












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Class: Shining One 1.7.0A new demented class, the Shining One. This addon requires the Forbidden Cults DLC to function. Celestial Spellcasters who have been overcome with madness and become more and more like unto Luminous Horrors. Shining One talents do not appear on enemies. Old Talents: New Talents: Advanced Talents: Items Vault 1.7.0Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Class: Fallen 1.7.0Fallen has been added to the base game as an evolution for Sun Paladins This addon contains the original version, a base class afflicted/celestial hybrid. Fallen are unlocked alongside Sun Paladins. Please report any bugs on the forum thread. This class is originally inspired by the enemies John and Aluin, Afflicted Sun Paladins. Fallen have a mix of old and new trees. Celestial Combat Celestial Light Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Class: Wisp 1.7.0A new class, a psionic archer who starts with the powers of hypnosis, light telekinesis, and control over fabric. Class Talents Generic Talents There is also an evolution prodigy for this class, Incarnate Storm. Incompatible with https://te4.org/games/addons/tome/mv-greenwatch Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Class: Martyr 1.7.0A new demented class, the Martyr. This addon requires the Forbidden Cults DLC to function. Unlike the magical folk of the Hidden Sanctuary, Martyrs' Insanity manifests in mental powers. New Talents: Advanced Talents: Old Talents: Korean Translation by khelerd https://te4.org/games/addons/tome/kotr-martyr is included ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Doomelf |
| Class | Sun Paladin |
| Level / Exp | 21 / 22% |
| Size | medium |
| Lifes / Deaths | Killed by Gunsnake at level 14 on the 23rd Dusk 122nd year of Ascendancy at 20:01 0 / 5Killed by Yviriabeth the orc grand master assassin at level 17 on the 48th Dusk 122nd year of Ascendancy at 21:09 Killed by Yviriabeth the orc grand master assassin at level 17 on the 48th Dusk 122nd year of Ascendancy at 23:35 Killed by Yvuthra the gigantic sandworm tunneler at level 19 on the 59th Dusk 122nd year of Ascendancy at 06:27 Killed by Layawyn the green ooze at level 20 on the 59th Dusk 122nd year of Ascendancy at 16:49 |
Primary Stats
| Strength | 61 (base 44) |
| Dexterity | 17 (base 13) |
| Constitution | 21 (base 13) |
| Magic | 59 (base 42) |
| Willpower | 27 (base 10) |
| Cunning | 22 (base 10) |
Resources
| Life | 762/762 |
| Positive | 40/40 |
| Healing Factor | 1.094804467222 |
| Regeneration | 2.4633100512495 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 80 |
| Accuracy | 38 |
| Crit Chance | 20% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +7% |
| Physical | +11% |
| Cold | +7% |
| All | +4% |
| Darkness | +10% |
| Light | +24% |
| Temporal | +10% |
| Mind | +7% |
| Fire | +19% |
| Nature | +25% |
Offense: Damage Penetration
| Lightning | +30% |
| Blight | +5% |
| Arcane | +5% |
| Mind | +5% |
| Cold | +10% |
Defense: Base
| Armour (hardiness) | 24.413408721348 (65.897138898113%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 25 |
| Physical Save | 28 |
| Spell Save | 33 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Blight | + 26%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 6%( 70%) |
| All | 0%( 70%) |
| Darkness | + 16%( 70%) |
| Light | + 46%( 70%) |
| Temporal | + 6%( 70%) |
| Fire | + 35%( 70%) |
| Lightning | + 45%( 70%) |
Defense: Immunities
| Pinning Resistance | 60% |
| Poison Resistance | 20% |
| Blind Resistance | 67% |
| Silence Resistance | 10% |
| Bleed Resistance | 20% |
| Teleport Resistance | 20% |
| Disarm Resistance | 48% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 38% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 300 damage for 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Celestial / Guardian | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 1/5 |
| Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Radiance | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Race / Doomelf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Light | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Effects
| talent | Weapon of Wrath |
| talent | Weapon of Light |
| talent | Searing Sight |
| talent | Second Life |
| talent | Chant of Fortitude |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Scintillating Caves. Escort: injured seer (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | pair of hardened leather boots 'Beyntir' (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats +3 Dex +5 Wil +4 Cun offense ------ When Hit 2 temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +3 Resistance +6% temporal Crit Resistance 10.00% Physical save +8 (+4 eff.) Spell save +7 (+3 eff.) Mind save +7 (+2 eff.) A pair of boots made of leather. |
| Light source | Bleaksquall2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +2 Str +2 Mag +3 Cun offense ------ On-Hit (Melee): * 10% chance to reduce damage dealt by 18% defense ------ Crit Resistance 5.00% Life +41.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Mayogana the dwarven-steel helm (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +4 Wil offense ------ Damage +3% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 22 defense ------ Armor +4 Fatigue +4% Resistance +8% blight +6% darkness +9% lightning Crit Resistance 5.00% Mind save +8 (+3 eff.) Teleport Resist +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Chargequick the iron gauntlets (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Psionic While equipped: offense ------ Ignore resists +20% lightning +5% arcane When Hit 10 lightning defense ------ Armor +1 Fatigue +1% Resistance +5% arcane +6% lightning Life Regen +2.00 other ------- Stamina/turn +0.60 Max stamina +14.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Lavafist [power 295] (20 cooldown)2.0 Encumbrance T3 torque charm [Random Unique] Psionic While equipped: offense ------ Damage +6% fire +3% cold Ignore resists +10% cold defense ------ Resistance +18% fire Blast the opponent's mind dealing 316 mind damage and silencing them for 4 turns Puts all charms on 20 turn cooldown 100% to heal for 55. 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Balancewedge0.1 Encumbrance T5 ring jewelry [Random Unique] Master While equipped: Stats +6 Str +4 Con offense ------ Physical Power +19 (+5 eff.) Spellpower +16 (+5 eff.) Mindpower +13 (+6 eff.) Damage +9% nature +4% all When Hit 4 nature defense ------ Resistance +3% lightning +6% cold +6% light Life +25.00 Disarm Resist +48% Pinning Resist +50% Knockbk Resist +38% Rings make your fingers look great! |
| On fingers | solipsist's copper ring of luminosity0.1 Encumbrance T1 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +2 Mag +4 Wil +4 Cun offense ------ Mindpower +6 (+3 eff.) On-Hit 10 light On-Ranged-Hit 11 light Damage +11% light Rings make your fingers look great! |
| Around neck | steel amulet of strength (+3)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Str Amulets make your neck look great! |
| In main hand | Betheba the dwarven-steel longsword (24-34 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Random Unique] Arcane/Master Weapon Damage 24.0 - 33.6 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-hit +13 cold On Crit: * Wound the target dealing 231 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Str +1 Cun offense ------ Physical Crit +5.0% Physical Power +8 (+2 eff.) Damage +6% temporal +7% physical Ignore resists +5% mind Accuracy +8 (+3 eff.) On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) Sharp, long, and deadly. |
| Around waist | hardened leather belt 'Thunderbile'1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: offense ------ Damage +12% nature Ignore resists +10% lightning On-Hit (Melee): * 20% chance to slow global speed by 48% * 20 arcane resource burn defense ------ Resistance +6% acid +6% lightning Spell save +9 (+4 eff.) Life +36.00 A belt that goes around your waist. |
| In off hand | steel shield 'Glorayavena' (0 def, 4 armour, 15-18 power, 78.5 block)7.0 Encumbrance T2 shield armor [Rare] Master When used to Attack: Weapon Damage 15.0 - 18.0 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +3.0% Block +78 While equipped: Stats +2 Str offense ------ When Hit 10 acid defense ------ Armor +4 Fatigue +8% Resistance +21% lightning Mind save +3 (+1 eff.) Cut Resist +20% other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | linen cloak 'Xeralelle' (6 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: defense ------ Defense +6 (+3 eff.) Unlife -80.00 life Life +34.00 Poison Resist +20% Silence Resist +10% Pinning Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Fogpride (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Random Unique] Nature/Master While equipped: Stats +3 Str +2 Wil +3 Con offense ------ Damage +6% darkness +3% blight Ignore resists +5% blight defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +18% blight +17% fire +10% darkness Life +39.00 other ------- Light +2 A suit of armour made of mail. |
Inventory
movement infusion of the psychic (speed 490%; cd 9)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 490% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 308; 14 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 308 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
cleansing copper amulet of dexterity (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +3 Dex defense ------ Resistance +11% nature +11% blight Poison Resist +21% Disease Resist +22% Amulets make your neck look great! |
Ivemikira the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Damage +3% arcane Ignore resists +10% arcane When Hit 6 mind defense ------ Resistance +6% mind Life Regen +2.00 Stun Resist +20% Rings make your fingers look great! |
marksman's copper ring of frost (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Dex offense ------ Damage +10% cold Accuracy +4 (+1 eff.) defense ------ Resistance +20% cold Rings make your fingers look great! |
flaming iron battleaxe (12-19 power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Ego] Arcane Weapon Damage 12.5 - 18.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On-Hit, radius 1 +7 fire Massive two-handed battleaxes. |
Blackwreck the steel battleaxe (20-31 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Random Unique] Arcane/Master/Psionic Weapon Damage 20.5 - 30.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On Hit: * 10% chance to reduce damage dealt by 18% * Create an explosion dealing 78 lightning damage (1/turn) * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +2 Str offense ------ Damage +12% lightning +7% physical +6% darkness Ignore resists +7% lightning +5% cold Accuracy +13 (+4 eff.) Massive two-handed battleaxes. |
Spectral Blade (26-42 power, 25 apr)0.1 Encumbrance T2 greatsword 2H weapon [Unique] Arcane/Master Weapon Damage 26.0 - 41.6 Physical Uses 10% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +25 Critical Rate +3.0% Attack Speed 111% On-hit +15 arcane On-crit, radius 2 +30 arcane silence While equipped: offense ------ Spellpower +5 (+1 eff.) other ------- Mana/turn +0.50 See Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
River's Fury (23-32 power, 8 apr)3.0 Encumbrance T1 trident 2H weapon [Unique] Arcane Weapon Damage 23.0 - 32.2 Physical Uses 120% Str Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +8 Critical Rate +5.0% Attack Speed 100% On-hit +15 cold While equipped: offense ------ Spellpower +10 (+3 eff.) Move Speed +10% Damage +10% cold Accuracy +10 (+3 eff.) defense ------ Resistance +10% cold Tidal Wave: Effective talent level: 1.0 Power cost 80 out of 80/80. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 13.03 cold damage and 13.52 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
Spiderfiend the iron mace (12-17 power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Rare] Master Weapon Damage 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% While equipped: offense ------ Damage +6% mind Ignore resists +7% physical +15% mind +10% nature Accuracy +7 (+2 eff.) Ignore Armor +7 When Hit 2 lightning defense ------ Resistance +6% mind +12% nature Blunt and deadly. |
iron mace (12-17 power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Normal] Weapon Damage 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% Blunt and deadly. |
Skullcleaver (20-28 power, 4 apr)3.0 Encumbrance T1 waraxe 1H weapon [Unique] Arcane Weapon Damage 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +12.0% Attack Speed 100% Lifesteal +10% Damage Conversion 25% blight While equipped: offense ------ Damage +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
iron shield (0 def, 2 armour, 10-12 power, 18 block)7.0 Encumbrance T1 shield armor [Normal] When used to Attack: Weapon Damage 10.0 - 12.0 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +2.5% Block +18 While equipped: defense ------ Armor +2 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
iron mail armour 'Urasta' (2 def, 6 armour)14.0 Encumbrance T1 heavy armor [Rare] Psionic While equipped: Stats +1 Cun +1 Wil offense ------ Mind Crit +3% Damage +6% physical Accuracy +20 (+7 eff.) defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +6% mind Mind save +11 (+4 eff.) A suit of armour made of mail. |
steel mail armour 'Rhovor' (17 def, 8 armour)14.0 Encumbrance T2 heavy armor [Random Unique] Nature While equipped: defense ------ Armor +8 Defense +17 (+8 eff.) Fatigue +12% Resistance +7% acid +7% cold +5% arcane +3% temporal Life +46.00 other ------- Breathe water A suit of armour made of mail. |
Cuthandil the Rootwell1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +5 Dex +1 Con offense ------ Ignore resists +5% nature When Hit 2 fire defense ------ Fatigue -5% Resistance +6% nature other ------- Encumbrance +21 A belt that goes around your waist. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Tempestmight1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 10 arcane resource burn defense ------ Resistance +3% lightning +6% nature Spell save +9 (+4 eff.) Life +31.00 A belt that goes around your waist. |
Vorarin1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +3 Str +1 Con offense ------ Mindpower +3 (+1 eff.) defense ------ Resistance +6% temporal +5% arcane +6% nature Physical save +6 (+3 eff.) A belt that goes around your waist. |
Adawyn (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +1 Mag +1 Cun +3 Con defense ------ Defense +1 (+0 eff.) Life +30.00 other ------- Infravision +1 See Invis +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ce'Nyma (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Wil +3 Cun +2 Con defense ------ Defense +1 (+0 eff.) Spell save +6 (+3 eff.) other ------- Max hate +6.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Getygablek (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +6 Str +2 Con defense ------ Defense +1 (+0 eff.) Resistance +3% nature Teleport Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Noonfoe the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Damage +6% light Ignore resists +5% light When Hit 10 light defense ------ Defense +1 (+0 eff.) Resistance +9% lightning Life +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hettiruifast (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +5 Lck +4 Dex offense ------ Spell Crit +3% Spellpower/crit +2 When Hit 4 blight defense ------ Armor +1 Resistance +5% arcane Stealth +6 other ------- Max mana +60.00 A pair of boots made of leather. |
pair of iron boots 'Unrolen' (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil offense ------ Accuracy +15 (+5 eff.) defense ------ Armor +3 Fatigue +2% Resistance +3% acid +1% physical Physical save +6 (+3 eff.) Spell save +5 (+2 eff.) Mind save +6 (+2 eff.) other ------- Max stamina +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restful iron gauntlets of dexterity (+3) (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego] Master/Psionic While equipped: Stats +3 Dex offense ------ Accuracy +11 (+4 eff.) defense ------ Armor +1 Fatigue +1% Life Regen +2.00 other ------- Stamina/turn +0.50 Max stamina +11.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
restful dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego] Master/Psionic While equipped: Stats +3 Dex offense ------ Accuracy +10 (+3 eff.) defense ------ Armor +2 Fatigue +3% Life Regen +3.00 other ------- Stamina/turn +0.80 Max stamina +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Runedir the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Con offense ------ On-Hit (Melee): * 10% chance to slow global speed by 48% * 20 arcane resource burn defense ------ Armor +1 Fatigue +1% Resistance +3% nature +5% arcane A cap made of leather. |
Murkoozer2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +1 Str +2 Dex +1 Mag offense ------ On-Hit (Melee): * 10% chance to reduce armor by 33% defense ------ Resistance +6% darkness Mind save +6 (+2 eff.) other ------- Light +3 See Stealth +8 See Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 2.0 Power cost 25 out of 25/25. Range 5 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 118.59 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 118.59 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
iron pickaxe of endurance (dig speed 37 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +2 Str defense ------ Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
sapper's iron pickaxe (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Ego+] Master While equipped: Stats +2 Cun +1 Str offense ------ Accuracy +4 (+1 eff.) other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+2 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Zanidur the Nimbusblast [power 110] (15 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Physical Crit +1.0% Ignore Armor +3 When Hit 6 lightning defense ------ Resistance +6% lightning +1% physical other ------- Max stamina +20.00 Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 122 physical damage Puts all charms on 15 turn cooldown 100% to gain a 13% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By i AM a desert creature the Doomelf Sun Paladin level 7
1st Summertide 122nd year of Ascendancy at 09:35 see stats
Hell has no fury like a demon scorned! (Insane (Adventure) difficulty)
Escaped the Searing Halls.By i AM a desert creature the Doomelf Sun Paladin level 6
77th Pyre 122nd year of Ascendancy at 11:01 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By i AM a desert creature the Doomelf Sun Paladin level 10
6th Flare 122nd year of Ascendancy at 05:07 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By i AM a desert creature the Doomelf Sun Paladin level 20
59th Dusk 122nd year of Ascendancy at 12:30 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By i AM a desert creature the Doomelf Sun Paladin level 1
74th Pyre 122nd year of Ascendancy at 12:36 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By i AM a desert creature the Doomelf Sun Paladin level 1
74th Pyre 122nd year of Ascendancy at 12:36 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By i AM a desert creature the Doomelf Sun Paladin level 6
3rd Mirth 122nd year of Ascendancy at 16:46 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By i AM a desert creature the Doomelf Sun Paladin level 1
74th Pyre 122nd year of Ascendancy at 12:36 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By i AM a desert creature the Doomelf Sun Paladin level 18
54th Dusk 122nd year of Ascendancy at 01:39 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By i AM a desert creature the Doomelf Sun Paladin level 15
26th Dusk 122nd year of Ascendancy at 00:45 see stats
Log
I AM a desert creature is crippled.
I AM a desert creature shrugs off Cyrerin the carrion worm mass's 'Rotting Disease'!
Melee retaliation hits Cyrerin the carrion worm mass for 5 lightning, 1 temporal, 9 light, 2 acid, 2 nature, 4 lightning, 1 temporal, 7 light, 1 acid, 2 nature (35 total damage).
Cyrerin the carrion worm mass hits i AM a desert creature for 77 physical, 44 physical, 7 nature (128 total damage).
I AM a desert creature is not stunned anymore.
Searing Sight hits Cyrerin the carrion worm mass for 16 light damage.
I AM a desert creature activates her Lavafist!
Cyrerin the carrion worm mass is silenced!
i AM a desert creature receives 60 healing.
i AM a desert creature hits Cyrerin the carrion worm mass for 268 mind damage.
Cyrerin the carrion worm mass envelops i AM a desert creature with acid.
Cyrerin the carrion worm mass performs a melee critical strike against i AM a desert creature!
Melee retaliation hits Cyrerin the carrion worm mass for 9 lightning, 2 temporal, 15 light, 3 acid, 4 nature, 9 lightning, 2 temporal, 15 light (58 total damage).
Cyrerin the carrion worm mass hits i AM a desert creature for 182 acid, 114 acid, 7 nature (304 total damage).
I AM a desert creature is not crippled anymore.
Melee retaliation killed Cyrerin the carrion worm mass!
I AM a desert creature casts Haste of the Doomed.
I AM a desert creature casts Haste of the Doomed.
I AM a desert creature is out of phase.
Resting starts...
Talent Sun Ray is ready to use.
Talent Rune: Shielding is ready to use.
I AM a desert creature is no longer out of phase.
Talent Barrier is ready to use.
Talent Healing Light is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Rested for 26 turns (stop reason: all resources and life at maximum).























































































