Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Adventurous Arcane Combat 1.3.0Modifies Arcane Combat to function with all bolt/beam spells. Except Temporal Bolt. Deathknight 1.3.1Adds the Deathknight class. See forum thread for details. Marson's UI Modifications 1.3.0v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs * HUD elements * tooltips & character sheet * chat & combat log * flying text * lore • Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Playable Vampire Race 1.3.0Adds Vampires as a playable race, as jack of all trades with access to necromantic trees. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Items Vault 1.3.0Donators/Buyers bonus! Verdant Class Pack 1.3.1Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Witherer Class 1.3.1The Witherer is a Corruptor that focusses on slowly killing their enemies. Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Arcanum Class Pack 1.3.1Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: New Gem Types 1.2.5Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Prismatic Golem |
Class | Adventurer |
Level / Exp | 200 / 14722% |
Size | huge |
Lifes / Deaths | Killed by Shiny at level 22 on the 68th Dusk 122nd year of Ascendancy at 10:32 3 / 4Killed by Shiny at level 143 on the 33rd Regrowth 123rd year of Ascendancy at 15:05 Killed by Xeralle the sandworm destroyer at level 165 on the 41st Regrowth 123rd year of Ascendancy at 00:54 Killed by Shiny at level 179 on the 54th Regrowth 123rd year of Ascendancy at 22:51 |
Primary Stats
Strength | 244 (base 36) |
Dexterity | 157 (base 63) |
Constitution | 304 (base 12) |
Magic | 427 (base 210) |
Willpower | 228 (base 42) |
Cunning | 467 (base 203) |
Resources
Hate | 102/169 |
Mana | 2804/2804 |
Psi | 308/308 |
Vim | 1068/1068 |
Life | 12341/12341 |
Positive | 148/617 |
Stamina | 1428/1428 |
Paradox | 300 |
Healing Factor | 2.5 |
Regeneration | 83.551519666065 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +27% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 40 |
Infravision | 80 |
See Stealth | 242.88300100377 |
See Invisible | 324.88300100377 |
ESP Range | 10 |
ESP Kinds | animal/canine, demon/minor, demon/major, humanoid/orc |
Offense: Mainhand
Damage | 709 |
Accuracy | 157 |
Crit Chance | 474% |
APR | 225 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 227.92303155211 |
Crit Chance | 100% |
Speed | 1 |
Cooldown Reduction | 40 |
Offense: Mind
Mindpower | 140.8 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
All | +56% |
Offense: Damage Penetration
All | +90% |
Defense: Base
Armour (hardiness) | 373.30286600189 (65%) |
Defense | 85.33 |
Ranged Defense | 87.73 |
Fatigue | 0 |
Physical Save | 145.30625 |
Spell Save | 129.10799013699 |
Mental Save | 157.34449136987 |
Defense: Resistances
All | 0%( 79%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Silence Resistance | 100% |
Bleed Resistance | 100% |
Disarm Resistance | 100% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 501 with a minimum range of 15. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 710 damage for 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 2235 damage for 5 turns. The effect will scale with your magic stat. Its effects scale with your Magic stat. |
Class Talents
Psionic / Absorption | 1.00 |
| 8/5 |
| 8/5 |
| 0/5 |
| 0/5 |
Cursed / Rampage | 1.00 |
| 20/5 |
| 20/5 |
| 20/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Magical combat | 1.20 |
| 6/5 |
| 16/5 |
| 6/5 |
| 5/5 |
Corruption / Demonic pact | 1.00 |
| 6/5 |
| 5/5 |
| 1/5 |
| 13/5 |
Corruption / Swarm | 1.00 |
| 20/5 |
| 20/5 |
| 2/5 |
| 20/5 |
Chronomancy / Flux | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Celestial / Guardian | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Stone | 1.40 |
| 20/5 |
| 1/5 |
| 20/5 |
| 20/5 |
Generic Talents
Technique / Unarmed training | 1.00 |
| 1/5 |
| 8/5 |
| 1/5 |
| 20/5 |
Corruption / Demonic strength | 1.00 |
| 1/5 |
| 5/5 |
| 20/5 |
| 20/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
Corruption / Blood spear | 1.00 |
| 11/5 |
| 1/5 |
| 6/5 |
| 8/5 |
Technique / Mage warden | 1.00 |
| 8/5 |
| 9/5 |
| 1/5 |
| 7/5 |
Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 5/5 |
| 7/5 |
| 5/5 |
| 0/5 |
Chronomancy / Energy | 1.00 |
| 20/5 |
| 1/5 |
| 1/5 |
| 10/5 |
Psionic / Finer energy manipulations | 1.00 |
| 5/5 |
| 10/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Shield of Light |
talent | Blood Spear |
talent | Arcane Combat |
talent | Retribution |
talent | Thermal Shield |
talent | Energy Decomposition |
talent | Arcane Shield |
talent | Kinetic Shield |
talent | Abyssal Shield |
talent | Lord of the Flies |
talent | Reality Smearing |
talent | Crystalline Focus |
talent | Blood Shield |
talent | Arcane Feed |
talent | Shielding |
talent | Beyond the Flesh |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by deformed dire wolf. Escort: repented thief (level 2 of Heart of the Gloom) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 545. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth needs your help making an elixir of avoidance, which can be used to permanently increase your defense and ranged defense by six. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed warg claw. * 'Needed: one honey tree root. Keep a firm grip on it. These things will dig themselves right back into the ground if you drop them.' Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala needs your help making an elixir of mastery, which can be used to grant you four additional stat points. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed ice wyrm tooth. * You've found the needed hummerhorn wing. Agrimley the hermit needs your help making an elixir of explosive force, which can be used to permanently increase your chance to critically strike with spells by 4%. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed pouch of faeros ash. * You've found the needed green worm. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations, which can be used to grant you two additional generic talent points. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed ritch stinger. * You've found the needed orc heart. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | Nightsin the elven-wood magestaff (55-66 power, 5 apr, physical element) Nightsin the elven-wood magestaff (55-66 power, 5 apr, physical element)Requires: - Magic 35 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 Base power: 55.0 - 66.0 Uses stat: 80% Mag Damage type: Physical Mastery: Blood Spear Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to inflict damage reduction Burst (radius 1) on hit: +16 darkness When wielded/worn: Accuracy: +52 (+6 eff.) Physical crit. chance: +49.0% Physical power: +52 (+5 eff.) Armour: +20 Armour Hardiness: +8% Defense: +33 (+7 eff.) Damage (Melee): 61 fire / 11 % chance of confusion Changes stats: +13 Mag / +15 Cun / +28 Con Changes resistances: +6% lightning / +28% physical / +9% mind Maximum wards: +3 physical Changes damage: +55% physical Talents granted: +1 Command Staff +5 Corrosive Cone +5 Ward Critical mult.: +189.00% Maximum encumbrance: +26 Physical save: +10 (+1 eff.) Spell save: +6 (+1 eff.) Disarm immunity: +20% Pinning immunity: +5% Stun/Freeze immunity: +10% Knockback immunity: +10% Life regen: +3.20 Mana each turn: +0.34 Mana when firing critical spell: +4.00 Vim when firing critical spell: +14.00 Maximum mana: +155.00 Maximum stamina: +26.00 Maximum vim: +88.00 Maximum neg.energy: +82.00 Spellpower: +106 (+9 eff.) Spell crit. chance: +19% See invisible: +34 Movement speed: +17% Healing mod.: +52% Damage Shield penetration: +42% Staves designed for wielders of magic, by the greats of the art. Press to compare |
Crystal-imbued Gem | large geode large geode0.00 Encumbrance. Type: gem / stone ; tier 4 When wielded/worn: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% When used to imbue an object: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
On hands | Belyrek the Fogspike (0 def, 41 armour) Belyrek the Fogspike (0 def, 41 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +49 (+5 eff.) Physical power: +20 (+2 eff.) Armour: +41 Armour Hardiness: +15% Damage (Melee): 10 acid / 14 light / 10 fire / 9 cold / 19 arcane / 8 lightning Changes stats: +16 Str / +5 Dex / +31 Mag / +22 Wil / +34 Cun / +20 Con Changes resistances: +10% arcane / +12% physical / +73% darkness / +34% light Changes resistances penetration: +10% darkness Changes damage: +10% arcane / +11% light Grants telepathy: Demon/Minor Humanoid/Orc Demon/Major Talent mastery: +0.20 Technique / Grappling Talent cooldown: Double Strike (-1 turn) Reduces incoming crit damage: 10.00% Physical save: +21 (+3 eff.) Mental save: +52 (+6 eff.) Disarm immunity: +89% Life regen: +7.60 Stamina each turn: +4.00 Maximum life: +216.00 Maximum stamina: +80.00 Infravision radius: +18 When used to modify unarmed attacks: Base power: 68.0 - 95.2 Uses stats: 140% Wil, 80% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +94 Armour Penetration: +15 Physical crit. chance: +59.0% Attack speed: 125% When this weapon hits: Disarm (10% chance level 5). When this weapon hits: Perfect Control (10% chance level 5). When this weapon hits: Set Up (10% chance level 5). When this weapon hits: Slumber (20% chance level 5). When this weapon hits: Battle Shout (30% chance level 5). When this weapon hits: Stone Touch (5% chance level 5). When this weapon hits: Manathrust (10% chance level 3). When this weapon crits: Dominate (30% chance level 5). On weapon hit: * 70% chance to inflict damage reduction * 14% chance to blind Damage (Melee): +19 ice / +63 darkness / +24 lightning / +21 acid / +27 fire / +37 arcane Burst (radius 2) on crit: +99 light / +90 darkness / +15 arcane It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 518.50 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
Light source | Relgirek the Ravenwill Relgirek the RavenwillPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +80 Physical crit. chance: +6.0% Physical power: +10 (+1 eff.) Damage when hit (Melee): 8 darkness / 58 fire Changes stats: +22 Cun / +14 Wil Changes resistances: +15% blight / +35% fire / +42% darkness Changes resistances penetration: +35% darkness / +90% all Changes damage: +6% fire / +15% mind / +30% light Damage affinity(heal): +10% light Critical mult.: +45.00% Mental save: +26 (+3 eff.) Blindness immunity: +127% Confusion immunity: +90% Mana when firing critical spell: +5.00 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum vim: +20.00 Spellpower: +6 (+0 eff.) Spell crit. chance: +10% Mindpower: +11 (+1 eff.) Mental crit. chance: +12% Light radius: +30 Infravision radius: +22 See stealth: +93 See invisible: +114 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 492.54 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. Press to compare |
On head | Arenor (3 def, 6 armour) Arenor (3 def, 6 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +6 Physical crit. chance: +5.0% Armour: +6 Defense: +3 (+1 eff.) Fatigue: -6% Changes stats: +2 Dex / +17 Mag / +7 Wil / +15 Con Changes resistances: +7% lightning / +8% temporal / +21% darkness / +8% fire / +8% nature / +8% acid / +19% physical / +27% blight / +6% cold / +37% light Changes damage: +14% lightning / +20% light / +12% fire / +15% acid / +20% physical / +20% blight / +15% cold / +29% arcane / +19% darkness Life regen: +0.40 Mana each turn: +3.00 Mana when hit: +3.00 Maximum mana: +110.00 Maximum stamina: +10.00 Maximum hate: +15.00 Spellpower: +16 (+1 eff.) Mindpower: +10 (+1 eff.) Mental crit. chance: +5% Light radius: +3 Infravision radius: +9 See stealth: +25 See invisible: +24 It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 38 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... Press to compare |
On feet | Lightwarden (0 def, 35 armour) Lightwarden (0 def, 35 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +37 Physical crit. chance: +22.0% Physical power: +24 (+2 eff.) Armour: +35 Fatigue: -33% Damage when hit (Melee): 12 acid / 4 light / 4 mind Changes stats: +5 Mag / +11 Wil / +14 Cun / +23 Con Changes resistances: +24% acid / +13% fire / +15% lightning / +15% cold Changes resistances penetration: +5% lightning / +34% physical / +20% light Grants telepathy: Humanoid/Orc Maximum encumbrance: +197 Physical save: +137 (+17 eff.) Spell save: +48 (+7 eff.) Mental save: +98 (+11 eff.) Silence immunity: +138% Confusion immunity: +125% Stun/Freeze immunity: +150% Hate when firing a critical mind attack: +5.00 Maximum hate: +6.00 Lowers spell cool-downs by: 10% Mindpower: +15 (+2 eff.) Mental crit. chance: +3% Infravision radius: +4 It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 51 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. Press to compare |
Tool | Splendourrock (dig speed 1 turns) Splendourrock (dig speed 1 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +2 (+0 eff.) Armour penetration: +40 Physical crit. chance: +3.0% Physical power: +9 (+1 eff.) Armour: +5 Defense: +8 (+2 eff.) Fatigue: -12% Damage when hit (Melee): 12 light Changes stats: +23 Str / +8 Mag / +1 Cun / +4 Con Changes resistances: +20% fire / +20% darkness / +9% physical Changes resistances penetration: +10% light / +62% physical Changes damage: +29% fire / +29% mind / +9% light Critical mult.: +20.00% Physical save: +12 (+2 eff.) Mental save: +29 (+4 eff.) Life regen: +0.40 Maximum life: +39.00 Maximum mana: +59.00 Maximum stamina: +30.00 Spell crit. chance: +9% Lowers spell cool-downs by: 30% Light radius: +1 Infravision radius: +3 When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 4.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. Press to compare |
On fingers | Aerelathaderin AerelathaderinPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+2 eff.) Physical power: +27 (+3 eff.) Fatigue: -10% Effects on melee hit: * 20% chance to cause random gloom * 35% chance to blind Damage (Melee): 16 bleed Effects on ranged hit: * 19% chance to cause random gloom * 35% chance to blind Damage (Ranged): 25 bleed Damage when hit (Melee): 8 mind Changes stats: +20 Str / +10 Dex / +24 Mag / +26 Wil / +52 Cun / +26 Con Changes resistances: +13% nature / +13% blight Changes resistances penetration: +5% mind Changes damage: +18% mind Grants telepathy: Humanoid/Orc Critical mult.: +15.00% Maximum encumbrance: +40 Spell save: +32 (+5 eff.) Mental save: +20 (+2 eff.) Poison immunity: +30% Disease immunity: +29% Vim each turn: +1.00 Hate when firing a critical mind attack: +3.00 Maximum stamina: +35.00 Maximum hate: +17.00 Spellpower: +30 (+2 eff.) Mindpower: +28 (+4 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. Press to compare |
On fingers | Lelegen the Shockflash Lelegen the ShockflashPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +128 (+12 eff.) Armour: +34 Defense: +32 (+6 eff.) Effects on melee hit: * 20% chance to cause random gloom Damage (Melee): 25 bleed Effects on ranged hit: * 14% chance to cause random gloom Damage (Ranged): 22 bleed Changes stats: +37 Str / +6 Dex / +11 Mag / +25 Wil / +41 Cun / +19 Con Changes resistances: +30% acid / +30% fire / +30% cold / +12% mind / +37% lightning Changes damage: +6% mind / +36% all Grants telepathy: Humanoid/Orc Disarm immunity: +92% Pinning immunity: +86% Knockback immunity: +93% Life regen: +1.20 Vim each turn: +1.00 Hate when firing a critical mind attack: +3.00 Maximum life: +194.00 Maximum hate: +12.00 Spellpower: +101 (+8 eff.) Mindpower: +127 (+16 eff.) Light radius: +1 See invisible: +9 Healing mod.: +30% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. Press to compare |
Around neck | (Forged Item) Belugund (Forged Item) BelugundPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +31 (+3 eff.) Armour penetration: +21 Physical crit. chance: +16.0% Armour: +11 Defense: +24 (+5 eff.) Fatigue: -15% Damage (Melee): 13 light / 13 darkness Effects when hit in melee: * 13% chance to inflict damage reduction * 12% chance to blind Changes stats: +17 Str / +13 Dex / +11 Mag / +11 Wil / +4 Cun / +15 Con / +8 Lck Changes resistances: +12% acid / +14% temporal / +40% mind / +6% darkness Changes resistances cap: +9% all Changes damage: +5% physical / +18% light / +33% blight / +32% fire / +5% temporal / +14% darkness Talent mastery: +0.34 Celestial / Combat Critical mult.: +110.00% Reduces incoming crit damage: 20.00% Physical save: +73 (+9 eff.) Spell save: +35 (+5 eff.) Mental save: +42 (+5 eff.) Confusion immunity: +81% Pinning immunity: +25% Stun/Freeze immunity: +40% Knockback immunity: +25% Life regen: +5.40 Stamina each turn: +0.60 Mana each turn: +0.45 Spellpower on spell critical (stacks up to 3 times): +5 Only die when reaching: -80.00 life Maximum life: +40.00 Maximum mana: +52.00 Maximum hate: +4.00 Spellpower: +36 (+3 eff.) Spell crit. chance: +4% Mindpower: +7 (+1 eff.) Infravision radius: +4 Movement speed: +10% Heals friendly targets nearby when you use a nature summon: +20 Reduce all damage from unseen attackers: 12% Amulets can have magical properties. Press to compare |
In main hand | Drydur the Festertickler (42-50.4 power, 6 apr, physical element) Drydur the Festertickler (42-50.4 power, 6 apr, physical element)Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 42.0 - 50.4 Uses stat: 80% Mag Damage type: Physical Mastery: Blood Spear Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +4 nature Burst (radius 1) on hit: +12 acid When wielded/worn: Accuracy: +138 (+15 eff.) Physical crit. chance: +129.0% Physical power: +145 (+14 eff.) Armour: +12 Armour Hardiness: +12% Defense: +15 (+3 eff.) Effects on melee hit: * 45% chance to corrode armour * 20% chance to blind Damage (Melee): 34 fire Changes stats: +3 Mag / +2 Wil / +7 Con Changes resistances: +3% nature / +3% blight Changes resistances penetration: +15% arcane / +5% blight Changes damage: +3% blight / +42% physical Talents granted: +5 Flame Bolts +1 Command Staff Critical mult.: +213.00% Physical save: +27 (+3 eff.) Spell save: +14 (+2 eff.) Mental save: +15 (+2 eff.) Life regen: +1.70 Spellpower on spell critical (stacks up to 3 times): +24 Maximum vim: +30.00 Spellpower: +173 (+14 eff.) Spell crit. chance: +73% Light radius: +5 See invisible: +19 Healing mod.: +30% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% It can be used to unleash an elemental blastwave, dealing 1105.79 - 1326.94 physical damage in a radius 6 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
Around waist | rough leather belt 'Stormnull' rough leather belt 'Stormnull'Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Physical crit. chance: +32.0% Physical power: +24 (+2 eff.) Defense: +11 (+2 eff.) Fatigue: -4% Damage when hit (Melee): 16 nature Changes stats: +33 Dex / +10 Mag / +8 Wil / +28 Cun / +1 Con / +30 Lck Changes resistances: +6% blight / +7% light / +7% darkness Changes resistances penetration: +5% lightning Changes damage: +9% lightning / +6% physical Critical mult.: +43.00% Trap disarming bonus: +50 Stealth bonus: +42 Maximum encumbrance: +10 Spell save: +14 (+2 eff.) Mental save: +7 (+1 eff.) Life regen: +1.80 Mana each turn: +0.16 Maximum mana: +24.00 Spellpower: +4 (+0 eff.) Spell crit. chance: +8% Mental crit. chance: +14% Infravision radius: +20 Healing mod.: +14% Size category: +2 A belt that goes around your waist. Press to compare |
In off hand | Loamire the voratun shield (12 def, 59 armour, 738 block) Loamire the voratun shield (12 def, 59 armour, 738 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Accuracy: +2 (+0 eff.) Armour penetration: +3 Physical crit. chance: +36.0% Physical power: +61 (+6 eff.) Armour: +59 Defense: +12 (+2 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +14% Effects when hit in melee: * 20% chance to corrode armour * 39% chance to daze * 68% chance to blind Changes stats: +12 Dex / +11 Mag / +41 Con Changes resistances: +97% lightning / +79% cold / +40% light / +20% acid Changes damage: +9% nature Talents granted: +5 Blood Shield +5 Block Physical save: +40 (+5 eff.) Mental save: +3 (+0 eff.) Maximum life: +92.00 Maximum stamina: +5.00 Maximum psi: +10.00 Handheld deflection devices. Press to compare |
Cloak | elven-silk cloak 'Smoldercutter' (13 def, 11 armour) elven-silk cloak 'Smoldercutter' (13 def, 11 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +60 (+7 eff.) Armour penetration: +25 Physical crit. chance: +5.0% Physical power: +5 (+0 eff.) Armour: +11 Defense: +13 (+3 eff.) Fatigue: -16% Damage when hit (Melee): 12 blight / 8 fire Changes stats: +25 Str / +6 Dex / +15 Mag / +36 Wil / +29 Cun / +23 Con Changes resistances: +10% lightning / +39% temporal / +25% light / +35% fire / +19% nature / +10% acid / +20% blight / +38% cold / +8% arcane / +30% darkness Changes resistances penetration: +5% blight / +10% temporal Changes damage: +9% blight / +3% temporal Critical mult.: +28.00% Stealth bonus: +26 Physical save: +15 (+2 eff.) Spell save: +32 (+5 eff.) Life regen: +2.80 Mana each turn: +0.12 Vim when firing critical spell: +3.00 Maximum life: +269.00 Maximum mana: +160.00 Maximum stamina: +40.00 Mental crit. chance: +32% Healing mod.: +30% Defense after a teleport: +29 Resist all after a teleport: +15% New effects duration reduction after a teleport: +25% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Main armor | Goreusher (9 def, 5 armour) Goreusher (9 def, 5 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +5 Defense: +9 (+2 eff.) Changes stats: +16 Str / +2 Dex / +58 Mag / +24 Wil / +21 Cun / +22 Con Changes resistances: +27% lightning / +20% physical / +60% darkness / +49% cold / +30% nature / +17% fire / +78% mind / +20% acid Changes resistances penetration: +20% darkness / +34% temporal / +20% mind / +64% physical Changes damage: +36% lightning / +59% temporal / +40% light / +15% fire / +66% nature / +20% all / +15% acid / +121% physical / +55% cold / +18% mind / +58% darkness Grants telepathy: Demon/Minor Demon/Major Talent cooldown: Refit Golem (-5 turns) Talent granted: +5 Fiery Cleansing Critical mult.: +26.00% Reduces incoming crit damage: 5.00% Physical save: +69 (+9 eff.) Spell save: +35 (+5 eff.) Mental save: +110 (+13 eff.) Poison immunity: +93% Disease immunity: +97% Mana each turn: +0.40 Psi each turn: +0.40 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +5.00 Maximum hate: +15.00 Spellpower: +37 (+3 eff.) Spell crit. chance: +19% Mindpower: +22 (+3 eff.) Mental crit. chance: +11% Reduces paradox anomalies(equivalent to willpower): +45 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
Inventory
Rune of the Rift (1062.00 temporal damage, removed from time 4 turns) Rune of the Rift (1062.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 2368.26 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ulirath UlirathInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +7 (+1 eff.) Armour: +4 Defense: +13 (+3 eff.) Changes stats: +7 Lck / +3 Str Changes resistances cap: +3% all Changes resistances penetration: +5% blight Changes damage: +6% blight Physical save: +9 (+1 eff.) Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +10 Damage Shield penetration: +50% Reduce all damage from unseen attackers: 11% Amulets can have magical properties. Press to compare |
warrior's copper amulet of willpower (+2) warrior's copper amulet of willpower (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +6% physical Stamina each turn: +0.30 Amulets can have magical properties. Press to compare |
Sparkkarma the stralite amulet Sparkkarma the stralite amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +8 Physical crit. chance: +5.0% Physical power: +9 (+1 eff.) Armour: +7 Defense: +8 (+2 eff.) Fatigue: -16% Damage when hit (Melee): 20 lightning / 8 blight Changes stats: +7 Dex / +9 Cun / +9 Con Changes resistances: +6% blight / +6% lightning / +26% darkness / +18% light Changes resistances cap: +6% all Changes resistances penetration: +10% blight Changes damage: +9% blight / +9% physical / +15% lightning Critical mult.: +18.00% Physical save: +23 (+3 eff.) Blindness immunity: +77% Cut immunity: +80% Life regen: +5.00 Stamina each turn: +1.30 Infravision radius: +7 Sight radius: +2 See invisible: +11 Movement speed: +10% Combat speed: +10% Healing mod.: +26% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 772 life. The life healed will increase with your Mindpower. Amulets can have magical properties. Press to compare |
stralite amulet 'Searquake' stralite amulet 'Searquake'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +60 (+7 eff.) Armour penetration: +8 Physical crit. chance: +6.0% Physical power: +9 (+1 eff.) Armour: +21 Defense: +80 (+16 eff.) Fatigue: -9% Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 20 fire Changes stats: +8 Str / +9 Dex / +5 Wil / +9 Cun / +15 Con / +47 Lck Changes resistances: +9% acid / +13% physical / +9% blight / +28% fire / +6% mind / +26% cold Changes resistances cap: +18% all Changes resistances penetration: +20% mind Changes damage: +12% acid / +9% physical / +3% fire Talent mastery: +0.34 Corruption / Demonic pact Critical mult.: +18.00% Physical save: +86 (+11 eff.) Mental save: +10 (+1 eff.) Blindness immunity: +34% Confusion immunity: +22% Life regen: +3.90 Stamina each turn: +1.90 Maximum life: +70.00 Mindpower: +12 (+2 eff.) Infravision radius: +7 Sight radius: +2 See invisible: +13 Movement speed: +10% Combat speed: +10% Reduce all damage from unseen attackers: 52% Amulets can have magical properties. Press to compare |
Betigakira the Oakbreak Betigakira the OakbreakInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +21 (+2 eff.) Armour penetration: +7 Physical crit. chance: +5.0% Defense: +18 (+4 eff.) Fatigue: -10% Damage when hit (Melee): 8 nature Changes stats: +7 Dex / +18 Wil / +7 Cun / +5 Con / +20 Lck Changes resistances: +6% nature Changes resistances penetration: +10% mind Critical mult.: +17.00% Mental save: +6 (+1 eff.) Life regen: +1.20 Stamina each turn: +1.40 Maximum psi: +10.00 Movement speed: +10% Heals friendly targets nearby when you use a nature summon: +40 Reduce all damage from unseen attackers: 18% Amulets can have magical properties. Press to compare |
copper ring of corrosion (+22%) copper ring of corrosion (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% acid Changes damage: +11% acid Rings can have magical properties. Press to compare |
titan's copper ring of nature (+22%) titan's copper ring of nature (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +4 Con Changes resistances: +22% nature Changes damage: +11% nature Physical save: +8 (+1 eff.) Vim when hit: +0.00 Rings can have magical properties. Press to compare |
gold ring 'Blindbone' gold ring 'Blindbone'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+1 eff.) Physical power: +38 (+4 eff.) Effects on melee hit: * 25% chance to blind Effects on ranged hit: * 19% chance to blind Damage when hit (Melee): 24 mind Changes stats: +31 Str / +8 Dex / +12 Mag / +13 Wil / +21 Cun / +30 Con Changes resistances: +6% light Changes damage: +6% light Spell save: +12 (+2 eff.) Mental save: +36 (+4 eff.) Blindness immunity: +38% Confusion immunity: +76% Vim each turn: +0.00 Psi when hit: +0.12 Vim when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +4 Hate when firing a critical mind attack: +2.00 Maximum hate: +8.00 Maximum vim: +10.00 Spellpower: +15 (+1 eff.) Mindpower: +10 (+1 eff.) Light radius: +3 Infravision radius: +5 See stealth: +17 See invisible: +14 Rings can have magical properties. Press to compare |
gold ring of perseverance gold ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Stun/Freeze immunity: +38% Life regen: +2.60 Vim each turn: +0.00 Rings can have magical properties. Press to compare |
pixie's stralite ring pixie's stralite ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Cun / +6 Mag Vim each turn: +0.00 Vim when hit: +0.00 Spellpower: +11 (+1 eff.) Rings can have magical properties. Press to compare |
Tuhell TuhellPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +100 (+11 eff.) Armour penetration: +51 Physical power: +18 (+2 eff.) Armour: +16 Defense: +45 (+9 eff.) Fatigue: -10% Effects on melee hit: * 39% chance to cause random gloom Damage (Melee): 49 bleed Effects on ranged hit: * 39% chance to cause random gloom Damage (Ranged): 50 bleed Changes stats: +8 Str / +39 Dex / +8 Mag / +36 Wil / +70 Cun / +5 Con Changes resistances: +30% blight / +28% nature / +8% arcane Changes damage: +6% temporal / +15% mind / +7% all Critical mult.: +15.00% Maximum encumbrance: +32 Spell save: +20 (+3 eff.) Mental save: +34 (+4 eff.) Poison immunity: +55% Disease immunity: +58% Disarm immunity: +50% Pinning immunity: +44% Stun/Freeze immunity: +42% Knockback immunity: +49% Life regen: +4.80 Equilibrium when hit: +0.04 Hate when firing a critical mind attack: +10.00 Maximum life: +47.00 Maximum stamina: +32.00 Maximum hate: +30.00 Maximum psi: +20.00 Spellpower: +35 (+3 eff.) Mindpower: +37 (+5 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
voratun ring 'Lightningrage' voratun ring 'Lightningrage'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +49 (+5 eff.) Armour penetration: +31 Physical crit. chance: +4.0% Defense: +34 (+7 eff.) Fatigue: -10% Damage when hit (Melee): 28 physical Changes stats: +8 Dex / +23 Wil / +33 Cun / +10 Con Changes resistances: +71% blight / +3% physical / +187% nature Changes damage: +58% nature / +15% lightning Maximum encumbrance: +37 Physical save: +20 (+2 eff.) Mental save: +12 (+2 eff.) Poison immunity: +135% Disease immunity: +161% Silence immunity: +10% Disarm immunity: +94% Pinning immunity: +100% Stun/Freeze immunity: +15% Knockback immunity: +93% Life regen: +5.10 Stamina each turn: +0.80 Only die when reaching: -60.00 life Maximum life: +386.00 Mindpower: +39 (+5 eff.) Healing mod.: +89% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
Fulikalthogas the Dourworth (20-24 power, 4 apr, fire element) Fulikalthogas the Dourworth (20-24 power, 4 apr, fire element)Requires: - Magic 24 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Blood Spear Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +16 darkness / +12 arcane Burst (radius 1) on hit: +12 darkness When wielded/worn: Accuracy: +22 (+2 eff.) Physical crit. chance: +38.0% Physical power: +19 (+2 eff.) Armour: +10 Defense: +10 (+2 eff.) Effects on melee hit: * 28% chance to disease Damage (Melee): 51 fire Damage when hit (Melee): 12 temporal Changes stats: +12 Con Changes resistances: +7% arcane / +12% temporal Maximum wards: +3 temporal / +3 fire / +3 darkness / +3 arcane Changes resistances penetration: +2% temporal / +10% fire / +4% darkness / +6% arcane Changes damage: +9% darkness / +20% fire / +12% arcane / +3% temporal Talents granted: +4 Ward +1 Command Staff Critical mult.: +114.00% Life regen: +2.50 Vim when firing critical spell: +8.00 Maximum vim: +55.00 Spellpower: +79 (+7 eff.) Spell crit. chance: +34% See invisible: +27 Healing mod.: +37% Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. Press to compare |
yew magestaff 'Ulidig' (20-24 power, 4 apr, physical element) yew magestaff 'Ulidig' (20-24 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Blood Spear Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +11.0% Armour: +7 Defense: +26 (+5 eff.) Effects on melee hit: * 40% chance to disease Damage (Melee): 53 fire / 26 arcane / 9 % chance of confusion Damage when hit (Melee): 12 arcane Changes stats: +11 Mag / +4 Wil / +6 Cun / +3 Con Changes resistances: +2% physical / +6% darkness / +6% fire Maximum wards: +2 physical / +2 temporal / +2 light / +2 darkness Changes damage: +20% physical / +20% temporal / +20% light / +20% darkness Talents granted: +4 Ward +1 Command Staff Critical mult.: +72.00% Physical save: +11 (+1 eff.) Spell save: +11 (+2 eff.) Mental save: +11 (+1 eff.) Blindness immunity: +20% Confusion immunity: +30% Mana each turn: +0.28 Vim when firing critical spell: +6.00 Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +206.00 Maximum vim: +38.00 Maximum neg.energy: +38.00 Spellpower: +78 (+6 eff.) Spell crit. chance: +33% See invisible: +26 Damage Shield penetration: +34% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +30% It can be used to unleash an elemental blastwave, dealing 988.26 - 1185.91 physical damage in a radius 4 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
Deepsdredge the dragonbone starstaff (30-36 power, 6 apr, physical element) Deepsdredge the dragonbone starstaff (30-36 power, 6 apr, physical element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Blood Spear Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to daze Damage (Melee): +4 temporal Burst (radius 1) on hit: +4 lightning When wielded/worn: Physical crit. chance: +59.0% Armour: +24 Armour Hardiness: +12% Defense: +12 (+2 eff.) Effects on melee hit: * 20% chance to disease Damage (Melee): 45 arcane / 131 fire Damage when hit (Melee): 16 darkness Changes stats: +2 Dex / +21 Mag / +17 Wil / +1 Cun Changes resistances: +3% darkness / +15% temporal Maximum wards: +3 lightning / +3 physical Changes resistances penetration: +2% lightning / +15% physical Changes damage: +3% lightning / +30% physical Talents granted: +5 Ward +1 Command Staff Critical mult.: +204.00% Reduces incoming crit damage: 20.00% Physical save: +12 (+2 eff.) Mana each turn: +1.58 Vim when firing critical spell: +5.00 Spellpower on spell critical (stacks up to 3 times): +33 Maximum mana: +600.00 Maximum vim: +40.00 Spellpower: +145 (+12 eff.) Spell crit. chance: +5% Infravision radius: +2 See invisible: +66 It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
Mireglean the dragonbone vilestaff (50-60 power, 6 apr, physical element) Mireglean the dragonbone vilestaff (50-60 power, 6 apr, physical element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 50.0 - 60.0 Uses stat: 80% Mag Damage type: Physical Mastery: Blood Spear Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 60% Damage Shield penetration (this weapon only): +20% Damage (Melee): +20 physical When wielded/worn: Accuracy: +31 (+3 eff.) Physical crit. chance: +23.0% Physical power: +15 (+2 eff.) Armour: +15 Defense: +16 (+3 eff.) Damage (Melee): 105 fire Changes stats: +2 Str / +3 Dex / +26 Mag / +13 Wil / +22 Cun / +16 Con Maximum wards: +2 physical Changes resistances penetration: +25% physical / +10% nature / -10% darkness Changes damage: -20% darkness / +50% physical Talents granted: +10 Ward +1 Command Staff Critical mult.: +182.00% Spell save: +20 (+3 eff.) Mana each turn: +1.14 Vim when firing critical spell: +15.00 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +376.00 Maximum vim: +98.00 Maximum neg.energy: +90.00 Spellpower: +95 (+8 eff.) Spell crit. chance: +24% See invisible: +59 Damage Shield penetration: +40% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
Murkvein the dragonbone magestaff (30-36 power, 6 apr, physical element) Murkvein the dragonbone magestaff (30-36 power, 6 apr, physical element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Blood Spear Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to inflict damage reduction When wielded/worn: Accuracy: +15 (+2 eff.) Physical crit. chance: +23.0% Physical power: +13 (+1 eff.) Defense: +15 (+3 eff.) Damage when hit (Melee): 12 blight Changes stats: +6 Mag / +6 Wil Changes resistances: +12% lightning / +9% blight Changes resistances penetration: +2% blight / +15% physical / +3% darkness Changes damage: +3% blight / +30% physical / +6% darkness Talent granted: +1 Command Staff Critical mult.: +31.00% Physical save: +21 (+3 eff.) Confusion immunity: +15% Teleport immunity: +20% Spellpower on spell critical (stacks up to 3 times): +9 Maximum mana: +110.00 Spellpower: +56 (+5 eff.) Spell crit. chance: +33% It can be used to unleash an elemental blastwave, dealing 1043.78 - 1252.53 physical damage in a radius 6 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
Sootwither (34-40.8 power, 7 apr, physical element) Sootwither (34-40.8 power, 7 apr, physical element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 34.0 - 40.8 Uses stat: 80% Mag Damage type: Physical Mastery: Blood Spear Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +7 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +12 physical When wielded/worn: Armour penetration: +2 Physical crit. chance: +45.0% Fatigue: -6% Effects on melee hit: * 48% chance to disease Damage (Melee): 98 fire Changes stats: +2 Str Changes resistances penetration: +5% darkness Changes damage: -4% acid / +37% physical / +30% darkness / -4% blight / -4% fire / +34% temporal / +34% light Talent granted: +1 Command Staff Critical mult.: +175.00% Reduces incoming crit damage: 20.00% Physical save: +15 (+2 eff.) Stamina each turn: +0.20 Vim when firing critical spell: +17.00 Spellpower on spell critical (stacks up to 3 times): +22 Maximum vim: +109.00 Spellpower: +65 (+5 eff.) Spell crit. chance: +9% Light radius: +1 See invisible: +53 It can be used to conjure elemental energy in a radius 10 cone, dealing 1064.95 - 1277.94 physical damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
Skullcleaver (20-28 power, 4 apr) Skullcleaver (20-28 power, 4 apr)Requires: - Magic 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Wil Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. Press to compare |
Baredor (26 def, 42 armour, 550 block) Baredor (26 def, 42 armour, 550 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Accuracy: +4 (+0 eff.) Physical crit. chance: +17.0% Physical power: +27 (+3 eff.) Armour: +42 Defense: +26 (+5 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +8% Damage (Melee): 10 lightning Effects when hit in melee: * 16% chance to daze * 39% chance to blind Damage when hit (Melee): 30 lightning / 12 physical / 19 nature Changes stats: +5 Dex / +6 Mag / +26 Con Changes resistances: +114% lightning / +30% light / +30% fire / +20% nature / +59% acid / +21% physical / +19% blight / +8% arcane / +15% darkness Maximum wards: +12 lightning / +12 temporal / +12 blight / +11 fire / +12 cold Talents granted: +2 Ward +5 Block Physical save: +51 (+6 eff.) Silence immunity: +20% Stun/Freeze immunity: +15% Maximum life: +110.00 Deflect projectiles away: +19% Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. Press to compare |
Bleakwrest the voratun shield (12 def, 15 armour, 332.5 block) Bleakwrest the voratun shield (12 def, 15 armour, 332.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +15 Defense: +12 (+2 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +8% Effects when hit in melee: * 18% chance to daze * 35% chance to blind Damage when hit (Melee): 37 nature / 40 fire Changes stats: +9 Str / +6 Dex / +6 Mag / +20 Con Changes resistances: +20% lightning / +40% light / +20% darkness / +38% blight / +20% fire / +40% nature / +30% acid Maximum wards: +5 lightning / +6 temporal / +6 blight / +6 fire / +4 cold Changes damage: +6% darkness Talents granted: +1 Ward +5 Block Reduces incoming crit damage: 15.00% Physical save: +15 (+2 eff.) Only die when reaching: -60.00 life Maximum life: +233.00 Handheld deflection devices. Press to compare |
Hellseam the voratun shield (27 def, 27 armour, 389 block) Hellseam the voratun shield (27 def, 27 armour, 389 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +23.0% Physical power: +39 (+4 eff.) Armour: +27 Defense: +27 (+5 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +14% Damage (Melee): 10 lightning Effects when hit in melee: * 20% chance to corrode armour * 40% chance to blind Damage when hit (Melee): 30 lightning / 44 fire Changes stats: +6 Str / +9 Mag / +30 Con Changes resistances: +20% acid / +59% light / +90% cold / +28% darkness / +86% fire Maximum wards: +3 lightning / +6 temporal / +6 blight / +6 fire / +3 cold Changes damage: +3% temporal Talents granted: +1 Ward +5 Block Physical save: +30 (+4 eff.) Poison immunity: +10% Teleport immunity: +10% Light radius: +1 Deflect projectiles away: +19% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +30% Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. Press to compare |
Tempesthunger the voratun shield (12 def, 3 armour, 206 block) Tempesthunger the voratun shield (12 def, 3 armour, 206 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+2 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +14% Effects on melee hit: * 15% chance to cause random gloom Damage (Melee): 10 cold Effects when hit in melee: * 20% chance to daze * 35% chance to cause random gloom * 40% chance to blind Damage when hit (Melee): 17 ice / 20 nature / 16 lightning Changes stats: +9 Dex / +6 Mag / +9 Con Changes resistances: +20% lightning / +35% light / +28% fire / +20% blight / +25% cold / +20% nature / +15% darkness Reduce damage by fixed amount: +0 fire Talent granted: +5 Block Reduces incoming crit damage: 19.00% Maximum life: +110.00 Light radius: +3 Infravision radius: +2 Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. Press to compare |
voratun shield 'Ce'Nunne' (27 def, 53 armour, 484.5 block) voratun shield 'Ce'Nunne' (27 def, 53 armour, 484.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +10 (+1 eff.) Armour: +53 Armour Hardiness: +10% Defense: +27 (+5 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +14% Effects when hit in melee: * 40% chance to corrode armour * 35% chance to blind Damage when hit (Melee): 20 blight / 28 temporal Changes stats: +6 Mag / +31 Con Changes resistances: +30% lightning / +20% temporal / +31% light / +58% fire / +64% acid / +20% physical / +3% blight / +30% cold / +7% arcane / +13% darkness Maximum wards: +18 lightning / +18 temporal / +17 blight / +17 fire / +15 cold Changes resistances penetration: +15% arcane / +20% temporal Talents granted: +3 Ward +5 Block Physical save: +30 (+4 eff.) Deflect projectiles away: +19% Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (1034) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 48%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. Press to compare |
Hanorach (3 def, 3 armour) Hanorach (3 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Physical power: +4 (+0 eff.) Armour: +3 Defense: +3 (+1 eff.) Fatigue: -6% Damage when hit (Melee): 8 blight Changes stats: +2 Str Changes resistances: +7% blight / +11% physical Changes damage: +11% physical Maximum encumbrance: +10 Physical save: +20 (+2 eff.) Life regen: +1.90 Maximum life: +47.00 Maximum stamina: +10.00 Healing mod.: +24% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
Robes of Deflection (0 def, 7 armour) Robes of Deflection (0 def, 7 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Armour: +7 Armour Hardiness: +30% Changes stats: +3 Con / +3 Mag Spellpower: +4 (+0 eff.) Talent on hit(spell): Evasion (4% chance level 1). This set of robes seems to shine with metallic colors. Press to compare |
Beludhevea the Mirepyre (8 def, 0 armour) Beludhevea the Mirepyre (8 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Ranged Defense: +6 (+1 eff.) Changes stats: +7 Mag / +10 Wil / +14 Cun Changes resistances: +10% lightning / +10% darkness / +82% fire / +6% nature / +46% acid / +48% physical / +9% blight / +56% cold / +10% light Changes resistances penetration: +28% darkness / +24% physical Changes damage: +32% acid / +59% physical / +28% darkness / +31% cold / +48% fire / +3% mind / +14% all Talent cooldown: Refit Golem (-13 turns) Critical mult.: +32.00% Physical save: +16 (+2 eff.) Spell save: +52 (+7 eff.) Mental save: +15 (+2 eff.) Disarm immunity: +15% Stun/Freeze immunity: +15% Mana each turn: +0.28 Psi each turn: +0.28 Equilibrium when hit: +0.04 Psi when hit: +0.04 Hate when firing a critical mind attack: +10.00 Psi when firing a critical mind attack: +8.00 Maximum hate: +19.00 Spellpower: +16 (+1 eff.) Mindpower: +15 (+2 eff.) Mental crit. chance: +8% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
Samivor the Pyretickler (10 def, 4 armour) Samivor the Pyretickler (10 def, 4 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +4 Defense: +10 (+2 eff.) Effects on melee hit: * 20% chance to disease Changes stats: +8 Mag / +8 Wil / +10 Cun Changes resistances: +12% lightning / +33% darkness / +12% fire / +30% nature / +9% acid / +20% physical / +33% blight / +12% cold / +29% mind / +12% light Changes resistances penetration: +60% physical / +50% darkness / +10% fire / +10% arcane / +40% mind Changes damage: +6% acid / +80% physical / +55% darkness / +16% arcane / +40% mind / +20% nature Critical mult.: +45.00% Physical save: +70 (+9 eff.) Spell save: +59 (+8 eff.) Mental save: +87 (+10 eff.) Life regen: +6.00 Mana each turn: +0.76 Psi each turn: +2.31 Mana when firing critical spell: +4.00 Vim when firing critical spell: +1.00 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +5.00 Maximum life: +100.00 Maximum mana: +223.00 Maximum hate: +40.00 Maximum psi: +65.00 Spellpower: +29 (+2 eff.) Spell crit. chance: +15% Mindpower: +54 (+7 eff.) Mental crit. chance: +30% Healing mod.: +30% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
hardened leather armour 'Adiwen' (3 def, 6 armour) hardened leather armour 'Adiwen' (3 def, 6 armour)Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+1 eff.) Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Damage (Melee): 16 acid / 14 fire Damage when hit (Melee): 13 acid / 13 fire / 4 temporal Changes stats: +8 Str Changes resistances: +46% acid / +21% physical / +16% darkness / +24% lightning / +32% fire / +10% nature / +31% cold Changes damage: +12% arcane Grants telepathy: Demon/Minor Demon/Major Critical mult.: +16.00% Spell save: +9 (+1 eff.) Life regen: +28.60 Stamina each turn: +1.70 Vim when firing critical spell: +3.00 Maximum life: +70.00 Maximum mana: +80.00 Maximum hate: +10.00 Light radius: +2 Healing mod.: +65% Damage Shield penetration: +10% A suit of armour made of leather. This item has been sent to the Item's Vault. Press to compare |
Islinn (4 def, 8 armour) Islinn (4 def, 8 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Effects on melee hit: * 42% chance to corrode armour Damage when hit (Melee): 11 light / 8 mind Changes stats: +6 Str / +15 Wil / +7 Cun / +6 Con Changes resistances: +23% blight / +9% mind / +20% darkness Changes damage: +3% mind / +3% acid Mental save: +40 (+5 eff.) Life regen: +10.00 Stamina each turn: +1.60 Hate when firing a critical mind attack: +4.00 Maximum life: +184.00 Mindpower: +6 (+1 eff.) Light radius: +2 Healing mod.: +22% Heals friendly targets nearby when you use a nature summon: +30 A suit of armour made of mail. Press to compare |
Balyharachik the rough leather belt Balyharachik the rough leather beltCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Armour: +2 Defense: +11 (+2 eff.) Changes stats: +8 Dex / +8 Cun / +12 Lck Changes resistances: +2% physical / +6% mind / +3% temporal Trap disarming bonus: +15 Stealth bonus: +21 Stun/Freeze immunity: +15% Teleport immunity: +5% Infravision radius: +8 A belt that goes around your waist. Press to compare |
Flameusher the drakeskin leather belt Flameusher the drakeskin leather beltPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +34.0% Physical power: +49 (+5 eff.) Armour: +15 Defense: +15 (+3 eff.) Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 8 mind Changes stats: +6 Str / +17 Dex / +6 Mag / +6 Wil / +17 Cun / +6 Con / +10 Lck Changes resistances: +15% light / +13% darkness / +27% fire / +12% mind / +28% cold Changes resistances penetration: +10% blight / +35% temporal Changes damage: +6% fire / +12% mind / +3% temporal Reduced damage from: +45% Summoned Critical mult.: +28.00% Trap disarming bonus: +30 Stealth bonus: +15 Physical save: +39 (+5 eff.) Spell save: +30 (+4 eff.) Mental save: +10 (+1 eff.) Mana each turn: +0.56 Maximum life: +91.00 Maximum mana: +60.00 Mental crit. chance: +26% Infravision radius: +6 Size category: +3 A belt that goes around your waist. Press to compare |
enveloping linen cloak of Eldoral (7 def, 0 armour) enveloping linen cloak of Eldoral (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+1 eff.) Changes stats: +2 Cun / +2 Dex Physical save: +7 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Boltrupture (32 def, 34 armour) Boltrupture (32 def, 34 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +26 (+3 eff.) Armour penetration: +27 Armour: +34 Defense: +32 (+6 eff.) Effects on melee hit: * 15% chance to daze * 77% chance to corrode armour Damage when hit (Melee): 4 lightning / 12 temporal / 12 fire Changes stats: +7 Str / +18 Dex / +4 Mag / +18 Wil / +29 Cun / +7 Con Changes resistances: +16% acid / +18% temporal / +19% light / +16% lightning / +58% cold / +35% fire / +39% darkness Changes resistances penetration: +10% lightning / +20% temporal / +14% darkness / +21% arcane / +25% acid Changes damage: +24% lightning / +21% arcane / +17% darkness Talent mastery: +0.40 Technique / Combat training Critical mult.: +61.00% Stealth bonus: +36 Physical save: +38 (+5 eff.) Spell save: +24 (+3 eff.) Mental save: +38 (+5 eff.) Stamina each turn: +0.90 Mana each turn: -0.39 Maximum mana: +167.00 Spellpower: +16 (+1 eff.) Spell crit. chance: +10% Mental crit. chance: +20% Defense after a teleport: +17 Resist all after a teleport: +13% New effects duration reduction after a teleport: +22% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
cashmere cloak 'Bloomglamour' (8 def, 0 armour) cashmere cloak 'Bloomglamour' (8 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Effects on melee hit: * Slows global speed by 30% Changes stats: +3 Str / +3 Con Changes resistances: +3% nature / +15% fire / +5% arcane / +16% light Changes resistances penetration: +5% arcane Changes damage: +6% arcane Stealth bonus: +9 Physical save: +9 (+1 eff.) Mental save: +5 (+1 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Manaruihad the Blazedash (31 def, 4 armour) Manaruihad the Blazedash (31 def, 4 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +20 (+2 eff.) Armour penetration: +18 Physical crit. chance: +5.0% Physical power: +5 (+0 eff.) Armour: +4 Defense: +31 (+6 eff.) Fatigue: -7% Damage when hit (Melee): 8 lightning / 4 fire Changes stats: +15 Dex / +16 Mag / +17 Wil / +15 Cun Changes resistances: +24% darkness / +6% arcane Changes resistances penetration: +10% lightning / +20% fire / +10% arcane / +16% darkness Changes damage: +6% fire / +15% arcane / +25% darkness Critical mult.: +30.00% Stealth bonus: +24 Physical save: +50 (+6 eff.) Spell save: +83 (+12 eff.) Mental save: +33 (+4 eff.) Silence immunity: +5% Confusion immunity: +15% Maximum mana: +311.00 Spellpower: +8 (+1 eff.) Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Spiderwend the elven-silk cloak (47 def, 10 armour) Spiderwend the elven-silk cloak (47 def, 10 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +23 (+3 eff.) Armour penetration: +15 Physical power: +14 (+1 eff.) Armour: +10 Defense: +47 (+9 eff.) Fatigue: -2% Damage when hit (Melee): 4 mind / 12 physical Changes stats: +9 Str / +12 Dex / +5 Mag / +24 Wil / +26 Cun / +14 Con Changes resistances: +9% acid / +10% lightning / +50% darkness / +10% cold / +20% blight / +58% fire / +20% nature / +45% light Changes resistances penetration: +33% darkness / +10% nature Changes damage: +46% darkness Talent mastery: +0.40 Technique / Combat training Critical mult.: +28.00% Reduces incoming crit damage: 10.00% Stealth bonus: +90 Maximum encumbrance: +10 Physical save: +79 (+10 eff.) Spell save: -5 (-1 eff.) Mental save: +50 (+6 eff.) Life regen: +2.70 Stamina each turn: +1.50 Mana each turn: -0.60 Only die when reaching: -140.00 life Spell crit. chance: +8% Mental crit. chance: +24% Healing mod.: +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Medar (0 def, 11 armour) Medar (0 def, 11 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +9 Physical crit. chance: +5.0% Physical power: +5 (+0 eff.) Armour: +11 Fatigue: +3% Changes stats: +2 Str / +10 Dex / +8 Wil / +8 Cun / +13 Con / +11 Lck Changes resistances: +11% acid / +10% fire / +11% cold / +5% arcane / +11% lightning Changes resistances penetration: +8% physical Changes damage: +6% acid / +9% arcane Stealth bonus: +8 Physical save: +18 (+2 eff.) Spell save: +20 (+3 eff.) Mental save: +19 (+2 eff.) Life regen: +3.40 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +60.00 Spell crit. chance: +3% Mindpower: +7 (+1 eff.) Healing mod.: +22% It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 51 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. Press to compare |
Sparkreign the pair of drakeskin leather boots (43 def, 5 armour) Sparkreign the pair of drakeskin leather boots (43 def, 5 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +31 Physical crit. chance: +21.0% Physical power: +24 (+2 eff.) Armour: +5 Defense: +43 (+9 eff.) Ranged Defense: +20 (+4 eff.) Fatigue: -5% Effects on melee hit: * 30% chance to daze * 50% chance to gain 10% of a turn Damage when hit (Melee): 8 lightning / 12 temporal / 4 fire Changes stats: +20 Dex / +20 Mag / +16 Wil / +15 Cun / +17 Con / +29 Lck Changes resistances: +15% blight Changes resistances penetration: +15% lightning / +21% physical / +5% fire / +10% blight Changes damage: +9% acid / +6% temporal / +9% blight / +9% fire / +3% lightning Stealth bonus: +26 Maximum encumbrance: +50 Physical save: +53 (+7 eff.) Mental save: +44 (+5 eff.) Disease immunity: +46% Silence immunity: +35% Confusion immunity: +41% Stun/Freeze immunity: +49% Stamina each turn: +0.90 Mana each turn: +0.60 Maximum mana: +59.00 Maximum stamina: +36.00 Spellpower: +15 (+1 eff.) Spell crit. chance: +5% Mindpower: +9 (+1 eff.) Movement speed: +40% It can be used to blink to a nearby random location (rad 14), putting all charms on cooldown for 25 turns. A pair of boots made of leather. Press to compare |
Armehad the pair of iron boots (0 def, 3 armour) Armehad the pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +5 Str / +3 Mag / +5 Wil / +4 Con Changes resistances: +7% lightning / +6% temporal Changes resistances penetration: +10% mind Changes damage: +12% mind / +6% physical Critical mult.: +5.00% Spell save: +25 (+4 eff.) Size category: +1 It can be used to blink to a nearby random location (rad 7), putting all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
Byrelen the Lustrestreak (0 def, 1 armour) Byrelen the Lustrestreak (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Physical crit. chance: +6.0% Armour: +1 Damage (Melee): 7 cold / 7 fire Damage when hit (Melee): 8 mind / 4 light Changes resistances: +6% fire / +6% cold Changes resistances penetration: +5% mind Changes damage: +4% fire / +4% cold Critical mult.: +11.00% Psi when hit: +0.08 Hate when firing a critical mind attack: +3.00 Maximum psi: +40.00 Spell crit. chance: +7% Mental crit. chance: +7% When used to modify unarmed attacks: Base power: 10.0 - 11.0 Uses stats: 140% Wil, 80% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +7.0% Attack speed: 167% When this weapon hits: Ice Breath (10% chance level 1). When this weapon hits: Fire Breath (10% chance level 1). When this weapon crits: Cripple (20% chance level 1). Damage (Melee): +8 light Burst (radius 2) on crit: +6 ice / +6 fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) When used to modify unarmed attacks: Base power: 7.0 - 7.7 Uses stats: 140% Wil, 80% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +4.0% Attack speed: 167% When this weapon hits: Slime Spit (35% chance level 1). Damage conversion: 40% item nature slow These gloves are coated with a thick, green liquid. Press to compare |
hardened leather gloves 'Urthyrin' (0 def, 24 armour) hardened leather gloves 'Urthyrin' (0 def, 24 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +13 Armour: +24 Armour Hardiness: +10% Effects on melee hit: * 19% chance to cause random gloom Damage (Melee): 11 lightning / 11 physical / 14 light / 25 mind / 27 darkness Changes stats: +8 Str / +14 Dex / +5 Mag / +6 Wil / +11 Cun / +27 Con Changes resistances: +8% lightning / +9% physical / +11% light Changes resistances penetration: +10% blight Changes damage: +8% lightning / +8% physical / +8% arcane / +8% light Talent mastery: +0.20 Technique / Grappling Talent cooldown: Double Strike (-1 turn) Maximum encumbrance: +10 Physical save: +77 (+10 eff.) Spell save: +22 (+3 eff.) Mental save: +21 (+3 eff.) Disarm immunity: +151% Maximum stamina: +20.00 Mindpower: +8 (+1 eff.) Light radius: +3 When used to modify unarmed attacks: Base power: 15.0 - 16.5 Uses stats: 140% Wil, 80% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +16 Armour Penetration: +11 Physical crit. chance: +16.0% Attack speed: 167% When this weapon hits: Disarm (10% chance level 3). When this weapon hits: Juggernaut (30% chance level 3). When this weapon hits: Lightning Breath (10% chance level 3). When this weapon hits: Set Up (10% chance level 3). When this weapon hits: Reproach (10% chance level 3). When this weapon hits: Perfect Strike (15% chance level 3). When this weapon hits: Stone Touch (5% chance level 3). When this weapon hits: Sand Breath (10% chance level 3). On weapon hit: * 11% chance to blind Damage (Melee): +4 mind / +55 physical / +12 arcane Burst (radius 1) on hit: +12 blight / +11 physical Burst (radius 2) on crit: +11 lightning / +8 physical / +11 arcane It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
Darkguile (0 def, 3 armour) Darkguile (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Effects on melee hit: * 25% chance to cause random gloom Damage (Melee): 10 acid / 46 darkness / 10 cold / 15 blight / 9 fire / 55 mind / 10 lightning Damage when hit (Melee): 12 darkness Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +6 Con Changes resistances: +10% blight / +14% darkness / +10% mind Changes resistances penetration: +10% darkness Changes damage: +11% blight / +34% darkness / +11% mind Talent cooldown: Double Strike (-1 turn) Physical save: +45 (+6 eff.) Spell save: +9 (+1 eff.) Mental save: +4 (+0 eff.) Disarm immunity: +50% Mindpower: +10 (+1 eff.) When used to modify unarmed attacks: Base power: 29.0 - 40.6 Uses stats: 140% Wil, 80% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +12 Armour Penetration: +15 Physical crit. chance: +23.0% Attack speed: 125% When this weapon hits: Soul Rot (20% chance level 5). When this weapon hits: Set Up (10% chance level 5). When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Psychic Lobotomy (20% chance level 5). When this weapon hits: Juggernaut (10% chance level 1). On weapon hit: * 15% chance to inflict damage reduction * 20% chance to corrode armour Damage (Melee): +19 ice / +29 physical / +41 acid / +29 lightning / +27 fire Burst (radius 1) on hit: +12 darkness Burst (radius 2) on crit: +13 blight / +12 mind It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
elven-silk wizard hat 'Coalsweeper' (3 def, 0 armour) elven-silk wizard hat 'Coalsweeper' (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 8 darkness Changes stats: +20 Mag / +10 Wil / +2 Cun / +9 Con Changes resistances: +8% lightning / +8% temporal / +8% light / +7% fire / +6% nature / +8% acid / +25% blight / +7% cold / +8% darkness Changes resistances penetration: +15% mind / +5% fire Changes damage: +10% lightning / +15% temporal / +10% darkness / +15% fire / +15% acid / +15% physical / +17% blight / +15% cold / +31% arcane / +12% light Physical save: +15 (+2 eff.) Spell save: +15 (+2 eff.) Equilibrium when hit: +0.04 Psi when hit: +0.20 Heals friendly targets nearby when you use a nature summon: +20 It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... Press to compare |
Polaldakira (1 def, 0 armour) Polaldakira (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Defense: +1 (+0 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn Changes stats: +3 Str / +1 Dex Changes damage: +4% darkness / +4% temporal / +5% light / +5% physical Stamina each turn: +0.60 Psi each turn: +0.11 Only die when reaching: -20.00 life Mindpower: +3 (+0 eff.) Mental crit. chance: +3% A pointy cloth hat, very wizardly... Press to compare |
Faliyarain the Muckviper (2 def, 4 armour) Faliyarain the Muckviper (2 def, 4 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Effects on melee hit: * 30% chance to gain 10% of a turn Damage when hit (Melee): 4 temporal Changes stats: +4 Con Changes resistances: +7% fire / +9% cold Changes resistances penetration: +15% nature / +10% light Changes damage: +8% lightning / +16% temporal / +9% darkness / +7% fire / +6% nature / +11% acid / +8% physical / +10% cold / +11% arcane / +9% light Psi each turn: +0.14 Mindpower: +4 (+0 eff.) Mental crit. chance: +4% It can be used to activate talent Stone Wall, placing all other charms into a 80 cooldown : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 17 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 1702.99 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... Press to compare |
8 nuummite 8 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% Gems can be sold for money or used in arcane rituals. |
14 agate 14 agate0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
8 verdite 8 verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% Gems can be sold for money or used in arcane rituals. |
17 tiny geode 17 tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
hematite hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
5 malachite 5 malachite0.00 Encumbrance. Type: gem / green ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) Gems can be sold for money or used in arcane rituals. |
5 carnelian 5 carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% Gems can be sold for money or used in arcane rituals. |
8 small geode 8 small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
8 onyx 8 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Stun/Freeze immunity: +40% When used to imbue an object: Stun/Freeze immunity: +40% Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Gems can be sold for money or used in arcane rituals. |
9 garnet 9 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used to imbue an object: Combat speed: +6% Casting speed: +6% Mental speed: +6% Gems can be sold for money or used in arcane rituals. |
5 geode 5 geode0.00 Encumbrance. Type: gem / stone ; tier 3 When wielded/worn: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% When used to imbue an object: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
7 sugilite 7 sugilite0.00 Encumbrance. Type: gem / violet ; tier 3 When wielded/worn: Changes resistances penetration: +6% all Critical mult.: +6.00% When used to imbue an object: Changes resistances penetration: +6% all Critical mult.: +6.00% Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Armour: +12 Changes resistances: +3% all When used to imbue an object: Armour: +12 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
3 obsidian 3 obsidian0.00 Encumbrance. Type: gem / black ; tier 4 When wielded/worn: Stun/Freeze immunity: +50% When used to imbue an object: Stun/Freeze immunity: +50% Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Combat speed: +8% Casting speed: +8% Mental speed: +8% When used to imbue an object: Combat speed: +8% Casting speed: +8% Mental speed: +8% Gems can be sold for money or used in arcane rituals. |
2 kunzite 2 kunzite0.00 Encumbrance. Type: gem / violet ; tier 4 When wielded/worn: Changes resistances penetration: +8% all Critical mult.: +8.00% When used to imbue an object: Changes resistances penetration: +8% all Critical mult.: +8.00% Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 4 When wielded/worn: Armour: +16 Changes resistances: +4% all When used to imbue an object: Armour: +16 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
black pearl black pearl0.00 Encumbrance. Type: gem / black ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
diamond diamond0.00 Encumbrance. Type: gem / blue ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+1 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+1 eff.) Gems can be sold for money or used in arcane rituals. |
enormous geode enormous geode0.00 Encumbrance. Type: gem / stone ; tier 5 When wielded/worn: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% When used to imbue an object: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
tanzanite tanzanite0.00 Encumbrance. Type: gem / violet ; tier 5 When wielded/worn: Changes resistances penetration: +10% all Critical mult.: +10.00% When used to imbue an object: Changes resistances penetration: +10% all Critical mult.: +10.00% Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +22 Changes resistances: +5% all When used to imbue an object: Armour: +22 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.00 Encumbrance. Type: gem / yellow ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It is part of a set of items. When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) It can be used to combine with a weapon (makes a non enchanted into an artifact) , costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
1325 alchemist agate 1325 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
Beroderoldir the Darkkill Beroderoldir the DarkkillPowered by arcane forces Crafted by a master Infused by psionic forces -1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +28 Armour: +2 Defense: +7 (+1 eff.) Effects on melee hit: * 30% chance to inflict damage reduction Changes stats: +10 Cun / +12 Mag Changes resistances: +6% acid / +9% temporal / +21% darkness / +7% blight / +6% cold / +9% mind / +12% light Changes resistances penetration: +10% darkness / +28% all Changes damage: +14% light / +6% darkness Damage affinity(heal): +10% light Physical save: +12 (+2 eff.) Spell save: +38 (+5 eff.) Mental save: +19 (+2 eff.) Blindness immunity: +15% Silence immunity: +15% Confusion immunity: +20% Knockback immunity: +5% Spellpower: +27 (+2 eff.) Spell crit. chance: +4% Light radius: +5 Infravision radius: +14 See stealth: +8 See invisible: +16 Defense after a teleport: +12 Resist all after a teleport: +12% New effects duration reduction after a teleport: +14% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 492.54 light damage within radius 3. The damage done will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
brass lantern 'Blazesever' brass lantern 'Blazesever'Powered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 20 lightning / 11 fire Changes resistances: +6% blight / +6% fire / +5% darkness Changes resistances penetration: +10% blight Changes damage: +6% lightning Spellpower: +3 (+0 eff.) Spell crit. chance: +4% Light radius: +2 Infravision radius: +4 See invisible: +6 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 224 blight damage or heals 129 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
brass lantern 'Demonhack' brass lantern 'Demonhack'Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 13 fire Changes stats: +1 Str / +4 Con Changes resistances: +6% light / +6% fire Changes damage: +18% darkness Damage affinity(heal): +5% darkness Reduces incoming crit damage: 15.00% Blindness immunity: +22% Confusion immunity: +12% Light radius: +6 Infravision radius: +5 See stealth: +6 See invisible: +7 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 113 for 8 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
brass lantern 'Mardedor' brass lantern 'Mardedor'Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Damage when hit (Melee): 4 temporal Changes stats: +2 Str / +1 Dex / +5 Cun Changes damage: +6% temporal Mental save: +7 (+1 eff.) Maximum stamina: +15.00 Light radius: -8 Infravision radius: +5 See stealth: +6 See invisible: +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! Press to compare |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Rootbutcher the iron pickaxe (dig speed 1 turns) Rootbutcher the iron pickaxe (dig speed 1 turns)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +18 Physical crit. chance: +14.0% Physical power: +6 (+1 eff.) Armour: +11 Defense: +15 (+3 eff.) Changes stats: +16 Str / +2 Mag / +9 Wil / +2 Con Changes resistances: +18% physical / +12% darkness / +24% fire / +11% nature / +3% temporal Changes resistances penetration: +5% nature / +20% mind Changes damage: +7% fire / +7% mind / +6% nature Critical mult.: +12.00% Mental save: +7 (+1 eff.) Cut immunity: +15% Stun/Freeze immunity: +30% Hate when firing a critical mind attack: +4.00 Maximum life: +48.00 Maximum mana: +27.00 Maximum stamina: +36.00 Spell crit. chance: +6% Mindpower: +4 (+0 eff.) Mental crit. chance: +14% Light radius: +1 Infravision radius: +4 Heals friendly targets nearby when you use a nature summon: +30 When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 4.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. Press to compare |
Fulyldil the voratun pickaxe (dig speed 1 turns) Fulyldil the voratun pickaxe (dig speed 1 turns)Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +28 Physical power: +28 (+3 eff.) Armour: +20 Defense: +32 (+6 eff.) Fatigue: -28% Damage when hit (Melee): 8 acid / 8 arcane Changes stats: +32 Str / +6 Dex / +2 Wil / +8 Cun / +8 Con Changes resistances: +6% acid / +37% physical / +40% darkness / +9% fire / +9% arcane Changes resistances penetration: +5% arcane Changes damage: +21% acid / +12% fire / +15% mind Damage affinity(heal): +30% darkness Critical mult.: +39.00% Physical save: +15 (+2 eff.) Spell save: +15 (+2 eff.) Mental save: +38 (+5 eff.) Psi when hit: +0.04 Maximum life: +170.00 Maximum stamina: +49.00 Mindpower: +4 (+0 eff.) Mental crit. chance: +3% Light radius: +2 Infravision radius: +24 Movement speed: +10% Heals friendly targets nearby when you use a nature summon: +50 When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 4.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. Press to compare |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
quick iron torque of thermal psionic shield [power 15] (16 cooldown) quick iron torque of thermal psionic shield [power 15] (16 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 15 for 7 turns, putting all charms on cooldown for 16 turns. Torques are made by powerful psionics to store psionic powers. Press to compare |
Swampbiter [power 129] (33 cooldown) Swampbiter [power 129] (33 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 4 When wielded/worn: Effects on melee hit: * Slows global speed by 45% Damage when hit (Melee): 8 blight Changes stats: +2 Dex / +4 Cun / +2 Con Maximum wards: +16 physical / +26 mind / +26 darkness Changes resistances penetration: +20% nature Changes damage: +12% blight / +9% mind / +9% nature Talents cooldown: Telekinetic Blast (+30 turn) Silence (+10 turn) Talents granted: +26 Telekinetic Blast +6 Ward +9 Silence Reduces incoming crit damage: 26.00% Infravision radius: +2 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 129 for 7 turns, putting all charms on cooldown for 33 turns. When used: 400% chance to regenerate 9 psi. Torques are made by powerful psionics to store psionic powers. Press to compare |
demon seed [fire imp] (level 11, mainhand) demon seed [fire imp] (level 11, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 11, mainhand) demon seed [fire imp] (level 11, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 12, mainhand) demon seed [fire imp] (level 12, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 35, mainhand) demon seed [fire imp] (level 35, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +4 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 37, finger) demon seed [fire imp] (level 37, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 50, offhand) demon seed [fire imp] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +35% fire Reduce damage by fixed amount: +25 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 8, mainhand) demon seed [fire imp] (level 8, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +1 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 9, mainhand) demon seed [fire imp] (level 9, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +1 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 9, mainhand) demon seed [fire imp] (level 9, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +1 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 11, mainhand) demon seed [wretchling] (level 11, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 28, mainhand) demon seed [wretchling] (level 28, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +3 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 33, mainhand) demon seed [wretchling] (level 33, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +4 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 50, body) demon seed [wretchling] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 50, finger) demon seed [wretchling] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 50, mainhand) demon seed [wretchling] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 50, offhand) demon seed [wretchling] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +35% acid Reduce damage by fixed amount: +25 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 50, body) demon seed [quasit] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Rush Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 50, finger) demon seed [quasit] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 50, offhand) demon seed [quasit] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +35% physical Reduce damage by fixed amount: +25 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 50, body) demon seed [water imp] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 50, finger) demon seed [water imp] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 50, offhand) demon seed [water imp] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'offhand' When attach to an other item: Reduce damage by fixed amount: +25 darkness Changes resistances penetration: +25% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 50, body) demon seed [dolleg] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 50, finger) demon seed [dolleg] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 50, offhand) demon seed [dolleg] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +35% blight Reduce damage by fixed amount: +25 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 50, mainhand) demon seed [dúathedlen] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 50, offhand) demon seed [dúathedlen] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'offhand' When attach to an other item: Grants telepathy: All Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 50, body) demon seed [thaurhereg] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'body' When attach to an other item: Silence immunity: +100% Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 50, finger) demon seed [thaurhereg] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 50, mainhand) demon seed [thaurhereg] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'mainhand' When attach to an other item: 25% chance to trigger a Silence cast of level 5 The seed of a demon. |
demon seed [thaurhereg] (level 50, offhand) demon seed [thaurhereg] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Blood Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 50, finger) demon seed [uruivellas] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 50, offhand) demon seed [uruivellas] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Battle Call Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 37, offhand) demon seed [daelach] (level 37, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +4 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 50, finger) demon seed [daelach] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 50, mainhand) demon seed [daelach] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 50, offhand) demon seed [daelach] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 50, body) demon seed [wretch titan] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'body' When attach to an other item: Reduces incoming crit damage: 35.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 50, finger) demon seed [wretch titan] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 50, offhand) demon seed [wretch titan] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Acid Burst Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 50, body) demon seed [champion of Urh'Rok] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'body' When attach to an other item: Changes stats: +12 Str / +12 Mag Maximum life: +125.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 50, finger) demon seed [champion of Urh'Rok] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'finger' When attach to an other item: Vim each turn: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 50, mainhand) demon seed [champion of Urh'Rok] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 50, offhand) demon seed [champion of Urh'Rok] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Armoured Leviathan Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 50, body) demon seed [forge-giant] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'body' When attach to an other item: Reduces duration of detrimental effects by 40% The seed of a demon. |
demon seed [forge-giant] (level 50, mainhand) demon seed [forge-giant] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Inferno Mana each turn: +0.50 Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 50, offhand) demon seed [forge-giant] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Flash Block Demon status: alive (100% life). The seed of a demon. |
Achievements
By Shiny the Prismatic Golem Adventurer level 106
6th Regrowth 123rd year of Ascendancy at 01:32 see stats
By Shiny the Prismatic Golem Adventurer level 200
1st Pyre 123rd year of Ascendancy at 04:22 see stats
By Shiny the Prismatic Golem Adventurer level 200
52nd Pyre 123rd year of Ascendancy at 14:35 see stats
By Shiny the Prismatic Golem Adventurer level 186
56th Regrowth 123rd year of Ascendancy at 06:07 see stats
By Shiny the Prismatic Golem Adventurer level 69
2nd Wintertide 123rd year of Ascendancy at 13:18 see stats
By Shiny the Prismatic Golem Adventurer level 200
71st Regrowth 123rd year of Ascendancy at 18:22 see stats
By Shiny the Prismatic Golem Adventurer level 67
39th Haze 122nd year of Ascendancy at 00:24 see stats
By Shiny the Prismatic Golem Adventurer level 133
27th Regrowth 123rd year of Ascendancy at 18:54 see stats
By Shiny the Prismatic Golem Adventurer level 16
1st Flare 122nd year of Ascendancy at 17:19 see stats
By Shiny the Prismatic Golem Adventurer level 106
6th Regrowth 123rd year of Ascendancy at 01:05 see stats
By Shiny the Prismatic Golem Adventurer level 10
77th Pyre 122nd year of Ascendancy at 11:37 see stats
By Shiny the Prismatic Golem Adventurer level 20
8th Dusk 122nd year of Ascendancy at 05:29 see stats
By Shiny the Prismatic Golem Adventurer level 30
30th Haze 122nd year of Ascendancy at 14:14 see stats
By Shiny the Prismatic Golem Adventurer level 40
32nd Haze 122nd year of Ascendancy at 01:44 see stats
By Shiny the Prismatic Golem Adventurer level 50
37th Haze 122nd year of Ascendancy at 13:24 see stats
By Shiny the Prismatic Golem Adventurer level 7
77th Pyre 122nd year of Ascendancy at 07:37 see stats
By Shiny the Prismatic Golem Adventurer level 124
23rd Regrowth 123rd year of Ascendancy at 14:25 see stats
By Shiny the Prismatic Golem Adventurer level 22
8th Dusk 122nd year of Ascendancy at 06:44 see stats
By Shiny the Prismatic Golem Adventurer level 200
72nd Regrowth 123rd year of Ascendancy at 13:13 see stats
By Shiny the Prismatic Golem Adventurer level 73
1st Regrowth 123rd year of Ascendancy at 02:55 see stats
By Shiny the Prismatic Golem Adventurer level 22
49th Dusk 122nd year of Ascendancy at 22:25 see stats
By Shiny the Prismatic Golem Adventurer level 143
33rd Regrowth 123rd year of Ascendancy at 15:05 see stats
By Shiny the Prismatic Golem Adventurer level 13
1st Summertide 122nd year of Ascendancy at 16:26 see stats
By Shiny the Prismatic Golem Adventurer level 106
6th Regrowth 123rd year of Ascendancy at 01:32 see stats
By Shiny the Prismatic Golem Adventurer level 200
63rd Pyre 123rd year of Ascendancy at 09:10 see stats
By Shiny the Prismatic Golem Adventurer level 39
32nd Haze 122nd year of Ascendancy at 01:44 see stats
By Shiny the Prismatic Golem Adventurer level 92
3rd Regrowth 123rd year of Ascendancy at 15:00 see stats
By Shiny the Prismatic Golem Adventurer level 22
62nd Dusk 122nd year of Ascendancy at 17:52 see stats
By Shiny the Prismatic Golem Adventurer level 115
11st Regrowth 123rd year of Ascendancy at 10:04 see stats
By Shiny the Prismatic Golem Adventurer level 22
47th Dusk 122nd year of Ascendancy at 17:51 see stats
By Shiny the Prismatic Golem Adventurer level 193
63rd Regrowth 123rd year of Ascendancy at 14:34 see stats
Log
You gain 0.93 gold from the transmogrification of caustic stralite mace of shearing (37-51.8 power, 5 apr).
You gain 0.98 gold from the transmogrification of thunderous stralite longsword of projection (33-46.2 power, 5 apr).
You gain 0.77 gold from the transmogrification of quick voratun greatmaul of dampening (65-97.5 power, 4 apr).
You gain 8.12 gold from the transmogrification of Darkfury the iron battleaxe (36-54 power, 1 apr).
You gain 1.16 gold from the transmogrification of surging dragonbone vilestaff of war (50-60 power, 6 apr, acid element).
You gain 1.08 gold from the transmogrification of lifebinding elven-wood magestaff of war (42-50.4 power, 5 apr, lightning element).
You gain 0.96 gold from the transmogrification of infernal elven-wood magestaff (25-30 power, 5 apr, lightning element).
You gain 1.36 gold from the transmogrification of druid's elven-wood magestaff of war (39-46.8 power, 5 apr, arcane element).
You gain 0.99 gold from the transmogrification of cruel elven-wood starstaff of channeling (25-30 power, 5 apr, darkness element).
You gain 0.95 gold from the transmogrification of druid's ash starstaff of illumination (15-18 power, 3 apr, temporal element).
You gain 0.97 gold from the transmogrification of stralite ring of speed.
You gain 0.06 gold from the transmogrification of healing infusion (heal 53).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Shiny deactivates Abyssal Shield.
Shiny deactivates Arcane Feed.
Shiny deactivates Energy Decomposition.
Shiny deactivates Arcane Combat.
Shiny deactivates Thermal Shield.
Shiny deactivates Beyond the Flesh.
Shiny deactivates Shield of Light.
Shiny deactivates Blood Shield.
Shiny deactivates Crystalline Focus.
Shiny deactivates Retribution.
Shiny deactivates Reality Smearing.
Shiny deactivates Arcane Shield.
Shiny deactivates Shielding.
Shiny deactivates Blood Spear.
Shiny deactivates Kinetic Shield.
Shiny deactivates Lord of the Flies.