Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Tweaks 1.7.0Adds useful information to various Possessor-related dialogs and talent tooltips. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Resourceful Wanderers 1.7.6Help Wanderers make use of trees which are otherwise hard or impossible to use due to:
Any time a category or tree is learned which is dependant on something specific that you don't already have, one or multiple 'Wanderer' trees will be granted locked as well. These trees are usually at x0.8 mastery, and can have less or more than 4 talents, learnable out-of-order. Wanderer trees can be removed under certain conditions, and this will fully refund category and talent points. The exact conditions are detailed in each tree's description. Every Wanderer now knows the Shoot talent from the get-go, and starts with iron mail armour in addition to everything else. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Wanderer pick 1 in 3 talent choice (fork) 1.7.4Make wanderer now choose one in three random talent trees instead. This is a modified version of Starsapphire's "Wanderer 3 in 1"( https://te4.org/games/addons/tome/wanderer_3in1 ) with a few tweaks. Only the first choice is seeded, the other two are random. (no longer the case since v1.0.3) -1.0.1 : -1.0.2 : -1.0.3 : Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Instrinsic Deception - No Cloak Required 1.5.5UPDATE 1.0.2: Fixed issue with escorts not appearing. Fix applies to new characters only. ADDON DETAILS: Fork of kvaak's Uncloak of Inconvenience Addon, so only the faction gets changed to Allied Kingdoms, and the rest of the data (including starting inscriptions) is left unchanged. This enables Undead Tinkers in Maj'Eyal campaign to have the correct starting inscriptions. There is now no Cloak of Deception, existing or needed. Use this instead of the Uncloak of Inconvenience addon. Version 1.0.1 also makes sure that new undead characters are addressed as human by the NPCs that address you by race. With this addon active, all new characters that have the undead attribute will be addressed as human, even Whitehooves from Embers Races in Maj'Eyal Campaign addon: https://te4.org/games/addons/tome/orcsallraces BASE GAME AND ADDON NOTE: I have discovered that because the check in the default 1.5.5 ToME game for Zigur patrols and betraying to Zigur doesn't check whether the player is undead, that Undead Tinkers start friendly to Zigur and can betray to Zigur until they get some spells or runes. However, the appearance of the Zigur town IS dependent on not being undead, so it is not possible to become anti-magic. Also, undead in Maj'Eyal campaign properly can't use infusions or nature powers, so that part is working as intended. So this addon is fine, it's just that the base 1.5.5 game currently doesn't make Zigur hostile and betraying to Zigur impossible merely because you're undead (read: have arcane aura that can be detected by Zigur). It requires you to have spells or runes, which Undead non-tinkers have, but Undead Tinkers only have neutral Steamtech implants or generators. To properly play an Undead Tinker in Maj'Eyal campaign (with or without addons, as this is the same even with only official game and DLC), I suggest that you do not betray to Zigur and don't use arcane disrupting gear (which should disrupt the normal actions of an undead, but doesn't currently in 1.5.5). ADDON PRIORITY (Load order): 1000 These game files are OVERLOADED (replaced with an edited version when the addon is running): So any mod that doesn't touch these overloaded files should be compatible. This function is SUPERLOADED to insert the fake_race and fake_subrace properties (which shouldn't affect anything else apart from making NPCs address you as human): A 'ToME:load' HOOK applies the faction change for the undead player to Allied Kingdoms. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Font of Sacrifice to the Rescue 1.7.0Makes the Font of Sacrifice from the Forbidden Cults DLC (required) available as a reward for rescuing the lost merchant. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Shalore |
Class | Wanderer4in1 |
Level / Exp | 50 / 494% |
Size | medium |
Lifes / Deaths | Killed by skeleton mage at level 18 on the 9th Decay 122nd year of Ascendancy at 03:02 6 / 1 |
Primary Stats
Strength | 88 (base 32) |
Dexterity | 124 (base 60) |
Constitution | 60 (base 17) |
Magic | 45 (base 12) |
Willpower | 120 (base 65) |
Cunning | 155 (base 66) |
Resources
Mana | 929/929 |
Psi | 210/210 |
Vim | 164/164 |
Life | 1712/1712 |
Positive | 177/177 |
Stamina | 512/512 |
Healing Factor | 1.7300507772247 |
Regeneration | 131.17509665608 |
Speed
Mental | +10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +110.40673868074% |
Vision
Sight | 10 |
Lite | -2000 |
Infravision | 18.54964786986 |
See Stealth | 21.111819731592 |
See Invisible | 21.111819731592 |
Stealth | 105 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 211 |
Accuracy | 103 |
Crit Chance | 126% |
APR | 55 |
Speed | 0.91 |
Offense: Offhand
Damage | 81 |
Accuracy | 103 |
Crit Chance | 133% |
APR | 58 |
Speed | 0.91 |
Offense: Spell
Spellpower | 40 |
Crit Chance | 90% |
Speed | 1 |
Offense: Mind
Mindpower | 74 |
Crit Chance | 99% |
Speed | 1 |
Offense: Damage Bonus
Acid | +21% |
Arcane | +18% |
Cold | +27% |
All | +15% |
Darkness | +24% |
Light | +21% |
Physical | +95% |
Fire | +87% |
Nature | +27% |
Offense: Damage Penetration
Darkness | +71% |
Light | +30% |
Physical | +53% |
Fire | +50% |
Arcane | +35% |
Cold | +35% |
All | +20% |
Defense: Base
Armour (hardiness) | 88.078602501513 (63.304188961773%) |
Defense | 81 |
Ranged Defense | 81 |
Fatigue | 0 |
Physical Save | 56 |
Spell Save | 49 |
Mental Save | 64 |
Defense: Resistances
Acid | + 53%( 70%) |
Arcane | + 43%( 70%) |
Cold | + 50%( 70%) |
All | + 36%( 70%) |
Lightning | + 40%( 70%) |
Light | + 59%( 80%) |
Temporal | + 40%( 70%) |
Physical | + 45%( 70%) |
Darkness | + 57%( 70%) |
Fire | + 52%( 70%) |
Nature | + 44%( 70%) |
Defense: Immunities
Pinning Resistance | 44% |
Confusion Resistance | 10% |
Disarm Resistance | 100% |
Knockback Resistance | 60% |
Instadeath Resistance | 100% |
Blind Resistance | 21% |
Inscriptions (5/5)
Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 24 up to 6 times. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 116 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 12 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 12 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 754% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 38 up to 7 times. Its effects scale with your Willpower stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 4/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Chronomancy / Spacetime Folding | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 2.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Corruption / Shadowflame | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Shadows | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.00 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Corruption / Bone | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Steamtech / Dread | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Earth | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Battle tactics | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Psionic / Thought-Forms | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spellbinding | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Celestial / Chants | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Cunning / Scoundrel | 1.40 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Stone Skin |
talent | Secrets of the Eternals |
talent | Stealth |
talent | Chant of Fortress |
talent | Bone Shield |
talent | Flame of Urh'Rok |
talent | Abyssal Shield |
talent | Trained Reactions |
talent | Beyond the Flesh |
beneficial effect | The target is wreathed in shadows, increasing life regeneration by 21.7 and stamina regeneration by 4.8. Soothing Darkness |
beneficial effect | Gain 15% all damage and 10% all res. Empowered by the shadows |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You failed to protect the injured seer from death by snow giant boulder thrower. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1839. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Marus of Elvala in creating an elixir of mysticism. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | voratun battleaxe 'Strikebreeze' (74-112 power, 4 apr) voratun battleaxe 'Strikebreeze' (74-112 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Random Unique] Nature/Master Weapon Damage 74.5 - 111.8 Physical Uses 129% Wil Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +4 lightning While equipped: Stats +28 Str +14 Dex +17 Mag +17 Wil +17 Cun +19 Con offense ------ Damage +20% physical Accuracy +34 (+6 eff.) defense ------ Resistance +3% light +3% fire Crit Resistance 10.00% Physical save +9 (+3 eff.) Life Regen +4.21 Blind Resist +21% Knockbk Resist +10% Massive two-handed battleaxes. |
On hands | Ravenking (0 def, 11 armour) Ravenking (0 def, 11 armour)1.5 Encumbrance T4 hands armor [Random Unique] Nature/Master/Psionic While equipped: offense ------ Physical Crit +39.0% Spell Crit +40% Mind Crit +40% Critical power +30.00% On-Hit 12 physical Damage +9% physical +12% cold Accuracy +10 (+2 eff.) On-Hit (Melee): * 20% chance to reduce damage dealt by 33% defense ------ Armor +11 Fatigue +5% Resistance +12% nature +12% darkness Physical save +10 (+3 eff.) Mind save +10 (+2 eff.) Disarm Resist +46% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | Dúathedlen Heart Dúathedlen Heart1.0 Encumbrance T4 lite [Unique] Arcane While equipped: Stats +5 Mag offense ------ Physical Power +7 (+2 eff.) On-Hit 20 darkness defense ------ Resistance +30% light Max Resistance +10% light other ------- Light -1000 Infravision +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness level 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. This item has been sent to the Item's Vault. |
On head | Hellsbreak the drakeskin leather cap (0 def, 5 armour) =maybe= Hellsbreak the drakeskin leather cap (0 def, 5 armour) =maybe=2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +14 Str +17 Dex +16 Cun +18 Con offense ------ Physical Power +5 (+2 eff.) Damage +3% arcane +24% fire Ignore resists +10% cold When Hit 4 arcane 4 fire defense ------ Armor +5 Fatigue +5% Resistance +5% arcane A cap made of leather. |
On feet | Pyrecast (0 def, 3 armour) Pyrecast (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 20% chance to slow global speed by 69% * 10% chance to reduce armor by 31% defense ------ Armor +3 Fatigue +2% Resistance +6% lightning +6% temporal +3% light +9% fire Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | Jetpython the voratun torque of psionic shield [power 155] (25 cooldown) Jetpython the voratun torque of psionic shield [power 155] (25 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: offense ------ Damage +12% nature +12% fire Ignore resists +25% darkness defense ------ Resistance +6% darkness Setup a psionic shield, reducing all damage taken by 155 for 5 turns Puts all charms on 25 turn cooldown 100% to gain a 23% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Wheel of Fate Wheel of Fate0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: Stats +10 Dex +7 Wil +17 Cun +6 Con offense ------ Critical power +10.00% Mindpower +12 (+3 eff.) Damage +12% physical Accuracy +13 (+2 eff.) defense ------ Resistance +21% cold Physical save +12 (+4 eff.) Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | Flamewinnow the voratun ring Flamewinnow the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +2 Wil offense ------ Damage +24% fire Ignore resists +10% fire defense ------ Armor +20 Resistance +6% acid Life +222.00 Life Regen +31.00 Healmod +40% Disarm Resist +43% Pinning Resist +44% Knockbk Resist +50% other ------- Infravision +4 Rings make your fingers look great! |
Around neck | enraging voratun amulet of perfection (0.40 Cunning / Stealth,0.40 Cunning / Scoundrel) enraging voratun amulet of perfection (0.40 Cunning / Stealth,0.40 Cunning / Scoundrel)0.1 Encumbrance T5 amulet jewelry [Ego++] Master While equipped: offense ------ Physical Power +8 (+2 eff.) Combat Speed +10% Damage +8% physical other ------- Masteries +0.40 Cunning/Stealth +0.40 Cunning/Scoundrel Amulets make your neck look great! |
In main hand | Unlightbiter the voratun mace (62-86 power, 6 apr) Unlightbiter the voratun mace (62-86 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Random Unique] Arcane/Master Weapon Damage 61.5 - 86.1 Physical Uses 108% Wil Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On Critical: * Splash the target with acid dealing 116 damage over 5 turns and reducing armor and accuracy by 15 While equipped: offense ------ Damage +9% darkness +12% fire Ignore resists +26% darkness Accuracy +10 (+2 eff.) When Hit 8 darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 33% defense ------ Defense +15 (+3 eff.) Disarm Resist +45% Blunt and deadly. |
Around waist | drakeskin leather belt 'Dayravage' drakeskin leather belt 'Dayravage'1.0 Encumbrance T5 belt armor [Random Unique] Master While equipped: Stats +5 Dex +5 Cun +9 Lck offense ------ Physical Crit +9.0% Critical power +12.00% Physical Power +21 (+6 eff.) Damage +6% light +31% physical Ignore resists +10% light +20% physical Ignore Armor +2 defense ------ Resistance +3% physical Stealth +15 other ------- Disarm Traps +30 Stamina/turn +1.00 Infravision +5 A belt that goes around your waist. |
In off hand | Brandworm the voratun dagger (37-48 power, 9 apr) Brandworm the voratun dagger (37-48 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Master Weapon Damage 37.0 - 48.1 Physical Uses 54% Wil, 54% Cun Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +16 cold On-Hit, radius 1 +16 fire On-crit, radius 2 +4 fire On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +23.0% Critical power +27.00% Ignore resists +20% fire +13% physical +5% cold Accuracy +21 (+4 eff.) Ignore Armor +27 Sharp, short and deadly. |
Cloak | elven-silk cloak 'Durydurain' (3 def, 0 armour) elven-silk cloak 'Durydurain' (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Master/Psionic While equipped: Stats +3 Dex +3 Wil +4 Cun offense ------ Critical power +27.00% Damage +6% acid Ignore resists +15% arcane Accuracy +12 (+2 eff.) Ignore Armor +13 When Hit 6 acid defense ------ Defense +3 (+1 eff.) Resistance +5% arcane +21% acid Mind save +15 (+4 eff.) Stealth +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Crimson Robe (12 def, 0 armour) Crimson Robe (12 def, 0 armour)2.0 Encumbrance T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +9% Mindpower +20 (+5 eff.) On-Hit 35 mind 10% gloom effects Ignore resists +20% all When Hit 35 mind 10% gloom effects defense ------ Defense +12 (+2 eff.) Resistance +15% all other ------- Psi/turn +0.20 Hate-on-crit +4.00 Psi-on-crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments On Mind Hit: 8% Agony level 2 On Mind Hit: 8% Hateful Whisper level 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
The Far-Hand =tele res= The Far-Hand =tele res=0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 5.5 Power cost 36 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (140). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Orb of Many Ways Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the Dead =extra life= Ring of the Dead =extra life=0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
quick voratun battleaxe of torment (58-86 power, 4 apr) quick voratun battleaxe of torment (58-86 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Ego++] Master/Psionic Weapon Damage 57.5 - 86.2 Physical Uses 129% Wil Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +10 Dex offense ------ Combat Speed +10% Accuracy +30 (+5 eff.) Massive two-handed battleaxes. |
noble's rough leather belt of unlife =UNDEATH= noble's rough leather belt of unlife =UNDEATH=1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +4 Wil offense ------ Against +17% Summoned defense ------ Resistance +5% blight Resist Against +16% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Rungof's Fang =carry= Rungof's Fang =carry=1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Sepsiswill the voratun pickaxe (dig speed 12 turns) =dig= Sepsiswill the voratun pickaxe (dig speed 12 turns) =dig=3.0 Encumbrance T5 digger tool [Rare] Master While equipped: Stats +3 Str offense ------ Critical power +13.00% Physical Power +8 (+2 eff.) Damage +9% nature +6% fire Ignore resists +10% nature Ignore Armor +7 defense ------ Resistance +24% lightning While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By cobe the Shalore Wanderer4in1 level 30
71st Pyre 123rd year of Ascendancy at 16:58 see stats
By cobe the Shalore Wanderer4in1 level 45
47th Haze 123rd year of Ascendancy at 04:52 see stats
By cobe the Shalore Wanderer4in1 level 30
69th Pyre 123rd year of Ascendancy at 21:00 see stats
By cobe the Shalore Wanderer4in1 level 34
11st Dusk 123rd year of Ascendancy at 04:57 see stats
By cobe the Shalore Wanderer4in1 level 42
33rd Haze 123rd year of Ascendancy at 18:13 see stats
By cobe the Shalore Wanderer4in1 level 32
4th Dusk 123rd year of Ascendancy at 08:44 see stats
By cobe the Shalore Wanderer4in1 level 12
28th Haze 122nd year of Ascendancy at 11:49 see stats
By cobe the Shalore Wanderer4in1 level 32
2nd Dusk 123rd year of Ascendancy at 00:30 see stats
By cobe the Shalore Wanderer4in1 level 33
9th Dusk 123rd year of Ascendancy at 02:49 see stats
By cobe the Shalore Wanderer4in1 level 21
66th Regrowth 123rd year of Ascendancy at 03:26 see stats
By cobe the Shalore Wanderer4in1 level 46
59th Haze 123rd year of Ascendancy at 06:07 see stats
By cobe the Shalore Wanderer4in1 level 30
78th Pyre 123rd year of Ascendancy at 23:47 see stats
By cobe the Shalore Wanderer4in1 level 36
11st Dusk 123rd year of Ascendancy at 19:07 see stats
By cobe the Shalore Wanderer4in1 level 10
19th Haze 122nd year of Ascendancy at 01:51 see stats
By cobe the Shalore Wanderer4in1 level 20
2nd Regrowth 123rd year of Ascendancy at 20:46 see stats
By cobe the Shalore Wanderer4in1 level 30
68th Pyre 123rd year of Ascendancy at 14:09 see stats
By cobe the Shalore Wanderer4in1 level 40
61st Dusk 123rd year of Ascendancy at 21:37 see stats
By cobe the Shalore Wanderer4in1 level 50
1st Allure 124th year of Ascendancy at 04:37 see stats
By cobe the Shalore Wanderer4in1 level 50
55th Regrowth 124th year of Ascendancy at 17:45 see stats
By cobe the Shalore Wanderer4in1 level 50
53rd Regrowth 124th year of Ascendancy at 04:07 see stats
By cobe the Shalore Wanderer4in1 level 21
58th Regrowth 123rd year of Ascendancy at 17:52 see stats
By cobe the Shalore Wanderer4in1 level 33
9th Dusk 123rd year of Ascendancy at 18:05 see stats
By cobe the Shalore Wanderer4in1 level 22
14th Pyre 123rd year of Ascendancy at 10:15 see stats
By cobe the Shalore Wanderer4in1 level 32
2nd Dusk 123rd year of Ascendancy at 08:54 see stats
By cobe the Shalore Wanderer4in1 level 9
17th Haze 122nd year of Ascendancy at 00:17 see stats
By cobe the Shalore Wanderer4in1 level 48
63rd Haze 123rd year of Ascendancy at 05:30 see stats
By cobe the Shalore Wanderer4in1 level 46
48th Haze 123rd year of Ascendancy at 10:06 see stats
By cobe the Shalore Wanderer4in1 level 12
43rd Haze 122nd year of Ascendancy at 09:55 see stats
By cobe the Shalore Wanderer4in1 level 36
27th Dusk 123rd year of Ascendancy at 02:53 see stats
By cobe the Shalore Wanderer4in1 level 23
30th Pyre 123rd year of Ascendancy at 16:37 see stats
By cobe the Shalore Wanderer4in1 level 16
75th Haze 122nd year of Ascendancy at 18:11 see stats
By cobe the Shalore Wanderer4in1 level 29
67th Pyre 123rd year of Ascendancy at 13:13 see stats
By cobe the Shalore Wanderer4in1 level 50
53rd Regrowth 124th year of Ascendancy at 10:03 see stats
Log
Acid Splash from Cobe hits Poison ooze for 113 acid damage.
Eilinimina the gelatinous cube briefly catches sight of you!
Eilinimina the gelatinous cube uses Tech Overload.
Acid Splash from Cobe killed Poison ooze!
--------------------------------
cobe performs a melee critical strike against Poison ooze!
cobe performs a melee critical strike against Poison ooze!
cobe hits Poison ooze for 1355 physical, 25 physical, 24 darkness (1404 total damage).
cobe hits Poison ooze for 32 fire, 8 fire (40 total damage).
Cobe's Beyond the Flesh performs a melee critical strike against Poison ooze!
cobe killed Poison ooze!
Cobe's Beyond the Flesh hits Poison ooze for 1395 physical damage.
Cobe's Beyond the Flesh killed Poison ooze!
--------------------------------
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the east (slimy ooze)).
Cobe picks up (d.): quick voratun battleaxe of torment (58-86 power, 4 apr).
The shield around cobe crumbles.
--------------------------------
Resting starts...
Cobe slows down.
Cobe's skin is back to normal.
You end your Shadow Dance.
Talent Stealth is ready to use.
Eilinimina the gelatinous cube is no longer evading attacks.
Rested for 7 turns (stop reason: hostile spotted to the east (Eilinimina the gelatinous cube)).