% darkness ---------- misc Infravis +3 Size +1 A pair of boots made of leather. |
Neralle the pair of iron boots (0 def, 3 armour) =3con=3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +3 Con dps ---------- Dmg.mod +6% acid On Hit (Melee): * 20% chance to reduce armor by 38% ----- def ----- Armour +3 Fatigue +2% Resists +12% lightning +3% acid Phys.save +3 (+1 eff.) Rush: Puts all charms on 22 cooldown Level 3.0 Pwr.cost 22 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots of void walking (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: dps ---------- Res.pen +12% darkness +11% temporal ----- def ----- Armour +3 Fatigue +2% Resists +12% darkness +10% temporal Def/telep +13 Res/telep +11% Dur/telep +11% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
corrosive rough leather gloves of strength (+3) (0 def, 1 armour) =3str=1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +7 (+3 eff.) Melee+ 6 acid Dmg.mod +4% acid ----- def ----- Armour +1 Resists +5% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves 'Xerobrelaith' (0 def, 1 armour)1.0 T1 hands armor [Rare] Arcane While equipped: Stats +4 Mag +4 Wil +3 Cun dps ---------- Spell.pwr +5 (+1 eff.) Melee+ 5 arcane Dmg.mod +4% arcane Acc +20 (+6 eff.) ----- def ----- Armour +1 Resists +4% arcane ---------- misc Psi/ret +0.08 Max.hate +4.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego+] Disrupt While equipped: dps ---------- On Melee Ret: * 17 arcane resource burn ----- def ----- Armour +1 Spell.save +9 (+5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Eilinynn (15 def, 2 armour) =15def=1.0 T2 hands armor [Rare] Nature While equipped: Stats +4 Wil dps ---------- Phys.crit +4.0% Melee+ 9 lightning Dmg.mod +6% lightning +15% physical Acc +10 (+4 eff.) ----- def ----- Armour +2 Defense +15 (+5 eff.) Resists +7% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
naturalist's iron gauntlets of strength (+3) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+2 eff.) Melee+ 5 nature Dmg.mod +3% nature ----- def ----- Armour +1 Fatigue +1% Resists +5% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Burnquench the linen wizard hat (1 def, 0 armour) =4con=2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Dex +4 Wil +4 Con dps ---------- Res.pen +5% light +15% fire ----- def ----- Defense +1 (+0 eff.) Resists +6% lightning +5% temporal A pointy cloth hat, very wizardly... |
linen wizard hat 'Dawnpassion' (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +3% blight Res.pen +5% light Melee Ret 8 light On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 28 ----- def ----- Defense +1 (+0 eff.) Resists +3% lightning Spell.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
linen wizard hat 'Issichak' (11 def, 0 armour) =11def=2.0 T1 head armor [Rare] Psionic While equipped: Stats +1 Dex dps ---------- Dmg.mod +10% mind ----- def ----- Defense +11 (+4 eff.) Resists +13% mind Poison- +10% A pointy cloth hat, very wizardly... |
linen wizard hat 'Nightorder' (1 def, 0 armour) =4con=2.0 T1 head armor [Rare] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +9% cold +11% fire Acc +10 (+4 eff.) Melee Ret 2 darkness ----- def ----- Defense +1 (+0 eff.) Resists +16% fire ---------- misc Stam/turn +1.00 A pointy cloth hat, very wizardly... |
shielding linen wizard hat of the mind (+11%) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane/Psionic While equipped: Stats +3 Mag dps ---------- Dmg.mod +11% mind ----- def ----- Defense +1 (+0 eff.) Resists +11% mind Spell.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
aegis cashmere wizard hat of knowledge (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane/Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.pwr +4 (+1 eff.) ----- def ----- Defense +2 (+1 eff.) Shield.pwr +5% HP.reg +2.60 A pointy cloth hat, very wizardly... |
Brodineg (1 def, 0 armour) =6str=2.0 T1 head armor [Rare] Arcane While equipped: Stats +6 Str +3 Dex +3 Cun dps ---------- Spell.crit +3% Spell.pwr +3 (+1 eff.) Dmg.mod +3% temporal ----- def ----- Defense +1 (+0 eff.) Resists +5% arcane ---------- misc Mana/turn +0.14 A pointy cloth hat, very wizardly... |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 13 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 48.82 to 146.47 lightning damage (97.65 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Samiharagas (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Defense +1 (+0 eff.) Resists +16% lightning +3% cold +6% darkness Die.at -20.00 life Stun/Frz- +20% Def/telep +10 Res/telep +10% Dur/telep +10% A pointy cloth hat, very wizardly... |
grounding rough leather cap of constitution (+3) (0 def, 1 armour) =3con=2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% Resists +5% lightning +5% temporal A cap made of leather. |
grounding rough leather cap of strength (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +2 Str ----- def ----- Armour +1 Fatigue +1% Resists +5% lightning +5% temporal A cap made of leather. |
Baredranik the Umbraworm (0 def, 3 armour) =water, 5str=2.0 T3 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str dps ---------- Dmg.mod +9% darkness +9% blight Res.pen +15% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 24% ----- def ----- Armour +3 Fatigue +3% Resists +11% mind +13% cold Mind.save +15 (+5 eff.) Confus- +22% ---------- misc Breathe water Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 114.0 Physical damage. If the attack hits, the target is confused (37% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
grounding hardened leather cap of constitution (+5) (0 def, 3 armour)2.0 T3 head armor [Ego] Nature/Master While equipped: Stats +5 Con ----- def ----- Armour +3 Fatigue +3% Resists +7% lightning +7% temporal A cap made of leather. |
hardened leather cap of trickery (0 def, 3 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +3 Cun +4 Dex dps ---------- Apr +5 ----- def ----- Armour +3 Fatigue +3% A cap made of leather. |
Cyrymira the iron helm (15 def, 3 armour) =water, 15def=3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Mag dps ---------- Acc +15 (+5 eff.) ----- def ----- Armour +3 Defense +15 (+5 eff.) Fatigue +5% Resists +7% cold Die.at -20.00 life ---------- misc Stam/turn +2.00 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Growthstalker (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Disrupt While equipped: dps ---------- Phys.crit +2.0% Acc +10 (+4 eff.) Melee Ret 10 nature On Hit (Melee): * 20% chance to slow global speed by 57% * 20% chance to reduce all saves and defense by 29 ----- def ----- Armour +3 Fatigue +5% Resists +6% nature +7% blight ---------- misc Stam/turn +3.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Branydig' (0 def, 7 armour) =4con=3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +4 Con dps ---------- Apr +3 ----- def ----- Armour +7 Fatigue +5% Spell.save +3 (+2 eff.) Cut- +10% ---------- misc Max.stam +10.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Corruptionbreaker' (0 def, 3 armour) =3con=3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Cun +3 Con dps ---------- Dmg.mod +9% light Res.pen +5% nature ----- def ----- Armour +3 Fatigue +5% Resists +3% nature A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Urthedragokath' (0 def, 4 armour) =5con=3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex +5 Con dps ---------- Phys.crit +2.0% Res.pen +5% physical ----- def ----- Armour +4 Fatigue +4% Resists +9% darkness Spell.save +12 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
13 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
177 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Duathelstreak2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% blight +15% darkness Res.pen +5% darkness +15% mind On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 28 ----- def ----- Max.HP +44.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Gendil the Stormglory =2con=2.0 T1 lite [Rare] Master While equipped: Stats +2 Con dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +6% lightning +6% fire Crit.chn- 15.00% ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Cobraarc the dwarven-steel pickaxe (dig speed 31 turns) =8str=3.0 T3 digger tool [Rare] Master While equipped: Stats +8 Str +4 Wil dps ---------- Dmg.mod +18% nature ----- def ----- Fatigue -6% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of Reknor (dig speed 14 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str ----- def ----- Resists +7% darkness +6% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of mindblast [power 100] (13 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 100 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
elm totem of stinging [power 110] (13 cooldown)2.0 T1 totem charm [Ego] Nature Sting an enemy dealing 117 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Ablade the Drem Arcane Blade level 12
1st Wealth 122nd year of Ascendancy at 09:12 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Ablade the Drem Arcane Blade level 23
5th Shortage 122nd year of Ascendancy at 20:36 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Ablade the Drem Arcane Blade level 10
25th Profit 122nd year of Ascendancy at 05:25 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Ablade the Drem Arcane Blade level 20
25th Dearth 122nd year of Ascendancy at 00:38 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Ablade the Drem Arcane Blade level 26
9th Shortage 122nd year of Ascendancy at 14:49 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Ablade the Drem Arcane Blade level 10
26th Profit 122nd year of Ascendancy at 16:07 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Ablade the Drem Arcane Blade level 9
28th Voratun 122nd year of Ascendancy at 05:11 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Ablade the Drem Arcane Blade level 9
21st Profit 122nd year of Ascendancy at 05:32 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Ablade the Drem Arcane Blade level 26
16th Shortage 122nd year of Ascendancy at 17:01 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Ablade the Drem Arcane Blade level 21
31st Dearth 122nd year of Ascendancy at 07:39 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Ablade the Drem Arcane Blade level 16
20th Wealth 122nd year of Ascendancy at 15:45 see stats
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ablade picks up (e.): heroism infusion (die at -425; dur 5; cd 35).
Ablade picks up ( .): spiritwalker's hardened leather belt.
Ablade picks up (p.): shatter afflictions rune (absorb 47; cd 21).
Ablade picks up (K.): dwarven-steel longsword of projection (23-32 power, 4 apr).
Ablade picks up (L.): dwarven-steel mace of evisceration (26-36 power, 4 apr).
Ablade picks up ( .): dwarven-steel pickaxe of Reknor (dig speed 14 turns).
Ablade picks up ( .): hardened leather cap of trickery (0 def, 3 armour).
Talent Dig is ready to use.
Ablade picks up ( .): grounding hardened leather cap of constitution (+5) (0 def, 3 armour).
Ablade picks up ( .): aegis cashmere wizard hat of knowledge (2 def, 0 armour).
There is a way to the next level here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).
--------------------------------
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the previous level here (press '' or right click to use).
Ran for 53 turns (stop reason: at exit).
--------------------------------
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Today is the 19th Shortage of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
There is a way to the next level here (press '' or right click to use).
Ran for 53 turns (stop reason: at exit).
--------------------------------
The furious lightning storm around Ablade calms down and disappears.








































































































































