Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Wanderer pick 1 in 3 talent choice (fork) 1.7.4Make wanderer now choose one in three random talent trees instead. This is a modified version of Starsapphire's "Wanderer 3 in 1"( https://te4.org/games/addons/tome/wanderer_3in1 ) with a few tweaks. Only the first choice is seeded, the other two are random. (no longer the case since v1.0.3) -1.0.1 : -1.0.2 : -1.0.3 : Infinite Dungeon Improved Campaign 1.7.4Get a challenge on every level, but the rewards are a little smaller to compensate (less stat points). Random artifact challenges eliminated. |
Campaign | Infinite |
Mode | Nightmare Exploration |
Sex | Male |
Race | Dwarf |
Class | Wanderer3in1 |
Level / Exp | 249 / 35% |
Size | big |
Lifes / Deaths | Killed by Voruwen the snow giant at level 17 on the 16th Profit 122nd year of Ascendancy at 05:56 / 10Killed by Xerurisenne the ghoul at level 23 on the 39th Profit 122nd year of Ascendancy at 08:24 Killed by Emoldatira the snow cat at level 24 on the 44th Profit 122nd year of Ascendancy at 05:53 Killed by Belerita the thief at level 28 on the 7th Wealth 122nd year of Ascendancy at 07:45 Killed by assassin at level 28 on the 7th Wealth 122nd year of Ascendancy at 08:03 Killed by orc elite fighter at level 28 on the 7th Wealth 122nd year of Ascendancy at 16:58 Killed by Eleba the grave wight at level 62 on the 11st Iron 123rd year of Ascendancy at 15:41 Killed by ghoulking at level 99 on the 22nd Stralite 123rd year of Ascendancy at 20:30 Killed by Betoda the nightmare horror at level 102 on the 36th Stralite 123rd year of Ascendancy at 10:24 Killed by rimebark at level 160 on the 15th Steel 124th year of Ascendancy at 07:45 |
Primary Stats
Strength | 538.17022496364 (base 99) |
Dexterity | 412 (base 98) |
Constitution | 240.34044992728 (base 98) |
Magic | 262.17022496364 (base 100) |
Willpower | 319.34044992728 (base 100) |
Cunning | 284.34044992728 (base 100) |
Resources
Mana | 3205/3205 |
Life | 21552/23541 |
Paradox | 300 |
Soul | 10/10 |
Hate | 87/112 |
Equilibrium | 10 |
Vim | 1082/1082 |
Positive | 760/774 |
Stamina | 1674/1674 |
Psi | 429/429 |
Healing Factor | 2.1062513625512 |
Regeneration | 29.711865547238 |
Speed
Mental | -10.000000000001% |
Attack | -9.8809849191639E-13% |
Movement | +25% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 37.548663985883 |
Infravision | 5 |
See Stealth | 70.339870533485 |
See Invisible | 84.680320460767 |
Offense: Mainhand
Damage | 559 |
Accuracy | 142 |
Crit Chance | 223% |
APR | 27 |
Speed | 1.11 |
Offense: Offhand
Damage | 517 |
Accuracy | 142 |
Crit Chance | 219% |
APR | 27 |
Speed | 1.11 |
Offense: Spell
Spellpower | 95 |
Crit Chance | 84% |
Speed | 1 |
Offense: Mind
Mindpower | 119 |
Crit Chance | 92% |
Speed | 1 |
Offense: Damage Bonus
Acid | +8% |
Blight | +10% |
Arcane | +26% |
Mind | +32% |
All | +2% |
Darkness | +17% |
Light | +23% |
Temporal | +12% |
Fire | +8% |
Nature | +26% |
Offense: Damage Penetration
Acid | +74% |
Light | +40% |
Physical | +10% |
Darkness | +40% |
Arcane | +30% |
Mind | +60% |
All | 0% |
Defense: Base
Armour (hardiness) | 246.40311374508 (100%) |
Defense | 128 |
Ranged Defense | 133 |
Fatigue | 0 |
Physical Save | 128 |
Spell Save | 123 |
Mental Save | 127 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 62%( 70%) |
Cold | + 70%( 70%) |
All | + 27%( 70%) |
Physical | + 41%( 73%) |
Lightning | + 62%( 70%) |
Light | + 65%( 70%) |
Temporal | + 70%( 70%) |
Mind | + 34%( 70%) |
Darkness | + 78%( 78%) |
Fire | + 70%( 70%) |
Nature | + 62%( 70%) |
Defense: Immunities
Pinning Resistance | 70% |
Confusion Resistance | 82% |
Fear Resistance | 18% |
Poison Resistance | 68% |
Blind Resistance | 52% |
Silence Resistance | 53% |
Disarm Resistance | 50% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 18% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1481 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 125% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 351 with a minimum range of 15. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1282 damage for 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1754% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
Spell / Nightfall | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Death | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Sun | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Warcries | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Rime wraith | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Cold drake aspect | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Dreadmaster | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Rampage | 1.00 |
| 6/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.00 |
| 9/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Strife | 1.00 |
| 5/5 |
| 1/5 |
| 6/5 |
| 0/5 |
Spell / Eradication | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Psionic / Voracity | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Battle tactics | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Gloom | 1.00 |
| 5/5 |
| 3/5 |
| 2/5 |
| 5/5 |
Psionic / Absorption | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / One with shadows | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Superiority | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Advanced-golemancy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Vim | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Explosive admixtures | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Charged mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Shadow magic | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psi-fighting | 1.00 |
| 5/5 |
| 18/5 |
| 1/5 |
| 5/5 |
Technique / Combat techniques | 1.00 |
| 5/5 |
| 7/5 |
| 0/5 |
| 0/5 |
Chronomancy / Threaded Combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Kinetic mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Punishments | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Duelist | 1.00 |
| 12/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.00 |
| 6/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Eclipse | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 10/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 1.00 |
| 7/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 2/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Spell / Fire | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master of flesh | 1.00 |
| 9/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Berserker's strength | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Force of will | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed form | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Vile life | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Spectre | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 5/5 |
| 2/5 |
| 7/5 |
| 0/5 |
Celestial / Light | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Hymns | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 11/5 |
Psionic / Augmented mobility | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrosis | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed aura | 1.00 |
| 10/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.40 |
| 10/5 |
| 7/5 |
| 6/5 |
| 10/5 |
| 13/5 |
| 2/5 |
Celestial / Chants | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Gestures | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Dark sustenance | 1.40 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Corruption / Curses | 1.00 |
| 4/5 |
| 0/5 |
| 2/5 |
| 0/5 |
Spell / Divination | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Through The Crowd |
talent | Augmentation |
talent | Chant of Fortitude |
talent | Infestation |
talent | Icy Skin |
talent | Leeching Poison |
talent | Kinetic Shield |
talent | Yarrrr!! |
talent | Apply Poison |
talent | Precise Strikes |
talent | Feather Wind |
talent | Deflection |
talent | Gloom |
talent | Numbing Poison |
talent | Beyond the Flesh |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 1.2)Penalty : Fractured Sanity: -2% Mind Resistance, -3% Confusion Immunity Power 1+: Unleashed: +4% critical damage, +3% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 50% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 15.0% of your life, the remaining cooldown of all your talents is reduced by 1. |
detrimental effect | Zone-wide effect: +10% temporal damage, -10% temporal resistance, -10% spell save, -20% pinning immunity. Impossible geometries |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 3.2)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 10% when tested. Power 1+: Removed from Reality: +4 Physical Resistance, +3 Maximum Physical Resistance Power 2+: -1 Luck, +5 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 95 mind and 84 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (summon Terrors and chances to slow, deal 170 Mind damage, and deal 151 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 5.2)Penalty : Fear of Death: -6% resistance against damage from the undead. Power 1+: Power over Death: +12% damage against the undead. Power 2+: -1 Luck, +5 Strength, +5 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 19 turns, retch (level 3) when you fall below 47% health Power 4+: Reprieve from Death: Humanoids you slay have a 40% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 3.2)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 6%) for 4 turns. Power 1+: Nightwalker: +13 Darkness Resistance, +8% Max Darkness Resistance, +8 See Invisible Power 2+: -1 Luck, +5 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 11% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 5.2)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+42% chance to avoid traps). Power 2+: -1 Luck, +9 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+16% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 45% if the increase would be enough to kill your opponent. |
beneficial effect | Infinite Dungeon Challenge (Level 351): Headhunter Challenge |
beneficial effect | Parrying melee and ranged attacks: Has a 89% chance to deflect up to 75 damage from the next 4.0 attack(s). Parried attacks cannot crit. Parrying |
Quests
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | active |
You successfully escorted the injured seer to the recall portal on level 112 of Infinite Dungeon. Escort: injured seer (level 112 of Infinite Dungeon)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 122 of Infinite Dungeon. Escort: injured seer (level 122 of Infinite Dungeon)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 147 of Infinite Dungeon. Escort: injured seer (level 147 of Infinite Dungeon)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 157 of Infinite Dungeon. Escort: injured seer (level 157 of Infinite Dungeon)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 177 of Infinite Dungeon. Escort: injured seer (level 177 of Infinite Dungeon)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 182 of Infinite Dungeon. Escort: injured seer (level 182 of Infinite Dungeon)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 22 of Infinite Dungeon. Escort: injured seer (level 22 of Infinite Dungeon)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 242 of Infinite Dungeon. Escort: injured seer (level 242 of Infinite Dungeon)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 282 of Infinite Dungeon. Escort: injured seer (level 282 of Infinite Dungeon)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 32 of Infinite Dungeon. Escort: injured seer (level 32 of Infinite Dungeon)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 337 of Infinite Dungeon. Escort: injured seer (level 337 of Infinite Dungeon)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 87 of Infinite Dungeon. Escort: injured seer (level 87 of Infinite Dungeon)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 97 of Infinite Dungeon. Escort: injured seer (level 97 of Infinite Dungeon)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 102 of Infinite Dungeon. Escort: lone alchemist (level 102 of Infinite Dungeon)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 117 of Infinite Dungeon. Escort: lone alchemist (level 117 of Infinite Dungeon)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 167 of Infinite Dungeon. Escort: lone alchemist (level 167 of Infinite Dungeon)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 172 of Infinite Dungeon. Escort: lone alchemist (level 172 of Infinite Dungeon)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Infinite Dungeon. Escort: lone alchemist (level 2 of Infinite Dungeon)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You failed to protect the lone alchemist from death by Utvep the wretchling. Escort: lone alchemist (level 287 of Infinite Dungeon) | failed |
You successfully escorted the lone alchemist to the recall portal on level 332 of Infinite Dungeon. Escort: lone alchemist (level 332 of Infinite Dungeon)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 42 of Infinite Dungeon. Escort: lone alchemist (level 42 of Infinite Dungeon)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 47 of Infinite Dungeon. Escort: lone alchemist (level 47 of Infinite Dungeon)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 67 of Infinite Dungeon. Escort: lone alchemist (level 67 of Infinite Dungeon)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 92 of Infinite Dungeon. Escort: lone alchemist (level 92 of Infinite Dungeon)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 132 of Infinite Dungeon. Escort: lost defiler (level 132 of Infinite Dungeon)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 192 of Infinite Dungeon. Escort: lost defiler (level 192 of Infinite Dungeon)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 232 of Infinite Dungeon. Escort: lost defiler (level 232 of Infinite Dungeon)As a reward you improved talent Curse of Defenselessness (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 27 of Infinite Dungeon. Escort: lost defiler (level 27 of Infinite Dungeon)As a reward you gained talent category Corruption / Curses (at mastery 1.00). | done |
You successfully escorted the lost defiler to the recall portal on level 277 of Infinite Dungeon. Escort: lost defiler (level 277 of Infinite Dungeon)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 307 of Infinite Dungeon. Escort: lost defiler (level 307 of Infinite Dungeon)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 57 of Infinite Dungeon. Escort: lost defiler (level 57 of Infinite Dungeon)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 62 of Infinite Dungeon. Escort: lost defiler (level 62 of Infinite Dungeon)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 77 of Infinite Dungeon. Escort: lost defiler (level 77 of Infinite Dungeon)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 107 of Infinite Dungeon. Escort: lost sun paladin (level 107 of Infinite Dungeon)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 152 of Infinite Dungeon. Escort: lost sun paladin (level 152 of Infinite Dungeon)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 17 of Infinite Dungeon. Escort: lost sun paladin (level 17 of Infinite Dungeon)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 207 of Infinite Dungeon. Escort: lost sun paladin (level 207 of Infinite Dungeon)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 217 of Infinite Dungeon. Escort: lost sun paladin (level 217 of Infinite Dungeon)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 247 of Infinite Dungeon. Escort: lost sun paladin (level 247 of Infinite Dungeon)As a reward you improved Strength by +5. | done |
You failed to protect the lost sun paladin from death by Aerytta the yaech diver. Escort: lost sun paladin (level 317 of Infinite Dungeon) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 322 of Infinite Dungeon. Escort: lost sun paladin (level 322 of Infinite Dungeon)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 37 of Infinite Dungeon. Escort: lost sun paladin (level 37 of Infinite Dungeon)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by Islinor the chitinous spider. Escort: lost warrior (level 212 of Infinite Dungeon) | failed |
You successfully escorted the lost warrior to the recall portal on level 262 of Infinite Dungeon. Escort: lost warrior (level 262 of Infinite Dungeon)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 302 of Infinite Dungeon. Escort: lost warrior (level 302 of Infinite Dungeon)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 347 of Infinite Dungeon. Escort: lost warrior (level 347 of Infinite Dungeon)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 52 of Infinite Dungeon. Escort: lost warrior (level 52 of Infinite Dungeon)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 127 of Infinite Dungeon. Escort: repented thief (level 127 of Infinite Dungeon)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 137 of Infinite Dungeon. Escort: repented thief (level 137 of Infinite Dungeon)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 142 of Infinite Dungeon. Escort: repented thief (level 142 of Infinite Dungeon)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 222 of Infinite Dungeon. Escort: repented thief (level 222 of Infinite Dungeon)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 237 of Infinite Dungeon. Escort: repented thief (level 237 of Infinite Dungeon)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 292 of Infinite Dungeon. Escort: repented thief (level 292 of Infinite Dungeon)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 7 of Infinite Dungeon. Escort: repented thief (level 7 of Infinite Dungeon)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 82 of Infinite Dungeon. Escort: repented thief (level 82 of Infinite Dungeon)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 12 of Infinite Dungeon. Escort: temporal explorer (level 12 of Infinite Dungeon)As a reward you improved Willpower by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 227 of Infinite Dungeon. Escort: temporal explorer (level 227 of Infinite Dungeon)As a reward you improved Magic by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 257 of Infinite Dungeon. Escort: temporal explorer (level 257 of Infinite Dungeon)As a reward you improved Willpower by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 327 of Infinite Dungeon. Escort: temporal explorer (level 327 of Infinite Dungeon)As a reward you improved Willpower by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 342 of Infinite Dungeon. Escort: temporal explorer (level 342 of Infinite Dungeon)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 197 of Infinite Dungeon. Escort: worried loremaster (level 197 of Infinite Dungeon)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 312 of Infinite Dungeon. Escort: worried loremaster (level 312 of Infinite Dungeon)As a reward you improved Willpower by +5. | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 1): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 10): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Kill 5 spawns of Urh'Rok on the level before killing any unique creatures. Infinite Dungeon Challenge (Level 100): Headhunter5 / 5 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss 'Adeth the dreaming horror'. Infinite Dungeon Challenge (Level 101): Dream Hunter | failed |
Wake up and kill the dreaming horror boss 'Ivoreba the dreaming horror'. Infinite Dungeon Challenge (Level 103): Dream Hunter | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 104): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 105): Near SightedYou completed the challenge and received: +1 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 106): Near SightedYou completed the challenge and received: +2 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 108): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 109): Near SightedYou completed the challenge and received: +1 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 11): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 110): ExterminatorYou completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 111): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 113): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 114): Near SightedYou completed the challenge and received: +1 Stat Points | done |
Kill 5 spawns of Urh'Rok on the level before killing any unique creatures. Infinite Dungeon Challenge (Level 115): Headhunter3 / 5 demon spawn killed. | failed |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 116): ExterminatorYou completed the challenge and received: +1 Stat Points | done |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 118): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 119): Pacifist | failed |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 120): ExterminatorYou completed the challenge and received: +1 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 121): Pacifist | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 123): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 124): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 125): Near SightedYou completed the challenge and received: +1 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 126): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 128): Near SightedYou completed the challenge and received: +1 Stat Points | done |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 129): ExterminatorYou completed the challenge and received: +2 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 13): Near SightedYou completed the challenge and received: +1 Stat Points | done |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 130): ExterminatorYou completed the challenge and received: +1 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 131): Near SightedYou completed the challenge and received: +1 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 133): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 134): Pacifist | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 135): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 136): ExterminatorYou completed the challenge and received: +2 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 138): Near SightedYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 139): Near SightedYou completed the challenge and received: +2 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 14): Near SightedYou completed the challenge and received: +1 Stat Points | done |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 140): ExterminatorYou completed the challenge and received: +2 Stat Points | done |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 141): ExterminatorYou completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 143): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 144): Near SightedYou completed the challenge and received: +2 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 145): Near SightedYou completed the challenge and received: +1 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 146): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 148): Near SightedYou completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 149): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Kill 5 spawns of Urh'Rok on the level before killing any unique creatures. Infinite Dungeon Challenge (Level 15): Headhunter5 / 5 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 150): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss 'Emeth the dreaming horror'. Infinite Dungeon Challenge (Level 151): Dream Hunter | failed |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 153): Exterminator | active |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 154): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 155): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 156): ExterminatorYou completed the challenge and received: +2 Stat Points | done |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 158): ExterminatorYou completed the challenge and received: +2 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 159): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 16): Near SightedYou completed the challenge and received: +1 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 160): Pacifist | failed |
Kill 5 spawns of Urh'Rok on the level before killing any unique creatures. Infinite Dungeon Challenge (Level 161): Headhunter3 / 5 demon spawn killed. | failed |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 163): Exterminator | active |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 164): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Kill 5 spawns of Urh'Rok on the level before killing any unique creatures. Infinite Dungeon Challenge (Level 165): Headhunter0 / 5 demon spawn killed. | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 166): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 168): Pacifist | failed |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 169): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 170): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 171): ExterminatorYou completed the challenge and received: +1 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 173): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 174): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 175): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 176): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 178): Near SightedYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 179): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 18): Near SightedYou completed the challenge and received: +1 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 180): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 181): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 183): Near SightedYou completed the challenge and received: +1 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 184): Near SightedYou completed the challenge and received: +1 Stat Points | done |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 185): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 186): ExterminatorYou completed the challenge and received: +1 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 188): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 189): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 19): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 190): MultiplicityTurns left: 0 | failed |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 191): ExterminatorYou completed the challenge and received: +1 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 193): Pacifist | failed |
Kill 5 spawns of Urh'Rok on the level before killing any unique creatures. Infinite Dungeon Challenge (Level 194): Headhunter0 / 5 demon spawn killed. | failed |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 195): ExterminatorYou completed the challenge and received: +1 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 196): Near SightedYou completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 198): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 199): Mirror Match | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 20): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 590 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 200): Rush Hour (590)Turns left: -1 | failed |
Kill 5 spawns of Urh'Rok on the level before killing any unique creatures. Infinite Dungeon Challenge (Level 201): Headhunter1 / 5 demon spawn killed. | failed |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 203): ExterminatorYou completed the challenge and received: +1 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 212 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 204): Rush Hour (212)Turns left: -1 | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 205): Near SightedYou completed the challenge and received: +1 Prodigy Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 206): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 208): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 209): Near SightedYou completed the challenge and received: +1 Stat Points | done |
Wake up and kill the dreaming horror boss 'Cyrilenn the dreaming horror'. Infinite Dungeon Challenge (Level 21): Dream Hunter | failed |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 210): ExterminatorYou completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 211): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 213): Near SightedYou completed the challenge and received: +1 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 214): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 275 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 215): Rush Hour (275)Turns left: -1 | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 216): Near SightedYou completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 218): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 219): Mirror Match | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 220): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 221): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 223): Near SightedYou completed the challenge and received: +2 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 224): Near SightedYou completed the challenge and received: +1 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 225): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 226): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 228): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 229): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 23): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 230): Near SightedYou completed the challenge and received: +1 Stat Points | done |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 231): ExterminatorYou completed the challenge and received: +1 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 233): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 234): Near SightedYou completed the challenge and received: +1 Stat Points | done |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 235): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 236): Pacifist | failed |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 238): ExterminatorYou completed the challenge and received: +2 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 239): Near SightedYou completed the challenge and received: +1 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 24): Near SightedYou completed the challenge and received: +1 Stat Points | done |
Kill 5 spawns of Urh'Rok on the level before killing any unique creatures. Infinite Dungeon Challenge (Level 240): Headhunter3 / 5 demon spawn killed. | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 241): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 243): Pacifist | failed |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 244): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 245): Pacifist | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 246): MultiplicityTurns left: 0 | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 248): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 249): ExterminatorYou completed the challenge and received: +1 Stat Points | done |
Kill 5 spawns of Urh'Rok on the level before killing any unique creatures. Infinite Dungeon Challenge (Level 25): Headhunter5 / 5 demon spawn killed. You completed the challenge and received: +1 Generic Point | done |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 250): ExterminatorYou completed the challenge and received: +1 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 251): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 253): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 290 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 254): Rush Hour (290)Turns left: -1 | failed |
Kill 5 spawns of Urh'Rok on the level before killing any unique creatures. Infinite Dungeon Challenge (Level 255): Headhunter4 / 5 demon spawn killed. | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 256): Near SightedYou completed the challenge and received: +1 Stat Points | done |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 258): ExterminatorYou completed the challenge and received: +2 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 259): Near SightedYou completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 26): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 260): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 261): ExterminatorYou completed the challenge and received: +2 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 263): Near SightedYou completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 264): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Kill 5 spawns of Urh'Rok on the level before killing any unique creatures. Infinite Dungeon Challenge (Level 265): Headhunter1 / 5 demon spawn killed. | failed |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 266): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 268): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 269): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 270): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 271): Near SightedYou completed the challenge and received: +2 Stat Points | done |
Wake up and kill the dreaming horror boss 'Xerawyn the dreaming horror'. Infinite Dungeon Challenge (Level 273): Dream Hunter | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 274): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 275): Exterminator | active |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 276): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 278): Exterminator | active |
Kill 5 spawns of Urh'Rok on the level before killing any unique creatures. Infinite Dungeon Challenge (Level 279): Headhunter0 / 5 demon spawn killed. | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 28): PacifistYou completed the challenge and received: +1 Class Point and +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 280): Near SightedYou completed the challenge and received: +2 Stat Points | done |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 281): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 283): Near SightedYou completed the challenge and received: +2 Stat Points | done |
Wake up and kill the dreaming horror boss 'Geritta the dreaming horror'. Infinite Dungeon Challenge (Level 284): Dream Hunter | failed |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 285): Exterminator | active |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 286): ExterminatorYou completed the challenge and received: +1 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 288): Pacifist | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 289): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 29): Near SightedYou completed the challenge and received: +1 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 290): Pacifist | failed |
Kill 5 spawns of Urh'Rok on the level before killing any unique creatures. Infinite Dungeon Challenge (Level 291): Headhunter0 / 5 demon spawn killed. | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 293): Near SightedYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 294): Near SightedYou completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 295): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 296): Near SightedYou completed the challenge and received: +1 Class Point | done |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 298): Exterminator | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 299): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 3): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 30): Near SightedYou completed the challenge and received: +1 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 300): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 301): MultiplicityTurns left: 0 | failed |
Proceed directly to the next Infinite Dungeon level in less than 542 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 303): Rush Hour (542)Turns left: -1 | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 304): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Kill 5 spawns of Urh'Rok on the level before killing any unique creatures. Infinite Dungeon Challenge (Level 305): Headhunter0 / 5 demon spawn killed. | failed |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 306): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 308): PacifistYou completed the challenge and received: +1 Generic Point and +1 Generic Point | done |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 309): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Wake up and kill the dreaming horror boss 'Aerewen the dreaming horror'. Infinite Dungeon Challenge (Level 31): Dream Hunter | failed |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 310): ExterminatorYou completed the challenge and received: +2 Stat Points | done |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 311): Exterminator | active |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 313): ExterminatorYou completed the challenge and received: +1 Stat Points | done |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 314): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 315): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 316): Near SightedYou completed the challenge and received: +1 Stat Points | done |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 318): ExterminatorYou completed the challenge and received: +2 Stat Points | done |
Kill 5 spawns of Urh'Rok on the level before killing any unique creatures. Infinite Dungeon Challenge (Level 319): Headhunter5 / 5 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 320): Near SightedYou completed the challenge and received: +2 Stat Points | done |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 321): ExterminatorYou completed the challenge and received: +1 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 323): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 324): Exterminator | active |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 325): Near SightedYou completed the challenge and received: +1 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 326): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 328): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 329): Pacifist | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 33): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 330): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Kill 5 spawns of Urh'Rok on the level before killing any unique creatures. Infinite Dungeon Challenge (Level 331): Headhunter5 / 5 demon spawn killed. You completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 333): Near SightedYou completed the challenge and received: +1 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 334): MultiplicityTurns left: 0 | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 335): Near SightedYou completed the challenge and received: +1 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 336): Near SightedYou completed the challenge and received: +1 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 338): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 339): Pacifist | failed |
Wake up and kill the dreaming horror boss 'Islariana the dreaming horror'. Infinite Dungeon Challenge (Level 34): Dream HunterYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 340): Near SightedYou completed the challenge and received: +2 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 341): Near SightedYou completed the challenge and received: +1 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 343): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 344): Pacifist | failed |
Kill 5 spawns of Urh'Rok on the level before killing any unique creatures. Infinite Dungeon Challenge (Level 345): Headhunter2 / 5 demon spawn killed. | failed |
Kill 5 spawns of Urh'Rok on the level before killing any unique creatures. Infinite Dungeon Challenge (Level 346): Headhunter4 / 5 demon spawn killed. | failed |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 348): ExterminatorYou completed the challenge and received: +2 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 349): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 35): Near SightedYou completed the challenge and received: +1 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 350): Near SightedYou completed the challenge and received: +1 Stat Points | done |
Kill 5 spawns of Urh'Rok on the level before killing any unique creatures. Infinite Dungeon Challenge (Level 351): Headhunter0 / 5 demon spawn killed. | active |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 36): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss 'Layuthra the dreaming horror'. Infinite Dungeon Challenge (Level 38): Dream Hunter | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 39): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 4): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 40): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 41): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 89 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 43): Rush Hour (89)Turns left: -1 | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 44): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 45): Near SightedYou completed the challenge and received: +1 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 46): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 92 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 48): Rush Hour (92)Turns left: -1 | failed |
Proceed directly to the next Infinite Dungeon level in less than 236 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 49): Rush Hour (236)Turns left: -1 | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 5): Near SightedYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 50): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 51): Near SightedYou completed the challenge and received: +2 Stat Points | done |
Wake up and kill the dreaming horror boss 'Poluba the dreaming horror'. Infinite Dungeon Challenge (Level 53): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 54): Near SightedYou completed the challenge and received: +1 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 55): Near SightedYou completed the challenge and received: +1 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 56): MultiplicityTurns left: 0 You completed the challenge and received: +1 Category Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 58): MultiplicityTurns left: 0 You completed the challenge and received: +1 Category Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 59): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 6): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 60): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 230 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 61): Rush Hour (230)Turns left: 75 You completed the challenge and received: +2 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 63): Near SightedYou completed the challenge and received: +1 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 299 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 64): Rush Hour (299)Turns left: -1 | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 65): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 66): MultiplicityTurns left: 0 You completed the challenge and received: +1 Category Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 68): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 69): Near SightedYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 70): Near SightedYou completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 71): MultiplicityTurns left: 0 You completed the challenge and received: +1 Category Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 73): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 74): Near SightedYou completed the challenge and received: +1 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 75): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Kill 5 spawns of Urh'Rok on the level before killing any unique creatures. Infinite Dungeon Challenge (Level 76): Headhunter0 / 5 demon spawn killed. | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 78): Near SightedYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 79): Near SightedYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 8): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 80): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 188 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 81): Rush Hour (188)Turns left: -1 | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 83): Near SightedYou completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss 'Adiba the dreaming horror'. Infinite Dungeon Challenge (Level 84): Dream Hunter | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 85): Near SightedYou completed the challenge and received: +1 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 62 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 86): Rush Hour (62)Turns left: -1 | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 88): Near SightedYou completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss 'Ivorin the dreaming horror'. Infinite Dungeon Challenge (Level 89): Dream Hunter | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 9): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 90): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 91): Pacifist | failed |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 93): ExterminatorYou completed the challenge and received: +1 Stat Points | done |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 94): ExterminatorYou completed the challenge and received: +1 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 95): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 96): Mirror Match | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 98): Mirror Match | failed |
Exterminate almost every foe on the level. Infinite Dungeon Challenge (Level 99): ExterminatorYou completed the challenge and received: +1 Stat Points | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Equipment
Psionic focus | Beriharakan the voratun battleaxe (Madness) (58-86 power, 4 apr) Beriharakan the voratun battleaxe (Madness) (58-86 power, 4 apr)Requires: - Magic 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.5 - 86.2 Uses stat: 120% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Wound the target dealing 462 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +28 nature When wielded/worn: Physical crit. chance: +13.0% Physical power: +21 (+3 eff.) Changes stats: +19 Str / +17 Dex / +23 Mag / +19 Wil / +19 Cun / +19 Con Critical mult.: +27.60% Spell save: +9 (+2 eff.) Maximum psi: +40.00 Maximum vim: +20.00 Spell crit. chance: +2% Curse of Madness Massive two-handed battleaxes. |
Quiver | barbed quiver of elven-wood arrows of wind (Corpses) (18/18, 64-89 power, 14 apr) barbed quiver of elven-wood arrows of wind (Corpses) (18/18, 64-89 power, 14 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 63.5 - 88.9 Uses stats: 50% Mag, 88% Cun Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +22.5% Capacity: 18 On weapon hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 330 physical damage On weapon crit: * Wound the target dealing 462 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Curse of Corpses Arrows are used with bows to pierce your foes to death. |
On hands | Demonreign the drakeskin leather gloves (Corpses) (0 def, 21 armour) Demonreign the drakeskin leather gloves (Corpses) (0 def, 21 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +21 Changes stats: +17 Str / +11 Mag / +17 Cun / +13 Con Changes resistances: +27% temporal / +18% fire / +48% darkness / +30% nature Physical save: +10 (+2 eff.) Spell save: +27 (+4 eff.) Mental save: +10 (+1 eff.) Silence immunity: +53% Disarm immunity: +50% Life regen: +10.56 Hate when firing a critical mind attack: +10.00 Mental crit. chance: +6% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | Umbraphage (Nightmares) Umbraphage (Nightmares)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+1 eff.) Mindpower: +10 (+1 eff.) Light radius: +10 Absorbs all darkness (power 260, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Curse of Nightmares It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 522.99 darkness damage (based on Mindpower and charge) Activation costs 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | Cloudream the voratun helm (Shrouds) (0 def, 5 armour) Cloudream the voratun helm (Shrouds) (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 38 Damage when hit (Melee): 4 lightning / 6 blight Changes stats: +37 Str / +17 Dex / +8 Mag / +10 Wil / +5 Cun / +9 Con Reduces incoming crit damage: 5.00% Mental save: +15 (+2 eff.) Light radius: +2 Curse of Shrouds It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 8670.3 Physical damage. If the attack hits, the target is confused (50% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On feet | Daystalker (Nightmares) (0 def, 27 armour) Daystalker (Nightmares) (0 def, 27 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +27 Changes stats: +10 Mag / +13 Wil / +5 Con Changes resistances: +45% acid / +24% darkness / +30% lightning / +11% arcane / +21% light Changes resistances penetration: +10% physical Spell save: +21 (+3 eff.) Poison immunity: +44% Confusion immunity: +44% Mana when firing critical spell: +4.37 Only die when reaching: -120.00 life Mindpower: +9 (+1 eff.) Light radius: +7 Curse of Nightmares It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 77 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Tool | Glitterpain the elm totem of summon tentacle (Misfortune) [power 110] (25 cooldown) Glitterpain the elm totem of summon tentacle (Misfortune) [power 110] (25 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Armour penetration: +6 Damage when hit (Melee): 18 light / 18 fire Changes stats: +10 Str / +17 Dex / +16 Wil Changes resistances: +24% temporal / +21% cold Maximum stamina: +59.13 Curse of Misfortune It can be used to summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 300 Base Damage: 125 Armor: 5 All Resist: 10 Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | Brightstone the voratun ring (Misfortune) Brightstone the voratun ring (Misfortune)Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+2 eff.) Effects on melee hit: * 51% chance to reduce all saves and defense by 55 Changes stats: +10 Str / +8 Wil / +8 Cun / +15 Con Changes resistances: +30% light / +6% mind / +3% fire / +3% nature / +13% arcane Changes resistances penetration: +5% mind / +20% arcane Changes damage: +6% light / +15% nature / +6% fire / +3% mind / +15% arcane Spell save: +20 (+3 eff.) Maximum stamina: +38.00 Mindpower: +13 (+2 eff.) Curse of Misfortune Rings make your fingers look great! |
On fingers | Starbait the voratun ring (Misfortune) Starbait the voratun ring (Misfortune)Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+2 eff.) Fatigue: -10% Changes stats: +11 Str / +2 Dex / +4 Wil / +12 Cun / +10 Con Changes resistances: +14% blight / +15% nature / +9% light / +6% mind Changes damage: +12% mind Reduces incoming crit damage: 32.67% Maximum encumbrance: +40 Poison immunity: +24% Disease immunity: +30% Infravision radius: +4 Curse of Misfortune Rings make your fingers look great! |
Around neck | voratun amulet 'Ebonymalice' (Shrouds) voratun amulet 'Ebonymalice' (Shrouds)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Armour: +20 Defense: +55 (+8 eff.) Changes stats: +12 Str / +10 Mag / +6 Wil / +6 Cun Changes resistances: +18% lightning Changes resistances penetration: +45% acid / +30% darkness Critical mult.: +37.23% Mental save: +15 (+2 eff.) Confusion immunity: +23% Stamina each turn: +5.58 Mindpower: +15 (+2 eff.) Curse of Shrouds Amulets make your neck look great! |
In main hand | Emelowyn the Filthseam (Shrouds) (54-76 power, 6 apr) Emelowyn the Filthseam (Shrouds) (54-76 power, 6 apr)Requires: - Magic 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 54.5 - 76.3 Uses stat: 100% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +4 light / +8 nature When wielded/worn: Armour penetration: +11 Physical crit. chance: +13.0% Effects on melee hit: * 35% chance to slow global speed by 86% Changes stats: +13 Str / +13 Dex / +13 Mag / +9 Wil / +11 Cun / +10 Con Changes resistances: +9% arcane / +12% light Changes resistances penetration: +40% light Critical mult.: +35.00% Defense after a teleport: +27 Resist all after a teleport: +27% New effects duration reduction after a teleport: +27% Curse of Shrouds One-handed war axes. |
Around waist | drakeskin leather belt 'Tidetickler' (Nightmares) drakeskin leather belt 'Tidetickler' (Nightmares)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +15 (+2 eff.) Changes stats: +11 Str / +5 Dex / +5 Mag / +11 Wil / +13 Cun / +11 Con Changes resistances: +6% acid / +3% cold / +6% arcane Changes resistances penetration: +10% arcane / +29% acid Changes damage: +6% acid / +9% arcane Damage against: +43% Summoned Reduced damage from: +45% Summoned Physical save: +15 (+3 eff.) Life regen: +3.30 Healing mod.: +30% Size category: +1 Curse of Nightmares A belt that goes around your waist. |
In off hand | Chargeterror (Misfortune) (48-67 power, 6 apr) Chargeterror (Misfortune) (48-67 power, 6 apr)Requires: - Magic 48 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +60 (+9 eff.) Damage when hit (Melee): 20 lightning / 18 physical Changes stats: +23 Str / +11 Dex / +13 Mag / +13 Wil / +13 Cun / +11 Con Changes resistances: +30% blight / +33% cold / +33% temporal / +24% fire Changes resistances penetration: +55% mind Physical save: +30 (+5 eff.) Blindness immunity: +52% Stun/Freeze immunity: +52% Stamina each turn: +7.74 Hate when firing a critical mind attack: +8.00 Only die when reaching: -206.53 life Maximum life: +160.00 Curse of Misfortune Blunt and deadly. |
Cloak | Torchwisp (Corpses) (3 def, 16 armour) Torchwisp (Corpses) (3 def, 16 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour penetration: +4 Armour: +16 Defense: +3 (+1 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +6 Str / +10 Dex / +10 Mag / +8 Wil / +1 Cun / +6 Con Changes resistances: +6% fire / +30% cold Talent mastery: +0.40 Technique / Combat training Critical mult.: +10.00% Reduces incoming crit damage: 10.00% Spell save: +27 (+4 eff.) Stamina each turn: +1.50 Only die when reaching: -60.00 life Maximum mana: +80.00 See invisible: +6 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Taintripper (Misfortune) (5 def, 10 armour) Taintripper (Misfortune) (5 def, 10 armour)Requires: - Heavy armour training - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+1 eff.) Fatigue: +25% Effects on melee hit: * 38% chance to slow global speed by 86% * 30% chance to reduce all saves and defense by 55 Changes stats: +15 Str / +5 Dex / +5 Mag / +16 Wil / +14 Cun / +15 Con Changes resistances: +15% physical / -20% light / +15% fire / +10% arcane / +32% darkness Changes damage: +9% nature / +15% mind Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +34 (+5 eff.) Equilibrium when hit: +0.20 Maximum hate: +12.00 Mental crit. chance: +4% Light radius: +2 Curse of Misfortune It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 38 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Inventory
healing infusion of the titan (heal 521; cd 14) healing infusion of the titan (heal 521; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 521 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the titan (heal 548; cd 15) healing infusion of the titan (heal 548; cd 15)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 548 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 1135; cd 12) healing infusion of the warrior (heal 1135; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 1135 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 564; cd 14) healing infusion of the wizard (heal 564; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 564 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 630; cd 11) healing infusion of the wizard (heal 630; cd 11)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 630 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the warrior (die at -2633; dur 7; cd 34) heroism infusion of the warrior (die at -2633; dur 7; cd 34)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 34 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -2633 life. The duration and life will increase by 1% for every 1% life you have lost (currently 2856 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 1730%; cd 12) movement infusion of the duelist (speed 1730%; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1730% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 1636%; cd 8) movement infusion of the duelist (speed 1636%; cd 8)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1636% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 1949%; cd 8) movement infusion of the duelist (speed 1949%; cd 8)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1949% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 1680%; cd 8) movement infusion of the duelist (speed 1680%; cd 8)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1680% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 1770%; cd 17) movement infusion of the psychic (speed 1770%; cd 17)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1770% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 2030%; cd 12) movement infusion of the warrior (speed 2030%; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 2030% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 1187%; cd 16) movement infusion of the wizard (speed 1187%; cd 16)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1187% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 1059; 17 cd) regeneration infusion of the wizard (heal 1059; 17 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1059 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 97%; mental; dur 4; cd 13) wild infusion of the duelist (res 97%; mental; dur 4; cd 13)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 97% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 81%; magical; dur 4; cd 10) wild infusion of the psychic (res 81%; magical; dur 4; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 81% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 74%; mental; dur 2; cd 14) wild infusion of the sneak (res 74%; mental; dur 2; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 74% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 73%; magical; dur 4; cd 13) wild infusion of the sneak (res 73%; magical; dur 4; cd 13)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 73% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, physical, mind, fire) Prismatic Rune (6 turns; lightning, physical, mind, fire)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 4 physical, 4 mind, 4 fire It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, physical, light, blight, nature) Prismatic Rune (6 turns; lightning, physical, light, blight, nature)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 4 physical, 3 light, 3 blight, 4 nature It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--) Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1411 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of Reflection (--) Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1411 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
acid wave rune of the duelist (damage 1121; dur 4; cd 17) acid wave rune of the duelist (damage 1121; dur 4; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 1121.47 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the psychic (damage 791; dur 4; cd 16) acid wave rune of the psychic (damage 791; dur 4; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 791.15 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the titan (damage 570; dur 4; cd 16) biting gale rune of the titan (damage 570; dur 4; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 569.92 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the warrior (damage 1238; dur 4; cd 21) biting gale rune of the warrior (damage 1238; dur 4; cd 21)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 1238.25 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 15; phase 52; cd 20) blink rune of the sneak (range 15; phase 52; cd 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 15 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 15 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 52%, your defense is increased by 52 and all your resistances by 52%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 15; phase 45; cd 12) blink rune of the sneak (range 15; phase 45; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 15 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 15 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 45%, your defense is increased by 45 and all your resistances by 45%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 14; phase 44; cd 17) blink rune of the sneak (range 14; phase 44; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 14 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 14 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 44%, your defense is increased by 44 and all your resistances by 44%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 18; phase 52; cd 12) blink rune of the sneak (range 18; phase 52; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 18 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 18 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 52%, your defense is increased by 52 and all your resistances by 52%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the titan (range 17; phase 56; cd 17) blink rune of the titan (range 17; phase 56; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 17 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 17 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 56%, your defense is increased by 56 and all your resistances by 56%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the duelist (power 73; resist 88%; move 63%; dur 5; cd 20) ethereal rune of the duelist (power 73; resist 88%; move 63%; dur 5; cd 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 88% all resistance, you move 63% faster, and you are invisible (power 73). Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the sneak (power 55; resist 61%; move 57%; dur 5; cd 16) ethereal rune of the sneak (power 55; resist 61%; move 57%; dur 5; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 61% all resistance, you move 57% faster, and you are invisible (power 55). Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the titan (regen 2044% over 10 turns; mana 102; cd 15) manasurge rune of the titan (regen 2044% over 10 turns; mana 102; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2044% for 10 turns (153 total) and instantly restoring 102 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 531; cd 18) shatter afflictions rune of the duelist (absorb 531; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 531 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 304; cd 16) shatter afflictions rune of the sneak (absorb 304; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 304 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 384; cd 18) shatter afflictions rune of the sneak (absorb 384; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 384 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 320; cd 17) shatter afflictions rune of the titan (absorb 320; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 320 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 351; cd 13) shatter afflictions rune of the titan (absorb 351; cd 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 351 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 1778; dur 3; cd 17) shielding rune of the warrior (absorb 1778; dur 3; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1778 damage for 3 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 0; blocks 10; dur 4; cd 14) stormshield rune of the wizard (threshold 0; blocks 10; dur 4; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 0 up to 10 times. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
5 Ancient Tome titled 'Gems and their uses' 5 Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
Brodurab the copper amulet (Corpses) Brodurab the copper amulet (Corpses)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce armor by 49% Changes stats: +2 Cun / +3 Con Mental save: +6 (+1 eff.) Stamina each turn: +1.00 Mindpower: +10 (+1 eff.) Curse of Corpses Amulets make your neck look great! |
Cyrurevea (Corpses) Cyrurevea (Corpses)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 45 arcane resource burn * 45% chance to reduce armor by 49% Changes stats: +24 Dex / +16 Mag / +7 Wil Changes resistances: +27% fire Changes resistances penetration: +40% acid Changes damage: +21% mind / +39% acid Reduces incoming crit damage: 33.42% Mindpower: +67 (+10 eff.) Curse of Corpses Amulets make your neck look great! |
Emeludhelle (Shrouds) Emeludhelle (Shrouds)Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +25 (+3 eff.) Armour penetration: +4 Physical power: +30 (+4 eff.) Armour: +4 Changes stats: +15 Str / +13 Dex / +10 Wil Changes resistances: +10% arcane / +20% temporal Changes damage: +14% blight / +15% fire Critical mult.: +20.00% Physical save: +12 (+2 eff.) Pinning immunity: +50% Knockback immunity: +47% Stamina each turn: +4.00 Spellpower: +15 (+3 eff.) Curse of Shrouds Amulets make your neck look great! |
Flashbait (Shrouds) Flashbait (Shrouds)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -8% Damage when hit (Melee): 22 arcane Changes stats: +15 Str / +10 Wil / +20 Cun / +7 Con Changes resistances: +54% lightning / +21% temporal Changes resistances penetration: +61% blight Changes damage: +27% arcane Life regen: +4.00 Light radius: +7 Infravision radius: +7 Curse of Shrouds Amulets make your neck look great! |
Garkul's Teeth (Misfortune) Garkul's Teeth (Misfortune)Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+3 eff.) Mental save: +18 (+2 eff.) Pinning immunity: +100% Curse of Misfortune It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 4.0 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 516.84 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Garkul's Teeth (Shrouds) Garkul's Teeth (Shrouds)Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+3 eff.) Mental save: +18 (+2 eff.) Pinning immunity: +100% Curse of Shrouds It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 4.0 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 516.84 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Thundervagrant (Shrouds) Thundervagrant (Shrouds)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -6% Damage when hit (Melee): 10 light / 6 lightning Changes stats: +6 Dex / +5 Cun / +7 Con Changes resistances: +9% lightning / +12% cold / +6% light Changes resistances penetration: +20% lightning Changes damage: +21% light Life regen: +3.00 Stamina each turn: +0.80 Movement speed: +10% Curse of Shrouds Amulets make your neck look great! |
Winterspawner (Madness) Winterspawner (Madness)Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +22 (+4 eff.) Changes stats: +7 Str / +5 Wil / +10 Con Changes resistances: +3% physical Changes resistances cap: +6% all Changes resistances penetration: +10% cold Physical save: +27 (+4 eff.) Mental save: +15 (+2 eff.) Confusion immunity: +22% Only die when reaching: -80.00 life Mindpower: +15 (+2 eff.) Curse of Madness Amulets make your neck look great! |
copper amulet 'Umbrastrike' (Nightmares) copper amulet 'Umbrastrike' (Nightmares)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 47% chance to reduce damage dealt by 44% Changes stats: +7 Dex / +7 Mag / +23 Wil / +7 Cun / +8 Con Changes resistances: +14% lightning / +21% light Changes damage: +39% light / +33% darkness Critical mult.: +47.35% Reduces incoming crit damage: 35.00% Stun/Freeze immunity: +26% Mindpower: +71 (+10 eff.) Mental crit. chance: +10% Curse of Nightmares Amulets make your neck look great! |
copper amulet of strength (+2) (Misfortune) copper amulet of strength (+2) (Misfortune)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Str Curse of Misfortune Amulets make your neck look great! |
restful steel amulet of constitution (+3) (Madness) restful steel amulet of constitution (+3) (Madness)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +3 Con Life regen: +1.00 Curse of Madness Amulets make your neck look great! |
vitalizing voratun amulet of cunning (+8) (Misfortune) vitalizing voratun amulet of cunning (+8) (Misfortune)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +8 Cun / +5 Con Physical save: +20 (+3 eff.) Life regen: +9.00 Maximum life: +80.00 Curse of Misfortune Amulets make your neck look great! |
voratun amulet 'Salasevea' (Nightmares) voratun amulet 'Salasevea' (Nightmares)Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +5 Str / +2 Dex Changes resistances: +3% acid / +12% fire / +3% cold Cut immunity: +60% Healing mod.: +14% Curse of Nightmares It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 559 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
voratun amulet 'Urthimas' (Nightmares) voratun amulet 'Urthimas' (Nightmares)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 53% chance to reduce strength, dexterity, and constitution by 38 Damage when hit (Melee): 16 mind / 26 acid Changes stats: +27 Str / +18 Dex / +16 Wil / +8 Cun Changes resistances: +27% blight Changes resistances penetration: +30% mind Vim when firing critical spell: +5.29 Spellpower on spell critical (stacks up to 3 times): +26 Spellpower: +79 (+14 eff.) Spell crit. chance: +10% Light radius: +8 See invisible: +18 Curse of Nightmares Amulets make your neck look great! |
wanderer's gold amulet of manastreaming (Shrouds) wanderer's gold amulet of manastreaming (Shrouds)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +5 Dex / +2 Mag / +3 Cun / +4 Con Life regen: +2.00 Stamina each turn: +0.50 Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +20.00 Movement speed: +10% Curse of Shrouds Amulets make your neck look great! |
wanderer's steel amulet (Madness) wanderer's steel amulet (Madness)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +5 Dex / +4 Cun / +5 Con Life regen: +2.00 Stamina each turn: +0.50 Movement speed: +10% Curse of Madness Amulets make your neck look great! |
wanderer's voratun amulet of healing (Madness) wanderer's voratun amulet of healing (Madness)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -8% Changes stats: +10 Dex / +9 Cun / +10 Con Cut immunity: +70% Life regen: +3.00 Stamina each turn: +1.10 Movement speed: +10% Healing mod.: +20% Curse of Madness It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 663 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
wanderer's voratun amulet of magic (+10) (Misfortune) wanderer's voratun amulet of magic (+10) (Misfortune)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +10 Dex / +10 Mag / +10 Cun / +9 Con Life regen: +5.00 Stamina each turn: +0.90 Movement speed: +10% Curse of Misfortune Amulets make your neck look great! |
Anilestir (Nightmares) Anilestir (Nightmares)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 39% chance to reduce all saves and defense by 55 Changes stats: +6 Str / +22 Mag / +16 Wil / +6 Cun Changes resistances: +39% blight / +4% physical Mental save: +29 (+4 eff.) Silence immunity: +39% Light radius: +5 See invisible: +27 Curse of Nightmares Rings make your fingers look great! |
Blindbane (Shrouds) Blindbane (Shrouds)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 14 mind / 16 light Changes stats: +12 Mag / +7 Wil Changes resistances: +15% light / +27% temporal Changes resistances penetration: +44% light Changes damage: +15% temporal Reduces incoming crit damage: 25.00% Disarm immunity: +50% Pinning immunity: +50% Knockback immunity: +50% Maximum life: +50.00 Defense after a teleport: +27 Resist all after a teleport: +27% New effects duration reduction after a teleport: +27% Curse of Shrouds Rings make your fingers look great! |
Boltstake the voratun ring (Nightmares) Boltstake the voratun ring (Nightmares)Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +7 (+1 eff.) Effects on melee hit: * 12% chance to reduce all saves and defense by 55 Damage (Melee): 20 physical Effects on ranged hit: * 16% chance to reduce all saves and defense by 55 Damage (Ranged): 20 physical Changes stats: +7 Str / +8 Cun / +7 Con Changes resistances penetration: +5% lightning Mental save: +12 (+2 eff.) Blindness immunity: +45% Disease immunity: +20% Silence immunity: +20% Teleport immunity: +10% Hate when firing a critical mind attack: +3.00 Maximum hate: +10.00 Infravision radius: +4 See stealth: +10 See invisible: +18 Curse of Nightmares It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
Brightgrinder (Misfortune) Brightgrinder (Misfortune)Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +3 Physical crit. chance: +2.0% Physical power: +15 (+2 eff.) Armour: +4 Defense: +20 (+3 eff.) Effects on melee hit: * 48% chance to reduce strength, dexterity, and constitution by 38 Damage when hit (Melee): 8 light Changes stats: +14 Str / +2 Dex / +8 Mag / +8 Wil / +10 Con Changes damage: +9% fire Critical mult.: +25.00% Physical save: +6 (+1 eff.) Mental save: +15 (+2 eff.) Confusion immunity: +50% Stamina each turn: +2.00 Only die when reaching: -60.00 life Maximum stamina: +20.00 Spellpower: +15 (+3 eff.) Curse of Misfortune Rings make your fingers look great! |
Elemental Fury (Madness) Elemental Fury (Madness)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. Curse of Madness This ring shines with many colors. |
Elynor the Fogwedge (Corpses) Elynor the Fogwedge (Corpses)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 40% chance to reduce damage dealt by 44% Changes stats: +22 Str / +8 Dex / +26 Mag / +9 Con Changes resistances: +21% cold Changes resistances penetration: +45% arcane Changes damage: +33% lightning / +24% darkness Spell save: +18 (+3 eff.) Curse of Corpses Rings make your fingers look great! |
Exiler (Shrouds) Exiler (Shrouds)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). Curse of Shrouds It can be used to attempt to inflict 220.48 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 3 turn(s) Activation costs 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Frozenquench the voratun ring (Shrouds) Frozenquench the voratun ring (Shrouds)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 55 Changes stats: +5 Str / +4 Wil / +6 Con Changes resistances: +32% acid / +18% cold Changes resistances penetration: +25% mind Changes damage: +16% acid Curse of Shrouds Rings make your fingers look great! |
Giminor (Misfortune) Giminor (Misfortune)Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +3 Physical power: +20 (+3 eff.) Defense: +5 (+1 eff.) Changes stats: +10 Mag / +4 Wil / +8 Cun Changes resistances: +3% physical Changes resistances penetration: +20% temporal Changes damage: +6% physical / +8% all Physical save: +3 (+1 eff.) Spell save: +9 (+2 eff.) Mental save: +14 (+2 eff.) Confusion immunity: +50% Mana each turn: +0.16 Vim when firing critical spell: +1.00 Maximum mana: +40.00 Spellpower: +34 (+6 eff.) Spell crit. chance: +3% Mindpower: +19 (+3 eff.) Infravision radius: +3 See invisible: +6 Damage Shield penetration: +30% Curse of Misfortune Rings make your fingers look great! |
Glory of the Pride (Nightmares) Glory of the Pride (Nightmares)Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+1 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+7 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 Curse of Nightmares The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Mnemonic (Misfortune) Mnemonic (Misfortune)Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+3 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+2 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. Curse of Misfortune It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Nightsong (Misfortune) Nightsong (Misfortune)Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+1 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+2 eff.) Maximum stamina: +25.00 Curse of Misfortune It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of Growth (Misfortune) Ring of Growth (Misfortune)Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +3.00 Healing mod.: +20% Curse of Misfortune This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ring of the War Master (Shrouds) Ring of the War Master (Shrouds)Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+1 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique Curse of Shrouds A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Runechik the stralite ring (Misfortune) Runechik the stralite ring (Misfortune)Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +9 Cun / +17 Mag Changes resistances: +1% physical / +12% temporal / +3% cold Reduces incoming crit damage: 10.00% Spell save: +15 (+3 eff.) Pinning immunity: +10% Spellpower: +20 (+4 eff.) Curse of Misfortune Rings make your fingers look great! |
Vargh Redemption (Madness) Vargh Redemption (Madness)Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 Curse of Madness It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 35.08 cold and 35.08 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
Xerovena the gold ring (Nightmares) Xerovena the gold ring (Nightmares)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 4 arcane Changes stats: +2 Mag / +1 Wil / +2 Cun Changes resistances: +9% blight Changes damage: +21% arcane Mental save: +6 (+1 eff.) Spellpower: +7 (+1 eff.) Curse of Nightmares Rings make your fingers look great! |
marksman's steel ring of clarity (Nightmares) marksman's steel ring of clarity (Nightmares)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+1 eff.) Changes stats: +3 Dex Mental save: +5 (+1 eff.) Confusion immunity: +24% Curse of Nightmares Rings make your fingers look great! |
pixie's voratun ring of misery (Misfortune) pixie's voratun ring of misery (Misfortune)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 12% chance to reduce all saves and defense by 55 Damage (Melee): 20 physical Effects on ranged hit: * 18% chance to reduce all saves and defense by 55 Damage (Ranged): 15 physical Changes stats: +9 Cun / +3 Mag Hate when firing a critical mind attack: +1.00 Maximum hate: +8.00 Spellpower: +12 (+2 eff.) Curse of Misfortune It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
psionicist's copper ring of fire (+22%) (Shrouds) psionicist's copper ring of fire (+22%) (Shrouds)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +22% fire Changes damage: +11% fire Mental save: +6 (+1 eff.) Curse of Shrouds Rings make your fingers look great! |
psionicist's stralite ring of misery (Nightmares) psionicist's stralite ring of misery (Nightmares)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 13% chance to reduce all saves and defense by 55 Damage (Melee): 5 physical Effects on ranged hit: * 12% chance to reduce all saves and defense by 55 Damage (Ranged): 6 physical Changes stats: +5 Cun / +2 Wil Mental save: +4 (+0 eff.) Hate when firing a critical mind attack: +1.00 Maximum hate: +8.00 Curse of Nightmares It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
solipsist's gold ring (Nightmares) solipsist's gold ring (Nightmares)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Cun / +5 Wil Mindpower: +7 (+1 eff.) Curse of Nightmares Rings make your fingers look great! |
solipsist's steel ring of lightning (+24%) (Corpses) solipsist's steel ring of lightning (+24%) (Corpses)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Cun / +5 Wil Changes resistances: +24% lightning Changes damage: +12% lightning Mindpower: +8 (+1 eff.) Curse of Corpses Rings make your fingers look great! |
solipsist's voratun ring of the mountain (+18%) (Nightmares) solipsist's voratun ring of the mountain (+18%) (Nightmares)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Cun / +8 Wil Changes resistances: +18% physical Changes damage: +18% physical Mindpower: +12 (+2 eff.) Curse of Nightmares Rings make your fingers look great! |
stralite ring of misery (Madness) stralite ring of misery (Madness)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 13% chance to reduce all saves and defense by 55 Damage (Melee): 14 physical Effects on ranged hit: * 14% chance to reduce all saves and defense by 55 Damage (Ranged): 16 physical Changes stats: +4 Cun Hate when firing a critical mind attack: +1.00 Maximum hate: +7.00 Curse of Madness It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
voratun ring 'Nightwhisper' (Corpses) voratun ring 'Nightwhisper' (Corpses)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 6 darkness / 10 cold Changes stats: +12 Mag / +8 Wil / +14 Cun Critical mult.: +15.00% Spell save: +3 (+1 eff.) Blindness immunity: +39% Spellpower: +59 (+10 eff.) Mindpower: +15 (+2 eff.) Infravision radius: +6 See stealth: +23 See invisible: +25 Curse of Corpses Rings make your fingers look great! |
warrior's stralite ring of sensing (Misfortune) warrior's stralite ring of sensing (Misfortune)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +8 Changes stats: +4 Str Blindness immunity: +22% Infravision radius: +3 See stealth: +5 See invisible: +8 Curse of Misfortune Rings make your fingers look great! |
wizard's copper ring (Shrouds) wizard's copper ring (Shrouds)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+1 eff.) Curse of Shrouds Rings make your fingers look great! |
wizard's stralite ring of misery (Nightmares) wizard's stralite ring of misery (Nightmares)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 16% chance to reduce all saves and defense by 55 Damage (Melee): 17 physical Effects on ranged hit: * 14% chance to reduce all saves and defense by 55 Damage (Ranged): 5 physical Changes stats: +5 Cun / +5 Mag Spell save: +10 (+2 eff.) Hate when firing a critical mind attack: +1.00 Maximum hate: +9.00 Curse of Nightmares It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
Drake's Bane (Shrouds) (45-68 power, 21 apr) Drake's Bane (Shrouds) (45-68 power, 21 apr)Requires: - Magic 16 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Reduced damage from: +25% Dragon Physical save: +9 (+2 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% Curse of Shrouds The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Stormfront (Misfortune) (30-45 power, 15 apr) Stormfront (Misfortune) (30-45 power, 15 apr)Requires: - Magic 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * inflicts either shocked or wet, chosen at random Damage (Melee): +15 lightning / +15 cold When wielded/worn: Changes damage: +12% lightning / +12% cold Curse of Misfortune The blade glows faintly blue, and reflects a sky full of stormy clouds. |
Branudunakor (Corpses) (30-38 power, 9 apr) Branudunakor (Corpses) (30-38 power, 9 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 4 Base power: 29.5 - 38.4 Uses stats: 63% Cun, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage Shield penetration (this weapon only): +30% Damage (Melee): +16 blight When wielded/worn: Accuracy: +21 (+3 eff.) Armour penetration: +13 Physical crit. chance: +13.0% Changes stats: +9 Str / +11 Dex / +11 Mag / +11 Wil / +11 Cun / +9 Con Changes resistances penetration: +13% all Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +20.00 Maximum vim: +20.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Curse of Corpses Sharp, short and deadly. |
Icy Kill (Corpses) (35-46 power, 10 apr) Icy Kill (Corpses) (35-46 power, 10 apr)Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 63% Cun, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% Curse of Corpses As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Loraletir the Tideglory (Misfortune) (37-48 power, 9 apr) Loraletir the Tideglory (Misfortune) (37-48 power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 63% Cun, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (radius 1) on hit: +12 blight / +12 temporal / +4 cold When wielded/worn: Accuracy: +39 (+5 eff.) Armour penetration: +15 Defense: +15 (+3 eff.) Effects on melee hit: * 30% chance to reduce all saves and defense by 55 Damage when hit (Melee): 2 mind / 6 blight Changes stats: +13 Str / +13 Dex / +13 Mag / +13 Wil / +13 Cun / +13 Con Changes resistances: +15% blight / +18% cold Changes resistances penetration: +15% cold / +14% physical Changes damage: +9% mind / +15% temporal Disarm immunity: +50% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Curse of Misfortune Sharp, short and deadly. |
Mandible of Ungolmor (Corpses) (40-52 power, 12 apr) Mandible of Ungolmor (Corpses) (40-52 power, 12 apr)Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 74% Cun, 35% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +12 Crit. chance: +22.0% Attack speed: 100% When this weapon hits: Poisonous Bite (20% chance level 3). On weapon crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target Damage conversion: 30% darkness When wielded/worn: Armour: +15 Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Talent granted: +5 Toxic Death Poison immunity: +100% Light radius: -2 Curse of Corpses This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Orc Feller (Misfortune) (45-58 power, 11 apr) Orc Feller (Misfortune) (45-58 power, 11 apr)Requires: - Dexterity 44 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 45.0 - 58.5 Uses stats: 50% Mag, 63% Cun Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Dex Changes damage: +8% light / +10% physical Grants telepathy: Humanoid/Orc Pinning immunity: +50% Light radius: +1 Curse of Misfortune During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. |
Spelldrinker (Corpses) (27-35 power, 8 apr) Spelldrinker (Corpses) (27-35 power, 8 apr)Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 69% Cun, 55% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+2 eff.) Curse of Corpses Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Unerring Scalpel (Corpses) (15-20 power, 25 apr) Unerring Scalpel (Corpses) (15-20 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Mag, 69% Cun Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+3 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Curse of Corpses This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
enhanced voratun dagger of rage (Corpses) (36-47 power, 9 apr) enhanced voratun dagger of rage (Corpses) (36-47 power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 36.5 - 47.5 Uses stats: 50% Mag, 63% Cun Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +23 (+3 eff.) Changes stats: +10 Str / +9 Dex / +7 Mag / +9 Wil / +6 Cun / +9 Con Changes damage: +11% physical Curse of Corpses Sharp, short and deadly. |
voratun dagger 'Brightreign' (Corpses) (39-51 power, 9 apr) voratun dagger 'Brightreign' (Corpses) (39-51 power, 9 apr)Requires: - Dexterity 48 Infused by nature Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 63% Cun, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +8 light Damage (radius 2) on crit: +29 lightning / +45 cold Damage against: +29% Unnatural When wielded/worn: Physical crit. chance: +15.0% Changes stats: +3 Str / +4 Dex / +2 Mag / +3 Wil / +4 Con Changes resistances: +15% light Changes resistances penetration: +25% lightning / +23% cold Changes damage: +6% light Reduces incoming crit damage: 10.00% Psi when hit: +0.08 Infravision radius: +6 See invisible: +6 Movement speed: +44% Curse of Corpses Sharp, short and deadly. |
voratun dagger 'Lorolandil' (Shrouds) (49-64 power, 13 apr) voratun dagger 'Lorolandil' (Shrouds) (49-64 power, 13 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 49.0 - 63.7 Uses stats: 63% Cun, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +13 Crit. chance: +10.0% Attack speed: 100% Damage (radius 1) on hit: +12 physical When wielded/worn: Accuracy: +25 (+3 eff.) Armour penetration: +15 Physical crit. chance: +7.0% Physical power: +15 (+2 eff.) Changes stats: +17 Str / +13 Dex / +12 Mag / +13 Wil / +13 Cun / +10 Con Changes resistances penetration: +14% all Critical mult.: +10.00% Maximum stamina: +40.00 Mindpower: +10 (+1 eff.) Curse of Shrouds Sharp, short and deadly. |
Champion's Will (Misfortune) (67-107 power, 22 apr) Champion's Will (Misfortune) (67-107 power, 22 apr)Requires: - Magic 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 67.0 - 107.2 Uses stats: 115% Mag, 20% Con Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +22 Crit. chance: +12.0% Attack speed: 100% On weapon hit: * releases a burst of light, dealing 117 light damage (based on Spellpower) in a radius 3 cone. When wielded/worn: Changes stats: +12 Str / +6 Mag / +7 Con Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn) Increases the damage of Sun Beam by 15%. Curse of Misfortune It can be used to attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt Activation costs 30 power out of 30/30. This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
Champion's Will (Nightmares) (67-107 power, 22 apr) Champion's Will (Nightmares) (67-107 power, 22 apr)Requires: - Magic 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 67.0 - 107.2 Uses stats: 115% Mag, 20% Con Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +22 Crit. chance: +12.0% Attack speed: 100% On weapon hit: * releases a burst of light, dealing 117 light damage (based on Spellpower) in a radius 3 cone. When wielded/worn: Changes stats: +12 Str / +6 Mag / +7 Con Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn) Increases the damage of Sun Beam by 15%. Curse of Nightmares It can be used to attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt Activation costs 30 power out of 30/30. This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
Genocide (Misfortune) (42-67 power, 4 apr) Genocide (Misfortune) (42-67 power, 4 apr)Requires: - Willpower 20 - Magic 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Curse of Misfortune Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Iselrabeth the voratun greatsword (Shrouds) (62-99 power, 4 apr) Iselrabeth the voratun greatsword (Shrouds) (62-99 power, 4 apr)Requires: - Magic 48 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (radius 2) on crit: +23 acid / +80 fire / +13 nature When wielded/worn: Armour penetration: +9 Changes stats: +12 Str / +9 Dex / +13 Mag / +9 Wil / +13 Cun / +12 Con Changes resistances penetration: +19% acid / +28% fire / +16% nature / +25% blight Changes damage: +6% blight Spellpower: +5 (+1 eff.) Spell crit. chance: +2% Global speed: +1% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Curse of Shrouds Massive two-handed swords. |
Latafayn (Nightmares) (68-109 power, 5 apr) Latafayn (Nightmares) (68-109 power, 5 apr)Requires: - Magic 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 68.0 - 108.8 Uses stat: 125% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +10.0% Attack speed: 100% Lifesteal (this weapon only): +8% Damage conversion: 50% fire burn When wielded/worn: Changes stats: +3 Cun / +5 Str Changes resistances: +15% fire Changes damage: +10% darkness / +15% fire Curse of Nightmares It can be used to accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage Activation costs 10 power out of 25/25. This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
Spectral Blade (Nightmares) (26-42 power, 25 apr) Spectral Blade (Nightmares) (26-42 power, 25 apr)Requires: - Magic 18 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.0 - 41.6 Uses stat: 130% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +15 arcane Damage (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+1 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Curse of Nightmares This sword appears weightless, and nearly invisible. |
Warmaster Gnarg's Murderblade (Madness) (60-96 power, 19 apr) Warmaster Gnarg's Murderblade (Madness) (60-96 power, 19 apr)Requires: - Magic 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +19 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to send the wielder into a killing frenzy Damage against: +20% Living When wielded/worn: Changes stats: +15 Str / +5 Dex / +15 Con Reduced damage from: +20% Living Talent masteries: +0.30 Technique / Berserker's strength +0.20 Technique / Two-handed weapons +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed assault Curse of Madness A blood-etched greatsword, it has seen many foes. From the inside. |
enhanced dragonbone longbow of dexterity (+17) (Shrouds) enhanced dragonbone longbow of dexterity (+17) (Shrouds)Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When wielded/worn: Changes stats: +17 Str / +22 Dex / +15 Mag / +17 Wil / +6 Cun / +20 Con Changes resistances penetration: +15% physical Curse of Shrouds Longbows are used to shoot arrows at your foes. |
Anmalice (Nightmares) (47-66 power, 20 apr) Anmalice (Nightmares) (47-66 power, 20 apr)Requires: - Willpower 20 - Magic 32 Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stats: 10% Wil, 100% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +20 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * torments the target with many mental effects On weapon kill: * reduces mental save penalty When wielded/worn: Changes damage: +8% mind Mental save: -30 (-4 eff.) Mindpower: +9 (+1 eff.) Curse of Nightmares The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Corpathus (Madness) (40-56 power, 12 apr) Corpathus (Madness) (40-56 power, 12 apr)Requires: - Magic 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Cut immunity: -25% Maximum vim: +20.00 Curse of Madness Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Morrigor (Misfortune) (50-70 power, 12 apr) Morrigor (Misfortune) (50-70 power, 12 apr)Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 50.0 - 70.0 Uses stat: 120% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * deal 165.17 arcane and 153.37 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: * swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +1 Soul Purge Spellpower: +24 (+5 eff.) Spell crit. chance: +12% Curse of Misfortune It can be used to activate talent Eye Beam (costing 3 power out of 3/3) : Effective talent level: 3.0 Power cost: 3 out of 3/3. Range: 7 Travel Speed: instantaneous Is: a spell Description: Your golem fires a beam from his eyes, doing 329.62 fire damage, 311.30 cold damage or 311.30 lightning damage. The beam will always be the maximun range it can be and will not harm friendly creatures. The damage will increase with your golem's Spellpower. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
Spellblade (Corpses) (50-70 power, 0 apr) Spellblade (Corpses) (50-70 power, 0 apr)Requires: - Magic 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 50.0 - 70.0 Uses stat: 110% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +8 Mag Changes damage: +30% lightning / +30% fire / +30% arcane Spellpower: +25 (+5 eff.) Spell crit. chance: +9% Light radius: +1 Talent on hit(spell): Lightning (12% chance level 5). Talent on hit(spell): Flame (12% chance level 5). Talent on hit(spell): Manathrust (12% chance level 5). Curse of Corpses Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff. |
Twilight's Edge (Misfortune) (47-66 power, 7 apr) Twilight's Edge (Misfortune) (47-66 power, 7 apr)Requires: - Magic 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stat: 100% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +12.0% Attack speed: 100% On weapon crit: * release a burst of light and dark damage (scales with Magic) When wielded/worn: Changes stats: +4 Str / +4 Mag / +4 Cun Changes damage: +18% darkness / +18% light Spellpower: +12 (+2 eff.) Spell crit. chance: +4% Light radius: +1 Curse of Misfortune The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
Crooked Club (Corpses) (25-35 power, 4 apr) Crooked Club (Corpses) (25-35 power, 4 apr)Requires: - Magic 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 25.0 - 35.0 Uses stat: 100% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) Damage (Melee): +14 % chance of confusion / +30 physical When wielded/worn: Accuracy: +12 (+2 eff.) Curse of Corpses An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
Salyriata the Airwalker (Nightmares) (48-67 power, 6 apr) Salyriata the Airwalker (Nightmares) (48-67 power, 6 apr)Requires: - Magic 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +12 temporal When wielded/worn: Accuracy: +9 (+1 eff.) Physical crit. chance: +6.0% Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 2 lightning / 8 temporal Changes stats: +4 Dex Changes resistances: +15% lightning / +16% temporal Changes damage: +6% lightning Combat speed: +10% Curse of Nightmares Blunt and deadly. |
Core of the Forge (Shrouds) (24-26 power, 40 apr, dreamforge damage) Core of the Forge (Shrouds) (24-26 power, 40 apr, dreamforge damage)Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 60% Wil, 0% Mag, 20% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+1 eff.) Damage (Melee): 30 dreamforge Changes stats: +4 Cun / +6 Wil Changes resistances: +5% physical / +5% mind / +15% fire Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% mind / +10% fire Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +16 (+2 eff.) Mental crit. chance: +8% Curse of Shrouds It can be used to activate talent Forge Bellows (costing 24 power out of 30/30) : Effective talent level: 3.0 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 73.99 mind damage, 60.54 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 6.85 mind and 5.61 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Eye of Winter (Corpses) (8-9 power, 18 apr, cold damage) Eye of Winter (Corpses) (8-9 power, 18 apr, cold damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 50% Wil, 0% Mag, 30% Cun Damage type: Cold Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Changes resistances: -10% fire Changes resistances penetration: +10% cold Changes damage: +10% cold Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Talent on hit(mindpower): Winter's Fury (10% chance level 2). Curse of Corpses This mindstar glows with a dim cool light, but seems somehow incomplete. |
caller's pulsing mindstar of storms (Shrouds) (13-14 power, 32 apr, nature damage) caller's pulsing mindstar of storms (Shrouds) (13-14 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 50% Wil, 0% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 4 lightning Changes stats: +4 Str / +3 Dex / +3 Mag / +4 Wil / +4 Cun / +5 Con Changes resistances: +10% lightning Changes resistances penetration: +12% lightning / +6% physical / +5% fire / +5% cold / +6% acid Changes damage: +6% lightning / +9% physical / +9% fire / +9% cold / +9% acid Talent granted: +1 Attune Mindstar Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Heals friendly targets nearby when you use a nature summon: +26 Max wilder summons: +2 Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Belumira the steel waraxe (Nightmares) (13-18 power, 10 apr) Belumira the steel waraxe (Nightmares) (13-18 power, 10 apr)Requires: - Magic 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 38 * 50% chance to put 1 talent on cooldown for 7 turns (checks Confusion immunity) Damage Shield penetration (this weapon only): +11% Damage (radius 1) on hit: +8 blight / +5 fire When wielded/worn: Changes stats: +1 Mag Reduces incoming crit damage: 5.00% Curse of Nightmares One-handed war axes. |
Delaraleg the Dourravager (Nightmares) (40-56 power, 6 apr) Delaraleg the Dourravager (Nightmares) (40-56 power, 6 apr)Requires: - Magic 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 10% chance to reduce all saves and defense by 55 Damage (Melee): +4 darkness / +8 mind Damage (radius 2) on crit: +12 arcane When wielded/worn: Accuracy: +40 (+5 eff.) Armour penetration: +13 Defense: +15 (+3 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 44% Damage when hit (Melee): 2 arcane Changes stats: +12 Str / +13 Dex / +12 Mag / +13 Wil / +13 Cun / +13 Con Changes resistances: +12% mind Changes resistances penetration: +12% physical Changes damage: +6% arcane Disarm immunity: +45% Curse of Nightmares One-handed war axes. |
Malediction (Madness) (40-48 power, 15 apr) Malediction (Madness) (40-48 power, 15 apr)Requires: - Magic 55 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 40.0 - 48.0 Uses stat: 100% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). Damage (radius 1) on hit: +25 blight When wielded/worn: Changes damage: +20% blight Spellpower: +20 (+4 eff.) Talent on hit(spell): Curse of Impotence (10% chance level 3). Talent on hit(spell): Curse of Defenselessness (10% chance level 3). Curse of Madness The land withers and crumbles wherever this cursed axe rests. |
Whip of Urh'Rok (Misfortune) (55-60 power, 0 apr) Whip of Urh'Rok (Misfortune) (55-60 power, 0 apr)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Base power: 55.0 - 60.5 Uses stats: 126% Cun, 0% Mag Damage type: Devouring flames Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Nova (20% chance level 4). When this weapon hits: Blood Boil (15% chance level 3). When wielded/worn: Changes damage: +20% blight / +20% fire Grants telepathy: Demon/Minor Demon/Major Spellpower: +15 (+3 eff.) See invisible: +2 When carried: Changes damage: +8% blight Curse of Misfortune With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
Amidoneg the Rimeclash (Shrouds) Amidoneg the Rimeclash (Shrouds)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +15 Str / +13 Mag / +18 Cun / +18 Con Changes damage: +30% cold Spell save: +15 (+3 eff.) Mental save: +21 (+3 eff.) Equilibrium when hit: +0.92 Maximum hate: +16.00 Mindpower: +40 (+6 eff.) Mental crit. chance: +10% Light radius: +7 See invisible: +42 Size category: +1 Curse of Shrouds A belt that goes around your waist. |
Anadunahor (Madness) Anadunahor (Madness)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Cun / +3 Wil Changes resistances: +6% blight / +24% cold / +9% temporal Changes resistances penetration: +12% physical Changes damage: +16% physical Mental save: +19 (+3 eff.) Mindpower: +30 (+4 eff.) Curse of Madness A belt that goes around your waist. |
Chalufang the drakeskin leather belt (Nightmares) Chalufang the drakeskin leather belt (Nightmares) Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Defense: +23 (+4 eff.) Changes stats: +10 Str / +12 Dex / +5 Mag / +17 Wil / +12 Cun / +5 Con Changes resistances: +14% lightning / +30% temporal Changes resistances penetration: +10% mind Stealth bonus: +14 Physical save: +20 (+3 eff.) Spell save: +23 (+4 eff.) Mental save: +23 (+3 eff.) Hate when firing a critical mind attack: +3.00 Mindpower: +20 (+3 eff.) Curse of Nightmares A belt that goes around your waist. |
Emblem of Evasion (Shrouds) Emblem of Evasion (Shrouds)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+3 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. Curse of Shrouds It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 48% chance to evade melee and ranged attacks and 135 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Frozenspar the drakeskin leather belt (Misfortune) Frozenspar the drakeskin leather belt (Misfortune)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +15 (+2 eff.) Changes stats: +10 Str / +8 Dex / +6 Wil / +10 Cun / +11 Con / +10 Lck Changes resistances: +19% lightning / +14% temporal / +3% blight / +3% fire / +6% mind / +18% cold Changes resistances penetration: +10% cold Reduces incoming crit damage: 5.00% Trap disarming bonus: +30 Stealth bonus: +15 Physical save: +13 (+2 eff.) Light radius: +2 Infravision radius: +4 See invisible: +6 Size category: +1 Curse of Misfortune A belt that goes around your waist. |
Gloomwar the drakeskin leather belt (Corpses) Gloomwar the drakeskin leather belt (Corpses)Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Effects on melee hit: * 40% chance to reduce damage dealt by 44% Damage when hit (Melee): 4 temporal Changes stats: +12 Dex / +12 Cun / +2 Con / +10 Lck Changes resistances: +9% lightning / +9% temporal / +24% darkness / +12% fire / +14% cold Changes resistances penetration: +10% lightning / +10% temporal / +20% darkness Changes damage: +21% temporal Reduces incoming crit damage: 10.00% Trap disarming bonus: +23 Stealth bonus: +15 Mental crit. chance: +15% Infravision radius: +6 See invisible: +18 Curse of Corpses A belt that goes around your waist. |
Velona the drakeskin leather belt (Misfortune) Velona the drakeskin leather belt (Misfortune)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +11.0% Armour: +16 Defense: +20 (+3 eff.) Damage when hit (Melee): 10 arcane Changes stats: +4 Str / +6 Dex / +2 Mag / +10 Wil / +15 Cun Changes resistances: +12% acid / +6% blight / +12% nature / +6% mind / +12% arcane Damage against: +45% Summoned Reduced damage from: +44% Summoned Mental save: +14 (+2 eff.) Spellpower: +11 (+2 eff.) Mental crit. chance: +15% Healing mod.: +20% Curse of Misfortune A belt that goes around your waist. |
Xerath (Nightmares) Xerath (Nightmares)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +17.0% Physical power: +12 (+2 eff.) Changes stats: +6 Dex / +3 Wil / +8 Cun Changes resistances: +15% lightning / +15% temporal / +6% arcane Changes resistances penetration: +20% arcane Spell save: +15 (+3 eff.) Equilibrium when hit: +0.08 Maximum psi: +50.00 Mental crit. chance: +15% Size category: +1 Curse of Nightmares A belt that goes around your waist. |
drakeskin leather belt 'Dawndare' (Shrouds) drakeskin leather belt 'Dawndare' (Shrouds)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Defense: +5 (+1 eff.) Changes stats: +7 Str / +13 Dex / +7 Wil / +13 Cun Changes resistances: +15% lightning / +14% temporal / +12% darkness / +3% physical / +12% acid Changes resistances penetration: +25% light Changes damage: +3% mind Physical save: +20 (+3 eff.) Spell save: +20 (+3 eff.) Mental save: +18 (+2 eff.) Teleport immunity: +20% Only die when reaching: -40.00 life Maximum life: +160.00 Maximum psi: +10.00 Mental crit. chance: +19% Light radius: +1 Curse of Shrouds A belt that goes around your waist. |
hardened leather belt 'Hazefurnace' (Madness) hardened leather belt 'Hazefurnace' (Madness)Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 12 temporal Changes stats: +10 Str / +5 Mag / +6 Wil / +5 Cun Changes resistances: +11% lightning / +10% temporal / +12% cold Changes damage: +12% cold Reduces incoming crit damage: 18.52% Light radius: +4 Curse of Madness A belt that goes around your waist. |
monstrous drakeskin leather belt of the giants (Corpses) monstrous drakeskin leather belt of the giants (Corpses)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +20 (+3 eff.) Changes stats: +4 Str / +5 Con Physical save: +9 (+2 eff.) Spell save: +10 (+2 eff.) Size category: +2 Curse of Corpses A belt that goes around your waist. |
monstrous hardened leather belt of valiance (Misfortune) monstrous hardened leather belt of valiance (Misfortune)Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Changes stats: +10 Str / +5 Dex / +5 Mag / +7 Wil / +5 Cun / +9 Con Physical save: +8 (+2 eff.) Mental save: +6 (+1 eff.) Maximum life: +58.00 Size category: +1 Curse of Misfortune A belt that goes around your waist. |
skylord's drakeskin leather belt (Madness) skylord's drakeskin leather belt (Madness)Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +9 Str / +11 Dex / +5 Mag / +10 Wil / +10 Cun / +5 Con Physical save: +20 (+3 eff.) Spell save: +17 (+3 eff.) Mental save: +20 (+3 eff.) Curse of Madness A belt that goes around your waist. |
skylord's drakeskin leather belt of burglary (Nightmares) skylord's drakeskin leather belt of burglary (Nightmares)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +6 Str / +13 Dex / +7 Wil / +12 Cun / +10 Lck Trap disarming bonus: +25 Stealth bonus: +15 Physical save: +20 (+3 eff.) Spell save: +17 (+3 eff.) Mental save: +20 (+3 eff.) Infravision radius: +6 Curse of Nightmares A belt that goes around your waist. |
Beikalthofast the cashmere cloak (Misfortune) (2 def, 0 armour) Beikalthofast the cashmere cloak (Misfortune) (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +6 Dex / +2 Wil Changes resistances: +6% lightning / +5% arcane Spell save: +6 (+1 eff.) Maximum life: +45.00 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Getudin the Hazemistress (Nightmares) (1 def, 0 armour) Getudin the Hazemistress (Nightmares) (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 10% chance to reduce armor by 49% Damage when hit (Melee): 6 cold Changes stats: +2 Str / +1 Con Changes resistances: +9% mind Changes damage: +3% mind Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Guise of the Hated (Corpses) (14 def, 0 armour) Guise of the Hated (Corpses) (14 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Defense: +14 (+2 eff.) Damage (Melee): 30 mind / 30 darkness Damage when hit (Melee): 30 mind / 30 darkness Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.30 Cursed / Gloom +0.30 Cursed / Darkness Talent granted: +5 Dark Vision Stealth bonus: +12 Mental save: +10 (+1 eff.) Hate per kill: +5.00 Mindpower: +20 (+3 eff.) Mental crit. chance: +10% Talent on hit(mindpower): Creeping Darkness (10% chance level 3). Curse of Corpses Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Guise of the Hated (Misfortune) (14 def, 0 armour) Guise of the Hated (Misfortune) (14 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Defense: +14 (+2 eff.) Damage (Melee): 30 mind / 30 darkness Damage when hit (Melee): 30 mind / 30 darkness Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.30 Cursed / Gloom +0.30 Cursed / Darkness Talent granted: +5 Dark Vision Stealth bonus: +12 Mental save: +10 (+1 eff.) Hate per kill: +5.00 Mindpower: +20 (+3 eff.) Mental crit. chance: +10% Talent on hit(mindpower): Creeping Darkness (10% chance level 3). Curse of Misfortune Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Zeraroran (Shrouds) (10 def, 0 armour) Zeraroran (Shrouds) (10 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +4 Defense: +10 (+2 eff.) Effects on melee hit: * 20% chance to slow global speed by 86% Changes stats: +3 Str / +1 Dex / +3 Cun / +3 Con Changes resistances: +5% arcane / +6% temporal Physical save: +8 (+2 eff.) Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
battlemaster's elven-silk cloak (Nightmares) (3 def, 0 armour) battlemaster's elven-silk cloak (Nightmares) (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Str / +5 Dex / +3 Con Talent mastery: +0.30 Technique / Combat training Spell save: +6 (+1 eff.) Stamina each turn: +1.50 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Bykan' (Madness) (32 def, 0 armour) cashmere cloak 'Bykan' (Madness) (32 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +32 (+5 eff.) Changes stats: +1 Cun / +4 Dex Changes resistances: +2% physical Changes damage: +3% physical Physical save: +18 (+3 eff.) Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Veludhetira' (Nightmares) (3 def, 7 armour) elven-silk cloak 'Veludhetira' (Nightmares) (3 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Armour: +7 Defense: +3 (+1 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 55 Damage when hit (Melee): 8 arcane Changes stats: +2 Dex / +7 Cun / +2 Con Changes resistances: +19% cold Hate when firing a critical mind attack: +4.00 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Voidschism' (Nightmares) (16 def, 0 armour) elven-silk cloak 'Voidschism' (Nightmares) (16 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +16 (+3 eff.) Changes stats: +7 Mag / +10 Wil / +8 Cun / +3 Con Changes resistances: +6% arcane Changes resistances penetration: +29% darkness / +29% arcane Reduces incoming crit damage: 17.40% Physical save: +14 (+2 eff.) Light radius: +3 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Getukalthodin' (Misfortune) (11 def, 0 armour) linen cloak 'Getukalthodin' (Misfortune) (11 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +30 (+4 eff.) Defense: +11 (+2 eff.) Changes stats: +9 Str / +3 Wil / +3 Cun Changes resistances: +2% physical Changes resistances penetration: +15% physical Mental crit. chance: +5% Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Black Robe (Misfortune) (6 def, 0 armour) Black Robe (Misfortune) (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Defense: +6 (+1 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +15% all Spell save: +25 (+4 eff.) Blindness immunity: +50% Spellpower: +30 (+6 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Curse of Misfortune A silk robe, darker than the darkest night sky, it radiates power. |
Crimson Robe (Nightmares) (12 def, 0 armour) Crimson Robe (Nightmares) (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+2 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances: +15% all Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+3 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). Curse of Nightmares This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Firewalker (Corpses) (15 def, 2 armour) Firewalker (Corpses) (15 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +15 (+3 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +10 Mag Changes resistances: +50% fire / -10% cold / +11% all Changes resistances penetration: +20% fire Changes damage: +20% fire Spellpower: +12 (+2 eff.) Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. Curse of Corpses This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
The Calm (Corpses) (15 def, 0 armour) The Calm (Corpses) (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+3 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning / +13% all Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+4 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. Curse of Corpses This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Bokular the pair of drakeskin leather boots (Madness) (0 def, 5 armour) Bokular the pair of drakeskin leather boots (Madness) (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +2 Str / +4 Dex / +10 Lck Changes resistances: +3% blight / +3% nature / +6% mind / +3% darkness Stealth bonus: +5 Life regen: +4.00 Maximum life: +60.00 Curse of Madness A pair of boots made of leather. |
Cracklecut (Corpses) (0 def, 4 armour) Cracklecut (Corpses) (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +10 Str / +8 Dex / +21 Mag / +4 Con Changes resistances: +33% lightning Changes resistances penetration: +50% temporal Infravision radius: +6 See invisible: +48 Defense after a teleport: +30 Resist all after a teleport: +30% New effects duration reduction after a teleport: +30% Curse of Corpses It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Deepspain (Shrouds) (0 def, 10 armour) Deepspain (Shrouds) (0 def, 10 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 Fatigue: +3% Effects on melee hit: * 38% chance to reduce armor by 49% * 38% chance to reduce damage dealt by 44% Changes stats: +21 Str / +9 Dex / +8 Cun Changes resistances penetration: +35% mind Critical mult.: +37.76% Reduces incoming crit damage: 28.32% Psi when hit: +0.36 Mindpower: +35 (+5 eff.) Infravision radius: +9 Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Fogjam (Corpses) (0 def, 5 armour) Fogjam (Corpses) (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Effects on melee hit: * 38% chance to reduce all saves and defense by 55 Damage when hit (Melee): 12 cold Changes stats: +28 Str / +12 Dex / +15 Mag / +4 Cun Changes resistances penetration: +30% darkness Changes damage: +30% mind / +15% darkness Reduces incoming crit damage: 28.16% See invisible: +24 Curse of Corpses It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Morningream the pair of rough leather boots (Madness) (0 def, 1 armour) Morningream the pair of rough leather boots (Madness) (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +12 Str / +25 Dex / +7 Wil Changes resistances: +7% lightning / +6% temporal Changes resistances penetration: +40% light / +45% temporal Changes damage: +33% light Spellpower: +40 (+7 eff.) Spell crit. chance: +9% See invisible: +48 Curse of Madness A pair of boots made of leather. |
Scorched Boots (Misfortune) (4 def, 4 armour) Scorched Boots (Misfortune) (4 def, 4 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +4 Defense: +4 (+1 eff.) Fatigue: +8% Changes damage: +15% blight / +15% fire / +15% darkness Spellpower: +13 (+2 eff.) Spell crit. chance: +6% Curse of Misfortune It can be used to activate talent Poison Storm (costing 30 power out of 40/40) : Effective talent level: 3.0 Power cost: 30 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 8 turns. Each creature hit by the storm takes 32.72 blight damage and is poisoned for 130.90 blight damage over 4 turns. At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 56%. At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 30%. At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 27% chance of failure. Each possible effect is equally likely. The poison damage dealt is capable of a critical strike. The damage will increase with your Spellpower. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
Torchwyrd the pair of hardened leather boots (Corpses) (35 def, 3 armour) Torchwyrd the pair of hardened leather boots (Corpses) (35 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +35 (+5 eff.) Changes stats: +4 Dex / +6 Wil / +4 Cun Changes resistances: +36% fire Changes damage: +21% fire Pinning immunity: +24% Only die when reaching: -96.17 life Curse of Corpses It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Ulydur the Cloudward (Madness) (0 def, 5 armour) Ulydur the Cloudward (Madness) (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +6.0% Physical power: +6 (+1 eff.) Armour: +5 Damage when hit (Melee): 24 lightning / 22 cold Changes stats: +9 Str / +9 Wil / +10 Con Changes resistances: +12% arcane / +33% cold Changes resistances penetration: +60% arcane / +60% nature Changes damage: +33% arcane / +30% lightning Reduces incoming crit damage: 35.89% Light radius: +7 See invisible: +24 Curse of Madness A pair of boots made of leather. |
Unbreakable Greaves (Corpses) (8 def, 20 armour) Unbreakable Greaves (Corpses) (8 def, 20 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% Curse of Corpses These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Viperrigor the pair of voratun boots (Nightmares) (0 def, 15 armour) Viperrigor the pair of voratun boots (Nightmares) (0 def, 15 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Fatigue: +4% Effects on melee hit: * 21% chance to slow global speed by 86% * 21% chance to gain 10% of a turn (3/turn limit) Changes stats: +4 Dex / +4 Mag / +4 Wil / +4 Cun Changes resistances: +11% acid / +3% temporal / +14% cold / +14% fire / +14% lightning Changes damage: +3% nature / +9% temporal Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Curse of Nightmares It can be used to blink to a nearby random location (rad 14) Activation puts all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
blightbringer's pair of drakeskin leather boots of strife (Misfortune) (0 def, 5 armour) blightbringer's pair of drakeskin leather boots of strife (Misfortune) (0 def, 5 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +8 Mag / +5 Wil / +5 Con Changes resistances penetration: +8% physical Changes damage: +8% acid / +8% blight Disease immunity: +39% Spellpower: +8 (+1 eff.) Mindpower: +6 (+1 eff.) Curse of Misfortune It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 100 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
blightbringer's pair of hardened leather boots of rushing (Shrouds) (0 def, 3 armour) blightbringer's pair of hardened leather boots of rushing (Shrouds) (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +3 Str / +5 Mag / +3 Con Changes damage: +7% acid / +7% blight Disease immunity: +37% Spellpower: +5 (+1 eff.) Curse of Shrouds It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
pair of drakeskin leather boots 'Skyminister' (Nightmares) (0 def, 5 armour) pair of drakeskin leather boots 'Skyminister' (Nightmares) (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +6 Str / +14 Mag / +6 Wil / +7 Con Changes resistances penetration: +30% lightning / +34% acid Changes damage: +21% light Silence immunity: +50% Confusion immunity: +50% Stun/Freeze immunity: +39% Infravision radius: +4 Curse of Nightmares A pair of boots made of leather. |
pair of dwarven-steel boots of rushing (Madness) (0 def, 4 armour) pair of dwarven-steel boots of rushing (Madness) (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +2 Str / +2 Con Curse of Madness It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Nimbusfiend' (Madness) (0 def, 5 armour) pair of voratun boots 'Nimbusfiend' (Madness) (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Damage when hit (Melee): 10 lightning Changes stats: +8 Str / +13 Cun / +9 Con Changes resistances: +30% lightning / +15% cold / +24% fire Changes resistances penetration: +30% cold Changes damage: +24% lightning / +10% physical / +18% fire Critical mult.: +36.03% Psi when hit: +0.16 Mental crit. chance: +13% Size category: +1 Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Camydir the Fogshaper (Madness) (0 def, 3 armour) Camydir the Fogshaper (Madness) (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Effects on melee hit: * 37% chance to slow global speed by 86% * 37% chance to reduce damage dealt by 44% Damage (Melee): 9 cold Changes stats: +11 Str / +12 Dex / +7 Cun Changes resistances: +10% cold Changes damage: +39% arcane / +11% cold Critical mult.: +20.00% Reduces incoming crit damage: 25.00% Spell save: +15 (+3 eff.) Vim when firing critical spell: +3.73 Maximum mana: +140.00 Light radius: +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
Cloudtrencher the drakeskin leather gloves (Corpses) (0 def, 3 armour) Cloudtrencher the drakeskin leather gloves (Corpses) (0 def, 3 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical power: +30 (+4 eff.) Armour: +3 Damage when hit (Melee): 20 physical Changes stats: +10 Str / +15 Mag / +9 Wil / +12 Con Changes resistances: +18% lightning / +18% acid Changes resistances penetration: +25% physical Changes damage: +28% arcane Only die when reaching: -157.68 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Hand of the World-Shaper (Shrouds) (0 def, 12 armour) Hand of the World-Shaper (Shrouds) (0 def, 12 armour)Requires: - Heavy armour training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Spellpower: +10 (+2 eff.) Spell crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds It can be used to activate talent Earthquake (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 83.69 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
Kindlestar (Corpses) (0 def, 23 armour) Kindlestar (Corpses) (0 def, 23 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +23 Changes stats: +26 Cun / +6 Mag Changes resistances: +27% fire Changes resistances penetration: +35% fire Changes damage: +24% temporal / +9% arcane / +30% mind Poison immunity: +42% Life regen: +8.49 Hate when firing a critical mind attack: +10.61 Maximum psi: +80.00 Mental crit. chance: +8% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Snow Giant Wraps (Madness) (0 def, 2 armour) Snow Giant Wraps (Madness) (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 386.38 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Veluna (Nightmares) (0 def, 3 armour) Veluna (Nightmares) (0 def, 3 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +8 (+1 eff.) Armour: +3 Damage when hit (Melee): 10 mind Changes stats: +2 Wil / +5 Cun / +2 Con Physical save: +6 (+1 eff.) Mental save: +13 (+2 eff.) Disarm immunity: +33% See invisible: +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's drakeskin leather gloves of dexterity (+2) (Shrouds) (0 def, 3 armour) brawler's drakeskin leather gloves of dexterity (+2) (Shrouds) (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +15 (+2 eff.) Armour: +3 Changes stats: +2 Str / +6 Dex / +3 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +6 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's voratun gauntlets of the juggernaut (Misfortune) (0 def, 3 armour) brawler's voratun gauntlets of the juggernaut (Misfortune) (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +5 Str / +5 Dex / +5 Cun / +6 Con Talent cooldown: Double Strike (-1 turn) Physical save: +38 (+6 eff.) Spell save: +8 (+2 eff.) Mental save: +10 (+1 eff.) Disarm immunity: +44% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. Curse of Misfortune It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets of dexterity (+2) (Misfortune) (0 def, 1 armour) iron gauntlets of dexterity (+2) (Misfortune) (0 def, 1 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +1 Fatigue: +1% Changes stats: +2 Dex Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves 'Armuyon' (Shrouds) (0 def, 1 armour) rough leather gloves 'Armuyon' (Shrouds) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +12 (+2 eff.) Armour: +1 Changes stats: +3 Str / +3 Dex / +6 Mag / +6 Con Changes resistances: +12% mind Changes resistances penetration: +20% blight / +20% mind Changes damage: +9% blight See invisible: +12 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
sand rough leather gloves of strength (+3) (Nightmares) (0 def, 6 armour) sand rough leather gloves of strength (+3) (Nightmares) (0 def, 6 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +6 Damage (Melee): 6 physical Changes stats: +3 Str Changes damage: +3% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Baravon the Squalorworm (Shrouds) (23 def, 0 armour) Baravon the Squalorworm (Shrouds) (23 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +4 Physical crit. chance: +4.0% Physical power: +20 (+3 eff.) Defense: +23 (+4 eff.) Damage when hit (Melee): 4 physical Changes stats: +1 Str / +2 Dex / +17 Wil / +20 Cun Changes resistances: +12% lightning / +36% nature / +12% light Changes damage: +18% nature Critical mult.: +15.00% Mental save: +60 (+8 eff.) Stamina each turn: +4.00 Only die when reaching: -40.00 life Mental crit. chance: +15% Curse of Shrouds It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 471 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 26% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Cloud Caller (Nightmares) (0 def, 0 armour) Cloud Caller (Nightmares) (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Curse of Nightmares It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 85.73 to 257.20 lightning damage (171.47 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Corrupted Gaze (Shrouds) (4 def, 8 armour) Corrupted Gaze (Shrouds) (4 def, 8 armour)Requires: - Heavy armour training - Magic 16 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +8 Defense: +4 (+1 eff.) Fatigue: +6% Changes stats: +5 Str / +5 Dex / +13 Mag / +9 Wil / +13 Cun / +5 Con Changes resistances: +20% blight Changes resistances penetration: +10% blight Changes damage: +20% blight Talent mastery: +0.30 Corruption / Vim Disease immunity: +50% See stealth: +12 See invisible: +12 Talent on hit(spell): Vimsense (10% chance level 3). Curse of Shrouds This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
Crown of Eternal Night (Misfortune) (0 def, 3 armour) Crown of Eternal Night (Misfortune) (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. You need to find something to bind its powers. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all Curse of Misfortune This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
Crown of the Elements (Corpses) (0 def, 10 armour) Crown of the Elements (Corpses) (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +10 Mag / +10 Wil Changes resistances: +25% acid / +25% fire / +25% cold / +25% lightning Changes damage: +25% acid / +25% fire / +25% cold / +25% lightning Spellpower: +15 (+3 eff.) Mindpower: +15 (+2 eff.) Curse of Corpses This jeweled crown shimmers with colors. |
Eye of the Forest (Corpses) (8 def, 0 armour) Eye of the Forest (Corpses) (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+2 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 Curse of Corpses It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Steel Helm of Garkul (Nightmares) (0 def, 6 armour) Steel Helm of Garkul (Nightmares) (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Physical power: +12 (+2 eff.) Armour: +6 Fatigue: +8% Damage when hit (Melee): 34 darkness Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +9% all / +10% physical Grants telepathy: Demon/Major Demon/Minor Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+2 eff.) Spell save: +12 (+2 eff.) Mental save: +12 (+2 eff.) Spellpower: +16 (+3 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Curse of Nightmares A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
The Face of Fear (Madness) (8 def, 0 armour) The Face of Fear (Madness) (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+2 eff.) Curse of Madness It can be used to activate talent Instill Fear (costing 18 power out of 45/45) : Effective talent level: 2.0 Power cost: 18 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 45.54 mind and 40.36 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 36% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 36. Terrified: Deals 11.22 mind and 9.94 darkness damage per turn and increases cooldowns by 53%. Haunted: Causes the target to suffer 17.64 mind and 15.63 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
cashmere wizard hat 'Dawnbait' (Nightmares) (2 def, 0 armour) cashmere wizard hat 'Dawnbait' (Nightmares) (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 37% chance to reduce armor by 49% Changes stats: +12 Str / +5 Dex / +7 Wil / +6 Cun / +7 Con Changes resistances: +21% light / +24% acid Physical save: +11 (+2 eff.) Mental save: +30 (+4 eff.) Mindpower: +55 (+8 eff.) Infravision radius: +6 See invisible: +42 Curse of Nightmares A pointy cloth hat, very wizardly... |
drakeskin leather cap 'Sepsisrigor' (Madness) (0 def, 5 armour) drakeskin leather cap 'Sepsisrigor' (Madness) (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Armour: +5 Fatigue: +5% Damage when hit (Melee): 12 temporal Changes stats: +28 Str / +18 Dex / +17 Cun / +10 Con Changes resistances: +18% acid Changes resistances penetration: +25% lightning Changes damage: +12% nature / +18% acid Infravision radius: +2 Curse of Madness It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 8670.3 Physical damage. If the attack hits, the target is confused (50% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
grounding hardened leather cap of the depths (Misfortune) (0 def, 3 armour) grounding hardened leather cap of the depths (Misfortune) (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +11% lightning / +14% cold / +11% temporal Allows you to breathe in: water Curse of Misfortune A cap made of leather. |
werebeast's dwarven-steel helm of the bounder (Nightmares) (0 def, 4 armour) werebeast's dwarven-steel helm of the bounder (Nightmares) (0 def, 4 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +11 Str / +11 Dex / +5 Cun / +2 Con Curse of Nightmares It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 8670.3 Physical damage. If the attack hits, the target is confused (50% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Chromatic Harness (Misfortune) (10 def, 14 armour) Chromatic Harness (Misfortune) (10 def, 14 armour)Requires: - Heavy armour training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+2 eff.) Fatigue: +16% Changes stats: +11 Str / +5 Dex / +5 Mag / +11 Wil / +9 Cun / +5 Con / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% fire / +20% cold / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% Curse of Misfortune This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Delaziladur (Misfortune) (5 def, 10 armour) Delaziladur (Misfortune) (5 def, 10 armour)Requires: - Heavy armour training - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Physical power: +24 (+3 eff.) Armour: +10 Defense: +5 (+1 eff.) Fatigue: +12% Changes stats: +15 Str / +5 Dex / +15 Mag / +24 Wil / +13 Cun / +5 Con Changes resistances: +30% acid / +5% physical / +6% darkness / +6% fire / +6% arcane / +20% lightning Mental save: +25 (+3 eff.) Pinning immunity: +10% Only die when reaching: -20.00 life Maximum life: +40.00 Spellpower: +25 (+5 eff.) Spell crit. chance: +10% Mindpower: +25 (+4 eff.) Mental crit. chance: +10% Healing mod.: +5% Curse of Misfortune A suit of armour made of mail. |
Glimmerrigor the voratun mail armour (Misfortune) (5 def, 16 armour) Glimmerrigor the voratun mail armour (Misfortune) (5 def, 16 armour)Requires: - Heavy armour training - Strength 48 Infused by nature Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +16 Defense: +5 (+1 eff.) Fatigue: +12% Damage when hit (Melee): 10 temporal Changes stats: +9 Str / +5 Dex / +9 Mag / +15 Wil / +14 Cun / +7 Con Changes resistances: +12% acid / +15% cold / +12% light / +6% lightning Changes resistances penetration: +10% light / +20% fire Changes damage: +6% fire Allows you to breathe in: water Reduces incoming crit damage: 25.00% Mental save: +23 (+3 eff.) Maximum life: +60.00 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Curse of Misfortune A suit of armour made of mail. |
Scale Mail of Kroltar (Misfortune) (10 def, 18 armour) Scale Mail of Kroltar (Misfortune) (10 def, 18 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+2 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 Curse of Misfortune It can be used to activate talent Devouring Flame (costing 50 power out of 80/80) : Effective talent level: 3.0 Power cost: 50 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Spit a cloud of flames, doing 70.70 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Belima the Burnraider (Misfortune) (20 def, 8 armour) Belima the Burnraider (Misfortune) (20 def, 8 armour)Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +7 Physical crit. chance: +8.0% Armour: +8 Defense: +20 (+3 eff.) Fatigue: +8% Damage when hit (Melee): 14 darkness Changes stats: +19 Str / +7 Dex / +11 Wil / +7 Con Changes resistances: +22% physical / +20% darkness / +30% fire Changes resistances penetration: +55% fire / +35% physical Changes damage: +21% lightning Critical mult.: +89.17% Equilibrium when hit: +0.44 Only die when reaching: -180.00 life Light radius: +2 Curse of Misfortune It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 38 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Ce'Nukira the Gorescar (Shrouds) (9 def, 38 armour) Ce'Nukira the Gorescar (Shrouds) (9 def, 38 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +38 Defense: +9 (+2 eff.) Fatigue: +8% Effects on melee hit: * 48% chance to slow global speed by 86% Damage when hit (Melee): 10 darkness Changes stats: +6 Str / +10 Wil / +7 Cun / +8 Con Changes resistances: +14% acid / +20% physical / +36% light / +21% darkness / +11% fire / +44% cold / +12% arcane / +14% lightning Changes damage: +18% lightning Blindness immunity: +48% Confusion immunity: +48% Knockback immunity: +48% Mindpower: +11 (+2 eff.) Curse of Shrouds A suit of armour made of leather. |
Death's Embrace (Shrouds) (18 def, 18 armour) Death's Embrace (Shrouds) (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+3 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Dreadmaster +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+2 eff.) Curse of Shrouds It can be used to turn yourself invisible (power 102, based on Cunning and Magic) for 10 turns Activation costs 50 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Demonstake the cured leather armour (Corpses) (12 def, 7 armour) Demonstake the cured leather armour (Corpses) (12 def, 7 armour)Requires: - Strength 14 Powered by arcane forces Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +7 Defense: +12 (+2 eff.) Fatigue: +7% Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +3 Cun / +1 Con Changes resistances: +3% acid / +6% temporal / +6% darkness / +6% arcane / +6% mind Spell save: +14 (+2 eff.) Mental save: +21 (+3 eff.) Curse of Corpses A suit of armour made of leather. |
Freezeguile the drakeskin leather armour (Nightmares) (20 def, 8 armour) Freezeguile the drakeskin leather armour (Nightmares) (20 def, 8 armour)Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Accuracy: +30 (+4 eff.) Physical power: +40 (+5 eff.) Armour: +8 Defense: +20 (+3 eff.) Fatigue: +8% Changes stats: +5 Str / +16 Dex / +17 Mag / +11 Wil / +5 Cun / +17 Con Changes resistances: +33% cold / +10% physical Changes damage: +18% darkness Critical mult.: +30.00% Physical save: +25 (+4 eff.) Maximum stamina: +53.20 Curse of Nightmares A suit of armour made of leather. |
Molten Skin (Madness) (15 def, 12 armour) Molten Skin (Madness) (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+3 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+3 eff.) Spell crit. chance: +10% Curse of Madness It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 4.0 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 206.94 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
The Untouchable (Nightmares) (14 def, 12 armour) The Untouchable (Nightmares) (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+2 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. Curse of Nightmares This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Voidmistress the steel plate armour (Corpses) (0 def, 20 armour) Voidmistress the steel plate armour (Corpses) (0 def, 20 armour)Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +20 Fatigue: +22% Effects on melee hit: * 52% chance to reduce armor by 49% * 52 arcane resource burn * 52% chance to slow global speed by 86% Changes stats: +16 Dex / +12 Mag / +11 Cun / +17 Con Changes resistances: +36% lightning / +21% temporal / +27% blight / +27% cold / +13% arcane Changes resistances penetration: +35% darkness Changes damage: +24% darkness Reduces incoming crit damage: 38.96% See invisible: +24 Curse of Corpses A suit of armour made of metal plates. |
voratun plate armour 'Galepyre' (Misfortune) (0 def, 16 armour) voratun plate armour 'Galepyre' (Misfortune) (0 def, 16 armour)Requires: - Massive armour training - Strength 60 Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Effects on melee hit: * 47% chance to reduce strength, dexterity, and constitution by 38 * 47% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 acid / 8 blight / 10 lightning Changes stats: +10 Str / +8 Wil / +9 Cun Changes resistances: +20% darkness / +15% physical Changes resistances penetration: +5% lightning / +15% acid Changes damage: +24% blight / +24% acid / +3% lightning Mental save: +17 (+2 eff.) Life regen: +8.00 Stamina each turn: +2.50 Light radius: +2 Curse of Misfortune It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 38 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Bindings of Eternal Night (Madness) (12 def, 12 armour) Bindings of Eternal Night (Madness) (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+2 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Curse of Madness Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Temporal Rift (Misfortune) (8 def, 4 armour, 325 block) Temporal Rift (Misfortune) (8 def, 4 armour, 325 block)Requires: - Shield usage training - Strength 40 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Defense: +8 (+2 eff.) Ranged Defense: +10 (+2 eff.) Changes resistances: +30% temporal Reduce damage by fixed amount: +20 all Talent granted: +1 Block Spell save: +20 (+3 eff.) Spellpower: +12 (+2 eff.) Slows Projectiles: +50% Curse of Misfortune Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome Activation costs 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
130 agate 130 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7257 alchemist agate (Shrouds) 7257 alchemist agate (Shrouds)0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Curse of Shrouds Gems can be sold for money or used in arcane rituals. |
96 onyx 96 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 Windborne Azurite 6 Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
103 aquamarine 103 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
93 lapis lazuli 93 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
82 opal 82 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
70 sapphire 70 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+1 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
130 topaz 130 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 Demonic Soul 2 Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Beomalar the Wildfist (Nightmares) (dig speed 7 turns) Beomalar the Wildfist (Nightmares) (dig speed 7 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +15 Physical crit. chance: +15.0% Armour: +12 Defense: +15 (+3 eff.) Effects on melee hit: * 10% chance to reduce all saves and defense by 55 Damage when hit (Melee): 2 blight / 8 physical Changes stats: +19 Str / +2 Dex / +10 Wil / +1 Con Changes resistances penetration: +10% nature Changes damage: +11% fire / +24% mind / +9% nature Mental save: +15 (+2 eff.) Only die when reaching: -60.00 life Mental crit. chance: +11% When carried: Talent granted: +1 Dig Activating this item is instant. Curse of Nightmares It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
Layygath the dwarven-steel pickaxe (Madness) (dig speed 16 turns) Layygath the dwarven-steel pickaxe (Madness) (dig speed 16 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +5 Str / +4 Mag / +3 Con Changes resistances: +12% nature Changes resistances penetration: +10% arcane / +17% physical Changes damage: +7% nature / +9% arcane Spellpower on spell critical (stacks up to 3 times): +4 Maximum psi: +10.00 Maximum vim: +50.00 Light radius: +1 When carried: Talent granted: +1 Dig Curse of Madness Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (Madness) (dig speed 12 turns) Tooth of the Mouth (Madness) (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig Curse of Madness A huge tooth taken from the Mouth, in the Deep Bellow. |
voratun pickaxe 'Cuthadur' (Misfortune) (dig speed 9 turns) voratun pickaxe 'Cuthadur' (Misfortune) (dig speed 9 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +3.0% Defense: +39 (+6 eff.) Fatigue: -10% Changes stats: +7 Cun / +14 Str Changes damage: +13% mind / +15% fire Mental save: +15 (+2 eff.) Infravision radius: +1 When carried: Talent granted: +1 Dig Activating this item is instant. Curse of Misfortune It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 4.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Durivon' (Shrouds) (dig speed 23 turns) voratun pickaxe 'Durivon' (Shrouds) (dig speed 23 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +4 Physical power: +20 (+3 eff.) Fatigue: -10% Damage when hit (Melee): 8 physical Changes stats: +14 Str / +6 Mag Changes resistances: +18% lightning / +21% nature Changes resistances penetration: +30% physical Physical save: +21 (+3 eff.) Mana when firing critical spell: +2.92 Spellpower on spell critical (stacks up to 3 times): +12 When carried: Talent granted: +1 Dig Curse of Shrouds Allows you to dig a wall, remove a tree, create ways. |
83 emerald 83 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
85 jade 85 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
121 spinel 121 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
68 turquoise 68 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Aerodalle the dwarven lantern (Misfortune) Aerodalle the dwarven lantern (Misfortune)Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 55 Changes stats: +2 Dex / +12 Wil / +8 Con Changes resistances: +9% mind Changes damage: +11% mind Light radius: +5 Infravision radius: +2 Curse of Misfortune Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Glarefury (Shrouds) Glarefury (Shrouds)Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Damage when hit (Melee): 14 light Changes stats: +11 Str / +7 Dex / +16 Con Changes resistances: +21% lightning / +21% light / +15% darkness Changes resistances penetration: +25% physical Changes damage: +18% lightning / +15% nature / +18% darkness Blindness immunity: +37% Confusion immunity: +22% Stamina each turn: +5.45 Light radius: +14 See stealth: +17 See invisible: +17 Curse of Shrouds It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 6.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 57 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Samyrin the dwarven lantern (Madness) Samyrin the dwarven lantern (Madness)Powered by arcane forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Damage when hit (Melee): 10 temporal / 4 arcane / 2 physical Changes stats: +8 Mag / +6 Wil / +4 Con Changes resistances: +13% blight / +14% light / +13% darkness Changes resistances penetration: +25% physical Changes damage: +13% darkness Damage affinity(heal): +5% darkness Critical mult.: +15.00% Physical save: +9 (+2 eff.) Stamina each turn: +1.00 Vim when firing critical spell: +4.00 Spellpower: +28 (+5 eff.) Spell crit. chance: +8% Light radius: +7 Infravision radius: +11 See invisible: +15 The wearer is treated as an undead. The wearer no longer has to breathe. Curse of Madness It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 63 blight damage or heals 87 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Summertide Phial (Shrouds) Summertide Phial (Shrouds)Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. Curse of Shrouds It can be used to call light, dispelling darkness and lighting tiles in radius 20.(265 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
dwarven lantern of corpselight (Corpses) dwarven lantern of corpselight (Corpses)Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +13% blight / +11% darkness Spellpower: +6 (+1 eff.) Spell crit. chance: +5% Light radius: +5 Infravision radius: +5 See invisible: +14 The wearer is treated as an undead. The wearer no longer has to breathe. Curse of Corpses It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 63 blight damage or heals 87 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
survivor's dwarven lantern of corpselight (Madness) survivor's dwarven lantern of corpselight (Madness)Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +15% blight / +10% darkness Physical save: +12 (+2 eff.) Spellpower: +6 (+1 eff.) Spell crit. chance: +6% Light radius: +5 Infravision radius: +6 See invisible: +14 Healing mod.: +30% The wearer is treated as an undead. The wearer no longer has to breathe. Curse of Madness It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 79 blight damage or heals 108 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Bladed Rift (Corpses) Bladed Rift (Corpses)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+2 eff.) Mindpower: +10 (+1 eff.) Activating this item is instant. Curse of Corpses It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Eternity's Counter (Madness) Eternity's Counter (Madness)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +15% temporal Changes damage: +15% temporal Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Curse of Madness It can be used to flip the hourglass (sands currently flowing towards stability) Activation costs 20 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
5 Crystal Focus 5 Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
5 Crystal Heart 5 Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
5 Prothotipe's Prismatic Eye 5 Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
5 Telos's Staff Crystal 5 Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 Petrified Wood 5 Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
76 bloodstone 76 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
69 fire opal 69 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
88 garnet 88 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
67 ruby 67 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 890.29 fire damage (based on Magic) Activation costs 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Skull of the Rat Lich (Misfortune) Skull of the Rat Lich (Misfortune)Powered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+2 eff.) Spell crit. chance: +4% Curse of Misfortune It can be used to raise one or two undead rats to fight beside you Activation costs 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
It Which Writhes It Which WrithesPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Bethumida (Madness) [power 275] (15 cooldown) Bethumida (Madness) [power 275] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Effects on melee hit: * 52% chance to reduce all saves and defense by 55 Changes stats: +20 Str / +7 Dex / +7 Mag / +27 Wil / +18 Con Changes resistances: +13% arcane Changes resistances penetration: +50% blight / +40% arcane / +65% mind Changes damage: +30% blight See invisible: +27 Curse of Madness It can be used to project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 280 physical damage Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
The Jolt (Madness) The Jolt (Madness)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. Curse of Madness This torque feels tingly to the touch, but seems to enhance your thinking. |
Honeywood Chalice (Madness) Honeywood Chalice (Madness)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+2 eff.) Life regen: +0.15 Healing mod.: +10% Curse of Madness This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Isora (Nightmares) [power 128] (15 cooldown) Isora (Nightmares) [power 128] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Damage when hit (Melee): 16 arcane / 20 mind Changes stats: +7 Str / +11 Dex / +12 Mag / +10 Con Changes resistances: +12% arcane / +27% temporal Changes resistances penetration: +55% arcane Changes damage: +24% arcane Critical mult.: +35.00% Reduces incoming crit damage: 36.94% Mental save: +30 (+4 eff.) Psi when hit: +0.44 Maximum hate: +14.00 Maximum psi: +70.00 Mindpower: +50 (+7 eff.) Light radius: +7 Curse of Nightmares It can be used to sting an enemy dealing 161 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
Rainstrike the dragonbone totem of summon tentacle (Madness) [power 470] (25 cooldown) Rainstrike the dragonbone totem of summon tentacle (Madness) [power 470] (25 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +2 Wil Changes resistances: +10% arcane / +1% physical / +9% mind / +9% light Changes damage: +3% nature / +3% darkness Reduces incoming crit damage: 10.00% Stun/Freeze immunity: +30% Life regen: +2.00 Maximum psi: +30.00 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Curse of Madness It can be used to summon a resilient tentacle up to 5 spaces away for 13 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1321 Base Damage: 570 Armor: 46 All Resist: 48 Activation puts all charms on cooldown for 25 turns. When used: * Cleanse 3 total effects of type disease, wound, or poison. * Increase all damage penetration by 28% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Tree of Life (Shrouds) Tree of Life (Shrouds)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+1 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. Curse of Shrouds It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns Activation costs 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
dragonbone totem of healing (Madness) [power 560] (15 cooldown) dragonbone totem of healing (Madness) [power 560] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 Curse of Madness It can be used to heal yourself and all friendly characters within 10 spaces for 560 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
quick ash totem of summon tentacle (Madness) [power 130] (19 cooldown) quick ash totem of summon tentacle (Madness) [power 130] (19 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 Curse of Madness It can be used to summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 260 Base Damage: 133 Armor: 4 All Resist: 2 Activation puts all charms on cooldown for 19 turns. Natural totems are made by powerful wilders to store nature power. |
supercharged elven-wood totem of summon tentacle (Nightmares) [power 480] (33 cooldown) supercharged elven-wood totem of summon tentacle (Nightmares) [power 480] (33 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 Curse of Nightmares It can be used to summon a resilient tentacle up to 5 spaces away for 9 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1280 Base Damage: 539 Armor: 40 All Resist: 40 Activation puts all charms on cooldown for 33 turns. Natural totems are made by powerful wilders to store nature power. |
98 amethyst 98 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Zalen the dragonbone wand of shielding (Madness) [power 446] (20 cooldown) Zalen the dragonbone wand of shielding (Madness) [power 446] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes resistances: +5% arcane Changes resistances penetration: +20% blight Changes damage: +15% arcane Curse of Madness It can be used to create a shield absorbing up to 446 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Increase all damage by 28% for 2 turns. * Cleanse 3 total effects of type disease, wound, or poison. * Reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
5 Burning Star 5 Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
57 diamond 57 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
72 moonstone 72 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+1 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+1 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
69 pearl 69 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
93 quartz 93 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
80 amber 80 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
126 ametrine 126 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
121 citrine 121 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
132 zircon 132 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Jonas_Dwarf the Dwarf Wanderer3in1 level 40
22nd Dearth 122nd year of Ascendancy at 11:14 see stats
By Jonas_Dwarf the Dwarf Wanderer3in1 level 120
37th Profit 123rd year of Ascendancy at 05:41 see stats
By Jonas_Dwarf the Dwarf Wanderer3in1 level 90
25th Gold 123rd year of Ascendancy at 22:09 see stats
By Jonas_Dwarf the Dwarf Wanderer3in1 level 30
12nd Wealth 122nd year of Ascendancy at 16:15 see stats
By Jonas_Dwarf the Dwarf Wanderer3in1 level 20
25th Profit 122nd year of Ascendancy at 04:20 see stats
By Jonas_Dwarf the Dwarf Wanderer3in1 level 37
10th Dearth 122nd year of Ascendancy at 05:42 see stats
By Jonas_Dwarf the Dwarf Wanderer3in1 level 25
1st Wealth 122nd year of Ascendancy at 09:46 see stats
By Jonas_Dwarf the Dwarf Wanderer3in1 level 39
16th Dearth 122nd year of Ascendancy at 22:40 see stats
By Jonas_Dwarf the Dwarf Wanderer3in1 level 101
30th Stralite 123rd year of Ascendancy at 20:30 see stats
By Jonas_Dwarf the Dwarf Wanderer3in1 level 15
11st Profit 122nd year of Ascendancy at 23:27 see stats
By Jonas_Dwarf the Dwarf Wanderer3in1 level 32
19th Wealth 122nd year of Ascendancy at 11:10 see stats
By Jonas_Dwarf the Dwarf Wanderer3in1 level 50
29th Loss 122nd year of Ascendancy at 22:44 see stats
By Jonas_Dwarf the Dwarf Wanderer3in1 level 130
4th Dearth 123rd year of Ascendancy at 12:06 see stats
By Jonas_Dwarf the Dwarf Wanderer3in1 level 15
12nd Profit 122nd year of Ascendancy at 05:53 see stats
By Jonas_Dwarf the Dwarf Wanderer3in1 level 96
14th Stralite 123rd year of Ascendancy at 18:48 see stats
By Jonas_Dwarf the Dwarf Wanderer3in1 level 132
15th Dearth 123rd year of Ascendancy at 04:01 see stats
By Jonas_Dwarf the Dwarf Wanderer3in1 level 30
11st Wealth 122nd year of Ascendancy at 08:09 see stats
By Jonas_Dwarf the Dwarf Wanderer3in1 level 166
4th Gold 124th year of Ascendancy at 03:38 see stats
By Jonas_Dwarf the Dwarf Wanderer3in1 level 36
7th Dearth 122nd year of Ascendancy at 04:07 see stats
By Jonas_Dwarf the Dwarf Wanderer3in1 level 223
5th Gold 125th year of Ascendancy at 20:23 see stats
By Jonas_Dwarf the Dwarf Wanderer3in1 level 49
26th Loss 122nd year of Ascendancy at 04:23 see stats
By Jonas_Dwarf the Dwarf Wanderer3in1 level 58
23rd Shortage 122nd year of Ascendancy at 18:21 see stats
By Jonas_Dwarf the Dwarf Wanderer3in1 level 64
20th Iron 123rd year of Ascendancy at 02:19 see stats
By Jonas_Dwarf the Dwarf Wanderer3in1 level 72
10th Steel 123rd year of Ascendancy at 22:40 see stats
By Jonas_Dwarf the Dwarf Wanderer3in1 level 81
41st Steel 123rd year of Ascendancy at 22:29 see stats
By Jonas_Dwarf the Dwarf Wanderer3in1 level 88
20th Gold 123rd year of Ascendancy at 02:50 see stats
By Jonas_Dwarf the Dwarf Wanderer3in1 level 43
6th Loss 122nd year of Ascendancy at 06:02 see stats
By Jonas_Dwarf the Dwarf Wanderer3in1 level 10
30th Voratun 122nd year of Ascendancy at 07:38 see stats
By Jonas_Dwarf the Dwarf Wanderer3in1 level 20
24th Profit 122nd year of Ascendancy at 21:00 see stats
By Jonas_Dwarf the Dwarf Wanderer3in1 level 30
10th Wealth 122nd year of Ascendancy at 13:07 see stats
By Jonas_Dwarf the Dwarf Wanderer3in1 level 40
21st Dearth 122nd year of Ascendancy at 23:22 see stats
By Jonas_Dwarf the Dwarf Wanderer3in1 level 50
28th Loss 122nd year of Ascendancy at 15:26 see stats
By Jonas_Dwarf the Dwarf Wanderer3in1 level 152
1st Iron 124th year of Ascendancy at 14:12 see stats
By Jonas_Dwarf the Dwarf Wanderer3in1 level 104
2nd Voratun 123rd year of Ascendancy at 03:55 see stats
By Jonas_Dwarf the Dwarf Wanderer3in1 level 35
30th Wealth 122nd year of Ascendancy at 05:14 see stats
By Jonas_Dwarf the Dwarf Wanderer3in1 level 152
1st Iron 124th year of Ascendancy at 14:15 see stats
By Jonas_Dwarf the Dwarf Wanderer3in1 level 53
10th Shortage 122nd year of Ascendancy at 07:10 see stats
By Jonas_Dwarf the Dwarf Wanderer3in1 level 25
2nd Wealth 122nd year of Ascendancy at 02:51 see stats
By Jonas_Dwarf the Dwarf Wanderer3in1 level 179
15th Voratun 124th year of Ascendancy at 20:55 see stats
By Jonas_Dwarf the Dwarf Wanderer3in1 level 40
22nd Dearth 122nd year of Ascendancy at 11:14 see stats
By Jonas_Dwarf the Dwarf Wanderer3in1 level 21
28th Profit 122nd year of Ascendancy at 18:15 see stats
By Jonas_Dwarf the Dwarf Wanderer3in1 level 23
39th Profit 122nd year of Ascendancy at 08:06 see stats
By Jonas_Dwarf the Dwarf Wanderer3in1 level 72
11st Steel 123rd year of Ascendancy at 17:44 see stats
By Jonas_Dwarf the Dwarf Wanderer3in1 level 28
7th Wealth 122nd year of Ascendancy at 08:51 see stats
By Jonas_Dwarf the Dwarf Wanderer3in1 level 19
21st Profit 122nd year of Ascendancy at 12:42 see stats
Log
Jonas_Dwarf has received: +1 Stat Points.
Quest 'Infinite Dungeon Challenge (Level 350): Near Sighted' completed! (Press 'j' to see the quest log)
Accepted quest 'Infinite Dungeon Challenge (Level 351): Headhunter'! (Press 'j' to see the quest log)
Jonas_Dwarf deactivates Through The Crowd.
Jonas_Dwarf activates Through The Crowd.
Jonas_Dwarf deactivates Numbing Poison.
Jonas_Dwarf activates Numbing Poison.
Jonas_Dwarf deactivates Chant of Fortitude.
Jonas_Dwarf activates Chant of Fortitude.
Jonas_Dwarf deactivates Infestation.
Jonas_Dwarf activates Infestation.
Jonas_Dwarf deactivates Apply Poison.
Jonas_Dwarf activates Apply Poison.
Jonas_Dwarf deactivates Leeching Poison.
Jonas_Dwarf activates Leeching Poison.
Jonas_Dwarf deactivates Gloom.
Jonas_Dwarf activates Gloom.
Jonas_Dwarf deactivates Augmentation.
Jonas_Dwarf activates Augmentation.
Jonas_Dwarf deactivates Precise Strikes.
Jonas_Dwarf activates Precise Strikes.
Jonas_Dwarf deactivates Feather Wind.
Jonas_Dwarf activates Feather Wind.
Jonas_Dwarf deactivates Yarrrr!!.
Jonas_Dwarf activates Yarrrr!!.
Jonas_Dwarf deactivates Icy Skin.
Jonas_Dwarf activates Icy Skin.
Jonas_Dwarf deactivates Beyond the Flesh.
Jonas_Dwarf activates Beyond the Flesh.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Kinetic Shield
- Deflection
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.