











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Balanced Wanderer Trees 1.7.4This addon gives the class and generic trees equal weight, so trees like Survival are not extremely common. Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Items Vault 1.7.0Donators/Buyers bonus! Wanderer pick 1 in 3 talent choice (fork) 1.7.4Make wanderer now choose one in three random talent trees instead. This is a modified version of Starsapphire's "Wanderer 3 in 1"( https://te4.org/games/addons/tome/wanderer_3in1 ) with a few tweaks. Only the first choice is seeded, the other two are random. (no longer the case since v1.0.3) -1.0.1 : -1.0.2 : -1.0.3 : Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Possessor Tweaks 1.7.0Adds useful information to various Possessor-related dialogs and talent tooltips. Frequently Asked Questions: Instrinsic Deception - No Cloak Required 1.5.5UPDATE 1.0.2: Fixed issue with escorts not appearing. Fix applies to new characters only. ADDON DETAILS: Fork of kvaak's Uncloak of Inconvenience Addon, so only the faction gets changed to Allied Kingdoms, and the rest of the data (including starting inscriptions) is left unchanged. This enables Undead Tinkers in Maj'Eyal campaign to have the correct starting inscriptions. There is now no Cloak of Deception, existing or needed. Use this instead of the Uncloak of Inconvenience addon. Version 1.0.1 also makes sure that new undead characters are addressed as human by the NPCs that address you by race. With this addon active, all new characters that have the undead attribute will be addressed as human, even Whitehooves from Embers Races in Maj'Eyal Campaign addon: https://te4.org/games/addons/tome/orcsallraces BASE GAME AND ADDON NOTE: I have discovered that because the check in the default 1.5.5 ToME game for Zigur patrols and betraying to Zigur doesn't check whether the player is undead, that Undead Tinkers start friendly to Zigur and can betray to Zigur until they get some spells or runes. However, the appearance of the Zigur town IS dependent on not being undead, so it is not possible to become anti-magic. Also, undead in Maj'Eyal campaign properly can't use infusions or nature powers, so that part is working as intended. So this addon is fine, it's just that the base 1.5.5 game currently doesn't make Zigur hostile and betraying to Zigur impossible merely because you're undead (read: have arcane aura that can be detected by Zigur). It requires you to have spells or runes, which Undead non-tinkers have, but Undead Tinkers only have neutral Steamtech implants or generators. To properly play an Undead Tinker in Maj'Eyal campaign (with or without addons, as this is the same even with only official game and DLC), I suggest that you do not betray to Zigur and don't use arcane disrupting gear (which should disrupt the normal actions of an undead, but doesn't currently in 1.5.5). ADDON PRIORITY (Load order): 1000 These game files are OVERLOADED (replaced with an edited version when the addon is running): So any mod that doesn't touch these overloaded files should be compatible. This function is SUPERLOADED to insert the fake_race and fake_subrace properties (which shouldn't affect anything else apart from making NPCs address you as human): A 'ToME:load' HOOK applies the faction change for the undead player to Allied Kingdoms. Sholtar - mannendake's fork 1.5.5Adds the Sholtar as a playable Human subrace. Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. Sholtar are not quite as powerful as other humans, recieving -2 points to all stats and a life rating of 8. They are exceptionally thorough in their studying and gain an extra generic talent point every 3 levels. This thoroughness, unfortunately, also leads to a 40% experience penalty. Original by nsrr and keevan, forked and nerfed into oblivion by mannendake, with adjustments for insane since monsters sometimes have dozens of levels in a talent. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabited, or perhaps because of it, they were a people of great ingenuity and adaptability. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Font of Sacrifice to the Rescue 1.7.0Makes the Font of Sacrifice from the Forbidden Cults DLC (required) available as a reward for rescuing the lost merchant. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Krog |
| Class | Wanderer4in1 |
| Level / Exp | 50 / 1821% |
| Size | huge |
| Lifes / Deaths | Killed by Aerolramina the xorn at level 21 on the 43rd Regrowth 123rd year of Ascendancy at 08:11 4 / 4Killed by Eilinissra the skeleton warrior at level 23 on the 34th Pyre 123rd year of Ascendancy at 07:37 Killed by Elandar at level 50 on the 32nd Dusk 124th year of Ascendancy at 19:12 Killed by Frak at level 50 on the 32nd Dusk 124th year of Ascendancy at 21:37 |
| Antimagic | Follower |
Primary Stats
| Strength | 95 (base 14) |
| Dexterity | 86 (base 38) |
| Constitution | 121 (base 60) |
| Magic | 36 (base 11) |
| Willpower | 135 (base 65) |
| Cunning | 124 (base 65) |
Resources
| Hate | 100/100 |
| Equilibrium | 43 |
| Life | 1735/1735 |
| Stamina | 493/560 |
| Psi | 650/660 |
| Healing Factor | 2.0529891103384 |
| Regeneration | 80.106485064537 |
Speed
| Mental | -2.9976021664879E-12% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +120% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 8 |
| See Stealth | 10 |
| See Invisible | 28 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 178 |
| Accuracy | 81 |
| Crit Chance | 104% |
| APR | 92 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 148 |
| Accuracy | 81 |
| Crit Chance | 104% |
| APR | 92 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 9.5 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Mind
| Mindpower | 82 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +48% |
| Fire | +30% |
| Nature | +45% |
| Physical | +107% |
| Mind | +21% |
| All | +15% |
Offense: Damage Penetration
| Acid | +25% |
| All | 0% |
| Physical | +31% |
| Mind | +10% |
| Nature | +70% |
Defense: Base
| Armour (hardiness) | 99.5 (63.579428603723%) |
| Defense | 59 |
| Ranged Defense | 59 |
| Fatigue | 24 |
| Physical Save | 55.88 |
| Spell Save | 60.2 |
| Mental Save | 71 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 68%( 70%) |
| Arcane | + 49%( 70%) |
| Cold | + 54%( 70%) |
| All | + 26%( 70%) |
| Physical | + 54%( 70%) |
| Lightning | + 36%( 70%) |
| Light | + 33%( 70%) |
| Temporal | + 44%( 70%) |
| Mind | + 31%( 70%) |
| Darkness | + 49%( 70%) |
| Fire | + 51%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 10% |
| Poison Resistance | 59% |
| Blind Resistance | 79% |
| Disarm Resistance | 49% |
| Bleed Resistance | 59% |
| Pinning Resistance | 48% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 852 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 42% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 24% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 997% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 42% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
| Cursed / Predator | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Strife | 1.00 |
| 4/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Steamtech / Butchery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.80 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Ooze | 1.00 |
| 4/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Technique / Duelist | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Thermal mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Eyal's fury | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psychic Assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Engineering | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Mentalism | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Lethality | 1.00 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers but not in time to save any of the captive Krogs. * You have killed the necromancers and saved some of the Krogs. | failed |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You failed to protect the lost defiler from death by Poriwe the skeleton warrior. Escort: lost defiler (level 4 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Constitution by +5. | done |
You failed to protect the repented thief from death by orc soldier. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the temporal explorer from death by skeleton archer. Escort: temporal explorer (level 2 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by Aerybeth the skeleton archer. Escort: temporal explorer (level 8 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by Ce'Nemirin the lesser vampire. Escort: worried loremaster (level 3 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall. You were forced to kill her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2268. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Xaneyakira (58-88 power, 30 apr)3.0 Encumbrance T5 battleaxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 58.5 - 87.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +30 Critical Rate +8.0% Attack Speed 100% Ignore Shields +28% On-crit, radius 2 +12 acid On Critical: * Wound the target dealing 307 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +36.0% Critical power +41.00% Physical Power +19 (+4 eff.) Damage +9% acid Ignore Armor +13 When Hit 4 acid defense ------ Resistance +18% acid Massive two-handed battleaxes. |
| On hands | Glorana the drakeskin leather gloves (0 def, 24 armour) =sawp on stun res etc=1.0 Encumbrance T4 hands armor [Random Unique] Nature/Master While equipped: offense ------ On-Hit 13 physical Damage +3% mind +8% physical On-Hit (Melee): * 20% chance to reduce all saves and defense by 43 * 20% chance to reduce armor by 15% defense ------ Armor +24 Resistance +5% arcane +6% mind +3% darkness Mind save +28 (+7 eff.) Life +138.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | dwarven lantern 'Zerudrakaltholdir'1.0 Encumbrance T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +6 Wil offense ------ Physical Crit +6.0% Critical power +16.00% Physical Power +28 (+6 eff.) Damage +3% physical defense ------ Defense +5 (+1 eff.) Mind save +15 (+4 eff.) other ------- Stamina/turn +3.00 Light +10 See Stealth +10 See Invisibility +19 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | voratun helm 'Rootgash' (8 def, 14 armour)3.0 Encumbrance T5 head armor [Random Unique] Disrupt/Master While equipped: Stats +9 Str +19 Dex +2 Cun offense ------ Damage +9% acid Ignore resists +20% nature defense ------ Armor +14 Defense +8 (+2 eff.) Fatigue +5% Resistance +25% darkness +15% blight +9% cold +15% nature +7% all Physical save +15 (+4 eff.) Spell save +6 (+1 eff.) other ------- Infravision +8 See Invisibility +3 Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 10 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1444.5 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 Encumbrance T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con offense ------ Physical Power +10 (+2 eff.) Damage +15% physical defense ------ Armor +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resistance +15% acid +15% physical Knockbk Resist +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Tool | Aladil the Flareknave [power 173] (19/25 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: offense ------ Damage +9% physical +15% nature +15% fire Ignore resists +15% physical Ignore Armor +6 defense ------ Armor +8 Resistance +15% fire other ------- Stamina/turn +3.13 Setup a psionic shield, reducing all damage taken by 173 for 5 turns Puts all charms on 25 turn cooldown 100% to heal for 110. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Carrionpulverizer0.1 Encumbrance T4 ring jewelry [Rare] Nature While equipped: Stats +3 Str +4 Dex offense ------ Physical Crit +3.0% Damage +12% nature +18% physical Ignore resists +25% nature Accuracy +25 (+5 eff.) defense ------ Resistance +9% fire +23% physical Rings make your fingers look great! |
| On fingers | voratun ring 'Raventide'0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +1 Dex +7 Cun +4 Con offense ------ Critical power +10.00% Physical Power +16 (+3 eff.) Spellpower +20 (+2 eff.) Mindpower +19 (+4 eff.) Damage +3% mind +8% all defense ------ Defense +14 (+4 eff.) Resistance +6% acid +6% nature +3% darkness Spell save +6 (+1 eff.) Unlife -60.00 life Life +142.00 Life Regen +20.00 Healmod +20% Disarm Resist +49% Pinning Resist +48% Knockbk Resist +50% Rings make your fingers look great! |
| Around neck | Brodyrorin the stralite amulet0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +4 Mag +10 Wil +9 Cun +5 Con offense ------ Ignore resists +10% mind When Hit 6 mind defense ------ Resistance +9% light Healmod +10% Amulets make your neck look great! |
| In main hand | Bleakbrawn the voratun mace (56-79 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Random Unique] Nature/Disrupt/Master Weapon Damage 56.5 - 79.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% Damage Against +30% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +13 Str +14 Dex +12 Mag +24 Wil +10 Cun +24 Con offense ------ Ignore Armor +4 When Hit 6 darkness defense ------ Defense +10 (+3 eff.) Resistance +12% acid +6% blight Spell save +3 (+1 eff.) Life +56.00 Blunt and deadly. |
| Around waist | Aerota1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master While equipped: Stats +3 Str +8 Wil +6 Cun offense ------ Physical Power +12 (+3 eff.) Mindpower +35 (+7 eff.) Damage +24% physical Ignore resists +16% physical Against +37% Summoned When Hit 8 mind defense ------ Resistance +10% acid +6% temporal +10% cold +10% fire +10% lightning Resist Against +43% Summoned Spell save +12 (+3 eff.) other ------- Stamina/turn +3.55 Size +1 A belt that goes around your waist. |
| In off hand | Armemas the voratun mace (60-84 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Random Unique] Nature/Master Weapon Damage 60.0 - 84.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +26 acid +45 nature While equipped: Stats +8 Str offense ------ Physical Crit +15.0% Critical power +35.00% Damage +15% acid +15% physical Ignore resists +25% acid +25% nature Accuracy +22 (+4 eff.) Ignore Armor +30 defense ------ Resistance +18% temporal +6% nature +6% arcane Blunt and deadly. |
| Cloak | Rotpierce (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Str +6 Dex +11 Cun +3 Con offense ------ Critical power +26.00% Damage +3% nature Accuracy +23 (+4 eff.) Ignore Armor +19 defense ------ Defense +3 (+1 eff.) Resistance +20% nature +20% blight Stealth +13 Life Regen +8.00 Healmod +18% other ------- Light +2 See Invisibility +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Harokor (13 def, 16 armour)14.0 Encumbrance T4 heavy armor [Random Unique] Disrupt/Master/Psionic While equipped: Stats +3 Cun defense ------ Armor +16 Defense +13 (+3 eff.) Fatigue +12% Resistance +3% lightning +15% blight +19% cold +14% nature +5% arcane Resist Against +10% Unnatural Mind save +15 (+4 eff.) Life +20.00 Blind Resist +20% Disease Resist +20% A suit of armour made of mail. |
Inventory
movement infusion (speed 812%; cd 16)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 812% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 24%; magical, mental; dur 3; cd 16)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 24% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
manasurge rune (regen 1305% over 10 turns; mana 65; cd 16)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1305% for 10 turns (98 total) and instantly restoring 65 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
lifebinding elm vilestaff of power (10-12 power, 2 apr, fire element)5.0 Encumbrance T1 staff 2H weapon [Ego+] Arcane/Nature Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +4 Con offense ------ Spell Crit +1% Spellpower +14 (+1 eff.) Damage +10% fire defense ------ Life Regen +0.80 Healmod +14% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
flaming voratun greatmaul of projection (68-101 power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Ego+] Arcane/Psionic Weapon Damage 67.5 - 101.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +28 fire On Hit: * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Massive two-handed mauls. |
Freezepyre the voratun greatsword (64-102 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Random Unique] Nature/Master/Psionic Weapon Damage 63.5 - 101.6 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +26 nature On Hit: * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: offense ------ Physical Crit +19.0% Critical power +42.00% Ignore Armor +20 defense ------ Armor +2 Resistance +18% temporal +6% cold Spell save +12 (+3 eff.) Blind Resist +27% Teleport Resist +10% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Massive two-handed swords. |
inquisitor's voratun greatsword of shearing (65-104 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego++] Disrupt/Master Weapon Damage 65.0 - 104.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On Critical: * Deals 129 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) While equipped: offense ------ Ignore resists +21% all Accuracy +35 (+7 eff.) Ignore Armor +21 Massive two-handed swords. |
voratun greatsword (61-98 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Normal] Weapon Damage 61.0 - 97.6 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% Massive two-handed swords. |
warbringer's orichalcum trident of rage (52-82 power, 16 apr)3.0 Encumbrance T5 trident 2H weapon [Ego++] Master Weapon Damage 51.5 - 82.4 Physical Uses 120% Str Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +16 Critical Rate +4.0% Attack Speed 100% While equipped: Stats +16 Str +9 Con offense ------ Physical Power +20 (+4 eff.) Damage +21% physical Ignore resists +21% physical Accuracy +35 (+7 eff.) defense ------ Disarm Resist +39% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
plaguebringer's voratun longsword of phasing (44-61 power, 31 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego+] Arcane Weapon Damage 43.5 - 60.9 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +31 Critical Rate +5.0% Attack Speed 100% Ignore Shields +19% On-hit +19 blight On Hit: 20% Epidemic level 5 On Hit: * 20% chance to reduce strength, dexterity, and constitution by 5 While equipped: defense ------ Disease Resist +34% Sharp, long, and deadly. |
voratun longsword of shearing (44-62 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego+] Master Weapon Damage 44.5 - 62.3 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Ignore resists +15% all Accuracy +18 (+3 eff.) Ignore Armor +15 Sharp, long, and deadly. |
Glorina the Firerupture (44-62 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Rare] Psionic Weapon Damage 44.5 - 62.3 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ Damage +21% fire When Hit 14 physical defense ------ Armor +8 Defense +30 (+8 eff.) Resistance +21% nature Life Regen +5.44 Poison Resist +27% Silence Resist +27% Stun Resist +27% Teleport Resist +27% Blunt and deadly. |
blazebringer's voratun mace of massacre (63-88 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Ego+] Nature/Master Weapon Damage 63.0 - 88.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +86 fire While equipped: offense ------ Global Speed +11% Ignore resists +25% fire Blunt and deadly. |
voratun mace 'Bileglory' (46-64 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Random Unique] Arcane/Master Weapon Damage 46.0 - 64.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On Hit: * Create an explosion dealing 15 fire damage (1/turn) While equipped: Stats +2 Dex offense ------ Combat Speed +10% Damage +15% nature +21% fire Ignore resists +30% fire Accuracy +26 (+5 eff.) When Hit 2 nature On-Hit (Melee): * 10% chance to slow global speed by 73% defense ------ Defense +12 (+3 eff.) Resistance +9% nature Disarm Resist +20% Blunt and deadly. |
Curepride the voratun waraxe (39-55 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Rare] Master Weapon Damage 39.0 - 54.6 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-crit, radius 2 +16 lightning On Hit: * 27% chance to slow global speed by 73% While equipped: Stats +4 Mag +13 Wil +3 Cun offense ------ Damage +18% cold Accuracy +15 (+3 eff.) When Hit 12 nature defense ------ Defense +15 (+4 eff.) Resistance +27% lightning Disarm Resist +50% other ------- Infravision +4 See Invisibility +33 One-handed war axes. |
truestriking voratun waraxe of crippling (40-56 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego++] Master Weapon Damage 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +15.0% Ignore resists +14% physical Accuracy +25 (+5 eff.) Ignore Armor +15 One-handed war axes. |
vined mindstar of gales (6-7 power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego+] Nature Weapon Damage 6.0 - 6.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+1 eff.) Damage +8% lightning +9% cold +9% physical defense ------ Defense +18 (+5 eff.) Pinning Resist +25% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mitotic thorny mindstar (10-10 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego+] Nature Weapon Damage 9.5 - 10.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +11.5% Attack Speed 100% On Hit: * 14% chance to slow global speed by 73% * 14% chance to reduce armor by 15% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+1 eff.) other ------- Talents +1 Attune Mindstar Divide the mindstar in two Puts all charms on 1 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of venom (14-15 power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego+] Nature Weapon Damage 14.0 - 15.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+1 eff.) On-Hit 16 acid Damage +17% acid Ignore resists +17% acid defense ------ Resistance +17% acid Life Regen +5.00 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying living mindstar of storms (16-17 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 15.5 - 17.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +7 Str +7 Dex +6 Mag +7 Wil +7 Cun +7 Con offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 20 lightning 15 mind 9 darkness Damage +20% lightning +10% mind +10% darkness Ignore resists +18% lightning defense ------ Resistance +20% lightning other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting living mindstar (16-18 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 16.0 - 17.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +24% lightning +25% fire +21% cold other ------- Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mighty dragonbone longbow of enduring4.0 Encumbrance T5 longbow 2H weapon Reqs Shoot [Ego+] Nature/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 While equipped: Stats +11 Str +23 Wil +23 Con offense ------ Physical Power +23 (+5 eff.) defense ------ Life +165.00 Longbows are used to shoot arrows at your foes. |
Mardyrahor the Voidoozer (21/21, 74-104 power, 18 apr)3.0 Encumbrance T5 arrow ammo [Rare] Master Weapon Damage 74.5 - 104.3 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +26.0% Capacity 21 On-ranged-hit +27 darkness +27 cold On-Hit, radius 1 +27 darkness +27 mind On-crit, radius 2 +27 cold +27 darkness +27 mind On Critical: * Wound the target dealing 307 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
voratun shield of winter (0 def, 10 armour, 67-80 power, 208.5 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training [Ego+] Nature When used to Attack: Weapon Damage 67.0 - 80.4 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +208 On-hit +30 cold While equipped: Stats +6 Wil offense ------ On shield block: * Deals 258 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) defense ------ Armor +10 Fatigue +8% Resistance +20% cold other ------- Talents +1 Block Handheld deflection devices. |
verdant cashmere robe (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Nature While equipped: Stats +7 Con offense ------ Damage +20% nature defense ------ Resistance +11% all Poison Resist +38% Disease Resist +37% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rejuvenating hardened leather armour of fire resistance (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego] Nature/Master While equipped: defense ------ Armor +6 Defense +9 (+2 eff.) Fatigue +8% Resistance +24% fire Life Regen +5.50 other ------- Stamina/turn +1.70 A suit of armour made of leather. |
radiant reinforced leather armour (12 def, 7 armour)9.0 Encumbrance T4 light armor [Ego+] Nature While equipped: Stats +5 Wil defense ------ Armor +7 Defense +12 (+3 eff.) Fatigue +8% Resistance +18% blight +26% darkness other ------- Light +1 A suit of armour made of leather. |
drakeskin leather armour 'Durigorn' (34 def, 32 armour)9.0 Encumbrance T5 light armor [Random Unique] Nature/Psionic While equipped: Stats +4 Mag +2 Wil +5 Cun offense ------ Spellpower +15 (+1 eff.) On-Hit 7 fire On-Ranged-Hit 8 fire Damage +3% arcane Ignore Shields +30% When Hit 6 mind 8 blight defense ------ Armor +32 Defense +34 (+9 eff.) Fatigue +8% Resistance +29% fire +30% physical Mind save +25 (+6 eff.) Life +63.00 Life Regen +15.00 Healmod +20% other ------- Mana-on-crit +2.00 Vim-on-crit +1.00 A suit of armour made of leather. |
duelist's drakeskin leather armour of Eyal (30 def, 18 armour)9.0 Encumbrance T5 light armor [Ego++] Nature/Master While equipped: Stats +10 Cun +10 Dex defense ------ Armor +18 Defense +30 (+8 eff.) Fatigue +8% Life +80.00 Life Regen +11.00 Healmod +20% A suit of armour made of leather. |
marauder's drakeskin leather armour (28 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Master While equipped: Stats +10 Str +10 Dex defense ------ Armor +8 Defense +28 (+7 eff.) Fatigue +8% Physical save +19 (+5 eff.) A suit of armour made of leather. |
prismatic drakeskin leather armour of command (34 def, 18 armour)9.0 Encumbrance T5 light armor [Ego+] Arcane/Psionic While equipped: Stats +6 Cun defense ------ Armor +18 Defense +34 (+9 eff.) Fatigue +8% Resistance +18% light +18% darkness Mind save +22 (+5 eff.) A suit of armour made of leather. |
rejuvenating voratun mail armour of stability (5 def, 10 armour)14.0 Encumbrance T5 heavy armor [Ego] Nature/Master While equipped: defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Resistance +10% physical Physical save +19 (+5 eff.) Life Regen +8.00 other ------- Stamina/turn +2.50 A suit of armour made of mail. |
enlightening voratun plate armour (0 def, 16 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training [Ego+] Psionic While equipped: Stats +5 Cun +9 Wil defense ------ Armor +16 Fatigue +22% Mind save +23 (+6 eff.) A suit of armour made of metal plates. |
voratun plate armour of command (15 def, 25 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training [Ego+] Psionic While equipped: Stats +6 Cun defense ------ Armor +25 Defense +15 (+4 eff.) Fatigue +22% Mind save +23 (+6 eff.) A suit of armour made of metal plates. |
insulating drakeskin leather belt of dampening1.0 Encumbrance T5 belt armor [Ego+] Nature/Master While equipped: defense ------ Resistance +10% acid +25% fire +10% lightning +24% cold A belt that goes around your waist. |
Threads of Fate (10 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck offense ------ Spellpower +8 (+1 eff.) Damage +10% temporal defense ------ Defense +10 (+3 eff.) Resistance +20% temporal Max Resistance +10% temporal Physical save +20 (+5 eff.) Spell save +20 (+4 eff.) Mind save +20 (+5 eff.) Confus Resist +40% other ------- Masteries +0.10 Chronomancy/Timeline Threading +0.10 Chronomancy/Chronomancy +0.10 Spell/Divination See the Threads: Effective talent level: 1.0 Power cost 50 out of 50/50. Range melee/personal Cooldown: 45 Travel.spd instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
reinforced pair of drakeskin leather boots of rushing (0 def, 15 armour)2.0 Encumbrance T5 feet armor [Ego++] Master While equipped: Stats +4 Str +4 Con defense ------ Armor +15 Resistance +14% acid +15% fire +10% lightning +15% cold Rush: Puts all charms on 25 turn cooldown Effective talent level: 1.0 Power cost 25 out of 25/25. Range 6 Cooldown: 35 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
stealthy pair of drakeskin leather boots of phasing (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Arcane/Master While equipped: Stats +8 Dex +4 Mag +4 Wil +13 Lck defense ------ Armor +5 Stealth +15 Blink to a nearby random location (rad 15) Puts all charms on 25 turn cooldown A pair of boots made of leather. |
pair of voratun boots of disengagement (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Master While equipped: Stats +4 Cun +4 Dex defense ------ Armor +5 Fatigue +4% Disengage: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range 7 Cooldown: 9 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 97% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots of evasion (18 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Master While equipped: defense ------ Armor +5 Defense +18 (+5 eff.) Fatigue +4% Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 22 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 32% chance to evade melee and ranged attacks and 25 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
wanderer's pair of voratun boots of tirelessness (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Master While equipped: Stats +6 Cun +6 Con defense ------ Armor +5 Fatigue +4% Physical save +23 (+6 eff.) Mind save +25 (+6 eff.) other ------- Stamina/turn +0.80 Max stamina +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
insulating elven-silk wizard hat of corrosion (+30%) (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego] Nature While equipped: offense ------ Damage +20% acid defense ------ Defense +3 (+1 eff.) Resistance +30% acid +15% cold +13% fire A pointy cloth hat, very wizardly... |
shielding elven-silk wizard hat of madness (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego+] Arcane/Psionic While equipped: Stats +10 Mag +10 Wil +10 Cun offense ------ Mind Crit +8% defense ------ Defense +3 (+1 eff.) Spell save +15 (+3 eff.) Mind save +30 (+7 eff.) Hateful Whisper: Puts all charms on 15 turn cooldown Effective talent level: 4.0 Power cost 15 out of 15/15. Range 5 Cooldown: 9 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 334 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.2 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 30% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
prismatic voratun helm of knowledge (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego+] Nature/Psionic While equipped: Stats +5 Cun +5 Wil offense ------ Mindpower +6 (+1 eff.) defense ------ Armor +5 Fatigue +5% Resistance +20% light +18% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren voratun helm of blood magic (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego++] Arcane/Master While equipped: Stats +8 Mag +14 Wil offense ------ Spell Crit +5% Damage +16% blight +20% arcane defense ------ Armor +5 Fatigue +5% Resistance +15% blight Mind save +15 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
144 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
void-walker's dwarven lantern of the sun1.0 Encumbrance T5 lite [Ego++] Arcane While equipped: offense ------ Damage +15% light defense ------ Resistance +10% cold +15% darkness +10% temporal Affinity +5% light Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +30% other ------- Light +8 Sun Flare: Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 46.86 light damage. At talent level 3 you gain 9% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Rungof's Fang =carry=1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Ce'Nebeth the voratun pickaxe (dig speed 5 turns) =Dig=3.0 Encumbrance T5 digger tool [Random Unique] Master/Psionic While equipped: Stats +4 Cun +3 Str offense ------ Spellpower/crit +6 Damage +9% mind +10% fire Ignore Shields +20% Accuracy +7 (+1 eff.) defense ------ Armor +4 Defense +6 (+2 eff.) Resistance +8% physical Mind save +11 (+3 eff.) Poison Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Max psi +40.00 Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Betholaith [power 4] (19/25 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: Stats +4 Cun +8 Wil offense ------ Damage +18% arcane +30% acid Accuracy +35 (+7 eff.) When Hit 8 physical defense ------ Defense +30 (+8 eff.) Physical save +21 (+5 eff.) other ------- Max stamina +40.80 Infravision +4 Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to increase the duration of 3 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Frak the Krog Wanderer4in1 level 31
2nd Haze 123rd year of Ascendancy at 05:50 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Frak the Krog Wanderer4in1 level 45
30th Regrowth 124th year of Ascendancy at 11:17 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Frak the Krog Wanderer4in1 level 30
57th Dusk 123rd year of Ascendancy at 01:37 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Frak the Krog Wanderer4in1 level 20
31st Regrowth 123rd year of Ascendancy at 19:48 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Frak the Krog Wanderer4in1 level 33
49th Haze 123rd year of Ascendancy at 23:51 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Frak the Krog Wanderer4in1 level 42
20th Regrowth 124th year of Ascendancy at 18:43 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Frak the Krog Wanderer4in1 level 32
43rd Haze 123rd year of Ascendancy at 00:44 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Frak the Krog Wanderer4in1 level 15
71st Haze 122nd year of Ascendancy at 21:51 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Frak the Krog Wanderer4in1 level 12
55th Haze 122nd year of Ascendancy at 19:49 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Frak the Krog Wanderer4in1 level 31
15th Haze 123rd year of Ascendancy at 05:49 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Frak the Krog Wanderer4in1 level 33
49th Haze 123rd year of Ascendancy at 04:38 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Frak the Krog Wanderer4in1 level 19
20th Regrowth 123rd year of Ascendancy at 22:17 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Frak the Krog Wanderer4in1 level 21
42nd Regrowth 123rd year of Ascendancy at 09:50 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Frak the Krog Wanderer4in1 level 23
66th Regrowth 123rd year of Ascendancy at 00:56 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Frak the Krog Wanderer4in1 level 24
72nd Pyre 123rd year of Ascendancy at 10:42 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Frak the Krog Wanderer4in1 level 50
50th Pyre 124th year of Ascendancy at 00:58 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Frak the Krog Wanderer4in1 level 27
46th Dusk 123rd year of Ascendancy at 08:44 see stats
Huge Appetite (Insane (Adventure) difficulty)
Ate 20 bosses.By Frak the Krog Wanderer4in1 level 46
70th Regrowth 124th year of Ascendancy at 22:54 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Frak the Krog Wanderer4in1 level 36
50th Haze 123rd year of Ascendancy at 15:10 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Frak the Krog Wanderer4in1 level 10
24th Haze 122nd year of Ascendancy at 05:07 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Frak the Krog Wanderer4in1 level 20
20th Regrowth 123rd year of Ascendancy at 22:17 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Frak the Krog Wanderer4in1 level 30
56th Dusk 123rd year of Ascendancy at 18:51 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Frak the Krog Wanderer4in1 level 40
4th Allure 124th year of Ascendancy at 11:13 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Frak the Krog Wanderer4in1 level 50
8th Pyre 124th year of Ascendancy at 17:28 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Frak the Krog Wanderer4in1 level 50
37th Pyre 124th year of Ascendancy at 10:52 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Frak the Krog Wanderer4in1 level 18
2nd Regrowth 123rd year of Ascendancy at 23:57 see stats
Selfless (Insane (Adventure) difficulty)
Won ToME by closing the Void portal using yourself as a sacrifice.By Frak the Krog Wanderer4in1 level 50
32nd Dusk 124th year of Ascendancy at 21:37 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Frak the Krog Wanderer4in1 level 44
28th Regrowth 124th year of Ascendancy at 13:41 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Frak the Krog Wanderer4in1 level 33
48th Haze 123rd year of Ascendancy at 03:18 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Frak the Krog Wanderer4in1 level 32
41st Haze 123rd year of Ascendancy at 00:24 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Frak the Krog Wanderer4in1 level 50
32nd Dusk 124th year of Ascendancy at 21:37 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Frak the Krog Wanderer4in1 level 9
13rd Haze 122nd year of Ascendancy at 05:38 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Frak the Krog Wanderer4in1 level 48
72nd Regrowth 124th year of Ascendancy at 14:31 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Frak the Krog Wanderer4in1 level 50
3rd Dusk 124th year of Ascendancy at 10:23 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Frak the Krog Wanderer4in1 level 36
67th Haze 123rd year of Ascendancy at 08:57 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Frak the Krog Wanderer4in1 level 23
59th Regrowth 123rd year of Ascendancy at 00:46 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Frak the Krog Wanderer4in1 level 15
72nd Haze 122nd year of Ascendancy at 02:15 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Frak the Krog Wanderer4in1 level 29
56th Dusk 123rd year of Ascendancy at 18:51 see stats
Log
Frak performs a melee critical strike against Elandar!
Blade Flurry performs a melee critical strike against Vampire lord!
Vampire lord's armor corrodes!
Vampire lord's magic has been disrupted.
Blade Flurry performs a melee critical strike against Vampire lord!
You collect a new ingredient: vampire lord fang (1).
Frak performs a melee critical strike against Elandar!
Frak performs a melee critical strike against Elandar!
Frak performs a melee critical strike against Elandar!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master (Insane (Adventure) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Frak performs a melee critical strike against Elandar!
Frak performs a melee critical strike against Elandar!
Frak hits Master vampire for (38 ignored), 0 acid, (50 ignored), 0 nature (0 total damage).
Frak hits Elandar for 1002 physical, 17 physical, 112 nature, 791 physical, 17 physical, 112 nature, 23 acid, (51 ignored), 0 nature, 947 physical, 17 physical, (112 ignored), 0 nature, 932 physical (3971 total damage).
Blade Flurry hits Elandar for (23 ignored), 0 acid, (51 ignored), 0 nature (0 total damage).
Blade Flurry hits Vampire lord for (1883 ignored), 0 physical, 27 physical, (109 ignored), 0 nature, 1403 physical (1430 total damage).
Blade Flurry hits Master vampire for 38 acid, (50 ignored), 0 nature (38 total damage).
Blade Flurry hits Skeleton master archer for 27 acid, 78 nature (105 total damage).
Dread hits Frak for (51 antimagic), 0 fire (0 total damage).
Blade Flurry killed Vampire lord!
Blade Flurry killed Elandar!
--------------------------------
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Personal New Achievement: Selfless (Insane (Adventure) difficulty)!
Saving game...
Saving done.



























































































































































