Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
Addons | Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Steam Civilian Massacre 1.1.5Creates an event where you can invade a civilian shelter of steam giants, for fun and profit. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Male |
Race | Thalore |
Class | Wyrmic |
Level / Exp | 50 / 12023% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 110 (base 60) |
Dexterity | 69 (base 60) |
Constitution | 69 (base 60) |
Magic | 58 (base 60) |
Willpower | 64 (base 60) |
Cunning | 90 (base 60) |
Resources
Psi_feedback | 0/735 |
Life | 20731/20731 |
Souls | 10/10 |
Stamina | 1156/1156 |
Equilibrium | 44 |
Healing Factor | 1.3 |
Regeneration | 146.055 |
Speed
Mental | +212.02863780958% |
Attack | +212.02863780958% |
Movement | +294.54510541169% |
Spell | +200% |
Global | +345% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 9 |
See Invisible | 6 |
Offense: Mainhand
Damage | 283 |
Accuracy | 99 |
Crit Chance | 253% |
APR | 173 |
Speed | 0.32 |
Offense: Spell
Spellpower | 27 |
Crit Chance | 26% |
Speed | 0.33333333333333 |
Cooldown Reduction | 95.55 |
Offense: Mind
Mindpower | 101 |
Crit Chance | 100% |
Speed | 0.32048340402981 |
Defense: Base
Armour (hardiness) | 189 (100%) |
Defense | 86 |
Ranged Defense | 86 |
Fatigue | 0 |
Physical Save | 175 |
Spell Save | 175 |
Mental Save | 174 |
Defense: Resistances
All | +120%(100%) |
Defense: Immunities
Stun Resistance | 90% |
Teleport Resistance | 5% |
Instadeath Resistance | 100% |
Knockback Resistance | 93% |
Disarm Resistance | 33% |
Poison Resistance | 21% |
Blind Resistance | 40% |
Inscriptions (2/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Spell / Undead drake | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Sand drake aspect | 195.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Two-handed assault | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Shield offense | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Cold drake aspect | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Wild-gift / Fungus | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Thalore | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Call of the wild | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Harmony | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
Quests
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
Equipment
On feet | dreamer's pair of dwarven-steel boots of evasion (19 def, 4 armour) dreamer's pair of dwarven-steel boots of evasion (19 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +19 (+4 eff.) Fatigue: +3% Physical save: +11 (+1 eff.) Spell save: +11 (+1 eff.) Mental save: +10 (+1 eff.) It can be used to activate talent Evasion, placing all other charms into a 18 cooldown : Effective talent level: 4.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 35% chance to completely evade them and granting you 39 defense for 12 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | dwarven-steel helm of precognition (9 def, 4 armour) dwarven-steel helm of precognition (9 def, 4 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +9 (+2 eff.) Armour: +4 Defense: +9 (+2 eff.) Fatigue: +4% Effects when hit in melee: * 16% chance to gain 10% of a turn Changes stats: +7 Cun A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On fingers | Dairogen the steel ring Dairogen the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +11 (+2 eff.) Armour penetration: +11 Defense: +11 (+3 eff.) Changes stats: +3 Wil Critical mult.: +5.00% Mental save: +9 (+1 eff.) Equilibrium when hit: +0.24 Hate when firing a critical mind attack: +2.00 Mindpower: +6 (+1 eff.) Infravision radius: +2 It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Around waist | Loryrion the Blastwilder Loryrion the BlastwilderCrafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Physical power: +13 (+3 eff.) Changes stats: +2 Cun Changes resistances penetration: +5% lightning Critical mult.: +12.00% Spell save: +5 (+0 eff.) Light radius: +1 See invisible: +6 Size category: +1 A belt that goes around your waist. |
In main hand | Smoldervile the voratun greatmaul (86-129 power, 4 apr) Smoldervile the voratun greatmaul (86-129 power, 4 apr)Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 86.0 - 129.0 Uses stats: 30% Wil, 120% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect On weapon crit: * cripple the target Damage (Melee): +28 nature When wielded/worn: Physical crit. chance: +21.0% Changes stats: +2 Con Changes resistances: +6% darkness / +6% fire Changes damage: +9% fire Blindness immunity: +10% Teleport immunity: +5% Only die when reaching: -108.00 life Light radius: +4 Massive two-handed mauls. |
On hands | restful drakeskin leather gloves of the nighthunter (0 def, 3 armour) restful drakeskin leather gloves of the nighthunter (0 def, 3 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Armour: +3 Changes stats: +6 Cun Changes resistances: +15% darkness Life regen: +2.60 Stamina each turn: +1.50 Maximum stamina: +39.00 Infravision radius: +4 When used to modify unarmed attacks: Base power: 26.5 - 29.2 Uses stats: 30% Wil, 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +14 Armour Penetration: +5 Physical crit. chance: +18.0% Attack speed: 100% When this weapon hits: Slumber (10% chance level 5). When this weapon crits: Dominate (10% chance level 5). Damage (Melee): +29 darkness It can be used to activate talent Track, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Woeknight the voratun plate armour (9 def, 16 armour) Woeknight the voratun plate armour (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+2 eff.) Fatigue: +26% Effects on melee hit: * 45% chance to corrode armour Changes stats: +5 Str / +6 Con Changes resistances: +14% acid / +13% physical / +15% cold / +45% lightning / +15% fire Changes resistances penetration: +20% blight / +5% darkness / +5% light Changes damage: +3% acid / +9% darkness / +3% light Talent cooldown: Rush (-5 turns) Disarm immunity: +33% Stun/Freeze immunity: +40% Knockback immunity: +37% Life regen: +4.00 Maximum life: +100.00 Healing mod.: +30% A suit of armour made of metal plates. |
Cloak | Fulibar the Jetrebel (18 def, 0 armour) Fulibar the Jetrebel (18 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +10 Defense: +18 (+4 eff.) Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 8 acid Changes stats: +5 Cun / +6 Dex Changes resistances: +6% darkness Changes resistances penetration: +15% acid / +5% arcane Physical save: +8 (+1 eff.) Spellpower on spell critical (stacks up to 3 times): +8 Maximum life: +60.00 Spellpower: +2 (+0 eff.) Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Ulfodosta UlfodostaInfused by nature Infused by arcane disrupting forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str Changes resistances: +14% lightning / +11% nature / +10% blight Critical mult.: +3.00% Poison immunity: +21% Disease immunity: +23% Stun/Freeze immunity: +20% Amulets can have magical properties. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
iron battleaxe (15.5-23.25 power, 1 apr) iron battleaxe (15.5-23.25 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 15.5 - 23.3 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
Turuyon (18.5-27.75 power, 2 apr) Turuyon (18.5-27.75 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 18.5 - 27.8 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * splashes the target with acid Damage (Melee): +10 lightning / +9 mind / +10 acid When wielded/worn: Changes resistances: +6% light It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 4 turns. Massive two-handed battleaxes. |
The Gaping Maw (72-108 power, 4 apr) The Gaping Maw (72-108 power, 4 apr)Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * deal manaburn damage equal to your mindpower in a radius 3 cone Damage (Melee): +50 acid / +50 nature slow When wielded/worn: Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns) This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
Bill's Tree Trunk (30-51 power, 7 apr) Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stats: 30% Wil, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 12 power out of 20/20) : Effective talent level: 2.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
voratun greatmaul 'Mardamavon' (64-96 power, 4 apr) voratun greatmaul 'Mardamavon' (64-96 power, 4 apr)Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 64.0 - 96.0 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 40% chance to corrode armour * 25% chance to remove a magical effect On weapon crit: * cripple the target Damage (Melee): +16 nature Burst (radius 2) on crit: +8 acid When wielded/worn: Accuracy: +21 (+4 eff.) Physical crit. chance: +21.0% Damage when hit (Melee): 4 acid Changes stats: +10 Str / +1 Mag Changes resistances: +9% darkness / +15% fire Changes damage: +9% acid / +21% physical Stamina when hit: +4.00 Infravision radius: +3 Massive two-handed mauls. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
Yvanne the Furnacewill (2 def, 10 armour) Yvanne the Furnacewill (2 def, 10 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +10 Defense: +2 (+1 eff.) Fatigue: +7% Damage (Melee): 5 fire Damage (Ranged): 7 fire Changes resistances: +19% acid / +13% physical / +17% fire / +15% cold Changes damage: +3% temporal A suit of armour made of leather. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/3) Rod of Recall (2/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 122 power out of 327/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By imhungry2 the Thalore Wyrmic level 9
74th Pyre 122nd year of Ascendancy at 11:17 see stats
By imhungry2 the Thalore Wyrmic level 50
7th Flare 122nd year of Ascendancy at 02:20 see stats
By imhungry2 the Thalore Wyrmic level 50
7th Flare 122nd year of Ascendancy at 20:35 see stats
By imhungry2 the Thalore Wyrmic level 10
74th Pyre 122nd year of Ascendancy at 11:17 see stats
By imhungry2 the Thalore Wyrmic level 20
74th Pyre 122nd year of Ascendancy at 12:50 see stats
By imhungry2 the Thalore Wyrmic level 30
74th Pyre 122nd year of Ascendancy at 16:20 see stats
By imhungry2 the Thalore Wyrmic level 40
5th Flare 122nd year of Ascendancy at 09:50 see stats
By imhungry2 the Thalore Wyrmic level 50
5th Flare 122nd year of Ascendancy at 18:34 see stats
By imhungry2 the Thalore Wyrmic level 50
7th Flare 122nd year of Ascendancy at 21:09 see stats
By imhungry2 the Thalore Wyrmic level 50
5th Flare 122nd year of Ascendancy at 19:28 see stats
By imhungry2 the Thalore Wyrmic level 50
7th Flare 122nd year of Ascendancy at 05:19 see stats
By imhungry2 the Thalore Wyrmic level 30
74th Pyre 122nd year of Ascendancy at 17:27 see stats
By imhungry2 the Thalore Wyrmic level 30
74th Pyre 122nd year of Ascendancy at 17:27 see stats
By imhungry2 the Thalore Wyrmic level 50
7th Flare 122nd year of Ascendancy at 06:38 see stats
By imhungry2 the Thalore Wyrmic level 30
74th Pyre 122nd year of Ascendancy at 17:27 see stats
By imhungry2 the Thalore Wyrmic level 4
74th Pyre 122nd year of Ascendancy at 11:13 see stats
By imhungry2 the Thalore Wyrmic level 2
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Log
You gain 0.29 gold from the transmogrification of marauder's hardened leather armour of acid resistance (10 def, 6 armour).
You gain 0.25 gold from the transmogrification of dreamer's silk robe of nature (+22%) (3 def, 0 armour).
You gain 0.28 gold from the transmogrification of crackling dwarven-steel shield of fire resistance (+15%) (8 def, 2 armour, 33.5-40.2 power, 80.5 block).
You gain 0.09 gold from the transmogrification of deadly quiver of elven-wood arrows of crippling (23/23, 57-79.8 power, 14 apr).
You gain 0.30 gold from the transmogrification of runic elven-wood longbow of fire.
You gain 1.48 gold from the transmogrification of living mindstar 'Blazeream' (16.5-18.15 power, 40 apr, nature damage).
You gain 0.18 gold from the transmogrification of mossy mindstar of venom (2.5-2.75 power, 12 apr, nature damage).
You gain 0.53 gold from the transmogrification of warbringer's stralite dagger of ruin (30.5-39.65 power, 9 apr).
You gain 0.82 gold from the transmogrification of Daimagorn the Firelore (11-14.3 power, 6 apr).
You gain 0.13 gold from the transmogrification of iron waraxe of crippling (13-18.2 power, 2 apr).
You gain 0.75 gold from the transmogrification of Blade of Distorted Time (40-56 power, 10 apr).
You gain 0.38 gold from the transmogrification of thunderous steel longsword of erosion (18-25.2 power, 3 apr).
You gain 0.16 gold from the transmogrification of iron greatsword of shearing (15.5-24.8 power, 1 apr).
You gain 0.23 gold from the transmogrification of inquisitor's steel greatmaul of projection (28.5-42.75 power, 2 apr).
You gain 1.68 gold from the transmogrification of Willowspiker the dragonbone magestaff (30-36 power, 6 apr, cold element).
You gain 2.13 gold from the transmogrification of Cyrinor the Vilepyre (30-36 power, 6 apr, fire element).
You gain 0.35 gold from the transmogrification of lifebinding ash starstaff of blasting (15-18 power, 3 apr, physical element).
You gain 0.20 gold from the transmogrification of ash vilestaff of greater warding (15-18 power, 3 apr, darkness element).
You gain 0.71 gold from the transmogrification of Yvymitta the ash vilestaff (15-18 power, 3 apr, fire element).
You gain 0.35 gold from the transmogrification of solipsist's stralite ring of pilfering.
You gain 0.18 gold from the transmogrification of solipsist's stralite ring.
You gain 1.28 gold from the transmogrification of Lustreusher.
You gain 0.13 gold from the transmogrification of acid wave rune of the titan (635 acid damage; dur 5; apply 55).
You gain 0.09 gold from the transmogrification of movement infusion (712% speed; 9 turns).
There is a Way into a strange lush forest here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.