Alchewarf the level 10 Dwarf Alchemist by jconna

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceDwarf
ClassAlchemist
Level / Exp10 / 12%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity9 (base 10)
Constitution17 (base 13)
Magic33 (base 34)
Willpower17 (base 11)
Cunning11 (base 10)

Resources

Life305/305
Mana148/148
Healing Factor1.062941519274
Regeneration2.4979125702938

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage30
Accuracy3
Crit Chance3%
APR3
Speed1.00

Offense: Spell

Spellpower29
Crit Chance8%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Offense: Damage Bonus

Cold+22%

Defense: Base

Armour (hardiness)8 (30%)
Defense6
Ranged Defense6
Fatigue2
Physical Save11
Spell Save20
Mental Save9

Defense: Resistances

Acid+ 32%( 70%)
Physical+ 2%( 70%)
Cold+ 29%( 70%)
All 0%( 70%)
Darkness+ 11%( 70%)
Light+ 11%( 70%)
Mind+ 10%( 70%)
Lightning+ 45%( 70%)
Fire+ 29%( 70%)
Nature+ 3%( 70%)

Defense: Immunities

Silence Resistance10%
Instadeath Resistance100%
Confusion Resistance22%

Inscriptions (4/4)

Infusions
Infusions
Runes
Runes

Class Talents

Spell / Explosive admixtures1.30
5/5
4/5
1/5
0/5
Spell / Golemancy1.30
1/5
1/5
0/5
0/5
Spell / Frost alchemy1.30
1/5
1/5
1/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
1/5
0/5
0/5
Spell / Staff combat1.30
1/5
4/5
1/5
0/5
Spell / Stone alchemy1.30
2/5
2/5
0/5
0/5

Effects

talent
talent

Quests

active
active
done
active
active
active
done
active
done
active

Equipment

Quiver
On hands
On head
Tool
Around neck
Main armor
In main hand
Light source
Around waist

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Alchewarf the Dwarf Alchemist level 10
28th Dearth 122nd year of Ascendancy at 12:40
see stats
Squadmate (Nightmare (Roguelike) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Alchewarf the Dwarf Alchemist level 6
19th Voratun 122nd year of Ascendancy at 00:10
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Alchewarf the Dwarf Alchemist level 10
28th Dearth 122nd year of Ascendancy at 12:50
see stats

Log

You pickup 0.65 gold pieces.

There is an exit to Derth here (press '' or right click to use).

You gain 0.66 gold from the transmogrification of
mossy mindstar of clarity (77% power, 12 apr, mind damage).
There is an exit to the worldmap here (press '' or right click to use).

Bought:
bright brass lantern of health for 90.86 gold.
Alchewarf wears (replacing
brass lantern): bright brass lantern of health.

You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 1.91 gold from the transmogrification of
shimmering elm magestaff (100% power, 2 apr, cold element).
You gain 0.05 gold from the transmogrification of
copper amulet.
Resting starts...

Alchewarf starts regenerating health quickly.

Alchewarf stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).
Ran for 31 turns (stop reason: at exit).


There is a Derth (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Alchewarf deactivates
Frost Infusion.
Alchewarf activates
Frost Infusion.
Alchewarf deactivates
Defensive Posture.
Alchewarf activates
Defensive Posture.