Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Steam Civilian Massacre 1.1.5Creates an event where you can invade a civilian shelter of steam giants, for fun and profit. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 50 / 2794% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 34.330216060664 (base 60) |
Dexterity | 41.827620260992 (base 60) |
Constitution | 76 (base 60) |
Magic | 62 (base 60) |
Willpower | 74 (base 60) |
Cunning | 69 (base 60) |
Resources
Life | 20589/20589 |
Mana | 1498/1498 |
Stamina | 1182/1182 |
Psi_feedback | 11/735 |
Healing Factor | 1 |
Regeneration | 98.45 |
Speed
Mental | +200% |
Attack | +200% |
Movement | +245% |
Spell | +200% |
Global | +345% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 1 |
Offense: Mainhand
Damage | 61 |
Accuracy | 69 |
Crit Chance | 26% |
APR | 159 |
Speed | 0.33 |
Offense: Spell
Spellpower | 81 |
Crit Chance | 20% |
Speed | 0.33333333333333 |
Cooldown Reduction | 95.55 |
Offense: Mind
Mindpower | 88 |
Crit Chance | 26% |
Speed | 0.33333333333333 |
Defense: Base
Armour (hardiness) | 169 (100%) |
Defense | 70 |
Ranged Defense | 71 |
Fatigue | 2 |
Physical Save | 165 |
Spell Save | 171 |
Mental Save | 169 |
Defense: Resistances
All | + 98%(100%) |
Defense: Immunities
Disarm Resistance | 35% |
Bleed Resistance | 100% |
Confusion Resistance | 42% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Stun Resistance | 100% |
Inscriptions (3/5)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Spell (33% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 2 Travel Speed: instantaneous Usage Speed: Spell (33% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Golem / Arcane | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Golem / Fighting | 39.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Effects
detrimental effect | The target is on fire, taking 129.13 fire damage per turn. Burning |
detrimental effect | On death will restore to the source up to 1 times the vim's worth. Bleak Outcome |
detrimental effect | The target is infected by a disease, reducing its strength by 30 and doing 298.31 blight damage per turn. Weakness Disease |
detrimental effect | The target is infected by a disease, reducing its dexterity by 20 and doing 71.78 blight damage per turn. Decrepitude Disease |
Quests
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Equipment
On feet | miner's pair of rough leather boots of uncanny dodging (2 def, 6 armour) miner's pair of rough leather boots of uncanny dodging (2 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Ranged Defense: +2 (+0 eff.) Fatigue: +1% Infravision radius: +1 A pair of boots made of leather. |
Light source | Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 311.70 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 311.70 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | Drigund the rough leather cap (0 def, 1 armour) Drigund the rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 8 mind Changes stats: +2 Cun Changes resistances: +6% fire / +5% cold Mental save: +6 (+1 eff.) A cap made of leather. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | Phoenixumbra PhoenixumbraCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 4 fire Changes stats: +8 Wil / +8 Cun / +6 Con Changes resistances: +3% fire / +9% temporal Spell save: +45 (+5 eff.) Mental save: +14 (+2 eff.) Confusion immunity: +42% Maximum stamina: +40.00 Mindpower: +15 (+3 eff.) Rings can have magical properties. |
On fingers | steel ring 'Elunne' steel ring 'Elunne'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Physical power: +4 (+1 eff.) Changes stats: +1 Str / +2 Dex Changes resistances: +28% cold Changes damage: +14% cold Life regen: +0.20 Only die when reaching: -80.00 life Rings can have magical properties. |
Around waist | Belolaith the Ebonywyrd Belolaith the EbonywyrdCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to inflict damage reduction Reduced damage from: +15% Summoned Reduces incoming crit damage: 15.00% Maximum encumbrance: +30 A belt that goes around your waist. |
Main armor | Mankini (0 def, 0 armour) Mankini (0 def, 0 armour)2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: You have never taken it off. Revealing, green, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Cloak | cashmere cloak 'Firelord' (2 def, 0 armour) cashmere cloak 'Firelord' (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 15% chance to corrode armour Changes stats: +4 Cun / +4 Wil Changes resistances: +9% fire Changes resistances penetration: +15% fire Changes damage: +9% acid Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
In main hand | Furnacenigh (41-57.4 power, 6 apr) Furnacenigh (41-57.4 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +20 nature / +20 temporal Burst (radius 1) on hit: +8 arcane Burst (radius 2) on crit: +30 ice / +4 arcane When wielded/worn: Physical power: +15 (+3 eff.) Armour: +14 Changes stats: +7 Con Changes resistances penetration: +5% fire / +13% physical / +20% arcane / +15% cold Disarm immunity: +35% Sharp, long, and deadly. |
Inventory
marksman's copper ring marksman's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Dex Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. BaregonegBaregoneg Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +4 (+1 eff.) Changes stats: +2 Mag Critical mult.: +9.00% Reduces incoming crit damage: 15.00% Mental save: +13 (+1 eff.) Confusion immunity: +44% Maximum life: +10.00 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Armarin the Weepshaper (20-24 power, 4 apr, acid element)Armarin the Weepshaper (20-24 power, 4 apr, acid element) Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to cause random gloom Damage (Melee): +12 blight When wielded/worn: Defense: +11 (+3 eff.) Effects on melee hit: * 14% chance to blind Changes resistances: +3% nature Changes damage: +20% acid Talent granted: +1 Command Staff Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +11 (+3 eff.) Spell crit. chance: +3% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 181.56 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. yew magestaff 'Arana' (20-24 power, 4 apr, lightning element)yew magestaff 'Arana' (20-24 power, 4 apr, lightning element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +8 mind Burst (radius 1) on hit: +4 temporal When wielded/worn: Armour: +8 Armour Hardiness: +8% Changes stats: +4 Cun / +2 Wil Changes damage: +20% lightning / +9% temporal Talent granted: +1 Command Staff Physical save: +8 (+1 eff.) Mental save: +10 (+1 eff.) Spellpower: +9 (+2 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. yew starstaff 'Blackking' (20-24 power, 4 apr, darkness element)yew starstaff 'Blackking' (20-24 power, 4 apr, darkness element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage Shield penetration (this weapon only): +30% Damage (Melee): +8 darkness When wielded/worn: Armour: +7 Defense: +7 (+2 eff.) Damage when hit (Melee): 4 blight Changes resistances: +9% nature Maximum wards: +2 darkness Changes resistances penetration: +10% arcane Changes damage: +20% darkness / +9% arcane Talents granted: +3 Ward +1 Command Staff Spell save: +3 (+1 eff.) Spellpower: +9 (+2 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Brightvagrant (17.5-22.75 power, 7 apr)Brightvagrant (17.5-22.75 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 17.5 - 22.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 20% chance to disease Damage (Melee): +16 acid / +12 light Burst (radius 2) on crit: +8 acid Damage against: +16% Undead When wielded/worn: Damage when hit (Melee): 12 blight Changes resistances: +6% blight Changes resistances penetration: +5% blight / +10% light Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Aeraletta (2 def, 0 armour)Aeraletta (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Cun / +2 Wil Changes resistances: +21% lightning Changes resistances penetration: +15% mind Changes damage: +14% lightning Critical mult.: +5.00% Mental save: +20 (+2 eff.) Equilibrium when hit: +0.12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. hardened leather belt of the giantshardened leather belt of the giants Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Spell save: +10 (+2 eff.) Size category: +1 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. 62 alchemist agate62 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By campaignmr2 the Runic Golem Golem level 9
74th Pyre 122nd year of Ascendancy at 12:19 see stats
By campaignmr2 the Runic Golem Golem level 50
2nd Mirth 122nd year of Ascendancy at 18:46 see stats
By campaignmr2 the Runic Golem Golem level 10
74th Pyre 122nd year of Ascendancy at 12:19 see stats
By campaignmr2 the Runic Golem Golem level 20
74th Pyre 122nd year of Ascendancy at 14:50 see stats
By campaignmr2 the Runic Golem Golem level 30
74th Pyre 122nd year of Ascendancy at 19:00 see stats
By campaignmr2 the Runic Golem Golem level 40
76th Pyre 122nd year of Ascendancy at 07:02 see stats
By campaignmr2 the Runic Golem Golem level 50
2nd Mirth 122nd year of Ascendancy at 16:41 see stats
By campaignmr2 the Runic Golem Golem level 50
2nd Mirth 122nd year of Ascendancy at 20:47 see stats
By campaignmr2 the Runic Golem Golem level 4
74th Pyre 122nd year of Ascendancy at 12:06 see stats
By campaignmr2 the Runic Golem Golem level 2
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Log
Polugawyn the elven blood mage hits campaignmr2 for 0 acid, 1 healing, 0 fire, 1 healing, 0 cold, 0 lightning (0 total damage) [2 healing].
Polugawyn the elven blood mage evades campaignmr2.
campaignmr2 HEALS from fire damage!
campaignmr2 HEALS from blight damage!
Decrepitude Disease from Eilinurin the ogre guard hits campaignmr2 for 0 blight, 7 healing (0 total damage) [7 healing].
Weakness Disease from Elven cultist hits campaignmr2 for 0 blight, 35 healing (0 total damage) [35 healing].
Burning from Ogre mauler hits campaignmr2 for 0 fire, 13 healing (0 total damage) [13 healing].
Polugawyn the elven blood mage evades campaignmr2.
Elven cultist uses torque!
Polugawyn the elven blood mage evades campaignmr2.
campaignmr2 performs a melee critical strike against Polugawyn the elven blood mage!
Elven warrior is encased in ice!
campaignmr2 HEALS from fire damage!
campaignmr2 HEALS from acid damage!
campaignmr2 HEALS from lightning damage!
campaignmr2 HEALS from cold damage!
campaignmr2 hits Elven cultist for (16 resist armour), 0 arcane, (64 resist armour), 0 cold, (8 resist armour), 0 arcane (0 total damage).
campaignmr2 hits Polugawyn the elven blood mage for 369 physical damage.
campaignmr2 hits Elven warrior for 108 cold, (6 to ice), 8 arcane (116 total damage).
campaignmr2 hits Eilinurin the ogre guard for 16 arcane, 64 cold, 8 arcane (87 total damage).
campaignmr2 hits Ogre mauler for 16 arcane, 64 cold, 8 arcane (87 total damage).
Polugawyn the elven blood mage hits campaignmr2 for 0 acid, 1 healing, 0 fire, 1 healing, 0 cold, 0 lightning (0 total damage) [2 healing].
campaignmr2 killed Polugawyn the elven blood mage!
Campaignmr2 is free from the decrepitude disease.
Campaignmr2 is free from the weakness disease.
Campaignmr2 stops burning.