a seed to blacked acres the level 4 Whitehoof Reaver by bryanarchy

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignOrcs
ModeInsane Adventure
SexMale
RaceWhitehoof
ClassReaver
Level / Exp4 / 32%
Sizemedium
Lifes / Deaths

Primary Stats

Strength35 (base 19)
Dexterity10 (base 11)
Constitution12 (base 10)
Magic32 (base 21)
Willpower7 (base 10)
Cunning11 (base 10)

Resources

Life181/181
Vim99/99
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement+40%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision2

Offense: Mainhand

Damage42
Accuracy21
Crit Chance1%
APR2
Speed1.00

Offense: Offhand

Damage23
Accuracy21
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance1%
Speed1

Offense: Mind

Mindpower9
Crit Chance1%
Speed1

Offense: Damage Bonus

Light+3%

Defense: Base

Armour (hardiness)10.335093952971 (47.857809501309%)
Defense10
Ranged Defense10
Fatigue14
Physical Save16
Spell Save13
Mental Save11

Defense: Resistances

Light+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Scourge1.30
1/5
1/5
0/5
0/5
Corruption / Reaving combat1.30
1/5
0/5
0/5
0/5
Corruption / Vim1.00
0/5
0/5
0/5
0/5
Corruption / Sanguisuge1.00
1/5
0/5
0/5
0/5
Corruption / Bone1.30
1/5
1/5
0/5
0/5
Corruption / Plague1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Whitehooves1.00
4/5
0/5
0/5
0/5
Corruption / Torment1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

talent
beneficial effect

Quests

active

Equipment

On hands
Around waist
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

A seed to blacked acres wears: miner's rough leather hat of strength (+2) (0 def, 3 armour).

A seed to blacked acres wears:
blurring rough leather belt of the mystic.

You gain 2.57 gold from the melting of
bright brass lantern.
You gain 8.00 gold from the melting of
opal.
You gain 4.00 gold from the melting of
zircon.
You gain 4.00 gold from the melting of
ametrine.
You gain 4.00 gold from the melting of
spinel.
You collect a new ingredient:
lump of iron (1).
You gain 1.17 gold from the melting of
cleansing iron plate armour of acid resistance (0 def, 7 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.00 gold from the melting of
iron mail armour (2 def, 4 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.59 gold from the melting of
shocking iron shield (0 def, 2 armour, 21.5 block).
You collect a new ingredient:
lump of iron (1).
You gain 0.30 gold from the melting of
deadly pouch of iron shots (13/13, 18-22 power, 1 apr).
You gain 2.12 gold from the melting of
idol's elm longbow of acid.
You collect a new ingredient:
lump of iron (1).
You gain 3.75 gold from the melting of
thought-forged iron steamsaw of vileness (10-16 power, 0 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamsaw (12-17 power, 0 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron mace (11-15 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.18 gold from the melting of
iron greatsword of persecution (16-26 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.95 gold from the melting of
acidic iron greatsword of massacre (25-40 power, 1 apr).
You gain 2.10 gold from the melting of
shimmering elm magestaff (10-12 power, 2 apr, arcane element).
There is a way to the previous level here (press '' or right click to use).