Maratele the level 9 Halfling Archer by Maramros

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Semi-Roguelike (mild)
SexFemale
RaceHalfling
ClassArcher
Level / Exp9 / 82%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity43 (base 33)
Constitution14 (base 10)
Magic10 (base 10)
Willpower13 (base 10)
Cunning25 (base 20)

Resources

Life215/215
Stamina142/142
Healing Factor1.0372895330003
Regeneration2.3339014492508

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision6
See Stealth39.595095619122
See Invisible38.595095619122

Offense: Mainhand

Damage46
Accuracy49
Crit Chance10%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance7%
Speed1

Offense: Mind

Mindpower20
Crit Chance9%
Speed1

Offense: Damage Bonus

Fire+5%
Cold+8%

Defense: Base

Armour (hardiness)11 (38.594633868923%)
Defense36
Ranged Defense36
Fatigue0
Physical Save20
Spell Save8
Mental Save20

Defense: Resistances

Lightning+ 16%( 70%)
Light+ 12%( 70%)
Darkness+ 10%( 70%)
Cold+ 16%( 70%)
Mind+ 6%( 70%)
Fire+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance24%
Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
2/5
1/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
4/5
1/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
1/5
0/5
0/5
Cunning / Survival1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
3/5
0/5
0/5
Technique / Mobility1.00
2/5
1/5
0/5
0/5

Effects

Quests

done
done
active

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Log

Maratele picks up (i.): iron plate armour of temporal resistance (0 def, 7 armour).
There is a ladder to the previous level here (press '' or right click to use).
Ran for 46 turns (stop reason: at exit).


--------------------------------

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


--------------------------------

Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


--------------------------------

You gain 0.65 gold from the transmogrification of
iron helm of constitution (+2) (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 1.16 gold from the transmogrification of
prismatic iron plate armour of acid resistance (0 def, 7 armour).
You gain 0.67 gold from the transmogrification of
iron plate armour of temporal resistance (0 def, 7 armour).
You gain 0.25 gold from the transmogrification of
iron longsword (104% power, 2 apr).
You gain 6.01 gold from the transmogrification of
Eremolen the iron greatsword (117% power, 1 apr).
You gain 1.11 gold from the transmogrification of
flaming iron battleaxe (110% power, 1 apr).
You gain 2.05 gold from the transmogrification of
blink rune of the sneak (range 4; phase 14; cd 17).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.