fgd the level 8 Yeek Mind Knight by rolaroul

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.0
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceYeek
ClassMind Knight
Level / Exp8 / 74%
Sizesmall
Lifes / Deaths

Primary Stats

Strength14 (base 17)
Dexterity8 (base 10)
Constitution5 (base 10)
Magic14 (base 14)
Willpower40 (base 32)
Cunning14 (base 10)

Resources

Life140/140
Essence100/100
Healing Factor0.94571268249155
Regeneration8.842413581296

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth10
See Invisible1
Stealth35

Offense: Mainhand

Damage32
Accuracy22
Crit Chance5%
APR6
Speed1.00

Offense: Spell

Spellpower22
Crit Chance5%
Speed1

Offense: Mind

Mindpower40
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)15 (54%)
Defense0
Ranged Defense0
Fatigue17
Physical Save27
Spell Save27
Mental Save32

Defense: Resistances

Lightning+ 12%( 70%)
Temporal+ 13%( 70%)
Physical+ 10%( 70%)
Arcane+ 2%( 66%)
Mind+ 23%( 76%)
All+ 6%( 70%)

Defense: Immunities

Stun Resistance22%
Confusion Resistance64%
Disarm Resistance18%
Instadeath Resistance100%
Silence Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Psychic Gifts1.00
2/5
1/5
1/5
0/5
Psionic / Psychic Body1.00
1/5
2/5
0/5
0/5
Psionic / Psychic Attack1.00
3/5
3/5
1/5
0/5

Generic Talents

Technique / Weapons Master1.00
1/5
0/5
0/5
0/5
Technique / Combat Casting1.00
1/5
1/5
1/5
1/5
Race / Yeek1.00
1/5
1/5
0/5
0/5
Technique / Flexible Combat Training1.00
1/5
1/5
1/5
1/5

Effects

talent
talent
beneficial effect

Quests

done
active

Equipment

Tool
On fingers
On fingers
Around waist
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Ran for 28 turns (stop reason: interesting terrain).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Space around you starts to dissolve...


You gain 4.00 gold from the transmogrification of
ametrine.
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 2.24 gold from the transmogrification of
arcing iron dagger of daylight (10-12 power, 5 apr).
You gain 3.75 gold from the transmogrification of
balanced iron mace of dampening (12-17 power, 2 apr).
You gain 2.06 gold from the transmogrification of
iron greatmaul of persecution (20-29 power, 1 apr).
You gain 1.35 gold from the transmogrification of
iron greatmaul of erosion (18-26 power, 1 apr).
You gain 1.84 gold from the transmogrification of
iron battleaxe of daylight (12-18 power, 1 apr).
You gain 2.75 gold from the transmogrification of
cruel elm magestaff of might (10-12 power, 2 apr, fire element).
There is a Tunnel into the ritchs grounds here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.

Resting starts...

Rested for 161 turns (stop reason: all resources and life at maximum).