Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Turn Separators v2 1.5.10Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Adventure Cool 1.5.5Makes adventurer a little more balanced with 1.3 talent trees Myth's Minimalist UI 1.5.10This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Skeleton |
Class | Archmage |
Level / Exp | 50 / 1132% |
Size | medium |
Lifes / Deaths | Killed by IceIceIce at level 24 on the 71st Dusk 122nd year of Ascendancy at 12:30 0 / 8Killed by nethergate at level 37 on the 35th Regrowth 123rd year of Ascendancy at 04:56 Killed by lava floor at level 38 on the 37th Regrowth 123rd year of Ascendancy at 22:12 Killed by Vor, Grand Geomancer of the Pride at level 38 on the 38th Regrowth 123rd year of Ascendancy at 06:46 Killed by Vor, Grand Geomancer of the Pride at level 38 on the 38th Regrowth 123rd year of Ascendancy at 09:00 Killed by orc necromancer at level 40 on the 65th Regrowth 123rd year of Ascendancy at 01:04 Killed by Poratha the greater multi-hued wyrm at level 41 on the 71st Regrowth 123rd year of Ascendancy at 04:25 Killed by Isyvena the heavy bone giant at level 50 on the 73rd Haze 123rd year of Ascendancy at 11:33 |
Primary Stats
Strength | 48 (base 10) |
Dexterity | 53 (base 10) |
Constitution | 81 (base 60) |
Magic | 136 (base 60) |
Willpower | 56 (base 32) |
Cunning | 132 (base 60) |
Resources
Life | 1171/1171 |
Mana | 348/348 |
Healing Factor | 1.5243027888446 |
Regeneration | 14.309593902127 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +45% |
Spell | 0% |
Global | +127% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 5 |
See Stealth | 60.972855452493 |
See Invisible | 57.972855452493 |
Offense: Mainhand
Damage | 63 |
Accuracy | 39 |
Crit Chance | 56% |
APR | 14 |
Speed | 1.00 |
Offense: Spell
Spellpower | 91 |
Crit Chance | 65% |
Speed | 1 |
Cooldown Reduction | 30 |
Offense: Mind
Mindpower | 55 |
Crit Chance | 51% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +15% |
Cold | +142% |
Mind | +25% |
Blight | +16% |
Acid | +15% |
Fire | +15% |
All | +7% |
Offense: Damage Penetration
Temporal | +40% |
Cold | +87% |
All | +25% |
Defense: Base
Armour (hardiness) | 17 (35.629139072848%) |
Defense | 82 |
Ranged Defense | 82 |
Fatigue | 0 |
Physical Save | 33 |
Spell Save | 42 |
Mental Save | 50 |
Defense: Resistances
Acid | + 50%( 70%) |
Arcane | + 48%( 70%) |
Cold | + 70%( 70%) |
All | + 37%( 70%) |
Lightning | + 51%( 70%) |
Darkness | + 41%( 70%) |
Mind | + 45%( 70%) |
Fire | + 40%( 70%) |
Nature | + 43%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 50% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 20% |
Silence Resistance | 21% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Pinning Resistance | 21% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1264 damage for 6 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 404 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1611% for 10 turns (166 total) and instantly restoring 81 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. |
Class Talents
Spell / Meta | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Ice | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Arcane Power |
talent | Uttercold |
talent | Disruption Shield |
talent | Quicken Spells |
talent | Shielding |
talent | Essence of Speed |
beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by luminous horror. Escort: lone alchemist (level 5 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Dreadfell. Escort: temporal explorer (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1498. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Quiver | Wind Worn Shot (25/25, 39-46.8 power, 15 apr) Wind Worn Shot (25/25, 39-46.8 power, 15 apr)3.0 T4 shot ammo [Unique] Nature Power 39.0 - 46.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 Proj.spd +100% On Hit: 10% Tornado 2 On Hit: * 35% chance for lightning to arc to a second target These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
Light source | watchleader's alchemist's lamp of health watchleader's alchemist's lamp of health1.0 T3 lite [Ego+] Nature/Master While equipped: ----- def ----- Max.HP +52.00 Blind- +20% Confus- +19% ---------- misc Light +8 See.Stealth +11 See.Invis +8 Track: Puts all charms on 40 cooldown Level 5.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 62 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | cashmere wizard hat 'Khelytir' (2 def, 0 armour) cashmere wizard hat 'Khelytir' (2 def, 0 armour)2.0 T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +2 Cun +4 Wil dps ---------- Dmg.mod +12% mind +13% cold ----- def ----- Defense +2 (+1 eff.) Resists +12% mind +19% cold Mind.save +9 (+3 eff.) ---------- misc Mana/s.crit +2.00 A pointy cloth hat, very wizardly... |
Tool | stralite torque of gale force 'Kheletohell' [power 370] (15 cooldown) stralite torque of gale force 'Kheletohell' [power 370] (15 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- S.pwr/crit +8 Dmg.mod +9% blight Res.pen +15% temporal Melee Ret 8 temporal ----- def ----- Armour +10 ---------- misc Mana/turn +0.28 Mana/s.crit +2.07 Max.vim +51.72 Project a gust of wind in a cone knocking enemies back 12 spaces and dealing 396 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | pixie's voratun ring of warding pixie's voratun ring of warding0.1 T5 ring jewelry [Ego++] Arcane While equipped: Stats +5 Cun +4 Mag dps ---------- Spell.pwr +8 (+1 eff.) ----- def ----- Resists +20% acid +19% fire +22% lightning +23% cold Rings can have magical properties. |
On fingers | stralite ring 'Islovea' stralite ring 'Islovea'0.1 T4 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +12 (+4 eff.) Spell.pwr +43 (+8 eff.) Mind.pwr +13 (+4 eff.) Phasing +31% ----- def ----- Defense +10 (+2 eff.) Resists +6% darkness HP.reg +4.14 Heal.mod +10% Silence- +21% Confus- +21% Pinning- +21% Def/telep +10 Res/telep +10% Dur/telep +10% Rings can have magical properties. |
Around waist | balancing drakeskin leather belt of containment balancing drakeskin leather belt of containment1.0 T5 belt armor [Ego++] Arcane/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.crit +11.0% Mind.crit +10% ----- def ----- Anom.red +16 Max.HP +59.00 ---------- misc Max.mana +60.00 Max.stam +51.00 Max.hate +13.00 Max.psi +20.00 Max.vim +33.00 Max.P.En +32.00 Max.N.En +28.00 A belt that goes around your waist. |
In main hand | ethereal dragonbone magestaff of the prodigy (30-36 power, 6 apr, cold element) ethereal dragonbone magestaff of the prodigy (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +18 Mag +11 Wil +19 Cun dps ---------- Spell.crit +5% Spell.pwr +21 (+4 eff.) S.pwr/crit +9 Dmg.mod +30% cold Phasing +28% ----- def ----- Defense +18 (+4 eff.) Shield.pwr +15% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | spellstreaming drakeskin leather gloves of archery (0 def, 3 armour) spellstreaming drakeskin leather gloves of archery (0 def, 3 armour)1.0 T4 hands armor [Ego++] Arcane/Master While equipped: Stats +8 Cun +3 Dex dps ---------- Spell.crit +6% Spell.pwr +10 (+2 eff.) Acc +7 (+2 eff.) Apr +8 ----- def ----- Armour +3 ---------- misc Mana/turn +0.25 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+3 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Water +0.30 Spell/Ice +0.30 Spell/Frost alchemy On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
Cloak | Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +12 Mag dps ---------- Dmg.mod +25% cold Melee Ret 60 ice ----- def ----- Defense +12 (+3 eff.) Resists +25% cold -15% fire +8% all Release a radius 4 chilling blast, instantly dealing 1166.90 cold damage and condensing the air into freezing vapors that deal 388.97 cold damage (based on Magic) each turn for 10 turns. Uses 30 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Around neck | Hurunarirath the Flashcast Hurunarirath the Flashcast0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +10 Str +10 Dex +6 Mag +10 Cun +8 Con dps ---------- Spell.crit +13% Crit.mult +15.00% Spell.pwr +26 (+5 eff.) S.pwr/crit +8 Mov.spd +10% Dmg.mod +8% acid +8% lightning +8% fire +6% mind +8% cold Melee Ret 4 light ----- def ----- Fatigue -10% HP.reg +5.00 ---------- misc Stam/turn +1.50 Equi/ret +0.04 Mana/s.crit +2.00 Amulets can have magical properties. |
Inventory
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; acid, physical, light, cold, nature, fire) Prismatic Rune (6 turns; acid, physical, light, cold, nature, fire)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 3 physical, 3 light, 5 cold, 5 nature, 5 fire Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (374.00 temporal damage, removed from time 4 turns) Rune of the Rift (374.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 400.18 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 8; phase 27; cd 13) blink rune of the sneak (range 8; phase 27; cd 13)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the wizard (regen 1759% over 10 turns; mana 88; cd 17) manasurge rune of the wizard (regen 1759% over 10 turns; mana 88; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1759% for 10 turns (181 total) and instantly restoring 88 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 387; cd 15) shatter afflictions rune of the sneak (absorb 387; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 387 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 847; dur 8; cd 17) shielding rune (absorb 847; dur 8; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 847 damage for 8 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 512; dur 4; cd 14) shielding rune (absorb 512; dur 4; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 512 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 1359; dur 6; cd 15) shielding rune of the sneak (absorb 1359; dur 6; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 1359 damage for 6 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 1055; dur 3; cd 16) shielding rune of the wizard (absorb 1055; dur 3; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 1055 damage for 3 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 5; blocks 3; dur 4; cd 12) stormshield rune (threshold 5; blocks 3; dur 4; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 5 up to 3 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Chederath the stralite amulet Chederath the stralite amulet0.1 T4 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +16 (+5 eff.) ----- def ----- Defense +25 (+5 eff.) Resists +6% fire +7% physical Mind.save +18 (+6 eff.) Confus- +31% Teleport- +20% ---------- misc Stam/turn +0.60 Amulets can have magical properties. |
Earthen Beads Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 279 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Frost Lord's Chain Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Mirror Shards Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 774 strength, based on Magic) for 5 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
The Far-Hand The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.2 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (191). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
gold amulet of manastreaming gold amulet of manastreaming0.1 T3 amulet jewelry [Ego+] Arcane While equipped: Stats +1 Mag dps ---------- S.pwr/crit +2 ---------- misc Mana/turn +0.19 Max.mana +32.00 Amulets can have magical properties. |
insulating gold amulet of perfection (0.22 Spell / Fire,0.22 Spell / Ice) insulating gold amulet of perfection (0.22 Spell / Fire,0.22 Spell / Ice)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +13% fire +20% cold ---------- misc Masteries +0.22 Spell/Ice +0.22 Spell/Fire Amulets can have magical properties. |
restful voratun amulet of the eclipse restful voratun amulet of the eclipse0.1 T5 amulet jewelry [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 15 light 14 darkness Dmg.mod +15% light +15% darkness On Melee Ret: * 15% chance to reduce damage dealt by 27% * 11% chance to blind ----- def ----- Fatigue -10% HP.reg +5.00 Amulets can have magical properties. |
stabilizing copper amulet of willpower (+2) stabilizing copper amulet of willpower (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil ----- def ----- Resists +11% temporal Pinning- +21% Knockbk- +21% Amulets can have magical properties. |
voratun amulet of soulsearing voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Crit.mult +20.00% Spell.pwr +14 (+2 eff.) Dmg.mod +15% blight +15% fire Amulets can have magical properties. |
warrior's copper amulet of cunning (+2) warrior's copper amulet of cunning (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.20 Amulets can have magical properties. |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Elemental Fury Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Ring of the Dead Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+5 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Vargh Redemption Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 37.20 cold and 16.48 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Void Orb Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+4 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 5.2 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 287.30 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Writhing Ring of the Hunter Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Subcutaneous Metallisation You have set the ring to grant you Subcutaneous Metallisation! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
copper ring of clarity copper ring of clarity0.1 T1 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +5 (+2 eff.) Confus- +24% Rings can have magical properties. |
copper ring of tenacity copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +20.00 Disarm- +20% Pinning- +22% Knockbk- +20% Rings can have magical properties. |
rogue's gold ring of clarity rogue's gold ring of clarity0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: Stats +5 Cun ----- def ----- Defense +10 (+2 eff.) Mind.save +8 (+3 eff.) Confus- +26% Rings can have magical properties. |
stralite ring 'Eclipsepulverizer' stralite ring 'Eclipsepulverizer'0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +8 Dex +5 Mag dps ---------- Dmg.mod +15% darkness ----- def ----- Resists +6% acid +15% cold +9% mind Mind.save +12 (+4 eff.) Heal.mod +20% Confus- +41% Rings can have magical properties. |
voratun ring 'Shockhue' voratun ring 'Shockhue'0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +2% S.pwr/crit +8 Dmg.mod +9% blight +18% cold Res.pen +15% lightning Melee Ret 6 blight ----- def ----- Resists +9% blight +36% cold Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Mana/turn +0.20 Rings can have magical properties. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr) Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)3.0 T4 battleaxe 2H weapon Reqs Str 50 [Unique] Master Power 68.0 - 102.0 Physical Uses 130% Str Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+1 eff.) Stun/Frz- +30% Knockbk- +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
elemental voratun dagger (39.5-51.35 power, 9 apr) elemental voratun dagger (39.5-51.35 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Arcane Power 39.5 - 51.4 Physical Uses 45% Str, 45% Dex Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * Create an explosion dealing 139 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +30% cold Res.pen +30% cold Sharp, short and deadly. |
enhanced voratun dagger (38-49.4 power, 9 apr) enhanced voratun dagger (38-49.4 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Nature Power 38.0 - 49.4 Physical Uses 45% Str, 45% Dex Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +13 Str +13 Dex +13 Mag +13 Wil +12 Cun +9 Con Sharp, short and deadly. |
enhanced voratun greatmaul of erosion (69.5-104.25 power, 4 apr) enhanced voratun greatmaul of erosion (69.5-104.25 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego+] Nature Power 69.5 - 104.3 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +28 nature While equipped: Stats +19 Str +19 Dex +10 Mag +16 Wil +19 Cun +19 Con Massive two-handed mauls. |
voratun greatmaul (62.5-93.75 power, 4 apr) voratun greatmaul (62.5-93.75 power, 4 apr)5.0 T5 greatmaul 2H weapon [Normal] Power 62.5 - 93.8 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Massive two-handed mauls. |
penetrating dragonbone longbow of cold penetrating dragonbone longbow of cold4.0 T5 longbow 2H weapon Reqs Shoot [Ego+] Arcane Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +29 cold While equipped: dps ---------- Dmg.mod +29% cold Res.pen +36% physical Longbows are used to shoot arrows at your foes. |
warden's dragonbone longbow of piercing warden's dragonbone longbow of piercing4.0 T5 longbow 2H weapon Reqs Shoot [Ego++] Arcane/Master Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +11 Mag dps ---------- Dmg.mod +12% temporal +18% physical Res.pen +18% physical +14% temporal +23% all Acc +38 (+12 eff.) Apr +21 ---------- misc Reload +5 Masteries +0.30 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
flaming voratun longsword of massacre (54-75.6 power, 6 apr) flaming voratun longsword of massacre (54-75.6 power, 6 apr)3.0 T5 longsword 1H weapon [Ego] Arcane/Master Power 54.0 - 75.6 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +19 fire Sharp, long, and deadly. |
quick voratun mace of projection (44-61.6 power, 6 apr) quick voratun mace of projection (44-61.6 power, 6 apr)3.0 T5 mace 1H weapon [Ego++] Master/Psionic Power 44.0 - 61.6 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +7 Dex dps ---------- Phys.spd +10% Acc +25 (+8 eff.) Blunt and deadly. |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element) Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+9 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Dagafang the Starenvy (38-45.6 power, 6 apr, fire element) Dagafang the Starenvy (38-45.6 power, 6 apr, fire element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 38.0 - 45.6 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.crit +20% Crit.mult +20.00% Spell.pwr +32 (+6 eff.) Dmg.mod +47% fire Res.pen +10% fire +10% light +5% temporal ----- def ----- Resists +3% temporal Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.mana +107.00 Max.P.En +15.00 Max.N.En +15.00 Light +2 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)5.0 staff 1H weapon [Unique] Arcane A part of set. Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+3 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
greater dragonbone vilestaff of might (30-36 power, 6 apr, blight element) greater dragonbone vilestaff of might (30-36 power, 6 apr, blight element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +20% Spell.pwr +28 (+5 eff.) Dmg.mod +30% blight +30% fire +30% darkness +30% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's dragonbone magestaff of the prodigy (30-36 power, 6 apr, cold element) magelord's dragonbone magestaff of the prodigy (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +12 Mag +13 Wil +20 Cun dps ---------- Phys.crit +10.0% Spell.crit +5% Spell.pwr +22 (+4 eff.) S.pwr/crit +9 Melee+ 24 arcane Dmg.mod +30% cold ---------- misc Max.mana +70.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
balanced voratun waraxe of phasing (41.5-58.1 power, 23 apr) balanced voratun waraxe of phasing (41.5-58.1 power, 23 apr)3.0 T5 waraxe 1H weapon [Ego] Arcane/Master Power 41.5 - 58.1 Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +23 Crit +7.0% Atk.spd 100% Phasing +18% While equipped: dps ---------- Acc +13 (+4 eff.) ----- def ----- Defense +15 (+3 eff.) Disarm- +47% One-handed war axes. |
plaguebringer's voratun waraxe (40.5-56.7 power, 6 apr) plaguebringer's voratun waraxe (40.5-56.7 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Arcane Power 40.5 - 56.7 Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 blight On Hit: 20% Epidemic 5 On Hit: * 20% chance to reduce strength, dexterity, and constitution by 37 While equipped: ----- def ----- Disease- +35% One-handed war axes. |
stormbringer's voratun waraxe of persecution (41-57.4 power, 6 apr) stormbringer's voratun waraxe of persecution (41-57.4 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Nature/Disrupt Power 41.0 - 57.4 Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Against +19% Unnatural On Crit.r2 +45 lightning +38 cold While equipped: Stats +7 Wil dps ---------- Mov.spd +49% Res.pen +25% lightning +25% cold One-handed war axes. |
Belyralle the rough leather belt Belyralle the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Crit.mult +5.00% S.pwr/crit +6 ----- def ----- Resists +6% light +6% darkness Spell.save +6 (+2 eff.) A belt that goes around your waist. |
Girdle of Preservation Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+7 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+5 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
drakeskin leather belt drakeskin leather belt1.0 T5 belt armor [Normal] A belt that goes around your waist. |
drakeskin leather belt 'Frozenshear' drakeskin leather belt 'Frozenshear'1.0 T5 belt armor [Rare] Psionic While equipped: Stats +3 Str +4 Con dps ---------- Mind.pwr +12 (+4 eff.) Dmg.mod +24% cold Res.pen +25% nature Melee Ret 6 cold On Hit (Melee): * 20% chance to reduce all saves and defense by 33 ----- def ----- Resists +9% cold Phys.save +24 (+10 eff.) A belt that goes around your waist. |
drakeskin leather belt 'Gleamwyrd' drakeskin leather belt 'Gleamwyrd'1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Cun +3 Wil dps ---------- Phys.crit +6.0% Mind.crit +3% Crit.mult +15.00% Phys.pwr +16 (+5 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +6% light ----- def ----- Armour +13 Defense +15 (+3 eff.) Resists +8% acid +9% darkness +10% fire +10% cold +10% lightning Phys.save +25 (+10 eff.) Spell.save +15 (+5 eff.) ---------- misc Light +3 Size +1 A belt that goes around your waist. |
Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
enveloping cashmere cloak of the voidstalker (13 def, 0 armour) enveloping cashmere cloak of the voidstalker (13 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane/Master While equipped: ----- def ----- Defense +13 (+3 eff.) Resists +11% darkness +12% temporal Phys.save +7 (+3 eff.) Def/telep +12 Res/telep +12% Dur/telep +10% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Arthebar the silk robe (15 def, 0 armour) Arthebar the silk robe (15 def, 0 armour)2.0 T4 cloth armor [Rare] Psionic While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +20 (+6 eff.) Dmg.mod +15% physical Apr +2 ----- def ----- Defense +15 (+3 eff.) Resists +16% darkness +16% mind +13% all Phys.save +17 (+8 eff.) Spell.save +16 (+6 eff.) Mind.save +32 (+10 eff.) Die.at -80.00 life ---------- misc Stam/turn +2.00 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of the Archmage (10 def, 10 armour) Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+2 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+7 eff.) Mind.save +15 (+5 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
dreamer's elven-silk robe of power (0 def, 0 armour) dreamer's elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.pwr +13 (+2 eff.) Dmg.mod +15% all ----- def ----- Resists +19% darkness +16% mind +15% all Phys.save +18 (+8 eff.) Spell.save +18 (+6 eff.) Mind.save +34 (+11 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing elven-silk robe of the mountain (+30%) (0 def, 0 armour) focusing elven-silk robe of the mountain (+30%) (0 def, 0 armour)2.0 T5 cloth armor [Ego] Nature/Psionic While equipped: Stats +8 Mag +8 Wil dps ---------- Dmg.mod +30% physical ----- def ----- Resists +15% all +30% physical ---------- misc Mana/turn +0.40 Psi/turn +0.30 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe of Linaniil (0 def, 0 armour) stargazer's elven-silk robe of Linaniil (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +6 Cun dps ---------- Spell.crit +25% Spell.pwr +38 (+7 eff.) Dmg.mod +25% light +30% darkness ----- def ----- Resists +15% all ---------- misc Mana/turn +0.40 Max.mana +100.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of power (0 def, 0 armour) stormwoven elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Nature While equipped: Stats +8 Str +8 Mag +8 Wil dps ---------- Spell.pwr +20 (+4 eff.) Dmg.mod +30% lightning +25% physical +29% cold +16% all ----- def ----- Resists +13% lightning +15% cold +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Duredunahad (0 def, 5 armour) Duredunahad (0 def, 5 armour)3.0 T5 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +33% acid On Hit (Melee): * 27% chance to reduce armor by 48% ----- def ----- Armour +5 Fatigue -6% Resists +27% lightning +21% fire +18% darkness Phys.save +15 (+7 eff.) Spell.save +24 (+9 eff.) ---------- misc Max.enc +50 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Thunderkarma (0 def, 3 armour) Thunderkarma (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +1 Cun +3 Con dps ---------- Dmg.mod +6% lightning Res.pen +10% lightning Melee Ret 2 lightning ----- def ----- Armour +3 Resists +9% light +3% lightning Phys.save +10 (+5 eff.) Mind.save +14 (+5 eff.) Silence- +51% Confus- +67% Stun/Frz- +69% A pair of boots made of leather. |
Zanolach the pair of voratun boots (0 def, 5 armour) Zanolach the pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor [Rare] Arcane While equipped: Stats +6 Mag dps ---------- Crit.mult +27.06% Spell.pwr +13 (+2 eff.) ----- def ----- Armour +5 Fatigue +4% Resists +24% blight +7% arcane Spell.save +24 (+9 eff.) Die.at -108.22 life Blind- +27% ---------- misc See.Invis +18 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
invigorating pair of voratun boots (0 def, 5 armour) invigorating pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor [Ego+] Nature While equipped: dps ---------- Mov.spd +10% ----- def ----- Armour +5 Fatigue -6% Max.HP +60.00 ---------- misc Stam/turn +0.70 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
miner's pair of voratun boots of spellbinding (0 def, 14 armour) miner's pair of voratun boots of spellbinding (0 def, 14 armour)3.0 T5 feet armor [Ego+] Arcane/Master While equipped: Stats +6 Mag ----- def ----- Armour +14 Fatigue +4% ---------- misc Spell.cld 10% Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Emomina' (0 def, 1 armour) pair of rough leather boots 'Emomina' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +1 Resists +27% acid ---------- misc Stam/turn +0.30 Max.stam +11.00 A pair of boots made of leather. |
pair of voratun boots of phasing (0 def, 5 armour) pair of voratun boots of phasing (0 def, 5 armour)3.0 T5 feet armor [Ego+] Arcane While equipped: Stats +4 Mag +3 Wil ----- def ----- Armour +5 Fatigue +4% Blink to a nearby random location (rad 15) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
wanderer's pair of drakeskin leather boots of phasing (0 def, 5 armour) wanderer's pair of drakeskin leather boots of phasing (0 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane/Master While equipped: Stats +4 Mag +4 Wil +6 Cun +6 Con ----- def ----- Armour +5 Phys.save +25 (+10 eff.) Mind.save +25 (+8 eff.) Blink to a nearby random location (rad 13) Puts all charms on 25 cooldown A pair of boots made of leather. |
Spellhunt Remnants (2 def, 3 armour) Spellhunt Remnants (2 def, 3 armour)1.5 T2 hands armor [Unique] Disrupt/Master While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +6% Mind.pwr +6 (+2 eff.) Dmg.mod +10% nature Res.pen +10% nature ----- def ----- Armour +3 Defense +2 (+1 eff.) Spell.save +6 (+2 eff.) Max.HP +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
brawler's hardened leather gloves of the starseeker (0 def, 2 armour) brawler's hardened leather gloves of the starseeker (0 def, 2 armour)1.0 T2 hands armor [Ego++] Arcane/Master While equipped: Stats +3 Str +3 Dex +2 Mag +5 Cun ----- def ----- Armour +2 Resists +8% light +7% darkness Phys.save +8 (+4 eff.) ---------- misc Infravis +1 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 101.29 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Mardyhad (0 def, 5 armour) Mardyhad (0 def, 5 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +5 Str +9 Wil +5 Con dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +18% blight +13% fire +9% lightning +11% cold Spell.save +3 (+1 eff.) Mind.save +14 (+5 eff.) HP.reg +4.00 Silence- +20% Confus- +20% Pinning- +21% A cap made of leather. |
augmenting elven-silk wizard hat (3 def, 0 armour) augmenting elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +14% acid +15% lightning +15% fire +14% arcane +15% cold ----- def ----- Defense +3 (+1 eff.) A pointy cloth hat, very wizardly... |
warlord's voratun helm of might (0 def, 5 armour) warlord's voratun helm of might (0 def, 5 armour)3.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +12 Str +7 Wil +4 Con dps ---------- Phys.pwr +17 (+5 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +15% physical Phys.save +15 (+7 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
werebeast's voratun helm of dexterity (+9) (0 def, 5 armour) werebeast's voratun helm of dexterity (+9) (0 def, 5 armour)3.0 T5 head armor [Ego+] Nature/Master While equipped: Stats +9 Str +19 Dex +9 Cun +8 Con ----- def ----- Armour +5 Fatigue +5% Resists -38% light A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
radiant voratun mail armour of lightning resistance (5 def, 10 armour) radiant voratun mail armour of lightning resistance (5 def, 10 armour)14.0 T5 heavy armor [Ego+] Nature/Master While equipped: Stats +6 Wil ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +29% blight +25% darkness +24% lightning ---------- misc Light +2 A suit of armour made of mail. |
Monolith Armour (40 def, 50 armour) Monolith Armour (40 def, 50 armour)17.0 T5 massive armor Reqs - Massive armour training Con 150 [Unique] Arcane While equipped: Stats +15 Str +25 Mag dps ---------- Spell.pwr +25 (+5 eff.) ----- def ----- Armour +50 Defense +40 (+8 eff.) Fatigue +70% Resists +10% all Phys.save +35 (+14 eff.) Spell.save +35 (+12 eff.) Max.HP +270.00 HP.reg +10.00 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
impenetrable voratun plate armour of implacability (0 def, 45 armour) impenetrable voratun plate armour of implacability (0 def, 45 armour)17.0 T5 massive armor Reqs - Massive armour training Str 60 [Ego+] Master While equipped: ----- def ----- Armour +45 Fatigue +12% Phys.save +14 (+7 eff.) A suit of armour made of metal plates. |
radiant voratun plate armour of clarity (0 def, 16 armour) radiant voratun plate armour of clarity (0 def, 16 armour)17.0 T5 massive armor Reqs - Massive armour training Str 60 [Ego+] Nature/Psionic While equipped: Stats +6 Wil ----- def ----- Armour +16 Fatigue +22% Resists +30% blight +30% darkness +9% mind Mind.save +25 (+8 eff.) ---------- misc Light +2 A suit of armour made of metal plates. |
coruscating voratun shield of the stars (0 def, 10 armour, 200 block) coruscating voratun shield of the stars (0 def, 10 armour, 200 block)7.0 T5 shield armor [Ego++] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +6 Str +8 Mag +10 Cun dps ---------- Dmg.mod +19% light +20% darkness Melee Ret 12 fire ----- def ----- Armour +10 Fatigue +8% Resists +19% fire +20% light +20% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
living stralite shield of resistance (0 def, 8 armour, 136.5 block) living stralite shield of resistance (0 def, 8 armour, 136.5 block)7.0 T4 shield armor [Ego++] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +8 Fatigue +8% Resists +9% acid +6% fire +14% blight +7% cold +14% nature +8% lightning Max.HP +100.00 ---------- misc Talents +1 Block Handheld deflection devices. |
living voratun shield (0 def, 10 armour, 195 block) living voratun shield (0 def, 10 armour, 195 block)7.0 T5 shield armor [Ego+] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +10 Fatigue +8% Resists +18% nature +19% blight Max.HP +120.00 ---------- misc Talents +1 Block Handheld deflection devices. |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
742 alchemist agate 742 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
11 onyx 11 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine 8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire 6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz 10 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Lifebinding Emerald Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
10 emerald 10 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade 6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 turquoise 8 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(113 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
piercing dwarven lantern of health piercing dwarven lantern of health1.0 T5 lite [Ego+] Nature/Master While equipped: dps ---------- Res.pen +13% all Apr +12 ----- def ----- Max.HP +73.00 ---------- misc Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
68 alchemist bloodstone 68 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
10 bloodstone 10 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet 6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 657.80 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 796.08 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Eilinorimina the voratun torque of clear mind [power 4] (25 cooldown) Eilinorimina the voratun torque of clear mind [power 4] (25 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +2 Dex +8 Wil +2 Cun +4 Con dps ---------- Dmg.mod +6% mind Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. 100% to reduce fatigue by 59% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Elenubar [power 220] (15 cooldown) Elenubar [power 220] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +7 Mag dps ---------- Crit.mult +15.00% Spell.pwr +15 (+3 eff.) Dmg.mod +6% arcane +6% temporal Phasing +20% ---------- misc Infravis +3 See.Invis +9 Project a gust of wind in a cone knocking enemies back 9 spaces and dealing 235 physical damage Puts all charms on 15 cooldown 100% to gain a 27% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Unlightstalker the voratun torque of clear mind [power 4] (25 cooldown) Unlightstalker the voratun torque of clear mind [power 4] (25 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +2 Str +2 Dex dps ---------- Crit.mult +15.00% Dmg.mod +3% physical Acc +5 (+1 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 27% ----- def ----- Armour +6 Resists +6% temporal Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 3 beneficial effects by 2. 100% to cleanse 3 total effects of type disease, wound, or poison. 100% to increase all damage by 30% for 2 turns. 100% to gain a 40% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
focusing voratun torque of mindblast [power 465] (15 cooldown) focusing voratun torque of mindblast [power 465] (15 cooldown)2.0 T5 torque charm [Ego+] Psionic Blast the opponent's mind dealing 581 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
soothing stralite torque of clear mind [power 4] (25 cooldown) soothing stralite torque of clear mind [power 4] (25 cooldown)2.0 T4 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to heal for 44. Torques are made by powerful psionics to store psionic powers. |
Pitchrend of the Blightspawn [power 290] (15 cooldown) Pitchrend of the Blightspawn [power 290] (15 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: dps ---------- Res.pen +10% fire On Hit (Melee): * 10 arcane resource burn On Melee Ret: * 28% chance to reduce strength, dexterity, and constitution by 37 * 28% chance to reduce damage dealt by 27% ----- def ----- Resists +9% lightning +6% light +6% blight +6% fire +5% arcane Sting an enemy dealing 310 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to heal for 43. 100% to gain a 23% chance to evade weapon attacks for 2 turns. 100% to reduce fatigue by 40% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
8 amethyst 8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
4 diamond 4 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 moonstone 11 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 pearl 13 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 quartz 11 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By IceIceIce the Skeleton Archmage level 33
6th Decay 122nd year of Ascendancy at 14:52 see stats
By IceIceIce the Skeleton Archmage level 48
56th Haze 123rd year of Ascendancy at 23:48 see stats
By IceIceIce the Skeleton Archmage level 31
40th Haze 122nd year of Ascendancy at 18:53 see stats
By IceIceIce the Skeleton Archmage level 36
27th Regrowth 123rd year of Ascendancy at 14:57 see stats
By IceIceIce the Skeleton Archmage level 48
53rd Haze 123rd year of Ascendancy at 14:18 see stats
By IceIceIce the Skeleton Archmage level 35
23rd Regrowth 123rd year of Ascendancy at 05:57 see stats
By IceIceIce the Skeleton Archmage level 20
58th Dusk 122nd year of Ascendancy at 18:56 see stats
By IceIceIce the Skeleton Archmage level 25
15th Haze 122nd year of Ascendancy at 20:08 see stats
By IceIceIce the Skeleton Archmage level 34
17th Regrowth 123rd year of Ascendancy at 09:59 see stats
By IceIceIce the Skeleton Archmage level 38
36th Regrowth 123rd year of Ascendancy at 14:40 see stats
By IceIceIce the Skeleton Archmage level 50
74th Haze 123rd year of Ascendancy at 10:32 see stats
By IceIceIce the Skeleton Archmage level 20
57th Dusk 122nd year of Ascendancy at 17:13 see stats
By IceIceIce the Skeleton Archmage level 50
71st Haze 123rd year of Ascendancy at 19:56 see stats
By IceIceIce the Skeleton Archmage level 22
62nd Dusk 122nd year of Ascendancy at 10:33 see stats
By IceIceIce the Skeleton Archmage level 48
67th Haze 123rd year of Ascendancy at 19:26 see stats
By IceIceIce the Skeleton Archmage level 32
48th Haze 122nd year of Ascendancy at 23:54 see stats
By IceIceIce the Skeleton Archmage level 10
10th Mirth 122nd year of Ascendancy at 13:23 see stats
By IceIceIce the Skeleton Archmage level 20
51st Dusk 122nd year of Ascendancy at 16:31 see stats
By IceIceIce the Skeleton Archmage level 30
35th Haze 122nd year of Ascendancy at 19:18 see stats
By IceIceIce the Skeleton Archmage level 40
64th Regrowth 123rd year of Ascendancy at 04:59 see stats
By IceIceIce the Skeleton Archmage level 50
70th Haze 123rd year of Ascendancy at 04:38 see stats
By IceIceIce the Skeleton Archmage level 49
69th Haze 123rd year of Ascendancy at 08:35 see stats
By IceIceIce the Skeleton Archmage level 50
74th Haze 123rd year of Ascendancy at 10:31 see stats
By IceIceIce the Skeleton Archmage level 44
9th Pyre 123rd year of Ascendancy at 09:41 see stats
By IceIceIce the Skeleton Archmage level 13
5th Dusk 122nd year of Ascendancy at 02:53 see stats
By IceIceIce the Skeleton Archmage level 34
16th Regrowth 123rd year of Ascendancy at 14:52 see stats
By IceIceIce the Skeleton Archmage level 20
57th Dusk 122nd year of Ascendancy at 08:18 see stats
By IceIceIce the Skeleton Archmage level 34
17th Regrowth 123rd year of Ascendancy at 11:49 see stats
By IceIceIce the Skeleton Archmage level 6
5th Mirth 122nd year of Ascendancy at 06:24 see stats
By IceIceIce the Skeleton Archmage level 49
69th Haze 123rd year of Ascendancy at 05:48 see stats
By IceIceIce the Skeleton Archmage level 19
51st Dusk 122nd year of Ascendancy at 16:31 see stats
By IceIceIce the Skeleton Archmage level 16
25th Dusk 122nd year of Ascendancy at 20:35 see stats
By IceIceIce the Skeleton Archmage level 22
68th Dusk 122nd year of Ascendancy at 02:25 see stats
By IceIceIce the Skeleton Archmage level 46
14th Dusk 123rd year of Ascendancy at 07:10 see stats
By IceIceIce the Skeleton Archmage level 26
23rd Haze 122nd year of Ascendancy at 00:37 see stats
By IceIceIce the Skeleton Archmage level 18
42nd Dusk 122nd year of Ascendancy at 18:18 see stats
By IceIceIce the Skeleton Archmage level 50
73rd Haze 123rd year of Ascendancy at 11:33 see stats
By IceIceIce the Skeleton Archmage level 31
40th Haze 122nd year of Ascendancy at 13:51 see stats
Log
Ran for 2 turns (stop reason: interesting terrain).
--------------------------------
There is no portal to activate here.
--------------------------------
Ran for 2 turns (stop reason: interesting terrain).
--------------------------------
Ran for 4 turns (stop reason: interesting terrain).
--------------------------------
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You enter the swirling portal and in the blink of an eye you set foot on the slopes of the Iron Throne, with no trace of the portal...
Saving game...
Today is the 75th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:28.
Today is the 76th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:48.
--------------------------------
Today is the 77th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:56.
Today is the 78th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:05.
--------------------------------
Saving done.
IceIceIce deactivates Shielding.
IceIceIce deactivates Uttercold.
IceIceIce deactivates Disruption Shield.
IceIceIce deactivates Essence of Speed.
IceIceIce deactivates Quicken Spells.
IceIceIce deactivates Arcane Power.