Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Allow Respec Anywhere 1.2.3QuickTome: Sight Overhaul 1.4.8 Alternate Zones Option 1.1.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Extra Dungeons 1.4.8In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Plenum Tooltip: Enhanced tooltips v 2.6a for ToME 1.4.8 1.4.8Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Pragmatic Heroism 1.4.0Modifies the life bar to show useful information when the player is below zero life. Also available as part of the ZOmnibus Addon Pack. Everyone Options 1.4.5Starts characters off with category points instead of categories known. Shared Stash 1.4.8About: After half a day diving in documentations and source code of other addons (original Items Vault included) this is what I managed to put together. Shared Stash features: From Russia with love. Changelog: Exponential Leveling 1.4.8Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
QuickTome: Vault Tweaks 1.4.8This addon is part of the QuickTome addon set. This addon changes various vaults to be less annoying. Mostly, this means replacing some diggable walls with doors or empty space. CompatibilityThis addon OVERLOADS these files, and will not be compatible with other addons that touch them: Weight: 216047 Restart Sustains 1.0.5Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Select your Escorts 1.4.8Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Improved Auto-explore and Rest 1.4.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.4.8Donators/Buyers bonus! Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Unlimited Respec 1.3.1Removes the restriction on how many talents you can respec. Enhanced Object Compare 1.4.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Shalore |
Class | Adventurer |
Level / Exp | 200 / 40602% |
Size | gargantuan |
Lifes / Deaths | Killed by elven corruptor at level 10 on the 77th Pyre 122nd year of Ascendancy at 16:32 2 / 5Killed by Doomed Shade of Aeraiejas at level 200 on the 45th Dusk 123rd year of Ascendancy at 11:11 Killed by Bethybreselle the snow giant boulder thrower at level 200 on the 38th Haze 123rd year of Ascendancy at 19:22 Killed by Bethybreselle the snow giant boulder thrower at level 200 on the 38th Haze 123rd year of Ascendancy at 21:00 Killed by Mogel the quasit at level 200 on the 40th Haze 123rd year of Ascendancy at 03:59 |
Primary Stats
Strength | 317 (base 100) |
Dexterity | 218 (base 100) |
Constitution | 265 (base 100) |
Magic | 194 (base 100) |
Willpower | 275 (base 100) |
Cunning | 393 (base 100) |
Resources
Mana | 6220/6220 |
Life | 9038/9038 |
Paradox | 300 |
Hate | 138/138 |
Psi | 3919/3919 |
Vim | 2979/2979 |
Positive | 2647/2647 |
Stamina | 3544/3544 |
Equilibrium | 0 |
Healing Factor | 1.72 |
Regeneration | 243.74119999999 |
Speed
Mental | +117.7% |
Attack | +117.7% |
Movement | +8.6666666666667% |
Spell | +115.7% |
Global | +143.1% |
Vision
Sight | 10 |
Lite | 0 |
Offense: Mainhand
Damage | 391 |
Accuracy | 126 |
Crit Chance | 551% |
APR | 120 |
Speed | 0.46 |
Offense: Offhand
Damage | 436 |
Accuracy | 126 |
Crit Chance | 560% |
APR | 126 |
Speed | 0.46 |
Offense: Spell
Spellpower | 178 |
Crit Chance | 100% |
Speed | 0.46360686138155 |
Cooldown Reduction | 20 |
Offense: Mind
Mindpower | 207 |
Crit Chance | 100% |
Speed | 0.45934772622876 |
Offense: Damage Bonus
All | +39% |
Offense: Damage Penetration
All | +45% |
Defense: Base
Armour (hardiness) | 415.7 (100%) |
Defense | 136 |
Ranged Defense | 136 |
Fatigue | 0 |
Physical Save | 174 |
Spell Save | 174 |
Mental Save | 174 |
Defense: Resistances
All | + 36%( 84%) |
Defense: Immunities
Disarm Resistance | 100% |
Silence Resistance | 5% |
Bleed Resistance | 10% |
Confusion Resistance | 96% |
Knockback Resistance | 82% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: Spell (46% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1138 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
Psionic / Psychic Assault | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Rampage | 1.20 |
| 8/5 |
| 8/5 |
| 8/5 |
| 0/5 |
Technique / Bloodthirst | 1.00 |
| 10/5 |
| 10/5 |
| 10/5 |
| 0/5 |
Cursed / Endless hunt | 1.20 |
| 20/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.20 |
| 20/5 |
| 8/5 |
| 20/5 |
| 20/5 |
Corruption / Torture | 1.20 |
| 20/5 |
| 1/5 |
| 1/5 |
| 14/5 |
Technique / Warcries | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 20/5 |
Psionic / Distortion | 1.20 |
| 20/5 |
| 20/5 |
| 20/5 |
| 0/5 |
Spell / Wildfire | 1.00 |
| 20/5 |
| 1/5 |
| 10/5 |
| 0/5 |
Cursed / Gloom | 1.20 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Technique / Dual weapons | 1.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Chronomancy / Flux | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.00 |
| 1/5 |
| 1/5 |
| 10/5 |
| 10/5 |
Celestial / Radiance | 1.20 |
| 8/5 |
| 20/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 8/5 |
| 1/5 |
| 6/5 |
| 0/5 |
Corruption / Demonic strength | 1.00 |
| 10/5 |
| 1/5 |
| 16/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 16/5 |
| 1/5 |
| 16/5 |
| 0/5 |
Celestial / Hymns | 1.00 |
| 1/5 |
| 1/5 |
| 10/5 |
| 0/5 |
Race / Shalore | 1.20 |
| 1/5 |
| 8/5 |
| 1/5 |
| 8/5 |
Technique / Combat training | 1.00 |
| 8/5 |
| 10/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Dream Forge | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 16/5 |
Chronomancy / Energy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.20 |
| 1/5 |
| 1/5 |
| 20/5 |
| 0/5 |
Celestial / Chants | 1.20 |
| 1/5 |
| 1/5 |
| 16/5 |
| 0/5 |
Corruption / Torment | 1.00 |
| 16/5 |
| 1/5 |
| 1/5 |
| 15/5 |
Celestial / Light | 1.00 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved talent Displacement Shield (+1 level(s)). | done |
You abandoned lone alchemist to death. Escort: lone alchemist (level 2 of Dreadfell) | failed |
You abandoned lost sun paladin to death. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Scintillating Caves. Escort: lost sun paladin (level 3 of Scintillating Caves)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by treant. Escort: repented thief (level 1 of Daikara) | failed |
You failed to protect the worried loremaster from death by Aeraiejas. Escort: worried loremaster (level 6 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1962. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Agrimley the hermit in creating an elixir of explosive force. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of iron boots 'Elymina' (13 def, 13 armour) pair of iron boots 'Elymina' (13 def, 13 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +6.0% Physical power: +8 (+1 eff.) Armour: +13 Defense: +13 (+2 eff.) Fatigue: -10% Effects on melee hit: * 15% chance to corrode armour * 30% chance to disease * 50% chance to gain 10% of a turn Damage when hit (Melee): 4 blight Changes stats: +6 Str / +1 Dex / +4 Mag / +3 Wil / +6 Cun / +15 Con Changes resistances: +15% temporal Changes resistances penetration: +10% acid / +13% physical Reduces incoming crit damage: 20.00% Physical save: +114 (+0 eff.) Spell save: +40 (+0 eff.) Mental save: +74 (+8 eff.) Life regen: +2.30 Stamina each turn: +1.30 Maximum life: +69.00 Maximum stamina: +16.00 Lowers spell cool-downs by: 20% Mindpower: +4 (+0 eff.) Movement speed: +20% Healing mod.: +29% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 44% chance to completely evade them and granting you 64 defense for 21 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Blazewinter BlazewinterPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces -1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +42 Physical crit. chance: +6.0% Physical power: +10 (+1 eff.) Damage when hit (Melee): 58 fire / 16 physical Changes stats: +15 Mag / +14 Wil / +62 Cun Changes resistances: +9% temporal / +30% darkness / +15% blight / +10% cold / +20% fire Changes resistances penetration: +15% lightning / +45% all Changes damage: +12% blight / +14% mind / +11% light Damage affinity(heal): +5% light Critical mult.: +20.00% Reduces incoming crit damage: 20.00% Maximum encumbrance: +60 Mental save: +40 (+5 eff.) Life regen: +1.20 Equilibrium when hit: +0.12 Spellpower: +38 (+4 eff.) Spell crit. chance: +6% Mindpower: +33 (+3 eff.) Mental crit. chance: +38% Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +27% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 260.13 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Xyba the Dazzleblast (20 def, 19 armour) Xyba the Dazzleblast (20 def, 19 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +8 Physical power: +28 (+3 eff.) Armour: +19 Defense: +20 (+3 eff.) Fatigue: +5% Effects on melee hit: * 45% chance to daze Effects when hit in melee: * 20% chance to gain 10% of a turn Damage when hit (Melee): 8 lightning / 29 physical Changes stats: +68 Str / +29 Dex / +23 Wil / +20 Cun / +21 Con Changes resistances: +48% lightning / +15% temporal / -34% light / +58% fire / +7% all / +26% acid / +29% physical / +15% blight / +58% cold Changes resistances penetration: +20% light Changes damage: +9% light / +24% fire Physical save: +72 (+0 eff.) Mental save: +62 (+7 eff.) Life regen: +8.00 Psi when hit: +0.16 Maximum hate: +8.00 Mental crit. chance: +1% It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Torchstalker (0 def, 53 armour) Torchstalker (0 def, 53 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +35 (+5 eff.) Physical crit. chance: +40.0% Physical power: +60 (+5 eff.) Armour: +53 Armour Hardiness: +27% Effects on melee hit: * 20% chance to cause random gloom Damage (Melee): 10 lightning / 10 acid / 27 darkness / 19 arcane / 9 fire / 10 cold / 35 mind / 18 light Damage when hit (Melee): 4 fire Changes stats: +28 Str / +14 Dex / +20 Mag / +20 Wil / +5 Cun / +39 Con Changes resistances: +22% physical / +10% arcane / +13% light Changes resistances penetration: +5% fire Changes damage: +12% fire / +11% arcane / +11% light Talent mastery: +0.20 Technique / Grappling Talent cooldown: Double Strike (-1 turn) Critical mult.: +29.00% Maximum encumbrance: +20 Physical save: +74 (+0 eff.) Spell save: +7 (+0 eff.) Mental save: +45 (+5 eff.) Disarm immunity: +135% Life regen: +0.40 Maximum life: +160.00 Spell crit. chance: +35% Mindpower: +10 (+1 eff.) Mental crit. chance: +39% When used to modify unarmed attacks: Power: 202% Range: 1.1x Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +56 Armour Penetration: +5 Physical crit. chance: +56.0% Attack speed: 100% When this weapon hits: Disarm (10% chance level 5). When this weapon hits: Perfect Control (10% chance level 5). When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Set Up (10% chance level 5). When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Battle Shout (20% chance level 5). When this weapon hits: Stone Touch (10% chance level 5). When this weapon hits: Manathrust (10% chance level 3). When this weapon crits: Cripple (40% chance level 5). On weapon hit: * 15% chance to blind Damage (Melee): +19 ice / +41 physical / +29 lightning / +22 acid / +26 fire / +28 arcane Burst (radius 1) on hit: +16 fire Burst (radius 2) on crit: +15 arcane It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | steel torque of kinetic psionic shield 'Blazetrail' [power 341] (105 cooldown) steel torque of kinetic psionic shield 'Blazetrail' [power 341] (105 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 2 When wielded/worn: Effects on melee hit: * 70% chance to daze Damage when hit (Melee): 4 mind / 8 fire Changes resistances: +48% lightning / +21% fire Maximum wards: +6 physical / +8 mind / +8 darkness Changes resistances penetration: +20% mind Changes damage: +6% mind Talents cooldown: Telekinetic Blast (+30 turn) Silence (+15 turn) Talents granted: +16 Telekinetic Blast +6 Silence +3 Ward It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 341 for 7 turns, putting all charms on cooldown for 105 turns. When used: 200% chance to regenerate 24 hate. Torques are made by powerful psionics to store psionic powers. |
On fingers | voratun ring 'Nidan' voratun ring 'Nidan'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +6 (+1 eff.) Physical power: +61 (+5 eff.) Defense: +20 (+3 eff.) Fatigue: -2% Damage when hit (Melee): 12 physical Changes stats: +30 Str / +8 Mag / +8 Wil / +18 Cun / +49 Con Changes resistances: +6% nature / +2% physical Changes damage: +8% all Reduces incoming crit damage: 19.00% Physical save: +36 (+0 eff.) Spell save: +60 (+0 eff.) Mental save: +19 (+2 eff.) Cut immunity: +10% Stun/Freeze immunity: +50% Life regen: +4.80 Maximum stamina: +68.00 Spellpower: +33 (+3 eff.) Mindpower: +20 (+2 eff.) Rings can have magical properties. |
On fingers | Brandbolt BrandboltPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +30 (+4 eff.) Armour penetration: +17 Physical power: +58 (+5 eff.) Armour: +36 Defense: +17 (+3 eff.) Fatigue: -9% Effects on melee hit: * 40% chance to cause random gloom * 69% chance to blind Damage (Melee): 50 bleed Effects on ranged hit: * 40% chance to cause random gloom * 70% chance to blind Damage (Ranged): 48 bleed Damage when hit (Melee): 4 fire / 8 arcane / 8 light Changes stats: +18 Str / +8 Dex / +14 Mag / +22 Wil / +53 Cun / +11 Con Changes resistances: +34% light / +12% fire Changes resistances penetration: +15% mind / +10% fire Changes damage: +6% fire / +23% light / +24% all Maximum encumbrance: +33 Spell save: +40 (+0 eff.) Mental save: +20 (+2 eff.) Stun/Freeze immunity: +98% Life regen: +10.60 Psi when hit: +0.04 Hate when firing a critical mind attack: +7.00 Maximum life: +100.00 Maximum stamina: +78.00 Maximum hate: +30.00 Spellpower: +89 (+9 eff.) Mindpower: +74 (+6 eff.) Mental crit. chance: +1% Healing mod.: +25% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
Around neck | Thundersaw ThundersawPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +30 (+4 eff.) Armour penetration: +7 Physical crit. chance: +6.0% Armour: +16 Defense: +44 (+6 eff.) Fatigue: -20% Effects on melee hit: * 10% chance to disease * 30% chance to daze Changes stats: +10 Dex / +15 Mag / +2 Wil / +10 Cun / +8 Con / +20 Lck Changes resistances: +6% lightning Changes resistances cap: +14% all Changes resistances penetration: +15% arcane / +25% lightning Changes damage: +14% blight / +21% fire / +3% lightning Talent mastery: +0.33 Wild-gift / Summoning (augmentation) Critical mult.: +38.00% Physical save: +152 (+0 eff.) Spell save: +89 (+0 eff.) Mental save: +90 (+10 eff.) Life regen: +5.20 Stamina each turn: +1.10 Mana each turn: +1.04 Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +12 Maximum mana: +101.00 Spellpower: +15 (+1 eff.) Movement speed: +10% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
In main hand | vined mindstar 'Layorira' (88% power, 18 apr, nature damage) vined mindstar 'Layorira' (88% power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. This psionic mindstar has an epiphany about dreams. This mindstar will resonate with other psionic mindstars. This psionic mindstar dreams of an epiphany. This natural mindstar summons a caller. This natural mindstar calls for a summoner. This natural frost should be returned to the wyrm. This natural sand should be returned to the wyrm. The natural wyrm seeks an element. The set is complete. Power: 89% Range: 1.1x Uses stats: 65% Wil, 50% Mag, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +9.0% Attack speed: 100% On weapon hit: * Slows global speed by 11% * 31% chance to corrode armour Burst (radius 1) on hit: +12 acid When wielded/worn: Armour: +13 Defense: +2 (+0 eff.) Ranged Defense: +2 (+1 eff.) Damage when hit (Melee): 6 lightning / 12 physical / 6 acid / 6 fire / 5 cold / 10 ice Changes resistances: +5% lightning / +3% temporal / +6% fire / +3% nature / +6% acid / +18% physical / +16% blight / +14% cold / +19% mind Changes resistances penetration: +10% acid / +23% physical / +21% cold / +5% mind / +12% fire Changes damage: +22% acid / +27% physical / +18% fire / +26% cold / +18% nature / +16% mind Critical mult.: +30.00% Reduces incoming crit damage: 5.00% Physical save: +12 (+0 eff.) Spell save: +11 (+0 eff.) Mental save: +18 (+2 eff.) Disease immunity: +48% Silence immunity: +5% Disarm immunity: +20% Equilibrium when hit: +3.40 Psi when hit: +0.90 Maximum psi: +26.00 Mindpower: +33 (+3 eff.) Mental crit. chance: +14% Damage Resonance (when hit): +13% Life regen bonus (wilder-summons): +2.00 It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | drakeskin leather belt 'Greenstreak' drakeskin leather belt 'Greenstreak'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +26.0% Physical power: +72 (+6 eff.) Effects on melee hit: * 10% chance to disease * Slows global speed by 45% * 45% chance to corrode armour Changes stats: +13 Str / +29 Dex / +5 Mag / +25 Wil / +32 Cun / +11 Con / +29 Lck Changes resistances: +32% acid / +15% blight / +19% fire / +20% cold / +17% lightning Changes resistances penetration: +10% acid / +38% physical / +10% mind Changes damage: +47% physical Critical mult.: +30.00% Trap disarming bonus: +78 Stealth bonus: +38 Physical save: +34 (+0 eff.) Spell save: +76 (+0 eff.) Mental save: +70 (+8 eff.) Maximum life: +285.00 Spell crit. chance: +6% Mindpower: +14 (+1 eff.) Mental crit. chance: +17% Size category: +5 A belt that goes around your waist. |
In off hand | thorny mindstar 'Tempestriver' (93% power, 24 apr, nature damage) thorny mindstar 'Tempestriver' (93% power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. This psionic mindstar hates not to be wrathful. This harmonious mindstar will complement other natural mindstars. This mindstar absorbs psionic energy that needs to be projected. This natural mindstar calls for a summoner. This natural fire should be returned to the wyrm. This natural venom should be returned to the wyrm. The natural wyrm seeks an element. The set is complete. Power: 93% Range: 1.1x Uses stats: 70% Wil, 50% Mag, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +18.5% Attack speed: 100% On weapon hit: * 27% chance to corrode armour * Slows global speed by 27% * 60% chance to daze Burst (radius 1) on hit: +8 darkness / +16 fire When wielded/worn: Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 21 acid / 7 physical / 21 fire / 7 lightning / 7 cold Changes stats: +6 Wil Changes resistances: +35% lightning / +55% fire / +17% nature / +29% acid / +6% physical / +14% blight / +39% cold / +3% mind / +9% arcane Changes resistances penetration: +26% acid / +12% physical / +10% darkness / +10% lightning / +11% mind / +14% cold / +14% nature / +28% fire Changes damage: +35% acid / +21% physical / +14% darkness / +27% nature / +22% cold / +17% mind / +34% fire Talent masteries: +0.40 Wild-gift / Harmony +0.20 Cursed / Dark sustenance +0.50 Psionic / Voracity +0.40 Psionic / Absorption Physical save: +13 (+0 eff.) Blindness immunity: +30% Disease immunity: +35% Stun/Freeze immunity: +30% Life regen: +4.20 Equilibrium when hit: +3.40 Hate per kill: +4.00 Psi per kill: +4.00 Maximum life: +68.00 Mindpower: +20 (+2 eff.) Mental crit. chance: +3% Global speed: +4% Life regen bonus (wilder-summons): +3.00 It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | elven-silk cloak 'Halaran' (61 def, 40 armour) elven-silk cloak 'Halaran' (61 def, 40 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +58 (+8 eff.) Armour penetration: +24 Armour: +40 Defense: +61 (+8 eff.) Fatigue: -10% Changes stats: +12 Dex / +16 Wil / +22 Cun Changes resistances: +9% acid / +46% darkness / +80% light / +9% blight / +74% fire / +6% mind / +61% cold Changes resistances penetration: +39% darkness Changes damage: +45% darkness Critical mult.: +30.00% Stealth bonus: +104 Physical save: +56 (+0 eff.) Mental save: +43 (+5 eff.) Confusion immunity: +10% Knockback immunity: +15% Only die when reaching: -100.00 life Maximum life: +110.00 Maximum stamina: +23.00 Mental crit. chance: +16% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Harekhad the Glareradiance (19 def, 42 armour) Harekhad the Glareradiance (19 def, 42 armour)Requires: - Strength 20 - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Accuracy: +2 (+0 eff.) Armour: +42 Defense: +19 (+3 eff.) Fatigue: +0% Effects on melee hit: * 65% chance to blind Damage when hit (Melee): 12 physical Changes stats: +5 Str / +3 Dex / +28 Wil / +33 Cun / +6 Con Changes resistances: +39% acid / +20% physical / +6% temporal / +18% cold / +9% blight / +30% fire / +7% mind / +9% lightning Allows you to breathe in: water Physical save: +34 (+0 eff.) Mental save: +126 (+13 eff.) Life regen: +2.20 Maximum life: +156.00 Healing mod.: +18% A suit of armour made of mail. |
Inventory
Elixir of Explosive Force Elixir of Explosive ForceInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your chance to critically strike with spells by 4%. A vial of churning orange fluid. |
Elixir of Precision Elixir of PrecisionInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your physical critical strike chance by 4%. A vial of chunky red fluid. |
Elixir of the Savior Elixir of the SaviorInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase all your saving throws by 4. A vial of bubbling, slate-colored fluid. |
regeneration infusion of the psychic (heal 1236 over 5 turns) regeneration infusion of the psychic (heal 1236 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1236 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 1256 over 5 turns) regeneration infusion of the warrior (heal 1256 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1256 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the sneak (resist 58%; cure physical) wild infusion of the sneak (resist 58%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 58% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (1250.00 temporal damage, removed from time 4 turns) Rune of the Rift (1250.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (46% of a turn) Is: a spell Description: Inflicts 1737.50 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Lisydayalle LisydayallePowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +11 Physical crit. chance: +8.0% Physical power: +12 (+1 eff.) Armour: +12 Defense: +18 (+3 eff.) Fatigue: -23% Damage when hit (Melee): 4 arcane Changes stats: +14 Dex / +5 Mag / +3 Wil / +10 Cun / +10 Con Changes resistances: +13% lightning / +3% temporal / +3% blight / +14% mind / +9% arcane Changes resistances cap: +9% all Changes resistances penetration: +10% physical Changes damage: +10% temporal / +10% darkness / +14% blight / +14% fire / +10% light / +22% physical Talent masteries: +0.13 Chronomancy / Spacetime Folding +0.13 Celestial / Light Critical mult.: +47.00% Reduces incoming crit damage: 15.00% Physical save: +58 (+0 eff.) Spell save: +29 (+0 eff.) Mental save: +33 (+4 eff.) Cut immunity: +50% Silence immunity: +5% Disarm immunity: +20% Confusion immunity: +38% Stun/Freeze immunity: +26% Life regen: +2.90 Stamina each turn: +1.20 Mana each turn: +0.04 Spellpower: +24 (+2 eff.) Spell crit. chance: +8% Mindpower: +7 (+0 eff.) Movement speed: +20% Combat speed: +20% Healing mod.: +23% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 1109 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Zanubar ZanubarPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Armour: +8 Defense: +12 (+2 eff.) Fatigue: -12% Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 8 acid / 8 blight Changes stats: +14 Str / +10 Dex / +7 Mag / +15 Wil / +10 Cun / +13 Con Changes resistances: +7% physical / +13% temporal Changes resistances cap: +6% all Changes resistances penetration: +5% arcane / +15% acid Changes damage: +5% darkness / +5% temporal / +5% light / +5% physical Talent masteries: +0.15 Chronomancy / Blade Threading +0.15 Cunning / Trapping Reduces incoming crit damage: 25.00% Physical save: +41 (+0 eff.) Spell save: +13 (+0 eff.) Mental save: +48 (+5 eff.) Confusion immunity: +65% Pinning immunity: +25% Knockback immunity: +25% Teleport immunity: +50% Life regen: +3.20 Stamina each turn: +1.00 Mana each turn: +0.18 Spellpower on spell critical (stacks up to 3 times): +3 Maximum life: +37.00 Maximum mana: +28.00 Spellpower: +4 (+0 eff.) Spell crit. chance: +4% Mindpower: +35 (+3 eff.) Movement speed: +10% It can be used to teleport you randomly (rad 37), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
copper amulet 'Dawncut' copper amulet 'Dawncut'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +30 (+4 eff.) Armour penetration: +25 Physical crit. chance: +20.0% Physical power: +24 (+2 eff.) Fatigue: -18% Effects on melee hit: * 60% chance to blind Changes stats: +12 Str / +16 Dex / +4 Mag / +14 Wil / +2 Cun Changes resistances penetration: +20% darkness Changes damage: +5% temporal / +5% light / +29% physical / +3% mind / +5% darkness Critical mult.: +70.00% Physical save: +39 (+0 eff.) Spell save: +39 (+0 eff.) Mental save: +39 (+4 eff.) Cut immunity: +50% Life regen: +4.80 Mana each turn: +0.20 Equilibrium when hit: +0.20 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +27.00 Maximum hate: +2.00 Maximum psi: +20.00 Spellpower: +4 (+0 eff.) Spell crit. chance: +4% Combat speed: +40% Healing mod.: +12% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 932 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
grounding copper amulet grounding copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +12% lightning Stun/Freeze immunity: +21% Amulets can have magical properties. |
Adarin AdarinPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +36 (+5 eff.) Armour penetration: +12 Physical crit. chance: +9.0% Armour: +5 Defense: +30 (+4 eff.) Fatigue: -32% Effects on melee hit: * 30% chance to corrode armour Damage (Melee): 9 light / 9 darkness Effects when hit in melee: * 9% chance to inflict damage reduction * 8% chance to blind Changes stats: +24 Dex / +7 Mag / +8 Wil / +33 Cun / +25 Con / +21 Lck Changes resistances: +12% acid / +15% mind / +8% arcane Changes resistances cap: +4% all Changes resistances penetration: +10% acid Changes damage: +6% temporal / +15% light / +6% physical / +6% mind / +15% darkness Talent mastery: +0.22 Cursed / Endless hunt Critical mult.: +28.00% Physical save: +44 (+0 eff.) Spell save: +31 (+0 eff.) Mental save: +49 (+6 eff.) Confusion immunity: +63% Life regen: +5.40 Stamina each turn: +2.90 Spellpower: +4 (+0 eff.) Spell crit. chance: +5% Mindpower: +18 (+1 eff.) Movement speed: +40% Reduce all damage from unseen attackers: 28% Amulets can have magical properties. |
Duatheltouch the steel amulet Duatheltouch the steel amuletPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +18 (+2 eff.) Armour penetration: +6 Physical crit. chance: +4.0% Physical power: +7 (+1 eff.) Armour: +20 Defense: +46 (+6 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: -32% Damage (Melee): 9 light / 9 darkness Effects when hit in melee: * 9% chance to blind * 9% chance to inflict damage reduction Damage when hit (Melee): 4 fire Changes stats: +7 Str / +24 Dex / +16 Wil / +18 Cun / +28 Con / +10 Lck Changes resistances: +3% lightning / +3% darkness / +9% blight / +17% mind / +12% nature Changes resistances cap: +16% all Changes damage: +7% physical / +9% light / +9% darkness Critical mult.: +14.00% Reduces incoming crit damage: 15.00% Physical save: +103 (+0 eff.) Spell save: +16 (+0 eff.) Mental save: +22 (+3 eff.) Poison immunity: +10% Cut immunity: +60% Silence immunity: +15% Confusion immunity: +43% Knockback immunity: +10% Life regen: +8.40 Stamina each turn: +2.40 Maximum life: +42.00 Mindpower: +9 (+1 eff.) Movement speed: +30% Combat speed: +10% Healing mod.: +17% Reduce all damage from unseen attackers: 14% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 1109 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Mayylrakira the Demonblast Mayylrakira the DemonblastInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +36 (+5 eff.) Armour penetration: +12 Physical crit. chance: +10.0% Physical power: +22 (+2 eff.) Armour: +5 Defense: +30 (+4 eff.) Fatigue: -13% Damage when hit (Melee): 8 darkness Changes stats: +6 Dex / +10 Wil / +18 Cun / +14 Con / +22 Lck Changes resistances: +18% temporal / +18% fire / +9% physical / +18% cold Changes resistances cap: +4% all Changes damage: +29% physical Grants telepathy: All Talent masteries: +0.21 Chronomancy / Temporal Combat +0.21 Technique / Battle tactics Critical mult.: +36.00% Physical save: +40 (+0 eff.) Spell save: +16 (+0 eff.) Mental save: +43 (+5 eff.) Cut immunity: +60% Confusion immunity: +46% Pinning immunity: +32% Knockback immunity: +32% Life regen: +4.00 Stamina each turn: +1.40 Only die when reaching: -20.00 life Maximum life: +56.00 Mindpower: +27 (+2 eff.) Movement speed: +10% Combat speed: +20% Healing mod.: +18% Reduce all damage from unseen attackers: 28% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 702 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
steel amulet 'Airresolve' steel amulet 'Airresolve'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +29 (+4 eff.) Armour penetration: +6 Physical crit. chance: +4.0% Physical power: +14 (+2 eff.) Armour: +10 Defense: +37 (+5 eff.) Fatigue: -26% Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 12 lightning Changes stats: +6 Str / +28 Dex / +6 Mag / +2 Wil / +28 Cun / +24 Con / +22 Lck Changes resistances: +18% mind / +8% arcane Changes resistances cap: +8% all Changes damage: +3% arcane / +14% physical Talent mastery: +0.22 Technique / Two-handed weapons Critical mult.: +13.00% Physical save: +75 (+0 eff.) Spell save: +88 (+0 eff.) Mental save: +47 (+5 eff.) Cut immunity: +60% Confusion immunity: +32% Life regen: +3.00 Stamina each turn: +3.10 Mana when firing critical spell: +3.00 Spell crit. chance: +3% Movement speed: +40% Combat speed: +20% Healing mod.: +18% Damage Shield penetration: +20% Reduce all damage from unseen attackers: 28% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 932 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Isumina the gold amulet Isumina the gold amuletPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +74 (+10 eff.) Armour penetration: +34 Physical crit. chance: +25.0% Physical power: +16 (+2 eff.) Armour: +6 Defense: +37 (+5 eff.) Fatigue: -35% Changes stats: +11 Dex / +3 Mag / +8 Wil / +8 Cun / +12 Con / +24 Lck Changes resistances: +3% physical Changes resistances cap: +5% all Changes resistances penetration: +15% mind Changes damage: +7% darkness / +13% temporal / +6% light / +23% physical Talent masteries: +0.28 Cursed / Shadows +0.28 Spell / Meta Critical mult.: +85.00% Reduces incoming crit damage: 10.00% Maximum encumbrance: +20 Physical save: +63 (+0 eff.) Mental save: +27 (+3 eff.) Confusion immunity: +38% Life regen: +11.00 Stamina each turn: +1.00 Psi when hit: +0.04 Hate when firing a critical mind attack: +3.00 Maximum life: +60.00 Spellpower: +5 (+0 eff.) Spell crit. chance: +5% Mindpower: +20 (+2 eff.) Movement speed: +10% Combat speed: +20% Reduce all damage from unseen attackers: 32% Amulets can have magical properties. |
Aerurand the Galerune Aerurand the GalerunePowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +87 (+12 eff.) Armour penetration: +30 Physical crit. chance: +24.0% Physical power: +44 (+4 eff.) Defense: +51 (+7 eff.) Damage (Melee): 13 light / 13 darkness Effects when hit in melee: * 13% chance to inflict damage reduction * 13% chance to blind Changes stats: +5 Mag / +11 Wil / +14 Cun / +15 Con / +48 Lck Changes resistances: +22% physical Changes resistances penetration: +5% lightning Changes damage: +45% physical / +13% light / +13% darkness Critical mult.: +87.00% Physical save: +37 (+0 eff.) Spell save: +25 (+0 eff.) Mental save: +49 (+6 eff.) Confusion immunity: +42% Life regen: +1.90 Stamina each turn: +2.00 Mana each turn: +0.54 Psi when hit: +0.12 Vim when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +6 Hate when firing a critical mind attack: +1.00 Maximum life: +70.00 Maximum mana: +44.00 Mindpower: +26 (+2 eff.) Mental crit. chance: +8% Combat speed: +50% Heals friendly targets nearby when you use a nature summon: +10 Reduce all damage from unseen attackers: 53% Amulets can have magical properties. |
Stormpulverizer the stralite amulet Stormpulverizer the stralite amuletPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +24 (+3 eff.) Armour penetration: +20 Physical crit. chance: +12.0% Physical power: +10 (+1 eff.) Armour: +14 Defense: +22 (+3 eff.) Fatigue: -11% Damage (Melee): 13 light / 13 darkness Effects when hit in melee: * 13% chance to blind * 13% chance to inflict damage reduction Damage when hit (Melee): 8 physical Changes stats: +9 Dex / +17 Mag / +5 Wil / +9 Cun / +19 Con Changes resistances: +6% lightning / +2% physical Changes resistances cap: +12% all Changes resistances penetration: +15% lightning Changes damage: +14% lightning / +15% temporal / +29% light / +19% fire / +8% acid / +16% physical / +10% blight / +8% cold / +28% darkness Talent mastery: +0.27 Chronomancy / Temporal Hounds Critical mult.: +53.00% Maximum encumbrance: +20 Physical save: +124 (+0 eff.) Spell save: +70 (+0 eff.) Mental save: +96 (+10 eff.) Confusion immunity: +21% Teleport immunity: +50% Life regen: +1.10 Stamina each turn: +1.30 Spellpower: +31 (+3 eff.) Spell crit. chance: +18% Mindpower: +12 (+1 eff.) Movement speed: +10% It can be used to teleport you randomly (rad 56), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
Dawncutter DawncutterPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+2 eff.) Effects on melee hit: * 104% chance to blind * 10% chance to gain 10% of a turn Damage when hit (Melee): 12 mind / 12 temporal Changes stats: +6 Cun Changes resistances cap: +7% all Changes resistances penetration: +10% mind Changes damage: +14% blight / +15% fire Critical mult.: +20.00% Physical save: +50 (+0 eff.) Spell save: +25 (+0 eff.) Mental save: +25 (+3 eff.) Equilibrium when hit: +0.08 Hate when firing a critical mind attack: +1.00 Maximum hate: +12.00 Spellpower: +14 (+1 eff.) Mindpower: +8 (+0 eff.) Mental crit. chance: +10% Amulets can have magical properties. |
Nerareda NeraredaPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +44 (+6 eff.) Armour penetration: +38 Physical crit. chance: +29.0% Physical power: +10 (+1 eff.) Fatigue: -20% Damage when hit (Melee): 8 blight Changes stats: +9 Str / +22 Dex / +6 Mag / +22 Wil / +16 Cun / +30 Con Changes resistances: +6% mind Changes damage: +7% temporal / +8% light / +9% blight / +17% physical / +6% mind / +8% darkness Grants telepathy: All Talent mastery: +0.32 Chronomancy / Spellbinding Critical mult.: +88.00% Physical save: +100 (+0 eff.) Spell save: +35 (+0 eff.) Mental save: +77 (+8 eff.) Confusion immunity: +50% Life regen: +13.40 Stamina each turn: +1.50 Maximum life: +234.00 Spellpower: +6 (+0 eff.) Spell crit. chance: +6% Mindpower: +30 (+2 eff.) Movement speed: +10% Combat speed: +10% Amulets can have magical properties. |
voratun amulet 'Prismnigh' voratun amulet 'Prismnigh'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +8 Physical crit. chance: +6.0% Physical power: +20 (+2 eff.) Armour: +7 Defense: +12 (+2 eff.) Fatigue: -17% Effects on melee hit: * 30% chance to corrode armour * Slows global speed by 45% Damage (Melee): 15 darkness / 15 light Effects when hit in melee: * 15% chance to blind * 15% chance to inflict damage reduction Damage when hit (Melee): 8 acid / 4 mind Changes stats: +25 Str / +39 Dex / +9 Mag / +45 Wil / +10 Cun / +20 Con Changes resistances: +12% light / +24% fire / +27% mind / +27% cold Changes resistances cap: +7% all Changes resistances penetration: +10% light / +20% acid Changes damage: +15% acid / +20% physical / +26% light / +9% mind / +15% blight / +13% fire / +15% nature / +15% darkness Talent mastery: +0.40 Chronomancy / Spacetime Folding Critical mult.: +40.00% Physical save: +47 (+0 eff.) Mental save: +43 (+5 eff.) Confusion immunity: +119% Life regen: +8.70 Stamina each turn: +1.50 Mana each turn: +1.07 Spellpower on spell critical (stacks up to 3 times): +12 Maximum life: +74.00 Maximum mana: +107.00 Spellpower: +15 (+1 eff.) Mindpower: +41 (+3 eff.) Movement speed: +10% Combat speed: +20% Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ce'Niba Ce'NibaPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +23 (+3 eff.) Armour penetration: +9 Physical power: +56 (+5 eff.) Defense: +23 (+3 eff.) Effects on melee hit: * 12% chance to cause random gloom * 20% chance to disease Damage (Melee): 8 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 9 bleed Damage when hit (Melee): 16 arcane Changes stats: +40 Str / +4 Mag / +5 Wil / +8 Cun / +42 Con Changes resistances: +24% lightning / +9% temporal / +24% light / +12% blight Changes resistances penetration: +10% mind / +10% blight Changes damage: +12% lightning / +6% temporal / +12% light / +27% blight / +3% arcane / +5% all Spell save: +40 (+0 eff.) Mental save: +7 (+1 eff.) Disarm immunity: +25% Confusion immunity: +26% Pinning immunity: +26% Stun/Freeze immunity: +26% Knockback immunity: +24% Life regen: +1.60 Mana each turn: +0.08 Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +8 Hate when firing a critical mind attack: +2.00 Maximum life: +26.00 Maximum stamina: +15.00 Maximum hate: +7.00 Spellpower: +8 (+0 eff.) Spell crit. chance: +2% Mindpower: +15 (+1 eff.) Movement speed: +26% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Chargewasp the copper ring Chargewasp the copper ringPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +35 (+5 eff.) Physical power: +29 (+3 eff.) Defense: +15 (+2 eff.) Effects on melee hit: * 30% chance to blind * 30% chance to daze Effects on ranged hit: * 26% chance to blind Changes stats: +20 Str / +22 Dex / +14 Mag / +16 Wil / +31 Cun / +17 Con Changes resistances: +12% temporal / +24% light / +22% fire Changes resistances penetration: +25% lightning Changes damage: +12% temporal / +12% light / +11% fire / +6% mind / +5% all Reduces incoming crit damage: 10.00% Disarm immunity: +26% Pinning immunity: +26% Stun/Freeze immunity: +52% Knockback immunity: +26% Life regen: +3.00 Hate when firing a critical mind attack: +2.00 Maximum life: +26.00 Maximum psi: +30.00 Spellpower: +28 (+3 eff.) Mindpower: +16 (+1 eff.) Movement speed: +13% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
Erelurek ErelurekPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +14 (+2 eff.) Physical power: +35 (+3 eff.) Defense: +7 (+1 eff.) Effects on melee hit: * 30% chance to corrode armour * 24% chance to cause random gloom Damage (Melee): 17 bleed Effects on ranged hit: * 23% chance to cause random gloom Damage (Ranged): 18 bleed Changes stats: +23 Str / +6 Dex / +13 Mag / +25 Wil / +30 Cun / +23 Con Changes resistances: +3% acid / +24% fire / +12% mind Changes resistances penetration: +30% acid Changes damage: +12% mind / +12% fire Spell save: +20 (+0 eff.) Mental save: +14 (+2 eff.) Disarm immunity: +26% Confusion immunity: +49% Pinning immunity: +25% Stun/Freeze immunity: +25% Knockback immunity: +26% Life regen: +2.30 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Hate when firing a critical mind attack: +4.00 Maximum life: +78.00 Maximum hate: +14.00 Spellpower: +21 (+2 eff.) Spell crit. chance: +4% Mindpower: +44 (+4 eff.) Movement speed: +13% Healing mod.: +13% Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
Gunuroleg GunurolegPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +33 (+5 eff.) Physical crit. chance: +2.0% Physical power: +18 (+2 eff.) Armour: +8 Defense: +7 (+1 eff.) Damage when hit (Melee): 8 blight Changes stats: +18 Str / +14 Dex / +16 Mag / +16 Wil / +28 Cun / +18 Con Changes resistances: +14% acid / +12% blight / +14% fire / +14% cold / +14% lightning Changes damage: +12% blight / +12% physical Critical mult.: +6.00% Maximum encumbrance: +20 Physical save: +9 (+0 eff.) Spell save: +41 (+0 eff.) Mental save: +9 (+1 eff.) Silence immunity: +52% Stun/Freeze immunity: +26% Life regen: +2.80 Mana each turn: +0.32 Only die when reaching: -40.00 life Maximum life: +52.00 Maximum stamina: +32.00 Spellpower: +21 (+2 eff.) Mindpower: +14 (+1 eff.) Movement speed: +13% Healing mod.: +13% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
Pitchqueller the copper ring Pitchqueller the copper ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +62 (+9 eff.) Armour penetration: +27 Physical power: +22 (+2 eff.) Defense: +42 (+6 eff.) Effects on melee hit: * 12% chance to cause random gloom Damage (Melee): 9 bleed Effects on ranged hit: * 11% chance to cause random gloom Damage (Ranged): 9 bleed Damage when hit (Melee): 8 mind Changes stats: +10 Str / +23 Dex / +10 Wil / +34 Cun / +16 Con Changes resistances: +24% acid / +6% darkness / +24% fire / +13% blight / +24% cold / +12% mind / +7% nature Changes resistances penetration: +25% darkness Changes damage: +12% acid / +12% darkness / +12% cold / +3% blight / +12% fire / +15% mind / +5% all Spell save: +24 (+0 eff.) Poison immunity: +12% Disease immunity: +14% Mana each turn: +0.04 Hate when firing a critical mind attack: +2.00 Maximum mana: +40.00 Maximum stamina: +32.00 Maximum hate: +7.00 Spellpower: +7 (+0 eff.) Spell crit. chance: +3% Mindpower: +15 (+1 eff.) Movement speed: +13% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
Woepiercer the copper ring Woepiercer the copper ringPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +23 (+3 eff.) Armour penetration: +9 Physical crit. chance: +2.0% Physical power: +8 (+1 eff.) Defense: +16 (+2 eff.) Effects on melee hit: * 24% chance to cause random gloom Damage (Melee): 17 bleed Effects on ranged hit: * 24% chance to cause random gloom Damage (Ranged): 18 bleed Damage when hit (Melee): 8 blight / 8 mind Changes stats: +8 Dex / +10 Mag / +20 Wil / +22 Cun / +10 Con Changes resistances: +9% blight / +4% physical / +3% darkness Changes resistances penetration: +5% darkness / +15% blight Changes damage: +6% darkness / +5% all Critical mult.: +3.00% Physical save: +17 (+0 eff.) Spell save: +24 (+0 eff.) Disarm immunity: +26% Pinning immunity: +26% Stun/Freeze immunity: +52% Knockback immunity: +23% Life regen: +4.90 Hate when firing a critical mind attack: +4.00 Maximum life: +129.00 Maximum stamina: +31.00 Maximum hate: +14.00 Spellpower: +22 (+2 eff.) Mindpower: +22 (+2 eff.) Movement speed: +13% Healing mod.: +28% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Xurille the copper ring Xurille the copper ringPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +41 (+6 eff.) Armour penetration: +18 Physical power: +21 (+2 eff.) Defense: +18 (+3 eff.) Effects on melee hit: * 30% chance to disease * 24% chance to cause random gloom Damage (Melee): 18 bleed Effects on ranged hit: * 24% chance to cause random gloom Damage (Ranged): 17 bleed Changes stats: +17 Str / +14 Dex / +7 Mag / +9 Wil / +16 Cun / +17 Con Changes resistances: +54% blight / +3% temporal / +66% nature Changes resistances penetration: +5% mind Changes damage: +12% nature / +12% blight Critical mult.: +25.00% Mental save: +8 (+1 eff.) Poison immunity: +83% Disease immunity: +82% Silence immunity: +25% Stun/Freeze immunity: +52% Life regen: +3.00 Mana each turn: +0.15 Hate when firing a critical mind attack: +4.00 Maximum hate: +12.00 Maximum psi: +30.00 Spellpower: +2 (+0 eff.) Spell crit. chance: +4% Mindpower: +11 (+1 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
copper ring 'Undeathbloom' copper ring 'Undeathbloom'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +18 (+2 eff.) Armour penetration: +18 Defense: +26 (+4 eff.) Fatigue: -6% Effects on melee hit: * 12% chance to cause random gloom * 15% chance to daze Damage (Melee): 9 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 9 bleed Damage when hit (Melee): 8 darkness / 4 nature Changes stats: +12 Cun / +5 Wil Changes resistances: +7% blight / +7% nature / +9% darkness Changes resistances penetration: +25% nature Changes damage: +6% nature / +6% lightning Maximum encumbrance: +24 Poison immunity: +14% Disease immunity: +14% Disarm immunity: +24% Pinning immunity: +24% Knockback immunity: +26% Life regen: +0.80 Hate when firing a critical mind attack: +2.00 Maximum life: +77.00 Maximum hate: +7.00 Mindpower: +7 (+0 eff.) Healing mod.: +14% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
psionicist's copper ring of power psionicist's copper ring of powerPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Changes stats: +2 Wil Mental save: +4 (+1 eff.) Spellpower: +5 (+0 eff.) Mindpower: +5 (+0 eff.) Rings can have magical properties. |
Carrionmoon the steel ring Carrionmoon the steel ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +88 (+12 eff.) Armour penetration: +64 Physical crit. chance: +2.0% Physical power: +27 (+3 eff.) Armour: +12 Defense: +66 (+9 eff.) Fatigue: -7% Effects on melee hit: * 14% chance to cause random gloom * 60% chance to blind Damage (Melee): 13 bleed Effects on ranged hit: * 14% chance to cause random gloom * 58% chance to blind Damage (Ranged): 9 bleed Damage when hit (Melee): 8 nature Changes stats: +13 Str / +6 Dex / +10 Mag / +6 Wil / +15 Cun / +10 Con Changes resistances: +4% physical / +28% darkness / +3% nature Changes resistances penetration: +10% arcane Changes damage: +14% darkness Critical mult.: +6.00% Reduces incoming crit damage: 20.00% Maximum encumbrance: +28 Spell save: +26 (+0 eff.) Stamina each turn: +0.40 Hate when firing a critical mind attack: +2.00 Only die when reaching: -80.00 life Maximum life: +50.00 Maximum stamina: +42.00 Maximum hate: +9.00 Spellpower: +25 (+2 eff.) Mindpower: +25 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Glowspar the steel ring Glowspar the steel ringPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +41 (+6 eff.) Armour penetration: +11 Physical power: +62 (+5 eff.) Defense: +30 (+4 eff.) Effects on melee hit: * 30% chance to corrode armour * 14% chance to cause random gloom Damage (Melee): 13 bleed Effects on ranged hit: * 14% chance to cause random gloom Damage (Ranged): 13 bleed Damage when hit (Melee): 24 acid / 28 light / 34 blight Changes stats: +14 Str / +12 Dex / +6 Mag / +12 Wil / +23 Cun / +19 Con Changes resistances: +9% blight / +6% acid / +28% light / +9% nature Changes resistances penetration: +10% arcane Changes damage: +18% arcane / +14% light / +23% all Spell save: +27 (+0 eff.) Mental save: +9 (+1 eff.) Poison immunity: +17% Disease immunity: +17% Silence immunity: +29% Disarm immunity: +32% Confusion immunity: +30% Pinning immunity: +29% Knockback immunity: +32% Mana each turn: +0.22 Hate when firing a critical mind attack: +2.00 Maximum life: +28.00 Maximum stamina: +38.00 Maximum hate: +9.00 Spellpower: +53 (+5 eff.) Mindpower: +52 (+4 eff.) Movement speed: +16% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Helljam HelljamPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +30 (+4 eff.) Armour penetration: +22 Physical power: +36 (+3 eff.) Armour: +12 Defense: +31 (+4 eff.) Effects on melee hit: * 28% chance to cause random gloom Damage (Melee): 24 bleed Effects on ranged hit: * 28% chance to cause random gloom Damage (Ranged): 26 bleed Damage when hit (Melee): 12 fire Changes stats: +20 Str / +5 Dex / +13 Mag / +20 Wil / +26 Cun / +12 Con Changes resistances: +28% light / +2% physical Changes resistances penetration: +10% light / +5% physical Changes damage: +14% light / +6% all Reduces incoming crit damage: 5.00% Physical save: +26 (+0 eff.) Disarm immunity: +61% Pinning immunity: +64% Stun/Freeze immunity: +32% Knockback immunity: +62% Life regen: +2.30 Stamina each turn: +1.00 Hate when firing a critical mind attack: +4.00 Maximum life: +64.00 Maximum hate: +18.00 Spellpower: +36 (+3 eff.) Mindpower: +38 (+3 eff.) Movement speed: +16% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Isyra the Kindlebreeze Isyra the KindlebreezePowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +34 (+5 eff.) Physical power: +35 (+3 eff.) Armour: +14 Defense: +11 (+2 eff.) Fatigue: -8% Effects on melee hit: * 15% chance to cause random gloom * 24% chance to blind Damage (Melee): 13 bleed Effects on ranged hit: * 16% chance to cause random gloom * 21% chance to blind Damage (Ranged): 17 bleed Damage when hit (Melee): 4 mind Changes stats: +22 Str / +15 Dex / +6 Mag / +40 Wil / +38 Cun / +20 Con Changes resistances: +15% mind / +32% cold Changes damage: +9% light / +16% cold / +15% mind / +7% all Reduces incoming crit damage: 24.00% Maximum encumbrance: +32 Spell save: +32 (+0 eff.) Mental save: +31 (+4 eff.) Confusion immunity: +37% Life regen: +1.40 Hate when firing a critical mind attack: +3.00 Maximum life: +76.00 Maximum stamina: +56.00 Maximum hate: +11.00 Spellpower: +25 (+2 eff.) Mindpower: +47 (+4 eff.) Mental crit. chance: +4% Movement speed: +19% Healing mod.: +22% Heals friendly targets nearby when you use a nature summon: +30 Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
Ivywen the Lustreminister Ivywen the LustreministerPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +34 (+5 eff.) Armour penetration: +13 Physical crit. chance: +2.0% Physical power: +23 (+2 eff.) Armour: +28 Defense: +13 (+2 eff.) Effects on melee hit: * 31% chance to cause random gloom * 15% chance to blind Damage (Melee): 34 bleed Effects on ranged hit: * 32% chance to cause random gloom Damage (Ranged): 34 bleed Damage when hit (Melee): 16 arcane / 8 physical Changes stats: +30 Str / +15 Dex / +20 Mag / +21 Wil / +30 Cun / +26 Con Changes resistances: +6% fire / +16% mind / +3% light Changes resistances penetration: +20% physical Changes damage: +16% mind / +3% fire Physical save: +3 (+0 eff.) Spell save: +31 (+0 eff.) Silence immunity: +34% Disarm immunity: +72% Pinning immunity: +75% Stun/Freeze immunity: +38% Knockback immunity: +75% Life regen: +3.20 Stamina each turn: +0.60 Mana each turn: +0.28 Hate when firing a critical mind attack: +6.00 Maximum life: +69.00 Maximum stamina: +47.00 Maximum hate: +21.00 Spellpower: +32 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Bloomblast BloomblastPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +81 (+11 eff.) Armour penetration: +27 Physical power: +43 (+4 eff.) Defense: +43 (+6 eff.) Fatigue: -9% Changes stats: +9 Str / +27 Dex / +8 Wil / +33 Cun / +44 Con Changes resistances: +13% blight / +6% fire / +47% nature / +12% mind Changes resistances penetration: +15% nature Changes damage: +16% nature / +12% physical Maximum encumbrance: +35 Physical save: +32 (+0 eff.) Spell save: +68 (+0 eff.) Mental save: +19 (+2 eff.) Poison immunity: +35% Disease immunity: +26% Disarm immunity: +44% Confusion immunity: +42% Pinning immunity: +44% Stun/Freeze immunity: +10% Knockback immunity: +44% Life regen: +1.30 Stamina each turn: +0.80 Maximum life: +129.00 Maximum stamina: +142.00 Spellpower: +25 (+2 eff.) Mindpower: +45 (+4 eff.) Movement speed: +22% Healing mod.: +51% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Islereta the stralite ring Islereta the stralite ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +54 (+8 eff.) Armour penetration: +15 Physical power: +60 (+5 eff.) Armour: +16 Defense: +44 (+6 eff.) Changes stats: +26 Str / +18 Dex / +6 Mag / +8 Wil / +43 Cun / +23 Con Changes resistances: +75% acid / +36% darkness / +6% blight / +75% fire / +77% cold / +73% lightning Changes damage: +6% mind / +18% darkness / +15% all Critical mult.: +10.00% Spell save: +18 (+0 eff.) Mental save: +57 (+6 eff.) Silence immunity: +44% Confusion immunity: +44% Stun/Freeze immunity: +121% Life regen: +11.50 Mana each turn: +0.27 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Maximum stamina: +34.00 Maximum vim: +30.00 Spellpower: +50 (+5 eff.) Mindpower: +47 (+4 eff.) Mental crit. chance: +3% Movement speed: +22% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
Eilinomirerin the voratun ring Eilinomirerin the voratun ringPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +27 (+4 eff.) Armour penetration: +14 Physical power: +98 (+8 eff.) Defense: +15 (+2 eff.) Effects on melee hit: * 19% chance to cause random gloom Damage (Melee): 25 bleed Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 21 bleed Changes stats: +20 Str / +10 Dex / +38 Mag / +40 Wil / +52 Cun / +31 Con Changes resistances: +15% nature / +15% blight Changes resistances penetration: +5% arcane Changes damage: +16% all Critical mult.: +5.00% Spell save: +37 (+0 eff.) Mental save: +20 (+2 eff.) Poison immunity: +30% Disease immunity: +30% Disarm immunity: +91% Pinning immunity: +92% Stun/Freeze immunity: +50% Knockback immunity: +84% Life regen: +4.80 Equilibrium when hit: +0.12 Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +14 Hate when firing a critical mind attack: +3.00 Maximum life: +100.00 Maximum mana: +60.00 Maximum stamina: +80.00 Maximum hate: +15.00 Spellpower: +128 (+13 eff.) Spell crit. chance: +3% Mindpower: +90 (+8 eff.) Defense after a teleport: +20 Resist all after a teleport: +8% New effects duration reduction after a teleport: +40% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
voratun ring 'Betina' voratun ring 'Betina'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +55 (+8 eff.) Armour penetration: +19 Physical power: +49 (+4 eff.) Defense: +14 (+2 eff.) Changes stats: +1 Str / +30 Dex / +7 Mag / +24 Wil / +68 Cun / +8 Con Changes resistances: +40% darkness / +3% physical Changes damage: +9% mind / +20% darkness / +16% all Spell save: +20 (+0 eff.) Mental save: +30 (+3 eff.) Disarm immunity: +97% Confusion immunity: +92% Pinning immunity: +100% Stun/Freeze immunity: +124% Knockback immunity: +96% Life regen: +20.40 Hate when firing a critical mind attack: +3.00 Only die when reaching: -20.00 life Maximum life: +419.00 Maximum stamina: +37.00 Spellpower: +53 (+5 eff.) Mindpower: +78 (+7 eff.) Mental crit. chance: +3% Healing mod.: +84% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Arelravena the Deepslash (151% power, 6 apr, temporal element) Arelravena the Deepslash (151% power, 6 apr, temporal element)Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 151% Range: 1.2x Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 arcane When wielded/worn: Physical crit. chance: +102.0% Armour: +35 Armour Hardiness: +12% Defense: +24 (+4 eff.) Effects on melee hit: * Slows global speed by 15% Damage (Melee): 132 arcane / 29 fire Damage when hit (Melee): 20 blight / 8 arcane / 8 light Changes stats: +14 Con Changes resistances: +9% darkness / +20% temporal Maximum wards: +6 temporal Changes resistances penetration: +10% arcane / +41% temporal Changes damage: +9% darkness / +41% temporal Talents granted: +9 Ward +1 Command Staff Critical mult.: +119.00% Physical save: +12 (+0 eff.) Spell save: +47 (+0 eff.) Life regen: +3.50 Mana each turn: +1.24 Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +270.00 Maximum vim: +30.00 Spellpower: +136 (+13 eff.) Spell crit. chance: +24% Healing mod.: +60% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
Yvynor the dragonbone magestaff (136% power, 6 apr, arcane element) Yvynor the dragonbone magestaff (136% power, 6 apr, arcane element)Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Power: 137% Range: 1.2x Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to cause random gloom Damage (Melee): +12 mind When wielded/worn: Accuracy: +42 (+6 eff.) Physical crit. chance: +60.0% Physical power: +43 (+4 eff.) Armour: +9 Armour Hardiness: +9% Damage (Melee): 27 fire Changes stats: +2 Str / +2 Dex / +25 Mag / +6 Wil / +12 Cun / +13 Con Changes resistances: +3% mind Changes resistances penetration: +10% arcane Changes damage: +33% arcane / +6% mind Talent granted: +1 Command Staff Critical mult.: +137.00% Physical save: +12 (+0 eff.) Life regen: +3.80 Mana each turn: +0.40 Vim when firing critical spell: +8.00 Maximum mana: +210.00 Maximum vim: +49.00 Maximum neg.energy: +49.00 Spellpower: +90 (+9 eff.) Spell crit. chance: +21% Healing mod.: +50% It can be used to project a bolt elemental energy from the staff (to range 10) dealing 408.04 to 489.65 arcane damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
Awakened Staff of Absorption (172% power, 60 apr, physical element) Awakened Staff of Absorption (172% power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Power: 172% Range: 1.2x Uses stats: 180% Mag, 30% Wil Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+5 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Mucusmaim the steel battleaxe (161% power, 2 apr) Mucusmaim the steel battleaxe (161% power, 2 apr)Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 162% Range: 1.5x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 111% On weapon hit: * 28% chance to cause random gloom * Random elemental explosion * 20% chance to torment the target * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Damage (Melee): +16 lightning / +16 temporal / +14 light / +19 mind / +8 nature Burst (radius 1) on hit: +4 acid Burst (radius 2) on crit: +14 ice / +8 acid Damage against: +20% Undead When wielded/worn: Accuracy: +39 (+5 eff.) Armour penetration: +26 Physical crit. chance: +52.0% Armour: +13 Effects on melee hit: * 60% chance to corrode armour Changes stats: +11 Str / +6 Dex / +6 Wil / +5 Cun Changes resistances penetration: +16% acid / +13% physical / +25% darkness / +15% temporal / +16% fire / +29% cold / +25% mind / +16% lightning Changes damage: +15% acid / +39% physical Critical mult.: +20.00% Reduces incoming crit damage: 15.00% Stamina when hit: +4.00 Massive two-handed battleaxes. |
steel battleaxe 'Glowmoon' (143% power, 2 apr) steel battleaxe 'Glowmoon' (143% power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 144% Range: 1.5x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Blight Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to blind * 16% chance to inflict damage reduction * 28% chance to cause random gloom * 20% chance to torment the target * 20% chance to curse the target On weapon crit: * cripple the target * splashes the target with acid Damage (Melee): +46 acid / +21 cold / +19 mind Burst (radius 1) on hit: +20 blight / +12 light Burst (radius 2) on crit: +8 blight When wielded/worn: Armour penetration: +90 Physical crit. chance: +91.0% Physical power: +13 (+1 eff.) Changes stats: +11 Mag / +17 Wil / +6 Cun / +5 Con Changes resistances: +6% light Changes resistances penetration: +64% physical / +13% mind / +13% darkness Changes damage: +52% physical Critical mult.: +74.00% Mental save: +6 (+1 eff.) Disarm immunity: +28% Equilibrium when hit: +0.04 Psi when hit: +0.12 Spellpower: +26 (+2 eff.) Mindpower: +10 (+1 eff.) Heals friendly targets nearby when you use a nature summon: +20 Massive two-handed battleaxes. |
Ichorwrack (158% power, 3 apr) Ichorwrack (158% power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 158% Range: 1.5x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Nature Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 48% chance to inflict damage reduction * 42% chance to cause random gloom * Random elemental explosion * 25% chance to put talents on cooldown * 20% chance to curse the target On weapon crit: * wounds the target reducing their healing * splashes the target with acid * cripple the target Damage (Melee): +40 acid / +23 temporal / +54 mind Burst (radius 1) on hit: +16 nature / +48 fire When wielded/worn: Accuracy: +38 (+5 eff.) Armour penetration: +74 Physical crit. chance: +109.0% Physical power: +52 (+4 eff.) Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 24 temporal / 4 nature / 12 mind Changes stats: +24 Str / +1 Mag / +13 Wil / +7 Cun / +10 Con Changes resistances: +24% temporal Changes resistances penetration: +20% acid / +54% physical / +19% lightning / +19% cold / +10% nature / +21% fire Changes damage: +76% physical Critical mult.: +50.00% Disarm immunity: +42% Stamina when hit: +6.00 Maximum psi: +40.00 It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed battleaxes. |
Blackglamour (183% power, 4 apr) Blackglamour (183% power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 184% Range: 1.5x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 111% On weapon hit: * 49% chance to cause random gloom * 20% chance to torment the target * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing * cripple the target Damage Shield penetration (this weapon only): +20% Damage (Melee): +84 insidious poison / +111 temporal / +16 darkness / +104 nature / +35 mind When wielded/worn: Accuracy: +21 (+3 eff.) Armour penetration: +82 Physical crit. chance: +105.0% Physical power: +120 (+9 eff.) Effects on melee hit: * 45% chance to inflict damage reduction Damage when hit (Melee): 8 darkness / 16 arcane Changes stats: +10 Dex / +9 Wil / +10 Cun / +26 Con Changes resistances: +9% nature Changes resistances penetration: +41% mind / +121% physical / +50% darkness / +20% nature Changes damage: +9% blight / +61% physical / +6% darkness / +9% arcane Critical mult.: +28.00% Disarm immunity: +147% Mana each turn: +0.12 Maximum mana: +80.00 Massive two-handed battleaxes. |
Glimmervortex the voratun battleaxe (190% power, 4 apr) Glimmervortex the voratun battleaxe (190% power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 190% Range: 1.5x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 111% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 70% chance to disease * 48% chance to cause random gloom * Random elemental explosion * 25% chance for lightning to arc to a second target * 20% chance to torment the target * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing * cripple the target Damage Shield penetration (this weapon only): +50% Damage (Melee): +28 lightning / +32 light / +70 blight / +35 mind Burst (radius 1) on hit: +8 light Burst (radius 2) on crit: +8 lightning Damage against: +34% Undead When wielded/worn: Accuracy: +83 (+12 eff.) Armour penetration: +37 Physical crit. chance: +124.0% Physical power: +40 (+4 eff.) Defense: +61 (+8 eff.) Changes stats: +9 Dex / +2 Mag / +11 Wil / +10 Cun / +10 Con Changes resistances penetration: +29% acid / +39% physical / +20% darkness / +24% lightning / +21% cold / +17% mind / +24% fire Changes damage: +12% acid / +21% physical / +6% lightning Critical mult.: +28.00% Spell save: +9 (+0 eff.) Disease immunity: +49% Disarm immunity: +249% Mana when firing critical spell: +5.00 Maximum vim: +20.00 Spell crit. chance: +2% Massive two-handed battleaxes. |
Rainblight the voratun battleaxe (190% power, 4 apr) Rainblight the voratun battleaxe (190% power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 190% Range: 1.5x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 45% chance to corrode armour * 20% chance to torment the target On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +28 darkness / +26 temporal / +27 nature / +55 mind Burst (radius 2) on crit: +40 ice / +16 nature Damage against: +28% Living When wielded/worn: Accuracy: +42 (+6 eff.) Armour penetration: +56 Physical crit. chance: +136.0% Physical power: +62 (+5 eff.) Armour: +21 Defense: +21 (+3 eff.) Fatigue: -12% Damage when hit (Melee): 12 lightning / 12 physical Changes stats: +11 Str / +11 Con Changes resistances: +13% all Changes resistances penetration: +21% acid / +63% physical / +20% darkness / +21% cold / +21% nature / +21% mind Changes damage: +53% physical Critical mult.: +28.00% Physical save: +16 (+0 eff.) Disarm immunity: +98% Life regen: +3.00 Stamina each turn: +0.40 Stamina when hit: +4.00 Maximum life: +30.00 Healing mod.: +5% It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed battleaxes. |
steel greatmaul 'Ichorlash' (150% power, 2 apr) steel greatmaul 'Ichorlash' (150% power, 2 apr)Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 150% Range: 1.5x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 111% On weapon hit: * 24% chance to corrode armour * Slows global speed by 20% * 28% chance to cause random gloom * 20% chance to torment the target * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing Damage (Melee): +40 temporal / +40 nature / +21 cold / +19 mind Burst (radius 2) on crit: +21 ice / +20 nature / +12 mind When wielded/worn: Accuracy: +65 (+9 eff.) Armour penetration: +26 Physical crit. chance: +52.0% Physical power: +36 (+3 eff.) Armour: +13 Defense: +26 (+4 eff.) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 12 nature / 8 mind Changes stats: +12 Str / +6 Dex / +6 Wil / +7 Cun / +5 Con Changes resistances: +6% nature / +15% all Changes resistances penetration: +13% acid / +13% physical / +26% darkness / +13% cold / +41% nature / +26% mind Changes damage: +39% physical / +3% temporal Critical mult.: +20.00% Disarm immunity: +87% Life regen: +2.00 Stamina when hit: +4.00 Massive two-handed mauls. |
Armarek (200% power, 3 apr) Armarek (200% power, 3 apr)Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 200% Range: 1.5x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Arcane Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 111% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 24% chance to disease * 41% chance to corrode armour On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +55 insidious poison / +16 blight / +19 mind Burst (radius 2) on crit: +31 ice / +68 fire When wielded/worn: Accuracy: +57 (+8 eff.) Armour penetration: +35 Physical crit. chance: +55.0% Physical power: +38 (+3 eff.) Armour: +19 Changes stats: +18 Str / +9 Dex / +2 Mag / +3 Wil / +1 Cun Changes resistances penetration: +19% acid / +38% physical / +19% cold / +25% mind / +52% fire Changes damage: +68% physical / +15% mind / +6% arcane Disease immunity: +42% Life regen: +3.00 Stamina when hit: +6.00 Equilibrium when hit: +0.08 Maximum hate: +12.00 Maximum psi: +20.00 Mindpower: +6 (+0 eff.) Mental crit. chance: +1% Global speed: +21% It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite greatmaul of evisceration (165% power, 3 apr)plaguebringer's stralite greatmaul of evisceration (165% power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 166% Range: 1.5x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 23% chance to disease On weapon crit: * wounds the target reducing their healing Damage (Melee): +20 blight When wielded/worn: Physical crit. chance: +19.0% Physical power: +19 (+2 eff.) Disease immunity: +42% Massive two-handed mauls. |
Erelenaridar (160% power, 2 apr) Erelenaridar (160% power, 2 apr)Requires: - Strength 24 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 161% Range: 1.6x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 20% chance to inflict damage reduction * 16% chance to disease * 28% chance to cause random gloom * 30% chance to daze * 20% chance to curse the target Damage Shield penetration (this weapon only): +30% Damage (Melee): +8 physical / +20 light / +20 blight / +24 mind Burst (radius 1) on hit: +12 physical Damage against: +28% Undead When wielded/worn: Accuracy: +14 (+2 eff.) Armour penetration: +76 Physical crit. chance: +50.0% Armour: +6 Changes stats: +12 Str / +5 Dex / +6 Mag / +12 Wil / +12 Cun / +5 Con Changes resistances: +9% darkness Changes resistances penetration: +16% lightning / +32% physical Changes damage: +48% physical Critical mult.: +69.00% Disease immunity: +31% Confusion immunity: +10% Pinning immunity: +10% Knockback immunity: +15% Stamina when hit: +2.00 Massive two-handed swords. |
Xanidhevena the Loamsage (178% power, 2 apr) Xanidhevena the Loamsage (178% power, 2 apr)Requires: - Strength 24 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 178% Range: 1.6x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 143% On weapon hit: * 48% chance to corrode armour * 34% chance to cause random gloom * Random elemental explosion * 25% chance for lightning to arc to a second target On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +19 lightning / +28 temporal / +24 mind / +20 nature Burst (radius 1) on hit: +12 temporal Burst (radius 2) on crit: +21 ice When wielded/worn: Accuracy: +108 (+15 eff.) Physical crit. chance: +110.0% Physical power: +72 (+6 eff.) Armour: +14 Defense: +27 (+4 eff.) Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 4 temporal Changes stats: +14 Str / +21 Dex / +1 Mag / +11 Wil / +7 Cun / +1 Con Changes resistances: +9% nature / +9% temporal Changes resistances penetration: +33% acid / +5% temporal / +19% fire / +33% cold / +19% lightning Changes damage: +3% nature / +32% physical Disarm immunity: +106% Life regen: +3.00 Stamina when hit: +5.00 Massive two-handed swords. |
Baliregorain the Ravenlace (212% power, 4 apr) Baliregorain the Ravenlace (212% power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 213% Range: 1.6x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 125% On weapon hit: * 28% chance to inflict damage reduction * Random elemental explosion * 20% chance to torment the target * 20% chance to curse the target On weapon crit: * wounds the target reducing their healing * splashes the target with acid * cripple the target Damage Shield penetration (this weapon only): +30% Damage (Melee): +48 acid / +28 mind When wielded/worn: Accuracy: +40 (+6 eff.) Physical crit. chance: +37.0% Physical power: +46 (+4 eff.) Damage when hit (Melee): 4 darkness Changes stats: +16 Dex / +3 Mag / +4 Wil / +13 Con Changes resistances: +6% light Changes resistances penetration: +24% acid / +21% physical / +47% darkness / +21% fire / +24% cold / +42% mind / +24% lightning Changes damage: +9% light Critical mult.: +3.00% Disarm immunity: +43% It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
Cuthanik the voratun greatsword (175% power, 4 apr) Cuthanik the voratun greatsword (175% power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 175% Range: 1.6x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Blight Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 111% On weapon hit: * 68% chance to disease * 49% chance to cause random gloom * 44% chance to corrode armour * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +27 temporal / +4 arcane / +28 nature / +91 mind Burst (radius 1) on hit: +4 mind Burst (radius 2) on crit: +37 ice / +45 fire / +8 mind / +4 blight When wielded/worn: Accuracy: +60 (+8 eff.) Physical crit. chance: +61.0% Physical power: +42 (+4 eff.) Armour: +20 Defense: +20 (+3 eff.) Damage when hit (Melee): 4 arcane / 16 blight Changes stats: +10 Str / +9 Dex / +10 Wil / +10 Cun / +20 Con Changes resistances: +5% arcane / +14% all Changes resistances penetration: +21% acid / +42% physical / +20% nature / +41% fire / +10% arcane / +21% cold Changes damage: +6% mind / +21% physical Disarm immunity: +161% Life regen: +3.00 Stamina when hit: +4.00 Global speed: +17% It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
voratun greatsword 'Sewersin' (210% power, 4 apr) voratun greatsword 'Sewersin' (210% power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 211% Range: 1.6x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 111% On weapon hit: * 27% chance to inflict damage reduction * 42% chance to disease * Random elemental explosion * 25% chance to put talents on cooldown * 20% chance to curse the target On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +59 insidious poison / +4 fire / +27 blight / +37 cold / +47 mind Burst (radius 2) on crit: +42 ice When wielded/worn: Accuracy: +62 (+9 eff.) Armour penetration: +63 Physical crit. chance: +98.0% Physical power: +80 (+6 eff.) Armour: +21 Defense: +21 (+3 eff.) Changes stats: +9 Str / +10 Dex / +6 Con Changes resistances: +24% acid / +6% mind / +12% nature Changes resistances penetration: +19% acid / +61% physical / +15% light / +45% cold / +24% lightning / +24% fire Changes damage: +59% physical Critical mult.: +28.00% Reduces incoming crit damage: 15.00% Spell save: +9 (+0 eff.) Mental save: +3 (+0 eff.) Cut immunity: +10% Disarm immunity: +119% Stamina when hit: +4.00 Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +30% It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
voratun greatsword 'Urthasagen' (175% power, 4 apr) voratun greatsword 'Urthasagen' (175% power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 175% Range: 1.6x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 125% On weapon hit: * 49% chance to cause random gloom * 49% chance to corrode armour * 20% chance to torment the target * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing * splashes the target with acid * cripple the target Damage (Melee): +23 acid / +28 darkness / +62 mind / +28 nature / +56 temporal Damage against: +26% Living When wielded/worn: Accuracy: +99 (+14 eff.) Armour penetration: +35 Physical crit. chance: +63.0% Physical power: +63 (+5 eff.) Defense: +20 (+3 eff.) Damage when hit (Melee): 4 mind / 28 temporal Changes stats: +20 Str / +20 Dex / +12 Wil / +12 Cun / +10 Con Changes resistances: +21% temporal / +14% all Changes resistances penetration: +21% acid / +60% physical / +39% darkness / +10% blight / +20% arcane / +13% nature / +42% mind Changes damage: +74% physical Critical mult.: +15.00% Spell save: +40 (+0 eff.) Mental save: +26 (+3 eff.) Disarm immunity: +119% Life regen: +4.00 Mana each turn: +0.08 Stamina when hit: +7.00 Equilibrium when hit: +0.04 Vim when firing critical spell: +2.00 Hate when firing a critical mind attack: +5.00 Maximum mana: +60.00 Spellpower: +4 (+0 eff.) It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
voratun greatsword 'Xanoth' (197% power, 25 apr) voratun greatsword 'Xanoth' (197% power, 25 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 197% Range: 1.6x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Blight Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Physical crit. chance: +7.0% Attack speed: 111% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 28% chance to disease * Random elemental explosion * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing * splashes the target with acid * cripple the target Damage Shield penetration (this weapon only): +103% Damage (Melee): +49 lightning / +28 darkness / +19 blight / +28 light / +8 mind / +28 acid Damage against: +28% Living / +35% Undead When wielded/worn: Accuracy: +20 (+3 eff.) Armour penetration: +41 Physical crit. chance: +137.0% Physical power: +100 (+8 eff.) Changes stats: +13 Dex / +3 Wil / +19 Con Changes resistances penetration: +24% acid / +61% physical / +16% cold / +24% fire / +10% mind / +24% lightning Changes damage: +9% blight / +19% physical Critical mult.: +28.00% Mental save: +10 (+1 eff.) Disease immunity: +35% Disarm immunity: +95% Equilibrium when hit: +0.04 Mindpower: +8 (+0 eff.) Massive two-handed swords. |
Crackleroar (141% power, 3 apr) Crackleroar (141% power, 3 apr)Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 2 Power: 142% Range: 1.4x Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Lightning Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 11% chance to disease * 38% chance to cause random gloom * 40% chance to daze * 40% chance to gain 10% of a turn * 13% chance to corrode armour * 20% chance to torment the target On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +16 lightning / +11 temporal / +14 darkness / +11 nature / +11 blight / +15 cold / +26 mind Burst (radius 1) on hit: +8 mind Burst (radius 2) on crit: +15 ice Damage against: +11% Living When wielded/worn: Accuracy: +27 (+4 eff.) Armour penetration: +26 Physical crit. chance: +44.0% Physical power: +18 (+2 eff.) Armour: +9 Defense: +9 (+1 eff.) Effects on melee hit: * 15% chance to daze Changes stats: +8 Str / +15 Wil / +8 Cun Changes resistances penetration: +9% acid / +18% physical / +18% darkness / +9% cold / +18% mind Changes damage: +12% mind / +36% physical Critical mult.: +34.00% Disease immunity: +20% Disarm immunity: +31% Life regen: +1.30 Stamina when hit: +2.30 Mindpower: +8 (+0 eff.) Mental crit. chance: +2% Sharp, long, and deadly. |
Velyldath the dwarven-steel longsword (155% power, 4 apr) Velyldath the dwarven-steel longsword (155% power, 4 apr)Requires: - Strength 24 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Power: 155% Range: 1.4x Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Arcane Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 111% On weapon hit: * 23% chance to corrode armour * Random elemental explosion * 20% chance to torment the target * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +14 lightning / +14 temporal When wielded/worn: Accuracy: +32 (+4 eff.) Armour penetration: +55 Physical crit. chance: +43.0% Defense: +22 (+3 eff.) Damage when hit (Melee): 11 temporal Changes stats: +5 Dex / +9 Con Changes resistances: +6% acid / +14% temporal / +6% fire / +3% mind / +5% arcane Changes resistances penetration: +24% acid / +42% physical / +11% darkness / +13% fire / +13% cold / +11% mind / +10% lightning Changes damage: +43% physical Critical mult.: +16.00% Mental save: +6 (+1 eff.) Cut immunity: +30% Disarm immunity: +75% Life regen: +1.60 Only die when reaching: -20.00 life Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Sharp, long, and deadly. |
stralite longsword 'Blindmaim' (154% power, 5 apr) stralite longsword 'Blindmaim' (154% power, 5 apr)Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 4 Power: 155% Range: 1.4x Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 40% chance to inflict damage reduction * 28% chance to cause random gloom * 20% chance to torment the target * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +33 lightning / +17 light / +38 mind Burst (radius 1) on hit: +16 lightning Burst (radius 2) on crit: +4 darkness / +17 fire Damage against: +25% Undead When wielded/worn: Accuracy: +11 (+1 eff.) Armour penetration: +13 Physical crit. chance: +76.0% Effects on melee hit: * 15% chance to daze * 15% chance to inflict damage reduction Changes stats: +5 Str / +6 Wil / +6 Cun Changes resistances: +8% arcane / +9% temporal Changes resistances penetration: +10% lightning / +13% physical / +28% darkness / +9% fire / +26% mind / +5% temporal Changes damage: +26% physical Stamina when hit: +2.10 Global speed: +5% It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Sharp, long, and deadly. |
Darkmistress (183% power, 6 apr) Darkmistress (183% power, 6 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Power: 184% Range: 1.4x Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 111% On weapon hit: * 60% chance to gain 10% of a turn * 28% chance to corrode armour * 35% chance to daze * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing * splashes the target with acid * cripple the target Damage (Melee): +11 acid / +20 darkness / +40 mind Burst (radius 2) on crit: +29 ice / +4 temporal / +8 darkness Damage against: +17% Living When wielded/worn: Accuracy: +27 (+4 eff.) Armour penetration: +15 Physical crit. chance: +56.0% Physical power: +30 (+3 eff.) Armour: +12 Effects on melee hit: * 40% chance to gain 10% of a turn Changes stats: +10 Str / +11 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances: +9% darkness Changes resistances penetration: +15% acid / +14% physical / +10% blight / +15% cold / +5% temporal / +15% lightning Changes damage: +12% blight / +30% physical / +3% darkness / +3% temporal Life regen: +2.20 Stamina when hit: +2.40 It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Sharp, long, and deadly. |
Poralewyn the Chargewrecker (181% power, 9 apr) Poralewyn the Chargewrecker (181% power, 9 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Power: 182% Range: 1.4x Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Physical crit. chance: +5.0% Attack speed: 111% On weapon hit: * 20% chance to torment the target * Random elemental explosion On weapon crit: * wounds the target reducing their healing * splashes the target with acid Damage Shield penetration (this weapon only): +10% Damage (Melee): +19 acid / +16 mind / +4 lightning Burst (radius 1) on hit: +8 darkness Burst (radius 2) on crit: +4 lightning When wielded/worn: Accuracy: +29 (+4 eff.) Armour penetration: +68 Physical crit. chance: +69.0% Physical power: +30 (+3 eff.) Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 16 nature Changes stats: +7 Str / +7 Dex / +1 Con Changes resistances: +3% darkness Changes resistances penetration: +34% acid / +35% physical / +30% darkness / +27% lightning / +5% nature / +32% fire / +27% mind / +33% cold Changes damage: +45% physical Critical mult.: +66.00% Maximum encumbrance: +30 Stamina when hit: +1.70 It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Sharp, long, and deadly. |
voratun mace 'Elywe' (184% power, 6 apr) voratun mace 'Elywe' (184% power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Power: 185% Range: 1.4x Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 111% On weapon hit: * 66% chance to daze * 25% chance to corrode armour * 20% chance to torment the target On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +120 insidious poison / +20 darkness / +20 mind Burst (radius 2) on crit: +30 ice Damage against: +20% Living When wielded/worn: Accuracy: +54 (+8 eff.) Armour penetration: +13 Physical crit. chance: +43.0% Physical power: +45 (+4 eff.) Armour: +14 Defense: +14 (+2 eff.) Effects on melee hit: * 40% chance to disease Damage when hit (Melee): 8 mind / 12 arcane Changes stats: +18 Str / +14 Dex / +8 Mag / +7 Wil / +8 Cun / +14 Con Changes resistances: +10% all Changes resistances penetration: +29% lightning / +15% physical / +29% darkness / +9% nature / +10% blight / +15% cold / +23% mind / +12% acid Changes damage: +30% physical Critical mult.: +19.00% Disarm immunity: +84% Life regen: +2.40 Stamina when hit: +5.00 Equilibrium when hit: +0.16 Mana when firing critical spell: +2.00 Vim when firing critical spell: +2.00 Maximum hate: +2.00 Maximum psi: +20.00 Heals friendly targets nearby when you use a nature summon: +60 Damage Shield penetration: +30% Defense after a teleport: +20 Resist all after a teleport: +8% New effects duration reduction after a teleport: +40% It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Blunt and deadly. |
Blastbringer the iron waraxe (107% power, 2 apr) Blastbringer the iron waraxe (107% power, 2 apr)Requires: - Strength 11 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 1 Power: 107% Range: 1.4x Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Lightning Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 111% On weapon hit: * 20% chance to cause random gloom On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +8 lightning / +8 temporal / +8 darkness / +7 mind / +8 nature Burst (radius 2) on crit: +8 mind Damage against: +8% Living When wielded/worn: Accuracy: +28 (+4 eff.) Physical crit. chance: +27.0% Physical power: +21 (+2 eff.) Defense: +14 (+2 eff.) Changes stats: +2 Str / +3 Dex / +6 Con Changes resistances: +15% mind / +4% all Changes resistances penetration: +15% lightning / +7% physical / +7% nature Changes damage: +3% lightning / +7% physical / +6% mind Disarm immunity: +65% Stamina when hit: +0.90 It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. One-handed war axes. |
iron waraxe 'Glarequill' (103% power, 2 apr) iron waraxe 'Glarequill' (103% power, 2 apr)Requires: - Strength 11 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 1 Power: 104% Range: 1.4x Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 111% On weapon hit: * 55% chance to cause random gloom * Random elemental explosion * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +14 insidious poison / +8 temporal / +8 darkness / +8 nature / +9 mind Burst (radius 1) on hit: +12 mind / +4 acid Burst (radius 2) on crit: +8 mind / +8 acid Damage against: +8% Living When wielded/worn: Accuracy: +21 (+3 eff.) Armour penetration: +21 Physical crit. chance: +48.0% Physical power: +21 (+2 eff.) Defense: +7 (+1 eff.) Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 12 mind Changes stats: +3 Str / +3 Dex / +3 Wil / +2 Cun / +3 Con Changes resistances: +9% mind / +18% light Changes resistances penetration: +9% acid / +14% physical / +9% cold / +9% fire / +9% lightning Changes damage: +12% acid / +14% physical Critical mult.: +23.00% Disarm immunity: +39% Stamina when hit: +0.90 One-handed war axes. |
stralite waraxe 'Sparkglamour' (168% power, 5 apr) stralite waraxe 'Sparkglamour' (168% power, 5 apr)Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Power: 168% Range: 1.4x Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 16% chance to inflict damage reduction * Random elemental explosion * 20% chance to curse the target * 20% chance to torment the target On weapon crit: * splashes the target with acid * cripple the target Damage (Melee): +17 acid / +25 cold / +50 insidious poison Burst (radius 2) on crit: +25 ice / +16 lightning When wielded/worn: Accuracy: +38 (+5 eff.) Armour penetration: +25 Physical crit. chance: +26.0% Physical power: +13 (+1 eff.) Armour: +13 Effects on melee hit: * Slows global speed by 60% Changes stats: +19 Str / +1 Dex / +6 Mag / +5 Con Changes resistances penetration: +15% acid / +39% physical / +13% darkness / +28% cold / +15% fire / +13% mind / +15% lightning Changes damage: +65% physical Critical mult.: +10.00% Reduces incoming crit damage: 10.00% Mental save: +10 (+1 eff.) Disarm immunity: +30% Stamina when hit: +6.30 Mental crit. chance: +2% One-handed war axes. |
voratun waraxe 'Rhoruilach' (149% power, 6 apr) voratun waraxe 'Rhoruilach' (149% power, 6 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 149% Range: 1.4x Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Lightning Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 125% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 20% chance to inflict damage reduction * 76% chance to cause random gloom * 40% chance to disease * 35% chance to corrode armour * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown * 20% chance to curse the target On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +20 lightning / +34 blight / +30 cold / +20 mind Burst (radius 1) on hit: +4 mind When wielded/worn: Accuracy: +55 (+8 eff.) Armour penetration: +28 Physical crit. chance: +66.0% Physical power: +28 (+3 eff.) Defense: +34 (+5 eff.) Ranged Defense: +4 (+1 eff.) Damage when hit (Melee): 16 mind Changes stats: +2 Str / +15 Dex / +1 Wil / +7 Con Changes resistances: +6% blight / +6% fire / +9% nature Changes resistances penetration: +15% acid / +44% physical Changes damage: +28% physical Spell save: +30 (+0 eff.) Disease immunity: +70% Cut immunity: +15% Disarm immunity: +130% Confusion immunity: +10% Life regen: +2.10 It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. One-handed war axes. |
voratun waraxe 'Zubathra' (194% power, 6 apr) voratun waraxe 'Zubathra' (194% power, 6 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 194% Range: 1.4x Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 50% chance to disease * 20% chance to torment the target * 25% chance for lightning to arc to a second target Damage Shield penetration (this weapon only): +20% Damage (Melee): +49 blight / +17 lightning Burst (radius 1) on hit: +8 physical Burst (radius 2) on crit: +39 fire When wielded/worn: Accuracy: +96 (+14 eff.) Armour penetration: +27 Physical crit. chance: +19.0% Defense: +12 (+2 eff.) Changes stats: +34 Str / +2 Wil Changes resistances penetration: +10% acid / +25% physical / +15% darkness / +25% fire / +15% mind Changes damage: +102% physical Critical mult.: +19.00% Physical save: +20 (+0 eff.) Disease immunity: +32% Disarm immunity: +42% Life regen: +1.00 Stamina when hit: +12.00 Global speed: +12% Healing mod.: +20% One-handed war axes. |
Chargemaim the steel dagger (107% power, 6 apr) Chargemaim the steel dagger (107% power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Power: 107% Range: 1.3x Uses stats: 30% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Mind Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 42% chance to cause random gloom * 20% chance to daze On weapon crit: * wounds the target reducing their healing Damage (Melee): +9 temporal / +9 nature Burst (radius 1) on hit: +9 fire When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +16 Physical crit. chance: +23.0% Physical power: +8 (+1 eff.) Damage when hit (Melee): 4 mind / 8 lightning Changes stats: +3 Str Changes resistances: +6% mind Changes damage: +8% physical Critical mult.: +22.00% Stamina when hit: +2.00 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. manaburning steel dagger of erosion (105% power, 6 apr)manaburning steel dagger of erosion (105% power, 6 apr) Requires: - Dexterity 16 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 106% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 12 arcane resource burn Damage (Melee): +9 temporal / +9 nature Sharp, short and deadly. |
Lightningmoon the dwarven-steel dagger (118% power, 7 apr) Lightningmoon the dwarven-steel dagger (118% power, 7 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Power: 118% Range: 1.3x Uses stats: 30% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 111% On weapon hit: * 14% chance to corrode armour * 20% chance to torment the target On weapon crit: * cripple the target Damage (Melee): +64 insidious poison / +12 lightning / +35 mind / +8 fire / +12 nature / +36 temporal Burst (radius 2) on crit: +32 ice / +12 fire When wielded/worn: Accuracy: +17 (+2 eff.) Armour penetration: +16 Physical crit. chance: +26.0% Armour: +18 Damage when hit (Melee): 4 temporal Changes stats: +4 Str / +6 Dex / +2 Wil / +2 Cun / +1 Con Changes resistances: +6% fire / +21% temporal / +11% all Changes resistances penetration: +8% acid / +9% physical / +9% darkness / +15% cold / +9% fire / +9% mind / +16% nature Changes damage: +3% lightning / +18% physical Critical mult.: +13.00% Life regen: +1.00 Stamina when hit: +2.00 Global speed: +3% It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Sharp, short and deadly. |
Adota (147% power, 21 apr) Adota (147% power, 21 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +21 Physical crit. chance: +10.0% Attack speed: 125% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 16% chance to disease * 20% chance to torment the target * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing * splashes the target with acid * cripple the target Damage Shield penetration (this weapon only): +48% Damage (Melee): +43 insidious poison / +16 light / +16 blight / +24 cold / +48 mind / +16 acid Burst (radius 2) on crit: +4 mind / +12 acid Damage against: +24% Undead When wielded/worn: Accuracy: +23 (+3 eff.) Armour penetration: +41 Physical crit. chance: +31.0% Physical power: +24 (+2 eff.) Armour: +2 Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Changes stats: +10 Dex / +6 Con Changes resistances: +9% fire / +2% physical Changes resistances penetration: +48% physical / +35% mind / +33% darkness Changes damage: +21% mind / +36% physical Critical mult.: +16.00% Disease immunity: +28% Disarm immunity: +28% Stun/Freeze immunity: +20% Knockback immunity: +10% Teleport immunity: +20% It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Sharp, short and deadly. |
Oozenail (144% power, 22 apr) Oozenail (144% power, 22 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 145% Range: 1.3x Uses stats: 30% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +22 Physical crit. chance: +12.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 16% chance to inflict damage reduction * 15% chance to disease * 20% chance to torment the target * 25% chance for lightning to arc to a second target * Random elemental explosion * 20% chance to curse the target On weapon crit: * wounds the target reducing their healing * cripple the target Damage Shield penetration (this weapon only): +61% Damage (Melee): +16 lightning / +15 darkness / +16 blight / +15 mind Damage against: +14% Living When wielded/worn: Accuracy: +24 (+3 eff.) Armour penetration: +24 Physical crit. chance: +59.0% Physical power: +68 (+6 eff.) Defense: +12 (+2 eff.) Damage when hit (Melee): 16 nature / 16 physical Changes stats: +10 Str / +12 Con Changes resistances penetration: +12% acid / +48% physical / +11% darkness / +12% lightning / +14% cold / +6% mind / +14% fire Changes damage: +18% acid / +36% physical Physical save: +6 (+0 eff.) Disease immunity: +28% Disarm immunity: +90% Stamina each turn: +0.40 Stamina when hit: +2.00 Only die when reaching: -80.00 life Maximum stamina: +10.00 It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Sharp, short and deadly. |
voratun dagger 'Voidslicer' (171% power, 9 apr) voratun dagger 'Voidslicer' (171% power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 172% Range: 1.3x Uses stats: 30% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 46% chance to corrode armour * 20% chance to daze * 20% chance to torment the target On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +32 insidious poison / +4 darkness / +16 temporal / +16 nature / +15 mind Burst (radius 1) on hit: +8 darkness Burst (radius 2) on crit: +28 fire When wielded/worn: Accuracy: +36 (+5 eff.) Armour penetration: +35 Physical crit. chance: +56.0% Physical power: +36 (+3 eff.) Defense: +20 (+3 eff.) Changes stats: +10 Str / +4 Dex / +6 Mag / +4 Wil / +9 Cun / +11 Con Changes resistances: +3% lightning / +8% arcane Changes resistances penetration: +24% acid / +36% physical / +12% darkness / +12% mind / +24% fire / +15% arcane / +27% lightning Changes damage: +9% arcane / +36% physical Critical mult.: +16.00% Reduces incoming crit damage: 5.00% Disarm immunity: +104% Life regen: +4.00 Stamina when hit: +2.00 Global speed: +9% It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Sharp, short and deadly. |
Urochik the Day's kiss (72% power, 12 apr, mind damage) Urochik the Day's kiss (72% power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 1 It is part of a set of items. This parasitic mindstar will draw strength from other psionic mindstars. This natural venom should be returned to the wyrm. This psionic mindstar is wrathful to the hated. This mindstar will resonate with other psionic mindstars. This psionic mindstar dreams of an epiphany. This honing mindstar will focus other psionic mindstars. This natural sand should be returned to the wyrm. This natural mindstar summons a caller. Power: 72% Range: 1.1x Uses stats: 60% Wil, 50% Mag, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 60% chance to cause random gloom * 60% chance to disease Damage (Melee): +12 blight / +20 mind Burst (radius 1) on hit: +8 blight When wielded/worn: Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 7 acid / 8 physical / 8 light Changes stats: +5 Cun / +10 Wil Changes resistances: +6% acid / +11% physical / +3% light / +7% blight / +19% mind Changes resistances penetration: +8% acid / +12% physical / +4% mind Changes damage: +7% acid / +11% physical / +4% mind / +4% nature Talent masteries: +0.40 Psionic / Voracity +0.40 Cursed / Dark sustenance Critical mult.: +9.00% Physical save: +20 (+0 eff.) Spell save: +11 (+0 eff.) Mental save: +29 (+3 eff.) Disease immunity: +13% Life regen: +0.80 Equilibrium when hit: +2.50 Psi when hit: +0.90 Hate when firing a critical mind attack: +10.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +4.00 Psi per kill: +4.00 Maximum hate: +27.00 Maximum psi: +76.00 Mindpower: +10 (+1 eff.) Mental crit. chance: +13% Heals friendly targets nearby when you use a nature summon: +50 Life leech chance: +25% Life leech: +26% Damage Resonance (when hit): +8% It can be used to inflict 521.09 mind damage (range 10), gaining psi and hate equal to 10% of the damage done, putting all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (77% power, 12 apr, mind damage) mossy mindstar (77% power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 77% Range: 1.1x Uses stats: 60% Wil, 50% Mag, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar 'Armahell' (77% power, 12 apr, mind damage) mossy mindstar 'Armahell' (77% power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 1 It is part of a set of items. This natural mindstar summons a caller. Power: 77% Range: 1.1x Uses stats: 60% Wil, 50% Mag, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 12 arcane / 8 mind Changes stats: +1 Cun Changes damage: +6% arcane Talent masteries: +0.20 Psionic / Voracity +0.10 Cursed / Dark sustenance Mental save: +9 (+1 eff.) Hate when firing a critical mind attack: +3.00 Hate per kill: +2.00 Psi per kill: +2.00 Maximum psi: +18.00 Mindpower: +7 (+0 eff.) Mental crit. chance: +3% It can be used to inflict 490.37 mind damage (range 10), gaining psi and hate equal to 10% of the damage done, putting all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar of the jelly (77% power, 12 apr, mind damage) mossy mindstar of the jelly (77% power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 77% Range: 1.1x Uses stats: 60% Wil, 50% Mag, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +3% acid Equilibrium when hit: +0.60 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Glissra (83% power, 18 apr, nature damage) Glissra (83% power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. This psionic mindstar has an epiphany about dreams. This natural mindstar summons a caller. This mindstar will resonate with other psionic mindstars. This honing mindstar will focus other psionic mindstars. This natural venom should be returned to the wyrm. The natural wyrm seeks an element. Power: 84% Range: 1.1x Uses stats: 65% Wil, 50% Mag, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +9.0% Attack speed: 100% On weapon hit: * Slows global speed by 11% * 11% chance to corrode armour Damage (Melee): +4 blight When wielded/worn: Damage when hit (Melee): 6 lightning / 5 physical / 24 blight / 6 fire / 15 acid / 4 cold Changes stats: +2 Dex / +4 Mag / +3 Wil / +8 Cun Changes resistances: +6% lightning / +12% physical / +6% fire / +6% blight / +6% cold / +18% mind / +17% acid Changes resistances penetration: +8% acid / +6% physical / +16% mind Changes damage: +21% acid / +6% physical / +28% mind / +4% nature Critical mult.: +13.00% Reduces incoming crit damage: 15.00% Mental save: +10 (+1 eff.) Disease immunity: +16% Life regen: +1.10 Equilibrium when hit: +2.50 Psi when hit: +3.60 Maximum psi: +30.00 Mindpower: +17 (+1 eff.) Mental crit. chance: +8% Damage Resonance (when hit): +39% It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Boranik the thorny mindstar (98% power, 24 apr, nature damage) Boranik the thorny mindstar (98% power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. This psionic mindstar hates not to be wrathful. This harmonious mindstar will complement other natural mindstars. This natural frost should be returned to the wyrm. This psionic mindstar dreams of an epiphany. This natural fire should be returned to the wyrm. This natural lightning should be returned to the wyrm. This mindstar projects psionic energy if enough is absorbed. This natural venom should be returned to the wyrm. The natural wyrm seeks an element. This natural sand should be returned to the wyrm. Power: 99% Range: 1.1x Uses stats: 70% Wil, 50% Mag, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +4 mind When wielded/worn: Armour: +12 Defense: +2 (+0 eff.) Ranged Defense: +2 (+1 eff.) Damage when hit (Melee): 28 acid / 26 physical / 7 darkness / 24 lightning / 28 fire / 12 cold / 7 mind / 13 ice Changes stats: +3 Str / +3 Dex / +3 Mag / +9 Wil / +8 Cun / +3 Con Changes resistances: +28% lightning / +12% light / +31% fire / +17% nature / +27% acid / +27% physical / +7% blight / +28% cold / +16% mind Changes resistances penetration: +14% acid / +14% physical / +11% darkness / +14% cold / +11% mind / +14% fire / +12% nature / +10% lightning Changes damage: +31% lightning / +14% physical / +23% darkness / +29% fire / +26% mind / +29% cold / +19% nature / +16% acid Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection +0.40 Wild-gift / Harmony Critical mult.: +13.00% Physical save: +24 (+0 eff.) Spell save: +5 (+0 eff.) Mental save: +13 (+2 eff.) Disease immunity: +19% Pinning immunity: +20% Stun/Freeze immunity: +20% Life regen: +1.40 Mana each turn: +0.08 Equilibrium when hit: +6.50 Maximum psi: +34.00 Spellpower: +4 (+0 eff.) Spell crit. chance: +1% Mindpower: +6 (+0 eff.) Mental crit. chance: +3% Global speed: +4% It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 43 of target armor and 22% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Lightblast the thorny mindstar (105% power, 24 apr, mind damage) Lightblast the thorny mindstar (105% power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. This psionic mindstar hates not to be wrathful. This harmonious mindstar will complement other natural mindstars. This honing mindstar will focus other psionic mindstars. This natural venom should be returned to the wyrm. The natural wyrm seeks an element. This natural mindstar summons a caller. This parasitic mindstar will draw strength from other psionic mindstars. This mindstar will resonate with other psionic mindstars. This mindstar absorbs psionic energy that needs to be projected. Power: 106% Range: 1.1x Uses stats: 70% Wil, 50% Mag, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +5.5% Attack speed: 100% Burst (radius 1) on hit: +16 temporal When wielded/worn: Armour penetration: +2 Physical power: +8 (+1 eff.) Fatigue: -4% Damage when hit (Melee): 21 acid / 7 physical / 21 darkness / 7 lightning / 7 fire / 21 mind / 7 cold Changes stats: +9 Cun / +3 Wil Changes resistances: +41% lightning / +12% physical / +20% acid / +14% mind / +41% cold / +7% nature / +37% fire Changes resistances penetration: +13% acid / +6% physical / +11% darkness / +15% light / +24% mind / +7% nature Changes damage: +18% acid / +7% physical / +37% darkness / +9% blight / +7% nature / +52% mind Talent masteries: +0.20 Wild-gift / Harmony +0.40 Psionic / Absorption +0.60 Psionic / Voracity +0.20 Cursed / Dark sustenance Critical mult.: +16.00% Physical save: +27 (+0 eff.) Spell save: +7 (+0 eff.) Mental save: +7 (+1 eff.) Life regen: +1.80 Equilibrium when hit: +4.60 Psi when hit: +3.00 Hate when firing a critical mind attack: +4.00 Hate per kill: +3.00 Psi per kill: +4.00 Maximum stamina: +10.00 Maximum hate: +17.00 Mindpower: +14 (+1 eff.) Mental crit. chance: +7% Healing mod.: +10% Life leech chance: +17% Life leech: +17% Damage Resonance (when hit): +34% It can be used to inflict 657.02 mind damage (range 10), gaining psi and hate equal to 10% of the damage done, putting all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Saloriatta the Glowspiker (108% power, 32 apr, nature damage) Saloriatta the Glowspiker (108% power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. This mindstar absorbs psionic energy that needs to be projected. Power: 108% Range: 1.1x Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +13.5% Attack speed: 100% On weapon hit: * Slows global speed by 17% * 16% chance to corrode armour Damage Shield penetration (this weapon only): +30% Burst (radius 1) on hit: +4 light When wielded/worn: Damage when hit (Melee): 8 arcane / 8 blight Changes stats: +2 Str / +2 Dex Changes resistances: +13% lightning / +18% fire / +8% blight / +21% cold Changes damage: +9% acid / +17% lightning / +21% cold / +9% nature / +21% fire Talent masteries: +0.20 Psionic / Focus +0.40 Cursed / Dark sustenance +0.20 Psionic / Projection +0.60 Psionic / Voracity +0.10 Psionic / Absorption Spell save: +29 (+0 eff.) Mental save: +9 (+1 eff.) Disease immunity: +22% Equilibrium when hit: +1.50 Mana when firing critical spell: +4.00 Hate per kill: +10.00 Psi per kill: +10.00 Maximum mana: +60.00 Maximum psi: +41.00 Spellpower: +6 (+0 eff.) Mindpower: +15 (+1 eff.) Mental crit. chance: +4% It can be used to inflict 784.51 mind damage (range 10), gaining psi and hate equal to 10% of the damage done, putting all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Shadowpanic the pulsing mindstar (107% power, 32 apr, mind damage) Shadowpanic the pulsing mindstar (107% power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar hates not to be wrathful. This harmonious mindstar will complement other natural mindstars. This psionic mindstar is wrathful to the hated. This mindstar will resonate with other psionic mindstars. This natural frost should be returned to the wyrm. This natural venom should be returned to the wyrm. This natural lightning should be returned to the wyrm. Power: 107% Range: 1.1x Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +16 darkness / +8 physical When wielded/worn: Accuracy: +4 (+0 eff.) Armour penetration: +3 Physical power: +6 (+1 eff.) Armour: +9 Damage when hit (Melee): 17 lightning / 34 acid / 17 ice Changes stats: +4 Str / +4 Dex / +4 Mag / +11 Wil / +18 Cun / +4 Con Changes resistances: +17% lightning / +30% acid / +13% cold / +26% mind / +8% nature Changes resistances penetration: +17% lightning / +28% darkness / +37% mind / +14% cold / +7% nature / +34% acid Changes damage: +17% lightning / +21% darkness / +45% mind / +17% cold / +7% nature / +40% acid Talent masteries: +0.20 Wild-gift / Harmony +0.40 Cursed / Dark sustenance +0.40 Psionic / Voracity Critical mult.: +33.00% Physical save: +45 (+0 eff.) Life regen: +3.40 Equilibrium when hit: +4.20 Psi when hit: +6.10 Hate when firing a critical mind attack: +9.00 Psi when firing a critical mind attack: +10.00 Hate per kill: +10.00 Psi per kill: +9.00 Maximum life: +20.00 Maximum hate: +4.00 Mindpower: +18 (+1 eff.) Mental crit. chance: +24% Damage Resonance (when hit): +54% It can be used to inflict 788.35 mind damage (range 10), gaining psi and hate equal to 10% of the damage done, putting all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Skyvile (107% power, 32 apr, nature damage) Skyvile (107% power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar hates not to be wrathful. This honing mindstar will focus other psionic mindstars. This psionic mindstar is wrathful to the hated. This mindstar will resonate with other psionic mindstars. This natural sand should be returned to the wyrm. This parasitic mindstar will draw strength from other psionic mindstars. This natural venom should be returned to the wyrm. The natural wyrm seeks an element. Power: 107% Range: 1.1x Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +20.5% Attack speed: 100% On weapon hit: * Slows global speed by 34% * 70% chance to corrode armour Damage (Melee): +8 acid Burst (radius 1) on hit: +4 mind / +16 arcane When wielded/worn: Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 16 lightning / 33 physical / 18 fire / 34 acid / 18 cold Changes stats: +10 Cun / +4 Wil Changes resistances: +15% lightning / +41% physical / +17% fire / +5% arcane / +9% blight / +17% cold / +17% mind / +34% acid Changes resistances penetration: +16% acid / +26% physical / +26% darkness / +39% mind / +30% arcane / +5% lightning Changes damage: +23% acid / +26% physical / +42% darkness / +3% lightning / +51% mind / +9% nature Critical mult.: +21.00% Physical save: +6 (+0 eff.) Spell save: +9 (+0 eff.) Mental save: +9 (+1 eff.) Disease immunity: +22% Life regen: +3.40 Equilibrium when hit: +3.90 Psi when hit: +1.70 Hate when firing a critical mind attack: +20.00 Psi when firing a critical mind attack: +5.00 Maximum life: +28.00 Maximum hate: +62.00 Mindpower: +38 (+3 eff.) Mental crit. chance: +14% Life leech chance: +63% Life leech: +59% Damage Resonance (when hit): +21% It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Hellbreeze (115% power, 40 apr, nature damage) Hellbreeze (115% power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This honing mindstar will focus other psionic mindstars. This natural sand should be returned to the wyrm. This natural lightning should be returned to the wyrm. This psionic mindstar has an epiphany about dreams. This mindstar projects psionic energy if enough is absorbed. This natural mindstar summons a caller. This natural mindstar calls for a summoner. The natural wyrm seeks an element. This natural venom should be returned to the wyrm. Power: 115% Range: 1.1x Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +17.0% Attack speed: 100% On weapon hit: * Slows global speed by 19% * 20% chance to corrode armour Damage (Melee): +4 mind / +12 fire Burst (radius 2) on crit: +12 fire When wielded/worn: Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 27 lightning / 30 physical / 26 acid / 8 arcane / 8 cold / 8 mind / 10 fire Changes stats: +4 Str / +4 Dex / +4 Mag / +16 Wil / +24 Cun / +4 Con Changes resistances: +26% lightning / +38% physical / +9% cold / +13% blight / +10% fire / +9% arcane / +30% acid Changes resistances penetration: +20% lightning / +57% physical / +26% cold / +10% blight / +29% fire / +10% arcane / +50% acid Changes damage: +86% lightning / +73% physical / +6% arcane / +9% nature / +118% cold / +104% fire / +24% mind / +71% acid Talent masteries: +0.60 Psionic / Focus +0.20 Cursed / Dark sustenance +0.20 Psionic / Voracity +0.60 Psionic / Projection Critical mult.: +38.00% Physical save: +10 (+0 eff.) Mental save: +10 (+1 eff.) Disease immunity: +25% Life regen: +2.00 Equilibrium when hit: +2.10 Hate per kill: +5.00 Psi per kill: +5.00 Maximum psi: +50.00 Mindpower: +24 (+2 eff.) Mental crit. chance: +17% Healing mod.: +28% Heals friendly targets nearby when you use a nature summon: +60 It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Hevon the living mindstar (113% power, 40 apr, mind damage) Hevon the living mindstar (113% power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural lightning should be returned to the wyrm. This harmonious mindstar will complement other natural mindstars. This mindstar projects psionic energy if enough is absorbed. This psionic mindstar is wrathful to the hated. This natural mindstar calls for a summoner. This parasitic mindstar will draw strength from other psionic mindstars. This natural venom should be returned to the wyrm. The natural wyrm seeks an element. Power: 113% Range: 1.1x Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% Damage (Melee): +16 arcane When wielded/worn: Effects on melee hit: * 30% chance to gain 10% of a turn Damage when hit (Melee): 47 acid / 8 physical / 10 darkness / 30 lightning / 10 fire / 10 mind / 10 cold Changes stats: +5 Str / +4 Dex / +7 Mag / +12 Wil / +24 Cun / +3 Con Changes resistances: +37% acid / +9% physical / +10% fire / +8% arcane / +10% blight / +10% cold / +10% nature / +28% lightning Changes resistances penetration: +59% acid / +16% physical / +15% cold / +20% fire / +10% nature / +16% lightning Changes damage: +65% lightning / +10% darkness / +72% fire / +16% nature / +84% acid / +27% physical / +6% blight / +80% cold / +10% mind Talent masteries: +0.40 Psionic / Focus +0.40 Psionic / Projection +0.20 Wild-gift / Harmony Critical mult.: +50.00% Physical save: +10 (+0 eff.) Disease immunity: +23% Life regen: +7.70 Equilibrium when hit: +7.00 Mana when firing critical spell: +1.00 Hate when firing a critical mind attack: +8.00 Psi when firing a critical mind attack: +6.00 Maximum life: +100.00 Maximum hate: +22.00 Mindpower: +10 (+1 eff.) Mental crit. chance: +17% Life leech chance: +25% Life leech: +24% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mitotic living mindstar of the jelly (114% power, 40 apr, mind damage) mitotic living mindstar of the jelly (114% power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 114% Range: 1.1x Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Slows global speed by 18% * 17% chance to corrode armour When wielded/worn: Changes damage: +9% acid Equilibrium when hit: +2.50 Mindpower: +10 (+1 eff.) Mental crit. chance: +5% It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
cured leather sling 'Shadebraid' cured leather sling 'Shadebraid'Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 2 Power: 66% Range: 1.1x Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 200% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). On weapon hit: * 22% chance to daze Travel speed: +600% Damage (Ranged): +11 cold / +15 nature / +45 fire When wielded/worn: Accuracy: +27 (+4 eff.) Armour penetration: +1 Physical crit. chance: +18.0% Changes stats: +9 Str / +11 Dex / +6 Mag / +7 Wil / +17 Cun / +7 Con Changes resistances: +6% all Changes resistances penetration: +18% lightning / +49% physical / +18% fire / +9% nature / +10% acid Changes damage: +14% fire / +12% cold / +9% darkness / +13% physical Talents cooldown: Multishot (-2 turns) Steady Shot (-2 turns) Pinning Shot (-1 turn) Maximum encumbrance: +30 Physical save: +6 (+0 eff.) Global speed: +6% Slings are used to hurl stones or metal shots at your foes. |
Oozeterror the reinforced leather sling Oozeterror the reinforced leather slingRequires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 4 Power: 66% Range: 1.1x Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 167% Firing range: +10 When this weapon hits: Arcane Vortex (10% chance level 3). When this weapon hits: Shoot (10% chance level 1). Travel speed: +400% Damage (Ranged): +21 lightning / +15 cold / +17 acid Burst (radius 1) on hit: +4 nature / +6 blight Burst (radius 2) on crit: +4 physical When wielded/worn: Accuracy: +25 (+3 eff.) Armour penetration: +3 Physical crit. chance: +13.0% Fatigue: -8% Ammo reloads per turn: +5 Changes stats: +4 Dex / +12 Mag Changes resistances: +3% nature Changes resistances penetration: +5% acid / +9% temporal / +55% physical Changes damage: +20% lightning / +9% temporal / +20% acid / +19% cold / +11% arcane / +19% physical Talent mastery: +0.20 Chronomancy / Bow Threading Talent cooldown: Steady Shot (-1 turn) Maximum encumbrance: +30 Stamina each turn: +0.20 Spellpower: +11 (+1 eff.) Damage Shield penetration: +82% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Slings are used to hurl stones or metal shots at your foes. |
Delomnir the Stormglamour Delomnir the StormglamourRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Power: 66% Range: 1.1x Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 200% Firing range: +10 When this weapon hits: Shoot (30% chance level 3). On weapon hit: * 69% chance to daze * 40% chance to gain 10% of a turn * 60% chance to blind Travel speed: +600% Damage (Ranged): +40 acid Burst (radius 1) on hit: +2 temporal When wielded/worn: Accuracy: +44 (+6 eff.) Physical crit. chance: +30.0% Physical power: +15 (+2 eff.) Changes stats: +8 Cun / +7 Str Changes resistances: +12% lightning / +6% temporal / +6% light Changes resistances penetration: +10% temporal / +127% physical Changes damage: +42% acid / +66% physical / +6% temporal Talents cooldown: Multishot (-2 turns) Steady Shot (-2 turns) Pinning Shot (-1 turn) Damage Shield penetration: +172% Slings are used to hurl stones or metal shots at your foes. |
drakeskin leather sling 'Glaserin' drakeskin leather sling 'Glaserin'Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Power: 66% Range: 1.1x Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When this weapon hits: Arcane Vortex (10% chance level 3). On weapon hit: * 35% chance to corrode armour Damage (Ranged): +31 cold / +35 nature Burst (radius 1) on hit: +4 mind When wielded/worn: Accuracy: +73 (+10 eff.) Physical crit. chance: +57.0% Physical power: +26 (+2 eff.) Armour: +15 Ammo reloads per turn: +5 Changes stats: +10 Str / +3 Dex / +13 Mag / +15 Cun Changes resistances: +10% all Changes resistances penetration: +21% acid / +83% physical / +15% nature / +5% blight / +15% cold / +10% mind / +9% temporal Changes damage: +10% temporal / +6% blight / +21% cold / +21% arcane / +77% physical Talent mastery: +0.20 Chronomancy / Bow Threading Talents cooldown: Multishot (-4 turns) Steady Shot (-3 turns) Pinning Shot (-2 turns) Spell save: +6 (+0 eff.) Life regen: +5.00 Equilibrium when hit: +0.04 Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +15 (+1 eff.) Mental crit. chance: +4% Resist all after a teleport: +6% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Slings are used to hurl stones or metal shots at your foes. |
drakeskin leather sling 'Noonraptor' drakeskin leather sling 'Noonraptor'Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Power: 66% Range: 1.1x Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 250% Firing range: +10 On weapon hit: * 60% chance to cause random gloom Travel speed: +800% Damage (Ranged): +17 lightning / +67 fire / +40 cold When wielded/worn: Accuracy: +43 (+6 eff.) Physical crit. chance: +14.0% Physical power: +29 (+3 eff.) Armour: +13 Changes stats: +18 Str / +9 Dex / +3 Mag / +5 Cun Changes resistances penetration: +23% physical / +10% light / +5% blight / +27% fire / +15% cold Changes damage: +21% lightning / +22% cold / +56% physical Talents cooldown: Multishot (-6 turns) Steady Shot (-5 turns) Pinning Shot (-3 turns) Vim when firing critical spell: +3.00 Global speed: +12% Damage Shield penetration: +53% Resist all after a teleport: +8% Slings are used to hurl stones or metal shots at your foes. |
Woesin the quiver of yew arrows (21/50, 166% power, 34 apr) Woesin the quiver of yew arrows (21/50, 166% power, 34 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 3 Power: 167% Range: 1.4x Uses stats: 30% Wil, 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +34 Armour Penetration: +34 Physical crit. chance: +47.0% Capacity: 50 Turns elapse between self-loadings: 3 When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 12% chance to disease * Slows global speed by 60% * 40% chance to inflict damage reduction * Random elemental explosion * 25% chance to put talents on cooldown * 20% chance to torment the target On weapon crit: * wounds the target * cripple the target Travel speed: +600% Damage (Ranged): +46 darkness / +12 fire / +12 nature / +11 blight / +14 bleed / +14 mind Burst (radius 1) on hit: +4 fire / +12 nature / +8 darkness Burst (radius 2) on crit: +12 darkness Damage against: +13% Living When wielded/worn: Ammo reloads per turn: +4 Arrows are used with bows to pierce your foes to death. |
Blackfoe (23/54, 186% power, 39 apr) Blackfoe (23/54, 186% power, 39 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 4 Power: 187% Range: 1.4x Uses stats: 30% Wil, 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +52 Armour Penetration: +39 Physical crit. chance: +41.5% Capacity: 54 Turns elapse between self-loadings: 2 On weapon hit: * 13% chance to gain 10% of a turn * 62% chance to daze * 20% chance to torment the target * 25% chance for lightning to arc to a second target * Random elemental explosion * 20% chance to curse the target On weapon crit: * cripple the target Travel speed: +400% Damage (Ranged): +33 lightning / +15 temporal / +97 darkness / +16 blight / +79 mind Burst (radius 1) on hit: +32 darkness / +4 lightning Burst (radius 2) on crit: +8 darkness Damage against: +15% Living Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows 'Brightstalker' (21/52, 210% power, 68 apr) quiver of dragonbone arrows 'Brightstalker' (21/52, 210% power, 68 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 210% Range: 1.4x Uses stats: 30% Wil, 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +43 Armour Penetration: +68 Physical crit. chance: +81.0% Capacity: 52 Turns elapse between self-loadings: 2 On weapon hit: * 64% chance to blind * 10% chance to create an air burst * 10% chance to crush the target * 25% chance to put talents on cooldown On weapon crit: * wounds the target * cripple the target Travel speed: +1000% Damage (Ranged): +32 lightning / +8 physical / +90 darkness / +11 gravity / +40 bleed / +8 fire Burst (radius 2) on crit: +15 lightning / +8 physical / +12 fire Damage against: +60% Living Arrows are used with bows to pierce your foes to death. |
Tarrundur the pouch of iron shots (14/32, 150% power, 13 apr) Tarrundur the pouch of iron shots (14/32, 150% power, 13 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 1 Power: 150% Range: 1.2x Uses stats: 30% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +19.0% Capacity: 32 Turns elapse between self-loadings: 4 On weapon hit: * 8% chance to disease * 20% chance to curse the target * 20% chance to torment the target * 10% chance to stun, blind, pin, or confuse the target * 25% chance to put talents on cooldown On weapon crit: * wounds the target * cripple the target Travel speed: +400% Damage (Ranged): +15 temporal / +42 darkness / +16 physical / +24 arcane / +8 bleed / +23 blight / +8 cold / +28 mind / +8 light Burst (radius 1) on hit: +8 mind Burst (radius 2) on crit: +4 mind / +16 arcane Damage against: +10% Undead / +8% Living Shots are used with slings to pummel your foes to death. |
pouch of iron shots 'Galenigh' (23/138, 126% power, 9 apr) pouch of iron shots 'Galenigh' (23/138, 126% power, 9 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 1 Power: 127% Range: 1.2x Uses stats: 30% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +8 Armour Penetration: +9 Physical crit. chance: +22.0% Capacity: 138 Turns elapse between self-loadings: 4 When this weapon hits: Epidemic (10% chance level 1). On weapon hit: * 60% chance to blind * 15% chance to cause random gloom * 8% chance to disease * Random elemental explosion * 25% chance for lightning to arc to a second target * 10% chance to knock the target back * 20% chance to curse the target On weapon crit: * splashes the target with acid * wounds the target * cripple the target Travel speed: +200% Damage (Ranged): +24 lightning / +8 darkness / +16 light / +7 acid / +8 cold / +16 blight / +7 bleed / +9 mind / +22 physical Burst (radius 2) on crit: +12 lightning / +28 fire Damage against: +8% Undead When wielded/worn: Ammo reloads per turn: +2 Shots are used with slings to pummel your foes to death. |
Shinespire the pouch of steel shots (18/238, 168% power, 27 apr) Shinespire the pouch of steel shots (18/238, 168% power, 27 apr)Requires: - Dexterity 16 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 2 Power: 168% Range: 1.2x Uses stats: 30% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +27 Physical crit. chance: +14.5% Capacity: 238 Turns elapse between self-loadings: 0 On weapon hit: * 70% chance to blind * 20% chance to cause random gloom * Random elemental explosion * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown * 10% chance to stun, blind, pin, or confuse the target * 10% chance to crush the target Travel speed: +400% Damage (Ranged): +11 lightning / +11 temporal / +11 darkness / +11 gravity / +11 physical / +20 light / +11 mind / +19 cold Burst (radius 1) on hit: +8 mind Damage against: +11% Living When wielded/worn: Ammo reloads per turn: +8 Shots are used with slings to pummel your foes to death. |
Torikhad the Roottide (18/18, 125% power, 8 apr) Torikhad the Roottide (18/18, 125% power, 8 apr)Requires: - Dexterity 16 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 2 Power: 125% Range: 1.2x Uses stats: 30% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Physical crit. chance: +35.5% Capacity: 18 On weapon hit: * 56% chance to disease * 20% chance to cause random gloom * Slows global speed by 20% * 20% chance to torment the target * Random elemental explosion On weapon crit: * splashes the target with acid * wounds the target * cripple the target Travel speed: +200% Damage (Ranged): +11 darkness / +18 fire / +4 nature / +9 acid / +16 blight / +21 bleed / +11 mind / +4 light Burst (radius 1) on hit: +4 light Burst (radius 2) on crit: +4 nature / +9 fire Shots are used with slings to pummel your foes to death. |
Cloudwing (21/21, 188% power, 25 apr) Cloudwing (21/21, 188% power, 25 apr)Requires: - Dexterity 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 4 Power: 188% Range: 1.2x Uses stats: 30% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +21 Armour Penetration: +25 Physical crit. chance: +25.5% Capacity: 21 On weapon hit: * 56% chance to disease * 56% chance to corrode armour * Random elemental explosion * 20% chance to torment the target * 10% chance to stun, blind, pin, or confuse the target * 25% chance to put talents on cooldown On weapon crit: * wounds the target Travel speed: +400% Damage (Ranged): +41 darkness / +12 acid / +17 physical / +14 temporal / +4 blight / +17 bleed / +17 mind / +45 cold Burst (radius 1) on hit: +16 lightning / +16 blight Burst (radius 2) on crit: +4 blight / +13 cold Damage against: +17% Living Shots are used with slings to pummel your foes to death. |
Belawen the pouch of voratun shots (23/60, 218% power, 53 apr) Belawen the pouch of voratun shots (23/60, 218% power, 53 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Power: 218% Range: 1.2x Uses stats: 30% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +38 Armour Penetration: +53 Physical crit. chance: +93.0% Capacity: 60 On weapon hit: * 10% chance to crush the target * 10% chance to knock the target back * Random elemental explosion * 20% chance to torment the target * 25% chance for lightning to arc to a second target * 10% chance to stun, blind, pin, or confuse the target * 25% chance to put talents on cooldown On weapon crit: * splashes the target with acid * wounds the target * cripple the target Travel speed: +1100% Damage (Ranged): +39 lightning / +61 physical / +39 darkness / +20 acid / +16 gravity / +15 bleed / +46 mind / +20 temporal Burst (radius 1) on hit: +4 arcane / +4 mind When wielded/worn: Ammo reloads per turn: +12 Shots are used with slings to pummel your foes to death. |
iron shield 'Nimbusreeve' (8 def, 26 armour, 158 block) iron shield 'Nimbusreeve' (8 def, 26 armour, 158 block)Requires: - Strength 11 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 1 When wielded/worn: Physical crit. chance: +8.0% Physical power: +12 (+1 eff.) Armour: +26 Armour Hardiness: +6% Defense: +8 (+1 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +6% Effects when hit in melee: * 24% chance to corrode armour * 16% chance to blind Damage when hit (Melee): 12 ice Changes stats: +2 Mag / +2 Wil / +20 Con Changes resistances: +35% lightning / +3% temporal / +30% light / +18% fire / +6% nature / +30% acid / +12% physical / +30% cold / +24% mind / +12% darkness Maximum wards: +2 lightning / +2 temporal / +2 blight / +2 fire / +2 cold Changes resistances penetration: +20% lightning Talents granted: +1 Ward +1 Block Physical save: +23 (+0 eff.) Mental save: +12 (+1 eff.) Disease immunity: +10% Only die when reaching: -40.00 life Handheld deflection devices. |
steel shield 'Deepskin' (15 def, 39 armour, 352.5 block) steel shield 'Deepskin' (15 def, 39 armour, 352.5 block)Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When wielded/worn: Armour: +39 Defense: +15 (+2 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +8% Effects on melee hit: * 9% chance to cause random gloom * 40% chance to gain 10% of a turn Effects when hit in melee: * 13% chance to daze * 19% chance to cause random gloom * 44% chance to blind Damage when hit (Melee): 14 temporal / 12 darkness / 22 fire / 14 nature / 4 mind Changes stats: +3 Str / +3 Dex / +6 Mag / +30 Con Changes resistances: +64% lightning / +17% temporal / +41% light / +22% fire / +14% nature / +7% acid / +14% blight / +9% cold / +14% darkness Maximum wards: +3 lightning / +3 temporal / +3 blight / +3 fire / +3 cold Changes damage: +9% darkness Talents granted: +1 Ward +2 Block Physical save: +36 (+0 eff.) Maximum life: +54.00 Deflect projectiles away: +7% Activating this item is instant. It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (851) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 48%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
Rootshaper (8 def, 29 armour, 314 block) Rootshaper (8 def, 29 armour, 314 block)Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+1 eff.) Armour: +29 Defense: +8 (+1 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Effects on melee hit: * 10% chance to cause random gloom * 30% chance to inflict damage reduction Effects when hit in melee: * 48% chance to corrode armour * 25% chance to cause random gloom * 32% chance to daze * 52% chance to blind Damage when hit (Melee): 4 darkness / 16 temporal Changes stats: +8 Dex / +10 Mag / +40 Con Changes resistances: +96% acid / +16% temporal / +43% light / +11% darkness / +24% cold / +24% fire / +3% nature / +32% lightning Talent granted: +3 Block Physical save: +33 (+0 eff.) Mana each turn: +0.16 Spellpower: +8 (+0 eff.) Damage Shield penetration: +10% Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Activating this item is instant. It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (752) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 46%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
Sunpassion the stralite shield (10 def, 64 armour, 706.5 block) Sunpassion the stralite shield (10 def, 64 armour, 706.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 When wielded/worn: Physical crit. chance: +15.0% Physical power: +18 (+2 eff.) Armour: +64 Defense: +10 (+2 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +14% Damage (Melee): 9 acid Effects when hit in melee: * 18% chance to daze Damage when hit (Melee): 28 acid / 18 temporal / 8 physical Changes stats: +4 Str / +5 Dex / +4 Mag / +2 Cun / +34 Con Changes resistances: +39% lightning / +18% temporal / +13% light / +23% acid / +101% cold / +50% fire / +12% darkness Talent granted: +4 Block Critical mult.: +3.00% Physical save: +94 (+0 eff.) Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Activating this item is instant. It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (851) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 48%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
voratun shield 'Airserpent' (27 def, 37 armour, 472.5 block) voratun shield 'Airserpent' (27 def, 37 armour, 472.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Physical power: +36 (+3 eff.) Armour: +37 Defense: +27 (+4 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +14% Effects on melee hit: * 15% chance to cause random gloom Effects when hit in melee: * 39% chance to corrode armour * 35% chance to cause random gloom * 68% chance to blind Damage when hit (Melee): 4 acid / 20 temporal Changes stats: +12 Mag / +37 Con Changes resistances: +39% acid / +29% temporal / +60% light / +19% darkness / +38% physical Maximum wards: +17 lightning / +17 temporal / +18 blight / +17 fire / +18 cold Changes damage: +6% lightning Talents granted: +3 Ward +5 Block Physical save: +59 (+0 eff.) Deflect projectiles away: +17% Activating this item is instant. It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (635) is absorbed, or the time runs out (7 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 44%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
Ce'Nenor the Noonbone (0 def, 0 armour) Ce'Nenor the Noonbone (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 1 When wielded/worn: Effects on melee hit: * 40% chance to blind Damage when hit (Melee): 8 light Changes resistances: +18% darkness / +5% arcane Changes damage: +12% darkness / +7% all Spellpower: +11 (+1 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gleammaim (0 def, 0 armour) Gleammaim (0 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Effects on melee hit: * 15% chance to blind Changes stats: +1 Str / +2 Dex Changes resistances: +11% physical / +12% mind / +12% darkness Changes resistances penetration: +10% light Changes damage: +11% physical / +6% all Maximum encumbrance: +10 Physical save: +11 (+0 eff.) Spell save: +11 (+0 eff.) Mental save: +22 (+3 eff.) Maximum stamina: +10.00 Spellpower: +11 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Thunderdredge' (4 def, 3 armour) woollen robe 'Thunderdredge' (4 def, 3 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +3 Defense: +4 (+1 eff.) Effects on melee hit: * 30% chance to daze Changes stats: +12 Str / +12 Mag / +15 Wil / +8 Cun Changes resistances: +27% lightning / +29% light / +9% darkness / +17% blight / +27% cold / +51% fire / +21% acid Changes resistances penetration: +11% mind Changes damage: +19% lightning / +24% light / +28% fire / +6% nature / +8% all / +14% acid / +18% physical / +22% cold / +29% mind / +11% darkness Physical save: +35 (+0 eff.) Spell save: +28 (+0 eff.) Mental save: +65 (+7 eff.) Life regen: +3.30 Psi each turn: +0.58 Equilibrium when hit: +0.08 Maximum life: +64.00 Maximum hate: +8.00 Maximum psi: +20.00 Spellpower: +21 (+2 eff.) Spell crit. chance: +7% Mindpower: +11 (+1 eff.) Mental crit. chance: +7% Healing mod.: +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Belasebeth the cashmere robe (8 def, 6 armour) Belasebeth the cashmere robe (8 def, 6 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Accuracy: +4 (+0 eff.) Physical crit. chance: +2.0% Armour: +6 Defense: +8 (+1 eff.) Damage when hit (Melee): 8 physical Changes stats: +7 Str / +31 Mag / +12 Wil / +11 Cun Changes resistances: +16% acid / +17% physical / +34% darkness / +8% light / +40% fire / +49% cold / +3% mind / +11% lightning Changes resistances penetration: +20% temporal / +22% physical Changes damage: +14% lightning / +28% temporal / +27% light / +27% fire / +14% all / +11% acid / +50% physical / +35% cold / +9% mind / +30% darkness Talent cooldown: Refit Golem (-5 turns) Mental save: +24 (+3 eff.) Silence immunity: +38% Spellpower on spell critical (stacks up to 3 times): +5 Only die when reaching: -40.00 life Maximum life: +50.00 Spellpower: +37 (+3 eff.) Spell crit. chance: +8% Mindpower: +5 (+0 eff.) Mental crit. chance: +5% Reduces paradox anomalies(equivalent to willpower): +24 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eremilen the Ravenrock (10 def, 8 armour) Eremilen the Ravenrock (10 def, 8 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +8 Defense: +10 (+2 eff.) Effects on melee hit: * 30% chance to gain 10% of a turn Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +27 Con Changes resistances: +55% acid / +32% physical / +27% darkness / +41% blight / +56% fire / +62% mind / +32% cold Changes resistances penetration: +26% physical / +28% darkness / +22% mind Changes damage: +9% temporal / +28% darkness / +37% fire / +52% nature / +14% all / +38% acid / +47% physical / +21% cold / +35% mind / +16% arcane Talent cooldown: Refit Golem (-9 turns) Critical mult.: +16.00% Physical save: +63 (+0 eff.) Spell save: +16 (+0 eff.) Mental save: +32 (+4 eff.) Poison immunity: +152% Disease immunity: +148% Life regen: +10.80 Psi each turn: +0.71 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +3.00 Maximum life: +228.00 Maximum mana: +70.00 Maximum hate: +20.00 Maximum psi: +28.00 Spellpower: +16 (+1 eff.) Mindpower: +23 (+2 eff.) Mental crit. chance: +10% Healing mod.: +65% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe 'Skywrecker' (9 def, 7 armour) silk robe 'Skywrecker' (9 def, 7 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +7 Defense: +9 (+1 eff.) Damage when hit (Melee): 4 lightning Changes stats: +4 Str / +2 Dex / +39 Mag / +13 Wil / +20 Cun / +2 Con Changes resistances: +54% acid / +35% physical / +13% light / +18% temporal / +35% fire / +67% darkness / +36% cold Changes resistances penetration: +10% lightning / +26% temporal / +42% darkness / +17% mind / +69% physical Changes damage: +45% temporal / +134% darkness / +24% fire / +17% all / +26% acid / +109% physical / +17% mind / +26% cold / +24% arcane / +62% light Talent cooldown: Refit Golem (-12 turns) Spell save: +26 (+0 eff.) Mental save: +53 (+6 eff.) Silence immunity: +79% Psi each turn: +0.86 Spellpower on spell critical (stacks up to 3 times): +12 Maximum life: +58.00 Maximum mana: +150.00 Maximum hate: +39.00 Maximum psi: +34.00 Spellpower: +84 (+8 eff.) Spell crit. chance: +36% Mindpower: +48 (+4 eff.) Mental crit. chance: +31% Reduces paradox anomalies(equivalent to willpower): +28 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe 'Stokequeller' (3 def, 0 armour) silk robe 'Stokequeller' (3 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 28 temporal / 8 mind / 4 fire Changes stats: +7 Mag / +10 Wil / +9 Con Changes resistances: +49% lightning / +97% darkness / +35% fire / +18% acid / +17% physical / +57% blight / +37% cold / +101% mind / +22% light Changes resistances penetration: +16% physical / +51% mind / +17% darkness Changes damage: +18% lightning / +12% temporal / +33% darkness / +22% fire / +17% nature / +32% all / +13% acid / +27% physical / +18% blight / +13% cold / +111% mind / +12% light Talent cooldown: Refit Golem (-6 turns) Physical save: +72 (+0 eff.) Spell save: +135 (+0 eff.) Mental save: +104 (+11 eff.) Poison immunity: +44% Disease immunity: +44% Life regen: +4.70 Mana each turn: +0.64 Psi each turn: +2.63 Equilibrium when hit: +0.16 Maximum life: +88.00 Maximum mana: +88.00 Maximum hate: +11.00 Maximum psi: +100.00 Spellpower: +63 (+6 eff.) Spell crit. chance: +18% Mindpower: +36 (+3 eff.) Mental crit. chance: +21% Healing mod.: +25% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Dayrebel (18 def, 15 armour) Dayrebel (18 def, 15 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +15 Defense: +18 (+3 eff.) Effects on melee hit: * 67% chance to blind Changes stats: +20 Str / +32 Mag / +28 Wil / +20 Cun / +10 Con Changes resistances: +27% lightning / +18% physical / +60% darkness / +20% fire / +30% nature / +78% cold / +71% mind / +20% acid Changes resistances penetration: +15% temporal / +53% physical / +37% darkness / +20% mind Changes damage: +40% lightning / +18% temporal / +54% darkness / +27% fire / +40% nature / +39% all / +15% acid / +91% physical / +6% arcane / +74% cold / +40% mind / +32% light Talent cooldown: Refit Golem (-6 turns) Critical mult.: +20.00% Physical save: +117 (+0 eff.) Spell save: +38 (+0 eff.) Mental save: +76 (+8 eff.) Poison immunity: +50% Disease immunity: +49% Silence immunity: +48% Psi each turn: +1.00 Spellpower on spell critical (stacks up to 3 times): +7 Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +5.00 Maximum hate: +26.00 Maximum psi: +38.00 Spellpower: +70 (+7 eff.) Spell crit. chance: +10% Mindpower: +30 (+2 eff.) Mental crit. chance: +15% Reduces paradox anomalies(equivalent to willpower): +15 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Korozilakan (10 def, 5 armour) Korozilakan (10 def, 5 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +5 Defense: +10 (+2 eff.) Changes stats: +8 Str / +47 Mag / +14 Wil / +15 Cun / +10 Con Changes resistances: +13% lightning / +9% temporal / +64% darkness / +29% fire / +30% nature / +28% acid / +16% physical / +72% mind / +55% blight / +35% cold / +8% arcane / +43% light Changes resistances penetration: +56% temporal / +20% mind / +59% physical Changes damage: +20% lightning / +79% temporal / +32% light / +11% fire / +36% nature / +13% acid / +96% physical / +29% cold / +40% mind / +20% darkness Talent cooldown: Refit Golem (-6 turns) Critical mult.: +18.00% Physical save: +104 (+0 eff.) Spell save: +40 (+0 eff.) Mental save: +133 (+14 eff.) Poison immunity: +42% Disease immunity: +60% Silence immunity: +50% Knockback immunity: +15% Life regen: +16.90 Psi each turn: +1.00 Spellpower on spell critical (stacks up to 3 times): +7 Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +5.00 Only die when reaching: -60.00 life Maximum life: +292.00 Maximum psi: +40.00 Spellpower: +30 (+3 eff.) Spell crit. chance: +10% Mindpower: +20 (+2 eff.) Mental crit. chance: +15% Healing mod.: +81% Reduces paradox anomalies(equivalent to willpower): +64 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ulfomas (10 def, 5 armour) Ulfomas (10 def, 5 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +5 Defense: +10 (+2 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 4 temporal Changes stats: +3 Dex / +25 Mag / +6 Wil / +10 Cun / +3 Con Changes resistances: +46% lightning / +3% temporal / +72% darkness / +127% fire / +79% acid / +79% physical / +51% blight / +122% cold / +50% mind / +48% light Changes resistances penetration: +10% acid / +30% physical / +38% mind / +43% temporal Changes damage: +40% temporal / +20% light / +55% fire / +20% all / +59% acid / +93% physical / +60% mind / +53% cold / +20% arcane / +17% darkness Talent cooldown: Refit Golem (-24 turns) Physical save: +122 (+0 eff.) Spell save: +172 (+0 eff.) Mental save: +147 (+15 eff.) Silence immunity: +37% Mana each turn: +0.40 Psi each turn: +1.79 Spellpower on spell critical (stacks up to 3 times): +7 Maximum mana: +210.00 Maximum psi: +69.00 Spellpower: +79 (+8 eff.) Spell crit. chance: +25% Mindpower: +25 (+2 eff.) Mental crit. chance: +15% Reduces paradox anomalies(equivalent to willpower): +32 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Splendourstrike' (18 def, 13 armour) elven-silk robe 'Splendourstrike' (18 def, 13 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +13 Defense: +18 (+3 eff.) Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 16 temporal / 8 darkness / 8 light Changes stats: +19 Mag / +23 Cun / +8 Con Changes resistances: +57% lightning / +6% temporal / +24% light / +16% blight / +167% mind / +182% darkness Changes resistances penetration: +34% darkness / +25% temporal / +60% mind / +35% physical Changes damage: +38% lightning / +49% temporal / +48% light / +46% darkness / +20% nature / +54% mind / +36% physical Critical mult.: +39.00% Physical save: +145 (+0 eff.) Spell save: +117 (+0 eff.) Mental save: +283 (+29 eff.) Poison immunity: +50% Disease immunity: +50% Life regen: +6.00 Psi each turn: +2.56 Hate when firing a critical mind attack: +10.00 Psi when firing a critical mind attack: +9.00 Maximum life: +164.00 Maximum hate: +14.00 Maximum psi: +120.00 Spellpower: +10 (+1 eff.) Spell crit. chance: +10% Mindpower: +51 (+4 eff.) Mental crit. chance: +30% Healing mod.: +29% Reduces paradox anomalies(equivalent to willpower): +14 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Relgudonaribar (1 def, 2 armour) Relgudonaribar (1 def, 2 armour)Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 1 When wielded/worn: Armour penetration: +2 Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Damage when hit (Melee): 12 physical Changes stats: +1 Str / +3 Dex Changes resistances: +6% blight / +18% cold Physical save: +6 (+0 eff.) Life regen: +4.90 Maximum life: +10.00 Healing mod.: +14% A suit of armour made of leather. |
drakeskin leather armour 'Fogsaw' (41 def, 24 armour) drakeskin leather armour 'Fogsaw' (41 def, 24 armour)Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +20 Physical crit. chance: +6.0% Physical power: +9 (+1 eff.) Armour: +24 Defense: +41 (+6 eff.) Ranged Defense: +36 (+5 eff.) Fatigue: +8% Effects on melee hit: * 60% chance to corrode armour Damage (Melee): 10 lightning / 10 acid Damage (Ranged): 9 lightning / 10 acid Damage when hit (Melee): 15 physical Changes stats: +5 Dex / +26 Wil / +26 Cun Changes resistances: +110% acid / +10% physical / +29% nature / +98% cold / +30% mind / +30% lightning Changes resistances penetration: +15% light / +20% arcane Changes damage: +6% light / +9% darkness Allows you to breathe in: water Critical mult.: +20.00% Physical save: +25 (+0 eff.) Spell save: +20 (+0 eff.) Mental save: +138 (+14 eff.) Life regen: +45.00 Vim when firing critical spell: +2.00 Maximum life: +160.00 Spellpower: +18 (+2 eff.) Movement speed: +20% Healing mod.: +103% Damage Shield penetration: +10% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% A suit of armour made of leather. |
drakeskin leather armour 'Magmapierce' (68 def, 28 armour) drakeskin leather armour 'Magmapierce' (68 def, 28 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Physical power: +20 (+2 eff.) Armour: +28 Defense: +68 (+9 eff.) Ranged Defense: +32 (+5 eff.) Fatigue: +8% Damage (Melee): 19 acid / 22 fire Damage when hit (Melee): 16 acid / 30 fire Changes stats: +17 Str / +29 Dex / +45 Wil / +48 Cun Changes resistances: +20% light / +26% fire / +6% nature / +89% acid / +20% physical / +18% darkness / +6% blight / +30% cold / +5% arcane / +10% mind Changes resistances penetration: +10% fire Changes damage: +6% mind Critical mult.: +39.00% Reduces incoming crit damage: 20.00% Physical save: +86 (+0 eff.) Spell save: +29 (+0 eff.) Mental save: +185 (+19 eff.) Poison immunity: +10% Life regen: +15.00 Equilibrium when hit: +0.12 Hate when firing a critical mind attack: +2.00 Maximum hate: +4.00 Mindpower: +4 (+0 eff.) Movement speed: +40% Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +26% A suit of armour made of leather. |
Windmaster (8 def, 31 armour) Windmaster (8 def, 31 armour)Requires: - Strength 14 - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 1 When wielded/worn: Physical crit. chance: +5.0% Physical power: +13 (+1 eff.) Armour: +31 Defense: +8 (+1 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: -5% Effects on melee hit: * Slows global speed by 45% Damage (Melee): 11 acid / 11 fire Damage when hit (Melee): 10 acid / 10 fire / 12 nature Changes stats: +8 Str / +4 Mag / +38 Wil / +34 Cun / +3 Con Changes resistances: +27% acid / +9% physical / +6% light / +17% temporal / +58% cold / +39% fire / +9% mind / +42% lightning Changes damage: +6% arcane Allows you to breathe in: water Reduces incoming crit damage: 25.00% Physical save: +21 (+0 eff.) Mental save: +102 (+11 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +42.00 Spellpower: +13 (+1 eff.) Spell crit. chance: +5% Mindpower: +13 (+1 eff.) Mental crit. chance: +5% A suit of armour made of mail. |
Barivor (34 def, 50 armour) Barivor (34 def, 50 armour)Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Physical crit. chance: +20.0% Physical power: +50 (+4 eff.) Armour: +50 Defense: +34 (+5 eff.) Fatigue: -2% Damage (Melee): 57 acid / 56 fire Damage when hit (Melee): 44 acid / 44 fire / 12 arcane Changes stats: +19 Str / +19 Mag / +58 Wil / +51 Cun Changes resistances: +88% acid / +20% physical / +30% cold / +112% fire / +28% mind / +40% lightning Changes resistances penetration: +15% blight Changes damage: +3% mind / +21% blight Physical save: +84 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +241 (+25 eff.) Confusion immunity: +10% Stun/Freeze immunity: +40% Teleport immunity: +5% Maximum psi: +10.00 Spellpower: +41 (+4 eff.) Spell crit. chance: +20% Mindpower: +47 (+4 eff.) Mental crit. chance: +19% A suit of armour made of mail. |
Chromatic Harness (10 def, 14 armour) Chromatic Harness (10 def, 14 armour)Requires: - Talent Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+2 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% cold / +20% fire / +20% acid Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Ce'Nimira the Blazeglory (22 def, 41 armour) Ce'Nimira the Blazeglory (22 def, 41 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour penetration: +2 Physical crit. chance: +3.0% Armour: +41 Defense: +22 (+3 eff.) Fatigue: +1% Changes stats: +6 Str / +1 Dex / +35 Wil / +39 Cun / +10 Con Changes resistances: +9% acid / +30% physical / +14% light / +30% lightning / +9% fire / +9% cold / +7% mind / +14% darkness Changes damage: +15% light Talent cooldown: Rush (-5 turns) Critical mult.: +16.00% Reduces incoming crit damage: 15.00% Maximum encumbrance: +30 Physical save: +73 (+0 eff.) Mental save: +137 (+14 eff.) Disarm immunity: +28% Stun/Freeze immunity: +26% Knockback immunity: +27% Only die when reaching: -40.00 life Maximum life: +52.00 Maximum stamina: +5.00 Maximum psi: +20.00 A suit of armour made of metal plates. |
Emithra the Balanceparry (31 def, 41 armour) Emithra the Balanceparry (31 def, 41 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour penetration: +4 Physical crit. chance: +1.0% Armour: +41 Defense: +31 (+4 eff.) Fatigue: +26% Damage (Melee): 28 acid / 28 fire Damage when hit (Melee): 24 acid / 24 fire Changes stats: +4 Str / +3 Dex / +14 Wil / +21 Cun / +14 Con Changes resistances: +44% acid / +16% physical / +2% light / +8% lightning / +48% cold / +77% fire / +46% darkness Changes resistances penetration: +10% nature Physical save: +37 (+0 eff.) Spell save: +14 (+0 eff.) Mental save: +112 (+12 eff.) Life regen: +2.20 Maximum life: +103.00 Maximum stamina: +15.00 Healing mod.: +18% A suit of armour made of metal plates. |
Hathindur (5 def, 30 armour) Hathindur (5 def, 30 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour penetration: +3 Physical crit. chance: +2.0% Armour: +30 Defense: +5 (+1 eff.) Fatigue: +6% Damage when hit (Melee): 28 physical Changes stats: +13 Str / +39 Wil / +42 Cun / +16 Con Changes resistances: +55% acid / +30% physical / +6% darkness / +22% lightning / +68% fire / +8% mind / +57% cold Talent cooldown: Rush (-10 turns) Allows you to breathe in: water Critical mult.: +9.00% Physical save: +50 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +128 (+13 eff.) Disarm immunity: +64% Confusion immunity: +10% Stun/Freeze immunity: +59% Knockback immunity: +61% Life regen: +5.00 Maximum life: +322.00 Maximum stamina: +5.00 Healing mod.: +49% A suit of armour made of metal plates. |
dwarven-steel plate armour 'Mucusbraid' (5 def, 38 armour) dwarven-steel plate armour 'Mucusbraid' (5 def, 38 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +38 Defense: +5 (+1 eff.) Fatigue: +8% Damage (Melee): 49 acid / 51 fire Damage when hit (Melee): 39 acid / 38 fire Changes stats: +5 Str / +1 Dex / +7 Wil / +7 Cun / +9 Con Changes resistances: +104% acid / +10% physical / +9% temporal / +15% nature / +69% cold / +73% fire / +8% mind / +55% lightning Changes resistances penetration: +10% temporal Changes damage: +15% arcane / +9% physical Allows you to breathe in: water Physical save: +21 (+0 eff.) Mental save: +33 (+4 eff.) Life regen: +2.80 Only die when reaching: -100.00 life Maximum life: +147.00 Maximum stamina: +25.00 Healing mod.: +22% A suit of armour made of metal plates. |
stralite plate armour 'Harim' (7 def, 13 armour) stralite plate armour 'Harim' (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+1 eff.) Fatigue: +26% Changes stats: +11 Str / +3 Wil / +1 Cun / +10 Con Changes resistances: +22% cold Psi when hit: +0.12 Maximum life: +165.00 Maximum hate: +2.00 Mental crit. chance: +3% Heals friendly targets nearby when you use a nature summon: +30 A suit of armour made of metal plates. |
Shinestreaker (24 def, 58 armour) Shinestreaker (24 def, 58 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +58 Defense: +24 (+4 eff.) Fatigue: +26% Damage when hit (Melee): 12 light / 12 physical Changes stats: +14 Str / +9 Wil / +15 Cun / +11 Con Changes resistances: +58% acid / +14% physical / +15% blight / +13% fire / +11% lightning / +58% cold Allows you to breathe in: water Spell save: +9 (+0 eff.) Mental save: +50 (+6 eff.) Poison immunity: +10% Silence immunity: +15% Teleport immunity: +15% Life regen: +11.20 Stamina each turn: +0.20 Maximum life: +493.00 Maximum stamina: +10.00 Healing mod.: +78% A suit of armour made of metal plates. |
Stormbane the voratun plate armour (20 def, 26 armour) Stormbane the voratun plate armour (20 def, 26 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +26 Defense: +20 (+3 eff.) Fatigue: +41% Effects on melee hit: * 45% chance to daze Damage (Melee): 23 acid / 21 fire Damage when hit (Melee): 16 acid / 15 fire / 8 mind Changes stats: +31 Str / +18 Wil / +24 Cun / +43 Con Changes resistances: +9% lightning / -19% light / +42% fire / +56% acid / +14% darkness / +6% blight / +29% cold / +16% mind / +10% arcane Changes resistances penetration: +10% lightning Changes damage: +3% blight Physical save: +8 (+0 eff.) Spell save: +35 (+0 eff.) Mental save: +118 (+12 eff.) Psi when hit: +0.16 Hate when firing a critical mind attack: +1.00 Maximum life: +460.00 Mindpower: +16 (+1 eff.) A suit of armour made of metal plates. |
Voronne the Pitchhack Voronne the PitchhackPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +37 Defense: +49 (+7 eff.) Ranged Defense: +4 (+1 eff.) Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 4 darkness Changes stats: +3 Str / +34 Dex / +5 Wil / +33 Cun / +3 Con / +42 Lck Changes resistances: +6% acid / +9% temporal / +13% fire / +6% blight / +13% cold / +5% arcane / +12% lightning Reduced damage from: +21% Summoned Critical mult.: +7.00% Reduces incoming crit damage: 25.00% Trap disarming bonus: +68 Stealth bonus: +56 Physical save: +76 (+0 eff.) Spell save: +12 (+0 eff.) Mental save: +19 (+2 eff.) Disease immunity: +10% Life regen: +1.20 Maximum life: +156.00 Maximum mana: +40.00 Maximum stamina: +33.00 Maximum hate: +12.00 Maximum psi: +24.00 Maximum vim: +23.00 Maximum pos.energy: +24.00 Maximum neg.energy: +24.00 Healing mod.: +14% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Reduces paradox anomalies(equivalent to willpower): +12 A belt that goes around your waist. |
grounding rough leather belt of life grounding rough leather belt of lifeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +6% temporal Life regen: +0.80 Healing mod.: +12% A belt that goes around your waist. |
Cyralenne CyralenneInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Physical power: +29 (+3 eff.) Armour: +11 Defense: +44 (+6 eff.) Damage when hit (Melee): 4 temporal Changes stats: +15 Str / +20 Dex / +11 Wil / +20 Cun / +13 Con / +16 Lck Changes resistances: +3% temporal Changes resistances penetration: +20% blight / +5% arcane / +15% mind Changes damage: +9% mind Reduced damage from: +30% Summoned Critical mult.: +22.00% Trap disarming bonus: +38 Stealth bonus: +44 Physical save: +72 (+0 eff.) Spell save: +82 (+0 eff.) Mental save: +54 (+6 eff.) Life regen: +4.70 Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +4 (+0 eff.) Spell crit. chance: +1% Mindpower: +23 (+2 eff.) Healing mod.: +39% Size category: +2 A belt that goes around your waist. |
Lightraider LightraiderPowered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +26.0% Physical power: +25 (+2 eff.) Defense: +49 (+7 eff.) Effects on melee hit: * 15% chance to blind Changes stats: +25 Str / +39 Dex / +15 Wil / +46 Cun / +15 Con / +24 Lck Changes resistances: +8% acid / +16% light / +11% darkness / +25% fire / +19% cold / +11% lightning Changes resistances penetration: +15% lightning / +10% fire / +5% light Changes damage: +6% light Reduced damage from: +33% Summoned Critical mult.: +11.00% Trap disarming bonus: +56 Stealth bonus: +63 Physical save: +70 (+0 eff.) Spell save: +48 (+0 eff.) Mental save: +47 (+5 eff.) Mental crit. chance: +21% Size category: +2 A belt that goes around your waist. |
Anarin the Coalvalor Anarin the CoalvalorPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +26.0% Physical power: +36 (+3 eff.) Armour: +15 Defense: +15 (+2 eff.) Changes stats: +6 Str / +17 Dex / +6 Mag / +17 Cun / +6 Con / +20 Lck Changes resistances: +9% acid / +9% temporal / +15% darkness / +6% lightning / +21% fire / +15% cold / +15% light Changes resistances penetration: +15% darkness / +20% physical Changes damage: +24% physical Reduced damage from: +127% Summoned Critical mult.: +28.00% Trap disarming bonus: +59 Stealth bonus: +29 Physical save: +85 (+0 eff.) Spell save: +15 (+0 eff.) Disease immunity: +10% Silence immunity: +20% Pinning immunity: +15% Mana each turn: +0.60 Equilibrium when hit: +0.12 Psi when hit: +0.08 Maximum mana: +44.00 Maximum hate: +6.00 Mindpower: +30 (+2 eff.) Mental crit. chance: +20% Size category: +2 A belt that goes around your waist. |
Torefang the drakeskin leather belt Torefang the drakeskin leather beltPowered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +8 (+1 eff.) Physical crit. chance: +16.0% Armour: +14 Defense: +15 (+2 eff.) Fatigue: -19% Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 4 physical Changes stats: +6 Dex / +11 Mag / +6 Wil / +5 Cun / +3 Con Changes resistances: +5% physical Changes resistances penetration: +5% physical Reduced damage from: +42% Summoned Maximum encumbrance: +86 Physical save: +25 (+0 eff.) Life regen: +3.60 Mana each turn: +0.56 Maximum mana: +60.00 Spell crit. chance: +5% Mental crit. chance: +14% Healing mod.: +26% A belt that goes around your waist. |
linen cloak 'Hareledar' (7 def, 0 armour) linen cloak 'Hareledar' (7 def, 0 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +38 (+5 eff.) Physical crit. chance: +2.0% Physical power: +2 (+1 eff.) Defense: +7 (+1 eff.) Fatigue: -15% Changes stats: +2 Str / +6 Dex / +4 Cun / +2 Con Changes resistances: +9% lightning / +13% fire / +12% light / +12% mind Changes damage: +15% blight Talent mastery: +0.30 Technique / Combat training Stealth bonus: +7 Physical save: +7 (+0 eff.) Spell save: -7 (+0 eff.) Mental save: +32 (+4 eff.) Stamina each turn: +0.50 Mana each turn: -0.17 Only die when reaching: -50.00 life Maximum life: +108.00 Maximum stamina: +30.00 Maximum vim: +30.00 Damage Shield penetration: +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of the Shaloren (1 def, 5 armour) thick linen cloak of the Shaloren (1 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+0 eff.) Changes stats: +1 Mag / +1 Wil Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Urthadan' (13 def, 20 armour) cashmere cloak 'Urthadan' (13 def, 20 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +14 (+2 eff.) Armour penetration: +16 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +20 Defense: +13 (+2 eff.) Fatigue: -5% Damage when hit (Melee): 12 mind Changes stats: +8 Str / +19 Dex / +21 Mag / +34 Wil / +20 Cun / +7 Con Changes resistances: +9% temporal / +3% light / +9% blight / +41% cold / +6% fire / +25% darkness Changes resistances penetration: +20% acid / +14% darkness / +11% arcane Changes damage: +9% acid / +16% darkness / +10% arcane Talent mastery: +0.80 Technique / Combat training Critical mult.: +19.00% Stealth bonus: +13 Physical save: +50 (+0 eff.) Spell save: +13 (+0 eff.) Mental save: +29 (+3 eff.) Poison immunity: +5% Disarm immunity: +15% Stun/Freeze immunity: +15% Knockback immunity: +10% Stamina each turn: +1.60 Mana each turn: -0.72 Only die when reaching: -50.00 life Maximum mana: +308.00 Spellpower: +8 (+0 eff.) Spell crit. chance: +12% Mental crit. chance: +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Betawe (13 def, 0 armour) Betawe (13 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +8 Defense: +13 (+2 eff.) Damage when hit (Melee): 20 mind / 20 blight Changes stats: +10 Cun / +11 Dex Changes resistances: +14% nature / +14% blight Changes resistances penetration: +15% mind Changes damage: +3% blight / +3% mind Physical save: +13 (+0 eff.) Life regen: +2.80 Healing mod.: +25% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Dairarim the elven-silk cloak (25 def, 13 armour) Dairarim the elven-silk cloak (25 def, 13 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +35 (+5 eff.) Armour penetration: +33 Physical crit. chance: +8.0% Physical power: +10 (+1 eff.) Armour: +13 Defense: +25 (+4 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: -14% Damage when hit (Melee): 20 mind Changes stats: +17 Str / +20 Dex / +24 Mag / +39 Wil / +38 Cun / +15 Con Changes resistances: +12% acid / +39% temporal / +50% darkness / +21% fire / +32% cold / +12% nature / +25% light Changes resistances penetration: +18% darkness / +10% mind Changes damage: +24% darkness / +9% mind Critical mult.: +30.00% Stealth bonus: +52 Physical save: +45 (+0 eff.) Spell save: +67 (+0 eff.) Mental save: +15 (+2 eff.) Disease immunity: +10% Silence immunity: +5% Confusion immunity: +10% Maximum life: +317.00 Maximum mana: +299.00 Mental crit. chance: +23% Defense after a teleport: +40 Resist all after a teleport: +19% New effects duration reduction after a teleport: +50% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Darkcrypt (44 def, 41 armour) Darkcrypt (44 def, 41 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +14 (+2 eff.) Armour penetration: +15 Armour: +41 Defense: +44 (+6 eff.) Effects on melee hit: * 45% chance to inflict damage reduction Changes stats: +10 Str / +12 Dex / +27 Mag / +49 Wil / +34 Cun / +10 Con Changes resistances: +29% temporal / +55% darkness / +39% blight / +30% cold / +39% nature Changes resistances penetration: +20% darkness Changes damage: +37% darkness Critical mult.: +30.00% Stealth bonus: +39 Physical save: +87 (+0 eff.) Spell save: +100 (+0 eff.) Mental save: +87 (+9 eff.) Life regen: +5.40 Psi when hit: +0.08 Hate when firing a critical mind attack: +2.00 Maximum life: +110.00 Maximum mana: +156.00 Maximum hate: +4.00 Maximum psi: +20.00 Spell crit. chance: +8% Mindpower: +4 (+0 eff.) Mental crit. chance: +31% Healing mod.: +60% Defense after a teleport: +28 Resist all after a teleport: +15% New effects duration reduction after a teleport: +29% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Salyldakira the elven-silk cloak (46 def, 42 armour) Salyldakira the elven-silk cloak (46 def, 42 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +32 (+4 eff.) Armour penetration: +30 Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Armour: +42 Defense: +46 (+6 eff.) Fatigue: -7% Effects on melee hit: * 30% chance to gain 10% of a turn Damage when hit (Melee): 4 temporal Changes stats: +15 Str / +19 Dex / +18 Mag / +23 Wil / +31 Cun / +14 Con Changes resistances: +6% temporal / +57% cold / +9% arcane / +72% darkness Changes resistances penetration: +57% darkness / +15% mind Changes damage: +72% darkness Critical mult.: +24.00% Reduces incoming crit damage: 28.00% Stealth bonus: +88 Physical save: +92 (+0 eff.) Spell save: +73 (+0 eff.) Mental save: +63 (+7 eff.) Only die when reaching: -50.00 life Maximum life: +110.00 Maximum mana: +160.00 Spell crit. chance: +7% Mental crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xymina (37 def, 0 armour) Xymina (37 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +34 (+5 eff.) Defense: +37 (+5 eff.) Fatigue: -10% Damage when hit (Melee): 8 blight / 16 temporal / 8 arcane Changes stats: +4 Str / +4 Con Changes resistances: +9% acid / +3% temporal / +44% light / +6% blight / +60% fire / +10% lightning / +10% cold Changes resistances penetration: +10% temporal Changes damage: +3% arcane / +12% temporal Stealth bonus: +30 Physical save: +14 (+0 eff.) Maximum life: +110.00 Maximum stamina: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shadowflash (0 def, 20 armour) Shadowflash (0 def, 20 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +20 Fatigue: -4% Damage when hit (Melee): 8 mind / 12 darkness Changes stats: +3 Str / +4 Dex / +11 Wil / +4 Cun / +9 Con Changes resistances: +15% acid / +12% fire / +12% lightning / +15% cold Changes resistances penetration: +9% physical Changes damage: +9% mind Life regen: +4.40 Stamina each turn: +0.90 Psi when hit: +0.08 Maximum life: +60.00 Maximum psi: +20.00 Mindpower: +9 (+1 eff.) Mental crit. chance: +3% Movement speed: +10% Healing mod.: +29% It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 49 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Torinarihek the pair of iron boots (0 def, 3 armour) Torinarihek the pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +4 (+1 eff.) Armour: +3 Fatigue: +2% Changes stats: +3 Mag / +3 Wil / +4 Cun Changes resistances penetration: +7% physical Changes damage: +6% acid Critical mult.: +10.00% Mental save: +20 (+2 eff.) Equilibrium when hit: +0.08 Spellpower: +4 (+0 eff.) It can be used to blink to a nearby random location (rad 7), putting all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Starspiker' (16 def, 14 armour) pair of iron boots 'Starspiker' (16 def, 14 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +5 Physical crit. chance: +6.0% Physical power: +8 (+1 eff.) Armour: +14 Defense: +16 (+2 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: -4% Changes stats: +2 Mag Changes resistances: +6% arcane / +13% temporal / +14% darkness / +3% mind Changes resistances penetration: +7% physical / +12% darkness / +10% light / +5% arcane / +12% temporal Changes damage: +27% light / +15% mind Maximum encumbrance: +25 Physical save: +21 (+0 eff.) Spell save: +17 (+0 eff.) Mental save: +14 (+2 eff.) Silence immunity: +25% Confusion immunity: +24% Stun/Freeze immunity: +26% Lowers spell cool-downs by: 10% Defense after a teleport: +14 Resist all after a teleport: +12% New effects duration reduction after a teleport: +14% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 44% chance to completely evade them and granting you 64 defense for 21 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+0 eff.) When used to modify unarmed attacks: Power: 89% Range: 1.1x Uses stats: 50% Mag, 40% Cun, 30% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.0% Attack speed: 100% When this weapon hits: Flamespit (30% chance level 3). Damage (Melee): +10 fire Damage conversion: 100% fire It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 643.78 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) When used to modify unarmed attacks: Power: 92% Range: 1.1x Uses stats: 50% Mag, 40% Cun, 30% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Slime Spit (35% chance level 1). Damage conversion: 40% item nature slow These gloves are coated with a thick, green liquid. |
Splendourfist the hardened leather gloves (0 def, 72 armour) Splendourfist the hardened leather gloves (0 def, 72 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +42 (+6 eff.) Armour penetration: +32 Physical power: +14 (+2 eff.) Armour: +72 Armour Hardiness: +43% Effects on melee hit: * 30% chance to blind * 20% chance to gain 10% of a turn Damage (Melee): 8 acid / 14 temporal / 13 darkness / 8 cold / 8 fire / 8 lightning Damage (Ranged): 13 temporal Changes stats: +9 Str / +28 Dex / +4 Mag / +4 Wil / +23 Cun / +45 Con Changes resistances: +11% temporal / +6% light / +15% fire / +8% darkness / +36% physical Changes damage: +8% darkness / +7% temporal Talent cooldown: Double Strike (-1 turn) Physical save: +39 (+0 eff.) Spell save: +8 (+0 eff.) Mental save: +62 (+7 eff.) Silence immunity: +5% Disarm immunity: +35% Pinning immunity: +15% Stun/Freeze immunity: +30% Teleport immunity: +10% Life regen: +9.50 Stamina each turn: +3.50 Psi each turn: +0.28 Only die when reaching: -80.00 life Maximum life: +309.00 Maximum stamina: +56.00 When used to modify unarmed attacks: Power: 172% Range: 1.1x Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +81 Armour Penetration: +27 Physical crit. chance: +21.0% Attack speed: 100% When this weapon hits: Battle Shout (50% chance level 3). When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Set Up (10% chance level 3). When this weapon hits: Slumber (20% chance level 3). When this weapon hits: Perfect Strike (45% chance level 3). When this weapon hits: Stone Touch (20% chance level 3). When this weapon hits: Second Wind (10% chance level 1). On weapon hit: * 11% chance to gain 10% of a turn * 11% chance to inflict damage reduction Damage (Melee): +13 ice / +18 physical / +17 lightning / +18 fire / +19 acid Burst (radius 2) on crit: +12 light It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Noonwill (0 def, 3 armour) Noonwill (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +34 (+5 eff.) Armour penetration: +11 Armour: +3 Damage (Melee): 9 acid / 20 light / 9 fire / 10 cold / 9 lightning Damage when hit (Melee): 4 light Changes stats: +5 Str / +17 Dex / +11 Mag / +5 Wil / +18 Cun Changes resistances: +15% acid / +24% light / +3% blight / +6% nature / +10% darkness Changes damage: +10% light / +3% blight Talent cooldown: Double Strike (-1 turn) Reduces incoming crit damage: 10.00% Physical save: +35 (+0 eff.) Pinning immunity: +5% Stun/Freeze immunity: +5% When used to modify unarmed attacks: Power: 131% Range: 1.1x Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +31 Armour Penetration: +15 Physical crit. chance: +22.0% Attack speed: 100% When this weapon hits: Perfect Strike (15% chance level 5). When this weapon hits: Set Up (10% chance level 5). On weapon hit: * 12% chance to blind Damage (Melee): +19 ice / +29 acid / +10 fire / +29 lightning Burst (radius 2) on crit: +35 light / +50 darkness It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Xota the Arcvalor (0 def, 39 armour) Xota the Arcvalor (0 def, 39 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +42 (+6 eff.) Armour penetration: +12 Physical crit. chance: +19.0% Physical power: +20 (+2 eff.) Armour: +39 Armour Hardiness: +13% Effects on melee hit: * 10% chance to disease * 25% chance to cause random gloom * 10% chance to gain 10% of a turn Damage (Melee): 33 darkness / 51 mind Changes stats: +18 Str / +24 Dex / +18 Mag / +5 Wil / +25 Cun / +32 Con Changes resistances: +3% lightning / +11% physical / +10% darkness / +3% blight / +10% mind / +10% light Changes resistances penetration: +5% temporal Changes damage: +6% blight / +10% mind / +17% arcane Talent mastery: +0.20 Technique / Grappling Talent cooldown: Double Strike (-1 turn) Critical mult.: +15.00% Physical save: +83 (+0 eff.) Spell save: +18 (+0 eff.) Mental save: +64 (+7 eff.) Disarm immunity: +176% Life regen: +3.10 Stamina each turn: +2.00 Mana each turn: +1.20 Maximum life: +233.00 Maximum stamina: +33.00 Spellpower: +44 (+4 eff.) Spell crit. chance: +41% Mindpower: +10 (+1 eff.) Mental crit. chance: +20% When used to modify unarmed attacks: Power: 181% Range: 1.1x Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +76 Armour Penetration: +15 Physical crit. chance: +45.0% Attack speed: 100% When this weapon hits: Disarm (10% chance level 5). When this weapon hits: Elemental Bolt (30% chance level 5). When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). When this weapon hits: Stone Touch (5% chance level 5). When this weapon hits: Perfect Control (10% chance level 5). When this weapon hits: Set Up (10% chance level 5). When this weapon hits: Slumber (10% chance level 5). When this weapon hits: Psychic Lobotomy (20% chance level 5). When this weapon hits: Juggernaut (20% chance level 2). When this weapon hits: Battle Shout (30% chance level 5). When this weapon crits: Cripple (20% chance level 5). Damage (Melee): +4 lightning / +55 physical / +4 blight / +85 arcane / +8 temporal Burst (radius 1) on hit: +8 lightning / +4 blight Burst (radius 2) on crit: +27 arcane / +21 darkness / +15 mind / +50 light Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Manuchik' (0 def, 27 armour) drakeskin leather gloves 'Manuchik' (0 def, 27 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +71 (+10 eff.) Armour penetration: +60 Physical crit. chance: +20.0% Physical power: +60 (+5 eff.) Armour: +27 Damage (Melee): 8 acid / 20 light / 10 lightning / 10 cold / 19 arcane / 9 fire Damage when hit (Melee): 4 blight Changes stats: +28 Str / +51 Dex / +20 Mag / +14 Wil / +48 Cun Changes resistances: +9% arcane / +15% light Changes damage: +3% blight / +11% arcane / +11% light Talent cooldown: Double Strike (-2 turns) Critical mult.: +12.00% Physical save: +39 (+0 eff.) Mental save: +76 (+8 eff.) Disarm immunity: +43% Life regen: +3.50 Stamina each turn: +1.70 Mana each turn: +0.39 Spellpower on spell critical (stacks up to 3 times): +2 Hate when firing a critical mind attack: +1.00 Maximum life: +309.00 Maximum mana: +40.00 Maximum stamina: +40.00 Maximum vim: +50.00 Spellpower: +16 (+1 eff.) Spell crit. chance: +26% Mindpower: +2 (+0 eff.) Mental crit. chance: +20% When used to modify unarmed attacks: Power: 213% Range: 1.1x Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +130 Armour Penetration: +41 Physical crit. chance: +57.0% Attack speed: 100% When this weapon hits: Perfect Control (10% chance level 5). When this weapon hits: Set Up (20% chance level 5). When this weapon hits: Elemental Bolt (10% chance level 5). When this weapon hits: Battle Shout (40% chance level 5). When this weapon hits: Perfect Strike (60% chance level 5). When this weapon hits: Slumber (10% chance level 5). When this weapon hits: Manathrust (10% chance level 3). When this weapon crits: Cripple (20% chance level 5). On weapon hit: * 14% chance to blind Damage Shield penetration (this weapon only): +30% Damage (Melee): +14 ice / +29 acid / +29 lightning / +29 fire / +45 arcane Burst (radius 2) on crit: +15 arcane / +24 blight It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Tekalthogas' (0 def, 36 armour) drakeskin leather gloves 'Tekalthogas' (0 def, 36 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +95 (+13 eff.) Armour penetration: +45 Physical crit. chance: +23.0% Armour: +36 Effects on melee hit: * 25% chance to cause random gloom Damage (Melee): 10 acid / 15 physical / 40 darkness / 9 cold / 19 fire / 27 mind / 8 lightning Changes stats: +8 Str / +42 Dex / +5 Mag / +10 Wil / +36 Cun / +14 Con Changes resistances: +3% physical / +10% fire Changes damage: +11% fire / +11% physical Talent mastery: +0.20 Technique / Grappling Talent cooldown: Double Strike (-1 turn) Critical mult.: +15.00% Physical save: +88 (+0 eff.) Spell save: +30 (+0 eff.) Mental save: +103 (+11 eff.) Disarm immunity: +250% Life regen: +3.70 Stamina each turn: +2.00 Spellpower on spell critical (stacks up to 3 times): +8 Maximum life: +294.00 Maximum stamina: +38.00 Spellpower: +8 (+0 eff.) Spell crit. chance: +20% Mindpower: +10 (+1 eff.) Mental crit. chance: +20% When used to modify unarmed attacks: Power: 193% Range: 1.1x Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +128 Armour Penetration: +35 Physical crit. chance: +57.0% Attack speed: 100% When this weapon hits: Disarm (10% chance level 5). When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Perfect Strike (45% chance level 5). When this weapon hits: Juggernaut (20% chance level 2). When this weapon hits: Perfect Control (20% chance level 5). When this weapon hits: Set Up (10% chance level 5). When this weapon hits: Slumber (10% chance level 5). When this weapon hits: Battle Shout (40% chance level 5). When this weapon hits: Sand Breath (10% chance level 5). When this weapon hits: Fire Breath (10% chance level 5). When this weapon crits: Cripple (20% chance level 5). Damage Shield penetration (this weapon only): +20% Damage (Melee): +19 ice / +58 physical / +25 fire / +29 acid / +27 lightning Burst (radius 1) on hit: +15 physical Burst (radius 2) on crit: +10 fire / +8 mind / +14 physical Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Nimbuspiercer the iron gauntlets (0 def, 1 armour) Nimbuspiercer the iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +25 (+3 eff.) Armour penetration: +7 Physical power: +16 (+2 eff.) Armour: +1 Effects on melee hit: * 26% chance to cause random gloom Damage (Melee): 7 acid / 30 mind / 32 darkness Damage when hit (Melee): 20 mind / 4 acid Changes stats: +6 Str / +7 Dex / +3 Wil / +5 Cun / +2 Con Changes resistances: +6% acid Changes resistances penetration: +5% lightning / +20% acid Changes damage: +5% acid Physical save: +20 (+0 eff.) Spell save: +5 (+0 eff.) Mental save: -15 (-2 eff.) Disarm immunity: +49% Life regen: +3.60 Stamina each turn: +1.30 Psi each turn: +0.16 Hate when firing a critical mind attack: +1.00 Maximum stamina: +16.00 Mindpower: +10 (+1 eff.) When used to modify unarmed attacks: Power: 120% Range: 1.4x Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +19 Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 83% When this weapon hits: Acid Breath (10% chance level 1). When this weapon hits: Perfect Control (10% chance level 1). When this weapon hits: Slumber (10% chance level 1). When this weapon hits: Reproach (20% chance level 1). When this weapon hits: Perfect Strike (15% chance level 1). When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Second Wind (10% chance level 1). Damage (Melee): +20 lightning / +9 physical Burst (radius 2) on crit: +6 acid It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Aerenn the dwarven-steel gauntlets (0 def, 15 armour) Aerenn the dwarven-steel gauntlets (0 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +24 (+3 eff.) Armour penetration: +33 Physical crit. chance: +28.0% Physical power: +12 (+1 eff.) Armour: +15 Effects on melee hit: * 38% chance to cause random gloom Damage (Melee): 12 temporal / 56 darkness / 50 mind / 13 arcane / 11 nature / 11 physical Damage (Ranged): 12 temporal Damage when hit (Melee): 8 acid / 12 arcane Changes stats: +25 Str / +33 Dex / +7 Mag / +17 Wil / +32 Cun / +16 Con Changes resistances: +12% blight / +11% temporal / +15% arcane / +8% nature Changes resistances penetration: +5% acid Changes damage: +8% temporal / +8% nature / +8% physical Talent mastery: +0.40 Technique / Grappling Talent cooldown: Double Strike (-3 turns) Critical mult.: +18.00% Reduces incoming crit damage: 5.00% Physical save: +52 (+0 eff.) Spell save: +8 (+0 eff.) Mental save: +1 (+0 eff.) Disarm immunity: +110% Life regen: +9.00 Stamina each turn: +3.50 Psi each turn: +0.28 Maximum life: +58.00 Maximum stamina: +55.00 Spell crit. chance: +27% Mindpower: +15 (+1 eff.) Mental crit. chance: +27% When used to modify unarmed attacks: Power: 162% Range: 1.4x Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +56 Armour Penetration: +33 Physical crit. chance: +55.0% Attack speed: 83% When this weapon hits: Disarm (20% chance level 3). When this weapon hits: Reproach (20% chance level 3). When this weapon hits: Perfect Strike (45% chance level 3). When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Second Wind (10% chance level 1). When this weapon hits: Set Up (30% chance level 3). When this weapon hits: Sand Breath (10% chance level 3). When this weapon hits: Poison Breath (10% chance level 3). When this weapon hits: Battle Shout (10% chance level 3). When this weapon hits: Slumber (20% chance level 3). When this weapon hits: Manathrust (10% chance level 3). When this weapon crits: Cripple (40% chance level 3). On weapon hit: * 11% chance to gain 10% of a turn Damage (Melee): +12 acid / +19 physical / +12 blight / +13 arcane Burst (radius 1) on hit: +10 physical Burst (radius 2) on crit: +11 nature / +11 physical It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
Greenwell (0 def, 39 armour) Greenwell (0 def, 39 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +10 Physical crit. chance: +14.0% Armour: +39 Armour Hardiness: +22% Effects on melee hit: * 19% chance to cause random gloom Damage (Melee): 28 mind / 14 temporal / 13 arcane / 21 darkness Damage (Ranged): 14 temporal Damage when hit (Melee): 8 acid Changes stats: +4 Str / +11 Dex / +25 Mag / +11 Wil / +19 Cun / +26 Con Changes resistances: +10% temporal / +16% darkness / +16% light / +6% nature / +8% arcane / +15% physical Changes resistances penetration: +25% nature Changes damage: +6% acid / +8% temporal / +16% arcane Talent cooldown: Double Strike (-1 turn) Critical mult.: +8.00% Reduces incoming crit damage: 25.00% Physical save: +10 (+0 eff.) Mental save: +12 (+1 eff.) Life regen: +5.60 Stamina each turn: +2.80 Mana each turn: +0.56 Maximum life: +128.00 Maximum stamina: +55.00 Spellpower: +23 (+2 eff.) Spell crit. chance: +30% Mindpower: +8 (+0 eff.) Mental crit. chance: +14% When used to modify unarmed attacks: Power: 151% Range: 1.4x Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +30 Armour Penetration: +17 Physical crit. chance: +28.0% Attack speed: 83% When this weapon hits: Battle Shout (20% chance level 3). When this weapon hits: Set Up (10% chance level 3). When this weapon hits: Slumber (20% chance level 3). When this weapon hits: Elemental Bolt (20% chance level 3). When this weapon hits: Reproach (10% chance level 3). When this weapon hits: Perfect Strike (15% chance level 3). When this weapon hits: Stone Touch (10% chance level 3). When this weapon hits: Manathrust (10% chance level 3). When this weapon crits: Cripple (20% chance level 3). On weapon hit: * 11% chance to gain 10% of a turn Damage (Melee): +8 acid / +8 nature / +61 arcane Burst (radius 2) on crit: +68 light / +68 darkness / +22 arcane It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
Storm Bringer's Gauntlets (0 def, 3 armour) Storm Bringer's Gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% When used to modify unarmed attacks: Power: 126% Range: 1.4x Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +4.0% Attack speed: 83% When this weapon hits: Chain Lightning (20% chance level 3). When this weapon hits: Nova (15% chance level 2). Damage (Melee): +20 lightning It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) : Effective talent level: 3.0 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 232.27 to 696.81 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
dwarven-steel gauntlets 'Stormtaint' (4 def, 32 armour) dwarven-steel gauntlets 'Stormtaint' (4 def, 32 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +40 (+6 eff.) Armour penetration: +22 Armour: +32 Armour Hardiness: +11% Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Damage (Melee): 26 arcane Changes stats: +4 Str / +14 Dex / +38 Mag / +20 Wil / +16 Cun / +28 Con Changes resistances: +3% acid / +9% physical / +8% light / +20% arcane / +8% darkness Changes resistances penetration: +5% arcane Changes damage: +32% arcane / +9% blight Talent mastery: +0.20 Technique / Grappling Reduces incoming crit damage: 10.00% Physical save: +106 (+0 eff.) Spell save: +29 (+0 eff.) Mental save: +76 (+8 eff.) Cut immunity: +5% Silence immunity: +5% Disarm immunity: +293% Pinning immunity: +15% Life regen: +2.40 Stamina each turn: +1.10 Mana each turn: +0.28 Mana when firing critical spell: +2.00 Only die when reaching: -60.00 life Maximum life: +126.00 Maximum mana: +60.00 Maximum stamina: +28.00 Spellpower: +12 (+1 eff.) Spell crit. chance: +8% Damage Shield penetration: +10% When used to modify unarmed attacks: Power: 144% Range: 1.4x Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +57 Armour Penetration: +24 Physical crit. chance: +8.0% Attack speed: 83% When this weapon hits: Disarm (10% chance level 3). When this weapon hits: Elemental Bolt (10% chance level 3). When this weapon hits: Perfect Strike (30% chance level 3). When this weapon hits: Stone Touch (5% chance level 3). When this weapon hits: Manathrust (20% chance level 6). When this weapon hits: Perfect Control (30% chance level 3). When this weapon hits: Battle Shout (20% chance level 3). When this weapon hits: Slumber (10% chance level 3). When this weapon hits: Juggernaut (40% chance level 4). On weapon hit: * 60% chance to daze Damage (Melee): +71 physical / +86 arcane Burst (radius 2) on crit: +39 arcane / +34 light / +33 darkness It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
Coalstreak the voratun gauntlets (0 def, 21 armour) Coalstreak the voratun gauntlets (0 def, 21 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +77 (+11 eff.) Armour penetration: +30 Physical crit. chance: +20.0% Physical power: +17 (+2 eff.) Armour: +21 Effects on melee hit: * 64% chance to cause random gloom Damage (Melee): 118 darkness / 19 arcane / 110 mind Damage when hit (Melee): 16 light / 8 blight Changes stats: +20 Str / +38 Dex / +7 Mag / +10 Wil / +33 Cun / +20 Con Changes resistances: +9% arcane / +4% physical Changes resistances penetration: +15% physical Talent cooldown: Double Strike (-3 turns) Critical mult.: +15.00% Physical save: +151 (+0 eff.) Spell save: +29 (+0 eff.) Mental save: +85 (+9 eff.) Disarm immunity: +281% Life regen: +4.90 Stamina each turn: +1.00 Psi each turn: +0.26 Maximum life: +262.00 Maximum stamina: +20.00 Spell crit. chance: +20% Mindpower: +29 (+2 eff.) Mental crit. chance: +20% Healing mod.: +10% When used to modify unarmed attacks: Power: 195% Range: 1.4x Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +124 Armour Penetration: +29 Physical crit. chance: +75.0% Attack speed: 83% When this weapon hits: Manathrust (10% chance level 3). When this weapon hits: Perfect Control (30% chance level 5). When this weapon hits: Perfect Strike (30% chance level 5). When this weapon hits: Set Up (30% chance level 5). When this weapon hits: Reproach (30% chance level 5). When this weapon hits: Battle Shout (30% chance level 5). When this weapon hits: Juggernaut (30% chance level 3). When this weapon hits: Second Wind (10% chance level 1). When this weapon crits: Cripple (20% chance level 5). Damage (Melee): +19 arcane / +76 physical Burst (radius 2) on crit: +20 darkness It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Xerothra' (1 def, 0 armour) linen wizard hat 'Xerothra' (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Defense: +1 (+0 eff.) Damage when hit (Melee): 4 arcane Changes stats: +4 Cun Changes resistances: +18% darkness Changes resistances penetration: +5% physical Changes damage: +12% darkness Critical mult.: +6.00% Reduces incoming crit damage: 15.00% Maximum encumbrance: +10 Mental save: +6 (+1 eff.) Mana each turn: +0.15 Spellpower: +3 (+0 eff.) Spell crit. chance: +3% A pointy cloth hat, very wizardly... |
Betenne the cashmere wizard hat (2 def, 4 armour) Betenne the cashmere wizard hat (2 def, 4 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +1 Physical crit. chance: +7.0% Armour: +4 Defense: +2 (+0 eff.) Changes stats: +12 Mag / +12 Wil / +12 Cun / +11 Con Changes resistances: +16% blight / +16% temporal / +14% darkness / +20% physical Changes damage: +10% lightning / +16% temporal / +14% darkness / +11% fire / +10% acid / +14% physical / +16% blight / +11% cold / +41% arcane Critical mult.: +3.00% Reduces incoming crit damage: 10.00% Spell save: +11 (+0 eff.) Life regen: +20.70 Only die when reaching: -60.00 life Maximum mana: +52.00 Maximum hate: +11.00 Mindpower: +17 (+1 eff.) Mental crit. chance: +3% Healing mod.: +20% Damage Shield Power: +54% It can be used to activate talent Stone Wall, placing all other charms into a 80 cooldown : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 14 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 652.12 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
Elora the elven-silk wizard hat (3 def, 10 armour) Elora the elven-silk wizard hat (3 def, 10 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Physical power: +10 (+1 eff.) Armour: +10 Defense: +3 (+1 eff.) Changes stats: +3 Str / +19 Mag / +45 Wil / +38 Cun / +20 Con Changes resistances: +18% lightning / +30% darkness / +6% blight / +9% arcane / +40% mind Changes damage: +15% lightning / +15% temporal / +34% darkness / +15% fire / +15% acid / +15% physical / +76% arcane / +13% cold / +38% mind / +12% light Physical save: +25 (+0 eff.) Mental save: +50 (+6 eff.) Disarm immunity: +10% Confusion immunity: -20% Stun/Freeze immunity: +10% Fear immunity: -20% Life regen: +12.80 Mana each turn: +6.05 Psi each turn: +0.64 Mana when hit: +6.00 Maximum mana: +282.00 Maximum psi: +40.00 Spellpower: +30 (+3 eff.) Spell crit. chance: +6% Mindpower: +45 (+4 eff.) Mental crit. chance: +25% Damage Shield Power: +30% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 4.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 1390 mind damage and feed you 4 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Hettosin the elven-silk wizard hat (13 def, 8 armour) Hettosin the elven-silk wizard hat (13 def, 8 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +2 (+0 eff.) Armour: +8 Defense: +13 (+2 eff.) Ranged Defense: +10 (+2 eff.) Changes stats: +2 Str / +14 Mag / +45 Wil / +39 Cun / +10 Con Changes resistances: +58% lightning / +15% temporal / +16% light / +16% fire / +21% nature / +16% acid / +20% physical / +35% blight / +16% cold / +40% mind / +94% darkness Changes damage: +20% lightning / +45% physical / +88% darkness / +30% light / +19% blight / +39% mind / +37% arcane / +30% temporal Physical save: +42 (+0 eff.) Spell save: +12 (+0 eff.) Mental save: +129 (+14 eff.) Silence immunity: +20% Confusion immunity: -40% Fear immunity: -40% Mana each turn: +2.90 Psi each turn: +0.40 Mana when hit: +2.20 Maximum mana: +148.00 Maximum hate: +15.00 Maximum psi: +80.00 Spellpower: +16 (+1 eff.) Mindpower: +48 (+4 eff.) Mental crit. chance: +33% Healing mod.: +5% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 4.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 1390 mind damage and feed you 4 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Lisywen the elven-silk wizard hat (3 def, 6 armour) Lisywen the elven-silk wizard hat (3 def, 6 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +2 (+0 eff.) Armour penetration: +1 Physical crit. chance: +2.0% Physical power: +2 (+1 eff.) Armour: +6 Defense: +3 (+1 eff.) Damage when hit (Melee): 8 mind Changes stats: +27 Mag / +76 Wil / +38 Cun / +21 Con Changes resistances: +8% lightning / +34% temporal / +38% light / +8% fire / +8% nature / +30% acid / +8% blight / +8% cold / +18% mind / +7% darkness Changes resistances penetration: +10% blight Changes damage: +15% acid / +23% temporal / +20% light / +3% blight / +37% arcane / +14% mind Critical mult.: +3.00% Maximum encumbrance: +20 Physical save: +61 (+0 eff.) Mental save: +49 (+6 eff.) Confusion immunity: -20% Fear immunity: -20% Life regen: +4.60 Stamina each turn: +0.60 Mana each turn: +3.00 Mana when hit: +3.00 Equilibrium when hit: +5.80 Psi when hit: +4.90 Hate when hit: +4.90 Only die when reaching: -40.00 life Maximum mana: +194.00 Maximum stamina: +15.00 Maximum psi: +36.00 Spellpower: +28 (+3 eff.) Mindpower: +34 (+3 eff.) Mental crit. chance: +12% Damage Shield Power: +14% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 1218 mind damage and feed you 3 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 26% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Urthyrak the rough leather cap (17 def, 8 armour) Urthyrak the rough leather cap (17 def, 8 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Accuracy: +24 (+3 eff.) Armour penetration: +5 Physical power: +16 (+2 eff.) Armour: +8 Defense: +17 (+3 eff.) Fatigue: -5% Effects when hit in melee: * 24% chance to gain 10% of a turn Damage when hit (Melee): 12 physical Changes stats: +12 Str / +5 Dex / +20 Wil / +12 Cun / +6 Con Changes resistances: +7% lightning / +9% physical / -18% light / +7% temporal / +28% blight / +7% fire / +7% cold / +3% all Changes resistances penetration: +5% blight Critical mult.: +6.00% Physical save: +27 (+0 eff.) Mental save: +28 (+3 eff.) Life regen: +2.40 Stamina each turn: +0.20 Only die when reaching: -120.00 life It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 30128.8 Physical damage. If the attack hits, the target is confused (48% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Emelyvena the Dayrend (2 def, 0 armour) Emelyvena the Dayrend (2 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 8 acid / 16 arcane / 8 light Changes stats: +31 Cun / +18 Wil Changes resistances: +42% mind / +28% physical / +28% darkness / +24% nature Changes resistances penetration: +30% arcane / +35% light Changes damage: +11% lightning / +28% darkness / +11% fire / +16% nature / +20% acid / +24% physical / +8% cold / +26% arcane / +41% mind Physical save: +32 (+0 eff.) Mental save: +80 (+9 eff.) Confusion immunity: -20% Fear immunity: -20% Life regen: +4.20 Mana each turn: +2.10 Psi each turn: +0.23 Mana when hit: +1.80 Equilibrium when hit: +3.90 Psi when hit: +4.20 Hate when hit: +4.20 Maximum mana: +74.00 Maximum hate: +22.00 Maximum psi: +84.00 Spellpower: +8 (+0 eff.) Mindpower: +55 (+5 eff.) Mental crit. chance: +30% Damage Shield Power: +8% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 4.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 1390 mind damage and feed you 4 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Unramarion (22 def, 17 armour) Unramarion (22 def, 17 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +7 Physical power: +25 (+2 eff.) Armour: +17 Defense: +22 (+3 eff.) Fatigue: +3% Effects on melee hit: * 15% chance to corrode armour Effects when hit in melee: * 16% chance to gain 10% of a turn Damage when hit (Melee): 12 acid / 8 physical / 4 arcane Changes stats: +19 Str / +4 Dex / +24 Wil / +14 Cun / +10 Con Changes resistances: +16% darkness / +22% physical / +15% light / +11% fire / +8% blight / +11% cold / +73% mind / +10% all Changes resistances penetration: +5% arcane Allows you to breathe in: water Physical save: +63 (+0 eff.) Mental save: +99 (+11 eff.) Confusion immunity: +152% Psi when hit: +0.04 Hate when firing a critical mind attack: +6.00 Maximum hate: +6.00 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Heals friendly targets nearby when you use a nature summon: +10 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 30128.8 Physical damage. If the attack hits, the target is confused (48% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
hardened leather cap 'Camodradunatir' (0 def, 3 armour) hardened leather cap 'Camodradunatir' (0 def, 3 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +7 Physical power: +10 (+1 eff.) Armour: +3 Fatigue: +3% Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 4 arcane / 8 physical Changes stats: +39 Str / +29 Dex / +13 Wil / +19 Cun / +20 Con Changes resistances: +11% lightning / +11% temporal / -57% light / +17% cold / +54% mind / +11% nature Changes resistances penetration: +5% arcane Allows you to breathe in: water Physical save: +38 (+0 eff.) Spell save: +29 (+0 eff.) Mental save: +62 (+7 eff.) Confusion immunity: +114% Life regen: +10.40 Maximum life: +74.00 Mindpower: +10 (+1 eff.) Healing mod.: +22% Damage Shield penetration: +40% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 30128.8 Physical damage. If the attack hits, the target is confused (48% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Boltwend (3 def, 6 armour) Boltwend (3 def, 6 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Effects on melee hit: * Slows global speed by 15% * 77% chance to daze Changes stats: +26 Mag / +27 Wil / +23 Cun / +24 Con Changes resistances: +30% lightning / +18% physical / +44% darkness / +33% fire / +9% arcane Changes resistances penetration: +30% lightning / +5% fire / +10% arcane Changes damage: +29% lightning / +42% temporal / +81% darkness / +41% fire / +15% acid / +56% physical / +15% cold / +61% arcane / +41% light Mental save: +30 (+3 eff.) Confusion immunity: -20% Fear immunity: -20% Life regen: +17.40 Mana each turn: +3.00 Psi each turn: +0.75 Mana when hit: +3.00 Equilibrium when hit: +3.00 Psi when hit: +3.00 Hate when hit: +3.00 Maximum mana: +110.00 Maximum hate: +12.00 Spellpower: +11 (+1 eff.) Mindpower: +34 (+3 eff.) Mental crit. chance: +25% Damage Shield Power: +42% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 1016 mind damage and feed you 2 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 2.0. Every victim of the whisper has a 21% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Lisidavea the drakeskin leather cap (16 def, 22 armour) Lisidavea the drakeskin leather cap (16 def, 22 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +14 (+2 eff.) Armour penetration: +15 Physical power: +16 (+2 eff.) Armour: +22 Defense: +16 (+2 eff.) Fatigue: -1% Damage when hit (Melee): 4 acid / 26 physical Changes stats: +71 Str / +29 Dex / +6 Mag / +44 Wil / +18 Cun / +34 Con Changes resistances: +42% blight / +1% physical / +13% all Changes damage: +20% blight / +20% arcane / +3% acid Critical mult.: +6.00% Reduces incoming crit damage: 20.00% Physical save: +44 (+0 eff.) Mental save: +58 (+6 eff.) Life regen: +0.60 Stamina when hit: +3.00 Equilibrium when hit: +2.30 Maximum stamina: +5.00 Spell crit. chance: +5% Mindpower: +11 (+1 eff.) Healing mod.: +15% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 30128.8 Physical damage. If the attack hits, the target is confused (48% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Nimbusquick the drakeskin leather cap (8 def, 14 armour) Nimbusquick the drakeskin leather cap (8 def, 14 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Physical power: +17 (+2 eff.) Armour: +14 Defense: +8 (+1 eff.) Fatigue: +5% Damage when hit (Melee): 4 nature / 38 physical Changes stats: +48 Str / +31 Dex / +38 Wil / +20 Cun / +5 Con Changes resistances: +9% lightning / +15% physical / +39% fire / +29% blight / +42% cold / +30% nature / +7% all Changes resistances penetration: +25% lightning / +15% mind Physical save: +55 (+0 eff.) Spell save: +20 (+0 eff.) Mental save: +30 (+3 eff.) Hate when firing a critical mind attack: +5.00 Maximum life: +189.00 Mindpower: +36 (+3 eff.) Mental crit. chance: +3% Healing mod.: +51% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 30128.8 Physical damage. If the attack hits, the target is confused (48% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Voidrain (12 def, 10 armour) Voidrain (12 def, 10 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +18 (+2 eff.) Armour penetration: +32 Physical crit. chance: +8.0% Physical power: +2 (+1 eff.) Armour: +10 Defense: +12 (+2 eff.) Fatigue: +5% Effects when hit in melee: * 20% chance to gain 10% of a turn Damage when hit (Melee): 14 physical Changes stats: +25 Str / +37 Dex / +29 Cun / +9 Con / +12 Lck Changes resistances: +20% light / +19% darkness Changes resistances penetration: +20% blight Changes damage: +3% darkness Life regen: +0.60 Stamina each turn: +0.20 Only die when reaching: -60.00 life Spell crit. chance: +7% Mental crit. chance: +8% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 30128.8 Physical damage. If the attack hits, the target is confused (48% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
iron helm 'Vorirelaith' (5 def, 8 armour) iron helm 'Vorirelaith' (5 def, 8 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +8 Defense: +5 (+1 eff.) Fatigue: +5% Damage when hit (Melee): 4 acid / 4 temporal / 6 physical / 8 blight Changes stats: +21 Str / +18 Dex / +3 Wil / +3 Cun Changes resistances: +14% lightning / +29% temporal / +3% blight / +6% arcane / +3% all Changes resistances penetration: +5% acid Changes damage: +3% acid Physical save: +20 (+0 eff.) Mindpower: +4 (+0 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 30128.8 Physical damage. If the attack hits, the target is confused (48% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Xerynn the dwarven-steel helm (7 def, 10 armour) Xerynn the dwarven-steel helm (7 def, 10 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +14 Physical crit. chance: +6.0% Physical power: +25 (+2 eff.) Armour: +10 Defense: +7 (+1 eff.) Fatigue: +4% Damage when hit (Melee): 20 blight / 8 physical / 8 arcane / 16 temporal Changes stats: +57 Str / +24 Dex / +17 Wil / +12 Cun / +33 Con / +11 Lck Changes resistances: +11% acid / +10% physical / +33% fire / +10% blight / +10% cold / +11% lightning / +5% all Changes damage: +6% blight Allows you to breathe in: water Critical mult.: +20.00% Physical save: +42 (+0 eff.) Mental save: +31 (+4 eff.) Poison immunity: +10% Mana each turn: +0.16 Spell crit. chance: +9% Mindpower: +5 (+0 eff.) Mental crit. chance: +6% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 30128.8 Physical damage. If the attack hits, the target is confused (48% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Heatarc the voratun helm (6 def, 14 armour) Heatarc the voratun helm (6 def, 14 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Physical power: +30 (+3 eff.) Armour: +14 Defense: +6 (+1 eff.) Fatigue: +5% Effects on melee hit: * 30% chance to disease Damage when hit (Melee): 12 blight / 20 physical Changes stats: +61 Str / +22 Dex / +3 Mag / +20 Wil / +9 Cun / +33 Con Changes resistances: +29% lightning / +30% temporal / -39% light / +45% fire / +7% all / +15% physical / +14% blight / +43% cold / +50% mind Changes resistances penetration: +15% lightning / +20% fire Changes damage: +9% lightning / +9% fire Physical save: +67 (+0 eff.) Mental save: +89 (+10 eff.) Confusion immunity: +96% Life regen: +3.50 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 30128.8 Physical damage. If the attack hits, the target is confused (48% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Ulfiyadin the Jetwisp (8 def, 14 armour) Ulfiyadin the Jetwisp (8 def, 14 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +1 Physical crit. chance: +7.0% Physical power: +6 (+1 eff.) Armour: +14 Defense: +8 (+1 eff.) Fatigue: +5% Damage when hit (Melee): 10 physical Changes stats: +21 Str / +9 Dex / +7 Mag / +8 Wil / +8 Con / +17 Lck Changes resistances: +2% physical / +14% fire / +9% cold / +6% all Changes resistances penetration: +5% darkness / +20% physical Changes damage: +14% blight / +15% arcane Physical save: +15 (+0 eff.) Spell crit. chance: +13% Mental crit. chance: +8% Healing mod.: +10% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 30128.8 Physical damage. If the attack hits, the target is confused (48% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Murkwrack' (29 def, 14 armour) voratun helm 'Murkwrack' (29 def, 14 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +24 (+3 eff.) Armour penetration: +8 Physical power: +24 (+2 eff.) Armour: +14 Defense: +29 (+4 eff.) Fatigue: +5% Effects when hit in melee: * 39% chance to gain 10% of a turn Damage when hit (Melee): 4 lightning / 20 physical / 12 darkness / 8 mind Changes stats: +52 Str / +12 Dex / +33 Wil / +27 Cun / +24 Con Changes resistances: +25% lightning / +15% temporal / +12% darkness / +15% fire / +7% all / +12% acid / +38% blight / +15% cold / +6% mind / +9% arcane Changes resistances penetration: +20% mind / +5% darkness Changes damage: +9% darkness Physical save: +77 (+0 eff.) Mental save: +55 (+6 eff.) Stamina when hit: +3.00 Equilibrium when hit: +2.20 Mindpower: +5 (+0 eff.) It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
9 agate 9 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
13 spinel 13 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 ametrine 12 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Healing mod.: +10% When used to imbue an object: Healing mod.: +10% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
14 zircon 14 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 aquamarine 11 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal 9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz 13 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 amethyst 14 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
12 onyx 12 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli 10 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 emerald 10 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
14 garnet 14 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 quartz 11 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 sapphire 13 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 jade 14 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 turquoise 12 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Maximum life: +80.00 When used to imbue an object: Maximum life: +80.00 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 ruby 13 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
18 amber 18 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 bloodstone 7 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 fire opal 10 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 diamond 9 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone 9 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+0 eff.) Spell save: +10 (+0 eff.) Mental save: +10 (+1 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+0 eff.) Spell save: +10 (+0 eff.) Mental save: +10 (+1 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl 6 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
1414 alchemist agate 1414 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
54 alchemist bloodstone 54 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Earoyalin the brass lantern Earoyalin the brass lanternPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +54 Physical crit. chance: +12.0% Physical power: +18 (+2 eff.) Defense: +14 (+2 eff.) Damage when hit (Melee): 42 fire Changes stats: +20 Wil / +9 Cun / +2 Con Changes resistances: +9% lightning / +3% physical / +7% blight / +18% fire / +9% cold Changes resistances penetration: +56% all Changes damage: +14% mind Critical mult.: +51.00% Reduces incoming crit damage: 25.00% Physical save: +24 (+0 eff.) Spell save: +24 (+0 eff.) Mental save: +30 (+3 eff.) Stun/Freeze immunity: +10% Knockback immunity: +10% Life regen: +1.60 Equilibrium when hit: +0.08 Only die when reaching: -40.00 life Maximum life: +48.00 Heals friendly targets nearby when you use a nature summon: +30 Defense after a teleport: +25 Resist all after a teleport: +10% New effects duration reduction after a teleport: +45% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Vipermire VipermirePowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +35 Defense: +7 (+1 eff.) Effects on melee hit: * Slows global speed by 15% * 45% chance to inflict damage reduction Damage when hit (Melee): 28 fire / 16 darkness / 16 mind Changes stats: +4 Mag / +4 Wil / +25 Cun / +6 Con Changes resistances: +15% acid / +6% temporal / +14% darkness / +28% blight / +6% cold / +18% mind / +12% fire Changes resistances penetration: +20% nature / +5% mind / +35% all Changes damage: +12% acid / +9% nature / +7% light / +22% mind Damage affinity(heal): +5% light Physical save: +12 (+0 eff.) Spell save: +12 (+0 eff.) Mental save: +18 (+2 eff.) Life regen: +6.30 Spellpower: +12 (+1 eff.) Spell crit. chance: +4% Mindpower: +5 (+0 eff.) Mental crit. chance: +6% Defense after a teleport: +12 Resist all after a teleport: +12% New effects duration reduction after a teleport: +14% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 128 blight damage or heals 116 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Glintidol' brass lantern 'Glintidol'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +21 Physical crit. chance: +20.0% Physical power: +30 (+3 eff.) Defense: +13 (+2 eff.) Ranged Defense: +6 (+1 eff.) Changes stats: +24 Wil / +15 Cun / +8 Con Changes resistances: +3% acid / +3% physical / +7% darkness / +28% blight / +9% lightning / +9% light Changes resistances penetration: +20% nature / +21% all Changes damage: +7% light / +7% mind Damage affinity(heal): +5% light Critical mult.: +60.00% Physical save: +12 (+0 eff.) Spell save: +21 (+0 eff.) Mental save: +30 (+3 eff.) Silence immunity: +10% Disarm immunity: +10% Pinning immunity: +15% Stun/Freeze immunity: +5% Teleport immunity: +10% Life regen: +8.60 Mindpower: +18 (+1 eff.) Mental crit. chance: +18% It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 260.13 light damage within radius 3. The damage done will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of health survivor's brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 (+0 eff.) Maximum life: +40.00 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp 'Aneroregorim' alchemist's lamp 'Aneroregorim'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +43 Defense: +33 (+5 eff.) Damage when hit (Melee): 12 arcane / 57 fire Changes stats: +4 Dex / +2 Mag / +10 Wil / +19 Cun / +10 Con Changes resistances: +33% blight / +24% fire / +10% darkness / +11% light Changes resistances penetration: +44% all Changes damage: +11% darkness / +11% mind Damage affinity(heal): +5% darkness Physical save: +58 (+0 eff.) Spell save: +48 (+0 eff.) Mental save: +73 (+8 eff.) Life regen: +7.80 Equilibrium when hit: +0.12 Maximum life: +57.00 Maximum psi: +20.00 Spellpower: +5 (+0 eff.) Spell crit. chance: +5% Mindpower: +27 (+2 eff.) Mental crit. chance: +32% Healing mod.: +20% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 877.51 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Demonbringer' alchemist's lamp 'Demonbringer'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +11 Defense: +22 (+3 eff.) Damage when hit (Melee): 21 fire / 12 darkness / 8 temporal Changes stats: +6 Mag / +6 Wil / +16 Cun Changes resistances: +11% temporal / +9% darkness / +8% fire / +3% nature / +8% cold Changes resistances penetration: +10% nature / +11% all Changes damage: +12% nature / +3% temporal / +10% mind / +3% darkness Physical save: +32 (+0 eff.) Spell save: +32 (+0 eff.) Mental save: +40 (+5 eff.) Maximum life: +60.00 Spellpower: +13 (+1 eff.) Mindpower: +9 (+1 eff.) Mental crit. chance: +7% Defense after a teleport: +15 Resist all after a teleport: +16% New effects duration reduction after a teleport: +22% A normal brass lantern, enhanced by alchemy to make it brighter. |
dreamer's alchemist's lamp of health dreamer's alchemist's lamp of healthInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Mental save: +7 (+1 eff.) Maximum life: +64.00 Mindpower: +9 (+1 eff.) Mental crit. chance: +9% A normal brass lantern, enhanced by alchemy to make it brighter. |
Oozebloom OozebloomPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +60 Defense: +8 (+1 eff.) Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 12 nature / 12 temporal Changes stats: +2 Str / +11 Mag / +11 Wil / +29 Cun / +8 Con Changes resistances: +9% temporal / +44% darkness / +60% blight / +10% cold / +6% nature Changes resistances penetration: +20% temporal / +54% all Changes damage: +12% mind Physical save: +34 (+0 eff.) Spell save: +19 (+0 eff.) Mental save: +63 (+7 eff.) Life regen: +6.50 Maximum life: +80.00 Spellpower: +33 (+3 eff.) Spell crit. chance: +18% Mindpower: +48 (+4 eff.) Mental crit. chance: +45% Healing mod.: +24% Defense after a teleport: +20 Resist all after a teleport: +15% New effects duration reduction after a teleport: +30% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 128 blight damage or heals 116 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
woodsman's iron pickaxe (dig speed 38 turns) woodsman's iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 37 turns) woodsman's iron pickaxe (dig speed 37 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Lorurefang' (dig speed 1 turns) dwarven-steel pickaxe 'Lorurefang' (dig speed 1 turns)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +7 Physical crit. chance: +8.0% Physical power: +16 (+2 eff.) Armour: +8 Defense: +14 (+2 eff.) Effects on melee hit: * 60% chance to corrode armour * 20% chance to gain 10% of a turn Changes stats: +13 Str / +4 Dex / +15 Mag / +6 Wil / +7 Cun / +3 Con Changes resistances: +16% physical / +16% darkness / +15% fire / +13% nature / +6% temporal Changes resistances penetration: +19% physical Changes damage: +9% temporal / +9% arcane / +19% fire / +21% mind / +8% nature Critical mult.: +36.00% Mental save: +28 (+3 eff.) Hate when firing a critical mind attack: +3.00 Maximum life: +96.00 Maximum mana: +174.00 Maximum stamina: +66.00 Spell crit. chance: +31% Lowers spell cool-downs by: 10% Mindpower: +4 (+0 eff.) Mental crit. chance: +11% Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Silobrewyn the Demonknight [power 1185] (25 cooldown) Silobrewyn the Demonknight [power 1185] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Damage when hit (Melee): 8 darkness Changes stats: +4 Dex / +4 Mag Changes resistances: +6% darkness Maximum wards: +3 physical / +5 mind / +4 darkness Changes resistances penetration: +15% temporal / +20% mind / +10% darkness Changes damage: +9% darkness / +6% mind Talents cooldown: Telekinetic Blast (+10 turn) Silence (+25 turn) Talents granted: +9 Telekinetic Blast +1 Ward +21 Silence It can be used to fire a blast of psionic energies in a range 13 beam dealing 823.58 to 1647.15 mind damage, putting all charms on cooldown for 25 turns. When used: 100% chance to regenerate 41 hate. Torques are made by powerful psionics to store psionic powers. |
Flarelace the ash wand of trap destruction [power 51] (15 cooldown) Flarelace the ash wand of trap destruction [power 51] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Changes resistances: +9% acid / +3% fire / +6% darkness / +6% blight Maximum wards: +5 lightning / +5 temporal / +6 blight / +5 fire / +5 cold Talent cooldown: Void Blast (+24 turn) Talents granted: +6 Volcano +6 Strike +10 Void Blast +2 Ward Mental save: +30 (+3 eff.) Poison immunity: +20% Cut immunity: +10% Confusion immunity: +15% Equilibrium when hit: +0.08 Maximum hate: +8.00 It can be used to disarm traps (51 bonus disarm power, based on Magic) along a range 5 line, putting all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Blazepython [power 106] (26 cooldown) Blazepython [power 106] (26 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 3 When wielded/worn: Effects on melee hit: * 15% chance to blind Changes stats: +3 Mag Maximum wards: +24 lightning / +20 temporal / +22 blight / +24 fire / +24 cold Changes resistances penetration: +15% blight / +20% arcane Changes damage: +6% arcane / +6% blight Talent cooldown: Void Blast (+6 turn) Talents granted: +4 Void Blast +7 Ward Critical mult.: +5.00% Mana when firing critical spell: +2.00 Vim when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +20.00 Spell crit. chance: +2% It can be used to disarm traps (106 bonus disarm power, based on Magic) along a range 5 line, putting all charms on cooldown for 26 turns. When used: 100% chance to regenerate 16 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Wyrm Bile Wyrm BileInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / blood It can be used to drink the vile fluid. A vial of thick, lumpy fluid. Who knows what this will do to you if you drink it? |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Aeraiejas the Shalore Adventurer level 200
26th Pyre 123rd year of Ascendancy at 13:24 see stats
By Aeraiejas the Shalore Adventurer level 200
74th Pyre 123rd year of Ascendancy at 04:23 see stats
By Aeraiejas the Shalore Adventurer level 200
23rd Pyre 123rd year of Ascendancy at 01:25 see stats
By Aeraiejas the Shalore Adventurer level 200
7th Flare 123rd year of Ascendancy at 01:18 see stats
By Aeraiejas the Shalore Adventurer level 200
73rd Pyre 123rd year of Ascendancy at 00:09 see stats
By Aeraiejas the Shalore Adventurer level 200
35th Dusk 123rd year of Ascendancy at 04:53 see stats
By Aeraiejas the Shalore Adventurer level 200
33rd Pyre 123rd year of Ascendancy at 12:10 see stats
By Aeraiejas the Shalore Adventurer level 200
45th Dusk 123rd year of Ascendancy at 11:07 see stats
By Aeraiejas the Shalore Adventurer level 18
2nd Dusk 122nd year of Ascendancy at 13:29 see stats
By Aeraiejas the Shalore Adventurer level 200
31st Pyre 123rd year of Ascendancy at 02:14 see stats
By Aeraiejas the Shalore Adventurer level 52
30th Dusk 122nd year of Ascendancy at 01:04 see stats
By Aeraiejas the Shalore Adventurer level 200
31st Haze 123rd year of Ascendancy at 18:55 see stats
By Aeraiejas the Shalore Adventurer level 93
58th Dusk 122nd year of Ascendancy at 05:17 see stats
By Aeraiejas the Shalore Adventurer level 18
8th Mirth 122nd year of Ascendancy at 04:26 see stats
By Aeraiejas the Shalore Adventurer level 200
29th Haze 123rd year of Ascendancy at 23:22 see stats
By Aeraiejas the Shalore Adventurer level 51
24th Dusk 122nd year of Ascendancy at 08:10 see stats
By Aeraiejas the Shalore Adventurer level 200
73rd Pyre 123rd year of Ascendancy at 00:23 see stats
By Aeraiejas the Shalore Adventurer level 200
38th Haze 123rd year of Ascendancy at 17:21 see stats
By Aeraiejas the Shalore Adventurer level 10
77th Pyre 122nd year of Ascendancy at 15:16 see stats
By Aeraiejas the Shalore Adventurer level 20
21st Dusk 122nd year of Ascendancy at 15:45 see stats
By Aeraiejas the Shalore Adventurer level 30
21st Dusk 122nd year of Ascendancy at 23:45 see stats
By Aeraiejas the Shalore Adventurer level 40
23rd Dusk 122nd year of Ascendancy at 13:45 see stats
By Aeraiejas the Shalore Adventurer level 50
24th Dusk 122nd year of Ascendancy at 05:16 see stats
By Aeraiejas the Shalore Adventurer level 200
7th Dusk 123rd year of Ascendancy at 23:19 see stats
By Aeraiejas the Shalore Adventurer level 200
19th Haze 123rd year of Ascendancy at 14:58 see stats
By Aeraiejas the Shalore Adventurer level 83
41st Dusk 122nd year of Ascendancy at 22:03 see stats
By Aeraiejas the Shalore Adventurer level 200
4th Mirth 123rd year of Ascendancy at 00:37 see stats
By Aeraiejas the Shalore Adventurer level 74
34th Dusk 122nd year of Ascendancy at 23:39 see stats
By Aeraiejas the Shalore Adventurer level 48
24th Dusk 122nd year of Ascendancy at 03:01 see stats
By Aeraiejas the Shalore Adventurer level 31
22nd Dusk 122nd year of Ascendancy at 04:38 see stats
By Aeraiejas the Shalore Adventurer level 200
31st Pyre 123rd year of Ascendancy at 02:46 see stats
By Aeraiejas the Shalore Adventurer level 200
31st Haze 123rd year of Ascendancy at 18:55 see stats
By Aeraiejas the Shalore Adventurer level 200
45th Dusk 123rd year of Ascendancy at 11:10 see stats
By Aeraiejas the Shalore Adventurer level 200
65th Dusk 123rd year of Ascendancy at 06:22 see stats
By Aeraiejas the Shalore Adventurer level 200
31st Haze 123rd year of Ascendancy at 18:55 see stats
By Aeraiejas the Shalore Adventurer level 79
41st Dusk 122nd year of Ascendancy at 18:35 see stats
By Aeraiejas the Shalore Adventurer level 200
7th Flare 123rd year of Ascendancy at 01:22 see stats
By Aeraiejas the Shalore Adventurer level 39
23rd Dusk 122nd year of Ascendancy at 12:00 see stats
By Aeraiejas the Shalore Adventurer level 20
21st Dusk 122nd year of Ascendancy at 15:45 see stats
By Aeraiejas the Shalore Adventurer level 200
22nd Pyre 123rd year of Ascendancy at 19:57 see stats
Log
Mogel the quasit is mimicking Aeraiejas. (+27 Strength, +18 Dexterity, +16 Magic, +24 Willpower, +33 Cunning, +22 Constitution)
Mogel the quasit resists the mind attack!
Mogel the quasit repels an attack from Aeraiejas.
Aeraiejas misses Mogel the quasit.
Aeraiejas misses Mogel the quasit.
You have 2 life(s) left.
Aeraiejas deactivates Precision.
Aeraiejas deactivates Gloom.
Aeraiejas deactivates Overkill.
Aeraiejas deactivates Eternal Suffering.
Aeraiejas deactivates Hymn of Perseverance.
Aeraiejas is no longer resonating.
Aeraiejas is free from the acid.
Reality around Aeraiejas is coherent again.
Aeraiejas deactivates Willful Tormenter.
Aeraiejas's armour is more intact.
Aeraiejas deactivates Blood Vengeance.
Aeraiejas deactivates Dreamforge.
Aeraiejas has finished recovering.
Aeraiejas deactivates Stalk.
Aeraiejas deactivates Burning Wake.
Aeraiejas deactivates Wild Growth.
Aeraiejas deactivates Reality Smearing.
Aeraiejas deactivates Momentum.
Aeraiejas is less impervious to physical effects.
Aeraiejas deactivates Chant of Resistance.
Aeraiejas stops regenerating health quickly.
Aeraiejas deactivates Psiblades.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.