










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Y Tooltip 1.7.2Display more infomation in actor's tooltip. And add a hotkey to show actor's talents at cursor. Showing Order: (+) is added, (*) is heavily modified - (+) Damage Modifiers - (+) Speeds - Predator Bonus if player know - Status Effects - Faction - Flavor Text Settings: These can be always shown or hidden regardless of the related talents involved These can set threshold Intention: Range that is displayed on terrain tooltip in base game is also displayed next to actor's name. Because sometimes actor's tooltip is so long that need to wait scrolling to see the range. Group relevant infomation. Color DamageType. And change colors that hard to see. Since name and level of talents is not enough information, add a way to open the actor's talents tab of character sheet quickly instead of displaying talents in the actor's tooltip. Github: https://github.com/h-youhei/tome4-y-tooltip Special Thanks: Weight: 160 Superload: Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 04: Healing Reduction (v2) 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.0Donators/Buyers bonus! EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 6 / 66% |
| Size | medium |
| Lifes / Deaths | Killed by elven corruptor at level 6 on the 78th Pyre 122nd year of Ascendancy at 20:39 / 1 |
Primary Stats
| Strength | 25 (base 24) |
| Dexterity | 15 (base 10) |
| Constitution | 12 (base 12) |
| Magic | 22 (base 20) |
| Willpower | 10 (base 10) |
| Cunning | 13 (base 11) |
Resources
| Life | -65/238 |
| Stamina | 125/125 |
| Vim | 73/120 |
| Healing Factor | 1.0191526171258 |
| Regeneration | 0.25478815428144 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 45 |
| Accuracy | 29 |
| Crit Chance | 25% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +5% |
| Acid | +13% |
| Light | +6% |
| All | +2% |
Offense: Damage Penetration
| Cold | +15% |
Defense: Base
| Armour (hardiness) | 8.3350939529706 (47.857809501309%) |
| Defense | 17 |
| Ranged Defense | 17 |
| Fatigue | 12 |
| Physical Save | 12 |
| Spell Save | 11 |
| Mental Save | 8 |
Defense: Resistances
| Acid | + 16%( 70%) |
| Nature | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Corruption / Torture | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| Tool | [vs. Rhidor [power 116] (15 cooldown) (Tool)]Rhidor [power 116] (15 cooldown) 2.0 T1 totem charm [Rare] Nature While equipped: Stats +1(-) Str dps ---------- Melee+ 0(-20) item acid corrode Dmg.mod +3%(-) physical On Hit (Melee): * 20% chance to reduce armor by 22% Sting an enemy dealing 118 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
| On feet | [vs. pair of rough leather boots of tirelessness (0 def, 1 armour) (On feet)]pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 (-) ---------- misc Stam/turn +0.40 (-) Max.stam +10.00 (-) A pair of boots made of leather. |
| On hands | [vs. rough leather gloves of dexterity (+3) (0 def, 1 armour) (On hands)]rough leather gloves of dexterity (+3) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Master While equipped: Stats +3(-) Dex dps ---------- Acc +12 (+6 eff.) (-) ----- def ----- Armour +1 (-) Unarmed combat: Power 6.0 - 6.6 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +6 (-) Apr +1 (-) Crit +5.0% (-) Atk.spd 100% (-) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | [vs. iron mail armour (2 def, 4 armour) (Main armor)]iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Normal] While equipped: ----- def ----- Armour +4 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) A suit of armour made of mail. |
| On head | [vs. Camelalin the Icestrider (11 def, 0 armour) (On head)]Camelalin the Icestrider (11 def, 0 armour) 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11%(-) acid Res.pen +15%(-) cold ----- def ----- Defense +11 (+11 eff.) (-) Resists +16%(-) acid +6%(-) nature A pointy cloth hat, very wizardly... |
| Light source | [vs. brass lantern (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | [vs. resilient linen cloak (1 def, 0 armour) (Cloak)]resilient linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) (-) Max.HP +32.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | [vs. Tirakai's Maul (32-42 power, 6 apr) (In main hand)]Tirakai's Maul (32-42 power, 6 apr) 5.0 T2 greatmaul 2H weapon [Unique] Arcane Power 32.0 - 41.6 Light Uses 10% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 (-) Crit +8.0% (-) Atk.spd 100% (-) On Crit.r2 +12(-) blinding light While equipped: Stats +2(-) Dex +2(-) Cun +2(-) Mag dps ---------- Phys.crit +1.0% (-) Spell.crit +1% (-) Mind.crit +1% (-) Dmg.mod +4%(-) light +2%(-) all Ametrine: Light Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Inventory
psionicist's steel ring of sensing0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+4 eff.) Blind- +20% ---------- misc Infravis +3 See.Stealth +6 See.Invis +5 Rings make your fingers look great! |
[vs. Tirakai's Maul (32-42 power, 6 apr) (In main hand)]cruel short elm magestaff of illumination (10-12 power, 2 apr, fire element) 3.0 T1 staff 1H weapon Reqs Mag 11 [Ego] Nature/Master Power 10.0 - 12.0(-22.0 - -29.6) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +2 (-4) Crit +2.5% (-5.5%) Atk.spd 100% (-) On Crit.r2 +0(-12) blinding light While equipped: Stats +0(-2) Dex +0(-2) Cun +0(-2) Mag dps ---------- Phys.crit +0.0% (-1.0%) Spell.crit +7% (+6%) Mind.crit +0% (-1%) Crit.mult +5.00% Spell.pwr +3 (+1 eff.) Dmg.mod +10% fire +0%(-4%) light +0%(-2%) all ----- def ----- Defense +5 (+4 eff.) ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 66.90 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
[vs. Tirakai's Maul (32-42 power, 6 apr) (In main hand)]iron greatmaul (18-28 power, 1 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 11 [Normal] Power 18.5 - 27.8(-13.5 - -13.9) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 (-5) Crit +0.5% (-7.5%) Atk.spd 100% (-) On Crit.r2 +0(-12) blinding light While equipped: Stats +0(-2) Dex +0(-2) Cun +0(-2) Mag dps ---------- Phys.crit +0.0% (-1.0%) Spell.crit +0% (-1%) Mind.crit +0% (-1%) Dmg.mod +0%(-4%) light +0%(-2%) all Massive two-handed mauls. |
[vs. Tirakai's Maul (32-42 power, 6 apr) (In main hand)]iron greatsword (18-29 power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Normal] Power 18.0 - 28.8(-14.0 - -12.8) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 (-5) Crit +2.5% (-5.5%) Atk.spd 100% (-) On Crit.r2 +0(-12) blinding light While equipped: Stats +0(-2) Dex +0(-2) Cun +0(-2) Mag dps ---------- Phys.crit +0.0% (-1.0%) Spell.crit +0% (-1%) Mind.crit +0% (-1%) Dmg.mod +0%(-4%) light +0%(-2%) all Massive two-handed swords. |
[vs. Tirakai's Maul (32-42 power, 6 apr) (In main hand)]iron greatsword (14-23 power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Normal] Power 14.5 - 23.2(-17.5 - -18.4) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 (-5) Crit +2.5% (-5.5%) Atk.spd 100% (-) On Crit.r2 +0(-12) blinding light While equipped: Stats +0(-2) Dex +0(-2) Cun +0(-2) Mag dps ---------- Phys.crit +0.0% (-1.0%) Spell.crit +0% (-1%) Mind.crit +0% (-1%) Dmg.mod +0%(-4%) light +0%(-2%) all Massive two-handed swords. |
[vs. Tirakai's Maul (32-42 power, 6 apr) (In main hand)]acidic iron waraxe of massacre (18-24 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego] Arcane/Master Power 17.5 - 24.5(-14.5 - -17.1) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (-4) Crit +3.5% (-4.5%) Atk.spd 100% (-) On Crit.r2 +0(-12) blinding light On Crit: + Splash the target with acid dealing 52 damage over 5 turns and reducing armor and accuracy by 7 While equipped: Stats +0(-2) Dex +0(-2) Cun +0(-2) Mag dps ---------- Phys.crit +0.0% (-1.0%) Spell.crit +0% (-1%) Mind.crit +0% (-1%) Dmg.mod +0%(-4%) light +0%(-2%) all One-handed war axes. |
[vs. Tirakai's Maul (32-42 power, 6 apr) (In main hand)]balanced iron waraxe of crippling (10-14 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego+] Master Power 10.0 - 14.0(-22.0 - -27.6) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (-4) Crit +3.5% (-4.5%) Atk.spd 100% (-) On Crit.r2 +0(-12) blinding light On Crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +0(-2) Dex +0(-2) Cun +0(-2) Mag dps ---------- Phys.crit +6.0% (+5.0%) Spell.crit +0% (-1%) Mind.crit +0% (-1%) Dmg.mod +0%(-4%) light +0%(-2%) all Acc +6 (+3 eff.) ----- def ----- Defense +6 (+4 eff.) Disarm- +21% One-handed war axes. |
[vs. Tirakai's Maul (32-42 power, 6 apr) (In main hand)]hateful iron waraxe of massacre (18-26 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego] Master/Psionic Power 18.5 - 25.9(-13.5 - -15.7) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (-4) Crit +3.5% (-4.5%) Atk.spd 100% (-) Melee+ +6 darkness Against +5% Living On Crit.r2 +0(-12) blinding light While equipped: Stats +0(-2) Dex +0(-2) Cun +0(-2) Mag dps ---------- Phys.crit +0.0% (-1.0%) Spell.crit +0% (-1%) Mind.crit +0% (-1%) Dmg.mod +0%(-4%) light +0%(-2%) all One-handed war axes. |
[vs. Tirakai's Maul (32-42 power, 6 apr) (In main hand)]iron waraxe (13-18 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Normal] Power 13.0 - 18.2(-19.0 - -23.4) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (-4) Crit +3.5% (-4.5%) Atk.spd 100% (-) On Crit.r2 +0(-12) blinding light While equipped: Stats +0(-2) Dex +0(-2) Cun +0(-2) Mag dps ---------- Phys.crit +0.0% (-1.0%) Spell.crit +0% (-1%) Mind.crit +0% (-1%) Dmg.mod +0%(-4%) light +0%(-2%) all One-handed war axes. |
[vs. Tirakai's Maul (32-42 power, 6 apr) (In main hand)]acidic iron dagger of massacre (16-20 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego] Arcane/Master Power 15.5 - 20.2(-16.5 - -21.4) Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 (-1) Crit +4.0% (-4.0%) Atk.spd 100% (-) On Crit.r2 +0(-12) blinding light On Crit: + Splash the target with acid dealing 52 damage over 5 turns and reducing armor and accuracy by 7 While equipped: Stats +0(-2) Dex +0(-2) Cun +0(-2) Mag dps ---------- Phys.crit +0.0% (-1.0%) Spell.crit +0% (-1%) Mind.crit +0% (-1%) Dmg.mod +0%(-4%) light +0%(-2%) all Sharp, short and deadly. |
[vs. Tirakai's Maul (32-42 power, 6 apr) (In main hand)]iron dagger of massacre (16-20 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego] Master Power 15.5 - 20.2(-16.5 - -21.4) Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 (-1) Crit +4.0% (-4.0%) Atk.spd 100% (-) On Crit.r2 +0(-12) blinding light While equipped: Stats +0(-2) Dex +0(-2) Cun +0(-2) Mag dps ---------- Phys.crit +0.0% (-1.0%) Spell.crit +0% (-1%) Mind.crit +0% (-1%) Dmg.mod +0%(-4%) light +0%(-2%) all Sharp, short and deadly. |
[vs. iron mail armour (2 def, 4 armour) (Main armor)]rough leather armour of temporal resistance (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Arcane While equipped: ----- def ----- Armour +2 (-2) Defense +3 (+3 eff.) (+1 (+1 eff.)) Fatigue +6% (-6%) Resists +15% temporal A suit of armour made of leather. |
[vs. iron mail armour (2 def, 4 armour) (Main armor)]iron mail armour of resilience (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Nature While equipped: ----- def ----- Armour +4 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Max.HP +22.00 A suit of armour made of mail. |
[vs. resilient linen cloak (1 def, 0 armour) (Cloak)]Voidscar (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +1 Dex dps ---------- Dmg.mod +6% darkness Res.pen +10% darkness +15% cold Melee Ret 2 darkness ----- def ----- Defense +1 (+1 eff.) (-) Max.HP +0.00 (-32.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Camelalin the Icestrider (11 def, 0 armour) (On head)]linen wizard hat of light (+15%) (1 def, 0 armour) 2.0 T1 head armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% light +0%(-11%) acid Res.pen +0%(-15%) cold ----- def ----- Defense +1 (+1 eff.) (-10 (-10 eff.)) Resists +0%(-16%) acid +15% light +0%(-6%) nature A pointy cloth hat, very wizardly... |
54 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Planar Beacon 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 (-) Fearscape Shift: Level 2.6 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 70.68 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 70.68 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
[vs. Rhidor [power 116] (15 cooldown) (Tool)]woodsman's iron pickaxe (dig speed 38 turns) 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1(-) Str dps ---------- Melee+ 0(-20) item acid corrode Dmg.mod +5% nature +0%(-3%) physical ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Rhidor [power 116] (15 cooldown) (Tool)]extending elm wand of shielding [power 110] (20 cooldown) 2.0 T1 wand charm [Ego] Arcane While equipped: Stats +0(-1) Str dps ---------- Melee+ 0(-20) item acid corrode Dmg.mod +0%(-3%) physical Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase the duration of 2 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Hell has no fury like a demon scorned! (Nightmare (Roguelike) difficulty)
Escaped the Searing Halls.By Rage Lute XIII the Cornac Doombringer level 6
77th Pyre 122nd year of Ascendancy at 18:40 see stats
Log
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Rage Lute XIII performs a melee critical strike against Elven corruptor!
Elven corruptor is disabled.
Elven corruptor is on fire!
Elven corruptor casts Timeless.
Elven corruptor is not disabled anymore.
Elven corruptor stops burning.
Rage Lute XIII hits Elven corruptor for (79 absorbed), 0 light, (12 absorbed), 0 light, (3 absorbed), 0 fire (0 total damage).
Elven corruptor casts Blood Spray.
Rage Lute XIII is afflicted by a rotting disease!
Elven corruptor hits Rage Lute XIII for 126 blight damage.
LIFE LOST WARNING!
Rotting Disease from Elven corruptor hits Rage Lute XIII for 25 blight damage.
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Rage Lute XIII casts Surge of Power.
Rage Lute XIII surges with an incredible power!
Rage Lute XIII receives 32 healing from Surge of Power.
Rage Lute XIII uses Infusion: Regeneration.
Rage Lute XIII starts regenerating health quickly.
Elven corruptor casts Soul Rot.
Elven corruptor's Soul Rot hits Rage Lute XIII for 185 blight damage.
Rage Lute XIII the level 6 cornac doombringer was debilitated by noxious blight before falling to death by an elven corruptor on level 2 of Rhaloren Camp.








































































