Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Allow Respec Anywhere 1.2.3Hurried Halfling 1.2.5This adds the Hurried Halfling race, as discussed here and here.
Arcanum Class Pack 1.2.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Elemental Woes 1.2.5This addon changes the Elemental Surge and Endless Woes prodigies to have effects for all damage types. Effects for Elemental Surge are: Effects for Endless Woes are: Chronometer 1.0.1Creates a new widget that displays how long it will take your character to perform various actions. Works in Minimalist or Classic UI. Full UI functionality (scale, move, etc). Mouse over an NPC or projectile to see how their speeds compare to yours. Enable verbose mode from "Chronometer" in main menu for even more info about your moused over targets' speeds. Due to MD5 woes, the earlier Chronometer page has been lost (along with my votes :( ) More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Wyrmic Willpower Scaling 1.1.5Adds willpower scaling to all Breath talents, and all Fire Drake talents. The scaling is slightly lower than Strength, so you may see no difference for the first few levels. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Verdant Class Pack 1.2.5Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: More Taints 1.2.3Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: New Gem Types 1.2.5Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Items Vault 1.2.0Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Enhanced Object Compare 1.1.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Hurried Halfling |
| Class | Shadowblade |
| Level / Exp | 4 / 11% |
| Size | small |
| Lifes / Deaths | Killed by giant venus flytrap at level 3 on the 76th Pyre 122nd year of Ascendancy at 03:26 0 / 3Killed by Forest Troll Hedge-Wizard at level 4 on the 77th Pyre 122nd year of Ascendancy at 17:19 Killed by Forest Troll Hedge-Wizard at level 4 on the 77th Pyre 122nd year of Ascendancy at 17:53 |
Primary Stats
| Strength | 10 (base 13) |
| Dexterity | 20 (base 17) |
| Constitution | 11 (base 10) |
| Magic | 18 (base 16) |
| Willpower | 10 (base 10) |
| Cunning | 18 (base 15) |
Resources
| Life | -28/146 |
| Mana | 107/118 |
| Stamina | 89/89 |
| Healing Factor | 1 |
| Regeneration | 12.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 20 |
| Accuracy | 24 |
| Crit Chance | 13% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 8 |
| Accuracy | 24 |
| Crit Chance | 12% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17.2 |
| Crit Chance | 5% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 6.5 |
| Ranged Defense | 6.5 |
| Fatigue | 6 |
| Physical Save | 13.225 |
| Spell Save | 10.675 |
| Mental Save | 10.675 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Shadow Combat |
| detrimental effect | The target is on fire, taking 12.39 fire damage per turn. Burning |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| Around neck | [vs. hateful steel rapier (14.5-18.85 power, 3 apr) (In main hand)] copper amulet of magic (+2)[vs. hateful steel rapier (14.5-18.85 power, 3 apr) (In main hand)] copper amulet of magic (+2) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-6) darkness Damage against: +0% (-6% )Living When wielded/worn: Changes stats: +2 Mag Amulets can have magical properties. |
| In main hand | [vs. hateful steel rapier (14.5-18.85 power, 3 apr) (In main hand)] hateful steel rapier (14.5-18.85 power, 3 apr)[vs. hateful steel rapier (14.5-18.85 power, 3 apr) (In main hand)] hateful steel rapier (14.5-18.85 power, 3 apr) Requires: - Cunning 14 - Dexterity 14 Infused by psionic forces 2.50 Encumbrance. Type: weapon / rapier ; tier 2 Base power: 14.5 - 18.9 Uses stats: 40% Dex, 80% Cun Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 (-) Physical crit. chance: +5.0% (-) Attack speed: 100% (-) Damage (Melee): +6(-) darkness Damage against: +6% (-)Living A light sword. |
| Around waist | [vs. hateful steel rapier (14.5-18.85 power, 3 apr) (In main hand)] rough leather belt of transcendence[vs. hateful steel rapier (14.5-18.85 power, 3 apr) (In main hand)] rough leather belt of transcendence Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-6) darkness Damage against: +0% (-6% )Living When wielded/worn: Physical save: +5 Mindpower: +3 A belt that goes around your waist. |
| Light source | [vs. hateful steel rapier (14.5-18.85 power, 3 apr) (In main hand)] brass lantern[vs. hateful steel rapier (14.5-18.85 power, 3 apr) (In main hand)] brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-6) darkness Damage against: +0% (-6% )Living When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | [vs. hateful steel rapier (14.5-18.85 power, 3 apr) (In main hand)] prismatic rough leather armour (1 def, 2 armour)[vs. hateful steel rapier (14.5-18.85 power, 3 apr) (In main hand)] prismatic rough leather armour (1 def, 2 armour) Requires: - Strength 10 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-6) darkness Damage against: +0% (-6% )Living When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes resistances: +10% light / +10% darkness A suit of armour made of leather. |
| In off hand | [vs. hateful steel rapier (14.5-18.85 power, 3 apr) (In main hand)] iron dagger (10-13 power, 5 apr)[vs. hateful steel rapier (14.5-18.85 power, 3 apr) (In main hand)] iron dagger (10-13 power, 5 apr) Requires: - Dexterity 11 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0(-4.5 - -5.9) Uses stats: 45% Dex, 45% Cun Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 (+2) Physical crit. chance: +4.0% (-1.0%) Attack speed: 100% (-) Damage (Melee): +0(-6) darkness Damage against: +0% (-6% )Living Sharp, short and deadly. |
Inventory
[vs. hateful steel rapier (14.5-18.85 power, 3 apr) (In main hand)] blighted iron gauntlets (0 def, 1 armour)[vs. hateful steel rapier (14.5-18.85 power, 3 apr) (In main hand)] blighted iron gauntlets (0 def, 1 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-6) darkness Damage against: +0% (-6% )Living When wielded/worn: Armour: +1 Damage (Melee): 6 blight Changes resistances: +5% blight Changes damage: +4% blight When used to modify unarmed attacks: Base power: 10.5 - 14.7 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 83% When this weapon hits: Soul Rot (20% chance level 1). Burst (radius 2) on crit: +6 blight Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. hateful steel rapier (14.5-18.85 power, 3 apr) (In main hand)] iron gauntlets of strength (+2) (0 def, 1 armour)[vs. hateful steel rapier (14.5-18.85 power, 3 apr) (In main hand)] iron gauntlets of strength (+2) (0 def, 1 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-6) darkness Damage against: +0% (-6% )Living When wielded/worn: Physical power: +5 Armour: +1 Changes stats: +2 Str When used to modify unarmed attacks: Base power: 14.0 - 19.6 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 83% Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. hateful steel rapier (14.5-18.85 power, 3 apr) (In main hand)] stabilizing iron helm of dexterity (+2) (0 def, 3 armour)[vs. hateful steel rapier (14.5-18.85 power, 3 apr) (In main hand)] stabilizing iron helm of dexterity (+2) (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-6) darkness Damage against: +0% (-6% )Living When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Dex Physical save: +11 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. hateful steel rapier (14.5-18.85 power, 3 apr) (In main hand)] 2 verdite[vs. hateful steel rapier (14.5-18.85 power, 3 apr) (In main hand)] 2 verdite 0.00 Encumbrance. Type: gem / green ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-6) darkness Damage against: +0% (-6% )Living When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
[vs. hateful steel rapier (14.5-18.85 power, 3 apr) (In main hand)] tiny geode[vs. hateful steel rapier (14.5-18.85 power, 3 apr) (In main hand)] tiny geode 0.00 Encumbrance. Type: gem / stone ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-6) darkness Damage against: +0% (-6% )Living When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
[vs. hateful steel rapier (14.5-18.85 power, 3 apr) (In main hand)] ametrine[vs. hateful steel rapier (14.5-18.85 power, 3 apr) (In main hand)] ametrine 0.00 Encumbrance. Type: gem / violet ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-6) darkness Damage against: +0% (-6% )Living When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% Gems can be sold for money or used in arcane rituals. |
[vs. hateful steel rapier (14.5-18.85 power, 3 apr) (In main hand)] Scrying Orb[vs. hateful steel rapier (14.5-18.85 power, 3 apr) (In main hand)] Scrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-6) darkness Damage against: +0% (-6% )Living When carried: This orb will automatically identify items you find. |
[vs. hateful steel rapier (14.5-18.85 power, 3 apr) (In main hand)] Transmogrification Chest[vs. hateful steel rapier (14.5-18.85 power, 3 apr) (In main hand)] Transmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-6) darkness Damage against: +0% (-6% )Living When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Talent Shadow Combat is ready to use.
Talent Phase Door is ready to use.
Talent Infusion: Wild is ready to use.
Talent Infusion: Regeneration is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Saving done.
Slusam activates Shadow Combat.
Ran for 2 turns (stop reason: interesting character).
You are sent back to the material plane!
Slusam is on fire!
Forest Troll Hedge-Wizard's Flame hits Slusam for 45 fire damage.
Stone troll hits Slusam for 26 physical damage.
Burning from Forest Troll Hedge-Wizard hits Slusam for 15 fire damage.
Slusam casts Phase Door.
Selects a target to teleport...
Burning from Forest Troll Hedge-Wizard hits Slusam for 15 fire damage.
White wolf howls
Slusam uses Infusion: Regeneration.
Slusam starts regenerating health quickly.
Forest Troll Hedge-Wizard casts Manathrust.
Saving game...
