Zephyr the level 22 Higher Archmage by mrwindupbird

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Exploration
SexFemale
RaceHigher
ClassArchmage
Level / Exp22 / 20%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity14 (base 10)
Constitution36 (base 10)
Magic74 (base 50)
Willpower53 (base 41)
Cunning18 (base 11)

Resources

Life532/532
Mana416/422
Steam100/100
Healing Factor1.2979202340233
Regeneration8.1120014626456

Speed

Mental0%
Attack0%
Movement+31.20512205326%
Spell0%
Global+100%

Vision

Sight12
Lite10
Infravision4
See Stealth17
See Invisible16

Offense: Mainhand

Damage33
Accuracy8
Crit Chance12%
APR6
Speed1.00

Offense: Spell

Spellpower52
Crit Chance23%
Speed1
Cooldown Reduction30

Offense: Mind

Mindpower34
Crit Chance3%
Speed1

Offense: Damage Bonus

Physical+9%
Lightning+30%
Light+12%
Temporal+6%
Blight+30%
Arcane+27%
Mind+14%
All0%

Offense: Damage Penetration

Fire+35%
Arcane+10%

Defense: Base

Armour (hardiness)35 (43%)
Defense18
Ranged Defense29
Fatigue0
Physical Save35
Spell Save43
Mental Save32

Defense: Resistances

Blight+ 36%( 70%)
Arcane+ 27%( 70%)
Mind+ 39%( 70%)
All+ 9%( 70%)
Lightning+ 14%( 70%)
Temporal+ 14%( 70%)
Physical+ 11%( 70%)
Fire+ 17%( 70%)
Nature+ 15%( 70%)

Defense: Immunities

Pinning Resistance100%
Instadeath Resistance100%
Confusion Resistance29%
Knockback Resistance40%
Stun Resistance80%
Poison Resistance10%
Blind Resistance39%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
1/5
1/5
1/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Meta1.30
1/5
5/5
0/5
0/5
Spell / Air1.30
5/5
5/5
5/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
4/5
1/5
5/5
Steamtech / Physics1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5
Race / Higher1.00
1/5
2/5
1/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
done
done
done
done
active
done
done
active
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Exploration mode) Killed Ben Cruthdar the Cursed.
By Zephyr the Higher Archmage level 19
34th Haze 122nd year of Ascendancy at 10:59
see stats
Level 10 (Exploration mode) Got a character to level 10.
By Zephyr the Higher Archmage level 10
17th Dusk 122nd year of Ascendancy at 18:15
see stats
Level 20 (Exploration mode) Got a character to level 20.
By Zephyr the Higher Archmage level 20
44th Haze 122nd year of Ascendancy at 11:42
see stats
Orbituary (Exploration mode) Stabilized the Abashed Expanse to maintain it in orbit.
By Zephyr the Higher Archmage level 3
75th Pyre 122nd year of Ascendancy at 05:27
see stats
Rescuer of the lost (Exploration mode) Rescued the merchant from the assassin lord.
By Zephyr the Higher Archmage level 19
72nd Dusk 122nd year of Ascendancy at 00:05
see stats
That was close (Exploration mode) Killed your target while having only 1 life left.
By Zephyr the Higher Archmage level 21
46th Haze 122nd year of Ascendancy at 23:08
see stats
The Arena (Exploration mode) Unlocked Arena mode.
By Zephyr the Higher Archmage level 11
26th Dusk 122nd year of Ascendancy at 21:11
see stats
Treasure Hunter (Exploration mode) Amassed 1000 gold pieces.
By Zephyr the Higher Archmage level 17
55th Dusk 122nd year of Ascendancy at 00:50
see stats

Log

Zephyr hits Horned Horror for 345 lightning damage.
Zephyr killed Horned Horror!
Zephyr receives 18 healing from Temporal Restoration Field.

Zephyr picks up (x.):
scouring dwarven-steel gauntlets (0 def, 2 armour).
Zephyr picks up (A.):
cleansing rough leather cap (0 def, 1 armour).
Zephyr picks up (m.):
schematic: Razor Edge.
You pickup 0.55 gold pieces.

Zephyr picks up (t.):
vined mindstar of storms (4-5 power, 18 apr, mind damage).
Zephyr picks up (v.):
Girdle of the Calm Waters.
Lore found:
Girdle of the Calm Waters
You can read all your collected lore in the game menu, by pressing Escape.

Talent Phase Door is ready to use.
Talent Manathrust is ready to use.
Zephyr receives 18 healing from Temporal Restoration Field.

The fabric of time around Zephyr returns to normal.

Talent Lightning is ready to use.
Talent Temporal Shield is ready to use.

Talent Chain Lightning is ready to use.

An object rolls from the chest!
You pickup 0.60 gold pieces.

Talent Born into Magic is ready to use.

Ran for 2 turns (stop reason: interesting terrain).


Zephyr picks up (u.):
duelist's cured leather armour of stability (9 def, 8 armour).