Alex the level 2 Halfling Archer by rolaroul

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
QuickTome: Remove Stat Requirements 1.5.5
Additional Randart Properties 1.5.10
QuickTome: Event Changes 1.3.1
QuickTome: Resource Tweaks 1.3.1
QuickTome: Remove Traps 1.3.1
QuickTome: Arena Skip 1.3.1
QuickTome: Item Tweaks 1.4.8
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceHalfling
ClassArcher
Level / Exp2 / 0%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity23 (base 20)
Constitution11 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning15 (base 12)

Resources

Life128/128
Stamina103/103
Healing Factor1.0082872928177
Regeneration0.25207182320442

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage24
Accuracy26
Crit Chance4%
APR5
Speed0.80

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower13
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)36.08934837382 (81.030927835052%)
Defense11
Ranged Defense11
Fatigue24
Physical Save8
Spell Save7
Mental Save21

Defense: Resistances

Mind+ 6%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
2/5
0/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
1/5
0/5
0/5
Technique / Mobility1.20
0/5
0/5
0/5
0/5

Effects

Quests

active
active
active

Equipment

Quiver
Light source
Main armor
In main hand

Inventory

Achievements

Log

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.

Saving game...


Saving done.


Ran for 13 turns (stop reason: didn't move).


You don't see how to get there...


Ran for 11 turns (stop reason: didn't move).


Ran for 2 turns (stop reason: didn't move).


Ran for 3 turns (stop reason: store entrance spotted).


Ran for 11 turns (stop reason: didn't move).


Ran for 3 turns (stop reason: store entrance spotted).


Ran for 8 turns (stop reason: didn't move).


Ran for 9 turns (stop reason: didn't move).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 48 turns (stop reason: at exit).